Which doesn't make allot of sense b/c its not like they are "popular" being the "worst company in the history of the world" and all. :nod:
Printable View
It looks like they briefly flashed the PS4 hardware there. He's definitely playing on PS4 I can see the light bar. Looks just like a PS3. Very slim though.
Aaron Paul from Breaking Bad & Need for Speed movie now on-stage.
"now If I can switch gears here"...
http://img.pandawhale.com/post-831-I...HERE-1zPX.jpeg
Next up: Dragon Age: Inquisition.
Open world game where story and environment can change around you. Fall 2014.
First trailer shown, entitled "The Fires Above."
I'm I missing something or is this not the EA Press Conference?
Ea concedes it sucks at sports titles and gives all rights to 2K and/or Sony San Diego to make real sports games. :nod:
EA SPORTS now on stage.
Nevermind I see it coming up now.
Well it didn't let it be known when I tuned in later.
Definitely interested in Dragon Age: Inquisition, but that's till a year+ away.
BounceTech for NBA Live 14 sounds pretty cool when it comes to steals, players with bad ball handling, etc.
I really hate these interviews with athletes. They just seem to unnatural. Just show the game and move on with it!
Andrew Wilson, head of EA SPORTS on-stage.
Begins talking about EA SPORTS IGNITE engine.
Video of Kyrie Irving and then digital version. Safe to assume he is your NBA LIVE 14 cover athlete.
Sean O'Brien, EP of NBA LIVE now on-stage with Irving. Talking about importance of dribbling. True ball-handling is focus of Live, game will feature bounceTek. 'Releasing ball to physics.' Offers unprecedented control & creativity.
NBA LIVE World - Data used by all 32 NBA teams will be in-game within an hour of each game completed.
First trailer.....CGI.
TitanFall looks pretty cool
Holy crap, they're actually showing "some" video of NBA 14. I thought we were just going to watch the one dude bouncing a ball.
Shame on you EA... you needed to show gameplay.
NBA Live so.... bad we had to delay to make sure our balls bounced. :nod: