Possible issue:
Browns draft a punter and after one season he's the second best punter in the league with 99 KPW and 93 KAC
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Possible issue:
Browns draft a punter and after one season he's the second best punter in the league with 99 KPW and 93 KAC
Same thing for a kicker that the Colts draft - 93 overall - 95 KPW - 93 KPW after just two seasons.
So far, I haven't seen in anomalies with free agency. Highest available player first season was 86 overall and there didn't appear to be any high profile players released at all.
Checking this year now.
I don't know about IR. I'll check on it this season if one of my guys gets hurt for the season (only issue there is it doesn't actually show you how many out of 70 players you have on your roster anywhere that I can find).
Thanks for doing the simming Mors......PS3 servers finally turned on tonight so we're testing out Online Team Play.
Servers are okay. Kick meter kinda sucks so you'll have to do a lag adjustment, but you'll get used to it after a little while. I myself lost connection on the last two OTP games we tried. Not sure if it has to do with me or just the servers as my internet stayed up and I stayed connected online with my PS3. Now there is going to be some flushing and tweaking on Monday from what I gather, so what I say now may not be the case on Tuesday. With that said, OTP is really really fun. Played about four games.
That last OTP game was pretty crazy. Didn't see that finish coming!
I hated the r-stick kicking when they first added it because it was ridiculously easy and sliders didn't work much to fix it. But the last two years in NCAA the accuracy slider has been really good. I've got human accuracy at 30 and I made around 60% of my kicks I think. Ian said they wanted to make kicking harder by changing to this meter but it seems he made it easier from what I'm reading. Why not just reduce the default accuracy more? At 50 it IS too easy to make kicks. Drop it a bunch and it's not. Furthermore, why not have the option for either kicking system? Doesn't Tiger Woods let you choose from buttons or analog?
One other thing, from the demo it seemed that Normal speed on Madden = Slow on NCAA. Both of those settings felt good to me.
How are the flats? Some say they are jacked up like last year and some say they are not.
As far as teams drafting special team players, what's the issue? Are they taking them in the first round? Or are they too good? i'm confused.
Are the intros pretty repetitive or are there several unique ones? If I hear the Peyton Manning demo speech again I think I'm gonna throw up...
IR is definitely still messed up. Took a team, filled up their roster with FAs then put an injured guy on IR and the roster was still full and I couldn't sign someone to replace him.
I definitely think Franchise is messed up. There are at least 20 rookies that are going to come in within 6 years of Franchise and be superstars. I'm talking at least 3 RBs that are top 5 RBs basically coming out of college. A QB that is top 5 coming out of college (with better deep ball accuracy than anyone else in the NFL). At least 2 WRs coming out of college with 99 catching after 2 seasons (which is disgustingly ridiculous). Numerous SSs and FSs with 90+ tackling and hit power. It's like they went the opposite direction of NCAA and made the rookies WAY WAY too good. Granted, progression is pretty slow on their awareness, but when you have 99 speed, acceleration, agility, and catching, who the hell needs to worry about awareness?
Well, that's all I needed to know. Still allowing IR to be broken is mind-boggling. It's been broken for years and years and yet again.... no fix. If injuries are high and you have no working IR then you're big trouble... Madden 12 it is. Thanks morsdraconis for the ipmressions/info.
I got my copy today and i'm loving it so far. The servers were down this morning but were up just a little while ago.