Someone at OS has the game. Hoping some of the owners here will get a copy too.
Here's a vine of new animations from Steve at OS. Youtube videos have been taken down.
https://twitter.com/Steve_OS/status/631553351218524161
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Someone at OS has the game. Hoping some of the owners here will get a copy too.
Here's a vine of new animations from Steve at OS. Youtube videos have been taken down.
https://twitter.com/Steve_OS/status/631553351218524161
Some quotes from Q&A: http://www.operationsports.com/forum...-q-thread.html
Game has a somewhat different feel, still on first game so really hard to tell. QB seems to be almost rooted in the pocket if that makes sense, like they almost want to stay there, I mean when I'm controlling. Russell Wilson scrambled out of pocket at 10, thought he would eat the sack, as I closed in he jumped off one leg and found Graham over the middle for a TD. Don't think that happens in 15. I'm recording some plays, I'll try to upload when I can. Most surprising thing so far is a punt that bounced straight up in the air at the 5, really shocked me. Playing on all pro default sliders
it's gonna take time to get used to the l2 for low throw, l1 for high, double tap for touch, hold for bullet, tap for lob, then deciding which catch to use (aggressive (triangle), RAC (square), possession (X)). I like the tackling, best this gen so far by a long shot.
the ball does seem to pop up in the air more often than not. Will need more time to answer for sure. As far as pass interference, yes it is called on incompletions as well. Defensive holding seems to be called on the defender playing the intended receiver, as in I havent seen it called away from the play. Again, I have played 2 games so far, so we will see.
Assisted tackles are definitely being recorded, both games I've played I have seen defenders with more assists than solo tackles. Double digit total tackle games will be common, greatly improved. Now as far as what the game considers an assist, I have to do more research on that. Overall stats look good so far, havent had crazy sack games so far.
Game speed on normal seems a bit quicker than last year, but not by much, havent played any other speed.
Robo QB seems toned down, there were incompletions, also if you are under pressure and attempt a throw, a little red message comes up saying " under pressure ". Ive thrown multiple incompletions when this happens, and 2 ints as well. Robo kicker Im afraid still might be an issue. It appears also that cpu running is underpowered, played against Seattle and Dallas and stopping the run wasnt difficult on all-pro.
About players playing different, I noticed R. Wilson was much quicker to leave the pocket than Romo (he does say in one post that Wilson throws after scrambling too), unfortunately it seemed like Romo would at times do the madden 15 QB freeze in pocket and not move thing, a little concerning. To answer the question, yes, the 2 CPU qbs I played against played differently.
Only other player tat I've seen is Martavis Bryant's neck tat, will update if I see any others. Can confirm 3rd RB position is in depth chart
IMO there are too many one handed grabs, these are few and far between in real nfl games, at least one or more in each game I've played, aggressive catch OP in my short time w game, hope to see it even out. As far as repeating animations, I have been ok with the variety, too many deep balls w aggressive catch have wr jumping, spinning, catching. RAC on deep pass in stride is nice, avoids stutter from previous years allowing DBS to unrealistically catch up.
CPU return game sucks to put it bluntly, pretty much straight shot every time.
Haven't had a bad exchange yet, though I thought there was one out of shotgun from a video a few weeks back?
Will check weather options, pretty sure nothings changed from previous versions.
No blocks of any kind, also pretty sure at this point robo kicker alive and well.
But on a positive note, robo QB seems to have been killed, I just hope not too much. Played a half of Bills Pats and CPU Brady wasn't exactly lighting the world on fire. Also, intentional grounding hasn't been fixed, or is ever called period from what I've seen.
Playing all-pro, had 3 sacks (5 team) with Mario Williams, 6 min qtrs no acc clock. Also, I think Madden needs to start showing replays on penalties, defensive holding penalties are replayed in real games EVERY time. And it would add a nice touch for the refs to start saying the players number so you dont have to wait to find out who it was. They should also announce the full penalty and situation, " holding, offense, number 67, 10 yard penalty, still 2nd down" how cool would that be?
Simmed stats look good:
Simmed franchise to playoffs, default settings on everything.
Top 3 rbs
J. Charles 276 carries 1476 yards 5.3avg 12 tds
M lynch 249 1406 5.6 6 tds
A. Morris 312 1367 4.4 5 tds
Top 3 qbs (qbr has a bunch of 2 and 3 attempt guys at top, sorted by yards passing)
Rodgers 97.6 4755 36 tds 19 ints
Rivers 108.1 4313 28 tds 6 ints
P manning 95.5 4305 34 tds 18 ints
Top 3 wrs
R. Cobb 111 1352 14
A. Brown 102 1188 3 tds
D. Thomas 95 1254 11 tds
Tackles (total assists and solo) top six are all mlbs
Jon Bostic 145
Colin McCarthy 127
Stephen tulloch 120
Sacks
Aldon smith 21.5
Justin Houston 20.5
Robert Quinn 17.0
Honorable mention JJ watt 15.5
Ints
Corey graham 8
Patrick peterson 7
Reggie Nelson 6
Two guys with 20+ sacks? Yikes! I suspect the LE sack bug is still in the game then???
Yeah I knew Houston was high up on the sack list, how many not sure. And of course I knew Watt had a high number as well with an insane season.
The le sack bug did not affect simmed stats. I did feel it was balanced last year as in the past the RE was always handcuffed in actual game stats and performance.
Justin Smith wrecked havoc for me when I had the Niners a few seasons back. Harrison and Tuitt have their moments for me as well.
Was this an All-Pro of CFM thing?
Totally disagree on this one. In my 15 CFM with Oakland in THREE seasons LaMarr Woodley (LE) has amassed 67 sacks! RE's Olivier in his first season had 5 sacks. Tuck had 11 sacks in his first season, 13 behind Woodley. The left DT and LE have dissproportionate sacks as compared to the right side IMO.
Haven't seen the videos but a few things I have heard a lot about:
1. stat banners go as fast as last year...
2. Too many one hand catches
3. QB robo accuracy is very prominent with the exception of a game here or there
4. CPU running lcogic involved going straigth forward
5. zero commentary improvements
Points 2 and 3 can probably be fixed with patches and sliders. Point 4 is dissapointing. Point 5 is no shock as Tiburon already said this wasn't a focus. Point 1 however is simply mind-boggling. How could something so easy to address and so clearly flawed not be fixed again this year?
I have heard on default there is a good chunk of peanlties which is great to hear. Also there does not appear to be repitition with catch animations which is excellent news.
PS anyone know where to find those vids since YouTube and OS pulled them? I would like to get a good look for myself. Haivngh logges several hundreds of hours with Madden 15 I will be able to spot the differences pretty quickly.
Video embargo by EA lifts next Friday I think.
I have a gif of a pretty nice catch by Dez
I've had the game for a couple weeks now and I can say I'm pretty pleased with the WR/DB interactions for the most part. They are pretty varied.
Who says it only happens in Madden?
https://www.facebook.com/NFL/videos/10153285761876263/
That was a heck of a TD run.
Jaymo, I did the Amazon e3 deal so I'm getting the game for $56 Canadian. M15 became unplayable for me so m16 can only be better. The overly easy inside running, especially out of shotgun on every difficulty level was a game killer for me. It's supposed to be better this year. All pro is supposed to be harder. We will see. I have a feeling cpu qbs won't be good enough on all pro and I'll end up on all madden again.
Full game on all madden. This video is third quarter, looks like EA is taking these down.
https://youtu.be/FKSZ6Nz4m5s
Vid Clips overview:
PROS:
-pup-ups are actually really nice
-stat banners last a little bit longer now
-a lot more information available
-announcers comment on number of carries, catches and completions
-cpu run D looks vastly improved (up to the 59 yard TD rush by Lacy)
-crowd seems a lot more animated
-some good animations between opposing team players
CONS:
-Robo QB accuracy
-WR still runs out of bounds
-ZERO cpu run game
-terrible cpu return game
-commentary is frequently wrong... 1st play of the drive "this is the 8th play of the drive"
-only one penalty in 3 quarters (Holding)
-the Bears head coach... what a horrible animation!!! Awful!!! (shoulders, body, etc.)
Sidenotes:
-coaches are now holding Gatorade cups
-still no notification of an onside kick upcoming
-game looks faster than last year... I prefer slower speeds.
https://www.youtube.com/watch?v=FVVc-mA8P4s
Great catch animation here. Also, Miami is wearing the throwbacks they will wear later in the season. Nice!
Well, I watched all of this guys clips/footage tonight. I will say that I am surprised how "good" the new WR/DB animations look and play out. They really look fantastic! EA should NOT be taking these videos down. This is the type of publicity they need since their advertising campaign this year was awful!
I love the Dolphins throwbacks. Should be permanent!
https://www.youtube.com/watch?v=Db2jh5FwVpQ
Awesome interception! The physics look great!!!
That was nice Jaymo.
Side note the player models look smaller and better to me than they are on Madden 15. Like that
There is more variety too. First seeing that breakup
Is it just me or do these physics look 100% better than anything Madden has ever done? Colour me impressed!
They are definitely improved.
The player models are much better as well.
Liking what I am seeing. Had a situation earlier where I could have had first down easily on a drag route. Except the WR is unable to catch in transition like they should. So a 9-10 yard gain was a tackle immediately by a DL. Didn't even have a chance to turn up field.
Look forward to these type of improvements. Really on the different catches and WR/DB stuff I am good
Scary thought...
I just watched a guy play Madden 16 CFM on ALL MADDEN. Using Tim Tebow as his starting QB he crushed the Steelers 27-14 (granted it was on fantasy draft). Robo QB and AGRESSIVE CATCH all game long! Tebow had over 350 yards passing and 3 TD tosses.
The twitch feed left me nervous about Madden 16... again. I was feeling really good after those videos yesterday but didn't see any of that tonight.
I think accuracy is simply tuned too high on default. I always had my sliders no more than 10, even on all madden I believe. That can be fixed. I'm more worried about seeing separation between the CPU qbs. I want to see a much bigger difference than in the past. They all played the same with the same awareness other than scrambling.
I love how contested balls are up for grabs. In the past the DB knocked those down or picked them off every time.
Thankfully none of that stuff matters for me
Definitely like what I see in terms of Gameplay and the interactions
Have to admit, these videos are starting to make me consider a PS4 and Madden. Only just, but ...