I remember when the original XBOX came out. A buddy paid us $40 or so to camp out with him :D that was in college so I didn't care, $40 was beer money.
Printable View
I remember when the original XBOX came out. A buddy paid us $40 or so to camp out with him :D that was in college so I didn't care, $40 was beer money.
:D That's hilarious. I remember when I was in line for a PS3 some guy was walking by giving $50 to anyone who would let him in line ahead of them. Yes, I took the $50. I was 17 and I wanted the money. I got my console anyway. I'd hate to think how much he spent on people letting him ahead of them.
Thank god I got my pre-order in yesterday afternoon. I'm not surprised though. I was expecting both Xbox One and PS4 to end up being sold out either last night or today. Part of the reason I pre-ordered both last night, so now I can take the next 3-4 months and decide which one (if either) I want to get on launch. It'll probably come down to games that will be coming out from them around launch and in the few months after, because otherwise I could easily just keep getting games for my 360 without hassle.
Though Xbox One would have the advantage right now partly because of Halo and partly because I already have Live Gold through next March, which will get extended with a new year of Gold to March 2015 come Christmas when I get a new 12 month Gold card from my sister. Whereas with PS4, I'd have to shell out the $40 or $50 for PS+.
Packaging for Xbox One:
http://xboxonedaily.com/wp-content/u...-packaging.jpg
You hate all shooters so you're excluded! :D
That's how it's always been. I'm sure there's several that wont but there's always a good many that make it to PC. I doubt Ryse ever will. Halo wont. I'm sure we'll find out later on. I'd rather play on console anyway. I like my controller and if I'm using a controller on PC, I'm getting slaughtered by everyone using a mouse. No thanks.
Just watched the Titanfall gameplay. Nice! That definitely looks like it'll be fun.
Also just watched the trailer (while only a trailer, still fuck yeah!) of Halo (Halo 5), whatever the official title will be. Goddamn 2014 can't come soon enough with that game. :D
:D I'm keeping it for now. Any pre-order that I may cancel won't happen until at least September. Give a couple of months for all the details of everything to be ironed out by both companies and see what changes in regards to games around release and in the first couple months after. But Xbox One is definitely in the lead right now just because of some of their exclusives. Outside of The Show, there haven't really be any PS exclusives that I just had to go buy a PS3 for.
I'll probably get it cheap for 360 to mess around with, and then get it again whenever I get around to getting an XB1.
Xbox boss Don Mattrick believes concerns over connectivity are overblown, recommends Xbox 360 for those without an Internet connection.
http://www.gamespot.com/e3/microsoft...brace-6409895/
Here's a question, now that you won't be able to buy used games on xbox one, and they must be downloaded.
I wonder if that will make it so under aged kids won't be able to play age restricted games?:nod:
I don't think xbox would in force that, but pretty sure they could a lot easier on the xbox one, compared to the 360.:dunno:
How hard is it to go into the Family settings and make a few changes on the 360? You can set pretty much anything, what rating of games and movies an account is allowed, XBL or no XLB, a timer to limit playtime and more. Downloadable games and movies are all rated so it follows the same rules that are in the Family Settings.
Maybe on your 360/account, sure. But tell that to all the idiots out there who buy little 10 year old Johnny a 360 who then proceeds to play M-rated games (bought by mommy and daddy to shut him up because they don't want to do their jobs as parents) and sits there shouting stuff all game that would make their parents smack them if they heard what little Johnny was saying.
Those bastards just ruined my retirement plan. :smh:
Honestly I'm not surprised nor opposed to it. Class actions are a joke/scam that plaintiffs lawyers use to get HUGE paydays for really crappy claims.
I wouldn't be surprised if Sony has a similar waiver somewhere in its terms/conditions as well.
probably been mentioned somewhere, but what happens if you dont log in every 24 hours?
You don't play games. :D
Achievements have been overhauled (and I can't find a single thing to complain about - kudos, Microsoft):
Quote:
Today we talked about some of the changes to the new achievements system coming with Xbox One. We just got done hearing from Chad Gibson, Principle Group Program manager for Xbox Live Gaming features and Mike Lavin, Sr. Global Product Marketing manager for Xbox Live on our live broadcast. This morning, we asked Cierra McDonald to explain some of the achievement changes in greater detail for us. Here is what she wrote for you guys
Ahoy! My name is Cierra McDonald. I’m from Chicago, I’m an Illini (I-L-L!!!), and most pertinently, I’m the Program Manager for the Xbox Live Achievements service. My love of gaming started as a wee child, playing Super Mario Bros. at home and joining friends on Altered Beast and Contra at the local arcade. My family’s team sport is Boggle. And apropos of nothing, I once shattered my elbow – or as my surgeon once put it, it’s like Humpty Dumpty fell onto a diamond surface. Fun facts!
Achievements are like a delicious gravy (or a fudge sauce, for the more dessert-minded) on top of a developer’s tasty meal of a game. Playing the game is fun by itself; and achievements add an extra layer of discovery, exploration, and accomplishment that reinforces the natural enjoyment of the gameplay. For Xbox One, my team (an incredible group of smart, hardworking folks) and I have rebuilt the Achievements system to be more powerful and more flexible so that developers and publishers can deliver more interesting, complex, and fulfilling goals and rewards to you. What exactly does that mean?
Let’s start with what you get.
Xbox blazed the trail back in 2005 by introducing Xbox Live Achievements as a metagame whose cumulative score – Gamerscore – spans across games on every Xbox Live platform. Many of today’s gaming systems followed our model and now offer achievements or badges as well. With Xbox One, we are once again breaking the mold and this time, we want consumers to reap more tangible benefits. In addition to Gamerscore, which will remain as a critical part of the Xbox gaming experience (and yes, your Gamerscore from Xbox 360 will carry forward to Xbox One – there’s only ONE Gamerscore (see what I did there?)), consumers can now unlock digital artwork, new maps, unlockable characters, and temporary stat boosts via achievements. And this is not limited to games! Other Xbox One applications such as video and music apps can now use Achievements to bring you awesome sneak peek content, early access, or subscription extensions. Only games will give you Gamerscore.
Cool, you can earn cool stuff with Xbox LIVE Achievements. Let’s talk about how they work.
There are now two types of Achievements: achievements and challenges. An achievement is probably already familiar. There’s a goal or activity you must accomplish and a reward that you receive upon completion. You can unlock an achievement at any time, be it on a game’s launch day or 3 years later. I guess you can say an achievement is like a promise in that sense. A challenge, on the other hand, is more like an opportunity – better grab it while you can! It is also comprised of a goal and a reward; however, challenges are time-bound (as in, real life time). That means you can only unlock during its eligible time window, and if you get close but don’t complete the goal when it ends… *Kanye shrug*
Achievements and challenges are both officially considered Xbox Live Achievements, so they inherit many of the same benefits:
You can unlock them and win their rewards;
Once unlocked, they are saved to your achievement history;
They each have an icon to visualize the cool thing you did;
They often are associated with a Game DVR capture to show your friends that you are better than they are
Developers can release more of them after the game’s initial release (more on that in a bit).
There are also some notable differences between them:
Challenges are time based. As just noted, challenges are only available for a certain period of time. Only your activity during that timeframe will count toward unlocking the challenge. Achievements do not expire, so you can unlock them at your leisure.
Challenges do not give out Gamerscore. We want everyone to have the same shot at increasing their Gamerscore to its highest potential. Since challenges are intentionally temporary (an opportunity) and achievements never expire (a promise), only achievements may offer Gamerscore as a reward.
Challenges may cross titles, but achievements cannot. Achievements cannot be shared across titles whereas challenges are allowed to span multiple titles.
Challenges can be unlocked by the community. Community challenges are typically goals that exceed what a lone player can accomplish in the given period of time. Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge’s goals gets the unlock on his or her achievement history and reaps its reward.
Another really cool thing with the new Achievements system is that it’s cloud-powered. A magical term, I know, but it delivers real value to users. Check it out:
Having cloud-powered achievements makes it easy and consistent to run challenges across all players of a game simultaneously.
It makes it possible for developers to add new achievements and challenges after their game is initially released. Why is that good for you?
1) It means you can get new achievements without always being required to buy new content (read: free!) or download title updates.
2) It allows developers to learn from and respond to user activity and focus on adding stuff that you’ll find fun. For example, let’s say a certain game is known on community forums to have a fun little sub-game of kicking chickens. Wouldn’t it be amazing if the game developers noticed the community enjoying an unintended aspect of the game and creating a challenge around it, with a reward to boot?
3) It empowers developers to involve the community (that means YOU) in the achievement creation process. If they so choose, a developer could run a contest for users to submit and vote on challenge ideas, for example, with the winning idea being released to the public as a legitimate Xbox Live Achievement. Not too shabby!
Let’s bring it all home and talk about what you actually see.
The Xbox One dashboard experience greatly improves how you discover and view Xbox Live Achievements.
Ever wondered how far along you were toward completing an achievement, particularly those that involve a lot of collection or linear progress? With Xbox One, games may now expose your latest progression toward unlocking an achievement right on the dashboard, even before you launch the game.
Quickly catch up on what your friends have been up with the achievement activity feed that keeps you informed about your friends’ latest unlocked achievements.
Check out video clips of that magical moment when an achievement was unlocked.
Easily discover upcoming challenges for a game at any time.
Your achievement history has been transformed into a more beautiful gallery of achievement icons that properly show off your hard-earned victories.
You guys all rock, thanks from all of us here on our dev team. Can’t wait to see you on Live!
Why didn't they elaborate on the family thing during the event? Turns out, it can be anyone that shares all your games:
SourceQuote:
It's a "family" affair
Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members." Mehdi couldn't give comprehensive details but he did clarify some things.
For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.
You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.
The absolutely only potentially bad thing is that only one account can play it at once. However, for single player games, this is going to be AMAZING. Why the hell Microsoft isn't PR-ing the shit out of this is beyond me.
Just make JB a family member (eek!) and you're set for life and will never need to purchase a game again. :nod:
I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
Actually, I'm wrong.
Say I buy a game and I have the full 10 "family members" that I share my account with. I can play it no matter what AND 1 of those 10 family members can also play it at the same time. However, 2 of the family members that don't actually own the game can NOT play it at the same time:
SourceQuote:
Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
I mean, this is HUGE. I'm seriously baffled as to why Microsoft isn't just running wild with this.
:D No kidding, I'd never have to buy another game again!
LOL I suggested this very thing awhile back with the "Family" just make a family and agree what games to buy and boom your game purchases are 1/10th what they would have been.
:D:D:D
XB1 3rd party soundbar / headphones
http://www.ign.com/articles/2013/06/13/e3-2013-polk-audios-new-xbox-one-sound-bar-and-headphones