New Video with Gus Johsnon
http://www.youtube.com/watch?v=rmYbi...layer_embedded
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New Video with Gus Johsnon
http://www.youtube.com/watch?v=rmYbi...layer_embedded
From the Madden team:
While that meant not making any major overhauls to Franchise or SuperStar (in Madden 11), we were still able to make some notable improvements while we prepare for the future. Specifically, we improved franchise stats (especially season rushing yards and season sacks), in-game injuries, Super Bowl presentation, NCAA Draft Class tuning, and we even completely re-created over 8000 players in 32 draft classes. We also added the new Meadowlands Stadium as the 2014 Super Bowl site.
Also: New game feature/mode announced tonight on GameTrailers TV.
The whole "not improving Franchise mode" may have just turned me off from buying Madden this year.
I havent played franchise mode in forever so this doesn't really effect me. It did need reworked though but I'd moreso care about them fixing the CPU AI when you play them more than anything then it would be enjoyable.
So the Madden team decided it was better to improve the "Ask Madden" feature than put improvements in franchise mode which everyone loves the most? Their priorities seem off this year. My gut feels the same way about Madden 11 as it did about NCAA 10 last spring. A great playing game can cure this but the marketing has been lousy for Madden 11 this year imo.
3 on 3 Online Team play will be in Madden NFL 11.
I completely agree.
It's barely fun to play against random people 1 on 1. Who the hell wants to add two other cheesing fuckers to your team to try to out cheese 3 other cheesers?
That's the most retarded thing I've ever seen. Whatever happened to getting the dynasty presentation from Head Coach over since they have that guy on the team?
I haven't bought Madden since '09 (and boy was THAT a disappointment) and I haven't played Madden for more than a month since '08 (and then, it was only Superstar Mode with a friend) and this definitely will not change that.
I agree about their priorities. Madden seems like it is slacking off a little this year after what they did last year. The new gameflow seems like it would mostly favor new people who don't play much or People who like head coach. Maybe the gameplay can pick up where the franchise will be lacking. I'm not sure if I will purchase it yet or not.
Got a chance to test it out during the NFL Draft....it's a blast to play. Definitely agree with Madden lacking in the WOW factor this year. I'm very excited to see Gus Johnson in the game, he's one of my favorites and did a phenomenal job on NCAA Basketball 10. I'm actually disappointed they didn't work on the key things that were needed on the online franchise. Especially the free agency system.
I guess on the bright side with Madden 11 looking to be a dissapointment, it will save me $60.00 this summer. No updates to offline franchise gives me ZERO incentive to buy. I am perfectly content to play Madden 10... a sixty dollar roster upgrade just isn't worth it.
Guys, fyi, it's important to note the reason for not having major Franchise improvements this year didn't have anything to do with 3-on-3 or Game Flow.
Read the full blog for more, but here's the important quote.
I think Madden has absolutely killed the momentum they had (if any) going into E3 this year. Online Franchise was the major feature for last year, but from all indications it pretty much flopped. So now they're, at least for Franchise, taking a year off because, admittedly, it takes more than a year to put these improvements in. I appreciate their honesty, but it's still a gut shot.Quote:
To re-write Franchise mode to take full advantage of the PS3 and Xbox 360 would take well over a year to do, which is why we’ve taken the approach we have up until now. With that in mind, we made the decision to focus this year’s development on making the core areas of Madden NFL better, namely the AI, animations, playcall, and online play. While that meant not making any major overhauls to Franchise or SuperStar,
Definitely no Madden for me this year, though this was all-but true before now anyway.
That's all fine and dandy, but it's been know ever since it jumped from last gen to next gen that Franchise is in desperate need of updates. It taking more than 1 year to make those changes really isn't much of an excuse. You can't tell me that they are going to serious say, "Well, we spent ALL of 2012's dev cycle making the Franchise and Online Franchise portion of the game better, but we didn't fix any of the new bugs and glitches that have cropped up from last year's game." Or that they haven't even TOUCHED the Superstar Mode since it was debuted on '06. '06! I mean, for christ's sake, what do they expect from their customers if they aren't going to even TOUCH the main reason to even freakin' play Madden (since playing online is like watching snail's screw because it's so goddamn slow)?
Based on what I've seen, I think the vast majority of Madden players DO play nothing but online ...
I'm optimistic they made improvements to Franchise by addressing issue and bugs and also making some improvements, even if it isn't a rewrite:
At least they came out and stated that they didn't spent a lot of time on it, but plan huge rewrites. Once the dust settles, I think most people prefer that versus 'no comment' on the mode leading up to release.Quote:
While that meant not making any major overhauls to Franchise or SuperStar, we were still able to make some notable improvements while we prepare for the future. Specifically, we improved franchise stats (especially season rushing yards and season sacks), in-game injuries, Super Bowl presentation, NCAA Draft Class tuning, and we even completely re-created over 8000 players in 32 draft classes.
What gets me most on Superstar Mode is how unplayable it is due to the camera angle. I think it was M10 (don't think it was 09) I played two games of it with my RTG player and just abandoned it. The camera angle made it unplayable, so if they fixed that alone it would make the mode playable.
OTP is a fun mode. I question the longevity based upon what the mode doesn't offer, but I think with a legit group of guys (and foes) you will see people forming their own group/clan/team and racking up the games. Hopefully M12 will have stat tracking, if not OTP leagues of some sort as well as the Franchise/OF changes people are clamoring for.
Last year, it was Madden 10 with the big name features (Online Franchise, Pro-Tak, Extra Point, cutscenes, etc.) and people buried NCAA. This year, NCAA has the big features and Madden has seemingly lost the momentum they built up. I hope we (as a gaming community on the whole) don't get in a yo-yo pattern where every other year one of the football titles is built up pre-release while the other is bashed. It's going to be tough for NCAA 12 to have as many big item/name features like they did this year, while it sounds like Madden is all but stating Franchise & Superstar will be vastly improved next year.
Who wants to play as the 3rd wheel on offense though? QB fun. RB fun. Anything else not fun imo.
Indeed. I bought Madden this year as I really enjoyed the improvements they made in the gameplay department. However, I found online franchise to be lacking (no player contracts, FA, being able to see the entire rating of every player in the draft, etc...)
EA also has indicated in the past that their "core" NCAA gamer and their "core" Madden gamer are completely different animals in their eyes. I have gotten the impression that EA believes the NCAA "core" plays dynasty and online dynasty the most and their Madden "core" are the "East Room" play now online crowd.
There is a thread at the EA Forums where they are taking any and all feedback and ideas as it relates to Franchise Mode. It is only at two pages now, so this is a great time to post your thoughts before it becomes a huge thread.
WR?
I have a fun time playing as a wideout in Campus legend/ Superstar mode.
From Joystiq:
Quote:
I went into our Madden NFL 11 play session expecting nothing really new, except for the announced online co-op multiplayer and Game Flow features. While the latter is something I'll definitely touch on later, the former was sadly out of our reach -- the E3 space for the game was limited, so EA couldn't network six stations to let any attendees get at it. Still, my session wasn't entirely a letdown.
The feel of the game was very familiar. The controller layout was largely the same and nothing much has changed from a presentation standpoint, save for some minor control updates -- like the new locomotion system.
There's no more turbo and instead the game places more responsibility on the right analog stick, which not only handles trucking when running with the ball, but also is now the new way to make players spin. It's more intuitive, as you must now mimic the spin action by rolling the analog stick in the appropriate direction.
Offensive and defensive shifts also have a new control input: the d-pad. When doing coverage audibles and moving your defensive line around pre-snap, you initiate these last-minute changes by hitting the corresponding direction on the d-pad, streamlining the whole process. While that's all well and good, for somebody who's been playing Madden since, like, forever, it took a bit getting used to. Suffice to say, I couldn't set up my defense with the proficiency I could in previous games. It's just something new I'm going to have to get used to and hardly a deal breaker.
Regardless of which side of the line you're on, the new Game Flow system also offers a new dynamic to the game. By taking into account a player's behavior, it'll select plays based on your play style and a set of parameters you provide. EA promised that players would be able to calibrate it once the final game launches, but in my time with the game it was little more than a random play selector. After passing it several times in a row, I then went to Game Flow only to have the game select a play-action pass for me. That's not something most coaches would do, you know?
EA also promised quicker games this time around and I definitely felt that in the demo. In around ten-to-fifteen minutes, I almost sped through two quarters of play. For online enthusiasts who don't want to spend the 40 minutes it took to get through a game before, this will surely be an improvement.
People like to harp on Madden as the ultimate iterative series -- marginal (at best) improvements year over year with nothing of real value coming to the table. In my time with Madden NFL 11, I didn't get that feeling. While the changes definitely put me out of my comfort zone, I felt that they overall improved the experience. And hopefully on August 10, when the game hits the retail gridiron, you'll feel the same way.
From Pasta Padre's Twitter, demo will be 5 minute quarters.
That's great that the demo will be 5 minute quarters.
I had no idea speed burst was removed for Madden 11.Interesting...
Sadly, it doesn't look like I'll be getting Madden at release this year. I usually get both games on release each year, but as dynasty/franchise and RTG/Superstar are the meat and potatoes of my game play, paying $60 for essentially a roster update in M11 isn't worth it. Maybe I'll get the game used early next year/spring for extremely cheap just for the achievements/gamerscore to help my achievement whore syndrome, but that'd be about it. Really sad as I have bought every NCAA and Madden every year since the 2001 editions. But NCAA is clearly the cream of the crop this year between the two, even if it does end up having bugs and bad AI issues.
From the GameStop Twitter account:
GameStop Pre-order Madden 11 and get 20k in-game coins to help you play smarter & stronger w boosts, scouting & more! http://ht.ly/20lGJ
I saw a couple videos at Pastapadre from E3. Why do they have that red circle indicator for the ball on every play? It's ugly as hell on passing plays. It looks terrible. Did they implement the option to turn it off this year?
http://www.youtube.com/watch?v=aqQKD...layer_embedded
Top 10 Players in Madden at each position
Per Steve at OS Per K0ACHK
Top Players
C. Johnson HB - 99
P. Willis MLB - 99
D. Revis CB - 99
J. Allen RE - 99
D. Brees QB - 99
P. Manning QB - 99
R. Clady LT - 98
A. Peterson HB - 98
Top Quarterbacks
D. Brees - 99
P. Manning - 99
T. Brady - 95
A. Rodgers - 94
P. Rivers - 94
B. Favre - 92
T. Romo - 90
M. Shaub - 89
Top Running Backs
C. Johnson - 99
A. Peterson - 98
M. Jones-Drew - 96
S. Jackson - 95
F. Gore - 93
D. Williams - 92
R. Rice - 90
M. Turner - 90
Top Fullbacks
T. Richardson - 94
L. Polite - 91
L. Weaver - 90
L. McLain - 90
L. Vickers - 89
O. Mughelli - 88
M. Hedgecock - 86
M. Karney - 85
Top Wide Receivers
A. Johnson - 98
L. Fitzgerald - 97
B. Marshall - 96
R. Wayne - 96
R. Moss - 95
R. White - 93
S. Smith - 92
D. Jackson - 91
Top Tight Ends
Tony Gonzalez - 98
J. Witten - 97
V. Davis - 96
A. Gates - 96
D. Clark - 96
H. Miller - 90
C. Cooley - 89
K. Winslow - 89
Top Left Tackles
R. Clardy - 98
J. Long - 96
J. Thomas - 95
M. Roos - 95
J. Gross - 95
D. Ferguson - 91
J. Brown - 91
B. McKinnie - 90
Top Left Guards
S. Hutchinson - 97
L. Mankins - 95
B. Grubbs - 94
K. Dielman - 93
C. Nicks - 91
E. Steinback - 91
A. Faneca - 91
T. Herremans - 89
Top Centers
N. Mangold - 97
A. Gurode - 92
J. Saturday - 92
S. O'Hara - 91
M. Birk - 91
R. Kalil - 90
J. Brown - 89
D. Koppen - 88
Top Right Guards
J. Evans - 98
C. Snee - 96
L. Davis - 89
D. Joseph - 88
B. Moore - 88
B. Williams - 88
H. Dahl - 87
J. Scott - 85
Top Right Tackles
J. Stinchcomb - 90
D. Stewart - 89
D. Woody - 89
J. Otah - 86
J. Gaither - 86
V. Carey - 86
R. Harris - 85
E. Winston - 85
Top Left Ends
R. Mathis - 95
J. Tuck - 92
R. Seymour - 92
L. Castillo - 88
A. Smith - 87
C. Campbell - 86
S. Ellis - 86
R. Edwards - 85
Top Right Ends
J. Allen - 99
D. Freeney - 97
M. Williams - 95
T. Cole - 95
J. Peppers - 95
H. Ngata - 94
D. Dockett - 94
W. Smith - 90
Top Defensive Tackles
K. Williams - 97
V. Wilfork - 95
J. Ratliff - 94
K. Jenkins - 94
S. Rogers - 93
C. Hampton - 91
A. Franklin - 90
R. Starks - 89
Top LOLB
L. Woodley - 91
S. Phillips - 91
D. Smith - 89
T. Davis - 87
B. Cushing - 87
J. Peterson - 86
B. Orakpo - 85
R. Maualuga - 85
Top MLB
P. Willis - 99
J. Beason - 96
R. Lewis - 94
D. Harris - 91
B. Ruud - 91
L. Fletcher - 91
D. Ryans - 90
J. Vilma - 90
Top ROLB
D. Ware - 97
J. Harrison - 97
E. Dumervil - 93
L. Briggs - 92
T. Suggs - 90
C. Greenway - 88
K. Rivers - 86
C. Matthews - 86
Top Corners
D. Revis - 99
N. Asomugha - 98
C. Woodson - 97
C. Bailey - 95
A. Samuel - 94
J. Joseph - 93
L. Hall - 92
C. Finnegan -92
Top FS
E. Reed - 97
A. Bethea - 95
D. Sharper - 94
N. Collins - 93
O. Atogwe - 92
B. Dawkins - 90
T. Jackson - 88
K. Rhodes - 88
Top SS
T. Polamalu - 97
A. Wilson - 96
B. Sanders - 89
B. Merriweather - 88
L. Landry - 87
T. Branch - 86
J. Leonhard - 85
B. Pollard - 84
Top Kickers
R. Gould - 95
N. Kaeding - 95
R. Bironas - 93
R. Longwell - 92
S. Gostowski - 91
S. Janikowski - 90
J. Hanson - 89
D. Akers - 89
Top Punters
S. Lechlar - 98
A. Lee - 94
D. Jones - 94
M. Scifres - 93
M. McBriar - 92
D. Colquitt - 91
B. Moorman - 90
S. Koch - 86
Five 49ers on the list
MLB - Patrick Willis – 99 – 1st
TE - Vernon Davis – 96 – 3rd
P - Andy Lee – 94 – 2nd
RB - Frank Gore – 93 – 5th
DT - Aubrayo Franklin – 90 – 7th
Good stuff Dookie. At least LT isn't in the top ten :D
LT was so over-rated last year. I read he's looked really slow in New York.
Ian Cummings & the Madden team have set up some new ways to get feedback:
Last tweet tonight - you can email feedback to maddencommunity{at}gmail.com, or call/text 650-440-MADN. Tell your friends!
What I would do to be able to read/listen to those comments.