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gschwendt
05-28-2013, 09:15 AM
Not sure when we can begin answering your questions but you can certainly begin asking them. That said, none of us have been back to Orlando since March so some of the info may be fuzzy or may have changed. We'll do our best to answer when we can.

oweb26
05-28-2013, 09:20 AM
How was the off-season recruiting? Did you see alot of players switching schools/schools getting leap frogged?

Tryhard Nation
05-28-2013, 09:21 AM
Any changes to the offseason other than recruiting being shortened?

Any changes to progression?

JBHuskers
05-28-2013, 09:41 AM
How was the off-season recruiting? Did you see alot of players switching schools/schools getting leap frogged?

I don't think there were too many schools getting leap frogged due to the new lock system; where the recruit will get to a certain point where all schools but a few get locked out of recruiting based on how many points they're within the leader.

You'll get a larger pool of points for the off-season recruiting so you can try to charge for one guy or try to fill out your roster, depending on what you need.


Any changes to the offseason other than recruiting being shortened?

Any changes to progression?

Not really any other changes.

CLW
05-28-2013, 09:55 AM
Do your Coaching Skills carry over if/when you change jobs (i.e. OC at small school to your 1st HC job at another school)?

coogrfan
05-28-2013, 10:04 AM
Can you discuss how the number of recruiting points available to a school is determined? Does it reset each week? Can it change from week to week during the course of a season?

souljahbill
05-28-2013, 10:05 AM
Do CPU coaches level up?

Tryhard Nation
05-28-2013, 10:05 AM
Are promises still present?

souljahbill
05-28-2013, 10:06 AM
Can you discuss how the number of recruiting points available to a school is determined? Does it reset each week? Can it change from week to week during the course of a season?

To add on to this: Does Alabama have a bigger bank of points than South Alabama?

JBHuskers
05-28-2013, 10:11 AM
Can you discuss how the number of recruiting points available to a school is determined? Does it reset each week? Can it change from week to week during the course of a season?

Basically the points you allocated the week before are automatically the same in the next week, but of course you can change the allocations. It can change during the season if you unlock specific bonuses in the Coach Skill Tree.


Do CPU coaches level up?

Yes


Are promises still present?

No


To add on to this: Does Alabama have a bigger bank of points than South Alabama?

Yes

JBHuskers
05-28-2013, 10:13 AM
To add on to the bank of points of Alabama to South Alabama, there are also bonuses based on the recruit's top categories. The better the school is rated, the bigger the bonus, so the better schools will have a leg up.

CLW
05-28-2013, 10:23 AM
Yes if you're moving to the same job HC to HC. No if you're going from OC to HC. If you're a level 15 OC, you'll be a level 1 HC.

(I'm going to double check on this to make sure)

I guess I didn't pick up on the skills being different between OC/DC and HCs.

What about unused XP accumulated as a OC/DC but you get/accept a HC position will that XP carry over or do you start with 0 XP again?

Deuce
05-28-2013, 10:23 AM
Can you give an example of 'unlocking special bonuses' for a coach? Is this by running for 100 yards in game and stuff like that?

Gotta be honest this sounds a bit gimmicky to me. Did you feel it was gimmicky or does it feel 'right' to you? ...I know that's subjective. :)


Typed by thumbs.

CLW
05-28-2013, 10:24 AM
To add on to the bank of points of Alabama to South Alabama, there are also bonuses based on the recruit's top categories. The better the school is rated, the bigger the bonus, so the better schools will have a leg up.

Is the flip also true. Say a kid has Academics as his "Most" category. Will :Duke: :Stanford: :Vanderbilt: :Northwestern: have a huge leg up on the other BCS schools?

JBHuskers
05-28-2013, 10:29 AM
I guess I didn't pick up on the skills being different between OC/DC and HCs.

What about unused XP accumulated as a OC/DC but you get/accept a HC position will that XP carry over or do you start with 0 XP again?

I do not recall 100%. I think you go back to zero.


Can you give an example of 'unlocking special bonuses' for a coach? Is this by running for 100 yards in game and stuff like that?

Gotta be honest this sounds a bit gimmicky to me. Did you feel it was gimmicky or does it feel 'right' to you? ...I know that's subjective. :)


Typed by thumbs.

It's not all just running up the score. I don't remember all of the triggers, but there might be a screenshot somewhere with them.


Is the flip also true. Say a kid has Academics as his "Most" category. Will :Duke: :Stanford: :Vanderbilt: :Northwestern: have a huge leg up on the other BCS schools?

Just the one category won't give them a leg up.

JBHuskers
05-28-2013, 10:30 AM
To add on to this: Does Alabama have a bigger bank of points than South Alabama?

I think I'm going to correct myself on this one. The base set of points isn't much of a change from one school to the other, it's based on the Coach Skill unlocks, and other bonuses.

gschwendt
05-28-2013, 10:57 AM
This may help answer some questions... information taken from the OS Press Row Podcast with Ben Haumiller



Dynamic Pitches still in the game
Deal Breakers - if you are below a certain level for a pitch that a recruit considers most important, you won't even be able to recruit him.
Dynamic Pitches can help you overcome Deal Breakers (ie build up championship team rating through season)
Competitive/Complimentary visits... you have to be more strategic as to when you invite guys. If you invite a QB, you'll get a bonus for inviting an OL or WR that same weekend but two QBs in the same weekend will have a negative effect.
The later in the season your visit, the more bonus you'll get.
Set your points, can tweak from week to week or "set it and forget it"
Every team has the same number of recruiting points each week.
There are limits on how many points you can offer a player each week but through coach skills, you can increase that number.
Bonus points become the separator... bonus points come from the old recruit pitches.
Scouting uses the same pool of points as calls do. Will have to balance your budget with calling vs scouting.
Wanted to get Playoffs into the game but details still aren't ironed out... eg what criteria selection committee will use, will teams be seeded so as to avoid home field advantage (ex. LSU in the Sugar Bowl)
HC Skill Trees: Game Management & Recruiting. Trees individual to Offensive Coordinator and Defensive Coordinator
Earn XP for coach skills based on events in the game (on the field, recruiting, etc.)
Can use skill tree to help shore up some of your dificiencies...
HC Skills include: Kicker De-Icer, Overcome HFA effects, Player Motivation boosted in big games, can build recruiting style as start season strong vs end strong, Instant commit is a skill now,
Coordinator skills center around boosts to player ratings in the game: Can boost carry rating, QB guru teaches better THP/THA
CPU will utilize their sets of skills
Users can edit the coaching file just like a roster file... can edit coaches to match how you think their skill should be
You can see what coaches are rated so that you can see how you stack up in recruiting & game
When you move from a Coordinator to HC, you get to apply your rank points to your HC skills.
In the offseason, if you want you can re-spec your skill tree and/or your assistants.
27 18 total Head Coach skills
9 skills for each coordinator
When you create your dynasty, you can set your preset skill level... if you want all users to start off high, you can do so.
New version of the match-up stick is in the game (unlocked with skill tree)... gives ability to compare strengths/weaknesses on the field
All applies to Online Dynasty as well as offline dynasty
Coaching contracts now based on program recent history vs projected (ex. Alabama expects to win 10 to 11 every season)
Contract screen now tracks 30 years of each schools history... shows real life results (ex what did Wyoming look like in the 80s)

JBHuskers
05-28-2013, 11:01 AM
Good stuff there :up:

JBHuskers
05-28-2013, 11:02 AM
Do your Coaching Skills carry over if/when you change jobs (i.e. OC at small school to your 1st HC job at another school)?

From the podcast....

When you move from a Coordinator to HC, you get to apply your rank points to your HC skills.

hoosierhusky
05-28-2013, 11:03 AM
Is there any changes to the Custom Conferences feature? Or do we have to wait until tomorrow?

JBHuskers
05-28-2013, 11:03 AM
I think I'm going to correct myself on this one. The base set of points isn't much of a change from one school to the other, it's based on the Coach Skill unlocks, and other bonuses.

Also from the podcast...Every team has the same number of recruiting points each week. My 2nd guessing was right for a change.

JBHuskers
05-28-2013, 11:16 AM
Is there any changes to the Custom Conferences feature? Or do we have to wait until tomorrow?

Not 100% sure.

volstopfan14
05-28-2013, 11:34 AM
This may help answer some questions... information taken from the OS Press Row Podcast with Ben Haumiller



27 total Head Coach skills
9 skills for each coordinator


In the pictures from the trailer, I'm only seeing 18 HC skills. There are 9 HC skills for game management and 9 HC skills for recruiting. Also 9 each for the OC and DC. Do you know what the other 9 HC skills are?

gschwendt
05-28-2013, 11:38 AM
Here are some of the coach skill trees (taken from the trailer). Click the Spoiler for each to see the details including what kind of impact each can have.



HC Skill Trees
http://farm4.staticflickr.com/3693/8867666314_d7d230a8a6_o.png
Recruiting
Insta-Commit - You've got the gift. Nobody makes a better first impression or closes a deal faster. You must be that prospect's top school. http://farm8.staticflickr.com/7387/8867055945_d0a79a5333_o.png
Letter of Intent - You really know how to close out the deal on signing day. http://farm8.staticflickr.com/7416/8867666500_f2e39968cf_o.png
Pipelines - You specialize in getting to know high school coaches http://farm9.staticflickr.com/8264/8867666736_df70a830ac_o.png
Kitchen Sink - Your work ethic is second to none and it pays dividends on the recruiting trail. http://farm8.staticflickr.com/7336/8867056389_48830b1aaa_o.png
The Closer - You have an edge on your competition, towards the end of the season, for recruiting. http://farm4.staticflickr.com/3777/8867667028_d63da416c5_o.png
The Opener - You have an edge on your competition, at the beginning of the season, for recruiting. http://farm4.staticflickr.com/3749/8867056573_ceb739db6c_o.png
Scouting - You have a knack for discovering some of the best high school talent in America http://farm3.staticflickr.com/2872/8867056709_e52c62fcca_o.png
Royal Treatment - Your entire staff goes the extra mile to make sure prospects have great visits. http://farm8.staticflickr.com/7409/8868728457_045f609d67_o.jpg

Game Management
Setup Artist - Having greater success with run plays will setup the play action pass plays faster and visa versa. http://farm6.staticflickr.com/5451/8869317158_6a141c1b36_o.jpg


OC Skill Tree
http://farm3.staticflickr.com/2847/8867055665_848a8ce2cf_o.png
Air Traffic Control - Never underestimate the importance of solid receiving mechanics. Get your HB, FB, TE, and WRs catch ready for games. http://farm3.staticflickr.com/2806/8869339376_2b19cb5c12_o.jpg



DC Skill Tree
http://farm4.staticflickr.com/3832/8867055209_ec9d6d8b16_o.png
Recharge - Stay healthy, fatigue less quickly and prevent injuries. Perfect against Up-tempo teams http://farm4.staticflickr.com/3727/8867054511_09d505638b_o.png
Charge - Your defense causes fits for the opposition with a tenacious pass rush http://farm6.staticflickr.com/5322/8867054925_88e1389575_o.png
Road Closed - Your players get off their blocks quickly to stop the run http://farm8.staticflickr.com/7445/8867665448_03199863cc_o.png
Shutdown - You develop players who can lock on to a WR and shut him down. http://farm8.staticflickr.com/7359/8869319482_6603c0c134_o.jpg

gschwendt
05-28-2013, 11:39 AM
In the pictures from the trailer, I'm only seeing 18 HC skills. There are 9 HC skills for game management and 9 HC skills for recruiting. Also 9 each for the OC and DC. Do you know what the other 9 HC skills are?
To my knowledge there are not 9 other skills so I can only assume he must have been mistaken. Like you said, the video only shows 18 for HC and 9 apiece for Coordinators.

JBHuskers
05-28-2013, 11:43 AM
27 is the number I remember. I'll have to see if I can find my notes or something, but they're on my laptop at home.

JBHuskers
05-28-2013, 11:47 AM
Edit: Never mind for now.

JSmith03
05-28-2013, 11:50 AM
Forgive me if it was clear in the video or any other source, but I'm wondering if the CPU coaches will have access to all of the bonuses/skills/etc. that the user(s) will have?

JBHuskers
05-28-2013, 11:51 AM
Forgive me if it was clear in the video or any other source, but I'm wondering if the CPU coaches will have access to all of the bonuses/skills/etc. that the user(s) will have?

Yes they will.

JSmith03
05-28-2013, 11:55 AM
Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?

JBHuskers
05-28-2013, 12:00 PM
Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?

A new created coach starts at 0, pre-existing coaches will have a set level that they're already at, same with coordinators.

gschwendt
05-28-2013, 12:03 PM
Also (and I think this was sort of alluded to or answered somewhere) but how much XP would user coach(es) start out with? Would we all be at zero? Would the user (or commish of an OD) be able to set how much XP or how many skills we can start with?


A new created coach starts at 0, pre-existing coaches will have a set level that they're already at, same with coordinators.
But, the commissioner can set the starting level for the OD... if you want everyone to start out at level 5 or level 99 (or whatever the max is), you can do that.

Tryhard Nation
05-28-2013, 12:10 PM
This would be a perfect place to change the progression system a little but. You could either have a coach skill where your players progress faster or have a whole tree dedicated to it where either you can earn ranks which make certain attributes progress or have ones where certain positions progress faster.

gschwendt
05-28-2013, 12:15 PM
This would be a perfect place to change the progression system a little but. You could either have a coach skill where your players progress faster or have a whole tree dedicated to it where either you can earn ranks which make certain attributes progress or have ones where certain positions progress faster.
That's been my suggestion to them all along... make coach skills effect progression rather than on the field boosts. They indicated though that it would be hard to tune to account for all of the variables for progression... here's hoping it's something we see somewhere down the line.

Tryhard Nation
05-28-2013, 12:24 PM
That's been my suggestion to them all along... make coach skills effect progression rather than on the field boosts. They indicated though that it would be hard to tune to account for all of the variables for progression... here's hoping it's something we see somewhere down the line.

Just wondering, what are the variables of progression?

gschwendt
05-28-2013, 12:25 PM
Just wondering, what are the variables of progression?
I don't know specifics but to my understanding, each one is supposed to factor in at least a little... team prestige, coach prestige, playing time, awards, etc.

That may have changed over the years but at one time those each played a part.

SCClassof93
05-28-2013, 12:27 PM
A new created coach starts at 0, pre-existing coaches will have a set level that they're already at, same with coordinators.

Meaning Bama starts with a nightmare at coach :o

gschwendt
05-28-2013, 12:35 PM
I've added a few more skill tree options to the post above...

HC - Royal Treatment, Setup Artist
OC - Air Traffic Control
DC - Shutdown

Tryhard Nation
05-28-2013, 12:35 PM
I don't know specifics but to my understanding, each one is supposed to factor in at least a little... team prestige, coach prestige, playing time, awards, etc.

That may have changed over the years but at one time those each played a part.
And I assume that is the same for the upcoming year.

gschwendt
05-28-2013, 12:36 PM
Here are some images relating to the new coaching contracts

http://farm9.staticflickr.com/8257/8869322290_6aeb514b65_o.jpg
http://farm8.staticflickr.com/7317/8869332850_23acd14540_o.jpg
http://farm4.staticflickr.com/3812/8868711197_b38c5f3f82_o.jpg
http://farm4.staticflickr.com/3747/8869329784_66148b0e16_o.jpg
http://farm6.staticflickr.com/5453/8869327208_8018973a49_o.jpg
http://farm4.staticflickr.com/3697/8869361926_11b764bb97_o.jpg
http://farm4.staticflickr.com/3753/8868756411_600b82f4c7_o.jpg
http://farm8.staticflickr.com/7410/8868751197_eda0bff2f9_o.jpg
http://farm4.staticflickr.com/3811/8869367586_26bd9f112e_o.jpg

gschwendt
05-28-2013, 12:37 PM
Here's an example of a player's Dealbreaker
http://farm4.staticflickr.com/3692/8868700811_0ca4823b38_o.jpg
http://farm3.staticflickr.com/2826/8869345234_0e25ca8f84_o.jpg

Tryhard Nation
05-28-2013, 12:42 PM
Those screens just got me a lot more pumped up. What is the lock %?
Also where are those shots from?

SCClassof93
05-28-2013, 12:42 PM
visa-versa?? come on ea :fp:

http://dictionary.reference.com/browse/vice%20versa

JBHuskers
05-28-2013, 12:45 PM
Those screens just got me a lot more pumped up. What is the lock %?
Also where are those shots from?

That's how close the recruit is from locking out teams that are more than 1000 (I think) points away from the top spot.

JBHuskers
05-28-2013, 01:04 PM
Confirmed that there are 18 HC skills.

no1geemoney
05-28-2013, 01:12 PM
is the cap for OD still at 12??

JBHuskers
05-28-2013, 01:15 PM
is the cap for OD still at 12??

Yes.

Deuce
05-28-2013, 01:15 PM
Are the coach skills editable in Teambuilder? ...or does the Teambuilder team inherit the skills of the replaced team?


Typed by thumbs.

JBHuskers
05-28-2013, 01:16 PM
Are the coach skills editable in Teambuilder? ...or does the Teambuilder team inherit the skills of the replaced team?


Typed by thumbs.

No clue how Teambulider comes into play with it.

SCClassof93
05-28-2013, 01:17 PM
As a HC, do I choose my OC and DC and assign their points etc? Basically do I get to pick the staff/style I want?

Deuce
05-28-2013, 01:19 PM
No clue how Teambulider comes into play with it.

What am I paying you for then? ...oh wait. ;)


Typed by thumbs.

JBHuskers
05-28-2013, 01:19 PM
As a HC, do I choose my OC and DC and assign their points etc? Basically do I get to pick the staff/style I want?

You don't get to choose who your OC or DC are, but as a HC, you control the coordinator's skill points.

JBHuskers
05-28-2013, 01:20 PM
What am I paying you for then? ...oh wait. ;)


Typed by thumbs.

Once you deposit a considerable sum... :D

We really don't have the ability to try Teambuilder with anything when we're down there.

Deuce
05-28-2013, 01:22 PM
Once you deposit a considerable sum... :D

We really don't have the ability to try Teambuilder with anything when we're down there.

:D no worries.


Typed by thumbs.

SCClassof93
05-28-2013, 01:22 PM
You don't get to choose who your OC or DC are, but as a HC, you control the coordinator's skill points.

To clarify, the computer hires away my OC and then hires me a new one. I then get to set up his points or does he start at zero?

SCClassof93
05-28-2013, 01:24 PM
Once you deposit a considerable sum... :D

We really don't have the ability to try Teambuilder with anything when we're down there.

Here you go :D
http://1.bp.blogspot.com/-cn2wTPNB014/TWSGHB5ifII/AAAAAAAAAvA/gqk-UL0JYeU/s1600/Penny+for+thoughts.gif

JBHuskers
05-28-2013, 01:28 PM
To clarify, the computer hires away my OC and then hires me a new one. I then get to set up his points or does he start at zero?

The new OC or DC's Level will carry over from their previous job. If it is a brand new OC or DC, then level 0 or 1 (whichever is the starting point).

no1geemoney
05-28-2013, 01:30 PM
can you explain what matchup stick is

JBHuskers
05-28-2013, 01:31 PM
can you explain what matchup stick is

This will help you explain it.

http://www.gamespot.com/features/ncaa-football-2005-walkthrough-6103786/?page=11

oweb26
05-28-2013, 01:33 PM
The new OC or DC's Level will carry over from their previous job. If it is a brand new OC or DC, then level 0 or 1 (whichever is the starting point).

Sooo.....the computer could effectively give me a really crappy oc or dc? And I don't hace any say so.

Sent from my SPH-L710 using Tapatalk 2

CLW
05-28-2013, 01:38 PM
Yes they will.


Here's an example of a player's Dealbreaker
http://farm4.staticflickr.com/3692/8868700811_0ca4823b38_o.jpg
http://farm3.staticflickr.com/2826/8869345234_0e25ca8f84_o.jpg

LMAO well there goes the strategy of recruiting 4+ 90+ OVR rated QBs and keeping them from the competition. :nod:

Now we will have to be a little more careful about who we really go after to make sure they fit our schemes. :nod:

souljahbill
05-28-2013, 01:40 PM
So, I'm confused. Do we no longer unlock pitches and sway pitches?

JBHuskers
05-28-2013, 01:45 PM
So, I'm confused. Do we no longer unlock pitches and sway pitches?

Correct.

The top three of the recruit's pitches combined with your rating will determine the bonus you get each week.

CLW
05-28-2013, 01:49 PM
Correct.

The top three of the recruit's pitches combined with your rating will determine the bonus you get each week.

Sort of building off that. Will each recruit have 3 "Deal Breakers" i.e. it takes the 3 pitches they like the most for each recruit and sets a grade for that pitch? Also, is there any way to tell how we stack up on non "Deal Breaker" pitches.

Say I'm at :Duke: and academics isn't a "Deal Breaker" but its still a "High" or "Above Average" consideration for the recruit. Will we know that before deciding to target a recruit?

JSmith03
05-28-2013, 01:52 PM
Looks like a small preview of the top 25 rankings in the Bama coach pic:

8. S. Carolina
9. Clemson
10. Florida
11. Louisville
12. LSU
13. Oklahoma

Pretty much replicates the final rankings, except K-State and Florida State are gone.

jaymo76
05-28-2013, 01:53 PM
Correct.

The top three of the recruit's pitches combined with your rating will determine the bonus you get each week.

And so the scouting added last year is now gone as well??? That's too bad if true because I didn't mind the scouting process.

JBHuskers
05-28-2013, 01:55 PM
And so the scouting added last year is now gone as well??? That's too bad if true because I didn't mind the scouting process.

No scouting is still in there.

JBHuskers
05-28-2013, 01:57 PM
Sort of building off that. Will each recruit have 3 "Deal Breakers" i.e. it takes the 3 pitches they like the most for each recruit and sets a grade for that pitch? Also, is there any way to tell how we stack up on non "Deal Breaker" pitches.

Say I'm at :Duke: and academics isn't a "Deal Breaker" but its still a "High" or "Above Average" consideration for the recruit. Will we know that before deciding to target a recruit?

When you're looking at a recruit on the board, you'll see if you fail a Deal Breaker or not.

(As of March) there was a Coach Skill that enabled you to "bust" through the Deal Breaker. Need to see if that is still one.

JSmith03
05-28-2013, 02:01 PM
So does the prospect's skill + category importance determine the minimum grade a team needs to talk to him?

In other words, I'f I'm Oregon and I have a :5star: and :3star: QB I'm interested in, will the Dealbreaker minimum grade be higher for the 5-star prospect? (Let's assume both QBs have Playing Time as HIGH or VERY HIGH.)

I'd like to think that a 2/3-star QB would be much more willing to consider going to a top school and sitting than a top prospect.

JBHuskers
05-28-2013, 02:06 PM
So does the prospect's skill + category importance determine the minimum grade a team needs to talk to him?

In other words, I'f I'm Oregon and I have a :5star: and :3star: QB I'm interested in, will the Dealbreaker minimum grade be higher for the 5-star prospect? (Let's assume both QBs have Playing Time as HIGH or VERY HIGH.)

I'd like to think that a 2/3-star QB would be much more willing to consider going to a top school and sitting than a top prospect.

I am not sure on that. Let me see if I can check into that.

souljahbill
05-28-2013, 02:11 PM
So does the prospect's skill + category importance determine the minimum grade a team needs to talk to him?

In other words, I'f I'm Oregon and I have a :5star: and :3star: QB I'm interested in, will the Dealbreaker minimum grade be higher for the 5-star prospect? (Let's assume both QBs have Playing Time as HIGH or VERY HIGH.)

I'd like to think that a 2/3-star QB would be much more willing to consider going to a top school and sitting than a top prospect.

Playing time is based on the depth chart. Assuming the 3 isn't a gem and the 5 isn't a bust, the 5 is more likely to play based on ratings thus his playing time grade won't be as low as the 3 star. Since the 3 has lower ratings, his chance of playing is lower and will probably look somewhere for playing time.

no1geemoney
05-28-2013, 02:16 PM
when can we expect more videos E3?? and any word on the demo

JBHuskers
05-28-2013, 02:28 PM
So does the prospect's skill + category importance determine the minimum grade a team needs to talk to him?

In other words, I'f I'm Oregon and I have a :5star: and :3star: QB I'm interested in, will the Dealbreaker minimum grade be higher for the 5-star prospect? (Let's assume both QBs have Playing Time as HIGH or VERY HIGH.)

I'd like to think that a 2/3-star QB would be much more willing to consider going to a top school and sitting than a top prospect.

Got clarification from one of the devs...


Deal Breakers are random and only a percentage of all the prospects will have one associated with them. They will only appear and relate to a prospect's top interest. The grade is absolute across the board, with C+ being the breaking point.

So if playing time is the top interest of both a *** and ***** QB, chances are that only one will have a Deal Breaker and most likely it will be the 5 star QB.

Tryhard Nation
05-28-2013, 02:29 PM
Does the top game management skill have something to do with 4th downs?

gschwendt
05-28-2013, 02:33 PM
Does the top game management skill have something to do with 4th downs?
I think it's like a 4th Quarter boost but not 100% certain.

JSmith03
05-28-2013, 02:38 PM
Got clarification from one of the devs...


Deal Breakers are random and only a percentage of all the prospects will have one associated with them. They will only appear and relate to a prospect's top interest. The grade is absolute across the board, with C+ being the breaking point.

So if playing time is the top interest of both a *** and ***** QB, chances are that only one will have a Deal Breaker and most likely it will be the 5 star QB.


Ok, thanks. I was hoping it would be that way. Looks like recruiting with lower prestige schools is gonna be harder.

JSmith03
05-28-2013, 02:40 PM
when can we expect more videos E3?? and any word on the demo

I'd guess we'll see a lot of gameplay at E3. Wouldn't be surprised if the demo came out mid-June (June 11 or 18th) so we could be looking at exactly 2-3 weeks.

usmcguy78
05-28-2013, 03:19 PM
Any update to roster size

JBHuskers
05-28-2013, 03:24 PM
Any update to roster size

No update there.

tko27
05-28-2013, 03:29 PM
Shot in the dark here, but any word on whether or not online dynasty will include co-op play?

usmcguy78
05-28-2013, 03:29 PM
No update there.

that sucks, oh well maybe on the next gen we will have a game with real roster size

CLW
05-28-2013, 03:35 PM
Got clarification from one of the devs...

Deal Breakers are random and only a percentage of all the prospects will have one associated with them. They will only appear and relate to a prospect's top interest. The grade is absolute across the board, with C+ being the breaking point.

So if playing time is the top interest of both a *** and ***** QB, chances are that only one will have a Deal Breaker and most likely it will be the 5 star QB.

IF a random prospect has "Deal Breakers" is it always 3 or is it sometimes 1, 2? Could we have a diva with 4/5 "Deal Breakers"?

JBHuskers
05-28-2013, 03:43 PM
Shot in the dark here, but any word on whether or not online dynasty will include co-op play?

No co-op play unfortunately.


IF a random prospect has "Deal Breakers" is it always 3 or is it sometimes 1, 2? Could we have a diva with 4/5 "Deal Breakers"?

Can be a recruit of any caliber.

CLW
05-28-2013, 03:53 PM
Can be a recruit of any caliber.

No my question wasn't the Caliber of player. Rather it was how many "Deal Breaker" issue(s) will a player that has them have. The screen showed 3. Will it always be 3 deal breakers. Or will players have varying numbers of Deal breakers (1, 2, 3, 4, 5....)?

ryby6969
05-28-2013, 03:55 PM
With the podcast saying visits later in the season being more important, does this mean recruits do not commit until late in the season/it is harder to get them to commit?

PDuncanOSU
05-28-2013, 03:55 PM
Not sure if this is truly a dynasty question or not, but I'll ask it here:

Are there any changes to rosters and/or depth charts? Strongside/weakside instead of left/right DE and LB? Maybe a nickleback position or on offense a hybrid FB/TE H-back spot or a WR/HB spot?

tko27
05-28-2013, 04:03 PM
Bummer. Thanks for the quick resonpse JB, that's why TGT is the best.

JBHuskers
05-28-2013, 04:09 PM
No my question wasn't the Caliber of player. Rather it was how many "Deal Breaker" issue(s) will a player that has them have. The screen showed 3. Will it always be 3 deal breakers. Or will players have varying numbers of Deal breakers (1, 2, 3, 4, 5....)?

The deal breaker applies to the recruit's most important category.


With the podcast saying visits later in the season being more important, does this mean recruits do not commit until late in the season/it is harder to get them to commit?

I did find it harder for commits to land early when I was recruiting and simming through the games.


Not sure if this is truly a dynasty question or not, but I'll ask it here:

Are there any changes to rosters and/or depth charts? Strongside/weakside instead of left/right DE and LB? Maybe a nickleback position or on offense a hybrid FB/TE H-back spot or a WR/HB spot?

I don't think so. Not 100% though.

JBHuskers
05-28-2013, 04:09 PM
Bummer. Thanks for the quick resonpse JB, that's why TGT is the best.

Thanks! :) :up:

PeteyKirch
05-28-2013, 04:14 PM
Have they fixed the bugged off-season recruiting from last year where every school had A+ rating for Proximity to Home, even if you were 3000 miles away?

Also have they changed any of the ratings for schools? I swear Rutgers has had the same C- rating for Facilities yet they've been renovating things every year, and the Hale Center is pretty much State of the Art.

JBHuskers
05-28-2013, 04:20 PM
Have they fixed the bugged off-season recruiting from last year where every school had A+ rating for Proximity to Home, even if you were 3000 miles away?

Also have they changed any of the ratings for schools? I swear Rutgers has had the same C- rating for Facilities yet they've been renovating things every year, and the Hale Center is pretty much State of the Art.

I wasn't aware of the bug. Not sure if anyone checked that back in March to see if it was still there.

And yeah, not even sure if ratings were final back then, let alone remembering what every team was rated.

Rudy
05-28-2013, 04:24 PM
I hope recruiting difficulty is still in the game. Please tell me they didn't cut that out. That was a huge addition in '11.

Overall I'm very happy with these changes. Can the guys with hands on talk about how much quicker this has made the time between games?

JBHuskers
05-28-2013, 04:28 PM
I hope recruiting difficulty is still in the game. Please tell me they didn't cut that out. That was a huge addition in '11.

Overall I'm very happy with these changes. Can the guys with hands on talk about how much quicker this has made the time between games?

Pretty sure that is still in.

I know sometimes it would take me 30 mins to recruit, especially early in the season dropping and adding players. Between the menus working better (hopefully that translates to the retail release), this cuts it down greatly. If you're not doing any adding or dropping of players, you probably can get done in a couple minutes. Kinda still depends on how in depth you look at recruits on the board. But this will DRASTICALLY cut down times.

Tryhard Nation
05-28-2013, 04:29 PM
Do we pretty much now know everything about the game. Is there anything we should still be waiting on other than play a season and gameplay footage at e3?

JBHuskers
05-28-2013, 04:32 PM
Do we pretty much now know everything about the game. Is there anything we should still be waiting on other than play a season and gameplay footage at e3?

I think there are still a couple unannounced things at this point.

Tryhard Nation
05-28-2013, 04:35 PM
I think there are still a couple unannounced things at this point.

Can't wait for them to go in depth on skill trainer. Wish it could tie into spring practices or stuff like that though.

SmoothPancakes
05-28-2013, 04:42 PM
Sooo.....the computer could effectively give me a really crappy oc or dc? And I don't hace any say so.

Sent from my SPH-L710 using Tapatalk 2

Yeah, I wish they would put in a mini-AD mode with coaching carousel, give us a chance to at least put in some input to who we'd prefer our school hire as HC, OC or DC.

Speaking of coaching carousel, I'm guessing no changes made? Or did I completely overlook it?

JBHuskers
05-28-2013, 05:04 PM
Yeah, I wish they would put in a mini-AD mode with coaching carousel, give us a chance to at least put in some input to who we'd prefer our school hire as HC, OC or DC.

Speaking of coaching carousel, I'm guessing no changes made? Or did I completely overlook it?

Yeah nothing really done there.

gschwendt
05-28-2013, 05:06 PM
Speaking of coaching carousel, I'm guessing no changes made? Or did I completely overlook it?

Yeah nothing really done there.
You're mistaken... not any kind of an overhaul but they are supposed to be doing some significant tuning to it. No details on how it will all work but I believe at least some of the headaches should be gone.

SmoothPancakes
05-28-2013, 05:08 PM
Yeah nothing really done there.

Sigh. I was afraid of that. They finally put coaching carousel into the game, and then treat it like a red headed stepchild and completely ignore it year after year. :smh:

SmoothPancakes
05-28-2013, 05:10 PM
You're mistaken... not any kind of an overhaul but they are supposed to be doing some significant tuning to it. No details on how it will all work but I believe at least some of the headaches should be gone.

Well, at least they did something. It has been desperately in need of tuning, that has hardly been a secret. I still wish they'd flesh it out more though, instead of pretty much ignoring it other than doing tuning fixes.

JBHuskers
05-28-2013, 05:23 PM
You're mistaken... not any kind of an overhaul but they are supposed to be doing some significant tuning to it. No details on how it will all work but I believe at least some of the headaches should be gone.

I think he was referring to features of it.

jaymo76
05-28-2013, 05:33 PM
Sigh. I was afraid of that. They finally put coaching carousel into the game, and then treat it like a red headed stepchild and completely ignore it year after year. :smh:

This is my take as well. Add a feature then don't touch it. Pretty much to a man everyone says "add hire and fire coordinators." Yet, here we are with another year of tuning but no updates. However, recruiting is changed every single year. Carousel is the heart of the mode for me. I like the rpg additions but I would have loved hiring coordinators.

JBHuskers
05-28-2013, 05:41 PM
This is my take as well. Add a feature then don't touch it. Pretty much to a man everyone says "add hire and fire coordinators." Yet, here we are with another year of tuning but no updates. However, recruiting is changed every single year. Carousel is the heart of the mode for me. I like the rpg additions but I would have loved hiring coordinators.

Yep, we definitely have gotten on them about putting things in then not touching them. Hopefully that changes next gen too.

Jayrah
05-28-2013, 05:53 PM
Do OC/DC matter in OD if you're a HC? Will you get the in-game benefit of your OC/DC skill set or is that only if you're a OC/DC? I know last year they were no more than a name on the staff and had absolutely no influence one way or another if you were the HC.

Also, going back to the Playing Time dealbreaker screen; Will PT be influenced by other incoming recruits as well and how much influence will your ovr scouting play into it, if at all? So say you have a :5star: Qb who you've scouted and he committed early as a 77. Late in the process you have a :3star: gem emerge as an 80. Will he be impacted by the :5star: commitment in the Playing Time portion, even though he would likely play first based on your scouting?

WolverineJay
05-28-2013, 06:10 PM
What happens in the pre-season for NCAA 14 regarding recruiting/scouting?
Last year we could jump into recruits top 10 and scout 20 or more players.

Also, from an old Q&A list
Other Dynasty questions:
1) Medical redshirts?
2) Spring game?
3) Off-season drills?
4) Homecoming game?
5) Heisman presentation show?
6) Dynamic player ratings from week to week like Madden?
7) More accurate sim stats?
8) Senior day/night?
9) Create or lose rivalries?
10) HS All-American Bowl?
11) Senior Bowl?
12) Designate my 3 impact players and team captains?
13) National signing day show with player announcements from a select group of top recruits?
14) Can we update our Stadiums over the course of a Dynasty? Specifically the ability to change the seating capacity of the stadium? Change the field color? Endzone and Midfield art? Field type (grass, field turf, art. turf)?
15) Control over the weather in Dynasty games (way too many rain games for my liking-I hate having to always play in a domed stadium)?

jaymo76
05-28-2013, 06:33 PM
With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?

Rudy
05-28-2013, 07:10 PM
Pretty sure that is still in.

I know sometimes it would take me 30 mins to recruit, especially early in the season dropping and adding players. Between the menus working better (hopefully that translates to the retail release), this cuts it down greatly. If you're not doing any adding or dropping of players, you probably can get done in a couple minutes. Kinda still depends on how in depth you look at recruits on the board. But this will DRASTICALLY cut down times.

That sounds great about reducing times. Did anyone try recruiting at Heisman difficulty to see how tough it was?

cdj
05-28-2013, 07:19 PM
WolverineJay -

6) I believe the old Hot/Cold Streaks are still in. That is relatively close to dynamic player ratings, but the info isn't brought to the forefront as clearly as it could be.
7) I believe they may have looked at this. Not 100% sure.
12) NCAA 14 features Dynamic Impact Players. The game will look at player stats (partly in relation to conference & national stats) and change Impact Players throughout the season. (IE: 95 HB is an IP at start. 72 HB ends up leading team in rushing. He will become IP.) I am not sure how often they change. Throughout the community events, I heard several different points in the season.

We are unsure of the exact Dynasty related commentary, so there may be references to Senior Day (last home game of year).

JBHuskers
05-28-2013, 07:21 PM
That sounds great about reducing times. Did anyone try recruiting at Heisman difficulty to see how tough it was?

I think I mostly on All-American, and it was March, so things are probably completely different.

cdj
05-28-2013, 07:23 PM
With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?

It will not be identical. We didn't see a final version of it, so I can't provide exact details. Early builds indicated match-up advantages, but did not have a fatigue meter.

It will depend on how 'high' it is on the Skill Tree on how quickly it can be unlocked.

JBHuskers
05-28-2013, 07:25 PM
With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?

Not 100% sure where it is on the tree, as things weren't final when we last saw it.

In regards to it being identical, we are not 100% sure. It's going to highlight the mis-match for you, so visually it's probably different.

JBHuskers
05-28-2013, 07:28 PM
Do OC/DC matter in OD if you're a HC? Will you get the in-game benefit of your OC/DC skill set or is that only if you're a OC/DC? I know last year they were no more than a name on the staff and had absolutely no influence one way or another if you were the HC.

Also, going back to the Playing Time dealbreaker screen; Will PT be influenced by other incoming recruits as well and how much influence will your ovr scouting play into it, if at all? So say you have a :5star: Qb who you've scouted and he committed early as a 77. Late in the process you have a :3star: gem emerge as an 80. Will he be impacted by the :5star: commitment in the Playing Time portion, even though he would likely play first based on your scouting?

Basically they're still just a name, except for their level will provide you with unlocks for the skill tree.

Not sure on the 2nd question if a commit dynamically changes the PT grade. I'll look into that.

oweb26
05-28-2013, 07:50 PM
Basically they're still just a name, except for their level will provide you with unlocks for the skill tree.

Not sure on the 2nd question if a commit dynamically changes the PT grade. I'll look into that.

Historically speaking the PT grade was based off your roster not your recruits that you are going after and/or signed.

The trick was to not have any freshman and you would have a good PT grade.

jaymo76
05-28-2013, 08:06 PM
Not 100% sure where it is on the tree, as things weren't final when we last saw it.

In regards to it being identical, we are not 100% sure. It's going to highlight the mis-match for you, so visually it's probably different.

I just listened to the OS PODCAST and Ben commented that it is in the game management tree and that it has three levels just like everything else. It sounds like it will try to focus on very specific things like route running mismatches, etc. Let's hope some video footage comes out soon.

WolverineJay
05-28-2013, 08:28 PM
Thanks cdj, I appreciate the answers to some of my questions. The dynamic part of impact players in NCAA 14 is a welcomed addition (at least it will reflect which players really are having an impact on my season. Even though they just don't seem to be anywhere near as dominant as last gen).

azcard480
05-28-2013, 09:50 PM
Hey new member here, I have a question that kinda deals with dynasty... Any word on any updates on Teambuilder? I've been wondering because I wanted to know if you can change a player's background (I.E. where they are from, date of birth...) and if you can choose new stadiums, or even rivals... but another question I had for dynasty is can you still create prospects and add them to the recruiting board? I had fun making boom or bust prospects or rare players from out of my pipeline area for that extra challenge... thanks for reading.

beartide06
05-28-2013, 10:05 PM
Hey new member here, I have a question that kinda deals with dynasty... Any word on any updates on Teambuilder? I've been wondering because I wanted to know if you can change a player's background (I.E. where they are from, date of birth...) and if you can choose new stadiums, or even rivals... but another question I had for dynasty is can you still create prospects and add them to the recruiting board? I had fun making boom or bust prospects or rare players from out of my pipeline area for that extra challenge... thanks for reading.

First off, welcome to the site and glad to have you here! :D

To answer some questions, I don't know if we have word on Teambuilder teams and how that will work in reference to the dynasty upgrades. For stadiums, you can set neutral site games when creating your schedule in dynasty. Again, not sure how it will play into the Teambuilder. From my understanding, they have not touched Teambuilder too much.

As far as creating prospects, I would imagine that is still in. I'm sure JB, CDJ, or G can comment on that.

JBHuskers
05-28-2013, 10:31 PM
I cannot remember for sure if that is in or if they took it out, I'll defer to CDJ or G for that.

Lane8323
05-29-2013, 08:20 AM
Has anything been said about a possiblr release date for the demo?

SCClassof93
05-29-2013, 09:47 AM
Guys forgive me if this has already been asked/answered (I am trying to keep up:D) already. In the dynasty promo video UGAg in one screen has 5000 pts to allocate and then later in another screen has 10000 pts. Any details on this?

CLW
05-29-2013, 09:52 AM
Guys forgive me if this has already been asked/answered (I am trying to keep up:D) already. In the dynasty promo video UGAg in one screen has 5000 pts to allocate and then later in another screen has 10000 pts. Any details on this?

I believe they said in the off-season you get more points. There are also Coaching Skillz you can acquire that give you an early season or late season "push". Perhaps its one of those two things.

JBHuskers
05-29-2013, 09:55 AM
Yes you get more points in the offseason.

SCClassof93
05-29-2013, 09:56 AM
Thanks guys!

dw6xl
05-29-2013, 10:14 AM
Hey guys, new member here. This is a question more about gameplay. Did you guys notice any differences in how different teams call plays on defense like one team plays majority man because of their scheme or one teams blitzes alot or does every team still play the same zone defense 85% of the time?

JPBD
05-29-2013, 11:14 AM
Also, going back to the Playing Time dealbreaker screen; Will PT be influenced by other incoming recruits as well and how much influence will your ovr scouting play into it, if at all? So say you have a :5star: Qb who you've scouted and he committed early as a 77. Late in the process you have a :3star: gem emerge as an 80. Will he be impacted by the :5star: commitment in the Playing Time portion, even though he would likely play first based on your scouting?

Yes, they will be impacted by other incoming recruits dynamically.

CLW
05-29-2013, 01:19 PM
I noticed this little nugget about the Instant Commit Coaching Skill:


This skill provides a 5% chance of instant commitment when you offer a scholarship, and goes up to 10% and 20% over the next two levels.

Two questions:

(1) Does the Instant Commit still only occur if you are the Leader for a recruit? (I've never seen an instant commit unless you were the leader for the recruit)

(2) Is it a 5%/10%/20% INCREASE IN LIKELIHOOD from a normal instant commit OR does that mean that 1/5 times you offer a scholarship that player will commit (assuming you have maxed out this skill)?

gschwendt
05-29-2013, 01:39 PM
I've been holding off on answering anything that wasn't already released in the news/info from yesterday but now that the official blog is out, you'll get everything I know. There's still another question or two about stuff I have that I've fired off emails for so I should have more to share after I get answers back.



Practice Mode is now available during Preseason... a small but very welcome addition for Online Dynasties when you're itching to try out your new team (you're welcome Papa Lonestar)
Scouting now unlocks a percentage each time you scout; the percentage is a coach skill that you can build on. At the base level, I believe you only unlock like 10% of a recruit. As you upgrade, you can then scout 25% in a week, 50%, and 100% (numbers may not be entirely accurate but you get the idea). However, the costs for those do increase so it's not like you get 100% for the same cost as 10%. This also means that scouting an Athlete 50% costs the same as scouting an OL 50%.
There's a setting to determine how fast coaches progress (options like fast, medium, slow). That way if you want to become a top level coach in the first year, you can but if you want to struggle to get to the first level, you can do that too.



With the podcast saying visits later in the season being more important, does this mean recruits do not commit until late in the season/it is harder to get them to commit?
I believe more will hold out longer, however with those visits, it's not like you'll get a bonus for being in Week 15, but rather you get a bonus for being the last place that the recruit visits. For example, if I schedule a recruit to visit in Week 10 and you schedule him to visit in Week 9, and cdj schedules him for Week 8, I'll get the most of a boost because mine is last but you'll get a smaller boost over cdj as well. However, if no one else invited him for a visit (should be rare), then I don't get that boost.

Not sure if this is truly a dynasty question or not, but I'll ask it here:

Are there any changes to rosters and/or depth charts? Strongside/weakside instead of left/right DE and LB? Maybe a nickleback position or on offense a hybrid FB/TE H-back spot or a WR/HB spot?
No changes. It's been a push of ours but it's not happened.

I hope recruiting difficulty is still in the game. Please tell me they didn't cut that out. That was a huge addition in '11.

Overall I'm very happy with these changes. Can the guys with hands on talk about how much quicker this has made the time between games?
Recruiting difficulty is still in the game.

Recruiting can be very quick, though you can also spend a lot of time with it (if not just as much as before). You can analyze how you're doing competitive from week to week against other teams... so each week, you'll probably want to check to see how much ground certain teams are gaining on you and then adjust your points for that recruit as needed. As well, in the past, since scouting & recruiting were from separate buckets, you could just use an hour of time on 10 recruits. Now, since they're from the same bucket, you have to budget from that and be more wise on how you spend.

Do OC/DC matter in OD if you're a HC? Will you get the in-game benefit of your OC/DC skill set or is that only if you're a OC/DC? I know last year they were no more than a name on the staff and had absolutely no influence one way or another if you were the HC.
The names and playbooks for your OC/DC don't matter but the skills that you assign to them do. So in a way, you do have control over what kind of OC/DC you have... you determine whether you want them to focus on throwing, catching, carrying, etc. You can over time build them up to where they can master all three but especially in the early goings, you have to decide what you consider most important.

As well, the OC/DC that you're assigned (when yours is hired away or something) is based on your HC level... so if you're a high level HC, you'll get a higher level OC/DC and you'll be able to distribute his points accordingly.

What happens in the pre-season for NCAA 14 regarding recruiting/scouting?
Last year we could jump into recruits top 10 and scout 20 or more players.

Also, from an old Q&A list
Other Dynasty questions:
1) Medical redshirts?
2) Spring game?
3) Off-season drills?
4) Homecoming game?
5) Heisman presentation show?
6) Dynamic player ratings from week to week like Madden?
7) More accurate sim stats?
8) Senior day/night?
9) Create or lose rivalries?
10) HS All-American Bowl?
11) Senior Bowl?
12) Designate my 3 impact players and team captains?
13) National signing day show with player announcements from a select group of top recruits?
14) Can we update our Stadiums over the course of a Dynasty? Specifically the ability to change the seating capacity of the stadium? Change the field color? Endzone and Midfield art? Field type (grass, field turf, art. turf)?
15) Control over the weather in Dynasty games (way too many rain games for my liking-I hate having to always play in a domed stadium)?
In the preseason, you of course go through and add players to your board as before. However, for scouting, you get a bucket of points that would be used to scout.

1) No
2) No
3) No
4) No
5) I don't believe so
6) No
7) Unsure... I don't know that it was a focus
8) As cdj said, may be some commentary regarding that but we don't know for sure
9) No
10) No
11) No
12) As cdj said, those will adjust automatically throughout the season based on player performances.
13) No
14) No
15) No

With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?
It's not identical... they were still working on it when we were there in March but my understanding is that it will show different things based on your coach skill level. So at the first level, it might show the OVR difference between the two but on the second level it might show height difference or something like that. Not sure how the levels work exactly but it's not the green/red matchups like before I don't believe.

but another question I had for dynasty is can you still create prospects and add them to the recruiting board? I had fun making boom or bust prospects or rare players from out of my pipeline area for that extra challenge... thanks for reading.
Pretty sure creating recruits in an offline dynasty is still there... I didn't test it specifically though.

Has anything been said about a possiblr release date for the demo?
We never know those things before you guys do... when EA says something, we'll certainly share it.

Two questions:

(1) Does the Instant Commit still only occur if you are the Leader for a recruit? (I've never seen an instant commit unless you were the leader for the recruit)

(2) Is it a 5%/10%/20% INCREASE IN LIKELIHOOD from a normal instant commit OR does that mean that 1/5 times you offer a scholarship that player will commit (assuming you have maxed out this skill)?
1) Yes... still only if you're the #1 team on his board.
2) It's a 5%/10%/20% increase in likelihood... not a 20% chance.

gschwendt
05-29-2013, 01:40 PM
If you've asked a question and feel it hasn't been answered to this point, certainly fire away and I'll do my best to answer.

JBHuskers
05-29-2013, 02:50 PM
Historically speaking the PT grade was based off your roster not your recruits that you are going after and/or signed.

The trick was to not have any freshman and you would have a good PT grade.

Got an update on this...

Playing time grade will dynamically change, when you add a prospect to your recruiting board.

It will look at your roster, excluding seniors, and count how many eligible players are in that position and the impact on them.

CLW
05-29-2013, 02:58 PM
Did you guys get to feel/experience how powerful these Coaching Skills are? There definitely is the potential for it to be WAY overblown (07 momentum meter). I'm wondering if EA quantified to you guys how big of a "boost" they were getting and what the baseline was without these skills.

JBHuskers
05-29-2013, 02:59 PM
Did you guys get to feel/experience how powerful these Coaching Skills are? There definitely is the potential for it to be WAY overblown (07 momentum meter). I'm wondering if EA quantified to you guys how big of a "boost" they were getting and what the baseline was without these skills.

I'd wait to answer that until the Coach Skill blog comes out. Seems like a good amount has changed there since March.

Papa LoneStar
05-29-2013, 03:15 PM
Practice Mode is now available during Preseason... a small but very welcome addition for Online Dynasties when you're itching to try out your new team (you're welcome Papa Lonestar)


Bless you, sir....bless you!!!!

azcard480
05-29-2013, 03:31 PM
Thanks for answering my questions I just really wanted to know if they improved teambuilder, I think it is one of their best features in the game, too bad they couldn't do anything more to it...

jello1717
05-29-2013, 04:01 PM
Scouting now unlocks a percentage each time you scout; the percentage is a coach skill that you can build on. At the base level, I believe you only unlock like 10% of a recruit. As you upgrade, you can then scout 25% in a week, 50%, and 100% (numbers may not be entirely accurate but you get the idea). However, the costs for those do increase so it's not like you get 100% for the same cost as 10%. This also means that scouting an Athlete 50% costs the same as scouting an OL 50%.Are you sure about that? In this SS:
http://farm3.staticflickr.com/2872/8867056709_e52c62fcca_o.png
It says that @ level 2 you get 50% for 50 points and then at level 3 you get 100% for 50 points so that makes it sound like it's the same cost for each level (or at the very least for levels 2 and 3).

SmoothPancakes
05-29-2013, 04:26 PM
I believe they said in the off-season you get more points. There are also Coaching Skillz you can acquire that give you an early season or late season "push". Perhaps its one of those two things.

We gotz Coaching Skillz, now we just need some Rastahs!

And maybe bring back the apartment and girlfriends, I wanna add some bling! There's no shame in that game.

JBHuskers
05-29-2013, 04:29 PM
We gotz Coaching Skillz, now we just need some Rastahs!



I should kick you in the taint.

CLW
05-29-2013, 04:35 PM
We gotz Coaching Skillz, now we just need some Rastahs!

Truer words have NEVER been spoken. Were be my mo fo RASTAHS!!!!! :nod:

SmoothPancakes
05-29-2013, 04:39 PM
I should kick you in the taint.

:D :D :D

Tryhard Nation
05-29-2013, 05:02 PM
Will the skills trainer be available with your dynasty team?

gschwendt
05-29-2013, 05:05 PM
Are you sure about that? In this SS:

It says that @ level 2 you get 50% for 50 points and then at level 3 you get 100% for 50 points so that makes it sound like it's the same cost for each level (or at the very least for levels 2 and 3).
Ah... apparently I was wrong. I either remembered wrong or they may have changed it since March. Good find.

gschwendt
05-29-2013, 05:07 PM
Will the skills trainer be available with your dynasty team?
No. It's not part of dynasty mode... it's just a separate mode for people to learn how to play the game better.

jaymo76
05-29-2013, 06:48 PM
So do they still have the optional paid content in recruiting? I believe it was recruiting advisor? Doesn't seem like there is much need for it now.

steelerfan
05-29-2013, 06:49 PM
Thanks, guys, for answering questions. I learned alot by going through what you guys posted today. Great job, as always. :up:

I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

jaymo76
05-29-2013, 06:55 PM
Thanks, guys, for answering questions. I learned alot by going through what you guys posted today. Great job, as always. :up:

I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

:+1: Very helpful, as per usual.

Timeetyo
05-29-2013, 09:15 PM
Recruiting can be very quick, though you can also spend a lot of time with it (if not just as much as before). You can analyze how you're doing competitive from week to week against other teams... so each week, you'll probably want to check to see how much ground certain teams are gaining on you and then adjust your points for that recruit as needed. As well, in the past, since scouting & recruiting were from separate buckets, you could just use an hour of time on 10 recruits. Now, since they're from the same bucket, you have to budget from that and be more wise on how you spend.

A question on tracking week to week. One thing that always annoyed me is that the game didn't track my progress and I'd have to do so myself or hope I remembered it. Meaning - for a particular recruit if after week 2 recruiting I'm in 2nd at -300 then check in week 3 I'd love to see something like 2nd, -250 (+50). This would allow me to see at a glance how if I'm trending up or down week over week for a particular recruit.

Is there anything like this in to see week over week progress?

Thanks!

no1geemoney
05-29-2013, 10:09 PM
In a game are we able to sub a player out like madden 13, by like pressing R1, LIKE I wanna sub the DE out because he tired..am I able to just take him out for a play??

Lane8323
05-30-2013, 08:37 AM
How do you feel about the off-season being just two weeks now? It seems like a good idea, but the long off-season was in a way necessary i suppose. I do think I will love not spending 2-4 hours of off-season on an OD because of slow recruiters that was terrible.

Lane8323
05-30-2013, 08:54 AM
Also, any word on when/if teambuilder will be available?

JBHuskers
05-30-2013, 10:06 AM
A question on tracking week to week. One thing that always annoyed me is that the game didn't track my progress and I'd have to do so myself or hope I remembered it. Meaning - for a particular recruit if after week 2 recruiting I'm in 2nd at -300 then check in week 3 I'd love to see something like 2nd, -250 (+50). This would allow me to see at a glance how if I'm trending up or down week over week for a particular recruit.

Is there anything like this in to see week over week progress?

Thanks!

Unless things have changed, I believe it does exactly how you are asking.


In a game are we able to sub a player out like madden 13, by like pressing R1, LIKE I wanna sub the DE out because he tired..am I able to just take him out for a play??

I don't ever really mess with manually subbing, so I'll leave that one to CDJ or G.


How do you feel about the off-season being just two weeks now? It seems like a good idea, but the long off-season was in a way necessary i suppose. I do think I will love not spending 2-4 hours of off-season on an OD because of slow recruiters that was terrible.

I love it because unless everyone got together for one night, it'd take damn near two weeks to finish the offseason. There still is going to be some fun drama with a bigger pool of points.


Also, any word on when/if teambuilder will be available?

No word yet.

gschwendt
05-30-2013, 10:11 AM
In a game are we able to sub a player out like madden 13, by like pressing R1, LIKE I wanna sub the DE out because he tired..am I able to just take him out for a play??
No. That is a matter of how Madden & NCAA each handle formation subs differently. Many prefer NCAA's style (including many Madden guys) while obviously many NCAA guys would like to have the way that Madden handles it.

At the end of the day, they're still different, though I would like to see a combination of the two in the future.

JBHuskers
05-30-2013, 10:23 AM
A question on tracking week to week. One thing that always annoyed me is that the game didn't track my progress and I'd have to do so myself or hope I remembered it. Meaning - for a particular recruit if after week 2 recruiting I'm in 2nd at -300 then check in week 3 I'd love to see something like 2nd, -250 (+50). This would allow me to see at a glance how if I'm trending up or down week over week for a particular recruit.

Is there anything like this in to see week over week progress?

Thanks!

Found a screen shot in our Facebook photos....

http://i151.photobucket.com/albums/s159/jbennett98/580344_579077018780269_456331584_n_zps5504e278.png

no1geemoney
05-30-2013, 10:28 AM
im just hoping that when you tell both CB to press both sides will do It not just one...that happens a lot of the ps3..the left CB didn't get his hands on the guy so if you didn't have help over the top you would get beat 95% of the time

Deuce
05-30-2013, 10:38 AM
I asked this question in the play book thread but moved it over here since this is the Q&A thread...it was regarding coach skills and getting a boost in the 4th qtr due to the 'clutch' skill.

If you are 'cold' going into the 4th qtr does the ratings boost start at the original rating or from the 'cold' rating?...hopefully that makes sense.






Typed by thumbs.

JBHuskers
05-30-2013, 10:41 AM
I asked this question in the play book thread but moved it over here since this is the Q&A thread...it was regarding coach skills and getting a boost in the 4th qtr due to the 'clutch' skill.

If you are 'cold' going into the 4th qtr does the ratings boost start at the original rating or from the 'cold' rating?...hopefully that makes sense.


Typed by thumbs.

I think back in March the function was cold to normal, normal to hot. But with so much changing in the Coach Skills, nothing will be certain til the blog is out.

Deuce
05-30-2013, 10:47 AM
I think back in March the function was cold to normal, normal to hot. But with so much changing in the Coach Skills, nothing will be certain til the blog is out.

Gotcha. Thanks!


Typed by thumbs.

JBHuskers
05-30-2013, 10:53 AM
Gotcha. Thanks!


Typed by thumbs.

And the more I think about it, I could be confusing that with the one where you get a boost for calling a timeout :D anyways....anything Coach Skill related, basically just wait til the blog.

Deuce
05-30-2013, 11:21 AM
And the more I think about it, I could be confusing that with the one where you get a boost for calling a timeout :D anyways....anything Coach Skill related, basically just wait til the blog.

No! Tell me now! :D


Typed by thumbs.

NaptownMVP
05-30-2013, 11:43 AM
If I'm a coordinator, does my head coach's recruiting perks work in my favor?

CLW
05-30-2013, 12:22 PM
Question re: "Complimentary" v. "Competitive" visits.

The articles mention 2 QBs (which makes sense). However, does this also apply to 2 Ts Gs, Cs, RBs, WRs, TEs, DEs, etc.......

In other words, say I bring in 2 CBs for a visit. Will that hurt me with both of them? It doesn't seem like it should after all there are almost always at least 2 CBs on the field.

JBHuskers
05-30-2013, 12:55 PM
If I'm a coordinator, does my head coach's recruiting perks work in my favor?


Question re: "Complimentary" v. "Competitive" visits.

The articles mention 2 QBs (which makes sense). However, does this also apply to 2 Ts Gs, Cs, RBs, WRs, TEs, DEs, etc.......

In other words, say I bring in 2 CBs for a visit. Will that hurt me with both of them? It doesn't seem like it should after all there are almost always at least 2 CBs on the field.

Looking into both of these.

beartide06
05-30-2013, 12:59 PM
Question re: "Complimentary" v. "Competitive" visits.

The articles mention 2 QBs (which makes sense). However, does this also apply to 2 Ts Gs, Cs, RBs, WRs, TEs, DEs, etc.......

In other words, say I bring in 2 CBs for a visit. Will that hurt me with both of them? It doesn't seem like it should after all there are almost always at least 2 CBs on the field.

^^This. I meant to ask this yesterday, but it slipped my mind. And with relation to this, will it depend on what offense you run? So, say I run a spread offense, well, most of the time I'm going to have three or four WR's on the field at all times. Or, let's say I run an offense alternating RB's frequently, will I be penalized for bringing two RB's during recruiting? The recruit should be able to distinguish between what offenses are run for each team, and factor that in when visiting.

GruffyMcGuiness
05-30-2013, 01:03 PM
First post! I know y'all can't do much about it, but I REALLY wish NCAA used the GT logo for Georgia Tech instead of Buzz. GT is our primary logo... was hoping it'd be changed this year.

What's new with equipment this year? Are there more items? And what's the deal with sleeves? I saw that FSU has the ones they actually wear. Are many schools going to have custom sleeves?

beartide06
05-30-2013, 01:07 PM
Question re: "Complimentary" v. "Competitive" visits.

The articles mention 2 QBs (which makes sense). However, does this also apply to 2 Ts Gs, Cs, RBs, WRs, TEs, DEs, etc.......

In other words, say I bring in 2 CBs for a visit. Will that hurt me with both of them? It doesn't seem like it should after all there are almost always at least 2 CBs on the field.


^^This. I meant to ask this yesterday, but it slipped my mind. And with relation to this, will it depend on what offense you run? So, say I run a spread offense, well, most of the time I'm going to have three or four WR's on the field at all times. I shouldn't be penalized for bringing that many because chances are, they will start at some point. Or, let's say I run an offense alternating RB's frequently, will I be penalized for bringing two RB's during recruiting? Will the recruit also factor in depth chart and how old/young players are while on visits? For example, if two highly rated WR's comes to visit and they see that I have three senior WR's playing, they have a really great chance to BOTH start the following season for my team depending on what the younger guys look like and how good those guys are. The recruit should be able to distinguish between what styles of offense are run for each team, and factor that in when visiting as well.

EDIT: Sorry for the double post, went back in to make edits to my original, and I must have pressed the wrong button. So, it duplicated it. Still trying to brush off the cobwebs with posting again! :blush:

Jayrah
05-30-2013, 01:07 PM
Found a screen shot in our Facebook photos....

http://i151.photobucket.com/albums/s159/jbennett98/580344_579077018780269_456331584_n_zps5504e278.png
That's a huge help, honestly

beartide06
05-30-2013, 01:13 PM
First post! I know y'all can't do much about it, but I REALLY wish NCAA used the GT logo for Georgia Tech instead of Buzz. GT is our primary logo... was hoping it'd be changed this year.

What's new with equipment this year? Are there more items? And what's the deal with sleeves? I saw that FSU has the ones they actually wear. Are many schools going to have custom sleeves?

Welcome to the site! Well, this topic discussion is for Dynasty mode, but to answer your question in short, yes, there have been equipment additions. To get an idea of what was changed/added, go to the presentation forum here: http://www.thegamingtailgate.com/forums/showthread.php?6698-NCAA-Football-14-Pre-Release-Q-amp-A-Presentation :)

GruffyMcGuiness
05-30-2013, 01:16 PM
Welcome to the site! Well, this topic discussion is for Dynasty mode, but to answer your question in short, yes, there have been equipment additions. To get an idea of what was changed/added, go to the presentation forum here: http://www.thegamingtailgate.com/forums/showthread.php?6698-NCAA-Football-14-Pre-Release-Q-amp-A-Presentation :)Ahh, my bad, I apologize! Thanks for the link!

beartide06
05-30-2013, 01:19 PM
Ahh, my bad, I apologize! Thanks for the link!

You're good, man! You are new to the site, so no big deal! Also, this may help a little more, too: http://www.thegamingtailgate.com/forums/showthread.php?6697-EA-SPORTS-NCAA-Football-14-Playbook-2-Presentation

JBHuskers
05-30-2013, 01:34 PM
If I'm a coordinator, does my head coach's recruiting perks work in my favor?

Yes, as a coordinator you will leverage your HC's recruiting skills.


Question re: "Complimentary" v. "Competitive" visits.

The articles mention 2 QBs (which makes sense). However, does this also apply to 2 Ts Gs, Cs, RBs, WRs, TEs, DEs, etc.......

In other words, say I bring in 2 CBs for a visit. Will that hurt me with both of them? It doesn't seem like it should after all there are almost always at least 2 CBs on the field.

CBs should be fine with 2 on a visit. The only positions are special ones, like QB, HB, FB, K and P.

CLW
05-30-2013, 01:39 PM
CBs should be fine with 2 on a visit. The only positions are special ones, like QB, HB, FB, K and P.

What about FS and SS? I know the 3-3-5 and 4-2-5 uses 3 safeties but most other Ds only use one FS and one SS. Also the 4-3 only uses 1 MLB so if you are a 4-3 team will that hurt to bring in 2 MLBs.

I'm probably over analyzing the situation now just wanted to make sure it was only limited to QB/HB/FB/K/P positions.

gschwendt
05-30-2013, 01:43 PM
What about FS and SS? I know the 3-3-5 and 4-2-5 uses 3 safeties but most other Ds only use one FS and one SS. Also the 4-3 only uses 1 MLB so if you are a 4-3 team will that hurt to bring in 2 MLBs.

I'm probably over analyzing the situation now just wanted to make sure it was only limited to QB/HB/FB/K/P positions.
Assuming EA doesn't go into detail of it during one of the blogs the rest of this week, we'll be sure to check into it once we get the game.

no1geemoney
05-30-2013, 02:41 PM
What are the odds we get the DEMO before E3

TIMB0B
05-30-2013, 02:41 PM
Did they add a "JUCO" search filter in recruiting? Or at least a JUCO Top 50 list?

JBHuskers
05-30-2013, 02:45 PM
Did they add a "JUCO" search filter in recruiting? Or at least a JUCO Top 50 list?

I am not sure. I don't think so. The only change in searching that I know of is instead of filtering Top 10, 8, etc. it's by lock %, but that wasn't in yet in March as I just had suggested it at the community day, so we may not know for sure til the game hits, unless EA covers it or shows a screen shot.

PDuncanOSU
05-30-2013, 03:16 PM
Not sure if this is truly a dynasty question or not, but I'll ask it here:

Are there any changes to rosters and/or depth charts? Strongside/weakside instead of left/right DE and LB? Maybe a nickleback position or on offense a hybrid FB/TE H-back spot or a WR/HB spot?


No changes. It's been a push of ours but it's not happened.

Maybe getting further off dynasty topic, but wanted to follow up here... In NCAA 13 I like to run no-huddle and switch between formations with 1 FB and 1 TE and 2 TEs. I like the personnel-based playcalling, but was hoping for some new "hybrid" positions in the depth chart like an H-Back that would allow me to still switch between formations like this.
http://www.playbooks.ncaaplaybook.com/images/ncaa13/formations/SHOTGUN%2000050.jpghttp://www.playbooks.ncaaplaybook.com/images/ncaa13/formations/SHOTGUN%2000015.jpg

Rudy
05-30-2013, 04:03 PM
No. That is a matter of how Madden & NCAA each handle formation subs differently. Many prefer NCAA's style (including many Madden guys) while obviously many NCAA guys would like to have the way that Madden handles it.


NCAA's system right now is WAY better than Madden's imo. Madden needs to make formation subs a menu that can be changed outside a game.

Tryhard Nation
05-30-2013, 05:00 PM
Not sure if its been answered yet, but with scouting coming from recruiting points, will you still be able to scout in preseason?

gschwendt
05-30-2013, 05:05 PM
Not sure if its been answered yet, but with scouting coming from recruiting points, will you still be able to scout in preseason?
Yes. You'll have a bucket of points to use in the Preseason. Obviously you won't be calling so the bucket will be only for scouting.

Timeetyo
05-30-2013, 05:20 PM
Found a screen shot in our Facebook photos....

http://i151.photobucket.com/albums/s159/jbennett98/580344_579077018780269_456331584_n_zps5504e278.png

Awesome -thx!

baseballplyrmvp
05-30-2013, 11:24 PM
NCAA's system right now is WAY better than Madden's imo. Madden needs to make formation subs a menu that can be changed outside a game.

true...but i run a 4 and 5 wide offense, and there are times when i have 1 or 2 wr's who are dead tired, while the other 2 or 3 are perfectly fine. there's no ability to sub those guys out individually. its the on the fly aspect that formation subs lack, imo.

jb, tommy, cdj.....when using formation subs, can you apply subs to the different formation packages? ie: i formation twins left, default package. if my top 2 wr's are small, agile, speed wr's, could i use the "spell rb" package and sub in 2 wr's who are big bodied, blocking type receivers, instead of the small shifty guys?

also, has there been any update to the depth chart? added depth slots? or is it still one depth chart to fit every kind of playing style possible?

gschwendt
05-31-2013, 06:53 AM
Depth charts and formation subs remain the same to my knowledge which obviously means no custom packages.

Rudy
05-31-2013, 07:23 AM
Depth charts and formation subs remain the same to my knowledge which obviously means no custom packages.

I'd love it in the future if both NCAA and Madden had 3rd down back (Madden does), Goalline back (we can use goalline formation subs but does the cpu do that?) and pass rush DL. Having a pass rush package for DL would be big imo.

dw6xl
05-31-2013, 09:30 AM
hey can someone answer my question?

Did you guys notice any differences in how different teams call plays on defense like one team plays majority man because of their scheme or one teams blitzes alot or does every team still play the same zone defense 85% of the time?

gschwendt
05-31-2013, 09:37 AM
hey can someone answer my question?

Did you guys notice any differences in how different teams call plays on defense like one team plays majority man because of their scheme or one teams blitzes alot or does every team still play the same zone defense 85% of the time?
I wouldn't expect a whole lot to change in that department. There will be some changes to the CPU playcalling and that may impact what you're seeing, but I don't believe they set out to have specific schemes for each team.

CLW
05-31-2013, 11:05 AM
Do CPU Coaches have Skills. I.e. will they turn "hot" in the 4th quarter due to their coach, etc....?

JBHuskers
05-31-2013, 11:09 AM
Do CPU Coaches have Skills. I.e. will they turn "hot" in the 4th quarter due to their coach, etc....?

Yes they will have skills. Not 100% sure how it will be implemented though.

gschwendt
05-31-2013, 11:53 AM
For those that have asked, it's of very little surprise, but the demo is expected sometime in June.

340508443955843072

JBHuskers
05-31-2013, 12:40 PM
Probably E3 or shortly before/after.

Body15
05-31-2013, 01:43 PM
I have pre-orederd from GameStop for years now and have never got any of the deals. Why is that?? Does it not work with pre-ordering from in store?

JBHuskers
05-31-2013, 01:47 PM
I have pre-orederd from GameStop for years now and have never got any of the deals. Why is that?? Does it not work with pre-ordering from in store?

Your preorder codes and etc should be on your receipt on preorders from Gamestop. That's the way I've always have experienced preordering from them.

jaymo76
05-31-2013, 03:57 PM
For those that have asked, it's of very little surprise, but the demo is expected sometime in June.

340508443955843072

:clap:

Let's hope it's early June.

PeteyKirch
05-31-2013, 04:29 PM
I wasn't aware of the bug. Not sure if anyone checked that back in March to see if it was still there.

And yeah, not even sure if ratings were final back then, let alone remembering what every team was rated.


http://www.youtube.com/watch?v=ng45ULETt24

fisherjr33
05-31-2013, 09:08 PM
First time poster, I am surprised these questions have not been asked.

Are there points in the pre-season while starting your board? I believe in NCAA 13 there was 20:00 or so of scouting time available before beginning the new season.

Are the recruit's "bonus factors" known while initially establishing a recruiting board? Or is there still some system to "learn" which factors are most important to the new recruit? Last year for instance, instead of making a pitch there was an option to "Find Importance".

Finally that safeties are included as "competitive visits". How does this potentially negatively effect recruiting 4-2-5 or 3-3-5 defenses? I notice that safeties are singled out as 3+ creates a "competitive visit" while other positions (DE, DT, CB) which play no more than 2 on the field in a base defense does not have such a limit. Also the inclusion of WR as a "competitive visit" when some teams regularly play with 4 or 5 on the field at a time seems counter-intuitive. Especially when, for instance, no team plays with more than 2 DEs at once, or DTs, or CBs, or OLBs, or MLBs, or OTs, or OGs, especially not Cs. Will a team such as Georgia Tech (regularly playing with 2 HBs on the field at once) be set to the same "competitive visit" limit as Missouri, who frequently lines up without a HB on the field? While Missouri is equally hampered by the WR limit?

NaptownMVP
06-01-2013, 04:43 AM
Just answered my own question. #ReadMore

Body15
06-01-2013, 12:12 PM
Your preorder codes and etc should be on your receipt on preorders from Gamestop. That's the way I've always have experienced preordering from them.

Gotcha man. Appreciate it!

gschwendt
06-04-2013, 05:08 PM
I asked the Devs a few questions about dynasty... here are their responses. Of course mileage will vary due to a wide variety of factors but at least gives us an idea of coach progression. Obviously we'll be experimenting with some of this stuff ourselves once we get the game, but wanted to share their answers in the meantime.

1. With changes to recruiting, I'd the CPU more competitive and intelligent with how they recruit? For example on 13 most felt that in OD, if you wanted a player and targeted him earlier enough, the CPU had very little chance to get him... you only had to worry about fellow humans. As well, do they still end up signing multiple players at the same position (ie 3 QBs)?


EA - The CPU will show a sense of competition, especially if that prospect is one of their top prospects. The CPU should not be over-signing prospects.


2. With slowest xp progression, what level would a typical coach end the first season be?


EA - The choice of team can lend itself to the success of the coach and how many levels they will obtain, along with: having an excellent season, with setting school or NCAA records, mindful distribution of accumulated skills, good draft class results, having a good signing class and very good success on the field, throughout the season.

A HC of a 5 star team, on varsity difficulty, could see up to level 5 - 6, by the end of the first season, while a HC of a 1 star team (GA State or UMass) could reach level 3 - 4.

In an internal OD, we saw User Head Coaches (3 star teams) reach levels up to level 11 (ranging 7-11), on All American difficulty with Normal progression. The level 11 user had one loss and went to the National Championship.

SCClassof93
06-04-2013, 07:19 PM
Thanks G!

I assumed if playing on All American and starting with a 1 Star team slow progression would be the way to go for longevity's sake.

baseballplyrmvp
06-05-2013, 12:26 AM
EA - The CPU will show a sense of competition, especially if that prospect is one of their top prospects. The CPU should not be over-signing prospects.


if there's a team need though, does the cpu still only take the first recruit to sign? many times on 13, the cpu dumped elite recruits because a lower caliber recruit signed with them and eliminated a team need (like MLB, FS, etc). i've seen 5* players get dumped because a 3* signed first. i almost wish that the cpu had a way of telling a recruit to hold off on his commitment. it would help ensure that the elite recruits get a spot on the elite teams.


In an internal OD, we saw User Head Coaches (3 star teams) reach levels up to level 11 (ranging 7-11), on All American difficulty with Normal progression. The level 11 user had one loss and went to the National Championship.

unless heisman is way more difficult, getting up to level 11 on AA seems too easy, imo, especially for a 3* school. based off of that info, i'd think it should be tuned down a little.

But thanks G for that info.

Jayrah
06-05-2013, 04:55 AM
if there's a team need though, does the cpu still only take the first recruit to sign? many times on 13, the cpu dumped elite recruits because a lower caliber recruit signed with them and eliminated a team need (like MLB, FS, etc). i've seen 5* players get dumped because a 3* signed first. i almost wish that the cpu had a way of telling a recruit to hold off on his commitment. it would help ensure that the elite recruits get a spot on the elite teams.

unless heisman is way more difficult, getting up to level 11 on AA seems too easy, imo, especially for a 3* school. based off of that info, i'd think it should be tuned down a little.

But thanks G for that info.Agreed on the recruiting deal. The lower rated recruit is going to be faster in most instances to commit to the bigger CPU teams, leaving the elite guys without a scholly, even if they're first on that school's list at the time.

As far as leveling up, you gotta remember that most guys don't get through more than 3-4 seasons max. I'd say with that in mind for normal 7-11 on AA is probably ok, as long as slowest leaves us at 4-6 or so. They still want ppl who don't play long to get the most out of the game.

jello1717
06-05-2013, 10:33 AM
unless heisman is way more difficult, getting up to level 11 on AA seems too easy, imo, especially for a 3* school. based off of that info, i'd think it should be tuned down a little.

But thanks G for that info.That's why we have the progression slider.

Lane8323
06-05-2013, 10:44 AM
Will dynasty still have Co-oP?

SCClassof93
06-05-2013, 10:57 AM
I think there are still a couple unannounced things at this point.

Getting back to this, do these unannounced things have anything to do with dynasty or gameplay such as cpu ai?

SmoothPancakes
06-05-2013, 11:11 AM
Getting back to this, do these unannounced things have anything to do with dynasty or gameplay such as cpu ai?

Better yet, on a scale of 10 to "who the hell cares?", what would we, as a site, cumulatively give these as yet unannounced things?

gschwendt
06-05-2013, 11:12 AM
I'm not certain what JB was referring to but I suggest low expectations for anything unannounced.

SCClassof93
06-05-2013, 11:16 AM
I'm not certain what JB was referring to but I suggest low expectations for anything unannounced.

J.B. and low expectations together? :D

JBHuskers
06-05-2013, 12:29 PM
Getting back to this, do these unannounced things have anything to do with dynasty or gameplay such as cpu ai?

I probably said that before all the Dynasty deep dives.

Tryhard Nation
06-06-2013, 11:00 AM
Is the Hawaii Exemption in the game ( http://www.fbschedules.com/2010/05/the-hawaii-exemption/ ) . I doubt it but its one of those things that I love when you actually do play As Hawaii and you want 13 games or if you play against them. Pretty sure it would F over the scheduling logic though.

SCClassof93
06-06-2013, 01:02 PM
I just read that the cpu o/d can be set to different difficulties. This true?

gschwendt
06-06-2013, 01:04 PM
I just read that the cpu o/d can be set to different difficulties. This true?
Yes. You can set the CPU Defense to Heisman and the Offense to Varsity if you so wanted.

SCClassof93
06-06-2013, 01:07 PM
Yes. You can set the CPU Defense to Heisman and the Offense to Varsity if you so wanted.

Or the other way around in my case :D Thanks G!

jpdavis1982
06-06-2013, 01:34 PM
Will there be a sideline reporter for Dynasty Mode to replace Erin Andrews?

Escobar
06-07-2013, 04:10 PM
If you are a head coach will the coordinators level up independently. And do we control their point distribution or do we have to wait til the end of the year to redistribute them.

gschwendt
06-07-2013, 04:17 PM
If you are a head coach will the coordinators level up independently. And do we control their point distribution or do we have to wait til the end of the year to redistribute them.
The first is a good question... I would assume they would be independent because I would assume they earn their points for on-field performance (ie throw for 3 TDs get X number of points, etc.)

The second question, yes, you control it throughout the season. As they earn points, you get to spend them.