Originally Posted by
rhombic21
The NCAA '04 talk is not accurate. First, zone coverage basically didn't work, and passing was really pretty easy. I pretty routinely completed over 80% of my passes, and had some games where I went something like 23 of 24. It was also possible to set up 4 and 5 play offenses that were virtually unstoppable. You could come out in the same formation and just audible at the line depending on what the defense came out in.
I also developed an option offense (from wishbone) that was essentially unstoppable.
Also, '04 was before you could do hot routes on defense and was before you could switch the direction of running plays. So they had a whole bunch of formations where you essentially couldn't run to the weakside because there were no running plays that went to that side.
'04 is remembered as a great game because it was the first time people could play online, and a lot of the basic mechanics of online play worked pretty well. But most people started out playing that game without much experience playing user v user. That was also before the days of youtube and video capture, so there wasn't anywhere near as much sophistication by people breaking down gamefilm to understand what was working and why. There was also a whole lot less Xs and Os coverage in mainstream media, so a lot of people didn't have much of a grasp about how football worked in real life.
If '04 came out today, it would be remembered the same way that NCAA '09 is -- "wide open gameplay, with absolutely no defense."
None of the PS2 games were any better balanced for offense and defense than NCAA 10-11 were.