Yeah I definitely see what you're getting at & I will ask someone when I get a chance.
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Well, using the QB/WR/HB combo as an example, in real life, without giving that kid a position, they can never really develop into anything. Each position is so specialized (requiring film study and drills) that they can't be stay awesome at everything. To get good at something, something has to give way.
Hopefully when you scout it doesn't effect every player. At some point why even put original ratings up if they are going to be misleading all the time. This could be a possible negative addition. Plus I'm not a fan of anything that takes more time.
Also, the ticker and studio updates aren't a big deal to me. Again, just takes more time. It reminds me of the chain gang coming out for measurements. The first time you see it, it's cool. Then it gets annoying and you wish it was gone.
Last, wish you could change the number of conferences, add a playoff, and medical redshirt. Everything else looks great.
Is the timing of the games affected at all? I noticed in one of the screenshots that the ticker indicated 12:47 remaining in a game between Vanderbilt and Northwestern. Does this mean that they have finally worked out a way to play 15:00 quarters with time elapsing realistically and turning out realistic stats, or does it just mean that no matter what game length you play at other games are going to be simmed using 15 minute quarters?Also, has SuperSim been fixed, so I can use it without my team running 200 plays per game and putting up crazy offensive stats? I'm really picky about statistics from my team and CPU teams being consistent and realistic.
It would be great if you could play them all over and keep a good skill set for multiple positions. That young kid from Oregon with all kinds of speed was used at both RB and WR last year and was lighting wherever they put him.
I do find it funny that college players will bounce all around, sometimes from offense to defense and vice versa and NFL players are rarely asked to switch positions. If a guy isn't quick enough at DT or DE why not try him at OL? They don't spend much time trying to develop talent.
gschwendt: Basically, after the final patch, new recruits at certain positions (QB was easiest to check) would have their tendencies reversed between the off-season and preseason.
For example: You (or the CPU) sign a "Scrambler" QB and he gets automatically switched to "Pocket Passer" before the season starts. The game would revert the player to his correct tendency if you went in and and edited his stats or equipment, however, so you could fix the problem yourself if you felt like spending countless hours combing through the entire roster database every season.
The primary problem is that you would get CPU rosters full of incorrectly tendency'd players once you were a couple years into a dynasty. CPU pocket passers would try to scramble constantly; generated Denard Robinson-types wouldn't leave the pocket; Heavy Hitter safeties would try to play like cover guys; power RBs would never try to truck, etc.
EA Tiburon last addressed it here: 12 Title Update #4 Details (quoted from EA's page which has now been 404'd). The relevant portion:
There's a pretty detailed discussion of the problem at OS here: Tendency Bug w/ New RecruitsQuote:
Due to additional gameplay risk involved to fix issues related to prospect tendencies in Dynasty mode, we’ve decided to forego addressing via a Title Update. To provide a little background on the tendencies issue, there are some portions of the game that convert a value to get the correct tendency, while other portions do not make this conversion. We were able to fix the tendency issue in the portions of the game that do the conversions through the Title Update, however fixing the other instances would require modification of database data, stored procedures, and code. Rather than risk the potential for this fix to cause other major data issues in Dynasty mode, the decision has been made to apply the proper fix in NCAA Football 13.
TL;DR: To properly test it, sign a Scrambling QB and see if he's still listed as a scrambler during the start of the regular season. And maybe test it with a CPU roster or two if you get a sec.
The only thing that I am disappointed about is that they left out a play-off option, other than that everything looks great! I am surprised the play-off option wasn't added in though because last year Ben said "Not in this year but definitely looking to get that in next year" Always seems like NEXT year. Haha
With all this talk about athletes it reminded me of the things I have asked for in past wishlists that I sent to EA years ago.
I always wanted a way to designate an ATH on the roster screens during the season(much like the way the game shows a guy is an Impact Player, All-American, or on a hot streak). Along with that wish I wanted an athlete to be given special treatment in terms of AWR meaning whenever I chose to put him at another of his skilled positions on my teams depth chart his AWR would remain the same. The designation of ATH on your roster screen would let you know he could be used at multiple positions without penalty. Plus on the roster breakdown screen (right analog) it shows ATH targeted and lists 0 for all classes currently on the team so with my suggestions the game would just show you the correct number of true athletes on your roster. After all the game has the capability already built in to show ATH already on your team but for some reason athletes disappear as if they never were one during recruiting.
If you're talking about the BCS +1 model or something, they probably wouldn't add it until the NCAA/BCS officially change to a 4 team playoff. As for a full fledged customizable playoff instead of bowl games in the game, highly doubtful we're ever gonna see it. I doubt the NCAA would ever allow EA to add that to the game, even with the 4 team playoff discussions for the future of the BCS.
is it some kind of tech limitation why the max number of people for online dynasties hasnt gone up?
4-way tie for favorite dynasty improvement....I like it :up:
That's how it is now, and I have no reason to think it would change. Simulated games use 15:00 quarters in NCAA 12 et al.
We have been told in the past that the NCAA won't allow it. I'd imagine Ben said that because they're always wanting/trying to get it in, they just haven't been permitted (from my understanding).
Wild guess, but maybe it looks like this?
http://i912.photobucket.com/albums/a...raft_picks.jpg
( from NCAA Football 2000)
This is what I figure, just hoping that once you pick a position they don't lose their other skill sets, so you can still move them around at their original ratings.
There are a couple though: Josh Cribbs, Devin Hester, Hines Ward, Randle El and a few others. The NFL is so specialized with 56 man rosters there's mostly not time to develop a guy that hasn't played the position. You're better off spending the $ to save 2 years and get someone who CAN play it already.
It's the difference between hearing about a player (original rating) and then actually going and seeing a player play and knowing what he can do for yourself. It's probably not going to affect every player to a large degree, but at least some minor things will change on everybody and then a few will have medium to drastic swings. I don't see this being a negative rating in the least bit.
New media article added:
Kotaku - 'NCAA Football’s Dynasty is Back in Action—but First, Here’s Rece Davis with an Update' by Owen Good
Excerpt:
"The information was all sort of reactive and hidden," in previous versions, said designer Christian McLeod. "What we wanted to do was bring that to the surface, because the story of college football is much more than the story of a single team."
To tell the story, EA Sports brought in Rece Davis of ESPN, a widely liked studio host at a network where everyone gets nitpicked by the public. Davis will not appear on-screen, but his voice will play over a scoreboard fully rendered in ESPN's visual style. He'll introduce the result, comment on the outcome and hand the broadcast back to play-by-play man Brad Nessler, who has also recorded new audio so that he can react to what Davis is saying.
These studio updates will occur at natural points in the game. In a game I was playing, a Stanford-Notre Dame matchup that started at 4 p.m. Eastern, right after I kicked the extra point on my first touchdown Nessler turned it over to Davis, who informed us that Virginia Tech had survived an upset scare from Duke to stay on top of the ACC's Coastal Division.