Ark State went really minimalist with the uni's. Did someone complain about the black like they complained about the Indian name ?
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Ark State went really minimalist with the uni's. Did someone complain about the black like they complained about the Indian name ?
Kind of off topic, but Ryan Mallet is discussing the TD pass he threw against Alabama with Jon Gruden, the same play that the NCAA Dev Team introduced, thought it was really interesting to say the least.
Anyone else that play the game have any insight on the grass in-game? ;)
By chance did anyone play as (or against) Syracuse at the Carrier Dome? The lighting from the preview trailer earlier in the week looked amazing. Could anyone comment on indoor stadium lighting?
Please push for a slider for zone vs. man coverage. It would help with SO many complaints if people felt zone was over powered - at least offline.
Also, you guys said the pass rush was a lot better but does the LE still dominate? Since cpu QBs always slid to the right it resulted in the LE getting far more sacks than the RE vs. the cpu. I'm hoping this gets fixed along with better cpu scramble logic.
Did anyone play against a cpu Oregon team? Were they easy to shut down or were they actually tough to stop on offense? The cpu spread option game and scrambling QB needed a ton of work. Please tell me that drastic improvements have taken place. So many good things listed but this is a crucial area to really capture college football properly.
Rudy, I spoke with the devs about this one personally. They are aware that it is on the community's radar.Quote:
Please push for a slider for zone vs. man coverage. It would help with SO many complaints if people felt zone was over powered - at least offline.
I didn't, but it is something I've mentioned in my feedback as needing an upgrade from 11.Quote:
Did anyone play against a cpu Oregon team? Were they easy to shut down or were they actually tough to stop on offense? The cpu spread option game and scrambling QB needed a ton of work. Please tell me that drastic improvements have taken place. So many good things listed but this is a crucial area to really capture college football properly.
I really hate this time of year. Cause now instead of focusing on my books, I keep getting excited with every little piece of info that comes out. You guys are despicable.
-Rudy: I talked with the devs at length about CPU offensive execution (especially spread offenses) however for those of us hoping for a dramatic overhaul I'm afraid it was not a focus this year. Now I did have a couple CPU QBs take off on me for some success so I remain hopeful that tuning can help with it some. The CPU run game was better to me though.
-The grass is definitely 3d in game, it does have an affect too but like Tommy said, it's most dramatic in screenshots.
But I do have a question, if it's been answered just point me in the right direction. How are spread offenses this year? With the new blocking techniques can we now efficiently run a legitimate spread offense?
No nothing stood out to me as overpowered as far as the new defense, new enhanced tackling engine, etc... As we said before, we felt that the DTs were overpowered some, especially against the run but that's a matter of fine-tuning. I actually felt like the game was a very good balance of defense and offense. The defense could dominate the game but mess up & that could change really quickly. It had a very nice chess game feel to it IMO, especially user vs user.
Regarding entrances, do all teams walk out of a locker room? Or just teams that have a tradition in the locker room?
I believe that you will be able to, especially once the DTs are tuned correctly. The new way players interact & the lack of suction tackling allows you to get through smaller holes in the line which is what a good deal of the issue with shotgun running in '11 was.