The tuner is out so hopefully that fixes the issues.
I'll be simming again several seasons to see for sure here in a bit.
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The tuner is out so hopefully that fixes the issues.
I'll be simming again several seasons to see for sure here in a bit.
I'm heart broken after losing the BCS game to Bama in OT. In some ways I'm happy since I shouldn't have been able to make it there (harder sliders coming for year 2) but it was still tough. I will say that I actually had some success running play action. Furthermore, Bama chose defense when winning the flip in OT so that was good. I was up 13-10 in OT and stuffed Bama on their first two plays to force a 3rd and 18 from the 33. I double covered Jones but they went to the other side.
http://www.youtube.com/watch?v=nBsy3...layer_embedded
Man.....that's a rough way to lose. Looked like you had the QB dead to rights when he got that pass off. Does that kind of loss make you want to step away for a day or two or even more motivated to start the next season?
I've been going back and forth between NCAA and the Madden demo and I think overall I am in the minority, but I much prefer running the ball in Madden. There almost seems to be too much ease and control in NCAA and breaking a 50 yard run is a regular occurance in each game. I find Madden very responsive yet not too overdone. I think that RB's are a little too good in NCAA this year, regardless of slider tweaks.
Geez....I think my longest run is a 38-yarder. :(
Actually I take that back. I did have a 44-yarder in one of my last games. It was off an option where I gained about 15 yards with the QB before pitching it.
That was actually me in the QB's face and I got a late jump on the snap since I was trying to make an adjustment.
The loss doesn't really bother me at all. It was a great game to play. After Bama jumped out to a 10-0 lead right away I thought I was going to get smoked but Ingram got hurt and I was able to hang around. I'll be back recruiting and doing the offseason stuff so I can get back to playing right away. It will probably take me at least a couple hours of off season gaming to get back to playing an actual game. But I'll be back!
I Form Tight/Strong I Tackle Over/Ace Jumbo Z Stretch or Toss. Slide Protect towards the side the run is going to. You guys will be busting 50+ yard gains with regularity in no time.
I don't think tuning it would fix it. I don't know why, but the entire defense gets sucked in towards the middle of the line on big formation toss/stretch/counter plays. If you have a lead blocker and are able to pick up the remaining defender, it's clear sailing to the endzone. Everyone and their mother runs it online, which accounts for about 80% of my frustration with it.
I think tuning might be able to fix it. The crux of the problem with the running game is that defensive awareness is too low. Assuming that there's some way to tune it so that defenders recognize the running play and react by filling their various gaps quicker, then there's a way to tune it. Basically some kind of "run recognition" slider.
See, people mention that on forums regularly, but it has been refuted time and again by the devs and by other players that the line calls don't apply to the running game.Quote:
Slide Protect towards the side the run is going to.
I ran plays in practice before, trying with and without line calls, and noticed basically no difference in the yards that my RB was getting. Haven't run that experiment this year though.
One thing I do like are the in game cut-scenes that are almost real time presentation. Stuff like the DL bumping into each other after a sack or stop, the QB cheering someone on or chewing out an OL, etc. I prefer the on field cut scenes to the fan ones although the fans (and coaches if they make a return) can be interesting.
some tuner set eh ? i'm still getting balls batted down left and right by def. linemen- whatever haha , I still like the game- last 2 years of ncaa were a joke compared to this year
I'm seeing less knocked down by the DL. They still occur, but not as often.
I thought that too, I just took the job with Clemson that was offered to me in my dynasty. I was playing the first game vs Ole Miss and my D was swatting down passes left and right. I was like WHF then I looked at my DT that was getting all the swats and he is 6'7" tall. I started looking at who was swatting down passes and mostly its really tall guys which is realistic.
Still loving this game but the DB's running the slant routes better than your receivers is getting to be a bit much. The majority of the time my recievers are covered like glue and you can't even lead the reciever because the DB is in front of him. If this issue can't be patched then my time with this game will become very limited~ at first it was a little annoying, then it became a pain in the butt, and now it's downright infuriating. Little things like this turn out to be major issues over time and it needs to be addressed ASAP.
Yes and no. Sure, it's an "easy fix", but why would they fix something they don't consider broken? It's not designed to help the running game. Slide Protection, in NCAA, is designed for pass protection only.
And while I'll agree that there are probably some coaches that use it ... I'd venture to guess there are a lot more that don't. Our slide protection schemes had no bearing on our run blocking, even on the rare plays that we actually used zone blocking techniques.
Playing on Heisman with CPU pass coverage is at 30 or 35, can't recall which right now. There is separation, but good CBs will stay with slants.....not every time though, so if it is open, it is open. If not, look elsewhere quickly. My WRs will get open on ins and outs too, but not every time.
I lowered mine from 50 to 40 on All-American and saw a SIGNIFICANT improvement in coverage abilities. Granted, against superior talent it's still gonna be tough, but I've been pretty happy with the results against with the slider at 40. Tempted to go down to 35 to see how much more of a difference it makes.
Jared Lorenzen
I will definitely have to look more at the QB prospects. Especially since I am finally a [6star] prestige team in my offline dynasty.
I got one 5* recruit to quick commit this year. I'm going after less players but higher rated recruits. Quality over quantity this year. I've got a lot of great players in my Top 10 right now (plus two hard commits through 4 weeks) and I'm pretty much spending the full 60 minutes on each guy in my Top 10. I really hope there isn't an epic fail.
I do notice that some of the LBs are really undersized. Some are even under 200 lbs. Do they gain weight over the years of my dynasty? That's something I never pay attention to. I'm running the 3-4 and I need bigger players at their positions.
I would presume zone blocking. Zone blocking requires artificial intelligence to be programmed to determine who to block on a given play. Of course, we see the results of that this year with the blocking AI (which is particularly interesting to watch on Zone blocking plays). Manual L/R slide requires no intelligence, just a direction to go/follow.
Again, I think this goes back to fundamental design. I don't believe they intend for slide protection to do anything on running plays. So it's not "broken", and I don't really think it's something they play to do either. You never know, but I wouldn't think so.