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So, since "Play Now" has intros, that means y'all can really talk about intros, right? So.....
1) How long were they, in general?
2) Let's say I actually was a VA Tech and wanted to do the Enter the Sandman thing. Was their intro long enough to just put the song on and hit go or would I have to so some editing to make it work?
3) The most important question. Did anyone happen to think of me and say, "let me check out Southern Miss" to see what our intro was and if our mascot got into the game? :D
In general, they varied :P. It really depends on what school you're playing as and how much of their "tradition" that the developers have gotten into the game for this year. I played games as some of the lower-tier schools and they had generic entrances that were a little bit longer than last year's generics. I also played as a team like Auburn who had about 6-7 "separate" cut-scenes in their entrance before the team even got on the field. When you get the game, it'll be well worth your time to play as many games with as many different schools as you can just to see the new "traditions" incorporated this year.
I think there was some talk here at The Gaming Tailgate that we might build up a database post-release of NCAA Football 12 to figure out which schools have specific "tradition" entrances and which are generic, and then start working with the community to figure out more "traditions" so that we can help the developers eventually have something specific for all 120+ schools.
Didn't play as Virginia Tech personally; we also weren't playing on consoles that had sound files for us to use with the Custom Sounds system, so it's not something we would have been able to test.Quote:
2) Let's say I actually was a VA Tech and wanted to do the Enter the Sandman thing. Was their intro long enough to just put the song on and hit go or would I have to so some editing to make it work?
I will say that part of it will be a personal preference of what you want from the game in terms of how long the song will play. Depending on the sequence of Virginia Tech's entrance cut-scenes and how much of "Enter Sandman" you use, it might potentially overlap with the parts of the entrance where commentary is played.
This will really be something that you'll have to test when the game comes out, as we probably won't be able to see it in action until then.
Personally, I did not; sorry! Not sure if any of the other guys might have.Quote:
3) The most important question. Did anyone happen to think of me and say, "let me check out Southern Miss" to see what our intro was and if our mascot got into the game? :D
Did any of you guys play with any lower tier schools? If you did could you tell us about their entrances? Like c-USA schools or Mac schools. How much attention did the smaller schools get? I always start my dynasty with smaller schools then move up.
OK Steelerfan, you played with PSU what was the entrance like for PSU? Was it just running out of the tunnel or were there band and cheerleaders leading them out?
I really like the idea of more injuries to the OLine/Dline, lets hope it is a good balance.
Nice that there will be Custom Books in the game, as this will surely add a lot of depth to Dynasties as a whole.
1) They all seemed longer... as Paakaa mentioned, the generic ones are a little bit longer whereas the more authentic ones are quite a bit longer.
2) Actually cdj & I tested this in March on the PS3 since we each had an external drive with sound files. I think you could probably just start it and it would play fine, however, to get the true impact of the team running out right as the song intro amps up, you would probably have to do some editing. If you watch our most recent podcast video, I created a mock-up using NCAA11's intro and overlayed the music to it. I had to do a fair amount of trial & error to get it to work just right.
Along those lines tough, I will say that the anticipation song to the actual run-out, they seem to fade fairly well in between them. As well, it truly did make a significant impact... going from X-ing through it every time to stopping to enjoy it.
3) Sorry... I did not.
I played several games with Arkansas State but they didn't have our specific entrance but that's just because we don't have our mascot in the game and our entrance is actually the mascot driving himself out on a motorcycle, similar to the Demon Deacon (which is in the game).
Here's another note about the Community Event experiences, particularly here at TGT: if one of us can't answer a question, there's a chance that somebody else who frequents the forum will be able to. There were certain things that we all "tested" at these events, but there was also time for people to explore things based on their own curiosity. I had no idea that gschwendt and cdj tested the intro music, for example haha.
can you tell me if defensive matchups are in (like setting your #1 corner to always line up against his #1 wr, #3 corner on #4 receiver, etc)?
also, are dreads the only kind of hair style? are there different lengths as well? (sorry if that was already asked)
I didn't see that option. However in January we did express that we REALLY want to get that in the game and while they said they didn't think they'd be able to get it in this year, it's something they can look to in the future. That said though, they did say in the short term they could provide us with a defensive package sub that put your #1 CB in the slot so if a guy is keeping his best WR in the slot the whole game, you can always use that. I didn't check to see if it made it in though.
Long dreads are the only hair styles I saw.Quote:
also, are dreads the only kind of hair style? are there different lengths as well? (sorry if that was already asked)
So this means that they updated the stadium walls? Also, did they update our/Oregon's turf (making it more vivid instead of the faded turf from NCAA 11)?Quote:
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Alright, here's one for you guys:
Does the CPU still call plays based on what play you choose (aka psychic playcalling where they know what play you choose)? For example, you come out in 4 WR Shotgun Speed Option and the CPU comes out in a 3-4 defense even though you've been doing nothing but throwing the ball out of that formation for a good 5-7 plays.
I have a question about the new Zone defense... say you have a WR run a 5 yard hitch and there's a defender covering him in the zone... does the WR then move left or right and try to find an open space or does he just stand there? Thanks for any input.
...by the way we can say that Custom Playbooks are in now, but we can't talk about the specifics just yet :D but at least we can acknowledge the obvious :D
Thanks JB for the response!