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cdj
01-22-2014, 05:55 PM
Official Site: http://thegolfclubgame.com/

Press Announcement (http://thegolfclubgame.com/2014/01/20/article-placeholder-2/)
Welcome to The Golf Club (http://thegolfclubgame.com/2014/01/20/article-placeholder-3/)
Procedural Course Generation (http://thegolfclubgame.com/2013/12/22/article/)
Multiplayer (http://thegolfclubgame.com/2013/12/22/multiplayer-video/)


Gameplay Trailer:


http://www.youtube.com/watch?feature=player_embedded&v=JZJ87BNR230


Course Creator Video:


http://www.youtube.com/watch?feature=player_embedded&v=Rb7CcFrxY4U


Features & Game Info:

INTUITIVE CONTROL SYSTEM
We’ve created and fine tuned a swing mechanic that is more about feeling and fluidity above the users’ accuracy of hitting a marker on a power bar. Whilst anyone will be able to pick the controller up and play comfortably, the best players on the global leaderboards will be those with the best feel for the different golf shots and who are able to take into account ball lie, weather and terrain conditions.

INSTANTANEOUS GAMEPLAY
No loading times between holes means you are straight back on the Tee after sinking your putt on the previous green. Also, minimal loading times into a new course make for a refreshing change to your typical console game.

UNLIMITED COURSES
No more getting bored of the courses given to you by the developer. With four clicks you can generate a unique course never seen before that’s ready to play.

GENERATE COURSES
With four clicks of a button from the main menu the game will generate for you a never been played before course. The variation is infinite!

If you don’t like the course that’s been generated, one click and you can generate a new one.

If you want to tailor the courses a little more there are high-level options available to you. Examples of these are the number of holes, par distribution, fairway width, number of bunkers, green size, green slope and rough coverage.

EDIT AND CREATE YOUR OWN COURSES
If you have a particular course in mind, want to use your creative skills to create something from scratch or edit something the generator has created for you the game also has an in-depth editor.

The editor gives you the ability of create from scratch or mould anything on the course. You can alter the terrain, move tees, move greens, move holes, delete holes, add holes, bunkers, rivers, ponds, trees, foliage, buildings, animals and other objects.

During editing you can play the ball from any spot to review holes and make changes as you see fit. The minimal loading times make this practical and enjoyable.

LARGE SELECTION OF PRE-DESIGNED COURSES SHIPPING WITH THE GAME
Courses for all skill levels and utilizing the best of HB’s creative talents will ship with the game. They can be played individually but will also make up the tournament itinerary for the pre-designed Tour that also comes with the game.

ONLINE SHARING AND PLAY
Play others creations - work your way through the huge database of user created courses, each rated by other users to help make the decision easy to make.

Share your courses with the World – when you’re happy with your creations you can publish them for the rest of the world to play.

Play against others live or from the past - each round you play on every course is saved Online. Choose from Friends Rounds, Record Rounds or Rivals Rounds (others players close to your ability) to compete against. Their ghost balls and scores will be visible throughout your round giving you the feeling of competition without losing the instantaneous game play. Ghost and live balls can be hidden if so desired either selectively or en masse.

Compete in Tours and Tournaments – play against other players throughout the world in user made tours and tournaments.

Watch others play the courses you’re on live – through our ball trace system you can see other users from around the world on the course that you are playing live, even if they’re on different holes.

TOURS AND TOURNAMENTS
Create and share Tours and Tournaments made up of your favourite courses to test your friends’ or players worldwide over a number of rounds and courses.

These can be Time Constrained or Indefinite. You can choose a start and end date with just one entry per player or, if your tournament or tour is indefinite, you can allow players to enter as many times as they want to try and get to the top of the leaderboard.

SOCIAL FEEDS AND MESSAGES
You will be kept up to date with the world of The Golf Club through a fully interactive social ticker bar and an in-game message feed

To create a truly competitive world the messages will tell you:


Friends achievements and creations
Friends currently playing
When your records on courses are broken
Invites from friends to play
Major achievements from all players within The Golf Club


With one press of a button you can interact with these messages. Immediately join your friends on a round or regain your record by jumping to the course and / or hole where the record was broken. All rounds are constantly saved so you can return to your previous game whenever you want to and play from where you left it.

bdoughty
01-22-2014, 06:14 PM
http://i.imgur.com/cArTkxa.jpg

Kinda has a Links feel to it, me likey.

natcret
01-22-2014, 06:38 PM
hoping...hoping...hoping...

Deuce
01-22-2014, 06:41 PM
The course creator is pretty damn cool. Will definitely be watching this one to see how the reviews come in. Hopefully it plays well.


Sent from my iPhone using Tapatalk 2

gschwendt
01-22-2014, 08:26 PM
Reviews will be important but that course creator is beautiful. That plus the fact that you can share courses (for example, I've always wanted to create the course that I grew up playing on), and that you can create custom tours to participate in online is very nice.

Only thing I'm curious about is player progression... are there just pre-generated players that have their strengths & weaknesses or do you build your player up over time?

bdoughty
01-22-2014, 08:36 PM
Some have already asked and should be answered next week.

http://www.operationsports.com/forums/golf/703832-interview-hb-studios-executive-producer-submit-your-questions.html

I would assume they would have some pre-set players with descent attributes for those just wanting to play quick matches and then a player progression for those who want to play competitive modes.

Also have to add kudos to the team who obviously listened to those of us complaining about the shot cameras in Tiger for years, unlike the Tiger team. Stay on the golfer longer, really simple stuff. Now we just need the option for a reverse angle landing.

CLW
01-22-2014, 09:02 PM
Looks interesting my thing with golf is the golfers are almost ALWAYS too accurate and nothing in that video addresses that concern. With TW after a few weeks I get bored with playing a glorified game of darts where you have to make the settings silly like 100 mph winds in a downpour on the Predator course.

bdoughty
01-23-2014, 06:40 AM
Reviews will be important but that course creator is beautiful. That plus the fact that you can share courses (for example, I've always wanted to create the course that I grew up playing on), and that you can create custom tours to participate in online is very nice.

Only thing I'm curious about is player progression... are there just pre-generated players that have their strengths & weaknesses or do you build your player up over time?


Some Q&A going on at the HB Studios forum... (http://www.hb-studios.com/forum/index.php?board=15.0)



Quote from: Average_Joe_Hacker on January 22, 2014, 12:26:04 PM

Hi Anthony,

I'm curious, are we able to create a golfer and progress his skills? Or is there a set list of golfers to choose to play with?

Also, there was a mention of tournaments and tours. Are these exclusively for user vs user or are there tours that can be played vs the CPU?

Thanks in advance for any answers you can provide.



Hi mate,
No, not for the first release. We've concentrated on the Course Creation and Playability first off, I think it's the foundation of the whole game. Once they're right we can build on that over many iterations. doing this reduces the time spent on reinventing the wheel later on.

Tours and Tournaments will be played against other Live or Ghost Ball players. At the moment we feel that these give a better feeling of the community we wanted to create. We are keeping CPU players on our radar though as it is something that is worth investigating going forward


Kinda sucks but they are laying a pretty kick ass foundation with the create a course feature. Not even that, I just noticed you can create seasonal versions of each course (ala the older Hot Shots Golf games).

The big thing is golf is back! More competition the better. The Xbox One Powerstar Golf game has been really fun and there is the possibility of a golf game from 2Ksports, though I would rather see a Top Spin first. Pressure is now mounting on the team at Tiger Woods, especially if this game reviews well. Lots of things people have been asking for on the TW Forums, including myself, are making their way into this game.


If I had a nickel for each time Tim/Divotmaker said something like this in regards to a course creator (Ironically this last one just a week ago):

http://forum.ea.com/eaforum/posts/list/9915639.page#31540155

http://i.imgur.com/uaQ8AqL.jpg

SCClassof93
01-23-2014, 11:00 AM
I can't wait to watch more/all of this! Thanks for posting cdj! Finally an alternative to TW.

SCClassof93
01-23-2014, 11:30 AM
Oh.......look at the variation on the divots...........and the ball physics and sounds when the ball lands.......SOLD :nod:

gschwendt
01-23-2014, 12:41 PM
OS organizes some of the information to come out of the Q&A.
http://www.operationsports.com/news/704083/more-details-emerge-about-the-golf-club/?utm_source=twitterfeed&utm_medium=twitter



Tours and Tournaments can be created and shared with the world.
No AI players, any competition will be with ghost balls/other user players.
Game will be quickly iterated after release, makes you wonder what the business model will end up being.
No PS Move/Kinect support initially.
Swing mechanics are analog stick driven.
No career mode.
Everyone has the same attributes, so no advancing of skills or anything like that.
Can’t set club distances, preference was to have everyone compete as equals.
At the moment, no officially licensed gear appears to be in the game.
All Fictional Courses
Every created course is rated on a 1-10 scale by users and can be stored as a favorite.
Each course is rated from Easy to difficult based upon how users are playing it.
Three ways to play: Stroke play, match play, four ball.
No difficulty modes. Since its you and the course, your difficulty mode is the difficulty of the courses you decide to play.
You can start with a completely blank slate and create courses one hole at a time.
No arcade features like power boosts, etc. Goal is to give a simulation golfing experience to users.

HANDSWARD
01-23-2014, 01:01 PM
"No difficulty modes. Since its you and the course, your difficulty mode is the difficulty of the courses you decide to play."

My 2 cents since I know a bit about gameplay in golf video games...

No way they have 1 difficulty and it is tuned for the hardcore. Based on this statement, either 90% of people that play it won't be able to break par or there will be a ton of people shooting -22 every round while the other 90% hovers around -9. Likely scenario 2. Arcade features like boost, spin and previews aren't what make -22 happen, they are what make -35 happen. Give me a golf game that doesn't try to challenge me with some higher difficulties and I will tear that game apart.

steelerfan
01-23-2014, 01:06 PM
I wasn't a likely candidate anyway but no career mode = no thank you.

SCClassof93
01-23-2014, 02:14 PM
OS organizes some of the information to come out of the Q&A.
http://www.operationsports.com/news/704083/more-details-emerge-about-the-golf-club/?utm_source=twitterfeed&utm_medium=twitter



Tours and Tournaments can be created and shared with the world.
No AI players, any competition will be with ghost balls/other user players.
Game will be quickly iterated after release, makes you wonder what the business model will end up being.
No PS Move/Kinect support initially.
Swing mechanics are analog stick driven.
No career mode.
Everyone has the same attributes, so no advancing of skills or anything like that.
Can’t set club distances, preference was to have everyone compete as equals.
At the moment, no officially licensed gear appears to be in the game.
All Fictional Courses
Every created course is rated on a 1-10 scale by users and can be stored as a favorite.
Each course is rated from Easy to difficult based upon how users are playing it.
Three ways to play: Stroke play, match play, four ball.
No difficulty modes. Since its you and the course, your difficulty mode is the difficulty of the courses you decide to play.
You can start with a completely blank slate and create courses one hole at a time.
No arcade features like power boosts, etc. Goal is to give a simulation golfing experience to users.


Hopefully this means that the product will be supported, updated and patched when needed? This alone would be a ground breaking advance for the genre.

SCClassof93
01-23-2014, 02:15 PM
I wasn't a likely candidate anyway but no career mode = no thank you.

Go play FIFA :D

SmoothPancakes
01-23-2014, 02:47 PM
Yeah, I'm interested in the future, but for this first release, with no career, screw that, I'm passing this time around. If I buy it without career mode, I'll play it for a week and then probably never pick it up again. Career mode at least gives something to works towards and keep playing. It'd be like Madden or NCAA without career mode, just playing never ending Play Now games with nothing to show for it.

SCClassof93
01-23-2014, 02:50 PM
Yeah, I'm interested in the future, but for this first release, with no career, screw that, I'm passing this time around. If I buy it without career mode, I'll play it for a week and then probably never pick it up again. Career mode at least gives something to works towards and keep playing. It'd be like Madden or NCAA without career mode, just playing never ending Play Now games with nothing to show for it.

Get a ps4 and compete for the silver medal with JB :D

SCClassof93
01-23-2014, 02:52 PM
Reviews will be important but that course creator is beautiful. That plus the fact that you can share courses (for example, I've always wanted to create the course that I grew up playing on), and that you can create custom tours to participate in online is very nice.

Only thing I'm curious about is player progression... are there just pre-generated players that have their strengths & weaknesses or do you build your player up over time?

That is a great idea! Not sure I will have the patience to design courses. From what I can tell designing can get in depth. I will want to play these courses :nod:

SCClassof93
01-23-2014, 02:58 PM
Finally finished the second vid. Every time he went to chip/pitch he stopped. I so wanted to see that part of the game :D

steelerfan
01-23-2014, 03:04 PM
Go play FIFA :D

Too busy with NHL at the moment. :)

bdoughty
01-23-2014, 07:26 PM
"No difficulty modes. Since its you and the course, your difficulty mode is the difficulty of the courses you decide to play."

My 2 cents since I know a bit about gameplay in golf video games...

No way they have 1 difficulty and it is tuned for the hardcore. Based on this statement, either 90% of people that play it won't be able to break par or there will be a ton of people shooting -22 every round while the other 90% hovers around -9. Likely scenario 2. Arcade features like boost, spin and previews aren't what make -22 happen, they are what make -35 happen. Give me a golf game that doesn't try to challenge me with some higher difficulties and I will tear that game apart.

We will have to wait and see. You know what they say about making assumptions. It is the first game in the series so a bit of slack has to be made. The thing that interests me most is that if it is successful, how future entries develop, along with the ability to have unlimited courses. Assuming courses can carry over with each edition and the talent of the course designers waiting to get their hands on it, this could become an amazing product. Who needs a bunch of licensed courses when the community will make them for you.

SCClassof93
01-24-2014, 10:12 AM
We will have to wait and see. You know what they say about making assumptions. It is the first game in the series so a bit of slack has to be made. The thing that interests me most is that if it is successful, how future entries develop, along with the ability to have unlimited courses. Assuming courses can carry over with each edition and the talent of the course designers waiting to get their hands on it, this could become an amazing product. Who needs a bunch of licensed courses when the community will make them for you.

If bugs and by bugs I mean game breakers like my bag resetting after every online hth match are at a minimum I am on board. Hopefully I won't have to purchase a course more than once either.

HANDSWARD
01-24-2014, 11:33 AM
:no_bait:

SCClassof93
01-24-2014, 11:42 AM
:no_bait:

:D:D:D

That hook has no bait on it....:D

HANDSWARD
01-24-2014, 12:09 PM
:D:D:D

That hook has no bait on it....:D

Exactly :P

SCClassof93
01-24-2014, 12:11 PM
The guys at HB have added a faq.

http://www.hb-studios.com/forum/index.php?topic=538.0

SCClassof93
01-24-2014, 12:19 PM
My biggest issue so far is not being able to have multiple pin placements :down:

bdoughty
01-24-2014, 03:33 PM
If bugs and by bugs I mean game breakers like my bag resetting after every online hth match are at a minimum I am on board. Hopefully I won't have to purchase a course more than once either.


Well you should get an Xbox One my friend. Powerstar Golf has very few bugs, outside of one case where your player gets stuck in lava. :D They just added FREE CONTENT to the game and this is a couple months after the release. FREE. I mean more unlockables, NEW CAMERA angles during shots, and they even fixed a few things while they are at it.

Upon hearing about this update I almost fainted.

P.S. Golf bags do not reset either!

Between this and the news of this new golf game, I am pretty giddy.

bdoughty
01-24-2014, 03:44 PM
:no_bait:

Is that Mike with fishing pole, lack of bait is the "mythical" 2nd patch and the emoticon is the Tiger Woods 14 base? :dunno:



http://i.imgur.com/eKnhkyJ.gif

SCClassof93
01-24-2014, 04:20 PM
cough, cough

beta testing for PC http://thegolfclubgame.com/2014/01/24/closed-beta/

SCClassof93
01-25-2014, 02:21 PM
Male player model swing is close to David Toms'.

http://www.youtube.com/watch?v=06MAu2d-8jY

SCClassof93
01-28-2014, 11:32 AM
New video on the course creator. Just moving the holes.


http://www.youtube.com/watch?v=n1saqGPyT7s

SCClassof93
01-28-2014, 11:41 AM
Lead producer interview. Like what I am seeing so far :nod:
http://www.sportra.com/golf-club-interview-executive-producer-peter-garcin/

JBHuskers
01-28-2014, 12:48 PM
Sounds a lot like the PC golf came EA tried to do a few years back. Name completely escapes me now. Maybe it was as simple as Tiger Woods Online :D I need sleep.

bdoughty
01-28-2014, 06:45 PM
New video on the course creator. Just moving the holes.

Going to need some golf cart insurance based on those movements.

SCClassof93
01-29-2014, 07:41 AM
The rural themed courses.
http://thegolfclubgame.com/2014/01/29/rural-theme/

JBHuskers
01-29-2014, 09:57 AM
The rural themed courses.
http://thegolfclubgame.com/2014/01/29/rural-theme/

:D this site is blocked at work:

URL Blocked:
http://thegolfclubgame.com/2014/01/29/rural-theme/

Blocked Category:
Malicious Sources/Malnets

GatorfanStovy
01-31-2014, 11:55 AM
can we get a fishing / hunting club game like this ? Would be awesome. It would just need multiplier and a better career mode and creation stuff.

bdoughty
01-31-2014, 05:04 PM
can we get a fishing / hunting club game like this ? Would be awesome. It would just need multiplier and a better career mode and creation stuff.

Yes, all Hunting and Fishing games should have multipliers. You are on a Deer rampage, x 5 bonus for next deer killed.

GatorfanStovy
01-31-2014, 05:25 PM
Yes, all Hunting and Fishing games should have multipliers. You are on a Deer rampage, x 5 bonus for next deer killed.

:fp:

bdoughty
01-31-2014, 05:36 PM
:fp:

It was your suggestion, I was just trying to be nice, helpful, agreeable, encouraging, sarcastic.

SmoothPancakes
01-31-2014, 05:58 PM
:popcorn:

:D

cdj
02-01-2014, 09:48 PM
Polygon: How EA's loss could be golf fans' gain in The Golf Club (http://www.polygon.com/2014/2/1/5364822/the-golf-club-hb-studios-ea-sports-interview)

The Golf Club will be the first original title in three years from Lunenberg, Canada-based HB Studios, which primarily performs contract work on sports games for publishers such as Electronic Arts. HB and EA have had a fruitful relationship for more than a decade, but The Golf Club only exists because of a recent hiccup in that partnership that had nothing to do with HB.

The most recent entry in EA's long-running golf franchise was Tiger Woods PGA Tour 14, which was released last March on PlayStation 3 and Xbox 360. That series was known as Tiger Woods PGA Tour until October, when EA and the legendary golfer parted ways. But shortly after the launch of PGA Tour 14 last spring, a report indicated that EA had decided to cancel the game that would likely have been released this spring as Tiger Woods PGA Tour 15, even though the company had reportedly been planning to outsource the development of that title.

"We last year had built up a golf team in anticipation of potentially working with EA," said Peter Garcin, executive producer on The Golf Club, in an interview with Polygon this week. "We were potentially going to work with them on doing a port — making some of the Gen 3 versions, the 360/PS3 versions — but then that [...] work, that bidding process, didn't come through.

"It wasn't till later that we learned it was because they were canceling, or delaying — putting the whole series on hold," Garcin added. EA, alongside last fall's announcement of its breakup with Woods, said it had begun working on a new PGA Tour title for "mobile [devices] and next-generation consoles."

When HB's arrangement with EA fell through, the studio decided that it still wanted to make a golf game, so it began development last spring with initial plans to release the title on PS4 and Xbox One. Once the studio started building The Golf Club, it realized that the game had "a lot of cross-platform potential," and the title is now being made on Windows PC as well. In particular, many of the team's ideas for The Golf Club are features that you don't usually see in mainstream sports games: a major focus on the social sharing of user-generated content, with a basis in a robust course creation tool.

"We had a number of really [...] what we felt were innovative ideas that we wanted to explore that we probably would not — that are harder, maybe, to explore under the confines of a yearly franchise," Garcin explained.

For more, visit Polygon (http://www.polygon.com/2014/2/1/5364822/the-golf-club-hb-studios-ea-sports-interview).

bdoughty
02-01-2014, 10:08 PM
Well I am rooting for them and hope they can garner enough sales to keep the project moving. EA does not want to offer a course creator, ever. Not because it is some impossible dream on a console but because a course creator cost development time and money with little return. New licensed courses = more money for DLC in upcoming years.

Therefore everyone should buy The Golf Club. That way we golf fans can have a sweet customizable game with tons of courses and one with a license heavy game for a PGA experience in 2015.



P.S. Please license your tech to Activision so we can have a Cabela game with unlimited lakes and forests. Walmart is hurting right now (http://money.cnn.com/2014/01/31/news/companies/walmart-food-stamps/) and a really cool Cabela game, alongside discounted moon pies could be the solution.

GatorfanStovy
02-01-2014, 11:19 PM
Well I am rooting for them and hope they can garner enough sales to keep the project moving. EA does not want to offer a course creator, ever. Not because it is some impossible dream on a console but because a course creator cost development time and money with little return. New licensed courses = more money for DLC in upcoming years.

Therefore everyone should buy The Golf Club. That way we golf fans can have a sweet customizable game with tons of courses and one with a license heavy game for a PGA experience in 2015.



P.S. Please license your tech to Activision so we can have a Cabela game with unlimited lakes and forests. Walmart is hurting right now (http://money.cnn.com/2014/01/31/news/companies/walmart-food-stamps/) and a really cool Cabela game, alongside discounted moon pies could be the solution.


This x like a million !!!! Been waiting for something good solid out door game.

bdoughty
02-02-2014, 12:19 AM
This x like a million !!!! Been waiting for something good solid out door game.

Cabela Hunting, Redman Chew, Bud Light, DVR'ing some Nascar and your cousin heating up Moon Pie in the microwave for supper. Now that's living.

JBHuskers
02-02-2014, 01:50 AM
Any game where you have to regularly have to put in and spit out a dip should be an award winner.

Sent from my DROID RAZR using Tapatalk

SCClassof93
02-02-2014, 10:15 AM
Cabela Hunting, Redman Chew, Bud Light, DVR'ing some Nascar and your cousin heating up Moon Pie in the microwave for supper. Now that's living.

Even if the average troglodyte does not......I see what you did there :D

skipwondah33
02-02-2014, 12:39 PM
Looks interesting my thing with golf is the golfers are almost ALWAYS too accurate and nothing in that video addresses that concern. With TW after a few weeks I get bored with playing a glorified game of darts where you have to make the settings silly like 100 mph winds in a downpour on the Predator course.if you play on Simulation settings with the crutches turned off it gives you a challenge (I.e, no swing meter, hard swing, no zoom, green beads, grid, etc)

Challenges me that's for sure

bdoughty
02-02-2014, 03:24 PM
Even if the average troglodyte does not......I see what you did there :D

;)

SCClassof93
02-05-2014, 12:51 PM
Adding bunkers

http://www.youtube.com/watch?feature=player_embedded&v=YAp9l5CdsgM

JBHuskers
02-05-2014, 01:56 PM
That looks sexy.

JBHuskers
02-05-2014, 02:01 PM
I'd make a bitch of a course :D

SCClassof93
02-08-2014, 09:19 AM
JB's golfer is "in the game" :D

http://thegolfclubgame.com/wp-content/uploads/2014/01/links03.jpg

steelerfan
02-08-2014, 09:30 AM
I'd make a good bitch, of course

Fixed to satisfy snoop's fantasy.

SCClassof93
02-08-2014, 10:52 AM
:sick:

cdj
02-08-2014, 10:26 PM
StealthyBox interviews Executive Producer Pete Garcin (http://www.stealthybox.com/interview-pete-garcin-executive-producer-the-golf-club/).

Some excerpts:

SBX: How would you describe the gameplay mechanics? Is The Golf Club intended to be a true simulation, more of an arcade experience, or both?

PG: It’s definitely a true simulation. Like I alluded to earlier, we spent a lot of time working on the “feel” of the game. And as a result of that, we’ve done away with the traditional power meter in golf games. We’ve tried to move the focus away from lining up pins and accuracy zones and whatnot and focus on performance of the shot. So what this means in practice is that there is a lot of subtlety built into the controls, but in a way that feels natural. Especially in the short game, we’ve found that what you instinctively want to do on the stick and the result you’d expect is what happens in The Golf Club. It’s not a situation where you set your targets and then just always ream on the stick to hit that target –- there’s an element of performance that will make competition really exciting between players. Additionally, we have level stats for all the avatars, so you can’t grind your way to excellence here –- your success lies entirely in your hands. That level playing field for all users was a crucial piece of the puzzle for us.


SBX: What has it been like developing on next-gen consoles for the first time? What have they allowed you to do that hadn’t yet been feasible?

PG: It’s definitely been exciting, and I think there’s been a lot that’s been possible that previously wasn’t feasible, at least for a developer of our size. So course creation is the one thing that jumps out because it’s not just an editor; we’ve got a pretty sophisticated algorithm that auto-generates courses as well and “assists” you when building a course so that you don’t have to do a lot of manual sculpting to integrate a new bunker or whatever. And this stuff all happens really fast – so that’s one. Zero loading times is another – we knew from the beginning that we wanted a game where you weren’t waiting a minute between holes for the game to load – and so now with the entire environment in memory we’ve realized that and there is literally zero loading between holes. And then there are lots of the online features that are now way more accessible and straightforward to develop on these new consoles because the console ecosystems themselves are more welcoming of that kind of stuff. And then the platform holders themselves are really supportive of independent devs so that’s another huge benefit to us.


SBX: Is there anything else interesting going on at HB Studios that you’d like to share? Other games fans should be watching out for?

PG: Well, we’ve always got lots of exciting stuff going on here and now more than ever. One of the things we’ve been talking about a lot of the past couple of years is how we as a smaller developer who has a deep history in sports across the board can re-imagine and re-invent the sports genre in a way that’s feasible at our scale. So we are definitely looking at how we can apply that concept to other sports and that’s something I think you’re going to see more of from us in the coming years. And we’ve also recently received some funding to explore a really exciting idea we’ve had floating around here for awhile that is outside the realm of sports but leverages the really deep simulation experience that we have inside the studio. But that’s all I can say about that for now!

SCClassof93
02-09-2014, 09:45 AM
That looks sexy.

:nod:
Moving tees and greens vid

http://www.youtube.com/watch?v=X6M_6naryvg

SCClassof93
02-10-2014, 11:33 AM
Good night my psn message box keeps getting hammered from guys I have golfed with about this game. Momentum is gaining :nod:

JBHuskers
02-10-2014, 11:34 AM
Damn. It won't let me put a tee box with a tree in front of it :D

cdj
02-12-2014, 08:58 AM
New blog on Creating Realistic Sky and Clouds (http://thegolfclubgame.com/2014/02/10/development-diary-realistic-sky-clouds/)


Also:

433607546956288000

If you are not on Twitter but have a question you would like to ask, post it here and we will tweet it to them.

cdj
02-17-2014, 08:39 PM
Latest Blog on TGC Audio & Commentary: http://thegolfclubgame.com/2014/02/17/development-diary-sound-of-golf-club/

DEVELOPMENT DIARY: JOHN MCCARTHY, SENIOR AUDIO DESIGNER

Golf can be a relaxing game…if you let it. I’d like to let you relax while playing The Golf Club. The ambiences are lush, the music is chill and the commentary keeps things casual. I hope the cumulative effect of this is a soundscape that helps to ease people into an escape from their noisy lives for a while.


Golf-Recording-Diptic

http://thegolfclubgame.com/wp-content/uploads/2014/02/Golf-Recording-Diptic.png
Recording SFX for The Golf Club

SFX

We’ve sourced as much original content as we could for the sound effects in the game. I’m a strong believer in making your own library of sounds to pull from when making a game like this. We went out to the local golf club here in Lunenburg to capture all of the club-hitting-ball sounds. The great guys at the pro shop even let us on to the driving range before it was open to the membership! I can’t say enough about the folks up at the Lunenburg Golf Club. Above are some photos of me capturing some of the sounds for The Golf Club.

The other big part of the soundscape in TGC is the ambiance. I have recorded some great stuff in various places in Nova Scotia to use in our game. Each course theme will have its own flavour of ambiance as a bed with other ambient elements on top. One cool part of the ambiance system is some fancy code that our Technical Audio Designer cooked up that will find the closest batch of trees to the golfer and place an audio emitter in those trees with some sounds that we recorded in the forest like birds, chipmunks, etc. The other ambient element that really puts you in the environment is the wind system. I’ve tuned the wind to only be present when it has a chance to affect your shot. So it doesn’t start to peak out of the mix until the global wind speed get to around 10-12km/h. I also tie the wind volume to the height of the camera so when it follows the ball through the air – or gives you a flyby of the current hole – the wind gets a bit of a boost. When the ambient elements start combining with the ambiance bed, you get some really neat immersion happening. So when you aim your shot and the camera flies to the predicted landing area, you actually hear the perspective shift with the camera.

MUSIC

The musical element of the soundscape is also very chill and relaxing. I wanted to present my own take on ‘golf music’ for a next-fen video game. I was listening to a lot of Emanciptor, Susanne Sundfør and the soundtrack to Oblivion when I came up with the tracks in TGC and this really helped to focus in on where I wanted the music to go. Here is a taste of our main menu music:


COMMENTARY

http://thegolfclubgame.com/wp-content/uploads/2014/02/TGC-Venn-Diagrams.png

TGC-Venn-Diagrams
Speech Target for The Golf Club

The speech system in The Golf Club was built during the development of Rugby World Cup 2011 with traditional play-by-play commentary in mind. This means it is quite complex BUT that doesn’t mean it HAS to be used in a traditional context. In keeping with my theme for the soundscape of The Golf Club, I wanted the commentary to have a casual vibe. There are still elements of TV commentary like our semi-official sounding intros/outros and inter-hole score updates to keep you in the loop as your round progresses. There are also little comments that get triggered pre-shot with info like distance to the hole, info about your lie, etc – sort of like a caddy. You may get a little light-hearted ribbing when you mess up but it gets balanced by much praise when things go well. My hope is that when it all comes together, you will have a nice balance of relevant information and entertainment.

The cool part for me with regard to commentary is that I’m not only the designer but I am also the voice. I recorded a lot of placeholder speech early on so that I could communicate the tone I wanted to go for with the speech in TGC and I think it started to grow on people. Then after hearing good feedback from various neutral third-parties the decision was made to stick with my voice which gives me a lot of advantages over the traditional means of implementing commentary in a game. The traditional flow for recording commentary for a sports game goes like this:

Design –> Schedule voice talent –> Record –> Edit and implement samples –> Maybe book pick-up sessions

The thing that makes this workflow so inflexible is that you are dependent on the availability of the talent. We’ve taken that hindrance out of the loop and so since I’m implementing the speech and am also the source of the speech, the turnaround time is minuscule compared to the traditional way of doing things. I can just sit at my desk and play the game and if I get an idea, I pull the mic over, hit record, and after a half-hour I have brand new speech in the game. Needless to say, I am super excited to see how we can evolve the commentary post-release.

The commentary is always on my mind and will be constantly evolving after release. We will be pushing out updates in the months to come and the commentary will evolve with each update. I really want to tap into the community to get feedback and suggestions of how our commentary can progress. I’ve even set up a twitter account to try and keep in touch with everyone. I’m also using it to take a deep dive into golf and sports gaming on twitter by following all my favourite golf personalities and sports game journalists. Thanks to those of you who tweeted me questions for me to answer in this Dev Diary! If you still have audio questions, just hit me up at @NewVoiceOfGolf on Twitter.

Stan HAMsen
02-18-2014, 09:57 AM
A lot of interesting stuff there. I like what he is trying to do, especially the ideas about ambient sound.

SCClassof93
02-22-2014, 01:17 PM
More editing


http://www.youtube.com/watch?v=OwyjEfFjKvM

SCClassof93
02-22-2014, 01:18 PM
Creating holes from scratch


http://www.youtube.com/watch?v=Dp-pY0Njn9w#t=53

SCClassof93
02-24-2014, 08:56 AM
Club distance charts and info

http://thegolfclubgame.com/2014/02/23/club-distance-chart/

SCClassof93
02-24-2014, 08:59 AM
From dev thread

A clarification to the "Normal" / "Drive" terminology. Drive does not mean you are hitting the ball off a tee. We allow for full stance contol. So, you can add loft or deloft your club as much as you want. The Normal yardage comes from a situation where you have added 0 degrees of loft. So, at impact you are striking the ball with the exact loft printed on the club. Those are the arcs you are seeing in the Shot Arcs pic. The Drive yardage numbers come from a sitiuation where you have either added loft or delofted the club to gain maximum distance. The loft at impact here would be different than the stamped loft on the club. This is called the dynamic loft for those Trackman junkies out there. With an 8.5 dgree driver for example, the ball is played closer to the front foot, adding say 3 or 4 degrees of loft, making the dynamic loft at impact about 11.5 degrees. This generates more back spin for the Driver causing the magnus effect to carry the ball further thna it would normally. Now for the short irons, the magnus effect works against you for max distance shots. You generate a TON of back spin which causes the ball to climb very quickly and it follow a higher, shorter arc. Now, if you were to deloft the short iron you would gain more distance but significantly less backspin. The ball will travel further but won't check up. Not really what you'd usualy use a short iron for. It's like the oppsoite of a flop shot. That being said, we don't stop you from doing it. One thing to note is that in our game, the more you mess with the dynamic loft the more difficult the shot becomes to execute. For instance, hitting the lob wedge 138 yards needs a significant change to the dynamic loft to achieve. Unless you are perfect, you are hooking, slicing, skulling, or whatever other horrible thing you can imagine will happen to your ball.

SCClassof93
02-28-2014, 11:00 AM
Info on tournaments and tours

http://thegolfclubgame.com/2014/02/25/dev-diary-golf-club-tours-tournaments/

SCClassof93
02-28-2014, 11:01 AM
More on terrain design


http://www.youtube.com/watch?v=AOFugpp3agY

SCClassof93
02-28-2014, 12:11 PM
Some coverage of the pc beta


http://www.youtube.com/watch?v=ljWaW98HB9k

SCClassof93
03-03-2014, 11:13 AM
While I like the option of playing from other fairways I do hope we have an O.B. option if wanted on some holes. Also, from what I have seen the difficulty scoring will be on the greens......long game looks very easy.


http://www.youtube.com/watch?v=BNzo4scB484

SCClassof93
03-05-2014, 09:58 AM
Adding objects


http://www.youtube.com/watch?v=xm_81Sinxhk

SCClassof93
03-05-2014, 10:01 AM
Very excited to know my courses will have places for "doing my business" :D

SCClassof93
03-05-2014, 10:02 AM
Dang! I talk to myself a lot in this thread :fp:

CLW
03-05-2014, 11:34 AM
Thanks for the coverage SC I'm definitely intrigued by this one but my biggest problem with golf games is how easy it is tee to green and its just glorified darts.

SCClassof93
03-07-2014, 01:29 PM
More beta coverage. This guy has several vids for those interested.


http://www.youtube.com/watch?v=bAWfZ7oPNMg&feature=youtu.be

SCClassof93
03-10-2014, 11:05 AM
In game wildlife, sorry J.B. no sheep, yet...................:D
http://thegolfclubgame.com/wp-content/uploads/2014/03/wildlife23.jpg

JBHuskers
03-10-2014, 11:11 AM
I'm pretty sure there is more sheep banging in Montana than Nebraska, so are you trying to mask your own fetishes? :dunno:


https://www.youtube.com/watch?v=sZ5ZQa-joGI

SCClassof93
03-10-2014, 11:23 AM
Beta play through on a bay hill replica, part 1.


http://www.youtube.com/watch?v=X8J5GSyksEY&feature=youtu.be

SCClassof93
03-10-2014, 11:24 AM
I'm pretty sure there is more sheep banging in Montana than Nebraska, so are you trying to mask your own fetishes? :dunno:


https://www.youtube.com/watch?v=sZ5ZQa-joGI


:glare:

SCClassof93
03-10-2014, 11:29 AM
I love how fast this plays. I do not love the commentary......at all :fp:

SmoothPancakes
03-10-2014, 11:29 AM
:D

steelerfan
03-10-2014, 04:59 PM
Montana? As in Hannah?

That's your game too, JB.

GatorfanStovy
03-12-2014, 12:34 AM
Is this a free to play or how much is cost to get golf club?

SCClassof93
03-12-2014, 09:42 AM
Is this a free to play or how much is cost to get golf club?

Price not determined yet.

JBHuskers
03-12-2014, 10:09 AM
I'm guessing no more than $20.

gschwendt
03-12-2014, 10:19 AM
I'm guessing no more than $20.
I wouldn't count on it... I'm expecting a full-priced title considering it has the course-creator and likely no real shot at DLC revenue.

SCClassof93
03-12-2014, 10:24 AM
I wouldn't count on it... I'm expecting a full-priced title considering it has the course-creator and likely no real shot at DLC revenue.

Devs have stated (for what that is worth) that this will not be a yearly release but will continually updated. Continually updated sounds like DLC:dunno:

SCClassof93
03-12-2014, 10:25 AM
I'm guessing no more than $20.

Since we are guessing.....if this goes retail release with disc $60, DL only $50.

SmoothPancakes
03-12-2014, 10:32 AM
I'm thinking it won't be a full $60, but it also won't be $20. I'm gonna split the difference and say $40.

SCClassof93
03-12-2014, 10:41 AM
http://static.fjcdn.com/comments/Okay+guys+place+your+bets+_af358173ad49e4738b1f2e0 2ef2c7eeb.jpg

JBHuskers
03-12-2014, 10:53 AM
Well I thought it was a downloadable only title? Or was that not confirmed?

CLW
03-12-2014, 08:09 PM
I'll go with $40 via DL or Disc.

SCClassof93
03-13-2014, 12:08 PM
Make those litter boxes deep :D


http://www.youtube.com/watch?v=cWyHy_AgcQk

SCClassof93
03-13-2014, 12:09 PM
The more I watch/learn of this course creator the more I think that if the game just plays decently the creator will be worth the purchase.

gschwendt
03-13-2014, 12:22 PM
The more I watch/learn of this course creator the more I think that if the game just plays decently the creator will be worth the purchase.
That would be 80% of the reason I would buy the game... it definitely looks like you can create essentially any course imaginable so long as you have the patience. I've always wanted to create the course that I grew up playing in a video game and it looks like I could certainly do that here.

JBHuskers
03-13-2014, 02:45 PM
I hope there are more backdrops than just this forest for a course creator though.

SCClassof93
03-13-2014, 02:49 PM
I hope there are more backdrops than just this forest for a course creator though.

Think I read four or five "templates" at launch with more coming soon afterwards.

SCClassof93
03-13-2014, 02:54 PM
I hope there are more backdrops than just this forest for a course creator though.

Check this at video at 57 seconds http://thegolfclubgame.com/2014/01/11/intro-to-the-course-creator-2/

Seems plain, alpine, beach, autumn and Links are available (or will be, but he states "work in progress") at launch

cdj
03-24-2014, 09:34 PM
The latest blog talks about the role of telemetry in the game (http://thegolfclubgame.com/2014/03/25/golf-club-telemetry/):

One of the key development goals for The Golf Club team was to target and track a vast amount of telemetry about the rounds being played on the courses created. We are able to view statistics for every shot played in the game – from the accuracy of the swing to the speed of the club head to the amount of draw or fade – which will not only provide us with valuable insight as to how the game is playing or how courses are shaping up when it comes to gameplay balancing but also enables us to ultimately share this data within the game for everyone to see. Eventually you will be able to see statistics for everything to do with courses, holes and players.

If you have created a course you will be able to see high level data such as every round played but also detailed information such as heat maps for each hole showing where shots such as drives and approach shots have been landing. In theory, you could even sort this data to select certain players, certain rounds or other criteria. This will be invaluable in the course design side of things. If you are playing a course you will be able to see typical information such as how many birdies there have been on this hole, but also longest drives, average drive distance, drive accuracy, green in regulation, longest putt, the average number of putts and so on.

The only thing holding back this process is the parsing or sorting of the data and then displaying it. That will take a little time so not everything will be ready for launch. We will be tracking the data from day one but the collation and inclusion of some of it visually in the game might come a little later.

Full blog available here (http://thegolfclubgame.com/2014/03/25/golf-club-telemetry/).

cdj
04-04-2014, 07:08 AM
Here is part two of the Telemetry blog. (http://thegolfclubgame.com/2014/04/03/dev-diary-telemetry-part-2/)

The second part in the Telemetry Development Diary entries demonstrates, using the data from the Closed Beta 3 build, the next level of analytics that The Golf Club is capable of tracking including Club Head Speed, Carry Distances, Swing Accuracy and Longest Putts Holed.

The Closed Beta build 3 was a success for the development team. We made some key changes to the gameplay that seem to have been well received and moved things closer to one of the key goals of the game – making a golf game that is straightforward to play but difficult to master. The basics must be fun and intuitive. We want everyone to be able to pick up the game and instantly be able to hit the ball. However, we also want the best scorers to truly be the best players. This comes from being able to understand the game of golf, understanding its strategies and an ability to read courses. During development, eliminating the swing gauge made a very big difference to the sense of achievement gained from playing a good shot. Now, that has been furthered by removing the shot marker. Removing that precision guide now forces the player to think more about the next shot and generally makes the game more challenging without making it harder to participate and this, we feel, has been borne out by the telemetry.

We asked the Closed Beta players to put in as many rounds on specific courses as they could over the weekend to enable us to get some good coverage of Build 3 with the telemetry tools. The courses were Knoll Down Golf Club, Somerton Park, Weldwood Country Club and Pinehurst River. Congratulations to Closed Beta participant jsgregg for bagging the only Hole in One, on the 17th at Somerton Park, through the 116 rounds.

Full blog available at the link above.

JBHuskers
04-17-2014, 12:42 PM
Early Access through Steam released today - reg. price $34.99, 15% off for $29.74. (http://store.steampowered.com/app/269730/)

So that means it'll be $35 or $40 on consoles most likely.

bdoughty
05-21-2014, 07:24 AM
Things are not looking so good for this game right now. From what I have read at the official forums and OS, there are are pretty underwhelmed players. Framerates dipping in the single digits for some and well under 30FPS for many and many people complaining it is way too easy. My hopes for this game have dropped immensely. If you can't hit 30FPS in a golf game...

JBHuskers
05-21-2014, 10:08 AM
Hopefully PGA Tour 16 will have a lot of refinements to make it challenging :nod:

CLW
06-06-2014, 12:47 PM
https://www.youtube.com/watch?v=eAq8kugMT20

JBHuskers
06-06-2014, 03:37 PM
Looks great. I just have the feeling it's going to be missing a lot.

CLW
06-10-2014, 06:39 AM
https://www.youtube.com/watch?v=eJAblMGmNcA&list=PLraFbwCoisJC_AdLKkdeWhUg 5XC9-KWIc&index=16

cdj
06-13-2014, 07:04 AM
https://www.youtube.com/watch?v=3Tm5PvZhLFA

cdj
06-25-2014, 08:03 AM
https://www.youtube.com/watch?v=310Gh-fsE94

CLW
06-25-2014, 08:07 AM
So.... do we have a release date for PS4/XB1?

JBHuskers
06-25-2014, 08:36 AM
So.... do we have a release date for PS4/XB1?

It's still in early access for PC, but they're at version 0.90.

As for a price, I'm guessing $40.

SCClassof93
06-26-2014, 06:33 PM
So.... do we have a release date for PS4/XB1?

Read they were hoping to submit to Sony/MS in the next couple weeks but want everything tuned/working etc.

SCClassof93
06-26-2014, 06:34 PM
It's still in early access for PC, but they're at version 0.90.

As for a price, I'm guessing $40.

Also read DL only so I agree $35-$45 ballpark..............course this rules out any of the cheap 1% crowd that like to trade in games:D

SmoothPancakes
06-26-2014, 06:40 PM
Meh, retail or download, regardless I was waiting until it dropped to $20.

Sent from my Droid Maxx using Tapatalk because I'm a lazy ass

CLW
06-26-2014, 06:57 PM
SC Lives - and congrats on 5K! :nod:

SCClassof93
06-26-2014, 07:03 PM
SC Lives - and congrats on 5K! :nod:

Think I will stop on 5k........whoops...:fp:

JBHuskers
06-26-2014, 07:27 PM
Also read DL only so I agree $35-$45 ballpark..............course this rules out any of the cheap 1% crowd that like to trade in games:D

Just hope they don't rail the console players at $50 or $60.

cdj
06-30-2014, 02:51 PM
This video for The Golf Club demonstrates how the live ball / ghost ball version of multiplayer works.


https://www.youtube.com/watch?v=Z3RBTAYrMtQ

oweb26
06-30-2014, 04:02 PM
I actually bought this during the steam sale ( probably played about a couple of hours), so if anyone has any questions let me know.

Granted I am playing an early access version, I wouldn't imagine it would be infinitely different.

JBHuskers
06-30-2014, 04:40 PM
I actually bought this during the steam sale ( probably played about a couple of hours), so if anyone has any questions let me know.

Granted I am playing an early access version, I wouldn't imagine it would be infinitely different.

How much was it? Must have been one day that I wasn't paying attention to the sale.

oweb26
06-30-2014, 04:51 PM
How much was it? Must have been one day that I wasn't paying attention to the sale.

20.00 or 23.00 dont remember which

Sent from my GT-N8013 using Tapatalk

cdj
07-06-2014, 04:58 PM
How to set up a tournament:


https://www.youtube.com/watch?v=tN2yQ3FpL3M

souljahbill
07-06-2014, 05:28 PM
Why would y'all pay $60 for Tiger but only $20 for this?

SCClassof93
07-06-2014, 07:19 PM
Why would y'all pay $60 for Tiger but only $20 for this?

$60?, then all the extra courses every year. Personally I'm done with ea and I'm excited for this game and would pay $60 glady, just hope it doesn't suck

skipwondah33
07-06-2014, 07:57 PM
Why would y'all pay $60 for Tiger but only $20 for this?Actual authentic courses I guess.

Granted you likely can create an "Augusta" with some work and help but it will be tough to create the actual course with this game if it even let's you.

You think about why your paying $60 for EA's version of golf...authentic golfers and courses.

But then with this your paying possibly that same amount to have a custom course creator and no affiliation with the PGA name, brand.

Pros and Cons with both I suppose. I may check it out

souljahbill
07-06-2014, 08:30 PM
I get wanting some of the real courses like the Majors and TPC but all the others could be generic and would anyone really complain? Plus, I assume you guys don't really buy the game to play as Tiger, Mickleson, and all the other pros. Everyone creates their own guy, right or am I wrong?

To me, it seems like a game with limitless courses would be a better value than EA's game.

skipwondah33
07-06-2014, 09:11 PM
I get wanting some of the real courses like the Majors and TPC but all the others could be generic and would anyone really complain? Plus, I assume you guys don't really buy the game to play as Tiger, Mickleson, and all the other pros. Everyone creates their own guy, right or am I wrong?

To me, it seems like a game with limitless courses would be a better value than EA's game.I use to play solely as Tiger before I started league play with JB with our created guys. Don't play as them now but nice going up against them when I play my career mode.

Also nice playing at the actual courses and a PGA season.

Just not sure I want to buy a $60 course creator. They both will look pretty and I'm sure both their far share of game play issues no doubt once us game connoisseurs break them down.

I'll get it for my bored create a course days because I'm into golf, but these days business decisions have to be made when I get games due to cost lol. And not both for $120+. Can't roll like that anymore like in the past haha

oweb26
07-07-2014, 08:56 AM
I get wanting some of the real courses like the Majors and TPC but all the others could be generic and would anyone really complain? Plus, I assume you guys don't really buy the game to play as Tiger, Mickleson, and all the other pros. Everyone creates their own guy, right or am I wrong?

To me, it seems like a game with limitless courses would be a better value than EA's game.

EA's version definitely has a better create your own guy feature, the one on this game is very basic. off the top of my head maybe 5 models, and 10-20 different articles of clothing.

Your guy doesn't get any better, there aren't any stats that I remember seeing everything is based on you, which can be a good thing or a bad thing. I look at the stats for certain courses and you have guys who are really good and there are alot of shitty guys...even I normally hit par or worse, so the challenge aspect is there which adds a level of enjoyment not really felt in the EA version.

I don't even remember seeing a "season" mode. The only competition you have is against the ghost players and your friends (which is a cool feature, because they don't even have to be online), everything is based around those tournaments and in theory it keeps your stats for you.

I don't think I would pay 60.00 for this game in all honesty, it gets kinda boring no matter how many course they have, the commentary is crappy ( even on EA's standards, its just some guy that is your caddy).

Playing with alot of friends might add some value to it, but you have to be a serious golf fan to really enjoy this game, I might play 6-10 holes before I get back off it. The immersion factor is simply not there, I don't think alot of people will feel connected to there player which I think will turn alot of people away from playing, it is a sim in the purest form not a game.

With all this being said they haven't updated the PC version in almost a month because they have been focused on getting the console version done to get pass cert. so I might be missing features that they haven't added yet.

SCClassof93
07-07-2014, 10:45 AM
EA's version definitely has a better create your own guy feature, the one on this game is very basic. off the top of my head maybe 5 models, and 10-20 different articles of clothing.

Your guy doesn't get any better, there aren't any stats that I remember seeing everything is based on you, which can be a good thing or a bad thing. I look at the stats for certain courses and you have guys who are really good and there are alot of shitty guys...even I normally hit par or worse, so the challenge aspect is there which adds a level of enjoyment not really felt in the EA version.

I don't even remember seeing a "season" mode. The only competition you have is against the ghost players and your friends (which is a cool feature, because they don't even have to be online), everything is based around those tournaments and in theory it keeps your stats for you.

I don't think I would pay 60.00 for this game in all honesty, it gets kinda boring no matter how many course they have, the commentary is crappy ( even on EA's standards, its just some guy that is your caddy).

Playing with alot of friends might add some value to it, but you have to be a serious golf fan to really enjoy this game, I might play 6-10 holes before I get back off it. The immersion factor is simply not there, I don't think alot of people will feel connected to there player which I think will turn alot of people away from playing, it is a sim in the purest form not a game.

With all this being said they haven't updated the PC version in almost a month because they have been focused on getting the console version done to get pass cert. so I might be missing features that they haven't added yet.

Whatever I pay for it, it will be something new. The creator, format etc, all new. I am so tired of the same courses whether they ship with the game or are extra $$. Big thing for me will be, "does it work"?? If I have another bug riddled unsupported/not fixed glitch fest again................well, hulk smash :D

JBHuskers
07-07-2014, 11:22 AM
EA's golf game has more options is the main reason.

SCClassof93
07-09-2014, 03:09 PM
Multiplayer feature


http://www.youtube.com/watch?v=H5ifRqWZmLY

SCClassof93
07-09-2014, 03:14 PM
Looking good


http://www.youtube.com/watch?v=Gwvu3UzFous

CLW
07-09-2014, 06:26 PM
Honestly it doesn't look much diff from TW in terms of becoming glorified darts. For me, I'll bite depending on the price but if the accuracy is as easy as TW I'll prob bore with it easily.

oweb26
07-09-2014, 06:31 PM
Honestly it doesn't look much diff from TW in terms of becoming glorified darts. For me, I'll bite depending on the price but if the accuracy is as easy as TW I'll prob bore with it easily.

Accuracy is no where near as easy as tiger woods, mostly because there is no power meter everything is by feel.

skipwondah33
07-10-2014, 07:36 AM
Accuracy is no where near as easy as tiger woods, mostly because there is no power meter everything is by feel.There is a power meter in Tiger?

I know there use to be one with putting, but I've always turned that off. Know there was a swing meter as well but the difficult I played on never had it. Same with the aiming marker.

So in that sense it looks the same as I expect them both to on the PS4

Difficulty I'm on with Tiger isn't easy accuracy wise either, especially if you can't zoom in and don't know where your aiming.

JBHuskers
07-10-2014, 09:00 AM
Yeah the TrueAim on Tiger turned off zoom and made you go by feel and knowing the course.

skipwondah33
07-10-2014, 09:10 AM
Yeah the TrueAim on Tiger turned off zoom and made you go by feel and knowing the course.That and the swing difficulty

There were definitely ways to make the game more difficult and not as easy as I've heard it is. And you don't need to adjust sliders to do so (I know there aren't)

I thought I was pretty decent at the game but damn feel like I suck now haha

cdj
07-15-2014, 08:17 AM
We’re happy to announce that Greg Norman Golf Course Design will officially endorse the course designer feature in The Golf Club! Early in development, we knew that this feature was extremely powerful – and after our early access release we saw that power and creativity on display with the huge array of community created courses. Now, partnered with legendary golfer Greg Norman and his course design company – we will get to see this feature put to use on real-life courses as Greg Norman Golf Course Design utilize the course designer to help their clients visualize their courses before they ever break ground.

Courtesy: thegolfclubgame.com (http://thegolfclubgame.com/2014/07/15/greg-norman-golf-club-team/)

JBHuskers
07-15-2014, 10:33 AM
That's very cool!

SCClassof93
07-15-2014, 01:45 PM
We’re happy to announce that Greg Norman Golf Course Design will officially endorse the course designer feature in The Golf Club! Early in development, we knew that this feature was extremely powerful – and after our early access release we saw that power and creativity on display with the huge array of community created courses. Now, partnered with legendary golfer Greg Norman and his course design company – we will get to see this feature put to use on real-life courses as Greg Norman Golf Course Design utilize the course designer to help their clients visualize their courses before they ever break ground.

Courtesy: thegolfclubgame.com (http://thegolfclubgame.com/2014/07/15/greg-norman-golf-club-team/)

:up:

JBHuskers
07-17-2014, 01:42 PM
489537509244669955

cdj
07-21-2014, 11:06 PM
491318359636852737

Early on in development we knew we wanted to make cross-platform sharing a reality. We knew that players across different systems would want access to the same great library of courses as everyone else. Making courses available to everyone regardless of their chosen system seemed like the best way for everyone to get the most out of The Golf Club.

The challenge was always that in the past, restrictions surrounding sharing of content between different sets of users were quite strict, and we knew that we’d require a waiver in order to make it a reality. Well, after much discussion with the relevant parties – we can happily announce that cross-platform sharing will be present in The Golf Club at launch.

Users of any platform can play and download the courses from any other platform!

When you create and publish a course it will immediately be available to all members of The Golf Club regardless of the system you’re playing on. There are no special steps either as the person creating the course or downloading courses. They will simply appear in the list in the exact same way as any other course!

The only difference is that names of the creators of courses not native to your current platform will be displayed as “TGC Member” – this is to conform to a number of privacy and parental control regulations on the various platforms.

More info available at their official site (http://thegolfclubgame.com/2014/07/21/golf-club-will-cross-platform-course-sharing/).

JBHuskers
07-22-2014, 04:55 PM
That will be very handy considering the PC has a head start.

bdoughty
07-22-2014, 05:20 PM
Good to hear, Trials Fusion has been doing this for select "high rated" user tracks across the PS4/XB1/PC.

cdj
08-01-2014, 09:56 AM
While we don't have an official release date yet, we have narrowed it down to a likely two week period.

The Golf Club will likely be released and Xbox One, Playstation 4, and PC the week of August 25th! There is a small possibility that the game will be released the week of August 18th, if Microsoft and Sony are able to push it through but, the more likely scenario is the week of the 25th.

Please understand that this is all predicated on the notion that the second submission goes smoothly, but we are confident that the game is in good shape. That being said, there is a possibility that things could change...though we all hope not!

Via: hb-studios.com (http://www.hb-studios.com/forum/index.php?topic=4074.0)

bdoughty
08-01-2014, 05:29 PM
I need this game.

http://i.imgur.com/bcNscvf.gif

cdj
08-07-2014, 07:54 AM
https://www.youtube.com/watch?v=nbulIy0pE-c

CLW
08-12-2014, 06:54 PM
The Golf Club is set to tee off for Xbox One and PC on August 19th for $34.99. The PlayStation 4 version arrives later this month, pending certification approval.

bdoughty
08-13-2014, 09:56 PM
Console Specs

http://www.hb-studios.com/forum/index.php?topic=4357.0

The PlayStation 4 will be running at 1080p with framerates of 30-40 fps. The Xbox One will be running at 720p with framerates from 30-45 fps (possibly a bit higher). Both will have the graphical equivalent of the ‘High’ settings seen in Early Access on the PC.

Allow me to address some questions from the get go: The reason the game is 720p on the Xbox One is simple - we couldn't get the framerates we wanted at higher resolutions.

gigemaggs99
08-18-2014, 09:57 PM
The Golf Club is set to tee off for Xbox One and PC on August 19th for $34.99. The PlayStation 4 version arrives later this month, pending certification approval.


VERY COOL this is one of the reasons I upgraded to the PS4. This looks like a really good golf sim.

cdj
08-22-2014, 01:49 PM
502890135982465024

JBHuskers
08-22-2014, 03:01 PM
Happy birthday to me!

bdoughty
08-22-2014, 05:53 PM
Finally! Madden, SS First Light and this on the same day.

gigemaggs99
08-24-2014, 08:24 PM
VERY VERY COOL! Tuesday is looking to be a great day!

I told my buddy about this game, if all goes well I'm going to try and use the course designer and make my home course, Briarcrest Country Club.

The xbox1 version doesn't fair so well on metacritic http://www.metacritic.com/game/xbox-one/the-golf-club

JBHuskers
08-25-2014, 01:12 AM
User reviews are horrible. Sounds like they released an unfinished product. I think I'm going to stay away, especially at $35.

skipwondah33
08-25-2014, 01:50 AM
Imagine that

SCClassof93
08-25-2014, 08:10 AM
User reviews are horrible. Sounds like they released an unfinished product. I think I'm going to stay away, especially at $35.

I have been on pc with this game and LOVE it! Most of these "reviews" seem to me to be from folks that have not played the game. I am aware of issues at launch with the XB1 but have heard that they are much better now. I look so forward to this bargain tomorrow and hope to play with many of you again :up:

SCClassof93
08-25-2014, 08:12 AM
Granted if you are into the PGA Tour experience that is missing. However, it is refreshing to have so many courses and all players are on the same footing.

gigemaggs99
08-25-2014, 08:13 AM
I didn't know it wouldn't have a career mode, but if it's a good golf sim I'm still interested...just hope the PSN will be up so I can purchase it.

SCClassof93
08-25-2014, 08:42 AM
I didn't know it wouldn't have a career mode, but if it's a good golf sim I'm still interested...just hope the PSN will be up so I can purchase it.

As it currently stands it does not, however this group does not intend to issue the game every year but instead will add and support for the life of the platform...........so instead of paying for courses (again) you bought last year for example you could choose to buy a "career mode" if/when it became available.

As it stands gig it is a very good golf sim, the course editor alone is worth the $$$ if you like that type of thing.

CLW
08-25-2014, 09:13 AM
Yeah I'll be buying this bad boy tomorrow. If nothing else hopefully they can provide some much needed competition to EA in the golf game market.

SCClassof93
08-25-2014, 09:24 AM
Yeah I'll be buying this bad boy tomorrow. If nothing else hopefully they can provide some much needed competition to EA in the golf game market.

This is more like Links. I am sure EA will sell a ton of battleship...I mean pga when it drops to fans of that genre. I don't think that HBS thinks it can compete but rather fill a niche that EA does not. Oh, and provide a course designer that EA has refused to do as it would make that yearly purchase of those dlc courses unnecessary.

CLW
08-25-2014, 11:27 AM
This is more like Links. I am sure EA will sell a ton of battleship...I mean pga when it drops to fans of that genre. I don't think that HBS thinks it can compete but rather fill a niche that EA does not. Oh, and provide a course designer that EA has refused to do as it would make that yearly purchase of those dlc courses unnecessary.

BTW - did you ever pic up that new headset? If not get on it slacker so I can talk smack while I hit the ball into the water on 5 straight shots. :nod:

JBHuskers
08-25-2014, 12:52 PM
I have been on pc with this game and LOVE it! Most of these "reviews" seem to me to be from folks that have not played the game. I am aware of issues at launch with the XB1 but have heard that they are much better now. I look so forward to this bargain tomorrow and hope to play with many of you again :up:

Well maybe I'll get it. I won't be around tomorrow or Wednesday though, so by Thursday I can see your guys' impressions, along with the other user impressions.

gigemaggs99
08-26-2014, 01:23 PM
Checked the PSN Store, not seeing it to download yet, maybe later this afternoon?

gschwendt
08-26-2014, 01:52 PM
Checked the PSN Store, not seeing it to download yet, maybe later this afternoon?
Yeah... since it's not a AAA title, it won't have pre-load and will be available once the store is updated later today, typically by 5pm CT.

gschwendt
08-27-2014, 06:54 AM
504592009467015168

JBHuskers
08-27-2014, 10:14 AM
Glad I didn't jump on it right away.

CLW
08-27-2014, 10:45 AM
forgot to get this bad boy last night need to give myself a reminder.

SCClassof93
08-27-2014, 01:17 PM
Glad I didn't jump on it right away.

Only if you have a lot of friends and they are playing the game as well.

JBHuskers
08-27-2014, 01:25 PM
Better start on user reviews for PS4....

http://www.metacritic.com/game/playstation-4/the-golf-club

gigemaggs99
08-27-2014, 02:15 PM
downloading now....excited for GOLF!

gigemaggs99
08-27-2014, 03:14 PM
First impressions, looks VERY GOOD. Like Links for the PC. No silly stuff like Tiger Woods would allow you to do, simple, realistic golf. I've played the "tee-off" hole 2 times, it's a dog-leg left, +2 the first time, even par 4 the 2nd time. I like the commentary.


EDIT:

Played my first 9 holes at Two Rivers Golf Club. Shot

8 4 6 4 2 6 5 5 5 = 45 (+9)

It's nice how they have yardage sticks, 250, 200, 100, etc...

The commentary is off, I sliced the heck outta one of my drives and he says, "that's quiet a hook on that one"...should have been a slice.

It seems like real life golf where you have to play the same course a few times to get the hang of where to hit your shots. Not like Tiger Woods where it gives you an aimpoint and target, this seems much more realistic.

EDIT #2, it looks like people are in the process of making courses and tournaments, there is 1 that will open in 6 days.

As far as the courses go, I see 21 different courses to play so far.

Edit #3, playing my first full 18, a cool feature is if you exit it has auto-saved and you can continue your round later.

While playing if you Press O it will give you a shot/hole overview similar to a yardage book. :up:

I haven't figured out if you can change/edit the clubs yet. The putter they have looks like an Odyssey DF 990.

I did figure out how to change my golfers clothes, glove, hat, etc...

JBHuskers
08-27-2014, 11:30 PM
I decided to grab the game.

Using Tapatalk on my Galaxy S5 for shats & gaggles.

oweb26
08-28-2014, 05:21 AM
First impressions, looks VERY GOOD. Like Links for the PC. No silly stuff like Tiger Woods would allow you to do, simple, realistic golf. I've played the "tee-off" hole 2 times, it's a dog-leg left, +2 the first time, even par 4 the 2nd time. I like the commentary.

I haven't figured out if you can change/edit the clubs yet. The putter they have looks like an Odyssey DF 990.

I did figure out how to change my golfers clothes, glove, hat, etc...


You can't change clubs.....that was something they wanted to add at a later point that I don' think they added before launch.

SCClassof93
08-28-2014, 11:27 AM
You can't change clubs.....that was something they wanted to add at a later point that I don' think they added before launch.

No you can't yet. I assume since they have not sunk money into licenses and they want all players on a level playing field, I would imagine if/when they add that, it would be a generic change to the look of the clubs.

Loving this game BTW :up:

CLW
08-28-2014, 01:55 PM
No you can't yet. I assume since they have not sunk money into licenses and they want all players on a level playing field, I would imagine if/when they add that, it would be a generic change to the look of the clubs.

Loving this game BTW :up:

You best be workin' on your Madden skillz before the TGT CFM season gets rollin' Just sayin'

JBHuskers
08-28-2014, 04:13 PM
Played a couple holes last night. It's not too bad, probably $20 would have been a better price.

Eventually it can evolve hopefully.

skipwondah33
08-28-2014, 05:44 PM
So there is no way to play your friends?

I can wait until price drops, especially if JB says $20 considering he will buy any game pretty much lol

SCClassof93
08-29-2014, 12:31 PM
Played a couple holes last night. It's not too bad, probably $20 would have been a better price.

Eventually it can evolve hopefully.

So you think it is worth less than what we pay each year for the same DLC courses from ea? In think the course editor alone is worth $35, the game play itself is way better than pga and I don't have to mess with pins that control the wind, coins, socks, gloves, shirts or any of that other cash grab bs.

Granted it is different and not without its own set of issues but $20? Really?

Oh well to each his own. :up:

SCClassof93
08-29-2014, 12:33 PM
So there is no way to play your friends?

I can wait until price drops, especially if JB says $20 considering he will buy any game pretty much lol

Yes you can but it does not have a "lobby" system. Everyone plays simultaneously and you see the ghost ball tracers. If I am not online and you see a course I played you can play against my ghost ball as well. There is a setting to turn off my score so you will not know ahead of time the score to beat.

JBHuskers
08-29-2014, 01:12 PM
So you think it is worth less than what we pay each year for the same DLC courses from ea? In think the course editor alone is worth $35, the game play itself is way better than pga and I don't have to mess with pins that control the wind, coins, socks, gloves, shirts or any of that other cash grab bs.

Granted it is different and not without its own set of issues but $20? Really?

Oh well to each his own. :up:
That's at a first glance.

Using Tapatalk on my Galaxy S5 for shats & gaggles.

skipwondah33
08-29-2014, 02:36 PM
How do they anticipate making money if this won't be a yearly title and they aren't doing any DLC?

If there won't be any DLC that hinders my enjoyment of the game I can definitely dig that.

JBHuskers
08-29-2014, 10:27 PM
Course creator is smooth. I'm making a tough course now, but balancing things out with medium difficulty gameplay.

Using Tapatalk on my Galaxy S5 for shats & gaggles.

bdoughty
10-21-2014, 08:14 AM
2nd patch came out yesterday. A bunch of new camera options and it seems to run a bit smoother. (http://thegolfclubgame.com/2014/10/20/feature-update-available-overnight/)

You can also disable that blimp follow camera that EA has used for years and for some crazy reason this game followed suit. Even better is you can press the (X) during the ball in flight to switch back to it. Works great as the camera has to catch up to the ball so you do not have the annoying overhead look. The camera options really do add to the game. You can remove DOF for even better performance and looks just as good. It is like a whole new ball game with this this update.

Hopefully the fine folks at Tiburon are taking notes and passing them on to the big wigs at Corporate on how to handle customer service, before, during and after the sale. This is how you address customers issues. Not just the brilliant communication in the forums but delivering with the patches. Kudos HB Studios.

Video example


https://www.youtube.com/watch?v=ZR-dPpPCVyo


EA has promised to put "players first." Ball is in your court.

SCClassof93
10-28-2014, 10:27 AM
The patch has improved an already good game. My main complaint is there seems to be little to play for, any interest in starting another tgt tour??

CLW
10-28-2014, 01:47 PM
The patch has improved an already good game. My main complaint is there seems to be little to play for, any interest in starting another tgt tour??

SC I've enjoyed the game too but other than trying to beat your scores there isn't much to play for.

SmoothPancakes
10-28-2014, 07:59 PM
SC I've enjoyed the game too but other than trying to beat your scores there isn't much to play for.

And that's why I never bought this game. If I want to just play a round of golf, fine, it's probably great. But I like to play for things. I play NCAA to play dynasty mode and try to win championships and bowl games. I played FIFA to try and win league titles. I play NHL to try and win the Stanley Cup. I play MLB The Show to try and win the World Series. I play golf to try and win the PGA Championship, so for golf games, I'm sticking with Tiger Woods/PGA because I can play through an establish season mode and try to win titles.

JBHuskers
10-29-2014, 10:04 AM
I remember when Hands and I tried to tell you this.

bdoughty
10-29-2014, 12:33 PM
I remember when Hands and I tried to tell you this.


http://i.imgur.com/c1uofZ0.png

SCClassof93
10-29-2014, 12:41 PM
I remember when Hands and I tried to tell you this.

What? That features were going to be slim at launch? I knew that going in, I also know that the game actually works way better than TW14 ever did, certainly better than after the first and only "patch".

bdoughty
10-29-2014, 12:47 PM
What? That features were going to be slim at launch? I knew that going in, I also know that the game actually works way better than TW14 ever did, certainly better than after the first and only "patch".

Boom, you just sunk his battleship!

http://i.imgur.com/QwcJEHm.gif

JBHuskers
10-29-2014, 12:57 PM
Boom, you just sunk his battleship!



http://files.chesscomfiles.com/images_users/tiny_mce/splitleaf/no%20headshake%20gif.gif

Not really, you guys were acting like it was the second coming of golf, and it wasn't. After release, the thread here died pretty quick too.

bdoughty
10-29-2014, 01:05 PM
Not really, you guys were acting like it was the second coming of golf, and it wasn't. After release, the thread here died pretty quick too.


Nobody was acting like it was the second coming. I think the feeling was that of joy to have another option for a Golf game. Excitement to see a development team that listened to it's customer base and has added to the game, in multiple patches. Just because there is a lack of discussion here about the game means absolutely nothing.

SCClassof93
10-29-2014, 01:05 PM
http://files.chesscomfiles.com/images_users/tiny_mce/splitleaf/no%20headshake%20gif.gif

Not really, you guys were acting like it was the second coming of golf, and it wasn't. After release, the thread here died pretty quick too.

I was excited about having an alternative. An alternative that is indeed a better golf sim than anything we have had recently. I do not miss the tricked up difficulty, leveling up etc, but the fact is if WE here all played it together as we did an inferior product for years and had the same type of tour.........I believe most of us that enjoy golf would enjoy the game. That was my lament, I only played the solo crap on TW to level up and grab trophies....the most enjoyment for me is Head to Head and chatting while we play. For some reason this game has not gotten the love/hype here but if we had the same 6 to 10 or so guys playing a TGT Tour my lament/complaint would be pointless.
To each his own I guess.

SCClassof93
10-29-2014, 01:06 PM
Nobody was acting like it was the second coming. I think the feeling was that of joy to have another option for a Golf game. Excitement to see a development team that listened to it's customer base and has added to the game, in multiple patches. Just because there is a lack of discussion here about the game means absolutely nothing.

Beat me to it.........:P

skipwondah33
10-29-2014, 01:18 PM
Reason I never brought it either

SmoothPancakes
10-29-2014, 01:24 PM
I was excited about having an alternative. An alternative that is indeed a better golf sim than anything we have had recently. I do not miss the tricked up difficulty, leveling up etc, but the fact is if WE here all played it together as we did an inferior product for years and had the same type of tour.........I believe most of us that enjoy golf would enjoy the game. That was my lament, I only played the solo crap on TW to level up and grab trophies....the most enjoyment for me is Head to Head and chatting while we play. For some reason this game has not gotten the love/hype here but if we had the same 6 to 10 or so guys playing a TGT Tour my lament/complaint would be pointless.
To each his own I guess.

Because a game where you have to create your own longevity, that has no season or career modes to keep you playing, is a waste of my time and money. To me, it's the same as if Madden was released with Play Now and multiplayer as the only options. I shouldn't have to pay for a game and then have to manually do all the work of keeping track of and managing a entire season or career in this day and age of sports video games. This ain't the 90s anymore with bare bones Windows 95 PC games.

You had the most enjoyment in head to head, good for you. I had the most enjoyment in career mode on TW. Until this game adds a career mode, this game is a waste of my time and a waste of my money.

Sent from my Droid Maxx using Tapatalk because I'm a lazy ass

SCClassof93
10-29-2014, 01:30 PM
Because a game where you have to create your own longevity, that has no season or career modes to keep you playing, is a waste of my time and money. To me, it's the same as if Madden was released with Play Now and multiplayer as the only options. I shouldn't have to pay for a game and then have to manually do all the work of keeping track of and managing a entire season or career in this day and age of sports video games. This ain't the 90s anymore with bare bones Windows 95 PC games.

You had the most enjoyment in head to head, good for you. I had the most enjoyment in career mode on TW. Until this game adds a career mode, this game is a waste of my time and a waste of my money.

Sent from my Droid Maxx using Tapatalk because I'm a lazy ass

Coming from you I found that so funny. :D
http://www.thegamingtailgate.com/forums/showthread.php?2857-Smooth-Pancakes-Coaching-Carousel-Career

SCClassof93
10-29-2014, 01:33 PM
BTW smooth I am not saying no to a career mode and those that enjoy it, still if you are into playing a career with humans, keeping track manually is required as it was here at the TGT tour.

bdoughty
10-29-2014, 01:57 PM
Speaking of a career mode, there is a group of people that have created quite an extensive Tour mode. You have to go to Q-School, qualify and your scores will dictate what tour you play in, etc.

http://www.hb-studios.com/forum/index.php?topic=6430.0

http://www.tgctours.com/

Features included in TGC Tours
For Golfers
- Initial Qualifying School (top 40% up to 125 and ties get PGA Tour card, next 40% up to 150 and ties receive Web.com Tour card)
- FedEx Cup playoffs (PGA Tour), Web.com Tour Finals (promotion to PGA Tour), Qualifying School (promotion to Web.com Tour)
- Extensive stat tracking, displayed on your own custom player profile page.
- Real-life automated progressive round leaderboards.
- Full names on leaderboards (no gamertags)
- Your country flag and country club membership on your profile page and leaderboard.
- Report your own score (sign your scorecard).
- Official World Golf Rankings (gain entry into World Golf Championship events).
- Three open tours for non-card holding (PGA or Web.com) members (Champions Tour, European Tour, Executive Tour).
- Country Clubs and the Tavistock Cup (become a member of a club).
- Manage your schedule on the PGA Tour (cannot enter in every PGA Tour event in a season).
- Earn Sponsor’s Exemptions into PGA Tour and Web.com Tour events (for non-card holders) by placing well in open tours.
- Extensive search page (with filters) of our entire database of courses submitted by TGC’s designers making it easy to find a quality course that you want to play.
- End of year awards to players, courses, and designers.

SmoothPancakes
10-29-2014, 02:00 PM
Coming from you I found that so funny. :D
http://www.thegamingtailgate.com/forums/showthread.php?2857-Smooth-Pancakes-Coaching-Carousel-Career

:D You know what I meant there.

If Madden had no Franchise mode and I wanted to do one, I'd have to sit there manually creating an entire season's schedule, play every single game for every team in Play Now games, keep track of the standings every week, keep track of stats every week, etc., exactly how it is now if I wanted to do a career mode in this game.

My NCAA dynasty, all of that is already done for me by the game. I'm just playing the games and posting the results.

Sent from my Droid Maxx using Tapatalk because I'm a lazy ass

SCClassof93
10-29-2014, 02:02 PM
Thanks, did not know about that.

I do think comparisons should be made and if it is a minus for having no career mode (at half the price), what is the plus for the course creator and not having to purchase, in addition to the game, the same dlc??

SCClassof93
10-29-2014, 02:03 PM
:D You know what I meant there.

If Madden had no Franchise mode and I wanted to do one, I'd have to sit there manually creating an entire season's schedule, play every single game for every team in Play Now games, keep track of the standings every week, keep track of stats every week, etc., exactly how it is now if I wanted to do a career mode in this game.

My NCAA dynasty, all of that is already done for me by the game. I'm just playing the games and posting the results.

Sent from my Droid Maxx using Tapatalk because I'm a lazy ass

I was so cussing you and laughing as that barley wine came out my nose, still burns :P

gigemaggs99
10-30-2014, 08:50 AM
Very cool! I've signed up for the beta events.

bdoughty
12-08-2014, 07:11 PM
New theme coming in the next update. Yes, there is another update coming to the game.

http://thegolfclubgame.com/2014/12/02/countryside-theme/

Also a handicap system.

Quick overview
* You start with no handicap
* playing 5 rounds on handicap rated courses will give you a handicap
* courses become handicap rated once they've been played 200+ times
* when a course becomes handicap rated, holes will be given a Stroke Index
* Handicaps can be from 38 to infinity (for good players this will be a + handicap. Tiger Wood's is +8 last time i looked)
* so as an example people with an 18 Handicap will be given 1 shot per hole (shooting a 6 on a par 5 would class as par) . People with a +2 handicap, like myself, will get 2 shots added to their score on holes with an SI of 18 and 17 (the two easiest holes on the course)

bdoughty
12-28-2014, 09:37 AM
They added a couple snow covered courses, which was a nice touch. Odd decision to make the greens slow but to their credit they keep supporting the game.

CLW
12-28-2014, 09:43 AM
I really have enjoyed this game but I just wish we could get a small group of guys here to play together at the same time every now in then.

SCClassof93
12-30-2014, 08:28 AM
New theme coming in the next update. Yes, there is another update coming to the game.

http://thegolfclubgame.com/2014/12/02/countryside-theme/

Also a handicap system.

Quick overview
* You start with no handicap
* playing 5 rounds on handicap rated courses will give you a handicap
* courses become handicap rated once they've been played 200+ times
* when a course becomes handicap rated, holes will be given a Stroke Index
* Handicaps can be from 38 to infinity (for good players this will be a + handicap. Tiger Wood's is +8 last time i looked)
* so as an example people with an 18 Handicap will be given 1 shot per hole (shooting a 6 on a par 5 would class as par) . People with a +2 handicap, like myself, will get 2 shots added to their score on holes with an SI of 18 and 17 (the two easiest holes on the course)

Imagine that, a company that supports its product...refreshing

bdoughty
12-30-2014, 05:50 PM
Imagine that, a company that supports its product...refreshing

One can only hope this type of thing rubs off on other developers. They are still working on numerous additions to the game.

SCClassof93
12-31-2014, 10:10 AM
One can only hope this type of thing rubs off on other developers. They are still working on numerous additions to the game.

It was my understanding that they would support the product for the entire gen. Basically free continuous support/upgrade/fix and major updates would come later as optional paid DLC.

SCClassof93
12-31-2014, 10:12 AM
I really have enjoyed this game but I just wish we could get a small group of guys here to play together at the same time every now in then.

I would like to see a new season of TGT tour using this product.

CLW
12-31-2014, 12:05 PM
I would like to see a new season of TGT tour using this product.

Yeah that would be fun but I think there are probably only 4 of us here (tops) that even have the game.

JBHuskers
12-31-2014, 12:15 PM
I would like to see a new season of TGT tour using this product.


Yeah that would be fun but I think there are probably only 4 of us here (tops) that even have the game.
I've barely played it, but maybe.

Using Tapatalk on my Samsung Galaxy S5 for shats & gaggles.

GatorfanStovy
01-03-2015, 08:02 PM
Is this game out yet ? how much is if it is ?

gigemaggs99
01-04-2015, 04:53 PM
Is this game out yet ? how much is if it is ?

I think it came out in August of 2014. It is around $34.99 for PS4 and Xbox 1

GatorfanStovy
01-14-2015, 01:24 AM
How well I'd the holding it in? More sim or arcadish like hot shot or power star golf?

steelerfan
01-14-2015, 02:00 AM
How well I'd the holding it in?

http://tapatalk.imageshack.com/v2/15/01/14/bc846fd05d0adef4b789e96ebeb61aaa.jpg

#TheScriptIsDead

SCClassof93
01-14-2015, 08:46 AM
http://tapatalk.imageshack.com/v2/15/01/14/bc846fd05d0adef4b789e96ebeb61aaa.jpg

#TheScriptIsDead

When you quote him you defeat the purpose of ignore...... just saying:D

SCClassof93
02-12-2015, 08:50 AM
Anyone joined any tours yet? I've been invited to join a couple but keep thinking we may do one here.

CLW
02-12-2015, 03:06 PM
Anyone joined any tours yet? I've been invited to join a couple but keep thinking we may do one here.

Nope but I would definitely joint a TGT (or another site's Tour).

souljahbill
02-12-2015, 04:12 PM
So what's stopping y'all from starting one now?

CLW
02-12-2015, 07:03 PM
So what's stopping y'all from starting one now?

We are lazy and I don't think many people here at TGT play other SC and I with any frequency. SC would dominate me and that's no fun.

SCClassof93
02-13-2015, 08:47 AM
So what's stopping y'all from starting one now?

Lack of interest from the powers that be and I don't have access to update our golf thread stats.

cdj
03-16-2015, 09:21 PM
Developer HB Studios keeps adding to The Golf Club, and this time it's including a multi-year Season mode as part of a Collector's Edition.

Maximum Games is putting out the Collector's Edition on April 28 for $39.99, which is the first boxed version of the already-released PC, PlayStation 4, and Xbox One title. The Collector's Edition also includes all of the game's free updates to date, and for a period of a few weeks, will be gamers' only chance to play the new seasons mode. After the exclusivity window, the mode will be available as paid DLC. Producer Anthony Kyne told us he expects the DLC to cost around $10.

Season mode allows you to move up the ranks through five different tours of tournaments, from a relatively short local season through the amateur, pro am, pro, and elite ranks. Along the way you'll play against 48 A.I. players – some of whom will progress and continue to challenge you as you move from tier to tier.

The Season mode contains HB Studios-made courses, and Kyne told us that the developer hopes to make improvements to the mode over time for free. He said one feature currently being discussed is for users to be able to create and share their own seasons.

The Collector's Edition also includes a collectible e-book. Details about its contents are scarce at the moment, but it will contain a look at the sport from industry experts. More info on the e-book will come as the game's release date nears.

Courtesy: Game Informer (http://www.gameinformer.com/b/news/archive/2015/03/16/the-golf-club-adds-season-mode-with-collectors-edition.aspx)

JBHuskers
03-16-2015, 11:57 PM
You'd think they give the early digital adopters a bone with a free update for career mode.

SCClassof93
03-17-2015, 08:57 AM
You'd think they give the early digital adopters a bone with a free update for career mode.

Like EA does? Seriously they have updated and supported this product since launch for free. They listened to the community like no other and stated from the start that they would add modes in the form of dlc for pay. Only thing I find irritating is I should be able to pay the $10 day 1. This sounds like I'll have to wait.

CLW
03-17-2015, 01:25 PM
Like EA does? Seriously they have updated and supported this product since launch for free. They listened to the community like no other and stated from the start that they would add modes in the form of dlc for pay. Only thing I find irritating is I should be able to pay the $10 day 1. This sounds like I'll have to wait.

Yeah I don't have a problem with Golf Club's support for this title. They have kept updating it as they go improving the game and it satisfies my golf/dart game itch.

bdoughty
03-22-2015, 08:35 AM
You'd think they give the early digital adopters a bone with a free update for career mode.

Did you type that at gunpoint? Honestly? Was there someone at Tiburon with a gun to your head to actually type that out? :fp:

How many free content updates/patches have we seen from the guys at HB Studios? I lost count but there is another one coming out in May, FOR FREE. Now how many free patches were given to the last Tiger Woods game? Free additions to the content?

One more than EA Sports gave NCAA Basketball 10.

About that free update in May. (http://thegolfclubgame.com/2015/03/19/pushing-golf-maximum/)

We will then be releasing the May update for both Digital and Disk based customers. This will be a free update as usual, adding:

Drop Balls.
Out of Bounds.
Improved Commentary for Tours and Tournament.
More Commentary Variation.
Default Drive Loft Setting.
Cart Paths.
Wind improvements.
Rain Effects.
Plus more (Dependent on time).


Now head over to OS or the official TGC forums to see how many customers of this game are complaining about paying $10 for a season mode. Yeah, let me save you the time. There are less complaints about $10 for a season mode than there are patches to Tiger Woods 2014.

:drum:

gigemaggs99
03-22-2015, 01:53 PM
I had a first, not sure if this is something they can update/change.

I hit my drive into the fairway bunker. My ball was next to the rake. I hit my sand shot and the ball slammed off the rake and shot backwards.

Seems like you should be able to move the rake.

My son thought it was pretty funny anyways.

SCClassof93
03-22-2015, 05:05 PM
Did you type that at gunpoint? Honestly? Was there someone at Tiburon with a gun to your head to actually type that out? :fp:

How many free content updates/patches have we seen from the guys at HB Studios? I lost count but there is another one coming out in May, FOR FREE. Now how many free patches were given to the last Tiger Woods game? Free additions to the content?

One more than EA Sports gave NCAA Basketball 10.

About that free update in May. (http://thegolfclubgame.com/2015/03/19/pushing-golf-maximum/)

We will then be releasing the May update for both Digital and Disk based customers. This will be a free update as usual, adding:

Drop Balls.
Out of Bounds.
Improved Commentary for Tours and Tournament.
More Commentary Variation.
Default Drive Loft Setting.
Cart Paths.
Wind improvements.
Rain Effects.
Plus more (Dependent on time).


Now head over to OS or the official TGC forums to see how many customers of this game are complaining about paying $10 for a season mode. Yeah, let me save you the time. There are less complaints about $10 for a season mode than there are patches to Tiger Woods 2014.

:drum:

http://i.imgur.com/RxpKI.png

JBHuskers
03-22-2015, 05:26 PM
Did you type that at gunpoint? Honestly? Was there someone at Tiburon with a gun to your head to actually type that out? :fp:


Your post showing your blind hate for EA didn't mention if the upcoming patch was going to take the boring out of this game. :drum:

CLW
03-22-2015, 05:39 PM
Your post showing your blind hate for EA didn't mention if the upcoming patch was going to take the boring out of this game. :drum:

I agree 100% - it just isn't a golf game without BATTLESHIPS! :nod:

SmoothPancakes
03-22-2015, 05:43 PM
Someone get me my popcorn! :popcorn:

#TheScriptIsDead

JBHuskers
03-22-2015, 05:46 PM
I agree 100% - it just isn't a golf game without BATTLESHIPS! :nod:
You realize that isn't the only thing in the game right? I figured you'd be a little more knowledgeable than bdoughty :nod:

SCClassof93
03-22-2015, 05:59 PM
Actually after the game gets patched you will have to reload the battleships each time to get them to fire :nod:

SCClassof93
03-22-2015, 06:08 PM
Your post showing your blind hate for EA didn't mention if the upcoming patch was going to take the boring out of this game. :drum:

I don't think it is blind hate JB. You and I have been playing EA golf games and NCAA for years...........they have a track record of marketing hype (most games are enjoyable), issues with bugs or features not working, patches that either don't address issues or worse cause more, dangling future fixes and finally vanishing from their
forums because of "management". Terrible business model for the consumer.............to the point where I have stated I won't purchase anything else from them until this model changes. Now they obviously have a good model that works for them as a publisher but I don't have to play ball. My choice and my only choice as a consumer is to vote with my money and as bd stated there are many that feel this way.

Now, granted I won't purchase their products new, does this mean "hate"??? No, it means I want change before I do business with them again.
Perhaps you need to take a look in for who is blind as far as EA goes? Perhaps come up for air??

JBHuskers
03-22-2015, 06:10 PM
If I was blind towards EA, I wouldn't have bought this game early right?

JBHuskers
03-22-2015, 06:13 PM
No company is perfect. How many dozens of PS3 games had little post-game support with the PS4 on the horizon?

Blind hate based on the ridiculousness of his comments. EA had a gun to my head? Really? Oh, and they are still charging to have a career mode for those who already have the game. If Tiger did that in the past, he would have LOST HIS SHIT.

CLW
03-22-2015, 06:16 PM
You realize that isn't the only thing in the game right? I figured you'd be a little more knowledgeable than bdoughty :nod:

I do. The makers of Golf Club do not have a license for the PGA (or any other tour). They are adding a season mode for $10 (although that price hasn't been finalized). So..... when I buy the season DLC I'll be out $45 total plus all of the other FREE add ons they have added.

For me, I'm getting all the fun I can out of the golf game MINUS no officially licensed stuff for 25% less than EA would charge me for their golf game. The value proposition between Golf Club and TW/RM Golf isn't even close I'll gladly pay 25% less for a game that is every bit as good (if not better) representation of the game of golf and go without the PGA license.

I'm not aware of ANYTHING EA has of any value (in my eyes) over Golf Club other than the official license and they may be losing The Masters and EA usually makes me pay extra for about 1/2 of their courses every year.

However, I'll listen to what EA has to say about RM Golf but unless they really come up with something amazing I'll just stick with Golf Club and hope a little rivalry can develop between the two publishers so both games will get better due to competition. Which is something traditionally EA has not done well against if they cannot buy out the market.


Actually after the game gets patched you will have to reload the battleships each time to get them to fire :nod:

http://reactiongifs.me/wp-content/uploads/2013/07/mr_chang_senor_chang_laugh_spits_milk.gif

steelerfan
03-22-2015, 06:19 PM
So you guys prefer rakes to battleships?

Ok.

#TheScriptIsDead

SCClassof93
03-22-2015, 06:20 PM
If I was blind towards EA, I wouldn't have bought this game early right?

??? What you choose to buy/support is your choice bro and I would not think less of anyone choosing to support them. I would disagree with the choice but it is yours none the less......I have a lot of people in my life that make choices I disagree with over far more important issues than buying video games and I still like them and support them.....but not their choices.

For me blind support is not seeing critical issues or ignoring them or expecting others that do see them to not say anything etc. There are critical issues with this publisher and its QC and product support. I want great games, fun times etc and I realize there will be issues but leaving the customer with those issues and expecting them to forgive/forget and line up every year for another dose well, I am over it until it changes.

I lurked here for over a year before joining as primarily a sports gamer. It was through this site that my interests have WAY BROADENED to shooters, rpgs etc. I watch what you and more often Tommy play and try new things based on what you guys play. I don't/won't miss unsupported buggy sports games now:up:

JBHuskers
03-22-2015, 06:23 PM
You're missing the point. It's blind hate due to ridiculous comments as shown earlier that were posted a while back.

What one has done over the other is a different argument.

SCClassof93
03-22-2015, 06:24 PM
So you guys prefer rakes to battleships?

Ok.

#TheScriptIsDead

Figured an intelligent sports guy like you dug realism? In all seriousness the battleship issue for me was a marketing problem. I never thought that that would be the focus of the game, just part that I would pass on playing. I imagine if FIFA added random land mines mode as an option you would pass, no?

skipwondah33
03-22-2015, 06:28 PM
No one is wrong for their choice of game...whichever is preferred for another may not be the same for someone else

If I like PGA/Rory it shouldn't be stupid or a wrong choice. Or drinking the kool-aid, fan boy, "holding gun to head", etc

If someone likes Golf Club so be it as well.

I play real golf when I want realism..not a video game anyway...even one that I spend $60 on. No game is all that challenging anyway and never will be when enough time is spent on it

SmoothPancakes
03-22-2015, 06:30 PM
Figured an intelligent sports guy like you dug realism? In all seriousness the battleship issue for me was a marketing problem. I never thought that that would be the focus of the game, just part that I would pass on playing. I imagine if FIFA added random land mines mode as an option you would pass, no?
I don't know, that would make for some interesting soccer! :D

#TheScriptIsDead

SCClassof93
03-22-2015, 06:36 PM
No one is wrong for their choice of game...whichever is preferred for another may not be the same for someone else

If I like PGA/Rory it shouldn't be stupid or a wrong choice. Or drinking the kool-aid, fan boy, "holding gun to head", etc

If someone likes Golf Club so be it as well.

I play real golf when I want realism..not a video game anyway...even one that I spend $60 on. No game is all that challenging anyway and never will be when enough time is spent on it

Just for skip.....random sniper mode coming to madden:D

SCClassof93
03-22-2015, 06:37 PM
I don't know, that would make for some interesting soccer! :D

#TheScriptIsDead

I've got a lot of great ideas, problem is most of them suck:D

steelerfan
03-22-2015, 06:40 PM
Figured an intelligent sports guy like you dug realism? In all seriousness the battleship issue for me was a marketing problem. I never thought that that would be the focus of the game, just part that I would pass on playing. I imagine if FIFA added random land mines mode as an option you would pass, no?
I would not play that mode, no. But I wouldn't pass on the game altogether because of it.

Did you pass on NCAA because of Mascot Mashup? I think not.

#TheScriptIsDead

SmoothPancakes
03-22-2015, 06:41 PM
I would not play that mode, no. But I wouldn't pass on the game altogether because of it.

Did you pass on NCAA because of Mascot Mashup? I think not.

#TheScriptIsDead
Or One-Button Mode.

#TheScriptIsDead