Rudy
11-01-2015, 09:09 AM
There has been quite a bit of criticism of NBA Live 16 for not having much of a mid-range game and a lack of team tendencies. When looking at the team stats there are usually an excessive amount of points in the paint. Why it that and can we do anything to help reduce this?
Looking at real NBA statistics from the 2014-5 season the average team scored 42% of their points in the paint (PIP) last year and roughly 17% from the line (per Team Rankings). I assume the majority of fouls come from plays in the paint so we can say that roughly 55% of the scoring in the NBA in 2014-5 came as a result from shots in the paint. If you combine the points in the paint in Live 16 with free throws (low on default) Live 16 isn’t that bad. The cpu is still too high overall as their PIP is normally over 60% but it’s only a little high when combined with free throw scoring.
Teams got 23 to 24% of their points from the 3 point line last year. That means almost 80% of all NBA points in the 2014-5 season came from the paint, free throw line or 3 point line leaving only 20% of the points scored from between the paint and the arc. If you are expecting more mid-range shots you aren’t being realistic. The Detroit Pistons took 22% of their shots in the mid-range game last year and the Rockets only took 14%. Other teams like the Pacers (37% - very high for the NBA) and Mavs (30%) took more.
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/pistons.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/pistons.jpg.html)
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/mavs.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/mavs.jpg.html)
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/pacers.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/pacers.jpg.html)
A recent Live 16 shot chart from cpu Pacers and Mavs.
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/pacers%20shot%20chart%20live.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/pacers%20shot%20chart%20live.jpg.html)
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/mavs%20shot%20live.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/mavs%20shot%20live.jpg.html)
When looking at team shot charts there is a lack of 18-20' shots at the top of the key. Overall I don't see anything remotely close to a game killing issue. But I do see a slight lack of mid range game and too many buckets at the rim.
The biggest problem with the game is that Live doesn’t really emulate the different styles between teams. Everyone plays largely like the Rockets – driving to the rim or shooting the triple. James Harden took 38% of his shots from downtown and only 22% mid-range. Steph Curry took 48% of his shots from 3 point land so these players are emulated well. But players like Dirk Nowitzki took 63% of his shots at mid-range and he doesn't shoot the corner 3. He doesn’t play like that in Live spending too much time in the post or beyond the arc. What exactly is Synergy doing? Does it work?
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/dirk.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/dirk.jpg.html)
From one recent game against Dirk (I wouldn't call this horrible but in the 2-3 games I've played against him overall he does not take over half his shots from mid-range):
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/dirk%20shot%20live.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/dirk%20shot%20live.jpg.html)
A few of the biggest issues for me with the mid-range game is a lack of quick shots off screens, step back jumpers off the pick and roll and poor defensive AI that fails to protect the rim. When a player beats a man off the dribble they have very little reason to pull up for a mid-range jumper in Live 16 since the path to the paint is often uncontested. We need more help defense and there is nothing we can do about that but pray for a patch. In the mean time we can adjust sliders to make it more difficult to get to the paint.
Fixes to control points in the paint in Live 16
• Turn down both Jostle sliders to 0. This really helps in reducing the ability to blow past people.
• Max out shot blocking at 100. As guys do get to the basket, this helps protect the rim.
• Drop the Layup shooting slider.
• Turn up the difficulty. It’s easier to get into the paint on the lower levels.
Team Styles
NBA Live 16 does a good job of getting the ball in the hands of their top scorers and they are usually the team leaders in points although the teams often feel far too similar in how they get those points. You don’t have a ton of options to fix tendencies for teams and for some reason most settings are all the same at default but you can make a few changes to help with tempo and style.
Team Personality Fixes
• FORMATION - I set the following teams to 4-1 Low so the PG doesn’t always handle the ball and this is based solely on a suggestion from OS Slider forum: Cleveland, GS, Dallas, Atlanta, Houston, Indiana.
• CRASH BOARDS - Based on last year’s offensive rebounding numbers (this is affected by pace and shots) I turned Crash Boards on for these teams: OKC, Detroit, Denver, Utah, Philly, Chicago, Houston, Clippers, Memphis, Cleveland
o http://espn.go.com/nba/statistics/team/_/stat/rebounds-per-game/sort/avgOffensiveRebounds
• TEMPO – Based on last year’s possession of games I turned Tempo on for Houston, GS, Denver, Phoenix, BOS, OKC, Philly, Sac, Dallas, LAC (I’m not sure how much of an effect this really has)
o https://www.teamrankings.com/nba/stat/possessions-per-game
At the end of the day Live has its flaws but is still a fun game to play. Stars get their touches and points while scrubs don't. Even if the game is centered around shooting threes and driving the lane it isn't that far off the real NBA on most nights.
References:
http://www.austinclemens.com/shotcharts/
https://www.teamrankings.com/nba/stat/points-in-paint-per-game?date=2015-06-16
My personal Superstar sliders (these are not that hard)
https://docs.google.com/spreadsheets/d/1qMQhT5fNE5qi2ifS2IAQSfdLWcJoWQmIwcl_WvYFAQQ/edit#gid=372123775
Looking at real NBA statistics from the 2014-5 season the average team scored 42% of their points in the paint (PIP) last year and roughly 17% from the line (per Team Rankings). I assume the majority of fouls come from plays in the paint so we can say that roughly 55% of the scoring in the NBA in 2014-5 came as a result from shots in the paint. If you combine the points in the paint in Live 16 with free throws (low on default) Live 16 isn’t that bad. The cpu is still too high overall as their PIP is normally over 60% but it’s only a little high when combined with free throw scoring.
Teams got 23 to 24% of their points from the 3 point line last year. That means almost 80% of all NBA points in the 2014-5 season came from the paint, free throw line or 3 point line leaving only 20% of the points scored from between the paint and the arc. If you are expecting more mid-range shots you aren’t being realistic. The Detroit Pistons took 22% of their shots in the mid-range game last year and the Rockets only took 14%. Other teams like the Pacers (37% - very high for the NBA) and Mavs (30%) took more.
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/pistons.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/pistons.jpg.html)
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/mavs.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/mavs.jpg.html)
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/pacers.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/pacers.jpg.html)
A recent Live 16 shot chart from cpu Pacers and Mavs.
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/pacers%20shot%20chart%20live.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/pacers%20shot%20chart%20live.jpg.html)
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/mavs%20shot%20live.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/mavs%20shot%20live.jpg.html)
When looking at team shot charts there is a lack of 18-20' shots at the top of the key. Overall I don't see anything remotely close to a game killing issue. But I do see a slight lack of mid range game and too many buckets at the rim.
The biggest problem with the game is that Live doesn’t really emulate the different styles between teams. Everyone plays largely like the Rockets – driving to the rim or shooting the triple. James Harden took 38% of his shots from downtown and only 22% mid-range. Steph Curry took 48% of his shots from 3 point land so these players are emulated well. But players like Dirk Nowitzki took 63% of his shots at mid-range and he doesn't shoot the corner 3. He doesn’t play like that in Live spending too much time in the post or beyond the arc. What exactly is Synergy doing? Does it work?
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/dirk.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/dirk.jpg.html)
From one recent game against Dirk (I wouldn't call this horrible but in the 2-3 games I've played against him overall he does not take over half his shots from mid-range):
http://i104.photobucket.com/albums/m195/rudyjuly2/Basketball/dirk%20shot%20live.jpg (http://s104.photobucket.com/user/rudyjuly2/media/Basketball/dirk%20shot%20live.jpg.html)
A few of the biggest issues for me with the mid-range game is a lack of quick shots off screens, step back jumpers off the pick and roll and poor defensive AI that fails to protect the rim. When a player beats a man off the dribble they have very little reason to pull up for a mid-range jumper in Live 16 since the path to the paint is often uncontested. We need more help defense and there is nothing we can do about that but pray for a patch. In the mean time we can adjust sliders to make it more difficult to get to the paint.
Fixes to control points in the paint in Live 16
• Turn down both Jostle sliders to 0. This really helps in reducing the ability to blow past people.
• Max out shot blocking at 100. As guys do get to the basket, this helps protect the rim.
• Drop the Layup shooting slider.
• Turn up the difficulty. It’s easier to get into the paint on the lower levels.
Team Styles
NBA Live 16 does a good job of getting the ball in the hands of their top scorers and they are usually the team leaders in points although the teams often feel far too similar in how they get those points. You don’t have a ton of options to fix tendencies for teams and for some reason most settings are all the same at default but you can make a few changes to help with tempo and style.
Team Personality Fixes
• FORMATION - I set the following teams to 4-1 Low so the PG doesn’t always handle the ball and this is based solely on a suggestion from OS Slider forum: Cleveland, GS, Dallas, Atlanta, Houston, Indiana.
• CRASH BOARDS - Based on last year’s offensive rebounding numbers (this is affected by pace and shots) I turned Crash Boards on for these teams: OKC, Detroit, Denver, Utah, Philly, Chicago, Houston, Clippers, Memphis, Cleveland
o http://espn.go.com/nba/statistics/team/_/stat/rebounds-per-game/sort/avgOffensiveRebounds
• TEMPO – Based on last year’s possession of games I turned Tempo on for Houston, GS, Denver, Phoenix, BOS, OKC, Philly, Sac, Dallas, LAC (I’m not sure how much of an effect this really has)
o https://www.teamrankings.com/nba/stat/possessions-per-game
At the end of the day Live has its flaws but is still a fun game to play. Stars get their touches and points while scrubs don't. Even if the game is centered around shooting threes and driving the lane it isn't that far off the real NBA on most nights.
References:
http://www.austinclemens.com/shotcharts/
https://www.teamrankings.com/nba/stat/points-in-paint-per-game?date=2015-06-16
My personal Superstar sliders (these are not that hard)
https://docs.google.com/spreadsheets/d/1qMQhT5fNE5qi2ifS2IAQSfdLWcJoWQmIwcl_WvYFAQQ/edit#gid=372123775