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View Full Version : Borderlands: The Pre-Sequel (PS3, 360, PC) - Fall 2014



cdj
04-09-2014, 07:40 AM
Preview from Game Informer:

Borderlands: The Pre-Sequel will move the action from the surface of Pandora to the planet’s satellite. The 2K Australia-led title takes place before Borderlands 2, but after Borderlands 1. It’s a Pre-Sequel. Get it?

It’s also not the next-gen Borderlands you’re waiting for. This title is coming to PlayStation 3, Xbox 360, and PC sometime in fall 2014.

With the new adventure comes a slate of four new player characters, led by a pre-villainous Handsome Jack. This time out, each of the choices are more than just RPG classes. They are fleshed out characters, and you’ve met them all before.

Full preview here (http://www.gameinformer.com/games/borderlands_the_pre-sequel/b/pc/archive/2014/04/09/borderlands-the-pre-sequel-takes-players-to-pandora-s-moon.aspx).

cdj
04-12-2014, 08:15 PM
With the game being made on last-gen by a different studio, this seems to be another Batman: Arkham Origins. Good game, but nothing too earth-shattering being added. In some regards it may satisfy the demand for another Borderlands as a next-gen sequel is being worked on, but can also be viewed as a cash grab.

More from Joystiq on this game (http://www.joystiq.com/2014/04/12/you-might-hate-claptrap-in-borderlands-the-pre-sequel-and-gear/#continued):

Borderlands: The Pre-Sequel runs on Borderlands 2 tech, and some may wonder why Gearbox and 2K Australia opted to create a completely new game rather than DLC, something Borderlands 2 already has in spades. According to Matt Armstrong, Borderlands franchise director at Gearbox, part of the reason is that Borderlands 2 just can't accommodate any more DLC. "Every time you make a new content or DLC for a game, it takes up more memory than the original game," he says. "So every new weapon, every new gear, every new class, all that stuff takes up memory. We simply ran out." As for why Borderlands: The Pre-Sequel won't be appearing on Xbox One and PlayStation 4, Armstrong says the Borderlands audience is still on Xbox 360, PS3 and PC.

Now, back to Claptrap. To be clear, I like Claptrap. He's funny as a supporting character, one you only have to deal with every so often. But what happens when you actually control him, potentially sitting through hours of first-person blather? Gearbox and 2K Australia are cognizant of this fear, and, apparently, they embrace it. "Some people will love Claptrap. Some people will hate Claptrap, as it's always been," says Armstrong. "We would not be surprised to see – not to get too deep into what Claptrap is or how he works – but we fully expect to see servers that are called 'No Claptraps Allowed,' where if you join as a Claptrap, you get kicked. We're okay with that." Other servers, he says, may demand Claptraps.