Correct.
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Yeah, lots of tweaking and tuning left. For a game that we saw on May 11-13th that will probably be gold in another month, I think it looked pretty good.
Almost a suggestion of broadcast cam here. I sure hope that's the case.
Not a whole lot of blitzing going on either. Also some pretty good O-line's involved. Would you like to see more bull rushes? LOL! Will have to wait it out on the pressure thing. However I will say that pressure is not a huge concern for me at default level, as long as I can tweak it in sliders to allow for better pressure, that will be fine.
One sack in 10 minutes of play is not good pressure. However to account for scrambling qb's and again, not much blitzing, it's not bad.
Gotta stand tall in the pocket as long as you can! Allow your receivers time to get open if you have the ability to do that by stepping up in the pocket, but you don't immediately bail, especially if the d-line hasn't been threatening you much and there's no blitz. I played qb too lol. Well in HS, but still.
I totally agree. It's going to be fun and challenging this year. Good thing for custom playbooks, because my offense is pretty terrible in the air right now. I can get a decent run game going, but it's not 300 a game like in 11. It's a solid 140 with 6 ypc....I will have to delve into custom playbooks and find out which plays are going to work better for me, because a lot of the plays I used in 11, just simply are not there to be successful a good deal of the time in 12.
Just for reference...Florida State lead FBS with 48 sacks last year. They played 14 games which equals 56 qtrs. On average that's about 1.16 sacks per qtr...but since they were playing 5 minute qtrs you'd have to think about number of plays. Either way...it's not that far off.
Of course, It's only 10 minutes of play so saying it's good/bad is kinda silly! Ha ha
Its actual .86 sacks per qrt. Considering how those guys played and the fact that there were a couple of plays that the qb's were under pressure, and hit while throwing, it wasn't that bad.
What i didnt notice and will have to watch again is the blitzer's path to the qb.
In ncaa 11 you could have an overload to one side and blitzer's would take terrible paths to the qb and get caught in traffic or sucked into blocks.
If I'm not mistaken, I think I saw some changes to the Play Call screen where you choose your formations (check Video #2 at 0:13 mark). It looks like they removed Goal Line from this menu (used to be "X", I think.) and kept Formation Package Substitutions (Right Stick), Special Teams (Y), and Sim (RB) - but what is "Adjustment" (LB)? That's new, isn't it?
The Adjustment (LB) option is for gameplan adjustments (agressive/normal/conservative). I'm not sure if Goalline is gone or not... at one time they were considering having rotating information down there but not sure if they will or not. You might still be able to hit X but I'm not certain.
My bad.
Im an older guy who took calc years ago. I transferred and found out I still had to take Statistics this qrt so those things stick out right now.
I can tell you for a fact, if they come out and say that dynasty mode has coaching carousel (even if it's shit compared to College Hoops 2k8), I'm going to cave like a little girl and end up preordering it. I just know it's going to happen. I'll get over all the little things if I can play a dynasty past 4 or 5 seasons and it actually be worth it.
Hopefully tonight or tomorrow or this weekend (who knows) I will sit down and watch the IGN video and see what I missed. Lots of posts in this thread I can definitely see.
I'll add in on the sacks comments as well because in the FSU vs FLA game there were only 14 plays and of those 14, I think it was 9 of them were pass plays. Just not enough to gauge whether there is or isn't an effective pass rush in my opinion.