is that the EA sent stats to email thing ?
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is that the EA sent stats to email thing ?
Yes, I cut that portion out so the image wasn't huge.
They need to fix the "player of the game" situation. It's always a defender and usually something that involves a TD: Aka 1 tackle and one td...
Player of the game normally doesn't make sense IMO.
Words can not describe the cocksuckers on Madden. I thought NCAA was bad, but they don't even compare to the pieces of garbage I've been playing on Madden. Just finished playing some dude who ONLY RAN CURLS. WHAT THE FUCK? The hilarious thing is that it is unstoppable. The only reason I won was because of a lucky ass user pick on one of them, and then I scored with 8 seconds left to win. So fucking stupid.
Then after the game he asks me what playbook I was using. Seriously? Why the hell does it matter when you run one play?
Not trying to read this whole thread but has anyone seen the difference between the turf fields on the 360 and ps3? To say it looks terrible is a SERIOUS understatement. How does this go unnoticed in testing?
Don't know if it's already known, but I confirmed this morning that if you make changes to your sliders outside of your Franchise, they will transfer into your Franchise even if you're already started it.
I just finished Week 2 of the regular season and I tested it out.
There's still no reason for it to not be in the Franchise Mode menus, or for your other settings (ie Accelerated Clock) not to work, but it's better than I thought.
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Also if you edit players either inside or outside of franchise and go into a franchise the player roles for the edited player dissappear :( :( NCAA all over again
I can't believe how patient the cpu runner can be. They also have tremendous vision on cut backs. Take a look at a couple cpu runs here.
http://www.youtube.com/watch?v=YoRTeKXl8lA
http://www.youtube.com/watch?v=7RdTNWdEW7Q
They certainly know how to use the stiff arm in this game too. Rice pounds me into the ground.
http://www.youtube.com/watch?v=ExypKwJ6J8I
Sorry Steeler. I discovered the slider thing on Friday but forgot to update my post. I like that the changes transfer but I agree it SHOULD be able to be accessed in franchise. For 13, this issue, special teams, accelerated clock, and formation subs menu need to be addressed.
The running game is executed great in Madden. I feel the defenders actually have a chance to be faked out on any given play with a juke or cutback. Great stuff here.
I agree, offline CJ2K is a beast most of the times (All-pro no slider set), and online the running game powered me to 2 TD's a game rushing on average and a 5-1 Record. They mostly only account for the pass and by the time they figure me out sometimes it's too late... Normally I'm not that good online, but because of the running game I can finally do something - and that's really cool (for people who play Madden the realistic way instead of passing every time...).
the run game isnt good so much as defenders are made stupid , you play the Browns AI and all it does is hand off to the cover boy and you cant tackle him LOL....they may have gotten rid of some suctioning but they seem to have reversed the problem. AI defenders avoid persuing a ball carrier or act stupid when near them...this is all against AI, I havent played a human yet, so I dont know how over or under affective something may be yet...people say zones are still bad and they dont seem as effective as NCAA to me, but I do see signs of NCAA in there...Ive seen DBs point in a direction when in a zone defense.....I have it on slow but I just noticed there is a -real slow- setting. I wonder if more sim players would go for that over time ? While football concepts may work in this game, it still seems pretty simplistic compared to NCAA 12.....what is up with slide left to right protection ? all it does is let them flood in from the side you went away from, its too extreme....and I often see O-linemen run up field to block people,or they are just running up field? LOL when you call a pass play. the screen will not be a play to use often if at all this year
On All-Pro default it is too easy to run the ball. But you also have run defense reaction and block shedding sliders to help fix it. I raised both up to 70 for the cpu and I may have to go a little more but it's pretty good there. The cpu running game is fairly weak on default as well but I just boost their stuff up and problem solved. I don't judge the game on default settings. I only judge the game after I tweak sliders. As for not being able to tackle Hillis I am surprised by the number of people that don't like broken tackles. I actually boost the cpu up. I've got my tackling down to 40 and their broken tackles at 54 right now (it's a +14 overall). When I see a guy like Hillis, Ray Rice or Shonne Greene run a DB over it actually makes me smile. I do notice that they rarely run over a guy in the front 7 but secondary people better look out.
Tackling in this game is too geared towards big hits. That is a valid complaint across the forums. Some have found that by lowering the tackle slider (and also the broken tackles to balance it out) it helps take away the big hit animations. But it may also hurt the pursuit. Something to consider.
while Madden moments live may be cheap and easy, they do offer fun by giving you a score to rank against your friends list and you can keep doing it for better scores online...now, this will be great if you dont have to pay for the future madden moments, otherwise its as dumb as ultimate team LOL
I am now beginning to see the issues with weather that have been brought up. All but ONE home game (Raiders) including the pre-season, it has rained. I like the weather to impact the game but rain every sunday is a little unrealistic IMO.
I dont see a command in audibles to go back to original play..thats very disappointing