http://youtu.be/KbWgUO-Rqcw
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:smh:
That's atrocious and hilariously bad. It was one big subliminal message (the presentation itself, that is).
I'm amazed at the size of this bitch. But yeah, if you're not going to buy it based on how it looks, you're a dumbass.
Ha, joke's on you...I'm buying whichever one is prettier. :P
Well, if you think about it, the PS4 would have to make some catastrophic design decisions to somehow be uglier than Microsoft's VCR, so I'm confident I'll end up with the better looking one regardless.
In all seriousness, I'm buying a PS4 first regardless.
I'm pretty sure it was already confirmed no backwards compatibility whatsoever for both systems.
I'd imagine Plus would continue on PS4, although I'm sure the price will be raised. I was a little shocked the price wasn't raised for the Vita when support for it was added.
I'm going to have to get a bigger TV stand for just my gaming systems alone :D
I have a TV cart that has my Hauppauge, 360, and PS3. I can probably take the doors off the bottom and knock the back out to put my PS3 down there since I will still be playing a lot of PS3 even with the PS4 at first.
I am looking at getting a larger TV for when I pick up the PS4. Want to be set for NCAA in 2014! :nod:
I think 47" is good enough for me. Have had it for 2 years this coming football season.
http://stevivor.com/2013/05/microsof...one-questions/
“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud].
:fp:
SourceQuote:
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
UPDATE: Many readers are asking whether the £35 will be additional cost on top of the price of buying the game. No, we believe that the £35 figure – which is not our number, incidentally – would cover the entire transaction. If correct this would leave retail with a cut per sale of around £3.50.
LMAO that's confusing as all get out. It also doesn't explain GameFly....
I'm still not sure if I go and buy a used game do I still have to pay another "fee" once I get home. If the retailer's "cut" is only a 10% profit margin I gotta imagine that is < their profit margin for selling a new game. Thus why even bother???
This will be interesting how this plays out, if true they have basically said a big F u to the used game industry, which I can't say I blame microsoft or publishers for that. If the activation of a used game is rumored around 35 euros which is 45.00 greenbacks, then the actual retailer can't sell it for more than 20.00 to 25.00 and at 25.00 you are at full blown new game price point.
Microsoft is protecting the shit out of the developers and we will see if that equals favorable treatment in terms of exclusives.