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View Full Version : First NCAA Football 14 Community Event this week, provide your input



gschwendt
01-07-2013, 06:05 PM
Several members of TGT are down at EA this week for the first NCAA 14 Community Event. I was unable to attend so I've decided to gather your feedback so that I can pass on to the guys there who can in turn pass along to the devs. Post your most important feedback... not wishlist items, not major overhauls but most important bugs, faults with the game, etc. that the guys need to be mindful of.

I will be here to filter through all of the posts that way the guys down there don't have to continually check the board when they could be instead talking to devs, learning about the game, etc.

With all of that said:

Don't post long paragraphs trying to describe what you're trying to say... get to the heart of the matter
Don't post wishlist items of feature requests... instead stick to faults and areas of focus with the current game
Don't expect any kind of answer or response to these... this isn't for your benefit but rather for the good of the game
Post each item as a bullet... if it takes you much more than one line to describe it, it's too long
Do not post more than 5-10 items... these should be your most important items, not every item you can think of


Some of my examples include:

Defensive alignment still broken, particularly with 3-3-5/4-2-5 strong safeties. Also, when in a Cover 0, the FS seems to take priority over a SS that's already lined up on the WR.
Defensive players still stall-out when defending the option
Blocking in general is often bad, particularly run blocking in the open field.
When running draws, the OL doesn't release to the second level often getting in the way of the runner.
Coaching carousel went completely untouched in NCAA13... it has a lot of potential and would be a shame if it didn't receive a lot of attention on NCAA14.
The Uniform Store was a good idea that never reach it's full potential... really disappointing.

SmoothPancakes
01-07-2013, 06:42 PM
Scouting/Recruiting - Give us an option or ability to pick what we want revealed when scouting a recruit.


If I'm scouting an Athlete, nothing pisses me off more than wasting a full 60 minutes of scouting and have maybe two or three worthwhile attributes revealed while a slew of D-rated attributes get revealed. I want to get to the meat of the stats on the guy. If I'm scouting/recruiting an Athlete who is clearly built to be a HB or WR or CB or something, I really don't give a shit about his Kick Power or Kick Accuracy stats. So why am I being forced to watch them be uncovered (and thus waste part of that 60 minutes of scouting), when I could be revealing the important stats and attributes of that player?

CLW
01-07-2013, 06:43 PM
Hard to believe it's that time already.

I think my main gripe is defense is simply not fun or effective. Below is a list of bullet points of the main gripes I have about the current game:



Zone Coverage is AWFUL - safeties do not get deep enough and allow receivers going on deep routes to run right past them
The CPU defense of the option is AWFUL - frozen players (CB) - bad angles - etc...
The CPU run game is AWFUL - RB doesn't see the holes and doesn't utilize spin, stiff arm, etc...
The 3/4 man pass rush from the D-line is BAD - too much time to just sit all day in the pocket which forces everyone to blitz allot more
The defensive playbooks are STALE - need a revamp like the offensive playbook got a few years back
The run slider needs to be fixed - if you turn down HUM runblock below 50 you NEVER get a pancake block so it severely limits your options for offline play
The QBs are simply FAR TOO ACCURATE. I turn the HUM ACC slider down to 5 or 0 and I still complete 60-70% of my passes and it feels almost like Tecmo Bowl where everything is either caught by the WR or INT only adding in drops by both sides
The CPU QBs that are "pocket passers" hardly/if ever scramble. Sure it shouldn't be as frequent as the more athletic QBs or as effective but right now they just sit there and take a sack or throw it away while in the pocket
Intentional Grounding seldom/never called - QB in the pocket and throws it to NOONE to avoid the sack
Kicking accuracy is far too easy. Again even at 0 the ONLY time many of us ever miss a FG is if we misjudge the wind or don't have the leg to make the kick.
CPU making DUMB clock management/kicking decisions 60+ yard field goals; calling time outs with EXACTLY 2:00 remaining etc....

souljahbill
01-07-2013, 07:51 PM
Poor lead blocking by pulling linemen and fullbacks

Super interceptions by defenders (catching passes where the depth is off in 3D space)

JeffHCross
01-07-2013, 08:17 PM
This doesn't really fall under "most important", but it is a big gripe for me and I think it should be easy to fix ...

It seems like Kirk & Brad are 180º off on some of their audio. For example:

Dig or In routes are often called Out routes
Overthrown balls are called under-thrown
Time-outs called late in the game, during a 2 minute warning situation, are characterized as "being confused"
One game where I kicked a "walk-off" field goal was called by Brad as "He got it! They win!", which was immediately followed by "And they take the lead!", and a conversation with Kirk about kickers being head cases
A clear corner route that ends with a TD near the flag is called a post by Kirk. He even talks about how the WR bent it back towards the middle of the field ... while I'm nowhere NEAR the middle of the field.



On the side of "most important" (bolded the take-away from each item)

Sideline catches aren't being properly called out of bounds (http://www.thegamingtailgate.com/forums/showthread.php?5351-Bugs-amp-Glitches-NCAA-Football-14-Wish-List-amp-Feedback/page2)
Every SuperSim Online half ends, always in the first half and sometimes in the second, with a 5 yard penalty on the offense that uses up the rest of the half
SuperSim Online appears to have no timeouts, which may be the cause of the above item
Schedules with Custom Conferences (http://www.thegamingtailgate.com/forums/showthread.php?6231-Schedules-with-Custom-Conferences) appear to be able to get into a state where they never change and never rotate (except for home/away), even with a 10-team conference that should easily rotate
Everything CLW mentioned above.
Offensive run blocking needs a tweak. Too many blockers whiff or don't even attempt a block (namely TEs or FBs), the Real Assignment AI no longer displays (so you don't know who is going to be unblocked). Point of attack blocking seems good, but the periphery needs some help.
On Option plays (perhaps primarily Read Options), you will sometimes see a defensive back backpedaling as fast as he can go, and continue to backpedal for the entire play, taking himself out of the play.

psuexv
01-07-2013, 08:33 PM
The bug where the other team is stuck in a huddle

Pass defense where the DB either runs way up or way deep and completely ignores his assignment.

psuexv
01-07-2013, 08:36 PM
User OD games need to be more stable, can't connect with CPBs at times

baseballplyrmvp
01-07-2013, 09:23 PM
dont really have a "most important". sorry tommy.


-- fix the (0-0) display bug that occurs when recruiting, specifically when comparing certain pitches during the phone call. the bulk of the discussion about it can be found here (http://www.thegamingtailgate.com/forums/showthread.php?5385-NCAA-Football-13-Dynasty-Mode-Recruiting-Discussion-Thread/page7)

--better ai for the cpu playcalling for coordinators. needs better down/distance playcalls as well as better tracking for playcalling tendencies. (smarter, not psychic ;) )


--fix the aggressive zone coverage bug.


--defensive backs get beat way too often when playing "off" coverage. they do not backpeddle continually, but rather stop, run forward to try to engage the wr, and that action causes them to get beat badly.


--lower the ratings across the board. way too many players are rated in the 80's and 90's every year. this would help the make the "impact" players actually feel like they're making a difference in the game.


**EDIT**

--an option to turn on or off the resetting of moved players. (ie: if i move a d-lineman over 2 steps, then click on another player, the lineman will move back to his default spot. i would like to turn off the cpu's ability to reset a player's position)

Schauwn
01-07-2013, 09:53 PM
- WR should try and become 'defender' on underthrown/badly thrown balls instead of completing the animation as though they caught the ball, often times this takes them out of the play

- out of flexbone, playside DE/OLB often time goes untouched on speed options not even giving you time to make a read/pitch

- pulling linemen shouldnt turn around to block people behind the runner, often times running into the runner and stopping him

WolverineJay
01-08-2013, 12:47 AM
1 major request for NCAA 14 and it deals with Game Plan Adjustments please give us the option to turn these off for both the User and CPU team.

I don't use the adjustments for offense or defense so give me the option to turn off that feature in Dynasty just like you already do with Home Field advantage and Ice the kicker. I would think adding an on/off option would be pretty easy.

WolverineJay
01-08-2013, 12:56 AM
Everybody else has made good suggestions (as usual) so it will be interesting to see the direction EA Tiburon has gone with NCAA Football 14.

The laundry list of legacy issues I hope was the place they started rather than adding more gimmicky nonsense.

2 more things:
1. Bring back the crowd noise from NCAA 06
2. Bad snaps on special teams(punts and FG's).

I got tired of hearing (lol, no pun intended) Nessler say that my crowd was going nuts on 3rd down when in fact you could here crickets it was so quiet in NCAA 13 for PS3. And I think adding in bad snap delays would make it possible for an actual punt or FG block.

psusnoop
01-08-2013, 10:41 AM
Tommy this is just a little thing because everyone is doing a good job in other places but I'm tired of seeing on sidelines scenes you see players with a uniform number of 01-09. This is just silly and should be a relatively easy enough fix down there.

jaymo76
01-08-2013, 03:13 PM
During dynasty games if your original coordinators/head coach has left, on the game set-up/ load screen it shows the playbooks of the coordinators BUT during the games it uses the playbooks of the head coach.

eg. the screen wll say Offense: Spread Defense: 4-2-5 but the in game the head coach's books are used so you get something like Offense: Pistol Defense: 3-4.

JeffHCross
01-08-2013, 07:17 PM
Jaymo, that doesn't make sense. Could you explain it a little more? I've had plenty of coordinators leave, but no problem with my playbook.

gigemaggs99
01-09-2013, 08:27 PM
"Post your most important feedback... not wishlist items, not major overhauls but most important bugs, faults with the game, etc. that the guys need to be mindful of."


Have the game ready for release on RELEASE DATE.

Why are uniform updates coming out for NCAA 13 on PS3 in mid Jan of 2013?

Online game option to choose neutral stadium.

ram29jackson
01-09-2013, 08:44 PM
cant re-blitz a lineman without him going off sides every time

JeffHCross
01-09-2013, 09:09 PM
Why are uniform updates coming out for NCAA 13 on PS3 in mid Jan of 2013?Would you prefer that they just sit on them until NCAA 14? Not all uniforms can get in the game before release.

Though, personally, it's baffling that it's taken until January, I'll agree with that.


cant re-blitz a lineman without him going off sides every time:+1:. Not "every" time, but if you do it at the wrong time, it absolutely will happen. Or a QB telling the crowd to be quiet on a Formation Audible to Run. Or the controlled defender trying to pump the crowd up because you Formation Audibled to Man.

baseballplyrmvp
01-09-2013, 09:19 PM
:+1:. Not "every" time, but if you do it at the wrong time, it absolutely will happen. Or a QB telling the crowd to be quiet on a Formation Audible to Run. Or the controlled defender trying to pump the crowd up because you Formation Audibled to Man.

:+1: i guess this would fall under "better button sequence recognition" ???

ram's re-blitzing item though is an absolute must.

JeffHCross
01-09-2013, 09:33 PM
:+1: i guess this would fall under "better button sequence recognition" ???From a code perspective, it's probably that the audible and hot route menus aren't all capturing the input, and are still sending it to the player as if you're trying to perform that move with the player. Or that they capture too quickly, and only capture the initial half-beat of the input, then the game thinks the rest of the input (natural because you hold the stick for a second) is a move attempt.

jaymo76
01-09-2013, 09:46 PM
Jaymo, that doesn't make sense. Could you explain it a little more? I've had plenty of coordinators leave, but no problem with my playbook.

I may have it backwards as i haven't played the game in a few months but basically lets say you are playing oregon and the Head coach and coordinators have changed from the start of the game. The type of offense and defense of the coordinators will not be what the cpu actually uses. There is another person on the site who has reported this but it slips my mind right now who it is.

JeffHCross
01-09-2013, 09:55 PM
Ah, for CPU teams. Got it.

Schauwn
01-10-2013, 05:59 PM
CPU players dive too early trying to make tackles. Just was able to get a big gain because the CPU defender chasing me dove and didnt get me, whereas if he would have kept running he wouldve reached me about 20 yrds short of the endzone.

Tako 715
01-10-2013, 07:06 PM
Here is an easy fix but very small in importance. For the shoe color, if a team is black, make the team color the secondary color. Oregon State for example it'd be orange.

JeffHCross
01-10-2013, 08:54 PM
Here is an easy fix but very small in importance. For the shoe color, if a team is black, make the team color the secondary color. Oregon State for example it'd be orange.Is Oregon State's primary color in the game black? Seems like a smarter move would be to make team colors non-black. There was a problem a few years ago where a black team color caused some havoc with the menus (used Black on a Teambuilder team).

baseballplyrmvp
01-10-2013, 09:07 PM
CPU players dive too early trying to make tackles. Just was able to get a big gain because the CPU defender chasing me dove and didnt get me, whereas if he would have kept running he wouldve reached me about 20 yrds short of the endzone.

not only this, but it seems like the animation for their dive tackle slows them down, which intentionally causes their dive attempt to miss.

pursuit angles tie into this as well. defenders still take angles that put them in a chasing position, instead of trying to cut off future yards.

JeffHCross
01-10-2013, 09:38 PM
not only this, but it seems like the animation for their dive tackle slows them downI think there's just no explosion in the dive animation. It's more of a jump into the air than a propelled tackle attempt. That animation, at least.

And agreed on the pursuit, though it's a lot better (and I think that a player's PUR rating factors significantly into that).

Tako 715
01-10-2013, 10:03 PM
Is Oregon State's primary color in the game black? Seems like a smarter move would be to make team colors non-black. There was a problem a few years ago where a black team color caused some havoc with the menus (used Black on a Teambuilder team).

I guess I don't know what primary or secondary colors are. But when you pick shoe color, "team color" should never be black. It's not a big deal, just something that could be improved when picking uniforms.

CeeGee
01-18-2013, 01:00 PM
Oline vs Dline interaction
--- as it is now (and always had been) its a simple "win/loss" with no real battle or struggle between the two players

CB vs WR interaction
--- same as Oline vs Dline, there is no struggle, no real battle for inside position, it seems like a "win/loss" scenario every single time

Offensive Line run blocking
--- Lineman seem like they are programed to block a specific player... If that player isn't reachable, they will chase him (even if he's trailing the HB) in an effort to block him, rather than, moving on to his next read and blocking someone he can reach...

Foot Planting
--- I'm tired of seeing players stop on a dime, change direction and still maintain their speed... The weaving HB's is a good example of this

Defensive Players that "learn"
--- I can kill the same CB all game long on Out Routes and Curls... Eventually that CB should start to look for those routes, which would then open him up to biting on a Double Move route like a out and up or something... The way it is now, I can run the same exact play all the way down the field and the defense never "learns" what I'm doing and never makes an adjustment

Ability to move Conference Games in the Custom Schedule Section
--- I run an Online Dynasty every year, and not being able to move the Conference games to other Weeks makes it very hard to schedule user vs user games... I don't care about about "locking" the team, so, I have to play my conference game, but, If I could just move the game to a different Week, that would solve this issue...

neystar206
02-02-2013, 04:30 AM
+1

Ability to move Conference Games in the Custom Schedule Section
--- I run an Online Dynasty every year, and not being able to move the Conference games to other Weeks makes it very hard to schedule user vs user games... I don't care about about "locking" the team, so, I have to play my conference game, but, If I could just move the game to a different Week, that would solve this issue...[/QUOTE]

Bohica1010
02-02-2013, 02:57 PM
1 major request for NCAA 14 and it deals with Game Plan Adjustments please give us the option to turn these off for both the User and CPU team.

I don't use the adjustments for offense or defense so give me the option to turn off that feature in Dynasty just like you already do with Home Field advantage and Ice the kicker. I would think adding an on/off option would be pretty easy.

Also the ability to remove player lock! Move a player on defense too fast left or right as an adjustment and if you press down it goes to player lock which makes the camera switch to the behind view. Not only can that cause havoc because if they hike while it is moving you end up running the wrong way, but also when the player locks you are most likely used to going down the screen on defense rather than up.

Bohica1010
02-02-2013, 03:09 PM
Bug where after you pick a def play in the playbook, the screen flips to the field view and then for some reason it makes you pick a play again, however now your team is locked. You can't move, can't change player, you can't audible or do anything.
Sliders set between 0-100 are way to far apart to make that specific of an adjustment, should be 1-10 or 20. When you set RTP to 53 it is barely called, when you set it to 54 if you breath on the QB it get's called. What is the real difference between 54 and 99 then?
On RTP, CPU needs to have better penalty knowledge. Player turns with the pass, long after it is gone, to run upfield to follow the play and touches the QB and they get a penalty. They aren't trying to tackle or in the act of tackling.
In OD, if a human doesn't play a game, their shouldn't get their stats updated.
Stop giving the promise of a game in state for players in your state. You already get a pipeline bonus for recruiting.
Fix rivals tracking. In our OD, Human ASU and Human UofA play every year and both of their rival records are 0-0.

JeffHCross
02-02-2013, 03:21 PM
Bug where after you pick a def play in the playbook, the screen flips to the field view and then for some reason it makes you pick a play again, however now your team is locked. You can't move, can't change player, you can't audible or do anything.
In OD, if a human doesn't play a game, their shouldn't get their stats updated.
The first is a no-huddle bug, not related to picking a play on defense.
Regarding the second: huh?

Bohica1010
02-02-2013, 04:56 PM
I'm confused, how is it considered a no huddle bug if they weren't running no huddle? Sorry, for not being up on this one, but since I hadn't experienced anything with no huddle I never looked at the chains. Can you post a link to the chain for me?


The first is a no-huddle bug, not related to picking a play on defense.
Regarding the second: huh?

JeffHCross
02-02-2013, 08:15 PM
I'm confused, how is it considered a no huddle bug if they weren't running no huddle? Sorry, for not being up on this one, but since I hadn't experienced anything with no huddle I never looked at the chains. Can you post a link to the chain for me?Well, it's always possible that I'm wrong in your instance. But I've only seen this bug, dating back to NCAA 11 and both editions since then, when a CPU team is running No Huddle. What happens is that the game gets confused, after a cutscene, and sends you back to the play call screen. Usually after an injury is when I see it. But the injured player isn't removed from the field, and will sometimes suffer a worse injury.

I first described seeing the bug here:

http://www.thegamingtailgate.com/forums/showthread.php?523-Bugs-amp-Glitches-NCAA-Football-12-Wish-List-amp-Feedback&p=21488&viewfull=1#post21488

JeffHCross
02-02-2013, 08:32 PM
Stop giving the promise of a game in state for players in your state. You already get a pipeline bonus for recruiting.What if I'm Florida State and I play at Gainesville or Miami every year? Why should other schools get to promise a game in Florida plus have a pipeline but I'm not allowed to?

I'd prefer they just get rid of the promise completely rather than set confusing restrictions. Or they could just make it so home games don't count toward keeping that promise.

Bohica1010
02-02-2013, 11:10 PM
Well, it's always possible that I'm wrong in your instance. But I've only seen this bug, dating back to NCAA 11 and both editions since then, when a CPU team is running No Huddle. What happens is that the game gets confused, after a cutscene, and sends you back to the play call screen. Usually after an injury is when I see it. But the injured player isn't removed from the field, and will sometimes suffer a worse injury.

I first described seeing the bug here:

http://www.thegamingtailgate.com/forums/showthread.php?523-Bugs-amp-Glitches-NCAA-Football-12-Wish-List-amp-Feedback&p=21488&viewfull=1#post21488

I never really thought about what had happened before. I never noticed they were running no huddle or there was an injury before the normal play calling screen. I will be more prepared to think about it next time it happens.

Bohica1010
02-02-2013, 11:18 PM
What if I'm Florida State and I play at Gainesville or Miami every year? Why should other schools get to promise a game in Florida plus have a pipeline but I'm not allowed to?

I'd prefer they just get rid of the promise completely rather than set confusing restrictions. Or they could just make it so home games don't count toward keeping that promise.

Something needs to be done. Even if it is a lot less points. If the game is smart enough to penalized me versus grade and level of interest, it should be smart enough to recognize a limit value for promising a game in the home state when it is a given they will get many games in the home state. If I am Wisconsin, unless proximity to home is high, you shouldn't be able to make a promise that is over 150 points to a Wisconsin kid. I am already cleaning up on points every week on proximity. If Oregon is coming to Wisconsin next year, they should get more points for that Wisconsin kid as a promise than I should. But you are right, something needs to be done. I don't think taking the promise is the right thing, since in real life, that can be a big selling point.

JeffHCross
02-03-2013, 12:07 AM
So, basically, you're thinking that a promise of "home state" to a local kid should be worth didly, whereas to an out of state kid it should be worth more. I could possibly see that. I do agree that the risk/reward of the promise is horribly off, since there's no chance of me failing the promise (then again, there's no chance of anybody failing the promise unless you (or your OD commish) forget to give you a certain game).

"Promise to win a game in the player's home state" would carry a lot more risk.

GatorfanStovy
02-03-2013, 10:36 AM
Man they should just wait until the new consoles are out next Christmas some other games might be possibly doing that. But any ways here are my thoughts.

* Yes bring back the crowd noise from 06 , along with icing the kicker in key moments.
* I would love to see them also bringing back the QB vision from 05 to 06 as well. The little cone vision when your passing. That could be hell a fun with all the new
controls.
* More length in RTG Quarters 5 mins is just not enough IMO! Plus if we could some how get our faces in the game or an uploaded. Madden is doing it!
* The under armor bowl for your RTG would be fun to do as well after your senor season then doing a combine or what for the college teams. RTG still needs more of a
scouting way of getting you into a school then just earning points.


That is all I can think of. I'm sure there is tons more. I can't wait tho for the summer to get here for the new game. I got NCAA 13 way late around Christmas time. However, I am still loving the game though .

JeffHCross
02-03-2013, 11:57 AM
Ice the kicker is still in the game.

GatorfanStovy
02-05-2013, 01:50 PM
That is true I had for got. But it is not as good when it first game onto the game. With the crowd noise and what not.It could be twice as better.

JeffHCross
02-05-2013, 06:38 PM
Oh, absolutely.

texacotea
02-06-2013, 06:33 AM
dont know if its been mentioned, but I would like the ability to assign my #1 CB to the other teams #1 wr. And he follows him around all game. Too many times do they get moved around and I would like my #1 guy to follow the O's #1 guy.

psusnoop
02-06-2013, 06:52 AM
dont know if its been mentioned, but I would like the ability to assign my #1 CB to the other teams #1 wr. And he follows him around all game. Too many times do they get moved around and I would like my #1 guy to follow the O's #1 guy.

Couldn't agree more with this Tex. If you have a lock down CB it would be nice to be able to put him against the opposing teams best WR the whole game.

illwill10
02-06-2013, 09:12 AM
I think Defensive Assignments would be great. I think Madden used to have it. Having the ability to set which defenders guard certain offensive skill players, would help improve defense in a way. One thing I would be good is the ability to set. Which dlinemen get automatically doubled. Like with Defensive Assigment, you can select a Dlinemen to double. But that would only be useful if Ol/Dl play is improved

Koach Vonner
02-20-2013, 01:31 PM
It would be awesome if this game could incorporate these things:
1. Infinity Engine (Just like Madden but make it better. Year 2 for EA Football games)
2. Match Good on Good (My best DB vs. his best WR)
3. More user control (Madden played really loose and free. I felt more in control)
4. Better Oline blocking

Uniform (for those that must have it)
1. Get rid of the Payton Manning helmet (Revolution)
2. Adidas Zero cleats
3. An option when editing players uniforms that simply says "WHOLE TEAM" This is a must. PLEASE :nod: I can't continue to put everybody on my team in HIGH SOCKS!! It takes forever.

Practice Mode:
I hate having to back all the way out to pick another play. Annoying!!!

bdoughty
02-25-2013, 04:37 AM
Did not read all the previous replies but a couple things I would like to see.

Sliders for injuries and stamina. Pisses me off that Madden has this and NCAA does not.
Cleaner field textures. Madden fields (turf and grass) just look so much better during actual gameplay.
CAMERA ANGLES. CUSTOM CAMERA ANGLES (we can dream about game options that were available last gen and before that).
Get with Madden team and have all the audibles/adjustments be the same for each game (same GUI). I know you can go back to a similar setup in Madden to what is used with NCAA but I prefer to see both match from the get go. Prefer NCAA setup to Madden's by a large margin.

dhook27
03-23-2013, 10:40 AM
wut happened to u making the powerhouse dynasty vids?

psusnoop
03-23-2013, 08:59 PM
wut happened to u making the powerhouse dynasty vids?


Who?

Marlowe
03-23-2013, 09:31 PM
It would be awesome if this game could incorporate these things:

Practice Mode:
I hate having to back all the way out to pick another play. Annoying!!!

Hmm...I don't know the xbox configuration but would this be the same thing as pressing "select" on PS3 while you're at the line of scrimmage?