Yeah... I have no plans to change that. One thing I am thinking about changing is the Game Speed, possibly all the way to Very Fast. By giving us less reaction time, it increases the CPU's chances.
Printable View
Even my "fast" guys run slow when trying to get out of backfield. Like they are running in sand and the DE out of a cannon.
But yeah the speed threshold is nice I suppose. That probably has more to do with blocking and their run defense.
I'd like it at Normal still. This game already moves at warp speed I'm terms of the player movement
Our reaction is slow IMO. Well when the WR breaks and our defenders are still 10 yards behind by the time we click on I can't seem to get anywhere near the WR. It's like they find out late "oh he ran the other way"
I'm down with it.
Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.
the computers pass defense should be way higher than 5 now it makes sense that it was pretty easy to pass.
G, it's worth noting that one thing we didn't apply from the Ratings based sliders that Escobar recommended is the penalty sliders. I wonder how much of a difference that would make.
I'm playing around with sliders and here's what I've come up with so far. I think it plays a really good, challenging game without feeling completely useless. It's considerably more difficult on offense and I'm still tweaking that, but this is what I have to start with. Let me know any feedback so far.
I haven't touched penalties yet but that's also something I want to adjust before we call these final.
Settings
CPU Offensive Skill Heisman CPU Defensive Skill Heisman User vs User Skill Heisman Quarter Length 8 Minutes Game Speed Normal
Very FastSpeed Threshold 0 Home Field Advantage On Ice the Kicker Off
On
Penalties
Offsides 50 False Start 50 Holding 50 Facemask 50 Offensive Pass Interference 50 Defensive Pass Interference 50 KR/PR Interference 50 Clipping 50 Intentional Grounding 50 Roughing the Passer 50 Roughing the Kicker 50
Sliders
Slider HUM CPU QB Accuracy 10
550
35Pass Blocking 45
4070
60WR Catching 30
2545
40RB Ability 50 60
50Run Blocking 5 75
50Pass Coverage 100 5
30Interceptions 40 40 Rush Defense 40 90
75Tackling 45 60 FG Power 25 45 FG Accuracy 5 40 Punt Power 25 40 Punt Accuracy 50 70 Kickoff Power 35 40
Here's the penalty sliders that were originally posted with the sliders we've been using:
Penalties
Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50
I don't think we should lower the Rush defense for the cpu, its easy enough to run the ball as is, and IMO bumping the user pass coverage to 100 is crazy. I understand our teams are bad (even though a user team won the NC) our teams are getting better quick. I'm willing to try anything though, anything to make the cpu more competitive, but keeping it realistic as possible.
I just don't care for the game speed.
Didn't care for when Madden forced the Slow speed on Online games
I'm sure there are other ways other than very fast speed. Hell Heisman default sliders would give better pass coverage/reaction I'd think
Again I don't get into slider adjustments but game speed don't care for
Skip, just to clarify, have you actually tried it? Can't tell if your objections are theoretical or based on experience with very fast.
Played on Fast once before messing around, not very fast. So between both Madden and NCAA played Slow and Fast. One extreme to the next in terms of the difference between the two. Slow was like playing in what I'd imagine it being like in a tar pit. Fast another extreme opposite. Can't imagine me liking Very fast when I didn't like fast. I can not care for the speed without having tried it
The game shouldn't need this kind of tweaking to make it difficult I wouldn't think.