
Per the EASPORTSCOLLEGE X account, the update will include new uniforms such as those for the Army-Navy game, the Baylor chrome green helmets, the Oregon marble helmets, and "much more."
Other additions appear to include:
- Fixes to RB W&T settings and Pass Pro setting changing mid-game, both introduced in TU 1.011 on 10/2.
- A roster/ratings update per TeamCrafters.
Continue on to see the TU notes straight from EA.
New gear dropping in #CFB26 tomorrow 👔🔥
— EASPORTSCollege (@EASPORTSCollege) December 3, 2025
Army-Navy, Oregon marble, Baylor chrome and much more. Tap in! pic.twitter.com/lxsJD72C1H
AI Play🚨 Title Update is now live for #CFB26! 🚨
— CFBDirect (@CFBDirect) December 4, 2025
Here’s what’s new:
🏃*♂️ Smarter AI run playcalling & north–south ball carrier logic
* Improved AI QB sack avoidance & late-game clock management
🌀 QB juke exploit fixes + stronger defender containment
⚙️ Coach adjustment reset issue… https://t.co/KhYfOzI4wT
🏃*♂️ Modified AI run game playcalling logic to rely more heavily on their most effective run types.
🏃*♂️ Reduced unnecessary skill moves by ball carriers, both inside the tackles and behind the line of scrimmage, to focus on decisive, northsouth running.
🧠 AI QBs will now have better consideration of throwing the ball away when all receivers are covered to avoid taking unnecessary sacks.
🧠 AI QB clock management improved by targeting the end zone or throwing the ball away near halftime and in late-game situations.
General Gameplay
🌀 Addressed the unrealistic QB speed boost when juking in the backfield while not holding Sprint.
🌀 Improved defender pursuit so they maintain proper containment angles against QB jukes.
🌀 With these fixes, both aspects of QB jukes behind the line have been rebalanced no more unintended speed boosts, and defenders now keep stronger containment.
⚙️ Fixed an issue where changing Wear & Tear Subs at playcall would reset your coach adjustments.
Thanks for all your continued feedback!







