View Full Version : NCAA 14 Dynasty Teaser Image
gschwendt
05-27-2013, 10:46 PM
http://farm3.staticflickr.com/2836/8862859850_a77da75e51_o.jpg
pantherone26
05-27-2013, 11:17 PM
Doesn't look like they have changed it much.
baseballplyrmvp
05-27-2013, 11:26 PM
coach experience?
SmoothPancakes
05-27-2013, 11:43 PM
Well, looks like recruiting saw some big changes. Apparently hours and minutes are gone and now we have points. No idea if 6,000 points is the limit for every team.
JSmith03
05-28-2013, 12:10 AM
I wouldn't be surprised if there was an option to "buy" more points through DLC packs.
Not too sure about the new menus for recruiting, but I'm hoping the dynasty menu looks more like this:
https://pbs.twimg.com/media/BKrEsLOCUAAt2QC.jpg
Other than that, I notice the shameless hashtag on the top left...
Recruit board looks more user-friendly, displays more information...
"Coach XP" still is the most interesting part though (and it's seperate from the recruiting points). Could there be a similar XP system (like the one in Madden) in NCAA this year? Could mean things like practices mean more/are more useful. Maybe we'd need a certain amount of XP before we'd be considered for a certain job opportunity?
The dynasty info can't come sooner, and hopefully it's a lot. We're probably only weeks away from the demo as it is.
WolverineJay
05-28-2013, 01:00 AM
Well we should find out everything tomorrow about all these Dynasty improvements. The red lock icon seems to be the new version of hard commit? Not sure about the points system replacing phone call minutes. Does this mean pre-NCAA 11 spamming of recruits back? Maybe unless the maximum points per call is 600 therefore limiting the caller to the equivalent of 60 minutes (but what about scouting). I look forward to another quality Q&A from all the CD guys.
KIDZER0918
05-28-2013, 04:41 AM
I for one liked the old school way of recruiting. The further away the recruit was the more points that it cost. Maybe it is a hybrid type system sneaking the pipeline system in there. I am curious to see ow the West Virginia recruiting team influenced the recruiting this year. I just hope that the sizzle video isn't a bunch of scrolling thru menus and we can see some recruiting. My biggest wish is if they added the mini camps in the off season so you can choose how to progress your players ala ncaa last gen.
That's an interesting screen shot to me. If there is a new point system menu where I can just allocate points to a guy every week and then zoom ahead I'm all for it. That would remind me of the old PS2 style system where it was very simple, fast and fun. I know it wasn't detailed and it didn't give you much control but the tedious feeling of PS3 recruiting sucked the fun out of it for me. Building a dynasty up in NCAA should be more fun than in Madden because your roster turns over so fast and stays fresh. But I found Madden's scouting, drafting and free agency last year to be a lot more fun off the field than NCAA's dynasty mode.
Any chance there are two recruiting systems now? Simple and Robust/Tedious?
souljahbill
05-28-2013, 06:27 AM
http://img.tapatalk.com/d/13/05/28/utunyded.jpg
Interesting. Not sure why they changed the "minutes" to "points" especially since we are going from 600 minutes to 6000 points. I'm hoping they didn't "dumb" down recruiting. I like trying to find the right pitches for recruits. I'd be sad if now its just a matter of who spends the most points on a player.
SmoothPancakes
05-28-2013, 07:34 AM
Well, time for me to hit the sack. I look forward to waking up later this afternoon to lots of new threads, videos and info on dynasty. :)
oweb26
05-28-2013, 08:06 AM
Interesting. Not sure why they changed the "minutes" to "points" especially since we are going from 600 minutes to 6000 points. I'm hoping they didn't "dumb" down recruiting. I like trying to find the right pitches for recruits. I'd be sad if now its just a matter of who spends the most points on a player.
Yeah that was what I didn't like about the old recruiting system..most points spent = win.
Also they need to hop to it dammit....this is about the only thing I have actually waited on with this game.
oweb26
05-28-2013, 08:13 AM
Also....not sure if this is the proper place. .....
NCAA Football 14
Bolstering Its Blue-Chip Prospects?
preview
by Matthew Kato on May 28, 2013 at 08:00 AM 27 Views
The phone call has been the centerpiece of NCAA's recruiting system since 2008, but series producer Ben Haumiller says it was never really meant to be that way. The mechanic was originally supposed to be a first step in a larger process, but somewhere along the way developer EA Tiburon became unwittingly more and more beholden to it. Recalling a realization the team had, Haumiller says, "We're not getting new features in dynasty because we're trying to recreate this phone call thing. Let's just cut this cord right now."
The excising of the recruiting phone call is just the start of changes for the process in NCAA 14. In its place is a more streamlined system that also puts more power in the hands of coaches and their staff.
Teams have a bank of points they can spend on recruiting players every week, with a per-player point limit for that week. You can tweak how many points you allocate to each player from week to week, or you can set it once and then let it run automatically. The new system also gives you a last-ditch attempt to sway potential players in the offseason, where you get a large pool of points and no restriction on how many of them you can allocate to a player.
Schools' grades in areas like TV exposure, academics, and conference prestige are just as important, and these are applied automatically as bonus points every week. Dynamic pitches also remain. If your grade as a championship contender fluctuates during the season, the bonus points applied from that pitch will also change. Dynamic pitches also come into play with player dealbreakers. These prevent you from recruiting a player because your team doesn't have a good enough grade in a particular category important to him. Change that grade and you can now try and recruit the player. On the other hand, should you fall below his dealbreaker mid-season, you can still recruit him; you just won't get any bonus points from that dynamic pitch.
Although you're more removed from recruiting players since you don't call them anymore, NCAA 14 gives you more influence over the process than ever before thanks to coach skills. Coaches and their staff get XP points for in-game accomplishments and recruiting success, and head coaches can spent these on a skill tree with two different branches: recruiting and game management. The former gives you more recruiting points depending on which week in the season you're in, or it could help make a player instantly commit to your school or break up a player's dealbreaker on your school. Game management skills include removing an opponent's home field advantage (no more squiggly lines pre-snap), the ability to kill the ice the kicker effect, and more.
Coordinators also have their own skills that give players' per-game ratings boosts depending on that coordinator's expertise, such as granting defensive backs better coverage skills. You can respec any skills you've bought as a coach or a coordinator at the end of the season.
NCAA 14 not only gives you more influence as a coach, but your objectives are also judged more fairly by the powers that be. Your contract is now judged on a more macro level. The game tracks a program over a larger swath of time, averaging out the number of wins in the past four years to calculate your minimum expectation. Thus, small schools need fewer wins to maintain or raise that school's prestige, while big-time programs need more to sustain it and move forward.
Given how much time you spend recruiting during a season, NCAA 14's changes to the system as a whole, on paper, sound like the best of both worlds – removing some of the tedium while also expanding your power and influence as a coach. With these kinds of tools at your disposal, building your dynasty should be easier than ever.
The Closer skill gives you a recruiting edge at the end of the season.
http://www.gameinformer.com/games/ncaa_football_14/b/xbox360/archive/2013/05/28/bolstering-its-blue_2d00_chip-prospects.aspx
There are some two screenshots but my working knowledge of how to do this stuff is very minimal, a mod can correct if they want to.
psusnoop
05-28-2013, 08:19 AM
http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/ncaa14/ncaadynasty5.28610.jpg
http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/ncaa14/ncaadynasty5.28extra.jpg
gschwendt
05-28-2013, 08:24 AM
Let's put the dynasty news discussion here:
http://www.thegamingtailgate.com/forums/showthread.php?6841-NCAA-Football-14-Dynasty-Info-from-around-the-web
oweb26
05-28-2013, 08:26 AM
Snoop,
DID you save the image off then use a file sharing site or is there another way to do that?
psusnoop
05-28-2013, 09:21 AM
Snoop,
DID you save the image off then use a file sharing site or is there another way to do that?
Just right click on the image and copy the location. Then click on insert image and paste.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.