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jaymo76
08-31-2015, 09:08 PM
I don't need a special teams overhaul. What I do need for special teams is:

1. formation subs.
2. return of the squib kick.
3. awareness of when the cpu is doing an onside kick.
4. seperate cpu and human sliders.

bdoughty
08-31-2015, 09:32 PM
I don't need a special teams overhaul. What I do need for special teams is:

1. formation subs.
2. return of the squib kick.
3. awareness of when the cpu is doing an onside kick.
4. seperate cpu and human sliders.


Might add, special teams blockers with the ability to hold a block for more than a millisecond. Not expecting TD's every other return but this is an area that has been broken for some time.

Rudy
09-01-2015, 03:59 AM
Might add, special teams blockers with the ability to hold a block for more than a millisecond. Not expecting TD's every other return but this is an area that has been broken for some time.

Yup. I don't know if I've seen a return go past the 30 yet for the CPU and I'm not much better. A kick return blocking slider would help if they can't tune this correctly. CPU returners don't even seem to try and make moves.

skipwondah33
09-01-2015, 08:44 AM
I've returned 2 kick returns both 98 yards for TD's and a nice 75-yd punt return for six already. Those were all in my first 10 games or so against other people. Nearly took another kick and punt back but my guys both ran out of gas near the end.

Almost had one returned one me as well but Heyard-Bey ran the guy down in the last 40 yards.

Haven't played CPU so can't verify that.

bdoughty
09-01-2015, 09:48 AM
Online

This is offline, against the CPU. It has been awful for years.

skipwondah33
09-01-2015, 09:57 AM
This is offline, against the CPU. It has been awful for years.Gotcha

What I really like about this year's version is the variation in speed. Fast guys don't get walked down from behind as much unlike last year's version. Or have the trip tackle from 5 yards away.

This definitely allows for kick/punt returns.

Rudy
09-01-2015, 05:19 PM
I will say this for those that are sitting on the fence. If you have generally liked Madden in the past you will like this game. By far the biggest upgrade is to the passing game. Everything else is very similar but the passing game is a big improvement. In the past contested balls were wins for the DB 99% of the time as they would just knock them down. Now it's an unpredictable event where the WR can win and you see a cool play. If you have a matchup with a big WR on the outside, lobbing a high pass or throwing a fade route are very realistic options now. Couldn't do that last year at all. Furthermore the cpu QBs are a lot better. They throw the ball away on covered screens and take shots down the field. I've been burned by the cpu deep ball more in this past week than probably all of my time in Madden 15. A very nice improvement.

Rudy
09-02-2015, 03:55 AM
I've read a lot of people saying sliders were improved. I don't think so. Penalty sliders yes but gameplay sliders no. The game is better tuned on default this year except for pass rush. I think that's why people are saying they don't need to tweak much but it doesn't mean the sliders work better. I've reduced my pass block down to zero and I still have good protection on all-pro. The sliders are still pretty weak imo, especially blocking. About the same as last year.

CLW
09-02-2015, 08:59 AM
I've read a lot of people saying sliders were improved. I don't think so. Penalty sliders yes but gameplay sliders no. The game is better tuned on default this year except for pass rush. I think that's why people are saying they don't need to tweak much but it doesn't mean the sliders work better. I've reduced my pass block down to zero and I still have good protection on all-pro. The sliders are still pretty weak imo, especially blocking. About the same as last year.

Yeah I think its safe to say there is virtually zero pass rush in this year's game. The only way I've seen pressure is by blitzing and/or user controlled d-lineman beating the offensive lineman and even then you have enough time to make a read and throw.

jaymo76
09-02-2015, 05:09 PM
Yeah I think its safe to say there is virtually zero pass rush in this year's game. The only way I've seen pressure is by blitzing and/or user controlled d-lineman beating the offensive lineman and even then you have enough time to make a read and throw.

It's a no win though because without the toned down pass rush you cannot see the wr/db interactions play out. In this case they "robbed Peter to pay Paul..."

Rudy
09-02-2015, 06:36 PM
It is true that the passing games are completely dependent on pass protection but they went overboard on the default settings. Sliders fix a lot of it although I have user pass block at 0 on all-pro and you still get really good protection against four man rushes.

gigemaggs99
09-02-2015, 08:27 PM
Yeah I think its safe to say there is virtually zero pass rush in this year's game. The only way I've seen pressure is by blitzing and/or user controlled d-lineman beating the offensive lineman and even then you have enough time to make a read and throw.


If I run a corner blitz or an OLB blitz, an actual play call I will get pressure on the QB, especially on 3rd and long, it puts pressure on him if not a sack. I like it.

I didn't care much for the over powering RT and X/A interaction from last year where you could completely blow up the O-line and hammer the QB. Most D-lineman don't get multiple sacks per game.

Rudy
09-03-2015, 06:52 AM
It's annoying that EA hasn't split the special teams sliders from user and cpu in franchise mode. They have it for Play Now. I had user FG at 35 to test it out and still found it way too easy. So I tried it at 0 and it was comical at how bad I missed some. Unfortunately we always have to keep the sliders the same because of franchise.

One thing I noticed about FG accuracy slider this year - it affects FG length. Dropping it down too much and you won't hit any long ones. So any adjustment downwards for FG accuracy will most likely require a bump in FG length.

Rudy
09-03-2015, 07:15 AM
MY OBJ moment - classic!


http://www.youtube.com/watch?v=_G3Kgi5MBJM

skipwondah33
09-03-2015, 08:04 AM
I will say this for those that are sitting on the fence. If you have generally liked Madden in the past you will like this game. By far the biggest upgrade is to the passing game. Everything else is very similar but the passing game is a big improvement. In the past contested balls were wins for the DB 99% of the time as they would just knock them down. Now it's an unpredictable event where the WR can win and you see a cool play. If you have a matchup with a big WR on the outside, lobbing a high pass or throwing a fade route are very realistic options now. Couldn't do that last year at all.Definitely agree with this. Likely an interception last version. Couldn't put it far enough down field or up high enough to atleast give WR a chance. The fade route was automatic in past version as the game wouldn't allow the CB to adjust or react. Even if you tried manually controlling him. It would result in a rocket catch animation for the WR. They toned that down the past 2 versions and now it's a toss up as if it will even be successful.

Body position is also a factor as well if you have big WR and he has position, a realistic outcome will likely happen.

Friend and I did a test the other night for aggressive catch. We wanted to test how the elite WR's fared against elite CB's and weak CB's. He used Calvin Johnson vs Sean Smith. Both have great physical attributes in terms of jumping and height.

Stafford threw 95 passes total. All streaks to either CJ or whoever else was in at his spot due to fatigue. Only Defense I played was Cover 1 and manually took the Safety to the other side of the field without help coverage.

Stafford went 29-95, 8 touchdowns, 7 interceptions. Megatron had 24 receptions with 7 of the touchdowns (other WR's 5, 1 touchdown). Stafford's passes were either poorly thrown off the mark or Smith swatted/intercepted the passes.

For testing purposes the entire 1st quarter neither one of us clicked on and tried to make the catch or defend the pass. Smith defended very well on his own going for the swat or the interception depending on the situation, which he picked off one. Have replays of 2 nice plays.

For the remainder of the game we both clicked on he going for the aggressive catch, and me simply holding the swat button every time. CJ was only credited with 5 drops. The remaining that weren't poorly thrown, caught or picked off were all deflections and knockouts by Smith that went well over 60. The weaker rated and smaller CB's rarely had a chance against him on the few passes they were in the game. Also worth mentioning 3 of those TD's came when I opted to play press coverage inside the redzone.

Next brief test was with the Dolphin's Landry against Sean Smith. I let the CPU defend the catches while my friend tried aggressive catching every single pass. Landry's numbers in the half were 4/35. Those were the ones that were actually catchable. Smith picked off 2 of them, but the rest were broken up by him. This was 1st half only. Smith started defended it even better as the half wore on.

Between those two tests and even games played, to me comes down to this It matters who you have defending the WR. Can't expect results with weaker rated CB's and smaller ones for that matter. Matters who you have playing WR as well. Still don't think it's a problem like I keep hearing. The CPU defends it well by themselves but if you are manually trying to defend it be careful of which one you choose. The best and safest option is playing for the Swat/breakup

Rudy
09-03-2015, 08:33 AM
Nice work skip! I agree that ratings and matchups are huge.

skipwondah33
09-03-2015, 08:49 AM
Definitely plays a factor. The better the CB, the better chance you have of defending it. On some of the catches Smith had absolutely no chance as he shouldn't at times going against CJ. On one pass CJ shielded Smith off beautifully. Short of interfering with him there was no way that pass could be defended...game or IRL.

I'm also getting sacked ALOT on All-Madden against friends. They don't even have to blitz and get quick pressure from the D-line especially. Or the LB's when the right blitz call is made.

I forget how important Line protection is until I start getting sacked so much. Some of these aren't coverage sacks either, simply not having enough time to even get past the first read or make one.

Recently played a lobby game and was able to sack Aaron Rodgers 5 times in the game forcing 2 fumbles.

jaymo76
09-03-2015, 08:33 PM
I swear that they have done some online tuning since EA Access. Human passing is nowhere near as effective IMO. It is playing really well right now. The only issues right now are zero pass rush and an abismal cpu run game.

Rudy
09-04-2015, 07:37 AM
I really wish special teams sliders were accessable in the in-game menu and split in franchise. I tested out FG accuracy in practice mode on all-pro and having to back out and change settings sucked. Good thing I'm still anal enough to do it. There is a massive difference between 26 and 27 FG accuracy. At 27 you will still be money if you keep your arrow within the green arrow. Outside and it starts to miss. But at 26 you will shank a ton of balls, even when staying in the green. It's a bit crazy. And FG accuracy has a big impact on FG length. Those two sliders have to be adjusted together.

Small annoyance, the game says it auto loads my roster but it doesn't. You always have to manually load them for some reason.

I was too hasty in my complaints about the run game. You can run outside although you usually have to stay inside the outside block on the DE or OLB unless it's a toss/pitch play. The inside running game isn't over powered like in past years. If the CPU plays tight and blitzes those third and short plays are much more challenging. The overall game is pretty balanced and much better than its been the last three years. Sliders certainly help. I think the worst part at default is the terribly weak pass rush on default for both user and cpu. Overall I'm very happy right now and hopefully a patch will fix the franchise issues.

steelerfan
09-04-2015, 08:53 AM
But I thought it was impossible to make human-controlled FGs challenging? I heard it was all just muscle memory and after 2 games you would never miss no matter what the slider does.

[emoji14]

Rudy
09-04-2015, 10:30 AM
It was still done a lot better in NCAA 14 iirc. It isn't tuned very well at the lower settings in Madden but definitely possible. Cmon EA, put those sliders in the game menu and keep them separate!

souljahbill
09-04-2015, 11:58 AM
From Pasta
http://www.pastapadre.com/2015/09/04/tuning-update-for-madden-nfl-16-addresses-aggressive-catch-success-rates

jaymo76
09-04-2015, 01:18 PM
From Pasta
http://www.pastapadre.com/2015/09/04/tuning-update-for-madden-nfl-16-addresses-aggressive-catch-success-rates

I'm very worried about this update. I did NOT feel that the aggressive catch was too effective. Rather I thought that most of the time the defender had the advantage. The only thing IMO that needed tuning was the amount of one handed catches.

Rudy
09-04-2015, 08:28 PM
I've had WR catching at 45. I may reconsider if WRs are a bit neutered after this tuner. Haven't tried it yet.

jaymo76
09-05-2015, 01:24 AM
They need to do something about the opening load screen. It's nuts! Today it must be over 2 minutes to check everything and then load.

jaymo76
09-05-2015, 02:09 AM
Experienced my first game freeze tonight. It took place at halftime as I was watching the monolith stats. Really frustrating as I was getting my butt handed to me by Denver and I wanted to see what would be the end result.

However, I exited Madden and shut it down and then rentered the game and it gave me the option to resume. The game started in the 3rd quarter. Awesome!

Rudy
09-05-2015, 04:39 AM
Experienced my first game freeze tonight. It took place at halftime as I was watching the monolith stats. Really frustrating as I was getting my butt handed to me by Denver and I wanted to see what would be the end result.

However, I exited Madden and shut it down and then rentered the game and it gave me the option to resume. The game started in the 3rd quarter. Awesome!

I had the same thing happen once. In game saves worked and I was shocked.

Rudy
09-05-2015, 03:38 PM
I've played two games since the tuner. Didn't really notice much difference. My safety did pickoff a hail Mary. Probably not a huge impact. Maybe it was more online related?

souljahbill
09-06-2015, 02:40 PM
http://youtu.be/xolQG5D58fU

gigemaggs99
09-06-2015, 09:07 PM
Played vs my son tonight and had a first ever in Madden. He threw the ball past the LOS, I was yelling that's illegal. Sure enough they threw the flag for Illegal Forward Pass. I was amazed!:up:

Rudy
09-07-2015, 05:07 AM
I did see that last year but it's nice.

jaymo76
09-07-2015, 02:13 PM
Really hope next year that the EA/Tiburon team addresses the challenge system. It drives me crazy that the wrong call on the field is made and that either you cannot challenge the play or the play stands even though the evidence shows otherwise.

Rudy
09-08-2015, 05:08 PM
I still haven't touched draft champions or MUT. Who here is playing those modes? I can see draft champions being interesting. I may do one just for the heck of it but I don't understand when people say the first two games are easy. Can I not play using my settings and sliders?

steelerfan
09-08-2015, 09:59 PM
I still haven't touched draft champions or MUT. Who here is playing those modes? I can see draft champions being interesting. I may do one just for the heck of it but I don't understand when people say the first two games are easy. Can I not play using my settings and sliders?
Dunno about MUT but I screwed around with FUT for a short time on FIFA 15 and won the first 5 games or so by scores of like 12-0. It was dumb.

Rudy
09-09-2015, 04:19 PM
I can't use the R2 button to pass protect my RB. Many times the game just ignores me. I can use the r-stick down to block and release but I can't use R2. I think it's worked before but often it doesn't (pre-patch).

Rudy
09-09-2015, 06:55 PM
My passing game was good early on but I have really sucked lately. Forcing balls and really struggling against zones. Unfortunately I don't think any of this is related to patches or tuners. I'm just in a brutal stretch right now of throwing picks.

Rudy
09-10-2015, 04:51 AM
Outside runs in goalline appear too easy. Shoestring tackles can leap too far imo.

People are reporting on OS that confidence is messing up qbs in CFM. it simple gets too high and you don't see inaccurate passes. I like that confidence is tied to ability but that worries me if it's too high all the time. Others are saying the patch or tuner wrecked gameplay but I haven't noticed much of a difference in exhibition games. People seem to think CFM is still unplayable. CPU teams cut a lot of good players for no reason too.

SmoothPancakes
09-10-2015, 07:45 AM
All that does not sound promising. :(

skipwondah33
09-10-2015, 09:39 AM
But I thought it was impossible to make human-controlled FGs challenging? I heard it was all just muscle memory and after 2 games you would never miss no matter what the slider does.

[emoji14]Late to this but it is true. It is impossible to make them challenging to make a difference to the point where you are shanking them. Only thing is distance and usually that has more to do with lag than anything else. Maybe Rudy doesn't play the game as much as I do, but I'd find it difficult to make FG's challenging to me. And again I'm not Madden guru or anything.

I did miss a FG with Suisham the other night but it was a 55 yarder in 5 mph head wind...it came up short but was dead on. He doesn't have the greatest kick power either. I don't use the Kicking Arc aide and it's off by default on All-Madden anyway.

And it hasn't been hard in NCAA either even with a 5 slider setting or whichever G and Jeff have been using for our OD.

Rudy
09-10-2015, 09:41 AM
Turn the FG accuracy slider to 0 skip and tell me you can make them all. No way!

skipwondah33
09-10-2015, 09:47 AM
Turn the FG accuracy slider to 0 skip and tell me you can make them all. No way!Does the meter still move at lightening speed on All-Madden offline compared to online All-Madden? Though the meter moves quicker this version online than it has but that still just relates to distance.

Will do later on before Steelers game tonight. Will stream some too. If not before the game possibly after.

Yippee will be my first offline game lol. How many did you play at 0 or try to kick at 0? And the other settings?

Rudy
09-10-2015, 10:36 AM
I don't play with it at 0. As soon as you get to 26 or less it gets stupid. I use 27 but I boost kick power to 58 since accuracy affects distance this year. The meter speed doesn't change (pretty sure). The big difference is the penalty if you push up and aren't in the green section. The green section gets smaller for longer kicks so even at 27 it is easy for kicks under 40 and even getting close to 50. But on long kicks the green is small and if you are outside you miss. At 26 or less you shank kicks even when in the green. The slider isn't tuned well imo but at 27 the longer ones aren't automatic.

skipwondah33
09-10-2015, 11:14 AM
In the previous 3 versions playing the CPU in CFM on All-Madden had a lightening quick meter speed. Like it was full damn near after you started the kick. But online it wasn't anything like that and was slower. The meter speed this version online is alot quicker than it was in previous versions however.

Haven't played an offline game yet to see if the speed difference is still there.

Will try it.

So even if you are in the green it still misses? That doesn't sound challenging it sounds stupid as you said :D. So what actually constitutes as a good kick? Skill or random luck?

Rudy
09-10-2015, 11:24 AM
At 26 or less it's just stupid and makes no sense. You miss when in the green and you kick it almost sideways at times.

I don't know how fast the meter is on all-madden. But try kicking 53 yarders at 27 accuracy and power 58. I'm guessing you will still make 90% (straight) but I would hope you would miss left or right once in awhile on the 50+ guys.

skipwondah33
09-10-2015, 11:28 AM
At 26 or less it's just stupid and makes no sense. You miss when in the green and you kick it almost sideways at times.

I don't know how fast the meter is on all-madden. But try kicking 53 yarders at 27 accuracy and power 58. I'm guessing you will still make 90% (straight) but I would hope you would miss left or right once in awhile on the 50+ guys.Gotcha. Well that isn't difficult or challenging...that is stupid if the game isn't giving you an option to make them even when you should (by the meter) make them.

K will try it hopefully later before the game comes on with the settings you listed. Both on All-Madden and All-Pro. I know there is a difference between meters of the two difficulties.

JBHuskers
09-10-2015, 08:29 PM
Any good slider sets out there in the cloud?

Rudy
09-11-2015, 03:14 AM
I use my own sliders. What are you looking for JB? What don't you like on all-pro?

These are mine. Boosts pass rush, boosts cpu run game, makes user run game harder. Trying out coverage tweaks with reaction and coverage sliders too based on one thread on OS. I don't see me changing these a ton. I've played quite a it so just minor tweaks for now.

https://docs.google.com/spreadsheets/d/1yMPjFgVKK20u77EpGFt2J0RgwLzCKOUDikIadIqxFuw/edit#gid=1364505718

JBHuskers
09-11-2015, 08:55 AM
I use my own sliders. What are you looking for JB? What don't you like on all-pro?

These are mine. Boosts pass rush, boosts cpu run game, makes user run game harder. Trying out coverage tweaks with reaction and coverage sliders too based on one thread on OS. I don't see me changing these a ton. I've played quite a it so just minor tweaks for now.

https://docs.google.com/spreadsheets/d/1yMPjFgVKK20u77EpGFt2J0RgwLzCKOUDikIadIqxFuw/edit#gid=1364505718

Thanks man.

When I was testing Madden, All Pro was hard. I was getting smoked.

Newest patch, I'm 3-0 in my CFM with Da Bears, including wins against the Packers and Seahawks. I don't think a QB has thrown for more than 100 yards on the CPU side. I upped their accuracy and WR catching, but one game in it didn't affect it much.

For my offense, it's almost just right. Run game is a little too tough, and the pass game is just right I think.

skipwondah33
09-11-2015, 11:13 PM
At 26 or less it's just stupid and makes no sense. You miss when in the green and you kick it almost sideways at times.

I don't know how fast the meter is on all-madden. But try kicking 53 yarders at 27 accuracy and power 58. I'm guessing you will still make 90% (straight) but I would hope you would miss left or right once in awhile on the 50+ guys.

Tested this out with Pittsburgh's kicker Suisham who has 96 kick accuracy and 86-87 kick power. And Hartley who has 77 kick accuracy. This was on All-Madden.

Put slider at 0 for the first try. Left power at 50. Regardless of how well I hit the kicks (green, triangle right down middle) the ball did what it wanted.

I could kick it exactly the same way but each have different results oddly. Meter perfect.. the ball would shank 40 yards left. Meter perfect...the ball would travel 8 yards total just past LOS. Meter perfect...the ball may go straight. There was no rhyme or reason as to what the ball was doing. That isn't challenging or difficult it's stupid because regardless of what you do you cannot control the kick whatsoever.

2nd part of test put accuracy at 25 with kick power still at 50.

Suisham went 60/60 everywhere from 47 yards and beyond. Went from 47-yarders, 52 yarders, 55 yarders and 57 yarders. May have missed a few short couldn't really tell but all were on target.

Put Hartley in with same settings. Regardless of what the meter showed, there was no control of how the ball reacted. Perfect meter...the ball would go a random way off target each time.

Ratings matter as they did back on Madden 10-11 where the penalty for a mishit depended on what the kicker's ratings were. A better kicker could afford to be off, whereas a below average one would be drastic.

Still just because there ratings are lower doesnt mean a direct line shouldn't atleast attempt to go straight lol

Well here's the video


http://youtu.be/UpLuHabWpI8

jaymo76
09-12-2015, 02:09 AM
Played a couple cfm games since the patch and tuner and I think the human recievers have been neutered a little bit. Aggressive catch is somewhat useless now IMO. The receivers always seem to get the ball knocked out by the defender.

Rudy
09-12-2015, 04:59 AM
So the bar separating good and complete shanks does depend on kicker ratings. I was using Sturgis and his number was 26/27. It is tuned terribly. At least you see how the shanks are ridiculous. Impressed that you nailed all your long kicks perfectly. Lowering accuracy does Nerf power this year for some reason.

I give up. The Madden team made it impossible to tune this right. FG accuracy is done more poorly than any previous madden game imo. Doesn't really matter since I can't split the sliders for franchise anyways.

skipwondah33
09-12-2015, 08:54 AM
Yeah when the introduced the kick meter bar in Madden 10-11 that was when kick accuracy ratings started to matter. I recall when I used the Chargers and had Nate Kaeding. He was one of the best kicker's in the game accuracy wise.

I could mishit on the meter quite a bit but the result was as drastic and still was relatively accurate.

Soon as I did that with a low rated kicker accuracy wise, the ball would typically be off the mark and sometimes drastically shank but it would always go the area you mishit it. So left would go left, etc.

On those two settings there was no rhyme or reason why as to where the misses were and why they were misses. I actually like that ratings plays a factor but still should be able to direct the ball

souljahbill
09-12-2015, 04:14 PM
Some really crazy plays in this
http://youtu.be/e4nqAYKUcJY

gigemaggs99
09-15-2015, 11:35 PM
?

On Xbox1 when the game is over I can pretty much go back and look at 100% of the plays that took place in the game.

On PS4 tonight I start a CFM, when the game was over I wanted to look back at some highlights, it pretty much only had 2 to view. All the other plays said "no video highlight available".

Is this a setting I need to turn ON/OFF or is this just a difference between the 2 systems?

Didn't see the video highlights thread, could a mod please move this post to that thread, sorry old man here didn't notice the other section. :blush:

Rudy
09-16-2015, 04:07 AM
I hadn't noticed that. Usually you can go back and look at the highlights on ps4 but I am not sure on that this year. Don't know if I used that feature this year.

SmoothPancakes
09-16-2015, 07:43 AM
Could it also possibly be affected by space on your system? I imagine it has to use either virtual or temporary physical memory to hold all those replays until you exit the game.

gigemaggs99
09-16-2015, 12:43 PM
Could it also possibly be affected by space on your system? I imagine it has to use either virtual or temporary physical memory to hold all those replays until you exit the game.

I wonder if I have to be 'sharing' the game the enter time? Does that matter?

jaymo76
09-16-2015, 07:17 PM
I wonder if I have to be 'sharing' the game the enter time? Does that matter?

I played a game recently on xbox1 and I could not see a good portion of the highlights. In truth I have never seen a difference in how xbox and PS4 hold video clips in my history with both systems. I just figured that's how it was (not being able to access every play).

skipwondah33
09-17-2015, 06:44 AM
Yeah its been that way for a few versions. You don't have access to every play. Just crucial ones or the plays that are deemed important. Thought that was normal

I know 2 or so versions ago the ability to look at replays in online CFM's was out as you couldn't view them after games.

gigemaggs99
09-17-2015, 10:03 AM
Maybe that's what's different. When I play "PLAY NOW" on the Xbox1 with my kids we go back and can look at multiple 15+ plays on the Xbox1.

I'm in a CFM on the PS4 and it only allowing me 2 plays to look at.

I did delete a bunch of games from my PS4 harddrive last night, freed up something 150 gig so I'll see if that makes a difference.

Rudy
09-17-2015, 03:20 PM
EA has been completely silent on the confidence issue and the next patch. I wish they would interact more about the franchise issues.

CLW
09-18-2015, 10:39 AM
EA has been completely silent on the confidence issue and the next patch. I wish they would interact more about the franchise issues.

I asked the question during a recent stream and the mod responded that there were "zero" issues with CFM

I wouldn't hold my breath

Rudy
09-18-2015, 03:50 PM
Many people from OS have reached out about the franchise issues but I swear the devs themselves don't do enough actual playing (not simming) to see some issues.

Auto subs still don't work and for two years in a row every single kicker has an averting starting position of 22.3. How are some of these things not fixed? Some are little but cmon. It's annoying to see backup lineman all over the place and lbs at TE if you crank fatigue up since auto subs don't work. But overpowered drive goals that jack up confidence and abilities is making franchises far too easy. There are hundreds of posts across the threads on OS detailing these issues and Rex is aware (although I don't know how much he believes).

steelerfan
09-18-2015, 04:07 PM
I'll say it again.

In my little experience, I have a strong impression that the Madden team does not give a shit.

For my money, they can keep their online cheesefest and silly card game.

souljahbill
09-18-2015, 06:59 PM
I'll say it again.

In my little experience, I have a strong impression that the Madden team does not give a shit.

For my money, they can keep their online cheesefest and silly card game.

Funny you would say that. If I had won the PS4 copy, I was going to send it to you.

steelerfan
09-19-2015, 08:42 AM
Funny you would say that. If I had won the PS4 copy, I was going to send it to you.
Is this sarcasm?

souljahbill
09-19-2015, 08:45 AM
Is this sarcasm?

Real shit. I don't have a PS4 so I couldn't do anything with it. I figured giving it up you would make for a better product after you gave your impressions and where the game needs to go.

steelerfan
09-19-2015, 09:18 AM
Real shit. I don't have a PS4 so I couldn't do anything with it. I figured giving it up you would make for a better product after you gave your impressions and where the game needs to go.
I appreciate that. That is really nice to hear, buddy.

I feel really bad for the guys who play Madden. These pesky legacy issues are game killers and there is no reason to think EA cares. I really want Madden to be playable because I want to be someone that buys it every year again and enjoys Franchise Mode but I can not enjoy what they sell nowadays.

jaymo76
09-20-2015, 03:59 PM
Smooth... you up and running yet with Madden 16?

SmoothPancakes
09-20-2015, 06:03 PM
Smooth... you up and running yet with Madden 16?
Not yet. I was just in the early stages of a new play through of the GTA V campaign when it arrived. So I was focused on finishing that. Then by the time I was done with GTA last Tuesday, I got so busy at work that I haven't had any time for any gaming at all since Tuesday.

I still have yet to get it installed, gotta figure out what game I'm gonna delete off my One to make space for it. I may try to get it installed and maybe mess around with it a bit later tonight after Night of Champions.

skipwondah33
09-20-2015, 07:39 PM
Still not finding an issue with aggressive catch. Had a guy keep trying it against me in an lobby pick up game. Good ole Steelers vs Steelers action. Bet he didn't know how good the Steelers CB's could be when used properly...promptly quit after he couldn't score

gigemaggs99
09-21-2015, 11:52 AM
I think I've found something that makes the kick a little harder. I put the FG accuracy on 36, then turned the "kick arc" OFF.

The CPU actually missed a FG attempt and it makes punting and kicking much harder when you don't have the alignment arc. It doesn't make it impossible but it makes it harder.

When the arc was ON I was able to punt the ball out inside the 5 over and over, I'm I'm lucky to get it inside the 20, makes the special teams game more challenging.

skipwondah33
09-21-2015, 12:11 PM
I think I've found something that makes the kick a little harder. I put the FG accuracy on 36, then turned the "kick arc" OFF.

The CPU actually missed a FG attempt and it makes punting and kicking much harder when you don't have the alignment arc. It doesn't make it impossible but it makes it harder.

When the arc was ON I was able to punt the ball out inside the 5 over and over, I'm I'm lucky to get it inside the 20, makes the special teams game more challenging.The Arc definitely makes it easier IMO, but I never use it and it's off by default on All-Madden I'm pretty sure. It especially helps with Punting

Rudy
09-21-2015, 03:29 PM
I never use the arc either. That definitely makes it easier.

jaymo76
09-22-2015, 05:44 PM
Madden is a much better game this year. It's the best it's been since Madden 10. That beig said, after 10 hours of FIFA 16... this game is just so subpar in every possible area. FIFA, The Show and 2k are all on another level and Madden is Madden... the glacier of sports video gaming.

The thing with FIFA is that the experience is so immersive while with Madden CFM is by far the dullest, least interesting mode in any sports game on the market. CFM next year needs monumental improvements. The gameplay has vastly improved but everything else is so far behind the competition. I have been a Madden lifer and I play this game for 100's of hours per year AND... I am slowly but surely tuning out and when people like ME stop with Madden, that is a very, very bad sign.

bdoughty
09-22-2015, 06:56 PM
Madden is a much better game this year. It's the best it's been since Madden 10. That beig said, after 10 hours of FIFA 16... this game is just so subpar in every possible area. FIFA, The Show and 2k are all on another level and Madden is Madden... the glacier of sports video gaming.

The thing with FIFA is that the experience is so immersive while with Madden CFM is by far the dullest, least interesting mode in any sports game on the market. CFM next year needs monumental improvements. The gameplay has vastly improved but everything else is so far behind the competition. I have been a Madden lifer and I play this game for 100's of hours per year AND... I am slowly but surely tuning out and when people like ME stop with Madden, that is a very, very bad sign.

Back at EA Headquarters.

Marketing Guru: We need to liven Madden up, people think it is getting stale.

Marketing Guru 2: But we just added another card game. You get to draft champions, plus the hope it gets those not yet addicted to MUT to give it a shot.

Marketing Guru 3: Yes, MUT is key. It's exciting, just watch all those youtube videos of people opening packs. Plus we make a boatload off that mode.

Marketing Guru: Franchise MUT?

Marketing Guru 2: Genius!

Marketing Guru 3: MUTacular idea!

Peter Moore: MUT it up. MUT it all up. Play Now MUT. Practice mode MUT. Training drills MUT.

Madden MUT: So much MUT we did not even throw a number on it.

skipwondah33
09-22-2015, 07:21 PM
I probably play more than you Jaymo so I'd say it would get that bad if I got that way lol.

It's the only game I play every year with the exception of COD every once in a while.

I don't think it's sky is falling bad, but I guess that also depends on what you are looking to get out of the game also...which differs obviously from person to person.

Guess I'm an old school guy who still likes the League Daddy method of leagues that's why CFM hasn't grabbed my attention and CPU games hasnt been enjoyable since....ever to me don't believe

Rudy
09-29-2015, 04:08 PM
Patch out tomorrow per Rex.

steelerfan
09-29-2015, 05:22 PM
Patch out tomorrow per Rex.
I really hope it fixes things for you guys. Very frustrating, I'm sure.

Rudy
09-30-2015, 04:38 AM
Patch is out. No comment on LT regression or confidence. Will have to check it out later.

https://www.easports.com/madden-nfl/news/2015/title-update-2

steelerfan
09-30-2015, 04:50 AM
Patch is out. No comment on LT regression or confidence. Will have to check it out later.

https://www.easports.com/madden-nfl/news/2015/title-update-2
Does not sound promising. :(

Rudy
09-30-2015, 05:59 AM
Looks like they fixed the LT regression based on one Sim on OS. LTs still give up a ton of sacks but it no longer drops their pass block.

Wish they would let us reset confidence both ways and turn off drive goals but leave stats on.

gschwendt
09-30-2015, 08:21 AM
Wish they would let us reset confidence both ways and turn off drive goals but leave stats on.
In my observation over the years, they rarely will allow you to turn off a significant feature in it's first year. They want to make sure you experience it and then they will take that going forward for the next year.

CLW
09-30-2015, 10:28 AM
In my observation over the years, they rarely will allow you to turn off a significant feature in it's first year. They want to make sure you experience it and then they will take that going forward for the next year.

Yep they shove bad crap down your throat whether you want it or not.

Rudy
10-05-2015, 07:58 PM
I've played a few games sin e the patch and I thought the pass rush was boosted. When I manually rush with Suh I was getting in a more than normal. Although I would be annoyed to break through and have a RB completely stone wall him. No way a 210 pound RB should stop me in my tracks and keep me in my tracks. I don't mind a successful block but Madden has never done size and strength well. Suh should have at least moved him back. RBs in real life would cut block since they could not take him up high.

Anyway, Clint did confirm some tuning in this area.

JBHuskers
10-06-2015, 03:51 PM
Suh should have at least moved him back.



Not this year ;) next question.

gigemaggs99
10-06-2015, 04:24 PM
Not this year ;) next question.

I thought Suh was a "kicker"?

http://4.bp.blogspot.com/-fV_htcM-Aa4/ULf1UGmBuJI/AAAAAAAAAnU/8Jj2nd6wAAA/s1600/suh+groin+kick.jpeg

http://content4.video.news.com.au/NDM_-_news.com.au/156/812/Kick_to_nuts_28112012.Still003.jpg

JBHuskers
10-06-2015, 04:29 PM
That or he's a dog peeing on a fire hydrant.

Rudy
10-06-2015, 04:39 PM
That one was fairly obvious. He's gotten a lot better.

jaymo76
10-12-2015, 05:01 PM
Really not digging the game since the last patch and update. Way less penalties and I find cpu play too boosted. For example in the 1st half Denver QB Trevor Siemian 13/16 181 yards 2 TD plus 3 carries for 41 yards. The guy is a 3rd string QB and starting due to inury.

I also am seeing a lot of mirror route running by DB's on slant patterns. Crabtree and Cooper are slower guys and the DB's run the route in front of them. This is hallmark Madden crap from previous years.

gigemaggs99
10-12-2015, 05:45 PM
Really not digging the game since the last patch and update. Way less penalties and I find cpu play too boosted. For example in the 1st half Denver QB Trevor Siemian 13/16 181 yards 2 TD plus 3 carries for 41 yards. The guy is a 3rd string QB and starting due to inury.

I also am seeing a lot of mirror route running by DB's on slant patterns. Crabtree and Cooper are slower guys and the DB's run the route in front of them. This is hallmark Madden crap from previous years.


Is this on default? Have you tried any sliders?

jaymo76
10-12-2015, 08:36 PM
Same sliders as I was using previous. I think the confidence really kills this game because late in the season some players have too much ratings boost.

Rudy
10-13-2015, 04:55 AM
It's such anan easy solution for EA. Right now they allow you to reset confidence up but not down. Just add the down option.

Rudy
10-17-2015, 09:36 AM
I just played a little this morning and I'm not feeling Madden at the moment. After playing Live a bunch I'm just not in a football mood I guess. Madden feels a bit stale at the moment or something.

jaymo76
11-06-2015, 01:22 PM
I just played a little this morning and I'm not feeling Madden at the moment. After playing Live a bunch I'm just not in a football mood I guess. Madden feels a bit stale at the moment or something.

Haven't played this game in multiple weeks and cannot find any reason to do so. This is the least Madden I have played since Madden 06. More than ever I am confident that the sun has set on Madden (for me). I am just not willing to accept mediocrity from EA/Tiburon anymore. There are just too many good games out there to settle for less.

CLW
11-06-2015, 01:56 PM
Yep - I'm trading my copy in this weekend. EA ONLY cares about MUT (and sadly its easy to see why when hundreds if not thousands of people are spending hundreds of $ on their MUT team). CFM is broken and either EA doesn't care or they don't have the skill to fix it.

I'm done with Madden as a series unless/until they refocus their effort and make CFM a legit/enjoyable experience. I'll rent it for a week whore out the ridiculously easy :plat: and mail it back. I'm not holding my breath b/c I think the shipped has sailed on us "offline" franchise/dynasty gamers.

Rudy
11-06-2015, 04:27 PM
I've been playing a lot of Live and enjoying that. Haven't touched Madden since that last post and it had been a couple weeks since then. Unless I get a super sweet deal next year I think I can wait or pass. Something has to change. I actually think the gameplay has been the best it's ever been for Madden but it's still not top shelf and all the bugs in franchise just sort of killed it for me. I've never played a single season in franchise yet. Maybe I'll get back into it later but there are so many other games coming out that I doubt it at this point.

CLW
11-06-2015, 07:00 PM
FYI - I have no clue if its true or not but a guy (from OS) told me in a Twitch stream that EA has a patch planned to fix the confidence issue to CFM. Supposedly it is coming this month.

jaymo76
11-06-2015, 09:38 PM
FYI - I have no clue if its true or not but a guy (from OS) told me in a Twitch stream that EA has a patch planned to fix the confidence issue to CFM. Supposedly it is coming this month.

A patch in mid/late November to fix a game breaking issue that was discovered in late August... are we supposed to say thank you? Sure. It's good that the issue is addressed but they are fixing a broken system that nobody wanted in the first place. #frustrating!

Rudy
11-06-2015, 10:21 PM
The bugs are just brutal and a lot of it is related to an XP system I don't even want. This focus on turning Madden into an RPG stinks. And a lot of it is due to combining the franchise and My Player mode. I never liked that decision years ago and I still think it's been bad.

I've harped on this before but I see all kinds of great highlight runs on Sundays. Great jukes, spins, one cuts etc. Madden doesn't capture this well at all and especially true for cpu RBs. I miss the old fashioned super jukes.

CLW
11-17-2015, 09:46 AM
I doubt many care at this point (as it appears most of us have moved on from this game) but a big patch is apparently out today. Dunno what's allegedly in it. However, if they fixed Franchise mode for real let me know and I'll add it to my rental queue.

skipwondah33
11-17-2015, 09:54 AM
Still enjoying it myself, thanks for the patch update. If it's not gameplay related don't matter to me :up:

Namely I'd like to see some more consistent Oline play (when using runs other than the dreaded Inside Zone and Q1 Trap runs). And Cover 4 play calls fixed/tone down. Safeties shouldn't be that active in the run game from their Deep coverage assignment

JBHuskers
11-17-2015, 01:01 PM
Still enjoying it myself, thanks for the patch update. If it's not gameplay related don't matter to me :up:

Namely I'd like to see some more consistent Oline play (when using runs other than the dreaded Inside Zone and Q1 Trap runs). And Cover 4 play calls fixed/tone down. Safeties shouldn't be that active in the run game from their Deep coverage assignment

Yeah right now I'm just playing MUT and so FWIW I'm enjoying Madden. I would like a solid career mode, but I haven't played one with regularity in a long time so I'm not overly missing it.

Rudy
11-17-2015, 03:55 PM
I'd like to see more organic blocking and less consistent OL play. Inside run blocks are too consistent imo. There needs to be more randomness imo.

skipwondah33
11-17-2015, 10:58 PM
I'd like to see more organic blocking and less consistent OL play. Inside run blocks are too consistent imo. There needs to be more randomness imo.

You must be running inside zone runs. Anything else is demolished when trying to run inside

Draws, Dives, Isos (success sometimes). All usually losses for me.

Then again I am playing on All Madden and against users. I've only been close to 100 yards once in my past 15 games or so. With Le'Veon Bell and a pretty decent Oline. Again this is without abusing the hell out of Inside Zone runs and the concept because those are money regardless.


https://m.youtube.com/watch?v=rzcJHWdiMCc

DT or End always sheds a tackle when I try to use a Draw, Dive or Blast. Even worse when Defense is blitzing.

Rudy
11-18-2015, 04:49 AM
Don't you see the problem in your own words? There should be no such thing as an inside run as a money play. The Dolphins were running shotgun 75% of the time. In that offence almost all the runs were inside zone in Madden and setting the slider at 0 didn't stop it and that includes me testing it offline on all madden. It's not as bad as last year but the lack of TFLs for that type of run play were a problem. And like I said, no running play should be always great or always stuffed. I want more variability to the runs.

The EA team needs to tune each type of run play to be more accurate. It was certainly Bette this year but still needs work.

skipwondah33
11-18-2015, 08:15 AM
Don't you see the problem in your own words? There should be no such thing as an inside run as a money play. The Dolphins were running shotgun 75% of the time. In that offence almost all the runs were inside zone in Madden and setting the slider at 0 didn't stop it and that includes me testing it offline on all madden. It's not as bad as last year but the lack of TFLs for that type of run play were a problem. And like I said, no running play should be always great or always stuffed. I want more variability to the runs.

The EA team needs to tune each type of run play to be more accurate. It was certainly Bette this year but still needs work.Not sure if it's the blocking concept or what but the Inside Zone actual play name from ANY Shotgun set is all but guaranteed to get 5 or more yards that I have seen. Now there are ways to stop it but you have to click onto the DT after he has read the play to stop it for a loss. Can't do it before the snap that I know of.

The concept itself isn't bad and I've had success stopping it and not always having success running it, but from Shotgun it's horrible. The run is even guaranteed 5+ yards in NCAA as well from Shotgun I have found. Blocking is so unreal with it that you can turn it into any type of run that you want, a Counter, Sweep...you don't even have to run it up the middle.

Versions past it use to be that the Pistol formation Inside Zone Split plays were broken.

Dives, Isos, Blasts, Slams, Draws, Stretches, Slants...none of those runs work nearly as effective regardless of the formation as does Inside Zone (play) from Shotgun.

So the actual run play and the concept does need tuned, otherwise I see plenty of TFL's on everything else to the point I don't even want to try running the ball anymore after 15-20 carries of averaging barely 2 yards a carry