What the heck are MUT and HUT?
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What the heck are MUT and HUT?
Madden Ultimate Team and Hockey Ultimate Team. Sort of as a quick, easy way to explain it as I'm at work and getting ready to leave, think of it sort of as a auto draft fantasy football/hockey team with cards. You get a pack of cards (plenty enough for a full team), and playing games with that team and whatnot get you points to buy new cards of better, higher rated players and improve your team, as well as using certain cards that can increase certain statistics for players you use them on.
Someone else will be able to give you a much better, clearer, deeper explanation of it, but that's my 2 minute, rushed explanation. ;)
SP's description is pretty accurate and well-described.
Here's an update from Ian Cummings:
First off, you may or may not have noticed some news that was recently propped to your consoles regarding online quitters. The number one issue that we heard loud and clear out of the community was that rampant quitting had become a major problem in the online experience, both in ranked games and Madden Ultimate Team games. Well we were able to work on this over the last week and then deploy some quick fixes to the server to help deter this practice. The fixes were as follows:
1. Any quitter / disconnecter in a ranked game will automatically be given a loss. The victim will automatically be given a win.
2. We are currently monitoring the leaderboards and planning on zero’ing out the stats of any accounts found to be using quitting tactics (via high DNF / win percentages and game logs). This monitoring will be standard practice moving forward as well, as we have built in notifications to our server team that will automatically zero out any folks caught “boosting”, or using one account to quit immediately and award a win.
3. In a Madden Ultimate Team game, a person quitting will have a game burned off of his contracts for the players in the game to discourage this practice. The victim will always receive coins, prorated based on the percentage complete of the game (i.e. if it’s the 1st quarter, he’ll only get ¼ of the coins he would have gotten if he were to finish, if it’s at the end of the game, he’ll get ~90%, etc). The same note applies as above on anyone caught “boosting” after this fix is rolled out – they will be punished with bans, contract removals, or any other tactics we see fit.
4. We also found an issue where PDLC OTP boosts were being subtracted incorrectly. Anyone that had this happen has had their boost coin purchase refunded.
One thing I should note is that there is a bit of a trade-off with stats with the auto-loss / auto-win implementation. Since we wanted to roll this out as quickly as possible, there is one thing to be aware of in that average stats will take a hit when a quit occurs. What I mean by this is that if you have played 3 games and are averaging 100 rush yards per game, if a quit occurs, your rush average will drop down to 75 since you have a 4th game with zero stats. We will look into addressing this down the line but we wanted to get the fix out for the quitters as soon as possible.
Moving forward, we are working on addressing some of the most common feedback in upcoming title updates. You all already know that we are planning on releasing an update to enable old-school pre-play controls right around the start of the NFL season, which also will include the brand new Madden Moments LIVE feature where you can replay the top games from each week. In that update we will also have numerous art, gameplay, and stability fixes included as well. Along with that, we have also planned a second update to come towards the end of September. Below is a list of the top priority issues we seem to be hearing the most about that we are looking at:
- Fixing a bug to allow friend invites to ranked games
- Generally making pass defense more effective
- Reducing number of broken tackles
- Fixing user blitz exploit(s)
- Tuning injuries
- Tuning CPU & GameFlow play-calling logic
- Improving play action blocking
- Improving kick return blocking
- Improving online connectivity issues with kick meter lag, media streaming, etc.
- Random stability improvements
Hopefully this should give you a glimpse of our current priorities and our continued commitment to keeping Madden NFL 11 relevant and giving you an enjoyable experience over the entire year. We continue to listen for any and all top issues, and the list above is by no means all inclusive or locked so feel free to drop by the EA Forums to provide any feedback on things you want fixed.
Lastly, thanks to all of you for buying and playing Madden NFL 11…see you on the gridiron!
I was hoping I had it mostly right, as it was a very rushed, 2 minute long attempt at explaining. :D
I actually haven't really done much with Madden Ultimate Team. I dabbled around with it a little bit in Madden 10, but I really never got into it too much. It was maybe a couple days at most. Now the Hockey Ultimate Team, just from playing with it for 3 or 4 games in the Rookie tournament while playing the NHL 11 demo on Tuesday, I think I might end up throwing a good amount of time into HUT when I get the full game.
Just spent some time reading thoughts from the community and I finally decided to just pass on this game. NCAA 11 is keeping me pretty happy and Franchise mode is pretty much broken and the same as the previous seasons. I'll pass and hope EA puts some effort into offline franchise mode for 12.
I just played a random online game against someone on XBL. I was down 49-28 with 2:35 left in the game and came back to win 50-49. Most exhilarating 2 and a half minutes of my life. :D
I'll post full details later. Unfortunately I didn't have to stupid video capture stuff hooked up. Ugh.
Got home from a bachelor party in KC yesterday & my copy was waiting for me. Thanks CDJ! Lookin forward to checkin this game out. Has anyone messed with the sliders yet? Is there anything that really needs a boost or drop (pass rush, cpu run game, etc..)? I'll probably start out on All-Pro.
That seems to be a pretty consistent view point. I think I saw somewhere that Madden 11 sales are down 3% from 10 which of course was down from 09 which was down from 08 etc....
Bucking that trend NCAA 11 was up from 10 but still down compared to the "glory days" both in terms of units sold and $.
Try this on for Presentation, lol.
I've been simming Franchise Mode with the Steelers. I decide to watch Super Bowl LV since the Steelers are playing (against Washington) at Dallas Cowboys Stadium (wouldn't Cowboys fans be sick to have that matchup in their stadium, lol). The pregame shows fans outside of the stadium in the rain. Next, it shows rain inside the stadium and I think "shouldn't the roof be closed?" Finally we hear the National Anthem end and the familiar sound of a flyby. The camera pans up and we see the inside of a closed roof as the camera follows a flyby it can't see. The entire game is played indoors in a downpour. Nice, lol.
The good news is that the Steelers won their 7th Lombardi, 31-24. The bad news is that it was 10 years from now. The worst news is that Obama was still the President, lol.
Yeah, that was one thing that concerned me when I saw the video of the Super Bowl celebration with the White House visit and stuff. You could sit there 20 years down the road in franchise, and you'll still have the exact same president every single year for the entire length of the dynasty. If they're going to do WH visits with the celebration, hell, even if they have to just create random presidents, at least make it work and not have the same president for 20 years in a row.
I was hoping in the future in the franchise this would be the president.....
http://www.maxheadroom.com/images/mh_maxhead_reagan.jpg
While the Presidential deal is kinda silly, I could overlook that. Having it rain inside of a domed stadium...that one I can't overlook, lol.
Not a huge deal to me, but the teams were using the wrong sidelines too. The Steelers bench was on the side that was painted maroon and had a Redskins logo and Washington's bench was on the side that was painted yellow and had a Pittsburgh logo.
Donny Moore has just posted on twitter that they are aiming for their next Madden roster update this weekend.
I have now played five games. I am using my skill. Normally I use custom but I am tired of tinkering so I just went with it. I am 1-4... lost four staright... that's a first since 2k3!!!
Quick Impressions:
1. The game is FUN... IF you are in PLAY NOW.... franchise is identical and super boring after another year of ZERO changes
2. No D rumours are false... the cpu has stellar run D BUT pass D is pretty weak and zones are awful.
3. Cpu comeback AI is alive and well... all 4 losses I had the lead going into the fourth Q.
4. Play now Super Bowl... AMAZING PRESENTATION!
5. Gus Johnson... I get it, you like football... please calm down now.
6 Gameplay is great.... hands down best Madden next gen gameplay and IMO slightly better than NCAA 11
7. Stadiums and lighting are gorgeous.... Dallas Super Bowl~ WOW!!!
8. Commentary is far worse than NCAA and very repetitive
9. Create a team~ absolutely attrocious... TEAMBUILDER needed for Madden 12
10. Broken IR combined with huge injuries makes franchise mode unplayable... again.
Overall NCAA is a far superior game but Madden's gameplay is slightly better. I would not buy this game if I had to choose but overall it plays a fun game of football if you don't want any bells and whistles (aka deep features). I need to play a few more games to get a better feel.
I think the commentary triggers too late and that seems to be the biggest issue with it. GJ is never on time (look at the stat leaders, even if you don't skip it - he's saying that now is a good time to look at them when they're no longer on the screen). He says almost nothing during the play and his annoying. Way of making. One sentence. Into several. And putting too much STRESS. And EMPHASIS. On EVERYTHING. Gets. Old. Quickly.
I don't see how in year one people can complain about Gus Johnson after SO MANY PEOPLE complained about Tom Hammond. :D