Going by today's video, it stays the same.
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That makes some sense to me, there are often coordinators who are highly toted as the next big thing that end up being flops as a HC, but they still came in highly regarded/rated. Even though he came from the NFL, something like a Charlie Weis
Just keep in mind that coaches are editable.
I wonder if recruits will react if you are on the hotseat, you turn down extension or you're nearing the end of contract? In real life these situations can really hurt recruiting.
Right, I knew that low prestige and short career would affect it, but I meant if you were at a school for 4 years and turned down an extension, if recruits would know you were looking for a new job and be reluctant to commmit, things like that.
Just so we're clear here, we can't edit a coach's prestige level after the start of a dynasty? Or can we?
I read somewhere (can't remember where exactly) that you could, but then I see others saying differently so clearing that up would be very good.
Just got confirmation. Coach prestige can be edited before the start of a dynasty, but not during the season.
that's good, I don't want the coaches in my OD giving themselves little boosts without earning it haha
I asked this question in the "Please check this at the cummunity event" thread as well, but I thought maybe it should go here instead.
I've seen in the various videos/blogs/forums that in NCAA 12 schools will consider playbook style when hiring coaches and recruit players that fit that style. Per the gaming tailgates playbook spreadsheet; Notre Dame, Oregon, and TCU's playbook style is listed as "Spread" for NCAA 11. These 3 "spread" playbooks are very different. Will there be any new playbook styles or player types in NCAA 12? Maybe something like a "spread balanced" "spread run" and "spread pass" playbook style? Or an "option" type quarterback added to the "balanced" "pocket-passer" and "scrambler" types we had last year.
You have a very good idea there with having the game go more in-depth with play style descriptions and player tendency. For the option QB tendency to be added I would think the game would need to add either an option rating or a pitch rating to distinguish who is truly a good option qb(it is not just about speed).
I agree that adding more player tendencies would also need to include additional ratings and something like that might take more to implement. I do think playbook styles could be changed though, to better reflect what offense the team is running. There shouldn't be a playbook style, for example, called "Pistol." The Pistol is a formation, not a style. Alabama uses pistol formations to run pro-style plays. Oklahoma State uses a lot of Pistol formations for Air Raid plays. I haven't actually seen in Nevada games, but I know they use the pistol formation almost exclusively and think they run some option out of it.
I really think you have any easy way to differentiate between the multitude of spread teams. Maybe have designations like Spread-Pass Heavy(more pass plays in their playbook and only a few basic runs), Spread-Run Heavy(mostly run plays and pa passes), Spread-Balanced(a nice mix of run and pass plays but not as much of them as either of the heavy styles). Also have all team's recruit to their specific play styles and on top of that they would need to call a game more accurately based on their playbooks.