I remember the same thing. Russ Kiniry two years ago couldn't even remember what awareness does for some positions anymore since they started adding the new ratings.
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No, you're right, that was said. But I think you took that comment too far. You put the emphasis on "only", as in "it only affects QBs". The emphasis for that is really on "QBs": "It only affects QBs when the game is simmed". As in, it doesn't really affect QBs when you're not simming the game.
As I said, it's debatable how much AWR influences the other positions (as Rudy said, especially with the new ratings). But on any given play, AWR is more of an influence on every position other than QB than it will ever be on QB.
Nykia31 has said that wide receivers with better awareness run better option routes..high 80s etc
He's right. That's one of the keys with an R&S offense, in the game.
after watching the scouting video for the first time, i think too many ratings unlock when you dump an hour into the recruit. additionally, you can still see the ratings for all the recruits, and most of the scouted ratings only changed 1 letter grade, if at all. there were some ratings that changed 2 letter grades, but i think most of the good recruiters out there, would still be able to do pretty well, even if they didnt spend a single minute scouting a player, and just based it entirely off of his shown ratings. now, if the amount of ratings, as well as the ratings spread that are unlocked, are affected by the recruiting difficulty (like freshman = 12 ratings unlocked and at max a 1 letter change, on heisman this is 6 ratings unlocked and a max of 4 grades changed), then its an entirely different story.
Keep in mind that you only have 20 hours in the pre-season, and 3 hours per week during the season. Only under select circumstances are you going to be dumping an hour into scouting a single recruit.
Based on the podcast for the Dynasty changes, there will be more dramatic changes for some recruits, but it's going to be rare. While it may not be best from a strategy-game standpoint, it does make sense. When Rivals/Scout/247sports put out their initial recruiting rankings, it's rare to see a guy fall extreme far down the charts, or rise out of nowhere to be a :5star:. Most of the changes are small. This is similar.
I dont plan on dumping a hour scouting alot of recruits. Most of the time I will look for a specific rating to see if they fit my scheme.
true.....but with real world scouting, it takes hours upon hours of combined scouting by a lot of people to know how good a recruit is in order to determine his rivals/scout/espn ranking. with this, you could get almost all of his ratings in 3 hours worth of scouting. imo, thats too short of a time.
one thing i'm still uncertain on, is the whole dynamic ratings. is scouting the only area that it applies (like you initially are able to see his base rating, but once you scout him, you find out his true rating)? or do ratings rise and fall throughout the season?
its an awesome addition to recruiting though, and a good first step.....i'd eventually like to see the "dynamicness" (if thats even a word) applied on a week by week level, making it where you have to continually scout a player's ratings in order know his true ratings. but i think i'm getting a little ahead of myself, when i dont even know how it works yet in 13. :)
I don't want to spend oodles of time scouting. There is a real risk of making it too tedious for the average gamer. If you add a feature like this you would hope most of the people that buy the game would try it. I like the simple system.
Well, you also spend more than 3 hours per week scouting players, plus more than 20 hours total doing it in the off-season. And certainly more than 10 hours out of the entire coaching staff's collective week is spent on recruiting.
So, really, you just need to mentally change the units of time by whatever factor you choose :D
no :fp: i mean like the pace that scouting happens at seems to be so much quicker than what recruiting works at. you could, in theory, hit the jackpot while scouting a wr for an hour during the preseason; and unlock his speed, acceleration, agility, awareness, catching, spectacular catch, catch in traffic, route running, carrying, and stamina. now that you know these 10 ratings, you'd never need to scout this guy again for the rest of the season. granted it's probably a rare occurance that you'd hit that kind of a jackpot, but still......i think it should be slowed down a little.
Okay, I think I'm on the same page.
I think part of the problem is they're calling it "scouting". You're not starting from a blank slate. These guys aren't full of rating ?s. It's just refining what you already think about the prospect.
Whereas, scouting in College Hoops 2k, Head Coach 09, and Madden (as far as I know) all start from a totally blank slate of ?s, and that comes much, much slower.
Though, again, it's going to be very rare that you're going to be rolling 60 minutes of scouting onto a single recruit. If you took all the time you spent breaking down film for a given week, and devoted one-third of that to film of one single player, you'd probably "scout" a lot of his traits in that week. Yes?
i'm not saying it shouldnt be possible, but imo, unlocking at least 10 of a recruit's important ratings (looked like 10 for recruits with a definite position, 12 for athletes) right away in the preseason is a little much.
and i guess thats what i dont like about this "scouting." you're not starting with a blank state.
as for your scenario....ya, you'd get a good idea of the traits you're looking for. but imo, since you dont get to choose in the game, it should take a little longer. not much....just a little. i'd like to see 6 to 9 ratings unlocked an hour rather than 10-12. some ratings are harder to scout too, in real life, and need a special situation to happen in order for them to be graded. how can you judge a wr's juke move if you never see the wr running in traffic? or how do you judge his CIT rating if every clip shows him catching the ball in open field with no one around him? some ratings should carry more weight to em than others. AND the ratings should constantly be changing- slightly.
Even if I only have 10 spots to fill, I'll probably be at least taking a look at 20 players. And having only 10 spots (or less) is going to be pretty rare.
It has nothing to do with difficulty. It has everything to do with time. Some people already dislike the advanced recruiting in next gen due to how long it takes. EA is really stretching the time we spend on the off the field stuff. There are many complaints out there among the casual gamers and some hardcore guys about the effort required in this area. I do enjoy recruiting but it takes an awfully long time at the beginning of the year to set up your recruiting board. Then you will also be spending 20 hours to scout as well. There is a huge time commitment at the beginning.