Agree completely :up:
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While I can say that I don't watch much :Nebraska: or :Wisconsin: I can also say that I have never seen the Bubble Screen ran like they have it in that video. It's used - primarily - in Shot Gun because you have the ball going forward, and like Beartide said, you don't have the risk of a fumble. But all that aside, if EA is going to show us how they've improved the Bubble Screen then how does this play get chosen? Under center - which is used so minimally that I've never seen it - and the pass doesn't even go forward.
I get why teams like you mentioned run it that way - they play in pro style offenses and going to the Gun may tip the D off, so they run it from under center to - as you put it - keep defenses honest. But EA couldn't have shown us one in Shot Gun where the ball actually goes forward??? :fp:
Just got home to start looking at this. Nice job, Kwizzy, of getting some things cleared up for us. I appreciate it. :up:
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Yeah, I'm not a fan of the streak instantly becoming a corner route without the WR looking backwards or anything. That pass should have been incomplete.
As to the Bubble Screen. The Steelers used it quite a bit from under center with Bruce Arians as their OC.
This article does a nice job of breaking down when they used it in 2011, and the Play-by-play synopsis at the bottom tells you if they were in shotgun. Even if some of these have been misidentified by the author, they can't ALL be.
The point is, the Steelers have definitely run it from under center.
http://www.steelersdepot.com/2012/01...ubble-screens/
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I was hoping we would see part three of that Oregon-USC match. I desperately want to see and HEAR the USC crowd when Oregon has the ball. Let's see this new and improved crowd noise that EA has told us about.
Only things I have problems with are lack of momentum and ball speed. The ball just seems to be moving too fast, it seemed perfect back in last-gen. Also, I believe they should take some notes from 2k football in the momentum, juking, foot planting department. They had it perfect. The throwing animation needs to be completely redone, and having multiple throwing animations for different style QB's would be awesome.
One more thing, juke is not effective enough and spin move is unrealistically useful.
Yeah, I did want to hear what that was going to sound like. I thought they might just use the Oregon-USC match for each Quick Clip, just showing a different portion of the game with each clip. Obviously not.
I still say that they need to dump this Varsity shit and start using AA or Heisman only when making these videos. Obviously they want to show off some of the new features and additions to gameplay and Freshman and Varsity are the easiest to show those things on, but for the full flow of gameplay that we're going to see in the final version, AA or Heisman are the only options.
Freshman and Varsity are going to make the overall big picture of gameplay look like shit and just stoke the fires for those people who already complain nonstop about EA and do nothing but look for the next thing they sink their teeth into about "why EA sucks" and "why the game will suck".
I like being able to throw people to open spaces to an enhanced degree. If he doesn't look back, fine. I really don't care about the aesthetic points when it pertains to that. To me, the bubble screen looked horrible. Kwizzy corrected me about the coverage, it's indeed man. That in mind, hopefully it looks better vs zone coverage, but I doubt it. I can't really judge jukes because I have to clue about the skill level of the guy playing. I know for myself I can make people miss in the open field even though I think the juke needs to go back to the cut motion on PS2.
I never waste time with bubble screens anyway
(cynical post) I'm guessing they may have not shown it because the cpu still sucks at running the spread and the crowd noise is still weak. The cpu offense had no personality last year. Can't run the different offenses, don't get the balls in the hands of their best WRs and the RBs all used the same logic no matter their size and speed.
I'm really hoping to see some cpu footage but it just seems more and more of EAs games are catered to the online crowd. CPU AI needs major work in NCAA and I think the offline guy like me is just getting left in the dust. I guess I'm just a whiny dinosaur at this point.
On another note it's nice to know some other people here want the juke move of the PS2 back. I'll take anything other than NCAA 12's version. :)
I don't know, they can have some uses. I've used a bubble screen once or twice in a game now and then when the defense isn't being honest. Worked fairly well. It's not going to be a money play like the dumbass 4 Verts is, but if you use it when it's been set up properly, when the defense isn't being honest, it can give you a nice result. I know it definitely saved my ass on a couple drives where I would have probably ended up having to punt the ball.
Rudy, can you refresh my memory? The PS2 juke, was that the arcadey "super" juke or was it a realistic juke move? I'd like to see an effective juke move in the game that does actually work, but not so arcadey and overpowered like we've seen in a couple past games. I'd like to see a middle ground between what we had in NCAA 12 and the arcade "super" juke, where it is effective and works, but also realistic.
As for the CPU, agreed. The CPU AI does need a lot of work. Some of what the team has worked on, great if you play online matches, but for those of us who play offline dynasties, the CPU is still stupid as hell at times.