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View Full Version : SBCOL Rules discussion for NCAA13



gschwendt
07-10-2012, 11:53 AM
I'm looking at various possible rules for the OD for NCAA13.

For starters, I'm planning to look at Heisman difficulty. Not sure on sliders but likely they'll be fairly close to vanilla since right now it gives good competition.

New rules would possibly include:
After Season 1, you cannot redshirt a Junior nor Senior... essentially in real life those guys are never redshirted so I'd prefer that we are only redshirting Freshman and Sophomores that we recruit.

You must keep separate punter & kicker. A punter can kick and a kicker can punt, but they can't be doing both. As well, either position can do kickoffs.



Let me know any feedback or thoughts on these. As well, any other suggestions you have, certainly open to hearing them.

razorback44
07-10-2012, 12:00 PM
Are there any recruiting rules like max # of commits?

gschwendt
07-10-2012, 12:04 PM
Are there any recruiting rules like max # of commits?
That may be something we want to look at as well, though generally with these lower schools it's less of a problem. I'd say for the first season or two we'll probably not have any restrictions as it will be easy to cut players regardless of oversigning (example, a lot of teams have ~45 OVR players that won't last long in most cases).

That said, if you have any suggestions, I'm all ears.

skipwondah33
07-10-2012, 12:10 PM
Sounds good to me.

What about the Gameplanning or commit stuff?

Honestly I'm tired of getting faked snapped once or twice nearly every play...even though I don't use any of the gameplanning things...ever.

And I only use the "commit" feature when in 3rd and obvious passing situations. I think that whole feature as some know is garbage anyway so take my opinion as you will lol

JBHuskers
07-10-2012, 12:16 PM
The kicker / punter thing is nice an all, but there are times that you can't land a kicker and/or punter due to them going down to their top 5 or 8 so quickly, especially with small schools.

Everything else is cool.

skipwondah33
07-10-2012, 12:22 PM
The kicker / punter thing is nice an all, but there are times that you can't land a kicker and/or punter due to them going down to their top 5 or 8 so quickly, especially with small schools.

Everything else is cool.Forgot about that one. Remember in the Powerhouse OD, I was VT and couldn't land a Kicker/Punter for the world. Had to take a walk-on.

gschwendt
07-10-2012, 12:25 PM
Sounds good to me.

What about the Gameplanning or commit stuff?

Honestly I'm tired of getting faked snapped once or twice nearly every play...even though I don't use any of the gameplanning things...ever.

And I only use the "commit" feature when in 3rd and obvious passing situations. I think that whole feature as some know is garbage anyway so take my opinion as you will lol
I'd be in favor of no Gameplanning changes at all (ie leave everything on default). As well, run commit should be outlawed (although I haven't tested it this year), though pass commit is acceptable IMO.

The kicker / punter thing is nice an all, but there are times that you can't land a kicker and/or punter due to them going down to their top 5 or 8 so quickly, especially with small schools.

Everything else is cool.
You better go hard after that kicker or punter that you need... just as hard as that QB you want :)


Additionally, cannot accept more than 3 transfers a season (though that should be fixed for this year) and you should never have fewer than 65 on your roster.

gschwendt
07-10-2012, 12:25 PM
Forgot about that one. Remember in the Powerhouse OD, I was VT and couldn't land a Kicker/Punter for the world. Had to take a walk-on.
It's much better than it was in NCAA11 and also recruiting overall should be improved this year.

gschwendt
07-10-2012, 12:26 PM
BTW, for now all of these are under consideration and up for discussion.

JBHuskers
07-10-2012, 12:32 PM
I never use run commit...it's too easy to get busted. I'll use pass commit, but I would vote for people not to use pass commit EVERY play. I noticed that a few times last year.

skipwondah33
07-10-2012, 12:39 PM
I'd be in favor of no Gameplanning changes at all (ie leave everything on default). As well, run commit should be outlawed (although I haven't tested it this year), though pass commit is acceptable IMO.

I agree with the default set up.

When the run commit works...it really works IMO.

Yeah I don't think pass commit should be outright prohitbited, but as JB said not every play type deal.

gschwendt
07-10-2012, 12:43 PM
I agree it shouldn't be used every down, though I'm probably guilty of using it too often. That said though, with Read & React this year, theoretically, if you pass commit and the offense runs a dive, at least the DBs should be focused on the the WRs rather than looking at the HB. Not certain it works that way but I do know that Read & React does effect the run game.

BsktbllJk
07-10-2012, 12:54 PM
I never use run commit...it's too easy to get busted. I'll use pass commit, but I would vote for people not to use pass commit EVERY play. I noticed that a few times last year.

Yes I noticed this wayyyyy to much

Kwizzy
07-10-2012, 12:55 PM
One thing I would suggest with gameplanning is perhaps allowing the "how to play the option" setting on defense. To my knowledge it doesn't give you an unfair advantage at all, just simply tells your defenders who to focus on. I don't even know if it works or not but I know that with the improvements to the QB shotgun run game that the lack of real run fits is killing me. I'm going to need every advantage I can get to defend the QB. Thoughts?

gschwendt
07-10-2012, 12:56 PM
Yes I noticed this wayyyyy to much
Hmmm... wonder why you might have seen it ;)

psusnoop
07-10-2012, 12:56 PM
I'm good with what was stated about the kicker/punter. It will be a challenge to commit a ton of time to those positions but if you need one you better go hard for one.

I don't mind pass commit on passing downs, just keep it real and not every down like JB mentioned.

I like the transfer stuff as well, no issue there.

Good call on Heisman, I do think it will give us a good game.

psusnoop
07-10-2012, 12:58 PM
One thing I would suggest with gameplanning is perhaps allowing the "how to play the option" setting on defense. To my knowledge it doesn't give you an unfair advantage at all, just simply tells your defenders who to focus on. I don't even know if it works or not but I know that with the improvements to the QB shotgun run game that the lack of real run fits is killing me. I'm going to need every advantage I can get to defend the QB. Thoughts?

That is a good point about the option setting. I'd be open to hear more input on this one. I don't mind that being on, though I don't think I've ever really used it. Heck I don't use any pass commit, run commit or gameplanning :D

gschwendt
07-10-2012, 12:59 PM
One thing I would suggest with gameplanning is perhaps allowing the "how to play the option" setting on defense. To my knowledge it doesn't give you an unfair advantage at all, just simply tells your defenders who to focus on. I don't even know if it works or not but I know that with the improvements to the QB shotgun run game that the lack of real run fits is killing me. I'm going to need every advantage I can get to defend the QB. Thoughts?
Yeah, that I would not be opposed to as well as discussion on others. The ones I have the biggest problems with are ball carrying, big hits, ball stripping, interceptions, and jump the snap. Defensive Zones aren't bad as I can see a use for either setting.

Kwizzy
07-10-2012, 01:01 PM
Yeah I would say any gameplanning setting that has, "increases chance of" in the description should be out but some of the others aren't going to have a negative effect on your oponent, to my knowledge at least.

texacotea
07-10-2012, 01:06 PM
Agreed on all. In my short stint last year with an Xbox league we had restrictions like not redshirting Jr or Sr and you couldnt try to convince someone to come back if they were over 95 overall. I dont see that being a issue early but will eventually come up.

I liked it because some of those top tier guys will come back but most of them will leave early IRL

skipwondah33
07-10-2012, 01:31 PM
One thing I would suggest with gameplanning is perhaps allowing the "how to play the option" setting on defense. To my knowledge it doesn't give you an unfair advantage at all, just simply tells your defenders who to focus on. I don't even know if it works or not but I know that with the improvements to the QB shotgun run game that the lack of real run fits is killing me. I'm going to need every advantage I can get to defend the QB. Thoughts?In versions past I believe this had a great effect on playing the option. I remember when you set it, it turned the defenders into steroided psychics.

They would speed warp when you tried to pitch the ball and pick it off in mid-air, sometimes with their backs to the ball and never seeing the pitch.

Not sure if this still happens when it "works" or not.

Kwizzy
07-10-2012, 01:40 PM
In versions past I believe this had a great effect on playing the option. I remember when you set it, it turned the defenders into steroided psychics.

They would speed warp when you tried to pitch the ball and pick it off in mid-air, sometimes with their backs to the ball and never seeing the pitch.

Not sure if this still happens when it "works" or not.

Gotcha, yeah that would be a problem. I honestly have never used it but I've been having trouble stopping QBs so I was considerring that as a possibility.

psuexv
07-11-2012, 08:21 AM
G, I like the idea of going with Heisman. Played two games on default Heisman last night and it played really well. I never once felt like the CPU was cheesing like in years past because of the difficulty.

And for those keeping count, one game was against JB and Memphis put it to me 34-14 :fp:

Kwizzy
07-11-2012, 08:47 AM
G, I like the idea of going with Heisman. Played two games on default Heisman last night and it played really well. I never once felt like the CPU was cheesing like in years past because of the difficulty.

And for those keeping count, one game was against JB and Memphis put it to me 34-14 :fp:

Yup I've played a total of 4 games on Heisman so far & I'm having a blast. I've gotta make a a new CPB though because I definitely can't run Nebraska's offense with these low-tier teams.

psuexv
07-11-2012, 08:51 AM
Yup I've played a total of 4 games on Heisman so far & I'm having a blast. I've gotta make a a new CPB though because I definitely can't run Nebraska's offense with these low-tier teams.

Both of my games have been user games though so not sure if anything will pop up with playing the CPU but from what I've heard Heisman is playing very well. I know Escobar posted some Heisman sliders in the Powerhouse thread so we might want to take a look at them.

psuexv
07-11-2012, 08:53 AM
I've gotta make a a new CPB though because I definitely can't run Nebraska's offense with these low-tier teams.

I'll probably be rolling with my team specific playbook. For some reason I always like to use that teams PB

razorback44
07-11-2012, 09:25 AM
How are the custom playbooks working so far? Any glitches in them? I was planning on sitting down this afternoon and starting to put mine together.

Kwizzy
07-11-2012, 09:30 AM
How are the custom playbooks working so far? Any glitches in them? I was planning on sitting down this afternoon and starting to put mine together.

I took Nebraska's PB down to 1 play & the only problem I had getting it back up to the max number of plays & 25 formations was that I kept accidentally hitting the damn "remove all" button!!! :bang:

So they're working great in my experiences so far. :D

razorback44
07-11-2012, 09:33 AM
I took Nebraska's PB down to 1 play & the only problem I had getting it back up to the max number of plays & 25 formations was that I kept accidentally hitting the damn "remove all" button!!! :bang:

So they're working great in my experiences so far. :D
:D

Mental Note: Don't hit "remove all" button.

gschwendt
07-11-2012, 09:34 AM
How are the custom playbooks working so far? Any glitches in them? I was planning on sitting down this afternoon and starting to put mine together.
No problems from me. Seems to work how we expected them to work last year. The only issue that still remains is that in some cases, formation audibles aren't assigned (ie no quick pass, etc.).

Kwizzy
07-11-2012, 09:43 AM
How do we handle Non-Conf. scheduling G?

gschwendt
07-11-2012, 09:47 AM
How do we handle Non-Conf. scheduling G?
Each team will have two body-bag games and then the other two can be set by the user. Those two can be UvU OOC games or breather games if you want.

Kwizzy
07-11-2012, 09:49 AM
Each team will have two body-bag games and then the other two can be set by the user. Those two can be UvU OOC games or breather games if you want.

Are there limits as to what teams we can schedule? Also, for the 2 body bag games, do you try to follow their real schedule at all at least for season 1?

gschwendt
07-11-2012, 09:56 AM
Are there limits as to what teams we can schedule? Also, for the 2 body bag games, do you try to follow their real schedule at all at least for season 1?
Yeah, Season 1 follows closely to their real life schedule. After that, the only limits on teams are that you can't have home AQ teams unless they're a rival or are scheduled that way in real-life.

Kwizzy
07-11-2012, 10:02 AM
Yeah, Season 1 follows closely to their real life schedule. After that, the only limits on teams are that you can't have home AQ teams unless they're a rival or are scheduled that way in real-life.

Ok cool, I know BC is one of UMass's rivals so I wanna get that going pretty quick. Don't think they're on the schedule this year though.

psuexv
07-11-2012, 10:05 AM
G - you have an idea of conference breakdown yet?

gschwendt
07-11-2012, 10:08 AM
no idea
http://www.thegamingtailgate.com/forums/showthread.php?5332-SBCOL-NCAA13-Team-Selection-Draft&p=151081&viewfull=1#post151081

psuexv
07-11-2012, 10:17 AM
no idea
http://www.thegamingtailgate.com/forums/showthread.php?5332-SBCOL-NCAA13-Team-Selection-Draft&p=151081&viewfull=1#post151081

Just to be clear, I posted that 2 minutes before you did :D

psusnoop
07-11-2012, 03:17 PM
Just to be clear, I posted that 2 minutes before you did :D

Slacker :smh:

skipwondah33
07-13-2012, 11:19 AM
G wanted to ask this regarding our game last night.

Option pitching

That was an accident when I pitched the ball late, I wasn't trying to suck your defender into the tackle in order to pitch the ball. I tried pitching it before you even made contact with my QB lol.

I am guessing that is in the rules correct?