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cdj
03-10-2013, 09:48 PM
http://farm9.staticflickr.com/8370/8547482244_0754f1f908.jpg

In an article from the The Daily Mail (Charleston, WV) (http://www.dailymail.com/Sports/201303100131), last summer EA SPORTS invited members of the West Virginia football staff to help improve the realism and fun when recruiting within Dynasty Mode in NCAA Football.

The video game giant asked WVU for help last summer in modernizing recruiting for the EA Sports NCAA Football franchise. EA Sports had never consulted with a college about recruiting.

"Everything we've done for the game previously was what made sense to us and what we felt was the right way to do recruiting with the limited abilities within the game to emulate recruiting and have it be fun," said EA Sports producer Ben Haumiller.

"Then it was, 'OK, we've done that. It's time to change the way recruiting works.' It got a little stale, a little old, and we thought it was time to give it a new feel and a fresh look. We wanted to go out and take advantage of the opportunities we have. We have connections. We bring in coaches to talk Xs and Os and concepts and break down film all the time. We'd never extended to other aspects, particularly recruiting."

EA Sports invited the Mountaineers to its Tiburon Studios office in Orlando, Fla., in July. The insight from director of football operations Alex Hammond and coordinator of recruiting operations Ryan Dorchester will be incorporated into the next NCAA Football video game due out this summer.

Hammond and Dorchester bought the most recent game a few weeks before their trip. They spent one weekend when Hammond's wife was out of town simulating the games and giving great time and attention to the recruiting process.

They decided to focus on the parts that were either too simple in the game or weren't quite like real life.

"It wasn't necessarily how you recruit a kid," Dorchester said. "That's hard. I don't know how you can really replicate that in a video game. A lot of it was saying, 'Here are some things that we feel aren't necessarily realistic in the video game and here's how those things happen in real life.' Understanding it can't exactly be simulated in a video game, we just wanted to give them an idea of what it was like on this side of the table."

EA Sports will specifically thank WVU for its help in the next edition, which is something the Mountaineers can point at when recruits are visiting.

When NCAA Football '14 comes out in July, it will introduce some changes influenced by WVU's visit, though EA Sports can't share them just yet.

"There are definitely features that we've added and things that have happened that are based on the conversation we had with them," producer/designer Christian McLeod said. "There are a couple key points that eventually we'll be able to talk about that are the direct result of the conversation we had."

Expect recruiting to be more realistic. That was the only goal Hammond and Dorchester had.

Click here to read the full article (http://www.dailymail.com/Sports/201303100131).

You can view the page at http://www.thegamingtailgate.com/forums/content.php?660-WVU-gives-EA-SPORTS-insight-into-recruiting

JeffHCross
03-10-2013, 09:52 PM
EA Sports had never consulted with a college about recruiting.Glad to hear it. I don't mean "about time" in a negative way ... just that, well, it's about time!

I'll be curious to see if the changes are reflected in the next edition (as the article suggests) or in the next-gen version (which I expect is more likely).

morsdraconis
03-10-2013, 09:55 PM
Woah! That was unexpected news. Awesome to hear.

steelerfan
03-10-2013, 10:36 PM
Interesting. Surprising to see that more changes are coming to recruiting after we've had so many in 13.

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baseballplyrmvp
03-10-2013, 10:56 PM
Interesting. Surprising to see that more changes are coming to recruiting after we've had so many in 13.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

recruiting is, imo, one aspect of the game that should always be receiving updates. wonder what they have in mind though?

JeffHCross
03-10-2013, 10:58 PM
recruiting is, imo, one aspect of the game that should always be receiving updates. wonder what they have in mind though?I'd imagine the coaches advised on changes to the Commit process.

baseballplyrmvp
03-10-2013, 11:15 PM
I'd imagine the coaches advised on changes to the Commit process.

http://hamaraforums.com/uploads/post-402-1157723848.gif

baseballplyrmvp
03-10-2013, 11:53 PM
here's another site with an article on it (http://www.dailymail.com/Sports/201303100131)

hopefully decommitments make it. also seems like a juco's could see some love and the pipeline process could get some work. those were some specific issues mentioned.

JeffHCross
03-11-2013, 06:29 AM
Psst: Same site, same article.

CLW
03-11-2013, 08:14 AM
Yeah some of the biggest things I can think of would be (1) De-commits / verbals (2) all of the rules about when/how often coaches can contact players; (3) i imagine there aren't as many phone calls and its more text messages now

bdoughty
03-11-2013, 05:28 PM
I got a good laugh from this.


Hammond and Dorchester bought the most recent game a few weeks before their trip. They spent one weekend when Hammond's wife was out of town simulating the games and giving great time and attention to the recruiting process.

JeffHCross
03-11-2013, 07:55 PM
Yeah, as a former journalist I can't fathom why the author chose to include that tidbit. Almost seems like a backhanded way to say they weren't supposed to do that.

natetcu
03-12-2013, 09:33 AM
If I had to guess what is coming I would say: No hard commits until signing day (only soft verbal), early enrollees (closest thing to a hard commit), closer recruiting rules (more texting and with new NCAA regulations unlimited social media communication), and of course in the power conferences using boosters to pay recruits.

Jayrah
03-12-2013, 08:39 PM
@NateTCU I think you hit it with your first thought and just before reading your post that's where I was going. I'm hoping you were joking with your last thought though.... it's both not allowed and really not a way to replicate in game anyways.

But yes No HARD commits til signing day is a MUST if they want to make this at all realistic. That will make for some REAL recruiting wars where you have 3 or 4 even that maybe are 100% on all those schools. If there's a soft verbal involved that could make the difference but then if decommits are added as well it could be really intriguing.

baseballplyrmvp
03-12-2013, 10:23 PM
If I had to guess what is coming I would say: No hard commits until signing day (only soft verbal), early enrollees (closest thing to a hard commit), closer recruiting rules (more texting and with new NCAA regulations unlimited social media communication), and of course in the power conferences using boosters to pay recruits.

the hard commits thing, i totally agree with.

for early enrollers, i think a recruit's gpa would have to be added (possibly a changing gpa?) and the recruit's grades would have to qualify in order to be accepted. also, year to year stat tracking would have to get a significant boost, as EE's count against your previous season's recruiting numbers. ie: if you signed 15 recruits the previous year, you're allowed up to 10 EE's this season. if you signed 25 though, you arent allowed any.

i can see the "phone call" getting another addition to it with how popular social networking sites have become. maybe have a texted conversation accounting for 5 minutes recruiting time?

and :D at the last one.

SmoothPancakes
03-12-2013, 10:29 PM
If even half these changes are implemented this year, ugh, recruiting it starting to sound complicated as shit now. Recruiting already takes me forever and I'm constantly locked in battles with multiple teams to where maybe 13 players max get any time week to week for the first 8 or 9 weeks of the season. Depending on what they do, hell, I might be half tempted to just say to hell with it and keep going with NCAA '13 for my CC dynasty.

natetcu
03-13-2013, 10:08 AM
the hard commits thing, i totally agree with.

for early enrollers, i think a recruit's gpa would have to be added (possibly a changing gpa?) and the recruit's grades would have to qualify in order to be accepted. also, year to year stat tracking would have to get a significant boost, as EE's count against your previous season's recruiting numbers. ie: if you signed 15 recruits the previous year, you're allowed up to 10 EE's this season. if you signed 25 though, you arent allowed any.

i can see the "phone call" getting another addition to it with how popular social networking sites have become. maybe have a texted conversation accounting for 5 minutes recruiting time?

and :D at the last one.

With the new NCAA recruiting rules that are being implemented this year there are no rules on texting, so texting a recruit should not count against your time limit at all. Also they pulled the rules on boosters contacting recruits via social media (because it was to hard to track and too easy for boosters of rival schools, to pose as a booster contacting a recruit, to get their rival investigate by the NCAA). So you can have your boosters do your recruiting for you via social media.

oweb26
03-13-2013, 10:19 AM
If even half these changes are implemented this year, ugh, recruiting it starting to sound complicated as shit now. Recruiting already takes me forever and I'm constantly locked in battles with multiple teams to where maybe 13 players max get any time week to week for the first 8 or 9 weeks of the season. Depending on what they do, hell, I might be half tempted to just say to hell with it and keep going with NCAA '13 for my CC dynasty.

I thought I was the only one who thought recruiting already takes entirely too much time already. I normally start quick calling around week 8 because either I have who I already want or I am just tired of trying.

SmoothPancakes
03-13-2013, 11:46 AM
I thought I was the only one who thought recruiting already takes entirely too much time already. I normally start quick calling around week 8 because either I have who I already want or I am just tired of trying.

Exactly. I do agree that some changes need made to recruiting, especially when it comes to decommits, soft commits and pipelines. But beyond that, there's a point where trying to get realistic becomes detrimental. I keep a spreadsheet for my week to week recruiting purposes. The first week alone takes over an hour due to updating the spreadsheet and finally recruiting. After that, I'm spending well over a half hour each week recruiting, maybe, 10-12 recruits, and then going through everyone else on my board and updating my ranking and how many points ahead/behind I am on my spreadsheet.

And this is after already spending 3 hours playing a game, typing up my game recap for my dynasty thread, and then typing up the national recap for the week. Between playing games, making the relevant posts in my thread, and recruiting, it takes close to 4 hours (sometimes longer) just for a single week in my dynasty. It's to the point where time is at a premium to play my dynasty and I'll be lucky to get in more than one game a day (or longer) if recruiting gets a massive overhaul and becomes complicated and more time consuming.

There's also the issue of new people. My friend and I are always looking for games to play together, with the current rotation being Black Ops, Halo: Reach and Madden 13. I've been trying to talk him into getting NCAA, but if recruiting becomes as time consuming and complicated as it potentially could this year, there's no way I'd be able to convince him to buy NCAA 14 and put him through a more complicated recruiting process as a new, first time player. He's a semi-casual player, so he'd be more interested in playing the games. Trying to jump cold turkey into a more complicated recruiting process would completely kill any interest in the series for him.

WarEagle
03-13-2013, 12:59 PM
IMO, the 'no hard commit until signing day' has another edge to the blade, one that I don't think the game can re-create.
IRL, a coaching staff has countless hours of which to make call that are not even limited to an hour, if they so choose (and as an ex-D-I coach in another sport, I know of at least one instance where a coach kept phone calls long b/c he knew, at least for that time period or evening, no other coach was getting into the recruit's ear). I don't think the current situation can be simply a one-step process of adding the 'no hard commits...' concept without also offering an bonus on hours if you do get a soft commit. Otherwise, you'd have numerous soft commits on your board that you'd be spending minutes, even hours on, eating up the time that should be available to move on to secondary recruits on your board.

(simple) Example 1: 5* program with 10 'needs' which include a FB. Maybe its recruiting board starts off with 12-15 players -- and now doesn't decrease in number via an instant-commit to any program -- and of those only 1 real FB option (not to mention if the one FB on the board appears to be a Bust after scouting). Week 8 sees 5* with 9 soft commits but the FB has committed elsewhere. Without gaining a bonus for its own soft commits -- which still need phoned -- most minutes/hours would go to your own soft commits making it horribly difficult (I avoided stating 'impossible' but that might still be appropriate) to add another FB prospect to the board and climb to the top of his list.

(simple) Example 2: 2* program that needs to put 25 guys, at least, on its board, or at least needs to improve a dozen positions on its team. Any soft commits it does get will, like Example 1, still require minutes likely eliminating the ability to improve its ranking on other recruits on the board. I believe the long term picture in this example would be that 2* program sees the gap between it and 3*'s grow even wider. I think this would happen between each ?-star level gap. The rich would get richer, and I believe more quickly, while the poor would grow poorer.

So, maybe the game allots an extra 10 min. for every 20 min. (arbitrary ##s) you spend on a soft commit? At least then your recruiting wouldn't be over when you get around the 10-soft commit level of recruits.

oweb26
03-13-2013, 02:10 PM
I understand the point of wanting to still be able to recruit kids after they have signed or even not getting any hard commits until later in the season, but I honestly feel like that would make it entirely too time consuming! If I have to keep talking to a kid after he has committed it would make it more real ( lets be real we are talking video games and what happens in real life isn't always the best option for a video game), but the time spent in recruiting would have to jump by a noticable amount of time. I couldn't get past a few season in 2K basketballl at a time because of the amount of time it takes to recruit and all the other stuff.

I fear I am in the minority with on this though.

baseballplyrmvp
03-13-2013, 07:49 PM
With the new NCAA recruiting rules that are being implemented this year there are no rules on texting, so texting a recruit should not count against your time limit at all. Also they pulled the rules on boosters contacting recruits via social media (because it was to hard to track and too easy for boosters of rival schools, to pose as a booster contacting a recruit, to get their rival investigate by the NCAA). So you can have your boosters do your recruiting for you via social media.

some of the new recruiting rules got put on hold until a later date. i dont believe they have been fully enacted yet.

SmoothPancakes
03-13-2013, 07:55 PM
I understand the point of wanting to still be able to recruit kids after they have signed or even not getting any hard commits until later in the season, but I honestly feel like that would make it entirely too time consuming! If I have to keep talking to a kid after he has committed it would make it more real ( lets be real we are talking video games and what happens in real life isn't always the best option for a video game), but the time spent in recruiting would have to jump by a noticable amount of time. I couldn't get past a few season in 2K basketballl at a time because of the amount of time it takes to recruit and all the other stuff.

I fear I am in the minority with on this though.

Agreed. I'm in something like week 6 or 7 of my current season in my Tulsa dynasty. I have spent time from week to week on maybe 12 or 13 people tops, because I have to keep pumping 60 minutes in most of them every week to keep up with the other teams on their board, or keep from losing whatever small lead I have. If all of those changes were to be implemented or they didn't increase the amount of time we have to spend in recruiting each week, I'd be lucky to bring in recruiting classes of more than 12-14 people each season in future editions of the game.

I'm not opposed to changes to recruiting as it is now, as it does need some changes. But it can quickly get to overkill. I play NCAA to play the games and experiences and joys and heartbreaks of wins and losses on the field, not spend hours every week with my head shoved in the recruiting section. Some things I would love to emulate real life in this game, but recruiting is definitely not one of them. If I wanted to experience real life recruiting, I'd go job shadow a real life recruiter.

baseballplyrmvp
03-13-2013, 08:01 PM
I understand the point of wanting to still be able to recruit kids after they have signed or even not getting any hard commits until later in the season, but I honestly feel like that would make it entirely too time consuming! If I have to keep talking to a kid after he has committed it would make it more real ( lets be real we are talking video games and what happens in real life isn't always the best option for a video game), but the time spent in recruiting would have to jump by a noticable amount of time. I couldn't get past a few season in 2K basketballl at a time because of the amount of time it takes to recruit and all the other stuff.

I fear I am in the minority with on this though.it would require a lot more time, indeed, but recruiting never stops, irl (even in the dead period, it still happens).

however, out of your average recruiting board of, lets say, 20 recruits, how many of them are you gonna be in a serious recruiting battle for? You're gonna find some recruits that you'll be the only one talking to, so not everyone is gonna require an hour a week just to keep a solidified commitment. it will still require more time, but i dont think it'll double or triple the time that you're currently spending.

i do think though, that if decommitments are in, that they should only happen for a reason. there should be a set of "standards," for which they occur and not be totally random. a recruit is not gonna decommit from tulsa (even though he's OV'ed and has a scholly offer) to walk-on at alabama having never talked to the coaches at all. there has to be a reason for the decommit.

natetcu
03-14-2013, 09:33 AM
it would require a lot more time, indeed, but recruiting never stops, irl (even in the dead period, it still happens).

however, out of your average recruiting board of, lets say, 20 recruits, how many of them are you gonna be in a serious recruiting battle for? You're gonna find some recruits that you'll be the only one talking to, so not everyone is gonna require an hour a week just to keep a solidified commitment. it will still require more time, but i dont think it'll double or triple the time that you're currently spending.

i do think though, that if decommitments are in, that they should only happen for a reason. there should be a set of "standards," for which they occur and not be totally random. a recruit is not gonna decommit from tulsa (even though he's OV'ed and has a scholly offer) to walk-on at alabama having never talked to the coaches at all. there has to be a reason for the decommit.

http://espn.go.com/college-sports/recruiting/football/story/_/id/9031591/ncaa-reconsidering-proposed-football-recruiting-modifications

Removing communication limits for coaches and assistants is still uncontested, so the 10 hour limit is gone, it (irl) is now unlimited. Same with texting and social media.

baseballplyrmvp
03-14-2013, 09:50 AM
http://espn.go.com/college-sports/recruiting/football/story/_/id/9031591/ncaa-reconsidering-proposed-football-recruiting-modifications

Removing communication limits for coaches and assistants is still uncontested, so the 10 hour limit is gone, it (irl) is now unlimited. Same with texting and social media.

but it can still be over-ridden by the schools. nothing is set in stone yet until the may hearing.

oweb26
03-14-2013, 12:16 PM
I'm not opposed to changes to recruiting as it is now, as it does need some changes. But it can quickly get to overkill. I play NCAA to play the games and experiences and joys and heartbreaks of wins and losses on the field, not spend hours every week with my head shoved in the recruiting section. Some things I would love to emulate real life in this game, but recruiting is definitely not one of them. If I wanted to experience real life recruiting, I'd go job shadow a real life recruiter.

I agree with this recruiting could stand for some sort of overhaul but lets be real we are talking about EA overkill is the only next logical step here. I LOVE to recruit do not get me wrong, but I LOVE to play my games also and spending 30-45 min a week recruiting is a big pain.

@ Baseball
I try to talk to everyone on my board as my theory has and always will be if I get you to sign quick then that frees up time I can give to someone else. I don't see how it wont at a minmimum double my time!! If I still have talk to guys even after they commit they are still technically on my board and will require to me ration out some sort of system to fit them into my time allotment even if they increase the amount of time.

So lets say I sign this highly ranked tackle who has 12+ offers, he will still more than likely require big time as I am sure 10 of those schools will still try to sign him, thus increasing the amount of time I need to spend making sure I talk to the right people. Again I say everything that happens in real life doesn't need to move on to video games.

In your own example frankly my board is rarely up to 20 but for arguments sake I will say it is; if I am playing with say a FSU of this world not many of them will I be in a recruiting battle, but if I am playing with the Tulsa's of the world every last damn one of them I am fighting for unless its that crappy 1* fullback that no one wants and he has that one attribute I am looking for. As it stands right now I cannot allot an hour to each one of them anyway if I have 20 on my board, where it gets time consuming is where do I spend my time the most and if you throw in the prospects of decommits that throws yet another wrinkle into my plans (its not necessarily a bad wrinkle) especially if I am Tulsa and I steal a 5* who's to say that FSU can't all of a sudden come on hard that means that I (as in Tulsa) will always be fighting an uphill battle (please don't throw the that's how it really is for Tulsa, because on a video game if you never get ahead at some point you wouldn't play it).

baseballplyrmvp
03-14-2013, 08:57 PM
oweb, you're trying to walk a very fine line here. on one hand, people want it as realistic as possible and more of a challenge. on the other, people still want recruiting to be arcadey and easy. unless a recruit grew up right down the street from the golden hurricanes, no 5* in real life, would sign with them. if i had my way, the recruit wouldnt even answer the phone call for practically all of the 1, 2, and 3* schools on the game.

if every recruit on your board requires an hour each week, then imo, you're setting your sights too high. in this site's 360 od, i'm 5* arizona state and i'll end up landing 6 5* recruits. 2 of them have already committed, but i had a 500 point lead on one of em (77 ovr), and a 1300 point lead on the other (82 ovr). some guys are gonna require an hour every week....thats just the norm. some guys wont though, and you have to know when to call it quits. i've ended up cutting a guy from my board when i was only 80 points behind the #1 guy, simply because i track my points from week to week. i had a big lead on a couple recruits, and just started losing it to lsu and alabama. i had most of my highly graded pitches found and realized that my max point phone call just wasnt enough to beat out lsu and bama.

but again, i think you're setting your sights too high if you have to spend an hour on every recruit every week, just to stay competitive. imo, that should be the risk you have to deal with for going after those higher rated recruits, with a smaller rated school.

oweb26
03-14-2013, 09:14 PM
I am not sure you are getting my point ; I think you are, but I was using examples I wouldn't actually try to get a 5* recruit with tulsa.

baseballplyrmvp
03-14-2013, 09:28 PM
I am not sure you are getting my point ; I think you are, but I was using examples I wouldn't actually try to get a 5* recruit with tulsa.

ok but still, even if you're targetting 3* recruits with tulsa, i just dont see how every single one of your 15 or so 3* and lower recruits (you said rarely get up to 20) is gonna require an hour every week. some guys will, some guys wont. but certainly not all of them. for od's, its a little different as you're trying to out-recruit another person so naturally you're gonna throw the kitchen sink at the recruit each week, but against the cpu, i just dont see it....idk, your experiences are different from mine. but i've never come close to what you're describing. i, almost always, end up in a position where i can start cutting back on time for elite recruits, about midway through the season; usually going as low as 20 minutes a week, and maintaining my lead over the second place school.

pantherone26
03-15-2013, 03:03 AM
I would like to see a bigger deal made of National Signing day. It's become a big deal in the real world, why not in the game? Real time announcements from the top players in the country sure would be cool on Signing Day would be amazing.

oweb26
03-15-2013, 05:05 AM
ok but still, even if you're targetting 3* recruits with tulsa, i just dont see how every single one of your 15 or so 3* and lower recruits (you said rarely get up to 20) is gonna require an hour every week. some guys will, some guys wont. but certainly not all of them. for od's, its a little different as you're trying to out-recruit another person so naturally you're gonna throw the kitchen sink at the recruit each week, but against the cpu, i just dont see it....idk, your experiences are different from mine. but i've never come close to what you're describing. i, almost always, end up in a position where i can start cutting back on time for elite recruits, about midway through the season; usually going as low as 20 minutes a week, and maintaining my lead over the second place school.

So you have missed my point....and I will just say okay because this could go on for some time. :)

baseballplyrmvp
03-21-2013, 09:36 AM
http://espn.go.com/college-sports/recruiting/football/story/_/id/9031591/ncaa-reconsidering-proposed-football-recruiting-modifications

Removing communication limits for coaches and assistants is still uncontested, so the 10 hour limit is gone, it (irl) is now unlimited. Same with texting and social media.

and now those proposed rule changes will get reviewed.

http://espn.go.com/college-sports/story/_/id/9077156/proposed-rule-eliminating-limits-recruiting-calls-texts-reviewed-may?utm_source=twitterfeed&utm_medium=twitter

jaymo76
03-21-2013, 09:41 PM
My concern for 14 is that recruiting will look and feel more like NCAA basketball 10. I know this is a divisive issue but I am at the point (much like smooth, oweb26, etc.) that recruiting is just becoming too time consuming. Late in my dynasty I just stop recruiting all together and let the cpu take over. I actually liked NCAA 13 and I really don't want anymore complexity. I really want the team to focus on all of the other stuff that can be added to dynasty to increase the immersion.

JeffHCross
03-24-2013, 12:37 PM
Agreed, jaymo. I love the depth at times, but I don't have as much time as I used to.

pantherone26
03-24-2013, 01:21 PM
It sounds like people would favor two versions of recruiting, a deep immerse edition and a quick version. Might be a feature EA should look into. I personally love the recruiting and want it to get more and more in depth every year, it's my favorite part of the game, but I know plenty of people who don't like it as much as I do.

JeffHCross
03-24-2013, 01:40 PM
The problem is how do you make both versions even in terms of points? And if you do, why do you make a deep version? Otherwise you've just told all the people that don't have the time for the deep version that they lose recruiting.

If they can make it deep AND quick then you have everyone satisfied. And yes, that is possible.

SmoothPancakes
03-24-2013, 02:05 PM
The problem is how do you make both versions even in terms of points? And if you do, why do you make a deep version? Otherwise you've just told all the people that don't have the time for the deep version that they lose recruiting.

If they can make it deep AND quick then you have everyone satisfied. And yes, that is possible.

Yeah, if they can pull it off, I'd be cool with it. I might try the deep version at first, but ultimately I would opt for the quick version. I play NCAA for the action on the field, not in the recruiting menus. I'm fine with recruiting as it is right now. There are some things here and there that could use and do need changed or reworked, but as it is now, I'm fine with it. It can take a while, but it's not an obscene amount of time spent on recruiting week to week.

Playing 9 minute quarters, while simultaneously typing up game summaries to post in my dynasty thread, it takes a good 2 1/2 hours just to simply play one game and post the game recap in the thread. Add in the time spent typing up the weekly recap of top 25 action, polls, etc, and then recruiting, it can take 3 1/2 to 4 hours just to complete a single week, starting with recruiting, playing the game, then all the top 25 recaps and new polls, and finally advance to the next week. It makes it extremely difficult to get more than one, maybe two games in at a time, and that's pretty much only if I'm off that day or stay up half the night getting the games in. Much deeper recruiting would only lengthen that amount of time, making me lucky to get anything more than one game played anytime I jump on NCAA.

JeffHCross
03-24-2013, 06:57 PM
Yeah, but Smooth you could easily cut down on some of that. I'm more thinking about the guys that have an hour forty-five to play a 90 minute game and recruit.

Rudy
03-26-2013, 05:16 AM
Interesting article. I think change is always good to keep it fresh and more realistic. I also agree with Smooth and Oweb that recruiting is time consuming enough and can be tedious. Adding time to that process is something that may appease the hardcore but I would think the majority of kids buying the game would find too much.

The first NCAA game I ever bought was NCAA 06 which I had to import from the US (more of a pain back then) and I loved it. I loved recruiting because it was so simple on the PS2. You just allocated hours to each prospect and every week would see if you went up or down. You didn't specify what you did and so it was a quick call system without the option to spend more time. I had more fun doing it that way every week. I can still quick call in the new game but my anal side takes over and doesn't like to lose control. It's a double edged sword for me although I haven't immersed myself deeply in an NCAA dynasty since NCAA 11. The first week of initial board setup can be very time consuming and tedious. I always dreaded that week and dreading something isn't good. Sort of like having to practice in Madden 13 to get XP.

The true beauty of NCAA's dynasty mode is the quick roster turnover, not the recruiting process imo. Every year is exciting and fresh because you are losing so many kids and adding so many new kids. I like doing stuff during the year in Madden 13 (re-signing guys, scouting) and it was really good this year (other than practice which was optional) but it didn't take too long. I don't mind taking a long time in the offseason for the draft or free agency but not during my season.

JeffHCross
03-26-2013, 08:03 PM
Rudy, I agree with you about the turnover. But without the process, you don't have the control over said roster.

I really do imagine we're badly overthinking this. I don't foresee a complete overhaul coming at this point.

jaymo76
03-28-2013, 06:59 PM
Rudy, I agree with you about the turnover. But without the process, you don't have the control over said roster.

I really do imagine we're badly overthinking this. I don't foresee a complete overhaul coming at this point.

I agree Jeff. I don't see a recruiting overall... until PS4. I fully expect however that after the minimal changes to coaching carousel and dynasty that this year will have a huge focus on enriching dynasty and presentation.

psuexv
03-28-2013, 08:38 PM
Deep and quick, Jeff? :D

You could cut down on the recruiting time real easy by eliminating load times on menus and combining the individual pitches into a menu that you pick all your pitches, hit a button and it makes your call. I really don't see why they do the individually pitches since each one is separate and not dependent on the other.

JeffHCross
03-28-2013, 09:15 PM
Probably memory reasons, E.

There are some times where something that happens during the call where it changes my strategy. But those are rare enough that I agree with you, I'd like to do it all at once like you suggested.

baseballplyrmvp
03-28-2013, 11:28 PM
Probably memory reasons, E.

There are some times where something that happens during the call where it changes my strategy. But those are rare enough that I agree with you, I'd like to do it all at once like you suggested.

i agree. i wouldnt be opposed to doing it all at once either.

Rudy
03-29-2013, 04:31 AM
That's a great idea.