I believe you're referring to re-blitzing a defensive lineman.
Printable View
Btw, lead passing now makes a huge difference. My goodness, it's very fluid.
Not sure if anyone has noticed, but the transitions of time & cloud cover is done very well too.
You're on PS3, correct? Then press X (A for me) and flick the right stick down ONE time. It will show you the blitz, and it will be in a straight line most likely. Just flicking the stick (without pressing the button to give him a hot route) will cause him to go into a "jump snap" animation. Which is probably what's causing you to go offsides.
no, only doing it once as a command while set at line before snap...its just freaking annoying, the game executes that it can be done but it has a faulty problem that happens when you try to do it...2 years... i can do it in madden with no problem.....at least in 12 so far LOL
I actually know the issue you are talking about as it happens occasionally in NCAA 12 and one of the early builds from one of the 13 Community Events had it. However (at least on 360) I just went an entire defensive possession and hot-routed each DL to blitz (go straight ahead) and it didn't happen once. I'll keep trying, but it hasn't happened once for me.
CPU USC WR's dropped 3 straight passes in which they were pretty much wide open. I might have to play my son to get a feel for how it will feel in user games this year.
Does anyone else find it hard to time going up for INTs? I've had moments where I could make a play on the ball, but the DB wouldn't go up or perform an animation even if I tapped Y multiple times.