I can sit in the pocket for 5 or 6 seconds every play. I don't know how they're getting such pressure against you, but all I do is keep a back in to block and then do aggressive slide protect. I can run all the deep routes I want.
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I can sit in the pocket for 5 or 6 seconds every play. I don't know how they're getting such pressure against you, but all I do is keep a back in to block and then do aggressive slide protect. I can run all the deep routes I want.
dude, i'm no dummy, ive done the exact same thing and a guy can still user rush like a demon LOL maybe theres a detail i'm missing ..granted , it was in MUT with a lower ranked team LOL ..but what you describe ive done for 3 years like alot of people..I understand quite a bit of football and video game tactics as it is..but I still think the game plays , or rather the defensive line seems fast aagainst me..que sara
lol- edited- i meant i'm no dummy LOL
I don't think Madden does a good job of differentiating between pass rush and run stopping ability for DL/LBs. I've never understood why EA doesn't have a specific pass rush rating for defensive players when they have pass block ratings for OL. To simply have block shedding, strength, power and finesse move ratings for defensive players, how does that differentiate between the pass rusher and run stuffer?
There are many NTs in this league that can stuff the run completely but can't sniff the QB and are taken out on passing downs. There are other guys that can rush the passer like crazy and are brought in on passing downs yet are lousy in run support. I think this is the problem with the DTs getting too much pressure compared to the DEs. The current defensive ratings just aren't good enough to capture these differences.
I'd also love to see a 3rd down DL depth chart. We have a 3rd down RB slot on the depth chart but what about obvious passing downs on 3rd down? Many teams have a specific combination of DL/LBs on obvious passing downs. For a team like Miami that means a guy like Paul Soliai gets removed and a guy like Odrick comes in. If there was a depth chart for 3rd down DL it would also help the cpu bring in better pass rushers for those situations. Having a full formation sub menu like NCAA 12 might make that unnecessary IF the cpu utilized formation subs properly as well but down and distance is also a factor. Just a thought.
I'm getting sacks against my opponents quite well. On the flip side they get pressure on me as well.
I play with the Steelers or match up depending on what my opponent wants to do. Again though I don't play ranked or lobby games. Strictly unranked All-Madden against people I know who play under community rules.
I think I've found a way to shut down most of the garbage passing concepts people online use. I don't particular like putting 9 guys into coverage, another as a spy, and then only rushing one player, but whatever. I'm also kind of confused on something I noticed on defense. When I run that defense, I pick a Cover 3 that has a buzz zone to the weak side of the formation, which naturally leaves the sideline open to the other side. When I hot route a defender to a buzz zone on the other side, he doesn't go quite as deep as he should, while the defender in the designed buzz zone does. Weird.
I believe Madden has gone to a custom slider set where it's like 2K5 and you are all on the same difficulty level but just different base sets of sliders. This is fine with a true 100 point scale but the sliders have to have some real teeth to them. Madden's sliders do not and are far too weak imo, especially when you can't adjust the difficulty level to make things harder or easier. The cpu passing game is weak in this game and it's starting to concern me. They will go nuts every once in awhile but most of the time they struggle more than they should. If I drop human pass reaction to 0 the cpu should be lighting me up but they don't. I don't know if the Madden team will patch this but I truly think the sliders should have double or triple the amount of power to them. I find making simple 5 point adjustments have only a subtle effect. If you have a true 100 point scale then a 2 point adjustment should be subtle, not 5. Especially when 0 is supposed to be rookie and 100 All-Madden.
I've always been more of a NCAA guy and since we are one income I decided to go with NCAA only this year.
My wife surprised me and bought me Madden for my birthday yesterday.
I gave it a shot last night, I only played 1 game but here are my impressions so far: (keep in mind they may change the more I get to play).
I like from the football side of it, (unless I haven't figured out the controls/button yet) there is no pass commit, no run commit. There are no game plan options.
I like this on the real football side of things. I understand in real life the coach can "tell them" to watch out for the pass or run, but on NCAA if your pass commit they seem to break up or PICK all the passes. Seems overboard, maybe they can turn that down a bit. Same with run commit, if you run commit the correct direction in NCAA you stop them 100% of the time, seems kinda cheap.
I also don't care for the game plan options in NCAA, where you can make the defense aggressive to the pass. It seems like the defense will jump all the routes and they (DBs) somehow become better and more aware than any WR I have on my team.
These are not options in Madden, or atleast I haven't found them yet. I like that the play I call is agains the play the CPU called. Yes you can hot route and audible your players still but you can't "stack the deck" in your favor by saying "DEFENSE PICK OFF EVERY PASS".
The game Madden LOOKS very nice. I haven't heard that bad of commentary, yes they get a little behind sometimes but I can tune that out.
I played as the Texans vs Cinn in a play now game. I won pretty easily so I'm not sure what the settings are but I had some good rushing and passing. I was also able to play some good D. I'm sure the more I play the more I'll learn and come to more pros vs cons between the 2 games. So far I'm glad she bought it for me.
It's nice to have a good solid football game. To me some of the pass/run commit, gameplan stuff...makes it too "video game" especially when it's so over powering. If they tuned it down a bit, then I'd accept it. I don't like to use it that much but I can't stop my opponent from doing it so it's out of my hands.
Finished my first franchise season. Overall the game is great except for the absolutely awful commentary, complete lack of immersion, and removal of the extra point!?!? However, the SCOUTING/COMBINE and DRAFT really miss the mark and need to be redone. Basically for those who have not drafted, you can scout very few players so during the draft pretty much 90% of the players have question marks for everything. Basically drafting has become meaningless. This needs huge attention for Madden 13.
Beside Gameplay, Commentary is one of the most important part of sports games. Great commentary can make a gamer feel part of a game instead of just playing it. Audio is horrible. I know it is Audio that makes commentary sound horrible, but I like them cut ties with Gus and Chris. Two different types of commentators. The script is terrible too. They really should have commentary specifically for Franchise. Besides milestones, it feels like you are just playing 16+ play now games. Pre-game commentary and QB needs to be fix.
Draft and scouting really needs to be improved. It is more of hopefully scouting the right players. You dont go into drafts knowing nothing alot about the players. They should add a mock draft thing like 2k12 is. A player description would be perfect. Telling you strengths and weaknesses with telling POT or OVRs
I like Chris Collinsworth in real life. He gets repetitive in the game but I still think he does a decent job. Maybe it's because its new to me it doesn't bother me but I can live with the commentary. Gus does need to go though and so does the EA guy in charge of commentary. The disjointed audio is awful and that's 100% EA. And how can EA defend not having every name in the game? I can understand some obscure guys but the guys coming out of the tunnel during the hyped pre-game intros don't all have names! Josh Cribbs doesn't have his name in the game, neither does Tebow. It's just very poorly put together. EA needs to go out and hire one of the 2K audio guys to run the show.
What drives me nuts about the commentary is how the wrong lines play in certain situations. Eg you throw a pic six and then Gus breaks into a soliloquy about how he went for the pic and it cost him???
So I just started super star mode in Madden such a disappointment.It basically puts you right into preseason with no pre draft coverage or work outs for your player for pro days or even interviews with teams and coaches.I just with this mode could be so much more.I will be sticking to franchise mode from now on.I did import my QB from NCAA 12 into Madden.Just such a big let down!
Has any one had a problem loading draft classes
I dont see in online menues where you can search or set up an unranked game to use a created team or anything like that ?
Even though I only did it 3 times, I am having more sucess running out of Shotgun than I am on a regular pitch plays. It seems like the CPU knows it is a pitch play because the safety always drops and defense shifts towards the pitch side. I dont even call it anymore. I think the best way to run out of the gun is with a fast elusive RB.I scored off a huge shotgun run once.
I dont have a problem getting sacks. But, I am having problems getting user sacks. I might be able to pull off a DL Move sometimes, but most of the time I either got pushed down quickly or get stuck into a "patty cake" animation. I cant get no sacks in the 3-4 from my OLBs. I have good ones in Orakpo and Kerrigan, but cant get any pressure.
I get pressure from Wake pretty good. My CPU teammates do better than me sometimes. Just remember to only hit the dl move once. Let the move play out and don't be afraid to push down with a quick player on r-stick.
I love how organic Madden is. I'm still seeing some new animations. It feels fresh while NCAA felt stale.