gschwendt
04-16-2013, 11:22 PM
Based on the fact that quite a few people complain that the current setup of sliders in the NCAA series is very stale and it needs an overhaul, I've come up with a proposal on how to overhaul them. I've had this idea for the past couple of years but never really set down to fully flesh it out until now. This feature also ends up taking care of another request, Global Ratings Changes... that is, the ability to lower all players in dynasty at a particular rating across the board. I'm sure it will come across fairly complicated and could likely scare off a lot of users... if you think that's the case, I certainly need to know it. I'm planning to forward this on to the devs in the next week or so. Obviously it won't be making it into NCAA14 but with solid feedback, it's possible that it make it into NCAA15. Without further ado...
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Part of the problem with today's slider setup is that when a user makes changes to the sliders, they aren't certain what other areas it might affect. For example, if you adjust the HB Ability slider, it will affect SPD, JKM, SPM, BCV, etc. However, to my knowledge, this has no effect on other ballcarriers (WR, QB, etc.). As well, while you can edit Throw Accuracy, you cannot edit Throw Power, and so on.
My idea for the sliders overhaul is what I call "Threshold Sliders". Essentially, this takes the current "Speed Threshold" and applies it to every other rating in the game. Additionally, you can apply these thresholds to Offense, Defense, Special Teams, for the Human or the CPU, down to each individual position. With this, if you wanted to keep every slider at 50 except for the CPU's QB's Stamina at 35, you could do so.
While this first comes off as much more complex for the user, they'll be able to make it as simple or as complicated as they'd like. If a novice user wants to only change Offensive or Defensive sliders that affect both CPU & HUM, they can very easily do so. If a user has slightly more experience, they could modify the Offensive or Defensive Sliders for HUM and CPU separately. For the expert user, they would be able to modify sliders all the way down to each position on both sides of the ball for HUM & CPU separately.
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I've created a mockup of my idea and how it would work in game. These first screens are how it would look in an overview mode... essentially allowing you to look at all sliders settings, but you'd modify them on a separate screen (further below).
http://i.imgur.com/IymUeKh.png
http://i.imgur.com/BXHsa9n.png
http://i.imgur.com/ZVZaa6N.png
One thing you'll notice is an "Inherit" column... if a slider is inherited, that means that if you change it's parent slider, it affects that slider. In the example above, the HUM Offensive sliders are inherited from the parent Offensive sliders, however the CPU Offensive sliders are not (compare the OFF RBK slider with the HUM & CPU RBK slider). As well, the CPU HB sliders are inherited from the CPU offensive sliders, but the CPU QB sliders are not (compare the CPU Offensive AWR with the QB & HB AWR slider).
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While the screens above were for an "overview" mode, these screens below would be the ones where you'd do the actual slider editing. The first section is where the user would edit the Global Offensive Sliders. If you then pressed R1, you'd be shown the Human Offensive Sliders with an indicator that says it is inherited from the Global Offensive Sliders. If you them pressed R2, you'd be shown the Human QB Sliders with an indicator that says it is not inherited. If you pressed R1, you'd be shown the CPU QB Sliders with an indicator that says it is not inherited. For the sections that aren't inherited, it would highlight the differences between it and what it would inherit (below you can compare the HUM Offensive Sliders with the HUM QB Sliders and look at the AWR rating). The ability to tab back & forth is essential so that you could easily compare HUM to CPU and position to position.
http://i.imgur.com/jqebU0m.png
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For those of you that are saying "I'd never touch those... that's too complicated so I'd never edit sliders". You wouldn't have to edit sliders if you didn't want to... since this idea is so very complicated, to give the average joe a fighting chance, along with this would be the ability to save multiple slider files per console/user and also the ability to share slider files in the same manner that we share roster files today. That way, if you wanted to download steelerfan's slider files and gamingtailgate's slider files, you could do so and then switch back & forth between the two to determine which one you liked better.
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In closing, this new slider setup would give us MUCH more control than what we have today while still giving the more novice user ability to take advantage of it.
----------
Part of the problem with today's slider setup is that when a user makes changes to the sliders, they aren't certain what other areas it might affect. For example, if you adjust the HB Ability slider, it will affect SPD, JKM, SPM, BCV, etc. However, to my knowledge, this has no effect on other ballcarriers (WR, QB, etc.). As well, while you can edit Throw Accuracy, you cannot edit Throw Power, and so on.
My idea for the sliders overhaul is what I call "Threshold Sliders". Essentially, this takes the current "Speed Threshold" and applies it to every other rating in the game. Additionally, you can apply these thresholds to Offense, Defense, Special Teams, for the Human or the CPU, down to each individual position. With this, if you wanted to keep every slider at 50 except for the CPU's QB's Stamina at 35, you could do so.
While this first comes off as much more complex for the user, they'll be able to make it as simple or as complicated as they'd like. If a novice user wants to only change Offensive or Defensive sliders that affect both CPU & HUM, they can very easily do so. If a user has slightly more experience, they could modify the Offensive or Defensive Sliders for HUM and CPU separately. For the expert user, they would be able to modify sliders all the way down to each position on both sides of the ball for HUM & CPU separately.
----------
I've created a mockup of my idea and how it would work in game. These first screens are how it would look in an overview mode... essentially allowing you to look at all sliders settings, but you'd modify them on a separate screen (further below).
http://i.imgur.com/IymUeKh.png
http://i.imgur.com/BXHsa9n.png
http://i.imgur.com/ZVZaa6N.png
One thing you'll notice is an "Inherit" column... if a slider is inherited, that means that if you change it's parent slider, it affects that slider. In the example above, the HUM Offensive sliders are inherited from the parent Offensive sliders, however the CPU Offensive sliders are not (compare the OFF RBK slider with the HUM & CPU RBK slider). As well, the CPU HB sliders are inherited from the CPU offensive sliders, but the CPU QB sliders are not (compare the CPU Offensive AWR with the QB & HB AWR slider).
----------
While the screens above were for an "overview" mode, these screens below would be the ones where you'd do the actual slider editing. The first section is where the user would edit the Global Offensive Sliders. If you then pressed R1, you'd be shown the Human Offensive Sliders with an indicator that says it is inherited from the Global Offensive Sliders. If you them pressed R2, you'd be shown the Human QB Sliders with an indicator that says it is not inherited. If you pressed R1, you'd be shown the CPU QB Sliders with an indicator that says it is not inherited. For the sections that aren't inherited, it would highlight the differences between it and what it would inherit (below you can compare the HUM Offensive Sliders with the HUM QB Sliders and look at the AWR rating). The ability to tab back & forth is essential so that you could easily compare HUM to CPU and position to position.
http://i.imgur.com/jqebU0m.png
----------
For those of you that are saying "I'd never touch those... that's too complicated so I'd never edit sliders". You wouldn't have to edit sliders if you didn't want to... since this idea is so very complicated, to give the average joe a fighting chance, along with this would be the ability to save multiple slider files per console/user and also the ability to share slider files in the same manner that we share roster files today. That way, if you wanted to download steelerfan's slider files and gamingtailgate's slider files, you could do so and then switch back & forth between the two to determine which one you liked better.
----------
In closing, this new slider setup would give us MUCH more control than what we have today while still giving the more novice user ability to take advantage of it.