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cdj
07-29-2010, 03:37 PM
You can view the page at http://www.thegamingtailgate.com/forums/content.php?257-Thank-You-from-NCAA-Football-Executive-Producer-Roy-Harvey

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In a blog from NCAA Football Executive Producer Roy Harvey (http://ncaafootball.easports.com/blog.action?blogId=ThankYou), we learn about Live Tuning, the second game update, and improvements being made to the online experience.

Click Read More to view the entire blog and to share your thoughts with the community.

Thank You! (http://ncaafootball.easports.com/blog.action?blogId=ThankYou)

It's been a while since my last blog (see: A New Game Plan - March 2010) where I outlined our philosophy for the game and the new approach our team took in developing NCAA Football 11. An approach centered on three key elements, Core Gameplay, Collegiate Presentation, and Innovation. Based on the response to the game so far, it seems like we're on the right track. Your response has been fantastic and it certainly wouldn't have been possible without all the great feedback, suggestions, and support from you, our community of passionate college football fans. I want to personally thank everyone who's taken time to send us an email, complete a survey, or post their feedback on the various game forums. The input we receive, both positive and negative, helps us continually improve the game experience today and moving forward.

IT'S THE SOUND YOU'VE WAITED DAYS TO HEAR... ;-)

With a nod to my favorite NCAA Football intro video, first things first... I'm happy to report that a title update is coming soon. Look for this in about two-to-three weeks or so (currently estimating mid-August). We'll communicate the official dates as soon as they're locked in.

This new update covers a variety of fixes and improvements. The team will release more details in the coming days, but I wanted to provide a few highlights as well as discuss one final game "feature" that we have yet to formally announce. First some background...

WHY BAD THINGS HAPPEN TO GOOD FOOTBALL GAMES

Some of you may wonder, and rightfully so, "how did they miss that bug?!!" The same thing goes on here at the studio, "HOW DID WE MISS THAT BUG!!" usually with some colorful expletives thrown in for good measure.

But why does this happen? To start with, software development is a complex science and this is why nearly every game and software company on the planet is continually challenged and often frustrated in the pursuit of software perfection. Windows Service Packs, multiple iPhone O/S and application updates, etc. You get the picture...

Now let's consider video games. Sports games are some of the most complex video games in existence today, and I'd argue that the logic and sophistication of football rivals them all. The real-world game of college football is complicated enough with its massive and constantly evolving rulebook, schedules, and even conference realignments*. Now try to imagine the complexity of a video game in full HD running at 60 frames-per-second while attempting to mimic not only visual photorealism in 5.1 stereo but believable simulated behavior of 22 individual players, refs, coaching staff, broadcasters, and fans. And now connect that same experience to hundreds of thousands of players through a broad array of servers and databases across the country all in real-time over a far-less-than-perfect Internet. This is also why features that seemed almost trivial in the last generation of consoles, seem to be advancing slower with this new generation. Hardware, connectivity, and the scale of "HD" just make everything much more complex to properly develop and execute. To give you some perspective, the NCAA Football 11 codebase contains more than 10 million lines of source code and script combined with over 350 gigabytes of graphics, sound, and data files. This all then gets compiled, compressed, and packaged into what you'll find on your game disk.

Over the past year we logged tens-of-thousands of hours of QA on the game in addition to tens-of-thousands of hours more in scripted game testing through networks of automated game consoles here at the studio. And even for all that testing, anomalies, exploits, and bugs can still happen. Consider that within days of game launch, more than 1,000,000 games will be played - more games than can be possibly exercised by an army of testers in a single year.

This isn't an excuse for not getting things right the first time, but I did want to provide some context. Sometimes the problems are edge-cases; sometimes it's an issue of massive online scale that can't be reproduced in a lab, or simply plain old human error. But when problems are discovered please know that we as developers, and true longtime fans of the game, also share your frustration. We take bugs very seriously. Our number one goal is to always deliver the highest quality and most enjoyable game of simulated college football possible. Which brings me to the last unannounced feature you'll find in NCAA Football 11... One way in which we've been working to improve the game experience for everyone this year.

NEW FOR NCAA FOOTBALL 11 -- LIVE TUNING PACKAGES

A number of you have already noticed that we do a check for "Online Gameplay Tuning" when connecting to our online servers. Some of you may also have found a new "Tuning" category in the Files menu. This is a new technology for NCAA Football 11 that allows us to not only live update and tune core gameplay parameters -- like fumbles, throw accuracy, and juke success ratings -- but it also allows us to rebalance certain core features such as recruiting logic, blocking, even control the intensity of shadows cast by the football on a sunny day!

These new Live Tuning Packages (LTPs) contain literally 1000's of key parameters which drive the heart of our game; parameters that live well below the level of specific player or team ratings. With our new LTPs we can often turn changes around in a few days. It can't solve everything, and some issues will still require a traditional client update, but for many items it's definitely a more powerful and faster strategy for tuning throughout the season.

Our first LTP should be arriving next week along with detailed notes on what the update contains. I can tell you that based on the collective feedback we've received, we will be carefully down-tuning the athleticism of defensive lineman and reduce the number of impressive picks by the big guys. We're also looking to address a few important dynasty progression and recruiting issues.

NCAA FOOTBALL 11 ONLINE SERVER UPDATES

The NCAA Football Live Team, a group dedicated to server-side health and maintenance, has been very busy over the last two weeks since launch. We apologize for any issues you may have experienced in recent days. The team has been upgrading hardware, tuning databases, and fixing web issues as they arise. Most of these changes happen behind-the-scenes on a daily and nightly basis. Here a few of the most visible fixes so far:

-- Fixed online leaderboard exploit
-- Fixed potential crash at online team-select screen
-- Fixed post-game email formatting
-- Optimized various database queries
-- Various hardware upgrades and backend optimizations

Work will continue on server optimizations throughout the season to ensure a fast and enjoyable online experience for everyone. We're also working to do a better job of communicating upcoming fixes and outages so that everyone has a better handle on what's happening. And by the way, just to dispel a common myth, if you have lag issues when playing an online opponent, it's unlikely to be an EA Server issue. Our matchmaking system works by telling your consoles to directly connect to each other for the game and then report back the results. The network traffic doesn't go through our servers like an MMO. If you have problems or disconnects, it could be your ISP, local networking gear, or simply someone unhappy about the way the game is going and pulling the cord. It happens. ;-)

NCAA FOOTBALL 11 CLIENT UPDATE 2

More details on the client update to come, but here are three of the big ones we've solved:

-- RANDOM PLAY ACTION CRAZINESS - Sure it looks funny, but annoying as heck when it costs you a drive or a game. We're sorry we missed this one as well and apologize for the issue.

-- SEASON SHOWDOWN STATS REPORTING - The season showdown warning is harmless right now and this issue and related lobby problems ultimately get fixed with the update.

-- UNIFORMS THAT NEVER NEED WASHING - This is one of the more painful ones for us given all the work on visuals this year. The game actually does degrade uniforms; unfortunately we broke something in a final build that made the impact way too subtle. Consider this one solved with the update. And we want you to know that we've really been enjoying the great "Art of NCAA Football" threads. It's clear we have some incredible photographic talent in our community! So I expect things will go next-level when the update rolls out. For example, this shot comes straight out of the updated game:

http://ll-100.ea.com/cem/u/f/GPO/easports.com/NCAA_Football_11/NCAA11-DirtyUniforms-02.jpg

LOOKING AHEAD

My apologies to longtime fans like ODogg who can't find peace without dreadlocks. ;-) Or others who've been aggressively petitioning for broadcast cameras or bowl patches. We just weren't able to get them into NCAA Football 11 given all the other work we had to take care of this year. And unfortunately, these aren't things that we can simply "patch in". I can tell you they're on our wishlists as well and we hope to get to them in a future version. Look for a link to a new Satisfaction and Feature Request Survey in my next blog.

Thanks again for the great support!

Roy
NCAA Football 11
Executive Producer

PS -- You can still email me at NCAAFootballFeedback@ea.com. As always, given the incredible amount of email I get daily, I don't always have time to reply, but I do promise I'll read everything you send. Please keep it civil and spam free ;-)

* Conference changes for next year's real-world NCAA College Football season didn't officially happen until after our game was completed and off to manufacturing.

morsdraconis
07-29-2010, 03:40 PM
An EXCELLENT article. I REALLY like having Roy as the Executive Producer for this game. He comes across VERY intelligently and definitely seems to really care about making the game the best it can be. Definitely one of the best hiring/promotions EA has made in a while.

JeffHCross
07-29-2010, 03:43 PM
Incredible write-up. Exactly the type of communication that has been lacking from a lot of game companies over the years. Very impressive.

JeffHCross
07-29-2010, 03:49 PM
On another note, this blog post is making me feel ridiculously good. What an ego boost.

1) Earlier today I said "for all we know" they're working on tuners and patches. Bingo.
2) When the uniform degradation was first mentioned I missing, I suggested that the lighting changes may have nullified it. Boom goes the dynamite.

Just feels good to get some things right. It's a rare thing for me.

EDIT: cdj/whoever, it'd be really nice to get something from Roy or the team about whether or not the dynasty/recruiting/progression fixes would necessitate a restart of the dynasty.

TheShockDoctor
07-29-2010, 03:50 PM
I am very impressed with the work they are putting in even though the game is already out. And it is greatly appreciated :)

JBHuskers
07-29-2010, 03:54 PM
Roy is a very cool guy....that was a great write-up....

Surprised that this is coming on a patch -
UNIFORMS THAT NEVER NEED WASHING - This is one of the more painful ones for us given all the work on visuals this year. The game actually does degrade uniforms; unfortunately we broke something in a final build that made the impact way too subtle. Consider this one solved with the update. And we want you to know that we've really been enjoying the great "Art of NCAA Football" threads. It's clear we have some incredible photographic talent in our community! So I expect things will go next-level when the update rolls out. For example, this shot comes straight out of the updated game:

PigSooie
07-29-2010, 04:05 PM
Great article and great news.

These guys really deserve a pat on the back for communicating with the fans and working hard to make NCAA Football a great game. They obviously care about the fans and their product. Very refreshing.

Roy38
07-29-2010, 04:31 PM
Great update from the EA front. I really like the direction the new Executive Producer is taking this franchise.

As much as we complain about issues, bugs, etc., you know there is no way they can replicate the amount of data they can collect in one weeks time after the game has been released. In some ways, we are the product testers, and he acknowledges that in a stand up, professional matter.

steelerfan
07-29-2010, 04:37 PM
This is great news!

I'm very happy to hear about the progression being addressed. Also, I thought that something must be up with the clean uniforms. I wasn't willing to believe that they implemented the fantastic Linear Lighting at the expense of degradation. I'm really glad to know it's fixed. I guess we won't have to wait "months" for tuners either. Great news!

Thank you, devs, for the hard work!

ebin
07-29-2010, 04:41 PM
Wow, that was a fantastic read. This is exactly the kind of communication we've been asking, nee begging, for for years. It is both refreshing and reassuring to hear Roy talk about how important it is to them to get things right. This franchise is clearly in good hands.

I've read people say that EA can't afford to admit that they are working on patch, that it somehow will scare away potential buyers. I think this article demonstrates just the opposite. The people for whom this stuff really matters (us) have, for the most part, already bought the game. The guys who buy it to pass the time until the season starts aren't going to care about the things that get fixed in the patch, and acknowledging that EA knows about the concerns and is working on a fix reassures and rewards those loyal customers. Hats off to Roy for recognizing that and reaching out to the community.

Oh, and I'm STOKED to see uniform degradation in a patch! Come mid-August, I might never get off the couch, lol. :D

Sinister
07-29-2010, 04:59 PM
this is making really hard to want to play madden . ncaa is just so good . madden better be as good or for the first time madden will be collecting the dust.

CLW
07-29-2010, 05:20 PM
Good news!

On a semi-related note, several people are reporting that after multiple years in dynasty mode all the teams stink. I think someone indicated that there were only 2 B+ teams in the entire country after 15 years. No A- no A no A+ teams. Any of you powers that be with contacts heard anything about whether this issue is being worked on/EA is aware of it? Its like the exact opposite of the problem last year of over progression.

cdj
07-29-2010, 05:24 PM
I think that's the progression issue they are talking about, but not 100% sure though.

JB simmed ahead 4-5 years and saw that Alabama was the highest rated team at B+ - but they had went 55-1 in that time!

rhombic21
07-29-2010, 05:28 PM
Will we get some kind of on-screen notification when a new tuner set has been released? Other than just playing and looking for differences, is there something that will notify us when an update has been posted?

cdj
07-29-2010, 05:31 PM
Will we get some kind of on-screen notification when a new tuner set has been released? Other than just playing and looking for differences, is there something that will notify us when an update has been posted?

When you start up the game, it checks for an 'Online Tuning Update' (I think that's what the game calls it) and when deployed you should see the percentage meter as it downloads it. I'm under the impression they will post a blog stating what's in the Live Tuning update before deploying it.

jaymo76
07-29-2010, 05:51 PM
Man I like this guy. What a class act. I love seeing the "messy" unis and I'm glad to hear that recruiting and leaping linebackers are things that MAY be fixed in the first tuner set. :))

xMrHitStickx904
07-29-2010, 05:52 PM
great article right there, makes me be very patient for an update with this article, impressive read right there.

skipwondah33
07-29-2010, 07:05 PM
I've been trying to say something similar to people for the longest time whenever I heard negative gripes about games. "software development is a complex science"

ebin
07-29-2010, 07:09 PM
I've been trying to say something similar to people for the longest time whenever I heard negative gripes about games. "software development is a complex science"

It's amazing how many people think "fixing" things in video games is just a matter of toggling a few settings. Not anybody here, of course! :D

skipwondah33
07-29-2010, 07:16 PM
It's amazing how many people think "fixing" things in video games is just a matter of toggling a few settings. Not anybody here, of course! :D

Yeah its the same stuff I here from my co-workers dealing with their computers. lol

JBHuskers
07-29-2010, 08:12 PM
Man I like this guy. What a class act. I love seeing the "messy" unis and I'm glad to hear that recruiting and leaping linebackers are things that MAY be fixed in the first tuner set. :))

Yes very GREAT guy for this franchise. I've had the honor of meeting him, very awesome and very down to earth.

morsdraconis
07-29-2010, 09:11 PM
Yes very GREAT guy for this franchise. I've had the honor of meeting him, very awesome and very down to earth.

He certainly seems like he is. All of the guys working on the game seem like true football fans and are working with the technology that they have available to them.

I certainly can't wait until there's uniform degradation. That picture he provided is damn cool looking.

JeffHCross
07-29-2010, 09:25 PM
When you start up the game, it checks for an 'Online Tuning Update' (I think that's what the game calls it) and when deployed you should see the percentage meter as it downloads it. I'm under the impression they will post a blog stating what's in the Live Tuning update before deploying it.Based on experience with last year's tuner sets, it's not deployed like a normal patch where there's a percentage meter or anything like that. It's all background, it's all very quick, and you probably wouldn't even notice except (if memory serves) there's a pop-up saying a new set has been downloaded.

morsdraconis
07-29-2010, 09:41 PM
cdj/whoever, it'd be really nice to get something from Roy or the team about whether or not the dynasty/recruiting/progression fixes would necessitate a restart of the dynasty.

Just wanted to quote this to see if we could get an answer on this as it's pretty important to me if the fixes don't apply to already started dynasties.

Rudy
07-29-2010, 09:59 PM
An EXCELLENT article. I REALLY like having Roy as the Executive Producer for this game. He comes across VERY intelligently and definitely seems to really care about making the game the best it can be. Definitely one of the best hiring/promotions EA has made in a while.

Co-sign. I like the fact recruiting can be fixed via the tuning sets.

HuskerBlitz
07-30-2010, 12:09 AM
I think that's the progression issue they are talking about, but not 100% sure though.

JB simmed ahead 4-5 years and saw that Alabama was the highest rated team at B+ - but they had went 55-1 in that time!

Here's proof the game is broken beyond repair. There's no way anyone is gonna beat Nebraska's 60-3 five-year run. ;)

Awesome article and read. This is just what the doctor ordered in terms of addressing why errors in the game occur. I know some people it won't matter and they will continue their adolescent anti-EA rants, but I for one thought the article was great.

JBHuskers
07-30-2010, 09:17 AM
Here's proof the game is broken beyond repair. There's no way anyone is gonna beat Nebraska's 60-3 five-year run. ;)

Awesome article and read. This is just what the doctor ordered in terms of addressing why errors in the game occur. I know some people it won't matter and they will continue their adolescent anti-EA rants, but I for one thought the article was great.

This is true.

griffin2608
07-30-2010, 10:19 AM
Things like this gives me hope for the future of this game, given all the problems the guys like rus and others have been good at staying on top of it. Thank you for all your work.

AustinWolv
07-30-2010, 10:35 AM
This is true.
Sure, it can broken; it just would take a school scheduling cupcakes like Nebraska did back in the day. ;)

steelerfan
07-30-2010, 10:57 AM
Sure, it can broken; it just would take a school scheduling cupcakes like Nebraska did back in the day. ;)

Such as Appalachian State?:eek:

Seriously though, I could see a Mid-Major like Boise having a shot.

JBHuskers
07-30-2010, 11:53 AM
Sure, it can broken; it just would take a school scheduling cupcakes like Nebraska did back in the day. ;)


Such as Appalachian State?:eek:



:nod: how did that game work out for you by the way?

morsdraconis
07-30-2010, 11:55 AM
Already people? You're not even IN the Big Ten yet and you're talkin' shit.

:smh:

psusnoop
07-30-2010, 12:00 PM
But it is Meeechigan though.

*edit
I would also like to know about restarting online dynasties. Any information about this?

JBHuskers
07-30-2010, 12:35 PM
Already people? You're not even IN the Big Ten yet and you're talkin' shit.

:smh:

:nod:

griffin2608
07-30-2010, 12:39 PM
:nod:

HAHAHAHA That is funny:D

JeffHCross
07-30-2010, 12:41 PM
Being that I'm the one that lived in Watauga County (home of Appalachian) and went to Ohio State, it's borderline hilarious that I wasn't the one that brought that up.

AustinWolv
07-30-2010, 01:02 PM
:nod: how did that game work out for you by the way?

I think you know the answer....pretty much the same as losing to Iowa St repeatedly. :P

BTW, UM wasn't the one with a losing record at the end of the year. :P

Coachdenz
07-30-2010, 02:19 PM
Yeah its the same stuff I here from my co-workers dealing with their computers. lol

bingo!

JBHuskers
07-30-2010, 02:25 PM
I think you know the answer....pretty much the same as losing to Iowa St repeatedly. :P

BTW, UM wasn't the one with a losing record at the end of the year. :P

83% win percentage against Iowa State...just like Missouri, we have to throw a team a bone once in a while :D

Kwizzy
07-30-2010, 02:59 PM
This was an awesome read & some impressive changes being made. Can't wait to see this all in action.

JBHuskers
07-30-2010, 03:51 PM
This was an awesome read & some impressive changes being made. Can't wait to see this all in action.

Agreed. The future is definitely bright for the franchise.

AustinWolv
07-30-2010, 04:20 PM
83% win percentage against Iowa State...just like Missouri, we have to throw a team a bone once in a while :D

All I see was a couple big L letters against them earlier this decade. :P

HWill
07-30-2010, 04:30 PM
All I see was a couple big L letters against them earlier this decade. :P

Talk about taking an L: http://scores.espn.go.com/ncf/boxscore?gameId=282850130

I wonder why Michigan fans forget this happened?:P

beartide06
07-30-2010, 05:50 PM
GREAT Great write up! This guy is exactly what the NCAA team needed great work! I love how he is honest and up front as well and tells it like it is without beating around the bush haha! Can't wait for the future with this guy at the Reigns.

AustinWolv
07-30-2010, 06:23 PM
Talk about taking an L: http://scores.espn.go.com/ncf/boxscore?gameId=282850130

I wonder why Michigan fans forget this happened?:P
1. Nobody asked you.
2. Who said anything about forgetting?
3. I thought this was much more interesting since it was the #1 team in the nation taking a nosedive: http://www.youtube.com/watch?v=kdMUv5-z1jQ

JeffHCross
07-30-2010, 07:33 PM
And I think that's about enough of that.

Back on topic, yes?

HWill
07-30-2010, 07:40 PM
1. Nobody asked you.
2. Who said anything about forgetting?
3. I thought this was much more interesting since it was the #1 team in the nation taking a nosedive: http://www.youtube.com/watch?v=kdMUv5-z1jQ

Well, of the many bad losses in Michigan history, most people never bring that one up. As far as that video goes, That wasn't the first bad loss that came to mind. But hey, it's cool. I hereby remove myself from this conversation. :nod:

AustinWolv
07-30-2010, 08:04 PM
Jeff, Biakabatuka. So there. :P

All in good fun, guys. I should have put a smilie up there, just in case the joking wasn't caught.

JeffHCross
07-30-2010, 08:05 PM
Jeff, Biakabatuka. So there. :PI wasn't getting involved!!!!!!!!!!!!!!1

Lol. ;)

Flav
07-31-2010, 07:20 PM
It's safe to say I'm going to wait until the 2nd patch to start my official Michigan dynasty.

The picture looks amazing by the way.

CLW
08-01-2010, 07:19 AM
Just wanted to quote this to see if we could get an answer on this as it's pretty important to me if the fixes don't apply to already started dynasties.

Any word on this?

Rudy
08-01-2010, 10:47 AM
I'm going to assume it will affect current dynasties and restarts won't be necessary. EA patches almost always work that way. The only exception I remember was a bug in a Madden game a couple years ago that was directly related to franchise. To fix that problem you had to restart a franchise.

JeffHCross
08-01-2010, 12:27 PM
After re-reading the blog a couple times, it appears that the progression and dynasty fixes are going to be in the tuner set. Based on NHL 10 experience, dynasty should absolutely not need to be restarted if that's the case. At first I thought they were in the patch, where it would be a question.

steelerfan
08-01-2010, 03:27 PM
it appears that the progression and dynasty fixes are going to be in the tuner set.

That was my impression as well.

JeffHCross
08-01-2010, 04:31 PM
Now, that said, if the tuning somehow changes the actual base recruits, rather than just their progression, those currently in dynasty probably wouldn't see the changes until the following season.

However, I would suspect the change is to progression, not the base.

steelerfan
08-01-2010, 06:38 PM
I'm going to guess it's some of both. Especially where specialists are concerned.

JeffHCross
08-01-2010, 07:58 PM
We'll see. Hopefully we find out sooner rather than later, 'cause I really don't want to waste a week on a pointless Dynasty.

SmoothPancakes
08-01-2010, 08:11 PM
We'll see. Hopefully we find out sooner rather than later, 'cause I really don't want to waste a week on a pointless Dynasty.

I'm hoping that's not the case, because I'm already 4 games into my Navy dynasty. :(

steelerfan
08-01-2010, 08:11 PM
We'll see. Hopefully we find out sooner rather than later

I totally agree.

I just can't fathom how progression alone will fix the incoming kickers. I'm in year 2 of my Dynasty and I'd guess that the Freshman kickers I've faced are between 33 and 50 percent on PATs (55 CPU KAC).

morsdraconis
08-01-2010, 08:16 PM
I'm hoping that's not the case, because I'm already 4 games into my Navy dynasty. :(

Heh, I'm on season 3 of mine but I'm thinking about starting off. It's just ridiculously easy to win now. It's boring as hell. Guess that's what I get for starting on '10 instead of just waiting.

JeffHCross
08-01-2010, 08:17 PM
Agreed. I know Progression will fix the rest of the problems, but the specialists are another story.

ebin
08-02-2010, 01:42 AM
Agreed. I know Progression will fix the rest of the problems, but the specialists are another story.

Personally, I'd like to see them adjust the initial ratings for 2* players upwards a bit. I like that players are starting out lower overall, but after recruiting as a 1* program, there seems to be a huge difference between 2* and 3* guys. Most 3*s I recruited came in around 60-63 OVR which I like, but the 2*s are closer to 45 OVR. IMO most 2* recruits shouldn't be completely worthless, especially to a school like New Mexico State.

Rudy
08-02-2010, 06:20 AM
I can see tuning sets affecting the speed of the progression but can it handle position by position starting ratings as well and for individual categories? If I had to guess I would say tuning could speed up or slow down progression but I'm not sure it can handle the starting ratings. That might require a patch.

psusnoop
08-02-2010, 07:06 AM
This is really going to be interesting to see how this is handle and how fast EA can get information out to us. I'm looking forward to hearing more now after reading this blog 10 times this weekend. LOL

gschwendt
08-02-2010, 08:19 AM
I can see tuning sets affecting the speed of the progression but can it handle position by position starting ratings as well and for individual categories? If I had to guess I would say tuning could speed up or slow down progression but I'm not sure it can handle the starting ratings. That might require a patch.I could see the possibility of it handling starting ratings. The way the game builds recruits is that it starts with ~2000 molds of players each with their own strengths and weaknesses. Then, the game will then fluctuate the ratings of those molds up or down to actually build the recruit.

With that said, tuning wouldn't be able to modify the database of those player molds, however it likely could modify how much the ratings are fluctuated up or down.

CLW
08-03-2010, 07:36 AM
Anyone heard and estimated ETA on this first tuning?

psusnoop
08-03-2010, 07:57 AM
I for one am hoping that we get it today at some point. That would be great!

cdj
08-03-2010, 08:01 AM
Anyone heard and estimated ETA on this first tuning?

The blog only said this week, so it could be today, Friday, or any point in between.

CLW
08-03-2010, 09:33 AM
The blog only said this week, so it could be today, Friday, or any point in between.

Yeah I was just curious as I want the tuning to go through before I complete my 1st Offline Dynasty Season.

Rudy
08-03-2010, 07:24 PM
I've got the title game against Bama! No rush for me since I don't want to get into the offseason until the tuner hits. Season two will have a bump up in slider difficulty.

jaymo76
08-04-2010, 12:19 AM
I've got the title game against Bama! No rush for me since I don't want to get into the offseason until the tuner hits. Season two will have a bump up in slider difficulty.

Don't rush slider bumps. The progression issue has turned my B+ defense into a C+ defense and I have an AWFUL D line. It's really tough to stop the run and get sacks. However, the year before I was the sack king!

McGriffLe
08-04-2010, 03:21 PM
I hope this tune drops soon. But if I had to guess I would put it friday sometime.

Rudy
08-05-2010, 05:13 AM
Don't rush slider bumps. The progression issue has turned my B+ defense into a C+ defense and I have an AWFUL D line. It's really tough to stop the run and get sacks. However, the year before I was the sack king!

I'm going to make a few tweaks before I start season two. Haven't even had time to play the title game since we just had an above ground pool installed and I've been busy with that. Hopefully tonight. I don't want to rush anything because I won't advance until the offseason unless the tuning set is out. I only have one scholly left to hand out so it's not like I have a lot of things left to do.