The relocation options in Madden are absolutely awful. I would love to see a team builder format in Madden 12 so that we could get a more authentic team creator option. Then and only then will my Raiders make their triumphant return to LA!
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Madden 11 in 3D
Spoiler: show
So has anyone actually tried the Madden 3d???
Pasta did.
http://www.pastapadre.com/2010/10/29...3d-impressions
Quote:
There is no need to bother with the 3D mode for Madden 11 unless one is a masochist. It is a hassle to add the option as the purchase of chips, glasses, and the entering of codes in multiple places is required. Then it is literally painful to play with it activated.
You can enter the nine-digit code from any Lay's product into the website and you can get a code for Madden 3D. I used the code from a bag of Baked Lay's chips, but now I need the glasses to test it.
You can get a nice pair for $2.99 straight from Doritos on the site or get the pair that comes in ESPN The Magazine next week.
Since I get ESPN The Magazine, I might give it a try....but really don't have much interest.
anybody here can a online league going? just picked up Madden today.
A buddy of mine who loves Madden told me he heard a podcast from Ianbasically saying why it's nearly impossible to fix the IR issue. That does not sound good for Madden 12. Anyone else hear this? I looked for it online but could not find anything...
I haven't listened but I assume this is the one:
http://media16.podbean.com/pb/393be4...Podcast115.m4a
Week 14 roster update out tomorrow.
Welcome back to 99 Overall-ville Tom Brady and Adrian Peterson! This week, both Brady and Peterson get the highly coveted 99 Overall rating back after outstanding performances.
Approximately 125+ transactions, rating adjustments and depth chart moves are updated in this Week 14 update.
Four Team Overall ratings updated this week. The Patriots are the biggest winners with a 2 point boost to 92 Overall (the best in Madden NFL 11 currently) while the Jets suffer the biggest drop to 89 Overall.
FULL LIST
A great article from USA Today on the dev team's visit with John Madden last week:
Spend a day with the team crafting 'Madden NFL'
As time runs out on the meeting, game designers note some ideas they will explore as they try to transform Madden's insights into game features:
•Better integration of screen plays.
•Replays that more clearly show how the defense reacted in the previous play.
•An option that would let players feel more like Manning by calling two consecutive plays in the huddle or at the line of scrimmage.
I have had an NFL itch the last two days so I have got some Madden games in. I am 5-5 in my Lions chise. That is the worst I have ever been this late into a season. The game has now been patched FIVE times. I am not that into the game due to ZERO franchise improvements. However, after the last two patches I can't run the ball at all. After losing to Dallas 22-10 my rush stats 19 carries for 25 yards. Jevon Best had a wopping 1.9 ypc avg. Now I love playing competitive games but this is ridiculous. On most run plays the D is in the backfield before I get the snap. The worst thing though... the cpu knows your play before you run it. I am running a sweep to the right. Why is the D in a nickel with two defenders and an OLB to the right waiting when I have zero players in that area and I have overloaded the left??? Frustrating...
Madden to me is boring at hell. Take away Game Flow or what ever it's called what other features did they add this year? I mean to be honest the only thing I like about it this year is the soundtrack.
I have yet to finish 1 game while playing. Madden is dead to me.
I don't know what it is, but I agree that Madden seems to lack an identity or pulse compared to NCAA Football. Though, fans of college football (moreso than the NFL at least) say that about comparing real-life action, so maybe each game is doing a nice job of representing the sport. I do agree though, the game just isn't engaging for some reason. I think it plays relatively well, so the problem must lie (mainly) in presentation, atmosphere, commentary, etc.
The Top 50 plays called in Madden NFL 11 on offense and defense, courtesy Ian Cummings:
http://thegamingtailgate.com/images/...Top50Plays.jpg
(Image via Operation Sports)
All plays run in Madden and the Top 50 based on average yards per play:
http://thegamingtailgate.com/images/...50PlaysRun.png
From Ian: That version of FL Drag Under has apparently only been called like 14 times, with 2 interceptions.
So true. College atmosphere and style of play is a lot better in NCAA than the NFL. I'm sure that many would disagree but it's very true to me. Every NFL team runs a similar system and most coaches manage to not lose the game/minimize mistakes rather than try to do whatever it takes to win. The fans sit on their hands and leave early to beat the traffic. Losing a game is no big deal because it's a long season and many teams make the playoffs. Look at how bad it's going to be when the NFC West champion gets in the playoffs with a losing record while there might be a 10-6 team that sits out. But only the BCS is unfair (despite historically getting it right no matter how much potential there is to screw up).
I seriously wonder how successful the NFL would be if they removed fantasy football and gambling.
Wow! Say what you will about Madden 11 (and I'm not a fan by any stretch...) but after the fifith and final patch and seriously tweaked sliders this plays a decent game of football. After three days off and a Madden rush for the FIRST time in MY Madden career (going back to 2002) I missed the playoffs. With Detroit I went 9-7 which is the most amount of losses I have ever had (once I had 6 losses in 2k3 but the most ever in Mannde has been 5). There was a four way tie for the sixth playoff seed but NY Giants edged me out because of an early season loss.
Let's be honest, the presentation is absolutely awful, the broadcasters are weak, there are zero franchise updates, IR doesn't work, there is a complete lack of depth, etc, etc etc. However, to be fair, since the fourth and fifth patch, the GAMEPLAY, is actually very enjoyable. I didn't think I would have said that back in August!
Latest Madden podcast is up. PastaPadre participated and has a short write-up about it: http://www.pastapadre.com/2010/12/23...ing-pastapadre
All plays run in Madden 11 and the Top 50 based on average yards per play:
http://thegamingtailgate.com/images/...50PlaysRun.png
From Ian: That version of FL Drag Under has apparently only been called like 14 times, with 2 interceptions.
Ian also tweeted that right 70-75% of all play calls are being made via GameFlow. Though, with that being the default that will definitely drive up the numbers IMO.
Ian refused to accept the fact the gaming audience doesn't share some of his desires. Gameflow isn't that popular, much like his new audible system, OTP, and dual stick controls. But keep ignoring franchise mode because that makes the masses happy. The fact he hasn't implemented user/cpu sliders for special teams and has kept a global system makes no sense.
Yeah I can't stand the Strategy Pad, even though I got used to it, but I use it less compared to NCAA, the system just makes no sense.
I used GameFlow for about four games, but when I went to implement my own game plan, it would call the same play all the damn time.
I haven't even had an itch to play Madden. I really enjoyed the game more last yr (much more than NCAA). However, online franchise was BROKEN and offline Franchise mode was even worse.
Do you guys think they finally revamp Franchise/Online franchise in 12 or do they just give up on getting Franchise guys to play Madden and stick with the online play now East Roomers?
I've recently picked the game back up to play Ultimate Team.
I sure as hell hope they fix what's missing in online franchises....a salary cap is NEEDED. As to if it gets done this year...hard to say, feels like it's due since it's not been changed for so long.
I exclusively play online (not ranked or lobby games) but in sim-style leagues and an online franchise. May just be me but I didn't think too many people played offline anymore. I don't have the patience to tweak every slider to get a "realistic" enjoyable game from the CPU, I only play on All-Madden and the last time I played a game against the CPU it was unreal.
Where have I heard that one before. "I need more time." They have had the Head Coach guys on staff for years now and still do next to nothing. Ian said last summer that big franchise changes take more than one year and then admitted they hadn't worked on anything. It became a running joke in some areas that if you want something in Madden, add it to the Madden 13 wishlist and it might get done.
Ian said they didn't work on online franchise this year because it wasn't utilized much the previous year but absolutely refused to accept any blame for not having a salary cap for the online franchise. He said the lack of features had nothing to do with the failure of that mode. Baloney. Then he puts all his online time in OTP which had to be a disaster in terms of useage.
I'd like to see the average number of OD guys vs. copies sold in NCAA 11 vs. online franchise guys vs. copies sold in Madden 11. If OD is popular in NCAA there is no reason why an NFL game can't have a successful online franchise mode.
Yeah I am so tired of hearing "next year" from the Madden team. I loved Madden 10 and was so excited about major francise updates for Madden 11... and we got nothing. I hate to say 2k5 but come on EA... a six year old game is still light years ahead of where Madden should be. Madden 12 may well determine if I am finished with the series or not.
Don't talk about 2K5 if you are talking about franchise mode. They had competing offers but the cpu teams only drafted one of four positions in the first round. They had some really bad things in franchise mode. The weekly presentation show was the best part about it.
Honestly, the biggest way to spruce up Madden's franchise mode it to add morale. Dealing with players whining about playing time and having negative morale affect player performance would make it more interesting. I'd love to see agents added to the game with huge demands and different things a player looks for when signing. Close to home? Potential champion? Chance to compete for starting job? These types of things and promises would add a lot to the offseason.
Here's a great article on team selection in Madden NFL 11 for every NFL team and shows what caused a spike or drop in their selection: Gamers Mimic the Season's Up and Downs
The team with Vick was the most popular all year.
Shocker.