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gschwendt
07-05-2013, 12:00 PM
http://farm6.staticflickr.com/5454/9216503092_f8f74543ec_z.jpg


Today is the day many of you have been waiting for... NCAA Football 14 Early Release is now available for download. While you wait for your download to complete or for those unable to download today, we've got a bevy of videos for your entertainment. In addition to the videos, we've got gschwendt's quick, bulleted impressions of the game to let you know what to expect with this year's edition.


Hey guys, gschwendt back again to give you my impressions of this year's version of the game. Sorry for those that are looking for the full breakdown similar to what I last year but this year I wasn't able to put together that full article. That said, I definitely wanted to give you my quick impressions of the game to let you know what to expect of the changes to the game.

To get started, I wanted to compare gameplay in the retail version of the game to that of the demo. For the most part, if you saw it in the demo, you can likely expect to see it in the retail version at launch.


The Infinity Engine addition is definitely noticeable in a good way. There are a lot of dynamic events that occur throughout a play based on physics. You'll probably miss a lot of them until you go back into the Instant Replay. However, two specific examples I saw was that 1) I was able to hurdle over a standing defensive player during practice. I wouldn't try it in the game, but it was still nice to see. 2) my FB was carrying the ball and I used the quick jab stiffarm and hit the defender square in the face; the defender quickly went down like he was shot.
Zones are better than NCAA 13 but still very vulnerable, especially if you don't user control the middle part of the field. Safety alignment is still an issue on the hashes but they seem to recover better than NCAA 13. Still needs significant work for the future though.
The Shotgun Read Option is still as deadly as you saw it in the demo, which most would consider it to be overpowered. Just about the only way to combat it defensively is to either use the Defensive Adjustments to focus on the QB (or HB) then user-track the other, or to use a lot of DB Blitzes which would obviously expose you to passes.
Defensives need more additions to them such as Gap Assignments, bluff press (new to Madden 25), and CB/WR Shadowing from Madden. As well, for any offensive user that's paying attention, it's not very hard to tell the difference between Cover 2 Man and Zone/Blitz... the user needs more control over this.
The Flexbone is still not to the same level as Shotgun Option. For one, the reads are A LOT faster than Shotgun but also there are some annoyances and issues with it. That said, it is better than years past, but bear in mind when running this offense, if you decide to cut it up field, you better forget about your pitch man because he'll be wrapped up by the defense. I caught myself pitching the ball back only to have it bounce off of a defender wrapped around my pitch man.
Running the ball is a lot of fun... between the ability to make quick cuts when running the ball as well as the significantly improved run blocking, it puts it on par with the passing game from NCAA 13 as far as entertainment value.
A lot of new plays in the game. The focus of course is on the new option plays that are in the game but as well, various formations received a handful of new plays added to them. Be sure to check out the "Every Offensive Play in Custom Playbooks (LONG!)" video below to see every play in the game (nearly 2 and a half hours worth). Defense also received some love with new formations (4-3 Over Odd & Nickel 3-3-5 Sam) along with some new plays (3-4 added Cover 3 Man Under, Cover 3 Sink, & Cover 3 Buzz to name a few), though not near the same attention that Offensive playbooks received.


Moving on to the Dynasty additions, there is definitely a lot of changes to cover. Overall, with the changes this year combined with the changes from NCAA13, it continues to improve Dynasty to give it a new feeling.


The Power Recruiting is a nice change from the past. Now, you can just go in there and find the guys you want the most, give them as many points as you're able to, and then spread out the remaining to the rest of your recruits. Then, each week, you can either look at details of each recruit or if you want to just quickly skim to see who signed or didn't, you can do that. It really is a good balance of the hardcore recruiter while also making it a quick process for the guy just looking to play his games.
There is no longer a Recruiting Difficulty setting. That said, the CPU is much more competitive when it comes to recruits. I don't have significant testing results but I know if I wanted a recruit, I had to go all out on that player. You have to recognize how well you match up to that recruit and compare yourself to your opponents (mostly through the Bonus Points). If your opponent has a +350 in Bonus Points and you have +250, you're going to be unlikely to sign him.
That said, it's not impossible to sign recruits above your means. As Arkansas State, I decided to go after the best player in the state of Arkansas who happened to be the #1 HB in the country; University of Arkansas also wanted him. I added him in preseason and showered him with as much attention as the game would let me (it was first season so only 500 points per week). He took a visit with me in Week 12, Arkansas in Week 13. After visits, I was still behind about 1000 points or so but he still hadn't signed. Come offseason, I decided to sell out on the kid as much as possible and gave him my full 10,000 points. In the end, I signed him, but I'm sure I also missed out on some other recruits because of the offseason push.
The newly added Coach Skills are a welcome addition with none of them being terribly overpowered. The one that everyone feared the most was Coachstradamus but even that isn't as bad as some worried it would be (see the video below). In all though, while the Coach Skills are a nice touch, after a season or two, probably most user coaches will have a similar skillset as every other user coach. I imagine there will be some variance but I know I'll likely follow just about the same path each time I start up a dynasty.
Speaking of Coach Skills, I simmed through a handful of Season 1 Dynasties to get a feel for how high a user coach would level up. On Normal, as Ole Miss, my coach got to just short of being level 8 by the next Preseason; on Slow, as Michigan, my coach got to Level 6 by the next Preseason; on Slowest, as Arkansas State, my coach got to Level 4. Your mileage will assuredly vary because the progression is based on success on the field and in recruiting.
One change to Dynasty that has received only minimal coverage is the fact that players on your roster will change up their Impact Player status based on their production. For example, in one of my dynasties, my starting Impact HB went out for the season. I was simming games but noticed that eventually my backup HB became the Impact Player in his place. As well, it appears as though you can/will have two impact players on both offense & defense. Where I believe this will have it's biggest impact is during Online Dynasties. As seasons progress, you'll be able to tell that your opponent loves to feed the ball to his underrated slot receiver. It's a small touch but certainly a nice change.


The other main addition to the game this year is the Presentation Updates.

The new music intros are a nice change from the boring intros from years past. You'll still see highlights of your favorite moments (see the example below of Duke vs Florida State) but even those schools that don't have memorable traditions will have nice touches in their intro video. For example, in the Arkansas State video, you'll see a quick splash of "Howl Yes" come across your screen. I would have preferred to see the player clips not use the current opponent in them, but I understand the restrictions of making those segments dynamic.
The Halftime Show with David Pollack and Rees Davis is a nice addition. Instead of it being disjointed like some of the in-game commentary can be, these are full conversations that have very little deviation (perhaps none?) once a conversation is started. It's a nice addition but I can only imagine that these will be very repetitive for anyone that plays the game more than a month or two.
The new stats shown during the game is a very welcome addition. Showing a quick breakdown of comparing the two teams' production or showcasing how well a particular player did in the first half vs the second half, etc. are very nice. As well, there is a good variety of other miscellaneous pop-ups such as showing an impact QB as he walks on the field or also showing a head coach and talking about how this is his first game with this team. Those combined with the score bug pop-ups that quickly show how long the last run was or how many yards a player has, make it a very nice change to presentation overall.
The one big downfall to these changes in presentation is that none of them show in User vs User games. I can understand some of the hurdles involved (ie one wants to watch, other one doesn't, etc.) but it makes the user games lose some of their luster because of it. It's a noticeable loss for those games.


Overall, NCAA Football 14 is definitely a fun game. There are still issues that continue to cause problems with the game but none of them completely ruin the game in my opinion. If you enjoyed NCAA 13 for what it was, you'll enjoy NCAA 14 a lot more. If you're an offensive-minded player, you'll love this years game; if you're a defensive-minded player, then you'll likely struggle with this game and hate that you don't have enough of an impact as you'd like.

To make one last bold statement, I truly believe that this version of the game surpasses the long heralded nostalgic champion of NCAA Football 04. I'm sure a lot of people will be hard-pressed to agree to that statement but in the end, this game is a lot of fun, which is what most say about NCAA 04.




Miscellaneous Videos
Menu Navigation

http://www.youtube.com/watch?v=LQWBxOx1BQ0
Recruiting Tutorial

http://www.youtube.com/watch?v=N4PHpCGb3aA
Coach Skills Tutorial

http://www.youtube.com/watch?v=qguUjQA0He8
West Virginia Playbook Walkthrough

http://www.youtube.com/watch?v=H_EkKJhXHbw
Arizona Endzones

http://www.youtube.com/watch?v=q8LBCzwxP6g
Coachstradamus

http://www.youtube.com/watch?v=mrMJiH2K-cw
Every Offensive Play in Custom Playbooks (LONG!)

http://www.youtube.com/watch?v=6R8anCXktNM


Gameplay
Georgia Tech vs Duke (CPU vs CPU)

http://www.youtube.com/watch?v=vL499zQsS9A
Duke vs Florida State (intro & Duke Black Uniforms)

http://www.youtube.com/watch?v=6Ioe2nVbMGo
Full Game - Troy (CPU) at Arkansas State (gschwendt) - All American

http://www.youtube.com/watch?v=I7QZy6hHvPg
Full Game - Oregon (CPU) at Texas Tech (gschwendt) - All American

http://www.youtube.com/watch?v=MAN1UqLXSBo
Full Game - Georgia Tech (CPU) at Army (CPU)

http://www.youtube.com/watch?v=-tjdlB0MBMM
Full Game - Florida (CPU) at Miami (CPU)

http://www.youtube.com/watch?v=be2FpVtIgAE
Full Game - Clemson (gschwendt) at Oklahoma (JBHuskers)

http://www.youtube.com/watch?v=lrHsZkiZq_E
Full Game - Navy (G-Unit5281) vs Army (gschwendt)

http://www.youtube.com/watch?v=Q6JtU0oJtvg
Full Game - Texas A&M (JBHuskers) at Michigan State (gschwendt)

http://www.youtube.com/watch?v=eSxMbTrtrkY
Full Game - UCLA (gschwendt) at Texas A&M (JBHuskers)

http://www.youtube.com/watch?v=plHB0tyM11U
Full Game - Oklahoma (JBHuskers) at Georgia Tech (gschwendt)

http://www.youtube.com/watch?v=ahIhgHfYsfI

***

You can view the page at http://www.thegamingtailgate.com/forums/content.php?739-NCAA-Football-14-Retail-Release-Quick-Impressions-and-Videos

CLW
07-05-2013, 12:08 PM
WOW that's allot of info to read at work starting Monday / go through during the download. Nice work!

jaymo76
07-05-2013, 12:12 PM
Awesome work! This is a great read. It's too bad to hear that the defense continues to hold the series back but I look forward to playing with the sliders to see what improvements can be made.

CLW
07-05-2013, 12:13 PM
Awesome work! This is a great read. It's too bad to hear that the defense continues to hold the series back but I look forward to playing with the sliders to see what improvements can be made.

Yep its ALL about the sliders this year. Hoping to find a great set that will make playing v. the CPU enjoyable. The potential is definitely there though b/c the CPU can run the ball now.

MrToo Brand New
07-05-2013, 12:14 PM
I hate work. I want to play NCAA 14 so bad, but have to sit at this desk for four more hours����������

AustinWolv
07-05-2013, 12:55 PM
Yep its ALL about the sliders this year. Hoping to find a great set that will make playing v. the CPU enjoyable. The potential is definitely there though b/c the CPU can run the ball now.

:+1:

The playcalling is much better also. I think the CPU tried to pick on me in the demo yesterday......I was blitzing the CBs to nullify the option game.......the CPU came out and threw a WR screen, but I had gone straight man so it wasn't successful. Not sure if it was dumb luck or the CPU was trying to counter....

Rudy
07-05-2013, 01:09 PM
Great read. Disappointing to hear they took out recruiting difficulty.

jaymo76
07-05-2013, 01:12 PM
Great read. Disappointing to hear they took out recruiting difficulty.

Agreed!

gschwendt
07-05-2013, 01:17 PM
Great read. Disappointing to hear they took out recruiting difficulty.
I don't think it worked right last year anyway... I can't speak for certain but I think they wanted to get it tuned right this year and then maybe next year build further from that to bring back difficulty levels. We'll see I suppose.

Aglemar
07-05-2013, 01:17 PM
Wow! Good stuff

Rudy
07-05-2013, 01:26 PM
I don't think it worked right last year anyway... I can't speak for certain but I think they wanted to get it tuned right this year and then maybe next year build further from that to bring back difficulty levels. We'll see I suppose.

I guess so but I remember loving this feature back in NCAA11 and it worked great them. Heisman recruiting made it fun to use a good school since you couldn't dominate like in the past. Anyone tried recruiting with a powerhouse to see how easy it may be? We're talking about a feature that was in the game of the past 3 years.

GatorfanStovy
07-05-2013, 01:34 PM
Thanks for showing :Florida: but dang the CPU sucks with. Countless times he is tuck and running with QB and could of found an open wide out or different running. For example at the 10:14 minute mark Driskel should of tried passing to the TE on the PA there. Or if I was using :Florida: I would of stopped and cut back and let the HB block that incoming tackler and sneak in for at least the first down mark instead of running to the left of the HB UGH CPU play calling might be annoying against it . I dunno hard to say.

gschwendt
07-05-2013, 02:02 PM
One major note that I just discovered this morning... once you've started your Dynasty, you can't change the Coach Level Progression Rate. So if you start on Slowest, you can't change it to Normal when you decide that's too slow.

Be sure to test as much as you want before deciding on what Progression Rate to use.

JBHuskers
07-05-2013, 02:09 PM
Couple good battles between G & I in the videos :nod:

xMrHitStickx904
07-05-2013, 02:14 PM
installing the NCAA Retail disc to my hard drive right now, can't wait to give it a spin.

Sent from my XT875 using Tapatalk 2

SCClassof93
07-05-2013, 02:20 PM
One major note that I just discovered this morning... once you've started your Dynasty, you can't change the Coach Level Progression Rate. So if you start on Slowest, you can't change it to Normal when you decide that's too slow.

Be sure to test as much as you want before deciding on what Progression Rate to use.

Did you notice many issues with the default schedules. Season one and I have 9 sec games with SC.

gschwendt
07-05-2013, 02:24 PM
Did you notice many issues with the default schedules. Season one and I have 9 sec games with SC.
I really didn't pay much attention to schedules.

dhook27
07-05-2013, 02:37 PM
We only get to have the game for 3 days right?

JBHuskers
07-05-2013, 02:42 PM
We only get to have the game for 3 days right?

Yeah, it'll deactivate early on Tuesday morning.

xMrHitStickx904
07-05-2013, 02:42 PM
CPU is very aggressive, already has gone for it on 4th down twice in the first half.

Sent from my XT875 using Tapatalk 2

xMrHitStickx904
07-05-2013, 02:49 PM
Halftime show is outstanding.

Sent from my XT875 using Tapatalk 2

OSUCowboyofMD
07-05-2013, 03:19 PM
Why does it get so quiet in between plays?
Arkansas St.s red unis are so messed up

gschwendt
07-05-2013, 03:23 PM
Arkansas St.s red unis are so messed up
How so?

http://media.scout.com/media/image/112/1123435.jpg

JBHuskers
07-05-2013, 03:25 PM
Yeah, if Tommy doesn't think they're messed up, they're fine :D

OSUCowboyofMD
07-05-2013, 03:39 PM
Yeah, if Tommy doesn't think they're messed up, they're fine :D

Well not anything serious but a minor mistake. I saw numbers on top of the shoulders and some on the sides of the shoulders.

Clay
07-05-2013, 03:57 PM
I am having a lot of fun playing this game!

Clay
07-05-2013, 03:59 PM
Halftime show is outstanding.

Sent from my XT875 using Tapatalk 2

What game mode can you see the halftime show? I haven't seen it in Exb

xMrHitStickx904
07-05-2013, 04:24 PM
What game mode can you see the halftime show? I haven't seen it in Exb

I've seen it twice in exhibition mode.

Sent from my XT875 using Tapatalk 2

gschwendt
07-05-2013, 04:30 PM
It should be every game offline game you play. David Pollack and Rees Davis have a conversation while a few highlights play and the ultimately a stat overlay pops up.

ram29jackson
07-05-2013, 04:40 PM
It should be every game offline game you play. David Pollack and Rees Davis have a conversation while a few highlights play and the ultimately a stat overlay pops up.

keep your fingers off the :ps3x: button though

Kwizzy
07-05-2013, 04:50 PM
keep your fingers off the :ps3x: button though

Is this seriously still a problem?! We've been telling them for 3+ years directly to their faces that these new presentation elements were being missed because a large number of us accidentally skip them by pressing X after a play ends. Unreal that this hasn't been addressed.

gschwendt
07-05-2013, 05:00 PM
Is this seriously still a problem?! We've been telling them for 3+ years directly to their faces that these new presentation elements were being missed because a large number of us accidentally skip them by pressing X after a play ends. Unreal that this hasn't been addressed.
Nope... it shouldn't be a problem. I even tried skipping some and I couldn't figure out the button combination to do it. I'm not sure why anyone would miss the halftime show unless they're just randomly pressing buttons.

ram29jackson
07-05-2013, 05:04 PM
:) I was just suggesting it as a possibility, I don't have the game yet. That said, you should be able to pass it up if you choose to

GatorfanStovy
07-05-2013, 05:12 PM
Can any one tell me how the RTG mode has improved if any this year? Any new positions, edited additions or modes in RTG or point system etc.

SCClassof93
07-05-2013, 05:15 PM
https://i.chzbgr.com/maxW500/4205315328/h4C93BD03/

SCClassof93
07-05-2013, 05:20 PM
Game is much more fun to play in my opinion. Seems that there are many more incomplete passes being thrown. Perhaps this was what was tuned?

JBHuskers
07-05-2013, 05:23 PM
Game is much more fun to play in my opinion. Seems that there are many more incomplete passes being thrown. Perhaps this was what was tuned?

Agreed and I think so.

Sent from my DROID RAZR using Tapatalk 4 Beta

gschwendt
07-05-2013, 06:17 PM
Can any one tell me how the RTG mode has improved if any this year? Any new positions, edited additions or modes in RTG or point system etc.
Only changes are that you can use the Photo Game Face and that you can change camera angles.

PeteyKirch
07-05-2013, 06:24 PM
Yeah Default All-American seems a bit too easy;

http://farm4.staticflickr.com/3682/9219787042_302b2077a3_z.jpg

Coachdenz
07-05-2013, 06:27 PM
Someone video a halftime show... My download is at 10% with dsl... If my dsl
Doesn't go out I might get to play Sunday...lol

SCClassof93
07-05-2013, 06:34 PM
Someone video a halftime show... My download is at 10% with dsl... If my dsl
Doesn't go out I might get to play Sunday...lol

The few I have had so far coach are just voice over discussions while some highlights of the half play.

SCClassof93
07-05-2013, 06:55 PM
The method for rearranging your recruits has been drastically improved. I know this is minor but it is more intuitive and less frustrating. Menu system is much improved as well.

beartide06
07-05-2013, 07:09 PM
Why does it get so quiet in between plays?
Arkansas St.s red unis are so messed up

I'm wondering the same thing about the crowd. In between plays and while you are under center, it's so quiet you could hear a pin drop in the stadium. Also, I have no menu music on my game. I have the season ticket early release, by the way.

Deuce
07-05-2013, 07:24 PM
Umm did I miss something? Can you no longer set recruiting difficulty?


Typed by thumbs.

beartide06
07-05-2013, 07:27 PM
Umm did I miss something? Can you no longer set recruiting difficulty?


Typed by thumbs.

They took that out of the game, but as such, recruiting is more difficult than in the past.

Deuce
07-05-2013, 07:29 PM
They took that out of the game, but as such, recruiting is more difficult than in the past.

Oh ok...can't believe I missed that info. :fp:


Typed by thumbs.

beartide06
07-05-2013, 07:30 PM
Oh ok...can't believe I missed that info. :fp:


Typed by thumbs.

I missed it initially, but I saw a where G mentioned it. I don't think it will be an issue you this year, because recruiting seems a lot more interesting and strategic.

SCClassof93
07-05-2013, 07:45 PM
Did you notice many issues with the default schedules. Season one and I have 9 sec games with SC.

Just to update: My original setup schedule removed UNC and added Ole miss giving me nine SEC games. I have since deleted and reloaded and the schedule is fine now:dunno:. Really would not upset me if non conference was off however conference games need to be right.

jaymo76
07-05-2013, 07:47 PM
Well after the download fiasco I have played two games.

Game 1: Arizona St. 17 @ Michigan 7 (heavy snow)
Game 2: Arizona 14 vs Alabama 17 (last second field goal cpu wins)

The second game was phenomenal. Now I have only changed penalty sliders, moved the threshold to zero and speed to slow and the game has played pretty well.

Observations so far:

1. penalties are few and far in between
2. what's with all the gray face masks???
3. assisted tackles are not working
4. I haven't had any pancakes recorded in two games
5. half-time show is a good start... but I was kind of expecting more to be honest
6. qb read options and qb runs are just killing me
7. zone D is very, very, very soft
8. crowd noise is far too quiet, especially between plays
9. SLIDERS will be crucial to fix the defensive situation IMO
10. fields/players look great... stadiums and crows look far worse than last year

However, one thing I was really impressed with... in the Alabama game the cpu lost the starting rb and immediately changed philosophy to pass first. It was pretty shocking

Deuce
07-05-2013, 07:49 PM
I missed it initially, but I saw a where G mentioned it. I don't think it will be an issue you this year, because recruiting seems a lot more interesting and strategic.

Just set up my initial board and went thru scouting and 1st weeks recruiting. I LOVE that I have no idea how this is going to turn out. Just like a first year coach should feel. Really worried about adding so many 3 star recruits when I'm a 1 star school. Even though I'm first on a lot of them I'm afraid in the end they'll go to a higher rated school.


Typed by thumbs.

Canes Fan
07-05-2013, 08:01 PM
The kick return I feel like a get a lot of yards even playing on Heisman and also I keep getting tackled by the ankle and the player warping to mine for the tackle.

bdoughty
07-05-2013, 08:18 PM
I am so damn good I defy the laws of physics.

http://www.easports.com/media/play/video/159765763

Rudy
07-05-2013, 08:36 PM
I am so damn good I defy the laws of physics.

http://www.easports.com/media/play/video/159765763

Do those vids not show up on Apple devices? I'm assuming I need flash to watch. Ipad isn't showing it.

bdoughty
07-05-2013, 08:39 PM
Do those vids not show up on Apple devices? I'm assuming I need flash to watch. Ipad isn't showing it.

Yep, EA uses flash.

Clay
07-05-2013, 08:45 PM
This question may be a bit premature, but is it to early to ask if anyone has Updated Roster Info?

bdoughty
07-05-2013, 08:49 PM
This question may be a bit premature, but is it to early to ask if anyone has Updated Roster Info?

If you feel that it may be a bit premature, it probably is a bit premature. People in labs are hard at work typing in names as we speak.

jaymo76
07-05-2013, 09:02 PM
Game 3 ASU (me) 24 @ Idaho 0

For this game I used my slightly modified demo sliders and totally dominated Idaho. I choose this game to see how my sliders would work vs. a cupcake. They worked very well. The Idaho qb was 15-30 for 154 yards 1 int and 1 fumble. However, the cpu had no running game as they rushed for -5 yards in total (starting rb had 4 carries for 9 yards).

The game is feeling good but if you play in Idaho you may wish not to use coordinator cam as some plays you will see things from the rafters and some views will be blocked. Sliders are crucial for a good user experience IMO. I will keep working on these tonight.

DynastyJunkie
07-05-2013, 09:51 PM
Can anyone recommend what I should adjust my defensive sliders to when I get my game Tuesday?

JBHuskers
07-05-2013, 09:53 PM
2. what's with all the gray face masks???


It's a known issue on the PS3 only. Hopefully it's in the first patch, may not be til the 2nd.

jaymo76
07-05-2013, 09:58 PM
It's a known issue on the PS3 only. Hopefully it's in the first patch, may not be til the 2nd.

Ah I see. I have to be honest, it drives me nuts to see the wrong facemask colour. I know it's small and petty but I think about it all game long. Please, please, please be in patch one!!!

gschwendt
07-05-2013, 10:27 PM
It's a known issue on the PS3 only. Hopefully it's in the first patch, may not be til the 2nd.


Ah I see. I have to be honest, it drives me nuts to see the wrong facemask colour. I know it's small and petty but I think about it all game long. Please, please, please be in patch one!!!

My understanding is that it only affects the default helmets. If you switch to an alternate, I think it works fine.

PeteyKirch
07-05-2013, 10:38 PM
Someone video a halftime show... My download is at 10% with dsl... If my dsl
Doesn't go out I might get to play Sunday...lol


http://www.youtube.com/watch?v=KJNQnOULNrI

jaymo76
07-06-2013, 01:16 AM
Wow! I was just shredded by Oregon. They rushed for, wait for it... 328 yards!!! I was down 21-0 at the half The read option just killed me. However, two issues are concerning me at this point.

1. Zero fumbles in five games (me or the cpu)
2. 90% of the time the QB runs to the right
- on heisman qb running is over-powered imo

LeeSO
07-06-2013, 01:40 AM
I've played 5 Dynasty games, ALL in the rain. On Defense, it's like my 11 guys aren't even on the field, I'm hoping/thinking a decent set of sliders can fix this. The crowd sounded decent on the demo when I cranked my shitty little sound bar up, but now the crowd hits this lull where it sounds like I've got my ear pressed up against a really loud seashell. Kinda like a wind tunnel noise, I really don't know how to describe it, but it sounds terrible. And like some others have said, the Gray face masks annoy the hell out of me, but I'm pretty sure this will be fixed rather quickly in the coming weeks. Other than these things I'm enjoying the game.

jaymo76
07-06-2013, 01:58 AM
I've played 5 Dynasty games, ALL in the rain. On Defense, it's like my 11 guys aren't even on the field, I'm hoping/thinking a decent set of sliders can fix this. The crowd sounded decent on the demo when I cranked my shitty little sound bar up, but now the crowd hits this lull where it sounds like I've got my ear pressed up against a really loud seashell. Kinda like a wind tunnel noise, I really don't know how to describe it, but it sounds terrible. And like some others have said, the Gray face masks annoy the hell out of me, but I'm pretty sure this will be fixed rather quickly in the coming weeks. Other than these things I'm enjoying the game.

Yeah, I agree with the sound... just awful IMO. All I want is for EA to crank the sound like they did for 06 on ps2.

I OU a Beatn
07-06-2013, 03:26 AM
Anyone figure any decent schemes out on defense yet? I'm not talking sliders, but something that can be used in online play. The lack of defense is appalling.

xMrHitStickx904
07-06-2013, 03:47 AM
I'm getting good pressure out of 335 across, & 5-2 off the edge. I haven't had a User v User game yet since I have the disc, but I feel like I'm going to enjoy this game immensely. Once I find consistent defense, it'll be pretty fun. Kickoff blocking makes coverage tough, definitely a offensive game, but it is fluid though. Zones are horrible, man defense is very balanced in a good way. However, I wish the default threshold was at 30. I shouldn't be getting caught in the open field with 95+ SPD players.

Sent from my XT875 using Tapatalk 2

oweb26
07-06-2013, 03:49 AM
Anyone figure any decent schemes out on defense yet? I'm not talking sliders, but something that can be used in online play. The lack of defense is appalling.

Tablet did something crazy see post below.

Sent from my GT-N8013 using Tapatalk HD

oweb26
07-06-2013, 03:52 AM
I havent yet , nothing besides setting the adjjustments to either the halfback or qb and you7 take the other. If you are talking overall d then im uskng the 34 and getting pretty good penetration.

I didnt know they took away the aggressive d-line adjustment.

Sent from my GT-N8013 using Tapatalk HD



Sent from my GT-N8013 using Tapatalk HD

xMrHitStickx904
07-06-2013, 04:08 AM
no more hot routed fades I see. difference from the demo.

Sent from my XT875 using Tapatalk 2

jaymo76
07-06-2013, 05:08 AM
Okay I have played all night and I am zoning out so it's time for bed. I have just been getting scorched by the running qb's this evening. Reads, options, scrambles, etc. are going for huge yards. Almost every game a running qb will go for 100+ yards (on heisman). Sliders cannot seem to address this area of the run game.

bdoughty
07-06-2013, 05:17 AM
Anyone figure any decent schemes out on defense yet? I'm not talking sliders, but something that can be used in online play. The lack of defense is appalling.

Just let the QB run the option on you a few times and he is bound to fumble. I was playing Army/Navy last night and EA really needs to realize that option QB's are athletes and can run the ball a few more times before turning red. It has been this way for so long but I figured with the focus on the option that they would give option QB's more stamina.

I agree there is a lack of defense but I am actually finding it to be more of a challenge than a nuisance. Getting a stop feels good and a 3 and out I darn near want to hop out of my chair and do a happy dance. It is just like real life college football, the offense has the advantage. Now this is Big 12 type of defense we are seeing but even those black and blue conferences are seeing the point totals rise.

My tendency is to play linebacker but I might move back to playing a safety role to put more pressure on the run. I prefer to stick with one player (not player lock) and switch when necessary.

bdoughty
07-06-2013, 05:21 AM
Okay I have played all night and I am zoning out so it's time for bed. I have just been getting scorched by the running qb's this evening. Reads, options, scrambles, etc. are going for huge yards. Almost every game a running qb will go for 100+ yards (on heisman). Sliders cannot seem to address this area of the run game.

I have a rule and it might not apply to all but why not try and master the game as is (default sliders)? I think people hit the sliders too quickly looking for the magical "perfect game." Unless the game is completely broken and it is not, hit the practice field and get to where you can realistically stop the option.

Rudy
07-06-2013, 06:34 AM
I have a rule and it might not apply to all but why not try and master the game as is (default sliders)? I think people hit the sliders too quickly looking for the magical "perfect game." Unless the game is completely broken and it is not, hit the practice field and get to where you can realistically stop the option.

I find EA's football games are never good at default and usually need a lot of tweaking to get the game where I like it. After years of seeing the same stuff we usually end up making similar adjustments every year too - like dropping the QB accuracy slider, boosting the cpu running game (although it was a lot better this year on the demo), dropping the INT slider, etc. I don't have a lot of time to waste playing on default when I know it's a 99% given that the same things I tweak every year will need to be tweaked again. Most companies fine-tune the default settings to be more arcade like for the casual gamer so I'm not wasting my time with stuff like QB accuracy at default when I know it will be crap there.

It's not just EA either. Every year with the Show since 06 the pitchers fatigue is done poorly. I always have to put starter fatigue up a bit and drop reliever fatigue down to 0 or 1 (out of 10). I always have to reduce pitch control for the user since it's too easy to hit your spots (like the casual gamer wants).

I keep track of all my sliders for every game and when I see the same thing done every year why not change it right away? If I don't like it I can always move it back.

countryboy
07-06-2013, 07:46 AM
any chance someone could post a video or image of :Louisville: Papa John's Cardinal Stadium?

I had a family emergency that prevented me from downloading Season Ticket last night and as of this morning still not home.

Thanks in advance

SCClassof93
07-06-2013, 08:04 AM
Did you notice many issues with the default schedules. Season one and I have 9 sec games with SC.

From os "glitch thread"...........seems I am not the only one:D

Re: NCAA Football 14 Bugs and Glitch Thread
Platform (360/PS3): 360 (early release, not retail)

Whats the bug? Starting a dynasty with Alabama, if you go into custom schedules Week 1 is an open week. It should be Virginia Tech. Missouri is added to the schedule to make for 9 conference games, which the SEC is not doing right now. I don't see a way on the Conference Rules screen to set the number of conference games.

What game mode did you experience the bug/glitch in? Dynasty

How did it happen or what did you do to trigger it? Can you recreate it? I believe it happens if you look at the Conference Rules from the BCS Bowl Tie-Ins screen. I tried starting a dynasty numerous times, and after looking at that screen (no edits made) the Virginia Tech game is missing. If I do not look at that screen, the Virginia Tech game is there and Alabama only has 8 conference games scheduled.

How often can the bug be reproduced? 5 times in a row so far.

Do you have video or pictures? No, but I guess I can take a picture if needed.
__________________

heisman6183
07-06-2013, 08:06 AM
Quick question. I didn't buy NCAA 13, and I'm wondering if the team intros are the same length as in 12? I don't want to change my audio file as it is perfectly synched with the team intro on 12. Thanks

ryby6969
07-06-2013, 09:10 AM
A couple of observations after playing about 4 games vs the cpu:

-Shotgun/Pistol running is still much easier vs under center. I have not noticed near as many missed blocks when running from the shotgun compared to under center and I am not talking just in the option. Sweeps, dives, draws, and counters are more effective in the gun vs under center.
-The LE glitch still seems present. I have played back to back dynasty games and my LE has had 4 sacks in each.
-Pass defense is bad.(no need to go further as it has been discussed)
-Nowhere near enough fumbles so far.
-I would like to see some of the cutbacks tuned to where only the big time ball carriers can do it on a consistent basis. It just does not seem right when RB's with mid 80's agility and Acc are looking like Barry Sanders.
-Stud Cpu defenders on your team do a much better job of making and impact than I can ever remember. I am in year 2 and FS #2 for Miami has 19 tackles in 2 games to lead the team. Anyone who has been in OD's with me knows I user the MLB and ALWAYS have the most tackles.
-Along the lines of not enough fumbles, I would like to see the QB fumble more when getting sacked from the blindside. Maybe have a sack/strip annimation?


I am really hoping between a few patches, tuner sets, and sliders this game gets some love because it has the potential to be really good. I am looking forward to seeing how it plays vs humans today or tomorrow to really get a feel for what we are in store for.

jaymo76
07-06-2013, 10:54 AM
I have a rule and it might not apply to all but why not try and master the game as is (default sliders)? I think people hit the sliders too quickly looking for the magical "perfect game." Unless the game is completely broken and it is not, hit the practice field and get to where you can realistically stop the option.


I find EA's football games are never good at default and usually need a lot of tweaking to get the game where I like it. After years of seeing the same stuff we usually end up making similar adjustments every year too - like dropping the QB accuracy slider, boosting the cpu running game (although it was a lot better this year on the demo), dropping the INT slider, etc. I don't have a lot of time to waste playing on default when I know it's a 99% given that the same things I tweak every year will need to be tweaked again. Most companies fine-tune the default settings to be more arcade like for the casual gamer so I'm not wasting my time with stuff like QB accuracy at default when I know it will be crap there.

It's not just EA either. Every year with the Show since 06 the pitchers fatigue is done poorly. I always have to put starter fatigue up a bit and drop reliever fatigue down to 0 or 1 (out of 10). I always have to reduce pitch control for the user since it's too easy to hit your spots (like the casual gamer wants).

I keep track of all my sliders for every game and when I see the same thing done every year why not change it right away? If I don't like it I can always move it back.

Without tweaks I find that Heisman doesn't always offer a huge challenge. Even with slider tweeks the cpu doesn't run the ball great... but the running cpu qb's can be unstoppable at times. I don't find EA sliders work as well as they should.

PeteyKirch
07-06-2013, 11:00 AM
I'm still upset that as a HC you have no control on hiring/firing/retaining OC/DCs

jaymo76
07-06-2013, 12:35 PM
I'm still upset that as a HC you have no control on hiring/firing/retaining OC/DCs

Yeah I wish that were added as well. However, what I started to do last year to make things more interesting is to use the playbooks of my OC and DC. If those people change then my team adopts a new playbook or playbooks. Last year with my BYU dynasty I had to switch to a 3-4 when a new coordinator came in. I'm NOT a 3-4 guy so it was a real challenge.

jaymo76
07-06-2013, 12:55 PM
Totally forgot to mention... the AGGRESSIVE ZONES issues is no longer an issue. I am not seeing teams use it by default.

dhook27
07-06-2013, 01:03 PM
Totally forgot to mention... the AGGRESSIVE ZONES issues is no longer an issue. I am not seeing teams use it by default.
:))

xMrHitStickx904
07-06-2013, 01:24 PM
any chance someone could post a video or image of :Louisville: Papa John's Cardinal Stadium?

I had a family emergency that prevented me from downloading Season Ticket last night and as of this morning still not home.

Thanks in advance

http://img.tapatalk.com/d/13/07/07/e9abuvyb.jpg

Sent from my XT875 using Tapatalk 2

xMrHitStickx904
07-06-2013, 02:12 PM
any chance someone could post a video or image of :Louisville: Papa John's Cardinal Stadium?

I had a family emergency that prevented me from downloading Season Ticket last night and as of this morning still not home.

Thanks in advance

http://img.tapatalk.com/d/13/07/07/e9abuvyb.jpg

Sent from my XT875 using Tapatalk 2

baseballplyrmvp
07-06-2013, 02:45 PM
forgot if this was ever talked about

in the recruiting tutorial vid, the guy who narrated it said that you can dump points into either recruiting them for your school, scouting them, or offering a scholarship. can you not do all 3 in one week anymore?

also, can someone check to see what :USC:'s base defense is?

ryby6969
07-06-2013, 02:59 PM
forgot if this was ever talked about

in the recruiting tutorial vid, the guy who narrated it said that you can dump points into either recruiting them for your school, scouting them, or offering a scholarship. can you not do all 3 in one week anymore?

also, can someone check to see what :USC:'s base defense is?

As far as the recruiting goes, yes you can do all 3 as they are on different slides. One slide has scouting info and another has prospect info I believe where you offer a scholarship.

japino25
07-06-2013, 03:23 PM
Can someone post a picture of cal's memorial stadium?

Justin66
07-06-2013, 04:41 PM
I like the game so far. Ran a game with Houston using the run an shoot offense its nice to be able to flip option routes and get some space on post routes vs 2 man under.

SCClassof93
07-06-2013, 04:44 PM
Can someone post a picture of cal's memorial stadium?

https://alsd.com/sites/default/files/CaliforniaMemorialStadium.jpg

jaymo76
07-06-2013, 04:57 PM
forgot if this was ever talked about

in the recruiting tutorial vid, the guy who narrated it said that you can dump points into either recruiting them for your school, scouting them, or offering a scholarship. can you not do all 3 in one week anymore?

also, can someone check to see what :USC:'s base defense is?

it's a 4-3 d for USC

dhook27
07-06-2013, 05:00 PM
it's a 4-3 d for USC
It should be a 52

bdoughty
07-06-2013, 05:13 PM
It should be a 52

They could be running some 3-4 based on the D Cord they hired.

Quest4Gold
07-06-2013, 05:23 PM
Can someone post some video or picts of the new spread option playbook they have.

Thanks in advance.

ncaajunkie
07-06-2013, 05:31 PM
In NCAA 13 there was a problem of with the Squibb kick. 99 percent of the time when the team fielded the Squibb kick you fall down doing it. Cheese balls online loved to do this. Has this been fixed in ncaa 14?

pantherone26
07-06-2013, 06:38 PM
Hey guys I've got a question for those of you with the early release. Does the full version of the game have the same tutorial/training as the demo or is it at all expanded upon in the full version? Thanks guys!

Clay
07-06-2013, 06:41 PM
Hey guys I've got a question for those of you with the early release. Does the full version of the game have the same tutorial/training as the demo or is it at all expanded upon in the full version? Thanks guys!

It is the same as the demo

ram29jackson
07-06-2013, 06:55 PM
In NCAA 13 there was a problem of with the Squibb kick. 99 percent of the time when the team fielded the Squibb kick you fall down doing it. Cheese balls online loved to do this. Has this been fixed in ncaa 14?

probably not

Clay
07-06-2013, 07:05 PM
Have anyone seen degresion the presentation yet? Where the players get dirty as the game goes on, grass stains, dirt stains, etc...

bdoughty
07-06-2013, 07:14 PM
Have anyone seen degresion the presentation yet? Where the players get dirty as the game goes on, grass stains, dirt stains, etc...

If you mean uniform degradation, yes they get progressively dirty, especially in rain or snow. All uni colors seem to degrade equally.

Clay
07-06-2013, 07:33 PM
If you mean uniform degradation, yes they get progressively dirty, especially in rain or snow. All uni colors seem to degrade equally.

Just curious because I have yet to see it on a clear day on a grass field, grass stains or what not

jaymo76
07-06-2013, 07:40 PM
Just curious because I have yet to see it on a clear day on a grass field, grass stains or what not

Yeah I have not really seen it either. I have played all of my games as Arizona St. ( 4 home 4 away) and one of the home games was in heavy rain versus Michigan. The unis looked pretty clean to me. Now I am still only playing default five min quarters while in dynasty I play 8/9 minutes so there is less sample size but I have not seen a lot of uniform degradation on grass fields.

jaymo76
07-06-2013, 07:43 PM
Speaking of weather, has anyone played a game in the fog? Last night I played a fog game at Sun Devil Stadium. Using the coordinator cam the imagery is horrific. It's fine when you zoom in but awful from up high. I do however find the game looks phenomenal on clear sun y days and/or clear nights.

bdoughty
07-06-2013, 07:46 PM
Yeah I have not really seen it either. I have played all of my games as Arizona St. ( 4 home 4 away) and one of the home games was in heavy rain versus Michigan. The unis looked pretty clean to me. Now I am still only playing default five min quarters while in dynasty I play 8/9 minutes so there is less sample size but I have not seen a lot of uniform degradation on grass fields.

* 8 minute quarters here. Seems fine to me, not overdone like some of the stuff we have seen with the next gen Madden game. I guess go into replay and zoom in on some butts.:dunno:

steelerfan
07-06-2013, 08:07 PM
If you mean uniform degradation, yes they get progressively dirty, especially in rain or snow. All uni colors seem to degrade equally.

Ah! Degresion the presentation. :nod:

I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

beartide06
07-06-2013, 08:18 PM
In NCAA 13 there was a problem of with the Squibb kick. 99 percent of the time when the team fielded the Squibb kick you fall down doing it. Cheese balls online loved to do this. Has this been fixed in ncaa 14?

From what I have been able to see after playing 15 games, it has been fixed.

Clay
07-06-2013, 08:24 PM
Yeah I have not really seen it either. I have played all of my games as Arizona St. ( 4 home 4 away) and one of the home games was in heavy rain versus Michigan. The unis looked pretty clean to me. Now I am still only playing default five min quarters while in dynasty I play 8/9 minutes so there is less sample size but I have not seen a lot of uniform degradation on grass fields.

Just played the Red River Shootout at the Cotton bowl in rain, Zoomed in on the butts and everything lol. Very Subtle.

bdoughty
07-06-2013, 09:26 PM
Just played the Red River Shootout at the Cotton bowl in rain, Zoomed in on the butts and everything lol. Very Subtle.

The length of the game play a part in this. If you are playing 5 minute quarters you will see far less uniform degregation than you would 8 minutes and of course 15 minutes. The fields themselves degrade pretty much the same on all quarter lenghts and rain does not seem to be a factor. I threw on the lab coat and did a super-sim test. Used Texas Tech at OU for three games. Sunny games of 5, 8 and 15 minutes. Stopped the game with a minute to go in each. There is a pretty big difference when you sim out the 15 minutes. It was noticeable from the gameplay view. The 5 and 8 minutes you can see a few stains from the gameplay view but replay is required to see most of the dirt and grass stains. Seems pretty normal to me. Fields are a lot better taken of these days. Even using your example of OU/Texas in the rain.

2000 OU blowout was in the rain. Notice that none of the uniforms were that dirty.


http://www.youtube.com/watch?v=Anvtxu3j-js

They did some things I do not recall were the same last year. If you play in light snow you will see more player footprints than you would in heavy snow. The catch is the field itself looks exactly the same for both. Weather is an area EA needs to work on (progressive buildup for snow especially).



Ah! Degresion the presentation. :nod:

TGT Gold should come with a month free of Hooked On Phonics. ;)

RussellW65
07-06-2013, 10:11 PM
Quick question: did they add anything to the Flexbone playbook? In the E3 video it looked like Navy might have some Pistol.

Thanks

gschwendt
07-06-2013, 10:35 PM
Quick question: did they add anything to the Flexbone playbook? In the E3 video it looked like Navy might have some Pistol.

Thanks

Yes. You can see it in the "all plays" video on the first page of this thread. If you watch it on YouTube, there are links in the description for each formation type. The formations you're looking for fall under pistol.

RussellW65
07-06-2013, 10:56 PM
Yes. You can see it in the "all plays" video on the first page of this thread. If you watch it on YouTube, there are links in the description for each formation type. The formations you're looking for fall under pistol.

Thanks. On my way

EDIT: Just saw then video. Yes they added the Flexbone Pistol, limited to Slot and Trips set but I am okay with that.

Great stuff. Thanks

steelerfan
07-06-2013, 11:42 PM
TGT Gold should come with a month free of Hooked On Phonics. ;)

We've already had a month free of Hooked On Phonics. We need a month of free Hooked On Phonics. :)

I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

coogrfan
07-07-2013, 12:02 AM
Can someone post a picture of cal's memorial stadium?


https://alsd.com/sites/default/files/CaliforniaMemorialStadium.jpg

http://img.photobucket.com/albums/v72/gocoogs/NCAA%2013/NCA14XBX_0_JPEG_SCREENSHOT_ivr_zps8a559632.jpg (http://smg.photobucket.com/user/gocoogs/media/NCAA%2013/NCA14XBX_0_JPEG_SCREENSHOT_ivr_zps8a559632.jpg.htm l)

baseballplyrmvp
07-07-2013, 12:16 AM
it's a 4-3 d for USC


It should be a 52


They could be running some 3-4 based on the D Cord they hired.basically to get the look of it in game, you have to run the 34 solid. however, the 2 OLB's need to be replaced by DE's. the 3 down linemen are all DT's as well.

nothing that a formation modifier cant fix....oh wait.

bdoughty
07-07-2013, 12:21 AM
We've already had a month free of Hooked On Phonics. We need a month of free Hooked On Phonics. :).

Apparently I need a month of free Hooked On Phonics. :D

Jayrah
07-07-2013, 12:41 AM
http://img.photobucket.com/albums/v72/gocoogs/NCAA%2013/NCA14XBX_0_JPEG_SCREENSHOT_ivr_zps8a559632.jpg (http://smg.photobucket.com/user/gocoogs/media/NCAA%2013/NCA14XBX_0_JPEG_SCREENSHOT_ivr_zps8a559632.jpg.htm l)

Disappointing that they failed to get the upgrades to Memorial in the game. SO disappointing! Was really looking forward to them in this game since I'll be playing with Cal for my OD. This stadium was done before last season began. :bang:

GatorBait06NC
07-07-2013, 01:07 AM
Why in dynasty mode is the SEC playing 9 conference games. Florida's 2013 schedule in dynasty is completely screwed, no Miami, instead playing Auburn before FSU???

But in the gimmicky season mode, it's 100% correct, with only 8 conference games???

So please EA, why an incorrect 9 conference games in dynasty but a correct 8 in season mode. So you're aware, and it's still broken.

GatorBait06NC
07-07-2013, 01:16 AM
It's a known issue on the PS3 only. Hopefully it's in the first patch, may not be til the 2nd.

This is ridiculous. Patch, I hate that word.

jaymo76
07-07-2013, 03:15 AM
Turns out I was wrong. Assisted tackles are being recorded. There are just very few of them.

beartide06
07-07-2013, 03:31 AM
Well, after my first season with South Alabama, I was able to sign 22 prospects in recruiting. One 1 star, nineteen 3 stars, and two 4 stars. My two best players signed were a 78 overall JUCO athlete converted to QB and a 76 overall true freshman DE. I am playing on Heisman offense and defense as the OC, and was able to go 9-4 my first season with a bowl win. Currently, in year two, I'm undefeated with notable wins against #12 Georgia and MS. State. Also of note, my HC started out at a level six with minimal recruiting advancements in the recruiting skill tree.

CLW
07-07-2013, 07:11 AM
Why in dynasty mode is the SEC playing 9 conference games. Florida's 2013 schedule in dynasty is completely screwed, no Miami, instead playing Auburn before FSU???

But in the gimmicky season mode, it's 100% correct, with only 8 conference games???

So please EA, why an incorrect 9 conference games in dynasty but a correct 8 in season mode. So you're aware, and it's still broken.

Several people have noticed this glitch but its not limited to just the :SEC: apparently the schedules are F'd up beyond belief for several teams. I HOPE EA is aware of this and can patch it ASAP.

SOMEONE SOMEDAY IS GOING TO HAVE TO EXPLAIN TO ME THE QA PROCESS AT EA B/C THE RESULTS THEY GET FROM THEIR QA TESTERS ARE AWFUL.

countryboy
07-07-2013, 07:57 AM
http://img.tapatalk.com/d/13/07/07/e9abuvyb.jpg

Sent from my XT875 using Tapatalk 2

thank you for posting. Nice they got the new field design in the game. :))

SCClassof93
07-07-2013, 09:17 AM
Why in dynasty mode is the SEC playing 9 conference games. Florida's 2013 schedule in dynasty is completely screwed, no Miami, instead playing Auburn before FSU???

But in the gimmicky season mode, it's 100% correct, with only 8 conference games???

So please EA, why an incorrect 9 conference games in dynasty but a correct 8 in season mode. So you're aware, and it's still broken.

I mentioned this elsewhere. I deleted the dynasty and reloaded with no problem. I have read of some that can't get their dynasty schedule right however.

SCClassof93
07-07-2013, 09:19 AM
Several people have noticed this glitch but its not limited to just the :SEC: apparently the schedules are F'd up beyond belief for several teams. I HOPE EA is aware of this and can patch it ASAP.

SOMEONE SOMEDAY IS GOING TO HAVE TO EXPLAIN TO ME THE QA PROCESS AT EA B/C THE RESULTS THEY GET FROM THEIR QA TESTERS ARE AWFUL.

That someday is TODAY. Based on TW14 I can inform you that there is no QA process :fp:

RussellW65
07-07-2013, 09:43 AM
How many plays and formations can you have in a playbook

jaymo76
07-07-2013, 11:28 AM
Stayed up late again and have continued to manipulate the sliders. I am getting very close to what I want the game to play like. Hopefully tonight or tomorrow I can actually start my first dynasty. A few things that have become obvious:

1. there are LESS penalties called than last year (facemask, false start, roughing the passer, clipping sliders get some results)
2. 99% of the time the qb keeps the read option and 90% of the time he goes to the right~ IMO the read option (on Heisman needs to be toned down a bit)
3. cpu calls far too many rb screens on third down
4. cpu field goal kicking needs sliders. Last night, BEFORE slider tweaks the cpu hit 57 and 59 yard fgs (Wake Forest)
5. 4TH AND 1/2/3 often the cpu will go for it, regardless of field position
6. you need to wear headphones in order to appreciate the sound in this game as regular tv speakers don't do much (too quiet)

I will say though that even with certain terrible things (gray facemasks, overpowered cpu option, wrong commentary at the wrong time, etc.). this is the BEST NCAA FOOTBALL on PS3. I still hold 06 on PS2 in my heart as #1 for overall enjoyment but this game is a lot of fun.

OSUCowboyofMD
07-07-2013, 12:33 PM
Disappointing that they failed to get the upgrades to Memorial in the game. SO disappointing! Was really looking forward to them in this game since I'll be playing with Cal for my OD. This stadium was done before last season began. :bang:

They did!

jaymo76
07-07-2013, 01:42 PM
Okay I am feeling good about the game and my sliers. The family went out and I got an uninterrupted game in. I took Idaho to Alabama. They game play exaclty as it should have. Here are a few of the stats.

Idaho (me) 3 @ Alabama 38

total offense 147 to 363
rushing 16 for 9 yards to 13 for 156 yards
passing 18/31 for 138 yards to 13/19 for 207 yards

My qb's
6/11 50 yards (54%)
12/20 88 yards 1 int (60%)

cpu qb 13/19 207 yards 1 td (68%)

my rb's

13/22 1.6 ypc avg
1/1 (1 ypc avg.)

cpu rb's
10/155 15.5 ypc 3 td's
1/11 11ypc 1 td

Idaho pancakes 1
Alabama pancakes 37!!!

I am still using the 5 min quarters or else this game would have been even worse. This is one of those games where you are smiling the whole time because the cpu is destroying you... the cpu is destroying you!!!

cjfranc81
07-07-2013, 02:06 PM
I have a question regarding recruiting and I don't think I've seen it anywhere yet.

In the recruit search feature can you search for juco's exclusively this year? It's always been a pain to scroll through all the players to try and find the juco's.

Thanks

DynastyJunkie
07-07-2013, 02:10 PM
Why in dynasty mode is the SEC playing 9 conference games. Florida's 2013 schedule in dynasty is completely screwed, no Miami, instead playing Auburn before FSU???

But in the gimmicky season mode, it's 100% correct, with only 8 conference games???

So please EA, why an incorrect 9 conference games in dynasty but a correct 8 in season mode. So you're aware, and it's still broken.

You know what... Calm down! It's just a frikken glitch that will get fixed. Can EA not have a glitch in their game without ppl acting like they did it on purpose? What do you think they looked at each other and said "oh look guys, lets put a glitch in the dynasty conference schedule just to seem them get mad and then have to wait 2 weeks to have it fixed! This is going to be hilarious!" For crying out loud folks........

xMrHitStickx904
07-07-2013, 04:17 PM
This game is very fun. Not perfect, but fun.

Sent from my XT875 using Tapatalk 2

SCClassof93
07-07-2013, 06:05 PM
This game is very fun. Not perfect, but fun.

Sent from my XT875 using Tapatalk 2

I agree :up:

Jayrah
07-07-2013, 11:05 PM
They did!
They did what?

jaymo76
07-07-2013, 11:43 PM
This game is very fun. Not perfect, but fun.

Sent from my XT875 using Tapatalk 2

I agree with you 100% about the fun factor. This is a very, very good game but it's a number of little things right now that are holding it back from being a great title. The gray facemasks (yes again with the facemasks), complete lack of penalties and fumbles, ineffective zone d... again, etc. need to be addressed asap. Fix these things and we have a great title.

Here's is my request to the tiburon team... please, please, please add a SLIDER for INJURIES AND FUMBLES like they have in Madden. This would go a long way in increasing the replay-ability of the game IMO.

steelerfan
07-07-2013, 11:45 PM
I agree with you 100% about the fun factor. This is a very, very good game but it's a number of little things right now that are holding it back from being a great title. The gray facemasks (yes again with the facemasks), complete lack of penalties and fumbles, ineffective zone d... again, etc. need to be addressed asap. Fix these things and we have a great title.

Here's is my request to the tiburon team... please, please, please add a SLIDER for INJURIES AND FUMBLES like they have in Madden. This would go a long way in increasing the replay-ability of the game IMO.

I've love 2 sliders for injuries ala FIFA: frequency and severity.

I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

OSUCowboyofMD
07-07-2013, 11:54 PM
They did what?

Fix Cal's stadium :up:

lilheavy
07-08-2013, 09:02 AM
Anybody using a custom offensive playbook and having problems with the game freezing on the loading screen prior to playing your game. I am on 360 and having this problem.

oweb26
07-08-2013, 09:16 AM
I have a custom playbook built and I am not having this issue, but that is not to say it doesnt exist.

Have you tried to load it without using the custom playbook to see if ti still freezes? I would do that, then I would probably try to build it again to see what happens.

SCClassof93
07-08-2013, 09:26 AM
Anybody using a custom offensive playbook and having problems with the game freezing on the loading screen prior to playing your game. I am on 360 and having this problem.

I have not had ANY crashes yet and based on my history with EA I will avoid this feature for awhile longer now.

lilheavy
07-08-2013, 09:52 AM
I have a custom playbook built and I am not having this issue, but that is not to say it doesnt exist.

Have you tried to load it without using the custom playbook to see if ti still freezes? I would do that, then I would probably try to build it again to see what happens.

Yes I deleted my offensive playbook, but used my defensive playbook and it worked. I am certain its the offensive playbook thats causing the freeze, next I will see if its specific formations thats causing the issue.

skipwondah33
07-08-2013, 10:45 AM
The QB's are pretty effective with the Read Option.

Messing around other night, South Carolina's QB had 125 yards rushing on on 12 carries on Heisman. The RB had 50. When the Defense bit on the fake, almost everyone bit on it.

Not that it's news but I find the Read Option to be fairly effective.

volwalker
07-08-2013, 12:03 PM
Stayed up late again and have continued to manipulate the sliders. I am getting very close to what I want the game to play like. Hopefully tonight or tomorrow I can actually start my first dynasty. A few things that have become obvious:

1. there are LESS penalties called than last year (facemask, false start, roughing the passer, clipping sliders get some results)
2. 99% of the time the qb keeps the read option and 90% of the time he goes to the right~ IMO the read option (on Heisman needs to be toned down a bit)
3. cpu calls far too many rb screens on third down
4. cpu field goal kicking needs sliders. Last night, BEFORE slider tweaks the cpu hit 57 and 59 yard fgs (Wake Forest)
5. 4TH AND 1/2/3 often the cpu will go for it, regardless of field position
6. you need to wear headphones in order to appreciate the sound in this game as regular tv speakers don't do much (too quiet)

I will say though that even with certain terrible things (gray facemasks, overpowered cpu option, wrong commentary at the wrong time, etc.). this is the BEST NCAA FOOTBALL on PS3. I still hold 06 on PS2 in my heart as #1 for overall enjoyment but this game is a lot of fun.

Jaymo76, I agree with you on NCAA 06. It's the best NCAA I have ever played and still play it to this day. I can name several things wrong with 06 but it is still a blast to play. I will get to play 14 tomorrow and I am sure I will find glitches but will have fun at the same time. Just out curiosity, what offense did you run in 06? I have played 06 so much that I think have use every type of offense imaginable.

Jayrah
07-08-2013, 04:07 PM
Fix Cal's stadium :up:
Including the Blue and Gold zones? That picture doesn't show it... If so it's more or less what I expected but still a major relief to me :)

OSUCowboyofMD
07-08-2013, 04:55 PM
I thought the Nat'l Champ game should have the full entrances including the music video. Also, it'd be cool to see them warm back up after halftime. And where's the band seating at neutral site and bowl games? I know I sound nit-picky and unnecessary, but I think it'd be a cool touch

jaymo76
07-08-2013, 05:11 PM
Remember last year when the game would freeze when you tried to switch audibles during dynasty (not during games)??? I thought it was fixed BUT twice today I have tried to switch audibles and twice my PS3 system has frozen/locked and I have had to reboot it. Has anyone else experienced this on PS3 or is it just an anomaly?

jaymo76
07-08-2013, 05:14 PM
Jaymo76, I agree with you on NCAA 06. It's the best NCAA I have ever played and still play it to this day. I can name several things wrong with 06 but it is still a blast to play. I will get to play 14 tomorrow and I am sure I will find glitches but will have fun at the same time. Just out curiosity, what offense did you run in 06? I have played 06 so much that I think have use every type of offense imaginable.

I was all about the custom playbooks. Basically with Arizona St. I ran pretty much all I FORMATIONS. My philosophy was ground and pound. I won SIX national championships in a row with Arizona St. before I quit there and took over Michigan St. who was ranked like 99th or so at the time. I built them into a powerhouse after about four seasons and in our first NC game I faced off against Arizona St. Just talking about 06 puts a smile on my face. I hope I can reflect on NCAA 14 like this in the future.

ram29jackson
07-08-2013, 05:53 PM
http://www.youtube.com/watch?v=1NERn4_zLCg&feature=c4-overview&list=UUPpddbTbOr_uWWQT9Pw1rbA

jaymo76
07-08-2013, 07:48 PM
It's a known issue on the PS3 only. Hopefully it's in the first patch, may not be til the 2nd.

Any word of truth to the speculation of a day one patch??? Historically EA has done a lot of day one patches.

SmoothPancakes
07-08-2013, 08:38 PM
Ok, so I know they made winning front and center in your coach's contracts, but is that all there is now? Just meet the target wins each season? None of the usual stuff like pass for X amount of yards each season, average X amount of points each season, win X amount of your rivalry games, sign X amount of two star recruits or better, have all of your needs filled before the off-season, etc?

If all that has been chopped for a sole focus on wins, that sucks. I liked having to meet the slew of contract goals, it made the season more of a challenge because I had those goals in the back of my mind every game I went into. Now if all I need to do to be safe in my job is meet Utah State's target of 6 wins per season, well that's no fun.

PDOGEMP 8
07-08-2013, 09:00 PM
Any word of truth to the speculation of a day one patch??? Historically EA has done a lot of day one patches.

From what i saw on OS, there is one Tomorrow for the Crashing when you Download Rosters.

Don't know if it's gonna do anything else

SmoothPancakes
07-08-2013, 09:33 PM
Just fired up my first game of NCAA '14 (only took until 10:30 Monday night :D), doing a test dynasty with Utah State, playing game one at Utah while I work on some sliders. The very first pop up after the kickoff, they went to the sideline and focused my coach, who is starting his first year as head coach of Utah State, and they made special mention of it being his first game at Utah State in the commentary.

I have no idea if that was in the game last year as I've been only an offensive coordinator since NCAA '12, but it was sweet to see that.

DynastyJunkie
07-08-2013, 09:42 PM
Just fired up my first game of NCAA '14 (only took until 10:30 Monday night :D), doing a test dynasty with Utah State, playing game one at Utah while I work on some sliders. The very first pop up after the kickoff, they went to the sideline and focused my coach, who is starting his first year as head coach of Utah State, and they made special mention of it being his first game at Utah State in the commentary.

I have no idea if that was in the game last year as I've been only an offensive coordinator since NCAA '12, but it was sweet to see that.

No, it wasn't in last years game. That a new addition :D

SmoothPancakes
07-08-2013, 09:56 PM
No, it wasn't in last years game. That a new addition :D

That's awesome. I'm looking forward to what other things pop up now that I'm a head coach in my coaching carousel dynasty and I'm gonna be on the field full time. Being only an OC for the last two versions of NCAA, I no doubt have missed out on a lot of things in the presentation category.

SmoothPancakes
07-08-2013, 10:10 PM
Has anyone else been able to complete a pass in this game? My god. Halfway through the first quarter as Utah State vs. Utah, I'm 2-9 passing, with 5 drops by my wide receivers. Pretty much every single pass ends up as a drop by my receivers. They can't hold onto everything. Hell, I've got my catching slider bumped clear up to 70 and they're still dropping stuff left and right. This is ridiculous.

jaymo76
07-08-2013, 10:14 PM
Has anyone else been able to complete a pass in this game? My god. Halfway through the first quarter as Utah State vs. Utah, I'm 2-9 passing, with 5 drops by my wide receivers. Pretty much every single pass ends up as a drop by my receivers. They can't hold onto everything. Hell, I've got my catching slider bumped clear up to 70 and they're still dropping stuff left and right. This is ridiculous.

Smooth, you are on the road and the cpu is encouraging you to set receiving to "conservative." This is a composure situation and getting your receivers to focus on catching will improve your stats.

jaymo76
07-08-2013, 10:14 PM
Ok, so I know they made winning front and center in your coach's contracts, but is that all there is now? Just meet the target wins each season? None of the usual stuff like pass for X amount of yards each season, average X amount of points each season, win X amount of your rivalry games, sign X amount of two star recruits or better, have all of your needs filled before the off-season, etc?

If all that has been chopped for a sole focus on wins, that sucks. I liked having to meet the slew of contract goals, it made the season more of a challenge because I had those goals in the back of my mind every game I went into. Now if all I need to do to be safe in my job is meet Utah State's target of 6 wins per season, well that's no fun.

To my knowledge that has all been removed and it's about results: wins and bowl games.

JBHuskers
07-08-2013, 10:20 PM
Has anyone else been able to complete a pass in this game? My god. Halfway through the first quarter as Utah State vs. Utah, I'm 2-9 passing, with 5 drops by my wide receivers. Pretty much every single pass ends up as a drop by my receivers. They can't hold onto everything. Hell, I've got my catching slider bumped clear up to 70 and they're still dropping stuff left and right. This is ridiculous.

Hmmm. I'm on default sliders, but completing around 70% of my passes on average every game.

SmoothPancakes
07-08-2013, 10:22 PM
Smooth, you are on the road and the cpu is encouraging you to set receiving to "conservative." This is a composure situation and getting your receivers to focus on catching will improve your stats.

Well, I also was trying to use my sliders from '13 and just edit them as needed to balance it out. But yeah, that wasn't working too way. So I've completely scrapped my '13 sliders and am currently using your sliders that you posted in the sliders forum for the demo. Working a bit better, I can actually complete a pass. :D

Definitely gonna take some working to get everything where I'm happy. Hopefully not too long though as I'm itching to get my Utah State years fired up.


To my knowledge that has all been removed and it's about results: wins and bowl games.

Damn. :(

I really liked those contracts. Yeah, the originality of a lot of the goals sucked, but I like the extra factor of having to complete them to keep your job security in good graces with the school. It gave that extra level of stuff you had to accomplish on the field besides just winning or going to a bowl game.

SmoothPancakes
07-08-2013, 10:23 PM
Hmmm. I'm on default sliders, but completing around 70% of my passes on average every game.

Apparently Utah State's receivers just really really suck. :fp:

That, and like jaymo said, we are playing on the road at Utah. So that probably isn't helping matters.

SmoothPancakes
07-08-2013, 10:27 PM
Oh for Christ's sake. I'm a freaking dumbass. :fp:

I just checked my adjustments between plays, somehow, I somehow set catching to freaking aggressive, having my receivers constantly going for a big play instead focusing on making the catch on conservative. I ALWAYS set my catching to conservative because I'd rather have a sure catch and 5 yards than a slight chance at a big catch for 20 yards. Somehow, when setting my offensive adjustments at the start of the game, catching somehow ended up on aggressive instead of my intended conservative.

:fp: :fp: :fp:

JBHuskers
07-08-2013, 10:27 PM
Apparently Smooth Pankcakes just really really sucks. :fp:



Fixed.

SmoothPancakes
07-08-2013, 10:35 PM
Fixed.

Nah, just a dumbass who somehow set my catching adjustment to aggressive when I meant to set it to conservative at the start of the game. :fp:

Much better now that my receivers are actually trying to make catches. No more drops since then, just completed pass, bad passes and passes broken up by the defense. Though I think I am going leave my sliders from '13 dead and buried and stick with jaymo's sliders that he created for the demo. I'm liking them so far. May end up making some adjustments here and there, but they're making for a fun game against Utah so far.

SmoothPancakes
07-08-2013, 10:40 PM
Fixed.

Ok, that statement is valid when it comes to defense. I just got torched by Utah's QB for a 57 yard touchdown, missing four different times while trying to tackle him. :fp:

Sure, this literally my first time playing defense since NCAA '12 came out, since I've been nothing but an offensive coordinator in '12 and '13, but wow, that was abusive. :smh:

souljahbill
07-08-2013, 10:45 PM
Ok, so I know they made winning front and center in your coach's contracts, but is that all there is now? Just meet the target wins each season? None of the usual stuff like pass for X amount of yards each season, average X amount of points each season, win X amount of your rivalry games, sign X amount of two star recruits or better, have all of your needs filled before the off-season, etc?

If all that has been chopped for a sole focus on wins, that sucks. I liked having to meet the slew of contract goals, it made the season more of a challenge because I had those goals in the back of my mind every game I went into. Now if all I need to do to be safe in my job is meet Utah State's target of 6 wins per season, well that's no fun.

Head coaches goals are wins and recruiting. Coordinator goals are stat-based.

I OU a Beatn
07-08-2013, 10:46 PM
Ok, that statement is valid when it comes to defense. I just got torched by Utah's QB for a 57 yard touchdown, missing four different times while trying to tackle him. :fp:

Sure, this literally my first time playing defense since NCAA '12 came out, since I've been nothing but an offensive coordinator in '12 and '13, but wow, that was abusive. :smh:

Get used to it. I've put up 600+ yards multiple times already using Texas Tech against much superior teams. The pass defense is just atrocious and when you're willing to mix in a few of the overpowered read options, you've already got yourself an impossible to stop scheme. I don't think I'm even going to bother with online this year. Considering how much it annoys me having to score every single time to win a game, there's no point.

SmoothPancakes
07-08-2013, 10:46 PM
KR/PR Interference penalties set to 100 works. :D

I just punted the ball and the Utah punt returner called fair catch. That didn't matter to one of my players as the returner caught the ball, only to be instantly leveled by my player, called for PR interference. :D I would probably be pissed, but my guy absolutely leveled the shit out of him, causing me to jump to my feet and let out a loud "HELL YEAH!"

SmoothPancakes
07-08-2013, 10:52 PM
Head coaches goals are wins and recruiting. Coordinator goals are stat-based.

Yeah, I knew there was a bunch of stuff last year for head coaches, like finishing in the Top 75 or 50 or whatever, finishing in the top 4 of your conference, winning X amount of games, the various recruiting goals, etc. But at least thus for '14, all I've seen of a coach contract is that I'm expected to win 6 games a year based on the historical benchmark from the last 30 years. Other than that, I don't see a single damn thing regarding goals that I need to meet like the last two years have brought.


Get used to it. I've put up 600+ yards multiple times already using Texas Tech against much superior teams. The pass defense is just atrocious and when you're willing to mix in a few of the overpowered read options, you've already got yourself an impossible to stop scheme. I don't think I'm even going to bother with online this year. Considering how much it annoys me having to score every single time to win a game, there's no point.

Yeah, I may need to do some editing to the CPU sliders. :D

At least so far, early second quarter, it's been a decent game. I'm winning 14-7 (thanks to an interception returned for a touchdown), I have a 6 to 4 edge in first downs, Utah has a 120 to 110 edge in total offense. I've punted three times, they've punted two times. So it's a pretty decent game going on so far, with Utah the somewhere superior team. I'm definitely forced to battle for my yards and points with the current sliders I'm rolling with. Some fine tuning both in terms of sliders and maybe some changes via patch from EA, and I could be happy with the gameplay of '14.

DynastyJunkie
07-08-2013, 11:27 PM
Can someone plz post the link to the defensive sliders that was given out for the demo?

skipwondah33
07-09-2013, 07:50 AM
Game is solid IMO, better than I actually thought it would be.

Presentation is actually good IMO. By that I mean as far as how the stadiums look at various times of the day, the colors, camera view, etc. I'm not talking stat overlays or replays, or camera angles in the huddle. Just pure visuals. I played a game yesterday at LSU around dusk and it looked great. So to me the visuals stand out and look good. It makes you feel like you are in a college football environment. But this next thing IMO hurts the Presentation of the game

Sound, can barely hear it. I always turn the crowd volume up to 100 and take everything else down. In previous versions it was loud and you could really feel the crowd. I remember playing games where I had to turn the volume down because the constant noise was getting to me lol. Not this version, even though the commentators say "man this place is always loud", etc...yet you can barely hear them. It's a shame too because the camera angle in previous versions didn't make you really feel like you were in a college football atmosphere. Now they fix that, but then the sound takes it away.

Gameplay, the frustrating parts are the Read Option being so effective and lack of Defense against it...as well as Defense as a whole. The "superman" trip tackles are rather annoying as well. I will say I am glad they finally added a slight delay to the way the screen flips on turnovers. It was entirely too fast previous versions which made me actually run the wrong way after the fact.

All in all I could really enjoy the game and have fun playing it, just don't know if that warrants enough for me to purchase it. I could eventually deal with the Read Option and the lack of Defense since I covet Defense over Offense and really focus on it, as well as other things I'd get use to. But the crowd volume takes away from the game. You give me that along with the current Presentation and I'd likely be sure to buy the game.

lilheavy
07-09-2013, 08:51 AM
Will the game be available for digital download on PS3?

xMrHitStickx904
07-09-2013, 08:53 AM
This game would be amazingly great if there was better pass defense, toned down read option, & that shoe string tackle animation was toned down. Besides that, I'm having a lot of fun with it.

Sent from my XT875 using Tapatalk 2

Deuce
07-09-2013, 09:01 AM
This game would be amazingly great if there was better pass defense, toned down read option, & that shoe string tackle animation was toned down. Besides that, I'm having a lot of fun with it.

Sent from my XT875 using Tapatalk 2

:nod:


Typed by thumbs.

skipwondah33
07-09-2013, 09:11 AM
Oh and I've never ran back or nearly ran back so many kick returns throughout the entire NCAA series combined

On Heisman difficulty.

I should have 5 more kick return TD's than I currently have (3) in 7 games. But I got caught with one of those trip tackles by the last guy who I appeared to be 5 yards in front of atleast.

That isn't the problem. The all at once great pancake blocking by my return team is.

JBHuskers
07-09-2013, 09:38 AM
Will the game be available for digital download on PS3?

You'll have to do a manual search for it throughout the afternoon. It'll probably be up a few hours before the whole store updates.

Sent from my DROID RAZR using Tapatalk 4 Beta

xMrHitStickx904
07-09-2013, 09:58 AM
Found a glitch btw. Playing online in a really good contest, which ended bad. I throw a pass to the front corner pylon, it was picked off (sideline pick animation), just a beautiful sequence. I wasn't mad. But, when he tip-toed out of the endzone, it gave my opponent a TD, rather than a first & 10 from the 20, he then was able to kick the extra point. Luckily, I don't take ranked games super serious. Can devs forward this along please?

Sent from my XT875 using Tapatalk 2

gschwendt
07-09-2013, 10:03 AM
Found a glitch btw. Playing online in a really good contest, which ended bad. I throw a pass to the front corner pylon, it was picked off (sideline pick animation), just a beautiful sequence. I wasn't mad. But, when he tip-toed out of the endzone, it gave my opponent a TD, rather than a first & 10 from the 20, he then was able to kick the extra point. Luckily, I don't take ranked games super serious. Can devs forward this along please?
They've already been made aware.

JBHuskers
07-09-2013, 10:21 AM
This game would be amazingly great if there was better pass defense, toned down read option, & that shoe string tackle animation was toned down. Besides that, I'm having a lot of fun with it.

Sent from my XT875 using Tapatalk 2

I like the shoestring. Don't think it's over the top (yet). I agree with the read option needing to be toned down.

oweb26
07-09-2013, 10:28 AM
:+1:


I like the shoestring. Don't think it's over the top (yet). I agree with the read option needing to be toned down.

skipwondah33
07-09-2013, 11:12 AM
I like the shoestring. Don't think it's over the top (yet). I agree with the read option needing to be toned down.You must not have been tackled by one of them 35 times when you should have had a TD or at the very least 20+ yards or more.

Not to mention these 35 times the defender has been at best 6 feet away or 5 yards away from the ball carrier

Escobar
07-09-2013, 11:17 AM
Hurdle to counter the shoestring.

skipwondah33
07-09-2013, 11:22 AM
Hurdle to counter the shoestring.When the Defenders are behind you?

You would think they can just be outran, especially when they take horrible angles. It's like they purposely get behind you just to do that and so far it's worked everytime.

I have had a few where I try to turn the corner, appear I have the corner and will outrun the Defender only for them to get a generous launch for the tackle.

AustinWolv
07-09-2013, 11:54 AM
appear I have the corner and will outrun the Defender only for them to get a generous launch for the tackle.
Agree about seeing this on the demo, not necessarily was it a shoestring tackle though. Haven't played the retail version yet.

DynastyJunkie
07-09-2013, 12:04 PM
Can anyone tell me how to edit my coach's record?

skipwondah33
07-09-2013, 12:33 PM
Agree about seeing this on the demo, not necessarily was it a shoestring tackle though. Haven't played the retail version yet.My experience was from playing the full game via Season Pass. It definitely does still happen for both that tackle and what you are likely seeing.

I didn't play the demo, couldn't get it installed.

Now the first game I played against G, don't think I seen many of these tackles.

SmoothPancakes
07-09-2013, 01:56 PM
Can anyone tell me how to edit my coach's record?

Go into Team Management, Edit Coaches and then find your coach. It'll be the second or third page of options. His first/last name, physical details, Alma Mater, etc on the first page, then second page should be his records, third page his offensive strategies and settings, etc.

DynastyJunkie
07-09-2013, 02:12 PM
Go into Team Management, Edit Coaches and then find your coach. It'll be the second or third page of options. His first/last name, physical details, Alma Mater, etc on the first page, then second page should be his records, third page his offensive strategies and settings, etc.

Thank you very much

SmoothPancakes
07-09-2013, 03:08 PM
Thank you very much

Happy to help. :)

jaymo76
07-09-2013, 05:56 PM
My experience was from playing the full game via Season Pass. It definitely does still happen for both that tackle and what you are likely seeing.

I didn't play the demo, couldn't get it installed.

Now the first game I played against G, don't think I seen many of these tackles.

Versus the cpu pretty much any toss or pitch play will result in a ton of the shoe string tackles. It's even worse in rtg.

skipwondah33
07-09-2013, 06:00 PM
Versus the cpu pretty much any toss or pitch play will result in a tone of the shoe string tackles. It's even worse in rtg.Yep that is definitely what I was seeing. Only my runs were from Powers and Off Tackles.

May have had 1-2 against G and a friend of mine I played, but alot against CPU.

Justin66
07-09-2013, 08:05 PM
I noticed something I liked in my first online match before my power flickerd :smh:. The guy ran a read option towards my saftey who was a star player and he didnt crash down on the dive fake. Maybe its something to do with ratings?

DynastyJunkie
07-09-2013, 09:26 PM
I noticed something I liked in my first online match before my power flickerd :smh:. The guy ran a read option towards my saftey who was a star player and he didnt crash down on the dive fake. Maybe its something to do with ratings?

Maybe so. I've seen a difference between my players decision making depending upon their ratings or experience (Senior or junior as opposed to a Freshman)

jaymo76
07-10-2013, 04:44 AM
Anyone seeing injuries??? Seven games in and I don'thave any injuries. This is why an injury slider is so badly needed.

oweb26
07-10-2013, 05:18 AM
Anyone seeing injuries??? Seven games in and I don'thave any injuries. This is why an injury slider is so badly needed.

Yes my qb, running back, and starting tackle all were hurt in my dynasty.

Sent from my GT-N8013 using Tapatalk HD

skipwondah33
07-10-2013, 08:46 AM
Probably going to get this in the next two days.

With the deal at Best Buy and the other deal IOU told me about, I'd potentially get the game for free and have money left over.

Plus I'd be trading in games that I don't/won't ever play again...and one that I'm growing tired of

These guys here have a habit of enticing you to getting the game as well lol

volwalker
07-10-2013, 09:32 AM
I was all about the custom playbooks. Basically with Arizona St. I ran pretty much all I FORMATIONS. My philosophy was ground and pound. I won SIX national championships in a row with Arizona St. before I quit there and took over Michigan St. who was ranked like 99th or so at the time. I built them into a powerhouse after about four seasons and in our first NC game I faced off against Arizona St. Just talking about 06 puts a smile on my face. I hope I can reflect on NCAA 14 like this in the future.

Jaymo76, alot of my dynasties have been spent running out of the I formation. I ran alot of triple option, power option, slam, tackle, FB dive, Iso, etc. Good times. I would use the twin HB package and would shred defenses but still get a challenge on Heisman. Believe it or not I still have the sliders on default. The recruiting is simple but fun on that game as well. I would love to talk more with you about 06 if that okay with you. The game is just too much fun and challenging not to be talked about.

gigemaggs99
07-10-2013, 10:35 AM
Probably going to get this in the next two days.

With the deal at Best Buy and the other deal IOU told me about, I'd potentially get the game for free and have money left over.

Plus I'd be trading in games that I don't/won't ever play again...and one that I'm growing tired of

These guys here have a habit of enticing you to getting the game as well lol


I've been busy starting my own plumbing company and completely forgot about NCAA. My wife and I went walking the mall yesterday to get out of the Texas heat 97, we walked by Gamestop and I saw a sign in the window that said NCAA14 available now...I was like WOAH! I went in and asked the guy when it it came out, he said "Today!", I was like well see how things work out :)

Fired it up late last night and got 1 quick game in with my Aggies. The game seems good, it's cool how they play some of the A&M yells in the background. I haven't seen the yell leaders yet, I thought I remembered reading or seeing a post that it would have them this year instead of cheerleaders.

Kyle Field looks nice still wish they'd put the cannon in the corner that we fire on kick-offs and TDs, we also have a large American flag and a Texas flag, the game has always just shown small Texas A&M or SEC pendents. It would be nice to see the 55 American Flags that circle the top of the stadium, they are part of the Memorial for the Aggies lost in service to our great country. With the redrawing/re-rendering of Kyle Field by EA last year, I kinda hoped they would add these features, but I'm sure all that takes up space so what they have is nice.

The game feels good, again only 1 game under my belt, I start the new NCAA year again with the same problem I always seem to have....picking a playbook.

2 things I do like. 1) there is NO code to enter to play online, if you buy the game used I assume it will work online, that is nice. 2) I used the A&M playbook and ran no-huddle like no tomorrow...FAST FAST FAST just like Coach Sumlin likes it...there was no silly "running up the score" warning like there used to be. There were no warnings for passing or being "un-sportsman-like" for passing the ball for 7 yards on 3rd and 6 when I was up by 20. I've never been one for running up the score but I like that it lets me run my offense and doesn't do that stuff like it did in the past.


EDIT: I was wrong, didn't get enough play time in for a decent review. I'm sure I still haven't seen 1/10 of it, but the good news is they DO have the yell leaders. I started a "new season" with A&M and in the intro to the game it shows the yell leaders along with Reveille next to a Corps of Cadets member. :up:

gigemaggs99
07-10-2013, 11:39 AM
One quick thing I see that I don't know if it's been passed onto the programmers.

In the Advanced Controller options for Ball Carrier, on the PS3 it says to Tap the R1 to cover up the ball and to HOLD the R1 to change the ball to the other hand. It's actually reversed.

Tapping R1 causes the ball carrier to switch the ball over to the other hand.

Holding R1 causes him to cover it up.

Same goes for the "triple option only pitch" the game says to press R1, but L1 causes the pitch.

SmoothPancakes
07-10-2013, 02:28 PM
2 things I do like. 1) there is NO code to enter to play online, if you buy the game used I assume it will work online, that is nice. 2) I used the A&M playbook and ran no-huddle like no tomorrow...FAST FAST FAST just like Coach Sumlin likes it...there was no silly "running up the score" warning like there used to be. There were no warnings for passing or being "un-sportsman-like" for passing the ball for 7 yards on 3rd and 6 when I was up by 20. I've never been one for running up the score but I like that it lets me run my offense and doesn't do that stuff like it did in the past.

1. Yeah, EA did away with Online Passes, I think it was May. So new games there are no online passes, and even old games they have been gradually disabling the Online Pass systems in those games, so you can buy any used EA game now and fire it right up with no problems.

2. I didn't notice until someone else mentioned it, but it appears that EA has finally removed Season Showdown from the game. I at least haven't seen it anywhere since it was mentioned about it seemingly being removed. So if EA really did kill off Season Showdown, then we'll no longer have to worry about seeing those warnings and crap from running up the score, going for it on fourth down, etc.

skipwondah33
07-12-2013, 08:32 AM
Noticed early on but forgot to mention, that hits look and seem very physical and violent.

Nice added touch, in terms of the Force Impact system and integration of the IE.

In that game against G, I recall his RB just absolutely barreling over my Defender when I tried to make a tackle.

Lastnight I really focused in on the tackles and hits, and how naturally most of them appeared.

Definitely nice addition that stands out in this version.

Now if they can enhance the crowd noise and Defense, this becomes an even more solid game IMO

AustinWolv
07-12-2013, 10:09 AM
Wondering if keeping speed threshold higher, like at 50 or perhaps even higher, will help DBs stay with receivers. I've barely run it at 50 when the game first came out, as I moved it quickly to anywhere from 25-40 as I wanted speed guys to stand out as dangerous. Thinking that might be cratering the DB play, not that the zone play would be fixed, but seeing way too much gap between CBs and WRs, especially given the CBs are rated 94 and 92 in man coverage and 94 and 96 in zone coverage...........