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cdj
06-29-2012, 10:59 AM
The Gaming Tailgate will be receiving early copies of NCAA Football 13 and we want to know what questions you have in regards to the game. While we will be under an embargo until Friday, July 6 at 6 PM ET, TGT wants you to ask questions and make media requests in advance so that answers and requests can be posted once the embargo is lifted.

This thread is for any questions regarding the game. No media requests in this thread.

souljahbill
06-29-2012, 11:04 AM
Any new defensive formations/plays?

natetcu
06-29-2012, 11:24 AM
types of triple threat athletes:
WR-QB-HB
HB-LB-S
HB-LB-DE
WR-CB-S
S-QB-WR

CLW
06-29-2012, 12:16 PM
I'd like to see the Ratings for Teams/Players: 5, 10, 15, etc.... years out. I.e. any problems with progression/ratings issues with recruits compared to the base roster set.

USFBullsFan11
06-29-2012, 12:24 PM
Was wondering if the UA Wounded Warrior uniforms are in this game for teams that used them last year like USF and South Carolina. I doubt it, but I'd like to know.

mew3782
06-29-2012, 12:56 PM
(1) Any new option plays, both running (triple et al.) and passing (R&S). Similarly, (a) any tweaks to existing option plays (e.g. midline) or(b) 'old' option plays that may now be available in other formations. Basically, anything new option-related at all

JohnZapp
06-29-2012, 01:06 PM
I was really frustrated with custom stadium sounds last year because they said we could do 200 sounds and on 360 we could only do 100 because of the selection being limited within the game. Is this fixed in the game????????

ram29jackson
06-29-2012, 02:06 PM
day and or night shots of the oregon chrome helmet :)

steelerfan
06-29-2012, 02:12 PM
This thread is for any questions regarding the game. No media requests in this thread.



day and or night shots of the oregon chrome helmet :)

:fp:

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

ram29jackson
06-29-2012, 02:33 PM
:fp:

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

:)

I didnt see the 3 freaking variations of this thread till now

bigpapasmooth
06-29-2012, 02:55 PM
Do some teams have their updated uniforms/logos in the game even if they aren't present in teambuilder (i.e. Utah State, Mizzou, San Jose State, etc.)?

souljahbill
06-29-2012, 02:59 PM
:fp:

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

:D


Sent from my iPhone using Tapatalk

Mizzoutiger
06-29-2012, 03:29 PM
From what I understand the option as run by the CPU:D is still (in the demo) not very effective. Is there any hint that the CPU option game will be improved in the retail version? I am hoping for the best since an effective CPU option would be a major upgrade to the game !

ram29jackson
06-29-2012, 04:55 PM
how really easier are created playbooks to navigate compared to last year ?

SmoothPancakes
06-29-2012, 07:15 PM
Were any new socks, sock lengths, dreads, or dread lengths added to the game this year?

:)

souljahbill
06-29-2012, 07:29 PM
Were any new socks, sock lengths, dreads, or dread lengths added to the game this year?

:)

LOL!
And what is the carry rating of Bowling Green's 3rd string RB? I'd also like to know what kind of facemask he has.

JeffHCross
06-29-2012, 11:06 PM
Please check the bug I mentioned in the demo thread about audibling out of a 5WR formation. Were the graphics that dynamically showed OL block assignments removed? I'd also appreciate an assessment of shotgun running besides option plays.

Tommy, if you still have the feedback I sent you months ago, check the Custom Playbook issue.

souljahbill
06-30-2012, 05:11 AM
Is the bug where the cb won't play the option still there?

Does the CPU still, on occasion, assign a defensive man to cover an offensive guy on the complete opposite side of the field? (I don't know any specific formations off the top of my head but know I've seen it when the defensive playart shows)

souljahbill
06-30-2012, 07:24 AM
Are PS3 replays still cut short on long plays (i.e. replays BEGIN in the middle of a long run, missing out on all the stuff that happened before the player broke free)?

JeffHCross
06-30-2012, 12:30 PM
Does the CPU still, on occasion, assign a defensive man to cover an offensive guy on the complete opposite side of the field? (I don't know any specific formations off the top of my head but know I've seen it when the defensive playart shows)The 4-2-5 and 3-3-5 base defenses were the most egregious examples of this in the last couple years. I don't have the link handy, but that was claimed to be fixed during one of the blog/podcasts this year.

souljahbill
06-30-2012, 05:47 PM
In Dynasty mode, at the match-up screen (the screen where you can change your uniform options), if the HC's and the OC's offensive philosophies don't match, the screen will show the offense of the OC and not of the HC (i.e. HC=Option, OC=Air Raid, Match-up screen shows Air Raid, team runs option). Is that fixed?

SHO
06-30-2012, 10:18 PM
Have the Game Plan settings been tweaked to make the Aggressive setting more risky defensively?

Does the new Read and React Defense AI generate more variance in terms of how defenders play the triple option, specifically the flexbone offense, or does it only apply to the passing game and the CPU will continue to play the TO perfectly almost every time?

ram29jackson
06-30-2012, 10:38 PM
how often are score updates and when do they show up ?

souljahbill
07-01-2012, 09:31 AM
Have the rain games in Dynasty been tuned down (may have to ask a developer)?

jello1717
07-01-2012, 05:37 PM
Are simmed QB competition %s too low in dynasty? If so is it just for guys shown in the in game updates or for all simmed games?

souljahbill
07-01-2012, 05:46 PM
Are simmed QB competition %s too low in dynasty? If so is it just for guys shown in the in game updates or for all simmed games?

Yeah, that's something a lot of people have been noticing since the demo drop. Almost every QB completing less the 50% of their passes.

JeffHCross
07-01-2012, 08:40 PM
Yeah, that's something a lot of people have been noticing since the demo drop. Almost every QB completing less the 50% of their passes.Hard to judge by the demo though. That was one round of simulations. That could have been tweaked repeatedly just since that one Week of dynasty was pulled out for the demo. Obviously would still like to know "the answer" from retail, though.

jello1717
07-01-2012, 10:21 PM
Hard to judge by the demo though. That was one round of simulations. That could have been tweaked repeatedly just since that one Week of dynasty was pulled out for the demo. Obviously would still like to know "the answer" from retail, though.

It's not just the demo as its seen in all of the E3 dynasty vids too.

JeffHCross
07-01-2012, 11:18 PM
Ah. I hadn't noticed.

natetcu
07-03-2012, 12:40 PM
Yeah, that's something a lot of people have been noticing since the demo drop. Almost every QB completing less the 50% of their passes.

Part of the problem IMHO is that people and the computer are unrealistically vertical in their passing games. They are not using the 2-5 yard quick hitting routes used to get the % up in real life. 85% of passes do not go for a first down, they only gain 2-6 yards. But when people play they almost never throw for less than 5 yards, usually 8-15 yards (in the air, not including YAC). The game is realistic in completion rates for the right ranges, people are just not throwing the right passes.

Deltaone9er
07-03-2012, 01:05 PM
Two questions about changes from 12 to 13 (I've only ever played on 360, so this may not be the case with PS3):

In 12, when you manually control one of the D-line, let's say a tackle, and move him outside of one of the D-ends, at the snap, he'll try to run his inside route for the first two steps or so, regardless of which direction you're trying to move him. I'm not talking about jumping the snap or anything like that, it's just annoying that if I grab a D-end and move him to the other side of the line, he does his own thing for the first second or so of the play. I don't remember this happening in 2011, but I could be wrong. I think this also happens to an extent with line backers if they're set to blitz, but I'll have to give it a try when I get home. Does anyone know if this has been changed/fixed in 2013?

Second question:

When you switch players on defense during a play, does 2013 switch you to the closest player to the ball or the person in the best position to make a play?

Any insight on these questions would be great. Thanks

souljahbill
07-03-2012, 02:01 PM
Two questions about changes from 12 to 13 (I've only ever played on 360, so this may not be the case with PS3):

In 12, when you manually control one of the D-line, let's say a tackle, and move him outside of one of the D-ends, at the snap, he'll try to run his inside route for the first two steps or so, regardless of which direction you're trying to move him. I'm not talking about jumping the snap or anything like that, it's just annoying that if I grab a D-end and move him to the other side of the line, he does his own thing for the first second or so of the play. I don't remember this happening in 2011, but I could be wrong. I think this also happens to an extent with line backers if they're set to blitz, but I'll have to give it a try when I get home. Does anyone know if this has been changed/fixed in 2013?

Same thing happens when you run a speed/load option. The play art has the QB running outside the tackle but the QB always tries to run inbetween the guard and tackle and you have to redirect after a couple of steps.

souljahbill
07-03-2012, 02:22 PM
I believe this is the case but I'll recheck it later today. If you're a HC, sometimes you'll get a goal that says something along the lines of "Sign x amount of y* players," (i.e. Sign 10 3* players). If I'm right, ONLY 3 star players would count towards that goal so even if you signed 25 5* players, you would still fail that goal. Anyway to check that?

Deltaone9er
07-03-2012, 02:41 PM
So it still happens in 2013 then?

Deltaone9er
07-03-2012, 02:44 PM
Same thing happens when you run a speed/load option. The play art has the QB running outside the tackle but the QB always tries to run inbetween the guard and tackle and you have to redirect after a couple of steps.

So it's still a problem in 2013? Sorry, screwed up my post earlier.

Canes Fan
07-03-2012, 02:55 PM
For Oregon when they use there light grey uniforms will arm bands socks and cleat wraps change to light green? Like in real life

JeffHCross
07-03-2012, 10:01 PM
I believe this is the case but I'll recheck it later today. If you're a HC, sometimes you'll get a goal that says something along the lines of "Sign x amount of y* players," (i.e. Sign 10 3* players). If I'm right, ONLY 3 star players would count towards that goal so even if you signed 25 5* players, you would still fail that goal. Anyway to check that?I thought that was fixed at some point last year. It wasn't?

souljahbill
07-05-2012, 07:45 AM
When recruiting, are the scrambling QBs faster this year or getting ATHs who can play QB the route people are gonna want to take if they wanna run some form of option attack?

erod328
07-05-2012, 12:04 PM
Last year in the nickel formation, if a team was running hurry up out of a three receiver set, sometimes a linebacker would walk out to cover the slot receiver instead of the nickelback running over to the opposite side of the field to man up on the receiver. I'm talking a man under scheme with both safeties playing the deep halves of the field. This killed me numerous times when someone would put they're fastest receiver in the slot and just outrun my linebacker.

Could you please check and see if the defensive assignments adjust properly during a hurry up with the offense moving guys around.

Kingpin32
07-05-2012, 07:51 PM
Does the Studio Updates affect Online Dynasty? I.E. a member played his game earlier, and during your game you see updates of that game.

gschwendt
07-06-2012, 05:12 PM
Any new defensive formations/plays?
Yes. Sorry, in the short time I wasn't really able to put together a list or highlight any but you will find some. The main new formation is the 236 as a package for the 3-4 defense to use as a Dime.


Types of triple threat athletes.
There are a wide variety of athletes. Here's a table breaking down some of the ones that JB & I were able to recruit in a season as Florida & Florida State. Click on each player's name to see how all of their ratings break down.
Examples of Athletes.


Name
Pos1
Pos2
Pos3
Pos4


Ryan Miranda (http://www.flickr.com/photos/thegamingtailgate/7498466390/in/photostream/lightbox/)
FB 71
OL 77-80
DL 77-80
LB 70-72


Marcus Howard (http://www.flickr.com/photos/thegamingtailgate/7498466172/in/photostream/lightbox/)
HB 70
WR 77




Troy Sanders (http://www.flickr.com/photos/thegamingtailgate/7498465336/in/photostream/lightbox/)
QB 77
HB 76
WR 77



Dustin Gordon (http://www.flickr.com/photos/thegamingtailgate/7498465502/in/photostream/lightbox/)
HB 78
WR 76
CB 68
S 73


Benjamin Brooks (http://www.flickr.com/photos/thegamingtailgate/7498465670/in/photostream/lightbox/)
HB 73
WR 75




Jerome Lawrence (http://www.flickr.com/photos/thegamingtailgate/7498466274/in/photostream/lightbox/)
FB 61
OL 72-75
DL 66-70



Dwight Howard (http://www.flickr.com/photos/thegamingtailgate/7498465950/in/photostream/lightbox/)
HB 79
WR 74
CB 77
S 75-78


Javan Peters (http://www.flickr.com/photos/thegamingtailgate/7498466064/in/photostream/lightbox/)
HB 73
WR 78
CB 77
S 77-80


Jonathan Griffin (http://www.flickr.com/photos/thegamingtailgate/7498523146/in/photostream/lightbox/)
QB 74
HB 75
WR 73





I'd like to see the Ratings for Teams/Players: 5, 10, 15, etc.... years out. I.e. any problems with progression/ratings issues with recruits compared to the base roster set.
Sorry, we really didn't have enough time to get to this one. I know the guys at Tradition Sports were doing a some testing with that so hopefully they'll be able to give some solid impressions.


Was wondering if the UA Wounded Warrior uniforms are in this game for teams that used them last year like USF and South Carolina.




Any new option plays, both running (triple et al.) and passing (R&S). Similarly, (a) any tweaks to existing option plays (e.g. midline) or(b) 'old' option plays that may now be available in other formations.
There are some new option plays, though I don't know that any of them are in the actual Flexbone formations. However, the new Army Wingbone is a nice new variation on the option. Added, for Spread option fans, there are a handful of new plays including the Jet Sweep Triple Option seen in the demo as well as the Pistol Multi-back sets with a Triple Option Switch where the read is on the deep back and the pitch is to the upback.


I was really frustrated with custom stadium sounds last year because they said we could do 200 sounds and on 360 we could only do 100 because of the selection being limited within the game. Is this fixed in the game?
Sorry, all of us are on PS3 so we couldn't test this.


Do some teams have their updated uniforms/logos in the game even if they aren't present in teambuilder (i.e. Utah State, Mizzou, San Jose State, etc.)?
No. It appears that they currently still have their old uniforms & logos. Hopefully we find out about updated uniforms sometime soon.


From what I understand the option as run by the CPU is still (in the demo) not very effective. Is there any hint that the CPU option game will be improved in the retail version?
At times, you see glimpses of an effective option but certainly not to the point that it needs to be. We've posted a CPU vs CPU video in the videos thread. It starts out really rough but after the first couple of drives, each team is able to produce something, though not sustained throughout.


Were any new socks, sock lengths, dreads, or dread lengths added to the game this year?
I'm sorry to say SmoothPancakes, you will be disappointed in this area once again.


What is the carry rating of Bowling Green's 3rd string RB? I'd also like to know what kind of facemask he has.
HB #4 has a 66 CAR rating and wears a Revo Speed Speed Robot facemask.


Were the graphics that dynamically showed OL block assignments removed?
Yes. Those no longer show dynamicaly which is ashame because even if the OL performed the wrong action, at least you knew what action they were performing.


I'd also appreciate an assessment of shotgun running besides option plays.
The run game on the whole does seem improved. Pulling guards and such do seem to do a better job of finding the best target to block. This includes the Shotgun run game and overall it's better.


Tommy, if you still have the feedback I sent you months ago, check the Custom Playbook issue.
I never saw any examples of ghost or empty formations so those appear fixed. However, I didn't test whether or not a quick-audible is always assigned. I never noticed the issue so it might be fixed, but I can't say definitively.


Is the bug where the cb won't play the option still there?
It was still seen during pre-release.


Does the CPU still, on occasion, assign a defensive man to cover an offensive guy on the complete opposite side of the field?\
Most of that was fixed, however, during no huddle, the alignment/assignment stuff will do some crazy things, including assigning a guy on the opposite side of the field. As well, in the 425/335, I've seen to where at least the Pistol Diamond formation that the SSes are assigned to the opposite side RB (SS1 assigned FB, SS2 assigned upback HB).


Are PS3 replays still cut short on long plays?
The "Broadcast" replay will indeed cut them off but in some of the examples I saw, if you go to the full replay it will be there. I didn't check on any really long plays though.


In Dynasty mode, at the match-up screen (the screen where you can change your uniform options), if the HC's and the OC's offensive philosophies don't match, the screen will show the offense of the OC and not of the HC (i.e. HC=Option, OC=Air Raid, Match-up screen shows Air Raid, team runs option). Is that fixed?
Honestly not sure. I wasn't able to test that.


Have the Game Plan settings been tweaked to make the Aggressive setting more risky defensively?
So far as I'm aware, any tweaks made were minor. I don't ever really mess with those so I can't say for certain, but I imagine they'll be much of the same as recent.


Does the new Read and React Defense AI generate more variance in terms of how defenders play the triple option, specifically the flexbone offense, or does it only apply to the passing game and the CPU will continue to play the TO perfectly almost every time?
My understanding was that read & react primarily focused on pass defense but according to Ben yesterday during the Machinima Livestream, read & react does apply to the running game as well. Hard to really judge at this point.


how often are score updates and when do they show up ?
Sometimes you might only see 2-3 per game, other times you might see 4-6 per game. For the most part, they're not too intrusive.


Have the rain games in Dynasty been tuned down (may have to ask a developer)?
Not sure that any changes were made to that.


Are simmed QB competition %s too low in dynasty? If so is it just for guys shown in the in game updates or for all simmed games?
It's all simmed games. In a dynasty, I'm in Week 6 of Season 2 and looking at the career stats, there are 9 players with 55+ completion percentage, the largest of which is 65%.


In regards to manually controlled players having their first steps pre-determined by their assignment, does anyone know if this has been changed/fixed in 2013?
I believe they still follow their assignment. You can sort of work around this by hot-routing your user controlled player to a QB spy but not sure what other impacts that has.


When you switch players on defense during a play, does 2013 switch you to the closest player to the ball or the person in the best position to make a play?
I believe it's the same as has been in previous years.


For Oregon when they use there light grey uniforms will arm bands socks and cleat wraps change to light green? Like in real life
No, there is no dynamic player equipment or alternate colored equipment.


When recruiting, are the scrambling QBs faster this year or getting ATHs who can play QB the route people are gonna want to take if they wanna run some form of option attack?
Most of the QBs are going to be similar to previous years. I think the fastest true QB I found was around 86SPD. You might find some faster but that is one that I saw. That said, athletes will definitely be a viable choice to run an option attack. I saw one ATH with 93SPD and low 80s throwing abilities. (see chart at top of post)


Last year in the nickel formation, if a team was running hurry up out of a three receiver set, sometimes a linebacker would walk out to cover the slot receiver instead of the nickelback running over to the opposite side of the field to man up on the receiver.
I honestly don't recall seeing that last year but it's definitely in this year. I've seen examples in the 4-3 with a CB not coming over to cover twins as well as other random examples for the 425 & 335.


Does the Studio Updates affect Online Dynasty? I.E. a member played his game earlier, and during your game you see updates of that game.
In Online Dynasty, you'll see studio updates, but they won't be from any user games whatsoever.

souljahbill
07-06-2012, 05:44 PM
LOL at answering me and Smooth's joke questions! Well played, Tommy.

SmoothPancakes
07-06-2012, 05:56 PM
LOL at answering me and Smooth's joke questions! Well played, Tommy.

I saw that. :D Nicely played G, nicely played. :D

gschwendt
07-06-2012, 06:37 PM
Someone asked about progression and as expected, Drifterbub from Tradition Sports has posted an article covering it.
http://traditionsportsonline.com/a-look-at-progression-in-ncaa-13-online-dynasty

CLW
07-06-2012, 07:25 PM
Someone asked about progression and as expected, Drifterbub from Tradition Sports has posted an article covering it.
http://traditionsportsonline.com/a-look-at-progression-in-ncaa-13-online-dynasty

Yeah I asked about this and just noticed. It looks like at least with a small sample size the problem works itself out once you get rid of the default roster freshman class so things are more "normal"

SHO
07-06-2012, 07:47 PM
Have they fixed the offensive line blocking on the read option plays in Pistol formations? In the demo, the free DE you're supposed to read is blocked while the opposite DE in unblocked instead.

CLW
07-06-2012, 08:18 PM
Are all the stadiums in the game "accurate" (or semi-accurate) now? Also, were there any new team entrances this year?

erod328
07-06-2012, 08:30 PM
In regards to Zone coverage giving up big plays; could you edit the defenders to have 99 awarness, 99 play recognition, 99 Zone Coverage, and then try to throw over the top of the defense.

I'm curious to see if elite talent on defense reacts the same as joe blow from Eastern Michigan, (No disrespect to EMU).

EDJ
07-06-2012, 11:59 PM
Is there a chance they improved formation audibles? Say I switch from a normal 2 TE set to an Over-Tackle look where a TE and OT trade places. Or a Trips to a base 3 WR look where the WR takes the TE's place sometimes. Will the correct players swap positions?

This would be especially important trying to emulate a no huddle look. Hoping to avoid wonky looks like that so I don't have to call a time out versus a real opponent. :o

EDJ
07-07-2012, 12:02 AM
Is Practice Mode fixed in Online Dynasties? I don't remember a custom playbook ever showing up in practice mode. And I definitely don't remember formation subs taking effect.

chromeatari
07-07-2012, 07:37 AM
The bullet time feature that slows down the play progression, avalible against another person? Will people who suck be able to kill you with it online?
I see term "quick audible" being used. This same as the quick audibles in NCAA 06?
How much difference is the lead WR by using L1 Button in 13 compared to 12?
The online pass being talked about, how is it different? Still use code from game right? I've seen that if I use pass on one profile them other users on xbox will get to use it too, I don't belive that will be as simple as advertised....
I have not played demo that much. So far from the things I've read about it sounds like less skill is being taken from game and more features are being added to make the game easier. Crazy?

gschwendt
07-07-2012, 07:59 AM
The bullet time feature that slows down the play progression, avalible against another person? Will people who suck be able to kill you with it online?
I see term "quick audible" being used. This same as the quick audibles in NCAA 06?
How much difference is the lead WR by using L1 Button in 13 compared to 12?
The online pass being talked about, how is it different? Still use code from game right? I've seen that if I use pass on one profile them other users on xbox will get to use it too, I don't belive that will be as simple as advertised....
I have not played demo that much. So far from the things I've read about it sounds like less skill is being taken from game and more features are being added to make the game easier. Crazy?
Reaction time (bullet time), is only available in Heisman Challenge or Road to Glory... you won't see it in head to head games.
No. When they're saying quick audibles, they mean formation audibles. Quick audibles like NCAA06 are not in the game this year.
L1 is a pump fake modifier, it doesn't actually effect throwing the ball.
Online Pass is the same as it ever was. Any user can access online features from the console you initially activated it on but if you sign into other consoles, only you will be able to access online features.

chromeatari
07-07-2012, 08:47 AM
L stick i mean, but is leading receivers any different in 13?

gschwendt
07-07-2012, 08:57 AM
L stick i mean, but is leading receivers any different in 13?
Yes, absolutely. Not only can you lead them further, but you can also place the ball into the open spot and let them run to it. For example, last year if the WR is running an in route over the middle and you pressed up while you threw a pass, it would throw it high, but the receiver would continue running straight across the field. This year, if you press up, the ball will be targeted several yards upfield so the WRs angle is now different. That way instead of you leading him into a zone defender over the middle, you can throw it just beyond that defender.

erod328
07-09-2012, 08:01 AM
Could someone please post the Rivals listed for UTSA and Texas State?

erod328
07-09-2012, 08:10 AM
In Dynasty, will the teams that are independent have dynamic conference prestige as well? I'd imagine this would be tied to a single teams performance, either resulting in a drop down to D because they're counting the independents as a conference, or a yearly change based on how you finished. If it's based soley on your team, it would make being an independent worth it IMO.