johntom2000
06-26-2013, 07:35 PM
Hey Guys,
I want to introduce something that just will make dynasties offline and online more funnier and different. This system will allow the user to get the BEST depth chart for any team in the game as well when it comes to recruiting time also. As for the types of offense and defenses that will be ran. It don't matter because like in real life. Some players will be better at areas then others, so it don't matter how old or young they are so, play calling will be VERY IMPORTANT!
Let me introduce The PTR System (Playing By The Ratings). This all started night before last while at work in the morning hours. I was looking at my online dynasty team roster on team builder trying to figure out my depth chart for the coming season (Old Dominion). I noticed that some underclassmen was better then the starters in some area's. This is when I took notice of it and quit just looking at the OVR number of the player and pay closer attention to the key ratings for each position. I first took a sheet of paper and done the good o' depth chart by "OVR" and it was like it always been (with a few tweaks to some ratings like speed, acc/agi) played in. Then I looked at key ratings by position and wrote the down for only the CB and WR groups for example to see If I can spot any different in the starting line ups. An oh boy didn't I find something different all right. Players that was at the bottom (freshman) was better % wise then the upperclassmen based on my findings.
Here here it works:
Lets take Old Dominion two TE's for example:
The first TE is a 69 OVR Fr and the other is 63 OVR Jr.
To get the % of the true based ratings you add up the Key Ratings for TE's :
69 OVR TE
Speed -75
Agi/Acc -68/78
Awr -73
Pass Block/Run Block -79/62
Catch -70
Spec. Catch -59
Catch in Traffic -71
Route Running -66
Release - 67
Jump -67
________
Total - 835
69 OVR TE
Speed -70
Agi/Acc -69/77
Awr -77
Pass Block/Run Block -75/50
Catch -73
Spec. Catch -54
Catch in Traffic -72
Route Running -69
Release - 69
Jump -72
________
Total -827
Now after you got the total's you take the total as in the example 835 and 827 and you divide by the number of key ratings for that position. For example for the TE they are 12 key ratings.
835/12=69.5 which rounds up to 70%
827/12=68.9 which rounds up to 69%
Note If you see a rating that has a / in between just put the two numbers in it and add them together as you see in the example.
As you see basically the numbers matched up the game's OVR ratings as who should start but, trust me! You see some total different results with each team as I did with Old Dominion. You will get a total different lineup using this system as the old way of doing the line up by OVR and some ratings. Which again should be a better overall lineup. You will have to just mix up your playing calling to not hint off your weakness on offense and/or defense just like in real life football. Overall you play the best 12! No matter the class they are in!
Ratings for each position to get your numbers and total afterwards:
(Feel free to add or remove as you feel) As this setup was mine gut feelings of what to look at for each position.)
Offense
QB: Speed, Agi/Acc, Awr, TP/TA - Total 6
HB: Speed, Agi/Acc, Awr, Stamina, Break Tackle, Trucking, Elusiveness, Ball Caller Vision, Stiff Arm, Spin, Juke, and Carry - Total 13
FB: Pass Block, Run Block, Awr, Speed, Catch - Total 5
WR: Speed, Agi/Acc, Awr, Catch, SC, CIT, Route Running, Release, Jump - Total 10
TE: Speed, Agi/Acc, Awr, Pass Block/Run Block, Catch, SC, CIT, Route Running, Release, and Jump - Total 13
Oline: Speed, Agi/Acc, Strength, Awr, Stamina, Pass Block/Run Block - Total 8
Defense
Dline: Speed, Agi/Acc, Awr, Strength, Tackle, Power Move, Finess Move, Block Shed - Total 10
LB: Speed, Agi/Acc, Awr, Pursuit, Tackle, Hit Power, Play Rec, Man/Zone Coverage - Total 10
CB, Speed, Agi/Acc, Awr, Tackle, Man/Zone Coverage - Total 7
SS/FS: Speed, Agi/Acc, Awr, Tackle, Hit Power, Pursuit, Play Rec, Man/Zone Coverage - Total 10
Well there it is. I know it crazy and long looking but, I really do believe deep in my heart that this can provide the best depth charts and recruits based on the REAL ratings of the position and take all the wasteful ratings that the game provide. This can always works for Madden and the draft classes. It just takes a little time to input the numbers. If anyone would care. Please feel free to make spreadsheet so, the data input can be easier. Enjoy!!!!
Thanks
John
I want to introduce something that just will make dynasties offline and online more funnier and different. This system will allow the user to get the BEST depth chart for any team in the game as well when it comes to recruiting time also. As for the types of offense and defenses that will be ran. It don't matter because like in real life. Some players will be better at areas then others, so it don't matter how old or young they are so, play calling will be VERY IMPORTANT!
Let me introduce The PTR System (Playing By The Ratings). This all started night before last while at work in the morning hours. I was looking at my online dynasty team roster on team builder trying to figure out my depth chart for the coming season (Old Dominion). I noticed that some underclassmen was better then the starters in some area's. This is when I took notice of it and quit just looking at the OVR number of the player and pay closer attention to the key ratings for each position. I first took a sheet of paper and done the good o' depth chart by "OVR" and it was like it always been (with a few tweaks to some ratings like speed, acc/agi) played in. Then I looked at key ratings by position and wrote the down for only the CB and WR groups for example to see If I can spot any different in the starting line ups. An oh boy didn't I find something different all right. Players that was at the bottom (freshman) was better % wise then the upperclassmen based on my findings.
Here here it works:
Lets take Old Dominion two TE's for example:
The first TE is a 69 OVR Fr and the other is 63 OVR Jr.
To get the % of the true based ratings you add up the Key Ratings for TE's :
69 OVR TE
Speed -75
Agi/Acc -68/78
Awr -73
Pass Block/Run Block -79/62
Catch -70
Spec. Catch -59
Catch in Traffic -71
Route Running -66
Release - 67
Jump -67
________
Total - 835
69 OVR TE
Speed -70
Agi/Acc -69/77
Awr -77
Pass Block/Run Block -75/50
Catch -73
Spec. Catch -54
Catch in Traffic -72
Route Running -69
Release - 69
Jump -72
________
Total -827
Now after you got the total's you take the total as in the example 835 and 827 and you divide by the number of key ratings for that position. For example for the TE they are 12 key ratings.
835/12=69.5 which rounds up to 70%
827/12=68.9 which rounds up to 69%
Note If you see a rating that has a / in between just put the two numbers in it and add them together as you see in the example.
As you see basically the numbers matched up the game's OVR ratings as who should start but, trust me! You see some total different results with each team as I did with Old Dominion. You will get a total different lineup using this system as the old way of doing the line up by OVR and some ratings. Which again should be a better overall lineup. You will have to just mix up your playing calling to not hint off your weakness on offense and/or defense just like in real life football. Overall you play the best 12! No matter the class they are in!
Ratings for each position to get your numbers and total afterwards:
(Feel free to add or remove as you feel) As this setup was mine gut feelings of what to look at for each position.)
Offense
QB: Speed, Agi/Acc, Awr, TP/TA - Total 6
HB: Speed, Agi/Acc, Awr, Stamina, Break Tackle, Trucking, Elusiveness, Ball Caller Vision, Stiff Arm, Spin, Juke, and Carry - Total 13
FB: Pass Block, Run Block, Awr, Speed, Catch - Total 5
WR: Speed, Agi/Acc, Awr, Catch, SC, CIT, Route Running, Release, Jump - Total 10
TE: Speed, Agi/Acc, Awr, Pass Block/Run Block, Catch, SC, CIT, Route Running, Release, and Jump - Total 13
Oline: Speed, Agi/Acc, Strength, Awr, Stamina, Pass Block/Run Block - Total 8
Defense
Dline: Speed, Agi/Acc, Awr, Strength, Tackle, Power Move, Finess Move, Block Shed - Total 10
LB: Speed, Agi/Acc, Awr, Pursuit, Tackle, Hit Power, Play Rec, Man/Zone Coverage - Total 10
CB, Speed, Agi/Acc, Awr, Tackle, Man/Zone Coverage - Total 7
SS/FS: Speed, Agi/Acc, Awr, Tackle, Hit Power, Pursuit, Play Rec, Man/Zone Coverage - Total 10
Well there it is. I know it crazy and long looking but, I really do believe deep in my heart that this can provide the best depth charts and recruits based on the REAL ratings of the position and take all the wasteful ratings that the game provide. This can always works for Madden and the draft classes. It just takes a little time to input the numbers. If anyone would care. Please feel free to make spreadsheet so, the data input can be easier. Enjoy!!!!
Thanks
John