Officially this is ridiculous. Get the darn thing out already. The fact that "Sony/Ms" or who the F ever has to "approve" this crap and they take so long is pathetic.
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Officially this is ridiculous. Get the darn thing out already. The fact that "Sony/Ms" or who the F ever has to "approve" this crap and they take so long is pathetic.
Waiting on the patch is starting to get frustrating. I keep having multiple freezes and it's ruining the game for me.
I'm blaming the system of certification. The fact that the manufacturer can't certify their own crap to get a game-breaker fix to the consumer as soon as humanly possible is ridiculous. If everything's ready for us, there is no reason it should take more than a week to certify through the upper ranks. 2-3 weeks is a system thing only, with the way tech is these days and the system needs to be changed.
On that note though. Id rather wait up to an extra month for the game to get beta tested online and fixed out the box. I realize they're getting everything into the game that they can. But something of this magnitude just shouldn't be allowed to happen. Every other game freezes, every third game fails to transfer. I've wasted 40+ hrs on games that didn't end up counting and its pathetic.
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The patch isn't so much the big thing for me, it's the TUNER SET. However, what I don't get is why EA attaches tuner sets to the patch??? They are totally seperate and supposed to be seperate...???...
I am always worried with patches. Pre patch 2 last year, I found the cpu run game to be the best run game in the NCAA series, ever. After the patch it was just awful, very similar to this year.
Yeah it is a double-edged sword. On one hand you want the things broken fixed, but on the other you dread what will be broken by the patch.
Obviously, I do not know the complexities of the tuner files, but these have the outward appearance based on past fixes attributed to them of being something that would be great if the community could modify. It would appear to give community leaders or commissioners the ability to tune progression, recruits initial ratings, fumbles, injury occurrence, drop frequency, slider effectiveness, and more. This is obviously not something for the casual gamer, but for the hard core it would give us more control over how the game plays.
Waiting for the patch is no big deal at this point. But EA knows about how long certification takes. And why release it so close to Madden makes no sense. They would have to know some sort of time frame to even say that the patch would be out before the end of August. I like how slickly they worded it in the patch 2 details. "The patch will be out before the end of August" which now basically meant "Around the end of August, possibly last day of August" But they worded it to give you hope that it could have been out as early as mid August. Especially when the first major update over the past 2 or 3 years has usually be released in mid-August.
Heres the thing that bugs me, I know about the whole certification thing. But If they charged for this update, I would bet the farm that it would have been out a week or two before Madden. No way they would release a patch that you had to pay for in competition with Maddens launch. It would get passed over by a lot of people.
Dont the gaming companies have to charged after a certain amount of patches anyway??
I think the tuner set has to be released with the patch because it modifies the way things occur once the game has been patched. If they apply a tuner set pre-patch they would have to turn around and apply another tuner set post-patch.
With regards to timing, no matter where the patch is, if it fixes the few minor things I'm annoyed with then I'm happy. I haven't had nearly as many problems as some have mentioned.
Sounds like Pasta is of the opinion that NCAA is "preparing" gamers to accept that a patch will not be out until September... brutal!
Technically, they only have 5 more days to get it out before it will be September, not including weekends. I've very rarely seen a patch released on a weekend, so I'd say Pasta is dead on.
On another note, I'm kind of baffled as to what is taking them so long. If everyone remembers last year with NCAA '11, they RELEASED the game's THIRD patch in early September(a web site I just checked out said September 7th, which sounds about right), so they're a lot further behind this year than they were last year.
I don't have any "inside information" on this, but my best guess is that they had to add things to the patch that weren't initially accounted for. In that Dead Pixel interview, Ben said there were things in the patch that aren't listed in the blog and that he'd do another blog later to address those. That's my guess as to why it's not out, but who knows?
Yes. After Patch 2. Which is why the second patch is *usually* later in a product's life cycle and *usually* much larger than Patch 1. So, if you reverse the conversation about them charging us for a Patch, it makes business sense to delay as long as practical to release Patch 2, and make sure it has as much content as is reasonable. You'd hate to release Patch 2 and leave out something worthwhile. Because once Patch 2 is released, you're faced with the decision of not patching again, or paying to do so. Sucky business decision.
That's also why there are a lot of titles out there that only release two patches, no matter how long their product lifecycle.
It's also a good reason to not do a release day patch. The retail disc shouldn't have any major issue that requires a day one patch because everyone knows the first two weeks after release are where the big issues come up. If you don't waste one of your free patches at release it makes it easier to do two of them later.
Haven't played in a week, I take it the patch isn't out yet?