View Full Version : NCAA Football 13 - Quick Clips
Big Blue
05-24-2012, 09:58 PM
Its probley on the close enough list...
Just trying to make the game better.
Little Steve
05-24-2012, 10:02 PM
Just trying to make the game better.
Ya i know, not trying to put u down man just telling u my opinion.
SmoothPancakes
05-24-2012, 10:11 PM
I was hoping we would see part three of that Oregon-USC match. I desperately want to see and HEAR the USC crowd when Oregon has the ball. Let's see this new and improved crowd noise that EA has told us about.
Yeah, I did want to hear what that was going to sound like. I thought they might just use the Oregon-USC match for each Quick Clip, just showing a different portion of the game with each clip. Obviously not.
I still say that they need to dump this Varsity shit and start using AA or Heisman only when making these videos. Obviously they want to show off some of the new features and additions to gameplay and Freshman and Varsity are the easiest to show those things on, but for the full flow of gameplay that we're going to see in the final version, AA or Heisman are the only options.
Freshman and Varsity are going to make the overall big picture of gameplay look like shit and just stoke the fires for those people who already complain nonstop about EA and do nothing but look for the next thing they sink their teeth into about "why EA sucks" and "why the game will suck".
Little Steve
05-24-2012, 10:15 PM
Yeah, I did want to hear what that was going to sound like. I thought they might just use the Oregon-USC match for each Quick Clip, just showing a different portion of the game with each clip. Obviously not.
I still say that they need to dump this Varsity shit and start using AA or Heisman only when making these videos. Obviously they want to show off some of the new features and additions to gameplay and Freshman and Varsity are the easiest to show those things on, but for the full flow of gameplay that we're going to see in the final version, AA or Heisman are the only options.
Freshman and Varsity are going to make the overall big picture of gameplay look like shit and just stoke the fires for those people who already complain nonstop about EA and do nothing but look for the next thing they sink their teeth into about "why EA sucks" and "why the game will suck".
They appered to do something right all that complaining got them to do something...
xMrHitStickx904
05-24-2012, 10:19 PM
I like being able to throw people to open spaces to an enhanced degree. If he doesn't look back, fine. I really don't care about the aesthetic points when it pertains to that. To me, the bubble screen looked horrible. Kwizzy corrected me about the coverage, it's indeed man. That in mind, hopefully it looks better vs zone coverage, but I doubt it. I can't really judge jukes because I have to clue about the skill level of the guy playing. I know for myself I can make people miss in the open field even though I think the juke needs to go back to the cut motion on PS2.
ram29jackson
05-24-2012, 10:54 PM
I never waste time with bubble screens anyway
I was hoping we would see part three of that Oregon-USC match. I desperately want to see and HEAR the USC crowd when Oregon has the ball. Let's see this new and improved crowd noise that EA has told us about.
(cynical post) I'm guessing they may have not shown it because the cpu still sucks at running the spread and the crowd noise is still weak. The cpu offense had no personality last year. Can't run the different offenses, don't get the balls in the hands of their best WRs and the RBs all used the same logic no matter their size and speed.
I'm really hoping to see some cpu footage but it just seems more and more of EAs games are catered to the online crowd. CPU AI needs major work in NCAA and I think the offline guy like me is just getting left in the dust. I guess I'm just a whiny dinosaur at this point.
On another note it's nice to know some other people here want the juke move of the PS2 back. I'll take anything other than NCAA 12's version. :)
Little Steve
05-25-2012, 03:00 PM
I never waste time with bubble screens anyway
:easy::up::up::up::up:
On an OD bowl game im what the hell i'll try this once.... pick 6 :mad:
SmoothPancakes
05-25-2012, 03:10 PM
I never waste time with bubble screens anyway
I don't know, they can have some uses. I've used a bubble screen once or twice in a game now and then when the defense isn't being honest. Worked fairly well. It's not going to be a money play like the dumbass 4 Verts is, but if you use it when it's been set up properly, when the defense isn't being honest, it can give you a nice result. I know it definitely saved my ass on a couple drives where I would have probably ended up having to punt the ball.
SmoothPancakes
05-25-2012, 03:13 PM
(cynical post) I'm guessing they may have not shown it because the cpu still sucks at running the spread and the crowd noise is still weak. The cpu offense had no personality last year. Can't run the different offenses, don't get the balls in the hands of their best WRs and the RBs all used the same logic no matter their size and speed.
I'm really hoping to see some cpu footage but it just seems more and more of EAs games are catered to the online crowd. CPU AI needs major work in NCAA and I think the offline guy like me is just getting left in the dust. I guess I'm just a whiny dinosaur at this point.
On another note it's nice to know some other people here want the juke move of the PS2 back. I'll take anything other than NCAA 12's version. :)
Rudy, can you refresh my memory? The PS2 juke, was that the arcadey "super" juke or was it a realistic juke move? I'd like to see an effective juke move in the game that does actually work, but not so arcadey and overpowered like we've seen in a couple past games. I'd like to see a middle ground between what we had in NCAA 12 and the arcade "super" juke, where it is effective and works, but also realistic.
As for the CPU, agreed. The CPU AI does need a lot of work. Some of what the team has worked on, great if you play online matches, but for those of us who play offline dynasties, the CPU is still stupid as hell at times.
ryby6969
05-25-2012, 03:30 PM
I miss the small and large jukes they had on PS2. You could really break ankles with the small juke moves. Hit L1 and R1 back to back and ankles would break! :nod:
In all honesty Smooth, I think the jukes have always been over powered but they were fun. The PS2 wasn't as bad but the players had more momentum so it was very effective. In the new video where Denard gets taken down easily that is frustrating. My success ratio in the open field in NCAA 12 was almost zero (I may also suck). It's like playing a baseball game and never hitting a HR. It sapped that fun aspect for me last year.
xMrHitStickx904
05-25-2012, 06:49 PM
I have NCAA 10 for my PS3 ( PS2 version ) so I'll work on a video on the juke.
I have NCAA 10 for my PS3 ( PS2 version ) so I'll work on a video on the juke.
I'd love to see you start a thread on PS2 NCAA titles and say which one your favourites are. I never played a PS2 title after NCAA 07. I thought 07 was largely better than 06 but the momentum meter killed a lot of the fun since most games snowballed into easy wins or big defeats.
Found a PS2 NCAA 10 juke.
http://www.youtube.com/watch?v=wpv68SUNyUI
baseballplyrmvp
05-25-2012, 08:17 PM
I'd love to see you start a thread on PS2 NCAA titles and say which one your favourites are. I never played a PS2 title after NCAA 07. I thought 07 was largely better than 06 but the momentum meter killed a lot of the fun since most games snowballed into easy wins or big defeats.
Found a PS2 NCAA 10 juke.
http://www.youtube.com/watch?v=wpv68SUNyUIgeez, i wanna say that that is modeled directly after how reggie bush runs. just the way your guy holds the ball, how he jukes, spins, everything. brings back memories of how good he was on the field.
Jayrah
05-26-2012, 03:27 AM
I did not care for the read play at all. The DE does not even look at the QB. It is like it went from one extreme to another. The only thing that would make it somewhat realistic would be the DE being low rated or have really low PRC.
The leading the receiver to open space kind of bothered me also. Unless I missed something, it looked like the receiver changed his route when the button was pressed without looking at the QB. Not to mention, he made a straight line for where the ball was going to go.The read play imo was great! Only thing the DE could do better is get up the field and chase the rb from behind.
I agree on the receiver route. I thought the whole thing this year was that you have to see it to play it??? Read and React! I'm fine that he makes the catch, but he should have to adjust just like the dbs when the ball is thrown off of his route. If they fix that we'll have ourselves a sweet system, otherwise, it's gonna be user cheats all day to throw streaks to the corner.
I still don't like the lack of foot planting and the way players move. I really don't like how Denard Robinson looked completely useless in the open field. He didn't even do anything and there was only one guy to beat in a ton of open space. Was that a user juke there? This may be user error but this was a criticism I had of NCAA 12 - too hard to make guys miss without real momentum.That was a missed juke. I think the user was too slow with his reaction. I guarantee we all turn that into 6. I was running with Kentucky qb just last week against my brother and avoided a sack, then scrambled out to the right. Got about 10 yards downfield and spun inside on the cb, who missed the tackle. About 3 steps later I shimmied back outside with a juke and got bumped but avoided the safety. Down the sidelines I went, until the defender from the other side rode the angle to cut me off inside the 15, but I just slowed down and ran inside 2 steps while my wr took him outta bounds and walked into the endzone.
It was a thing of beauty. 1 half decently timed juke move with D.R. puts that defender in a straight-jacket and Denard scores easily. But he mistimed it.
Christian McLeod of EA (@Bumble14_EA) tweeted at me about the juke.
"... the juke move has been improved over '12. Jukes are heavily dependent on ratings in 13.You'll feel the difference b/t different players, and feel an improvement over 12."
This makes me feel better. I still need to know if the cpu can execute properly. I also hope the stiff arm and truck moves are better this year.
SmoothPancakes
05-26-2012, 04:50 AM
Christian McLeod of EA (@Bumble14_EA) tweeted at me about the juke.
"... the juke move has been improved over '12. Jukes are heavily dependent on ratings in 13.You'll feel the difference b/t different players, and feel an improvement over 12."
This makes me feel better. I still need to know if the cpu can execute properly. I also hope the stiff arm and truck moves are better this year.
Yeah, for users it'll be great, but for the CPU, it (and many other CPU-related gameplay issues) are all gonna depend on how much they worked on the CPU this year.
Here is a highlight video of NCAA 06. Just check the first run at 10 seconds. When the player manually jukes left and right there is a definite slowdown and then speed back up. You can't cut at 100 mph although the quick juke is good. You could really feel and see the players lean with momentum. I think Michigan runs a reverse that's effective just after the 1 minute mark. Mike Hart was great back then! AT 3:05 you see the urinate on the goal post TD celebration lol.
http://www.youtube.com/watch?v=GjEQ-9vacLM&feature=youtu.be
morsdraconis
05-26-2012, 08:29 AM
I'm sorry, but that is just atrocious. The reason why the running game felt so open was because the hit detection was ATROCIOUS. Guys running into the ball carrier and just going the other way instead of auto-tackling.
JeffHCross
05-26-2012, 09:24 AM
I think the Quick Clip would be tons easier to analyze if there was some kind of commentary from the devs. As others have said on the last few pages, there's way too much unknown here to analyze it.
SmoothPancakes
05-26-2012, 10:07 AM
I think the Quick Clip would be tons easier to analyze if there was some kind of commentary from the devs. As others have said on the last few pages, there's way too much unknown here to analyze it.
:+1:
Wolverines05
05-26-2012, 01:09 PM
so on the comeback play, look at the sam linebacker covering the "A" receiver. When A slants inside, it looks as though the backer cuts before him. Am I just seeing things, or does that mean psychic db's?!?!
WolverineJay
05-26-2012, 02:20 PM
so on the comeback play, look at the sam linebacker covering the "A" receiver. When A slants inside, it looks as though the backer cuts before him. Am I just seeing things, or does that mean psychic db's?!?!
Yeah I would say that the DB's have much more realistic movement than the LB's in coverage, but having said that I think the head turning aspect is being way overdone especially by the DB covering the WR Curl(looks unrealistic as if EA simply took their old animation and changed the head to be looking back when turning upfield (ouch gives me a crook in my neck just thinking about anybody doing that in real life). I would have preferred them making completely new animations of a defender running while looking back that looks more natural with upper body turned in more and much slower movement running while looking back at WR. The LB's seem to instantly react (psychic-like) more so than the DB's in this WIP video showcase. In the WR creating space clip the RB runs his blue delay route and the LB instantly jumps inside even though the RB(who in this case is the RB receiver icon) just starts planting his feet and hasn't made his move inside or outside yet, but the LB knows the RB is going inside. I know the ability to completely remove psychic DB's will be a challenge for you EA, but you have done a much better job in showing proper foot planting and delay in reponses to receiver movement by the DB's so just make it happen with the LB's.
JeffHCross
05-27-2012, 10:02 AM
so on the comeback play, look at the sam linebacker covering the "A" receiver. When A slants inside, it looks as though the backer cuts before him. Am I just seeing things, or does that mean psychic db's?!?!I didn't take a look at the clip again, but there are several reasons that a player in coverage should cut early. Players jump routes all the time during CFB/NFL games. The question of whether or not it's psychic DBs is whether they do it all the time, and whether or not a double move (Sluggo, in this case) can take advantage of the occasional jump.
I know there is a system in place where the defense analyzes the routes you run, and (theoretically) can capitalize when you run the same routes repeatedly. That was an AI enhancement a few years ago, I can't recall what it was called. But if the coverage player only occasionally jumps routes, that could be what you're seeing. Maybe they ran that play over and over again to get the right clip for the recording :)
jaymo76
05-27-2012, 01:50 PM
Watching that video again and I must concur... it doesn't do much for me simply because we have no idea as to the situation (playing level, repetition of play selection, etc.). I suspect that at E3 we will get to see a ton of "real" footage and get a much better feel for this game (and a demo date too).
Little Steve
05-27-2012, 11:27 PM
By the way in the Mich vs Mary game the MLB route jumps at 0:54...:deadhorse::easy:
JeffHCross
05-27-2012, 11:35 PM
I don't think you understand the point of either of those emoticons....
The "jump" is actually near simultaneous. Obviously it's not quite what's been advertised, but simultaneous would still be better than what we were seeing in NCAA 11 and 12.
qdog77
05-28-2012, 12:32 PM
is the the latest video from an old build maybe ncaa 12? there is no ticker at the bottom of the screen.
JeffHCross
05-28-2012, 12:41 PM
is the the latest video from an old build maybe ncaa 12? there is no ticker at the bottom of the screen.I don't think it's NCAA 12, there are a few telltale things that definitely look different to me. But it certainly could be from an old build.
ram29jackson
05-28-2012, 02:28 PM
I don't think you understand the point of either of those emoticons....
The "jump" is actually near simultaneous. Obviously it's not quite what's been advertised, but simultaneous would still be better than what we were seeing in NCAA 11 and 12.
well, the fact is there is unrealistic logic in the game..defenders can basically cover two players at all times. Their body direction and momentum mean nothing..its in both madden and NCAA.
and then when they pick that stupid-go for int- feature, it can be a jump route festival.....freaking annoying and just another tool for lazy cheesers
is the the latest video from an old build maybe ncaa 12? there is no ticker at the bottom of the screen.
The ticker is only on screen in Dynasty games as it is giving scores of CPU games. In Play Now (such as in the vid), there will not be a ticker. BTW, welcome to the site.
Little Steve
05-28-2012, 08:17 PM
They sould of posted something today like a navy vs army game.
Here we go http://www.youtube.com/watch?v=OY0x4oKcQiA
12 from ^
JeffHCross
05-28-2012, 08:33 PM
Yep, Army/Navy would have been good. I've suggested using the academies for the next update, as a post-Memorial Day update.
Though I hope, for their sakes, that the team had today off.
SmoothPancakes
05-28-2012, 08:41 PM
Yep, Army/Navy would have been good. I've suggested using the academies for the next update, as a post-Memorial Day update.
Though I hope, for their sakes, that the team had today off.
I would LOVE to see a Quick Clip with Army-Navy. Granted, my opinion is just a tad bit biased. :D
Little Steve
05-28-2012, 09:04 PM
I would LOVE to see a Quick Clip with Army-Navy. Granted, my opinion is just a tad bit biased. :D
http://www.youtube.com/watch?v=teav9rmdAGA
Happy Memorial Day...
JBHuskers
05-31-2012, 12:38 PM
In this weekly Quick Clip video we started a Dynasty to show case what scouting looks like when you 1st start a Dynasty. Later on we will do another video showing you how scouting will help you find gems or locate the busts.
http://www.youtube.com/watch?v=MiEA_-ouquc&feature=em-uploademail
psuexv
05-31-2012, 12:45 PM
Is it just me or are those ratings extremely low? 4 star QB coming in as a 67 OVR. That one 5 star WR had ratings in catching categories all C and Ds? I don't want to read to much into it but.... :dunno:
pantherone26
05-31-2012, 12:53 PM
I like what I see from the scouting! Notice how when you scout a player, not only do their attributes sometimes change but their overall changes as well. This really does make scouting seem important to me. Also, it looks like they've done a good job with making different positions scout differently. The QB had about half as many options to scout as the athletes, which makes sense.
Only thing I wasn't crazy about, looking at the list of the top prospects in the nation, once again seem to be skill position heavy. Lots of WR's, HB's and ATH's (8 of the top 10).
JBHuskers
05-31-2012, 12:59 PM
Is it just me or are those ratings extremely low? 4 star QB coming in as a 67 OVR. That one 5 star WR had ratings in catching categories all C and Ds? I don't want to read to much into it but.... :dunno:
Throw Power and Throw Accuracy are the two main things, so if those are better than expected, he could come in at a 70 by the time he's 100% scouted. I think it was around 60% scouted in that video. He could be :4star: due to potential, but could be a bust. I've had :4stars: come in at that OVR level in 12.
morsdraconis
05-31-2012, 01:19 PM
I like the layout changes for scouting. It's definitely interesting.
I would like to see how much is given if you only spent 20 or 30 minutes on the player instead of a whole hour. It would be nice to really maximize your time spent scouting by hitting as many players as possible instead of only 20 players. If I could get worthwhile information out of 20 minutes, that's 60 players that I have a decent idea of what to expect from them before finalizing my interest in them.
JBHuskers
05-31-2012, 01:25 PM
As a reminder, you get 20 hours in preseason, but only 3 hours a week during the season.
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morsdraconis
05-31-2012, 01:29 PM
As a reminder, you get 20 hours in preseason, but only 3 hours a week during the season.
Sent from my DROIDX using Tapatalk 2
In-season actually seems kinda pointless to me. Once I get some favorable results from the initial scouting, I don't much care after that cause I'll already know if I want to pursue the player or not. That extra time just seems like time I'll end up spending on :1star: players that I would try to get to come to my :3star: prestige school instead of some shitty :1star: prestige school.
gschwendt
05-31-2012, 01:29 PM
I like the layout changes for scouting. It's definitely interesting.
I would like to see how much is given if you only spent 20 or 30 minutes on the player instead of a whole hour. It would be nice to really maximize your time spent scouting by hitting as many players as possible instead of only 20 players. If I could get worthwhile information out of 20 minutes, that's 60 players that I have a decent idea of what to expect from them before finalizing my interest in them.Just to make sure you're aware, you can only scout players that are on your interest board. Obviously you can scout, decide you don't like him & remove him, but you can't just go out and say "scout these 40 guys for 30 minutes each".
morsdraconis
05-31-2012, 01:39 PM
Just to make sure you're aware, you can only scout players that are on your interest board. Obviously you can scout, decide you don't like him & remove him, but you can't just go out and say "scout these 40 guys for 30 minutes each".
Yeah. I saw that, but I would definitely just go through, add 35 players, scout them to narrow it down, and then go fill it with more players to scout and narrow it down more.
JBHuskers
05-31-2012, 01:41 PM
In-season actually seems kinda pointless to me. Once I get some favorable results from the initial scouting, I don't much care after that cause I'll already know if I want to pursue the player or not. That extra time just seems like time I'll end up spending on :1star: players that I would try to get to come to my :3star: prestige school instead of some shitty :1star: prestige school.
You don't go after non-green dot 4 and 5 star guys in-season?
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souljahbill
05-31-2012, 01:46 PM
I really wish it weren't that random. If 10 minutes gave you 2 categories, I'd like to be able to pick the 2 I'm scouting. I don't care about anyone's stiff arm ratings because stiff arms don't work. If I'm looking at a receiver, I just want to know his speed, acceleration, agility, catching, and route running. I would actually fill my board up for once (instead of going 12 max) if I could scout what I'm really scouting for instead of waiting 3 weeks to finally unlock a WR catch rating because the slot machine didn't fall on it.
I like the simple approach to scouting. This is a good thing imo as the off the field recruiting already takes quite a bit of time. This is exactly what Madden needs to do for scouting. Last year's scouting was a waste of time.
WolverineJay
05-31-2012, 01:54 PM
Did anybody else notice these two things:
1) 60 minutes of scouting unlocks 12 attributes for DEF players and just 10 for the OFF guys (the 1st ATH gets 12 unlocked because he is obviously highest rated at CB with both high grades in MCV and ZCV) and (SS gets 12 unlocked for full 60 minutes of scouting) meanwhile the HB, WR, and ATH (who appears to be highest rated as a WR) only has 10 categories unlocked with a full 60 minutes of scouting. Strange that EA would do it this way giving preference to scouting defensive players since it unlocks more.
2)EA Tiburon completely changed their STR rating scale in terms of bench press totals. NCAA 12 had 432 BP= 80 STR, 372= 70 STR, and 312= 60 STR while NCAA 13 has them broken into more realistic 5 lb increments like SQT totals (390= 80 STR, 340= 70 STR, and 290= 60 STR. This change was needed for realism sake and I appreciate it.
Little Steve
05-31-2012, 01:55 PM
Wast of disic space, this is just to increase sales by attracting casual games... Road to Glory is just the same. Unless the put as much into it as myplayer in 2K12 NBA...
wrong thread...
JBHuskers
05-31-2012, 01:57 PM
Did anybody else notice these two things:
1) 60 minutes of scouting unlocks 12 attributes for DEF players and just 10 for the OFF guys (the 1st ATH gets 12 unlocked because he is obviously highest rated at CB with both high grades in MCV and ZCV) and (SS gets 12 unlocked for full 60 minutes of scouting) meanwhile the HB, WR, and ATH (who appears to be highest rated as a WR) only has 10 categories unlocked with a full 60 minutes of scouting. Strange that EA would do it this way giving preference to scouting defensive players since it unlocks more.
2)EA Tiburon completely changed their STR rating scale in terms of bench press totals. NCAA 12 had 432 BP= 80 STR, 372= 70 STR, and 312= 60 STR while NCAA 13 has them broken into more realistic 5 lb increments like SQT totals (390= 80 STR, 340= 70 STR, and 290= 60 STR. This change was needed for realism sake and I appreciate it.
It's based on how many total ratings that position has. ATH gets more cuz they have the most attributes.
morsdraconis
05-31-2012, 01:59 PM
You don't go after non-green dot 4 and 5 star guys in-season?
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I never play with teams where that's even an option. I'm lucky to have a :4star: player interested in me at all, much less have the ability to steal them away from other players.
I don't play NCAA with highly rated teams. That's snoozeville, USA for me.
WolverineJay
05-31-2012, 02:01 PM
2nd ATH only gets 10 unlocked compared to 12 for 1st ATH scouted, its strange EA chose to do it that way based on OFF or DEF.
JBHuskers
05-31-2012, 02:01 PM
I never play with teams where that's even an option. I'm lucky to have a :4star: player interested in me at all, much less have the ability to steal them away from other players.
I don't play NCAA with highly rated teams. That's snoozeville, USA for me.
I've been able to get :4star: and :5star: guys that were not green dots that were still down to the Top 10 with a 1-star rated Army team. It may only happen once a year, but it happens.
ram29jackson
05-31-2012, 02:06 PM
boring..just show more game play action stuff..unless they fixed the logic so you arent stuck with guys rated in their 40s and you have take time to change those ratings every single year, I dont care about these changes really..I mean I care, but you can see that when the game comes out..just give me more on field stuff LOL
gschwendt
05-31-2012, 02:18 PM
Did anybody else notice these two things:
1) 60 minutes of scouting unlocks 12 attributes for DEF players and just 10 for the OFF guys (the 1st ATH gets 12 unlocked because he is obviously highest rated at CB with both high grades in MCV and ZCV) and (SS gets 12 unlocked for full 60 minutes of scouting) meanwhile the HB, WR, and ATH (who appears to be highest rated as a WR) only has 10 categories unlocked with a full 60 minutes of scouting. Strange that EA would do it this way giving preference to scouting defensive players since it unlocks more.Not sure if that's intentional or coincidental. My understand was that the number unlocked would vary from player to player, not necessarily offense vs defense. Obviously I could be wrong or this could be their way to hide it but I wouldn't take it as gospel yet that it will indeed be that way 100% of the time.
*Edit
And actually, the :4star: QB has 11 attributes unlocked.
WolverineJay
05-31-2012, 02:33 PM
Still strange that 10 minutes scouting doesn't equal the same amount of unlocked attributes for any player. Unlocking attributes should be universal not position by position specific amounts that seems like a weird (and more tedious) way of doing it. Maybe it is just a bug who knows it just stood out to me as odd.
psuexv
05-31-2012, 02:37 PM
Still strange that 10 minutes scouting doesn't equal the same amount of unlocked attributes for any player. Unlocking attributes should be universal not position by position specific amounts that seems like a weird (and more tedious) way of doing it. Maybe it is just a bug who knows it just stood out to me as odd.
Not necessarily. Sometimes it might take you longer to properly evaluate different kids. Two kids running the same drill or watching film on two different kids would most likely give you different views on each kid.
Kwizzy
05-31-2012, 02:54 PM
Not necessarily. Sometimes it might take you longer to properly evaluate different kids. Two kids running the same drill or watching film on two different kids would most likely give you different views on each kid.
This. :up:
WolverineJay
05-31-2012, 03:01 PM
Maybe it is based off of what is scouted that week. 1st QB gets 11 unlocked but no scouting was done with THP THA while 2nd QB scouted gets 10 unlocked but you get both THP and THA unlocked. I would take the latter scouting and if it was under user control I'm sure 99% of people would choose THP and THA to be scouted rather than STR and STA. I'm fine with it, lol just seems weird since it is random and completely out of our control what is scouted.
psuexv
05-31-2012, 03:09 PM
Maybe it is based off of what is scouted that week. 1st QB gets 11 unlocked but no scouting was done with THP THA while 2nd QB scouted gets 10 unlocked but you get both THP and THA unlocked. I would take the latter scouting and if it was under user control I'm sure 99% of people would choose THP and THA to be scouted rather than STR and STA. I'm fine with it, lol just seems weird since it is random and completely out of our control what is scouted.
I'm assuming it's completely random and there isn't any logic built in, like this guy already got THP scouted so this guy doesn't.
I agree though that it's kind of meh that you don't get to pick. Obviously if I'm a coach and scouting a QB, the first thing I'm looking at is his arm THA and THP. Then moving to Awareness, strength, injury.....
WolverineJay
05-31-2012, 03:56 PM
I'm assuming it's completely random and there isn't any logic built in, like this guy already got THP scouted so this guy doesn't.
I agree though that it's kind of meh that you don't get to pick. Obviously if I'm a coach and scouting a QB, the first thing I'm looking at is his arm THA and THP. Then moving to Awareness, strength, injury.....
I noticed that AWR isn't scoutable as well. Maybe they still have it listed on recruiting screen after SQT, but I'm not liking the inability to know whether my incoming guys are football smart or as dumb as bricks on the field.
souljahbill
05-31-2012, 04:36 PM
I thought awareness only affected QBs?
WolverineJay
05-31-2012, 05:34 PM
It affects penalties like jumping offsides or false starts for DL and OL. It also has a huge impact on ball in the air awareness for defenders. Having players on the field as dumb as bricks (below 70 AWR and your CPU controlled defenders are pretty clueless when the ball is in the air). If you get a CB or S with 90's AWR he will jump way more routes (warp into action to swat or pick it off). The CPU team well for them the AWR rating is really dependent on Difficulty level and the Pass Defense Slider because I've seen CPU 55 AWR DB's consistently jumping routes and doing the peel off deep coverage and get a pick 6 on another WR bs on Heisman default but that never happens for the User team's defenders(they require high AWR to play smart football).
beartide06
05-31-2012, 05:35 PM
For some reason I was under the impression that some ratings that were unlocked already could go up or down each week they were scouted until that rating reached a specific set number. So, What I am understanding now is that once a rating is unlocked that's what it remains as? For example, if I scout a QB and his THP comes in at 83, that rating can't change with further scouting?
jaymo76
05-31-2012, 08:20 PM
So can you still create a player? Since you already know the ratings of a created player, how would this work? Are created players still able to be gems/busts?
gschwendt
05-31-2012, 08:21 PM
So can you still create a player? Since you already know the ratings of a created player, how would this work? Are created players still able to be gems/busts?No clue... I never mess with creating a player. I imagine though, he'd just be straight up how you created him.
JeffHCross
05-31-2012, 09:40 PM
In this weekly Quick Clip video we started a Dynasty to show case what scouting looks like when you 1st start a Dynasty. Later on we will do another video showing you how scouting will help you find gems or locate the busts.So, uhm ... Freshman WR with 94 Carry. :o :confused: :dunce:
I thought awareness only affected QBs?Not sure what you mean here, but it's pretty much the opposite. AWR goes into the logic decisions for all players on the field. While it's impact for all players is debatable, since the player is always controlling the QB, AWR is basically negligent for QB (except that it affects how quickly a QB gets rattled and seems to affect accuracy of option pitches). But for defensive players, offensive linemen, etc, AWR is pretty important. It's not the most important stat at any given position, but I've seen my share of blown plays thanks to low AWR (mainly by DBs).
jaymo76
05-31-2012, 09:47 PM
Maybe a 94 Carry is poor scouting and the kid is actually a bust???
souljahbill
05-31-2012, 11:24 PM
So, uhm ... Freshman WR with 94 Carry. :o :confused: :dunce:
Not sure what you mean here, but it's pretty much the opposite. AWR goes into the logic decisions for all players on the field. While it's impact for all players is debatable, since the player is always controlling the QB, AWR is basically negligent for QB (except that it affects how quickly a QB gets rattled and seems to affect accuracy of option pitches). But for defensive players, offensive linemen, etc, AWR is pretty important. It's not the most important stat at any given position, but I've seen my share of blown plays thanks to low AWR (mainly by DBs).
I may be wrong, but I think I remember reading/hearing that awareness only affects QBs when the game was simmed or what causes them to go robo or something like that.
I may be wrong, but I think I remember reading/hearing that awareness only affects QBs when the game was simmed or what causes them to go robo or something like that.
I remember the same thing. Russ Kiniry two years ago couldn't even remember what awareness does for some positions anymore since they started adding the new ratings.
JeffHCross
06-01-2012, 06:09 AM
I may be wrong, but I think I remember reading/hearing that awareness only affects QBs when the game was simmed or what causes them to go robo or something like that.No, you're right, that was said. But I think you took that comment too far. You put the emphasis on "only", as in "it only affects QBs". The emphasis for that is really on "QBs": "It only affects QBs when the game is simmed". As in, it doesn't really affect QBs when you're not simming the game.
As I said, it's debatable how much AWR influences the other positions (as Rudy said, especially with the new ratings). But on any given play, AWR is more of an influence on every position other than QB than it will ever be on QB.
ram29jackson
06-01-2012, 03:47 PM
Nykia31 has said that wide receivers with better awareness run better option routes..high 80s etc
JeffHCross
06-01-2012, 06:34 PM
He's right. That's one of the keys with an R&S offense, in the game.
baseballplyrmvp
06-02-2012, 05:38 PM
after watching the scouting video for the first time, i think too many ratings unlock when you dump an hour into the recruit. additionally, you can still see the ratings for all the recruits, and most of the scouted ratings only changed 1 letter grade, if at all. there were some ratings that changed 2 letter grades, but i think most of the good recruiters out there, would still be able to do pretty well, even if they didnt spend a single minute scouting a player, and just based it entirely off of his shown ratings. now, if the amount of ratings, as well as the ratings spread that are unlocked, are affected by the recruiting difficulty (like freshman = 12 ratings unlocked and at max a 1 letter change, on heisman this is 6 ratings unlocked and a max of 4 grades changed), then its an entirely different story.
JeffHCross
06-02-2012, 06:03 PM
after watching the scouting video for the first time, i think too many ratings unlock when you dump an hour into the recruit.Keep in mind that you only have 20 hours in the pre-season, and 3 hours per week during the season. Only under select circumstances are you going to be dumping an hour into scouting a single recruit.
Based on the podcast for the Dynasty changes, there will be more dramatic changes for some recruits, but it's going to be rare. While it may not be best from a strategy-game standpoint, it does make sense. When Rivals/Scout/247sports put out their initial recruiting rankings, it's rare to see a guy fall extreme far down the charts, or rise out of nowhere to be a :5star:. Most of the changes are small. This is similar.
illwill10
06-02-2012, 06:34 PM
I dont plan on dumping a hour scouting alot of recruits. Most of the time I will look for a specific rating to see if they fit my scheme.
baseballplyrmvp
06-02-2012, 06:38 PM
Keep in mind that you only have 20 hours in the pre-season, and 3 hours per week during the season. Only under select circumstances are you going to be dumping an hour into scouting a single recruit.
Based on the podcast for the Dynasty changes, there will be more dramatic changes for some recruits, but it's going to be rare. While it may not be best from a strategy-game standpoint, it does make sense. When Rivals/Scout/247sports put out their initial recruiting rankings, it's rare to see a guy fall extreme far down the charts, or rise out of nowhere to be a :5star:. Most of the changes are small. This is similar.
true.....but with real world scouting, it takes hours upon hours of combined scouting by a lot of people to know how good a recruit is in order to determine his rivals/scout/espn ranking. with this, you could get almost all of his ratings in 3 hours worth of scouting. imo, thats too short of a time.
one thing i'm still uncertain on, is the whole dynamic ratings. is scouting the only area that it applies (like you initially are able to see his base rating, but once you scout him, you find out his true rating)? or do ratings rise and fall throughout the season?
its an awesome addition to recruiting though, and a good first step.....i'd eventually like to see the "dynamicness" (if thats even a word) applied on a week by week level, making it where you have to continually scout a player's ratings in order know his true ratings. but i think i'm getting a little ahead of myself, when i dont even know how it works yet in 13. :)
I don't want to spend oodles of time scouting. There is a real risk of making it too tedious for the average gamer. If you add a feature like this you would hope most of the people that buy the game would try it. I like the simple system.
illwill10
06-02-2012, 07:11 PM
I don't want to spend oodles of time scouting. There is a real risk of making it too tedious for the average gamer. If you add a feature like this you would hope most of the people that buy the game would try it. I like the simple system.
I agree. I doubt that a casual gamer would want to spend a ton of time scouting players.
baseballplyrmvp
06-02-2012, 07:13 PM
I don't want to spend oodles of time scouting. There is a real risk of making it too tedious for the average gamer. If you add a feature like this you would hope most of the people that buy the game would try it. I like the simple system.
then a scouting difficulty option is the obvious answer.
JeffHCross
06-02-2012, 07:33 PM
true.....but with real world scouting, it takes hours upon hours of combined scouting by a lot of people to know how good a recruit is in order to determine his rivals/scout/espn ranking. with this, you could get almost all of his ratings in 3 hours worth of scouting. imo, thats too short of a time. Well, you also spend more than 3 hours per week scouting players, plus more than 20 hours total doing it in the off-season. And certainly more than 10 hours out of the entire coaching staff's collective week is spent on recruiting.
So, really, you just need to mentally change the units of time by whatever factor you choose :D
baseballplyrmvp
06-02-2012, 08:18 PM
no :fp: i mean like the pace that scouting happens at seems to be so much quicker than what recruiting works at. you could, in theory, hit the jackpot while scouting a wr for an hour during the preseason; and unlock his speed, acceleration, agility, awareness, catching, spectacular catch, catch in traffic, route running, carrying, and stamina. now that you know these 10 ratings, you'd never need to scout this guy again for the rest of the season. granted it's probably a rare occurance that you'd hit that kind of a jackpot, but still......i think it should be slowed down a little.
JeffHCross
06-02-2012, 08:26 PM
Okay, I think I'm on the same page.
I think part of the problem is they're calling it "scouting". You're not starting from a blank slate. These guys aren't full of rating ?s. It's just refining what you already think about the prospect.
Whereas, scouting in College Hoops 2k, Head Coach 09, and Madden (as far as I know) all start from a totally blank slate of ?s, and that comes much, much slower.
Though, again, it's going to be very rare that you're going to be rolling 60 minutes of scouting onto a single recruit. If you took all the time you spent breaking down film for a given week, and devoted one-third of that to film of one single player, you'd probably "scout" a lot of his traits in that week. Yes?
baseballplyrmvp
06-02-2012, 08:48 PM
i'm not saying it shouldnt be possible, but imo, unlocking at least 10 of a recruit's important ratings (looked like 10 for recruits with a definite position, 12 for athletes) right away in the preseason is a little much.
and i guess thats what i dont like about this "scouting." you're not starting with a blank state.
as for your scenario....ya, you'd get a good idea of the traits you're looking for. but imo, since you dont get to choose in the game, it should take a little longer. not much....just a little. i'd like to see 6 to 9 ratings unlocked an hour rather than 10-12. some ratings are harder to scout too, in real life, and need a special situation to happen in order for them to be graded. how can you judge a wr's juke move if you never see the wr running in traffic? or how do you judge his CIT rating if every clip shows him catching the ball in open field with no one around him? some ratings should carry more weight to em than others. AND the ratings should constantly be changing- slightly.
JeffHCross
06-02-2012, 08:59 PM
i'm not saying it shouldnt be possible, but imo, unlocking at least 10 of a recruit's important ratings (looked like 10 for recruits with a definite position, 12 for athletes) right away in the preseason is a little much.Only with an hour. You really think you're only going to scout 20 players in the pre-season?
baseballplyrmvp
06-02-2012, 09:38 PM
Only with an hour. You really think you're only going to scout 20 players in the pre-season?idk....depends on how many spots i need to fill.
JeffHCross
06-02-2012, 10:14 PM
Even if I only have 10 spots to fill, I'll probably be at least taking a look at 20 players. And having only 10 spots (or less) is going to be pretty rare.
illwill10
06-02-2012, 11:41 PM
Even if I only have 10 spots to fill, I'll probably be at least taking a look at 20 players. And having only 10 spots (or less) is going to be pretty rare.
I agree
Especially starting with a low school, I am gonna scout a ton of 1-3 players with hopes of finding a gem.
then a scouting difficulty option is the obvious answer.
It has nothing to do with difficulty. It has everything to do with time. Some people already dislike the advanced recruiting in next gen due to how long it takes. EA is really stretching the time we spend on the off the field stuff. There are many complaints out there among the casual gamers and some hardcore guys about the effort required in this area. I do enjoy recruiting but it takes an awfully long time at the beginning of the year to set up your recruiting board. Then you will also be spending 20 hours to scout as well. There is a huge time commitment at the beginning.
baseballplyrmvp
06-03-2012, 09:26 AM
It has nothing to do with difficulty. It has everything to do with time.
a harder scouting difficulty would unlock fewer ratings, therefore making you spend more time scouting the player.
you dont have to take the time to scout. scouting will only help you be more succesful in recruiting. not doing it wont hurt you at all.
gschwendt
06-03-2012, 09:37 AM
If you don't scout, the cpu will use your scouting time for you on the players on your target list.
Deuce
06-03-2012, 09:41 AM
If you don't scout, the cpu will use your scouting time for you on the players on your target list.
Nice...problem solved.
WolverineJay
06-03-2012, 05:16 PM
a harder scouting difficulty would unlock fewer ratings, therefore making you spend more time scouting the player.
you dont have to take the time to scout. scouting will only help you be more succesful in recruiting. not doing it wont hurt you at all.
I like this idea of a scouting difficulty level much like NCAA 11's addition of recruiting difficulty.
Maybe on Heisman level scouting the user would start with no attribute grades known outside of the base athletic skills like Speed, Strength, Agility, Jumping, etc....
You scout 60 minutes you get 6 position specific attribute grades unlocked and once all the grades are unlocked then further scouting gives the actual number ratings for that unlocked grade. So you first start with nothing but the base grades unlocked then after a couple scouting sessions all grades are unlocked you can further scout to unlock that B grade if you want to give the actual number he has let's say 80 for QB's THP. I think this would require maybe 5 hrs of scout time per week rather than 3, but maybe not. I know having to first unlock the grade before the rating would definitely slow down the scouting process to a more realistic level.
hawkeyeguy
06-05-2012, 10:43 AM
You can't import NCAA draft classes into Madden anymore?
gschwendt
06-05-2012, 10:48 AM
You can't import NCAA draft classes into Madden anymore?You're correct, Madden removed that feature. They explained during the webcast yesterday that it's due to their new story system, etc. and wanting to ensure that anything they add to the new Connected Careers mode is fully vetted instead of half-assed. They want to bring that back in the future but not until they're sure they've done it properly.
JBHuskers
06-05-2012, 10:50 AM
In regards to the importing draft classes. The number of people that actually used it was not just low, but VERY VERY low. But, with this new system, down the road, we could see some things from college to pro that were never done before.
illwill10
06-05-2012, 11:20 AM
You also cant import RTG into CC
ram29jackson
06-05-2012, 12:41 PM
In regards to the importing draft classes. The number of people that actually used it was not just low, but VERY VERY low. But, with this new system, down the road, we could see some things from college to pro that were never done before.
like players ethnicity not changing ? LOL
JBHuskers
06-05-2012, 01:11 PM
My favorite Gary Coleman animated gif disappeared, so I'll go with Bill Cosby from now on for Ram.
http://gifsoup.com/webroot/animatedgifs6/3473267_o.gif
ram29jackson
06-05-2012, 02:00 PM
My favorite Gary Coleman animated gif disappeared, so I'll go with Bill Cosby from now on for Ram.
http://gifsoup.com/webroot/animatedgifs6/3473267_o.gif
:) why the need to mock me for making a little joke ? sheesh
And those are the wrong quick clips anyway :D
gschwendt
06-28-2012, 11:25 AM
http://www.youtube.com/watch?v=7QOM5SCNM4w
In this final weekly Quick Clip video show you a raw unedited look at recruiting in NCAA Football 13 Dynasty mode.
Bohica1010
06-28-2012, 01:29 PM
Does anyone know if running up the score will be a negative for coach integrity? We have always thought that in our online league that should play more a part of who you are as a coach instead of just for the college school challenge. Kind of like I think it was NASCAR 08? was when you would be a good guy or a villain. Not that you would be a bad coach, but that you would be kind of rated as a winning is the only thing as opposed to being a coach that is more likable for being concerned for the game.
Dr Death
06-28-2012, 03:33 PM
Does anyone know if running up the score will be a negative for coach integrity? We have always thought that in our online league that should play more a part of who you are as a coach instead of just for the college school challenge. Kind of like I think it was NASCAR 08? was when you would be a good guy or a villain. Not that you would be a bad coach, but that you would be kind of rated as a winning is the only thing as opposed to being a coach that is more likable for being concerned for the game.
Have you seen some of the incredible comebacks in college football??? Why should a coach receive a negative integrity for continuing to score points??? I have never understood this. It is the opponents job to stop your offense, not your own coach's!
JeffHCross
06-28-2012, 09:28 PM
Does anyone know if running up the score will be a negative for coach integrity?It depends on the definition of integrity that you're using. I've always read it as "honesty", or keeping true to your word. But you're right that moral/ethical character is also a significant part of Integrity.
Have you seen some of the incredible comebacks in college football???Even the greatest comebacks in football history have had a point where it would have been impossible. Like if Houston's insane lead against Buffalo had been going into the 4th rather than halftime ...
JeffHCross
06-28-2012, 09:45 PM
In this final weekly Quick Clip video show you a raw unedited look at recruiting in NCAA Football 13 Dynasty mode.Since it's "RAW Unedited", does that mean we're going to randomly see copyright screens during calls? ;) Really, really strange editing decision at 3:37, IMO.
baseballplyrmvp
06-29-2012, 09:42 AM
they added minus grades!
prime9
06-29-2012, 08:23 PM
In regards to the importing draft classes. The number of people that actually used it was not just low, but VERY VERY low. But, with this new system, down the road, we could see some things from college to pro that were never done before.
What are "some things" you're talking about?...
Dr Death
06-29-2012, 10:34 PM
Even the greatest comebacks in football history have had a point where it would have been impossible. Like if Houston's insane lead against Buffalo had been going into the 4th rather than halftime ...
And then there are the games like the 2008 Gator Bowl when :Texas_Tech: trailed :Virginia: 14-28 and scored 17 points in the final 3:31 to win 31-28! Or the year before when :Texas_Tech: trailed :Minnesota: 7-38 w/ over 7 and a half minutes to play in the 3rd period, and rallied for a 44-41 OT win. Or in 2007 when :Hawaii: trialed :San_Jose_State: 21-35 w/ just over 6:00 to play in the game and had the ball on their own 3 yard line and rallied for a 42-35 OT win.
As I said... it's not MY job to shut down my offense... it's the other team's job! :nod:
Yes there are comebacks Dr. Death but sometimes it's just not going to happen. I understand some coaches love to run up the score but if you are a BCS team playing an FCS team and are winning 42-0, that FCS team can't stop your offense. In some situations you need to show sportsmanship.
Dr Death
06-30-2012, 06:08 AM
Yes there are comebacks Dr. Death but sometimes it's just not going to happen. I understand some coaches love to run up the score but if you are a BCS team playing an FCS team and are winning 42-0, that FCS team can't stop your offense. In some situations you need to show sportsmanship.
And just so we're quite clear here, in all my years of playing NCAA football, I have never once played an FCS or Division II team. I always take over smaller schools and try to build them up, usually scheduling much tougher schools to play. Just so you understand where I'm coming from. And the comebacks I mentioned - and the many more I could list - are all BCS schools playing BCS schools.
And just so we're quite clear here, in all my years of playing NCAA football, I have never once played an FCS or Division II team. I always take over smaller schools and try to build them up, usually scheduling much tougher schools to play. Just so you understand where I'm coming from. And the comebacks I mentioned - and the many more I could list - are all BCS schools playing BCS schools.
I know. I'm just saying that there are times where coaches do need to pull back the throttle.
JeffHCross
06-30-2012, 01:48 PM
As I said... it's not MY job to shut down my offense... it's the other team's job! :nod:Listen, I'm not talking about situations where Season Showdown said you were running up the score, like when you were up just 14 late in the game. We're all in agreement that was ridiculous. I'm talking about being up 59-17 at the beginning of the 4th quarter, then proceeding to put 24 on your opponent. Is it football? Sure. Is it necessary? No.
I don't agree with Bohica's idea that it should influence your Coach Integrity, but I also wouldn't mind seeing coaches get reputations for taking it easy or running up the score. Different players would be attracted to different styles, after all.
SmoothPancakes
06-30-2012, 02:04 PM
Listen, I'm not talking about situations where Season Showdown said you were running up the score, like when you were up just 14 late in the game. We're all in agreement that was ridiculous. I'm talking about being up 59-17 at the beginning of the 4th quarter, then proceeding to put 24 on your opponent. Is it football? Sure. Is it necessary? No.
I don't agree with Bohica's idea that it should influence your Coach Integrity, but I also wouldn't mind seeing coaches get reputations for taking it easy or running up the score. Different players would be attracted to different styles, after all.
Yep, I let off the gas. Take my dynasty I'm posting on here. Playing as FIU, I played Mid Tennessee State. I was up 31-3 at halftime (MTSU sucks horribly in season 3 of my dynasty), and I completely took my foot off the gas in the second half. Ran almost exclusively, scored only a single touchdown in both the third and fourth quarters to win 45-3. If I wanted to, I probably could have kept my foot to the floor and won like 70-3 or something. But that's just not my style of play. It was over at halftime, there was no doubt, I was just taking it easy, running the ball, milking the clock, and giving the backups playing time in the second half.
Dr Death
06-30-2012, 03:09 PM
Listen, I'm not talking about situations where Season Showdown said you were running up the score, like when you were up just 14 late in the game. We're all in agreement that was ridiculous. I'm talking about being up 59-17 at the beginning of the 4th quarter, then proceeding to put 24 on your opponent. Is it football? Sure. Is it necessary? No.
I don't agree with Bohica's idea that it should influence your Coach Integrity, but I also wouldn't mind seeing coaches get reputations for taking it easy or running up the score. Different players would be attracted to different styles, after all.
And that's fine and I have no problem w/ that. What I do have a problem w/ is SS "penalizing" me for playing my game - off-line - and telling me I'm a "bad sport" for throwing a 4 yard pass on 3rd and 3. And I also get the feeling from what was said about "Coach Integrity" that we would be "punished" for even getting to 59-17 at the start of the 4th.
Since nobody else has brought it up, I will, but I know that John Jenkins - who coached :Houston: - would routinely run the score up - hence some of his QB's and their "records" like 716 yards passing and 11 TD passes in a single game. They once won 95-21. I agree that those kind of games are not called for, but I don't play like that and I also don't like being "told" by SS that I'm a bad sport when the score is 28-7 and knowing how the CPU will behave at times, that lead could easily be erased quite quickly.
I also hate - and I mean absolutely detest - being "penalized" for passing the ball when that's what I do. What if I ran the ball all the time? SS would be perfectly fine w/ me running for 600 yards but I get told I'm a bad person for throwing for 400! Makes no sense and they'd better not start giving coaches "bad integrity" for playing their game. I will go on long drives - 16, 17, 20 play drives that cover 90 + yards and take 7:00 + minutes off the clock. And I do it using a very short, quick passing game. Yet that's wrong. But if I ran every time and accumulated the same amount of yards, it would be perfectly fine.
Am I the only who sees the stupidity in that??? :fp:
steelerfan
06-30-2012, 03:19 PM
The point of SS was for morons online who go for it on 4th down all the time.
Why anyone would be bothered by a pop-up from SS is beyond me. Just ignore it, it doesn't affect the game. Who cares?
Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
baseballplyrmvp
06-30-2012, 04:02 PM
And that's fine and I have no problem w/ that. What I do have a problem w/ is SS "penalizing" me for playing my game - off-line - and telling me I'm a "bad sport" for throwing a 4 yard pass on 3rd and 3. And I also get the feeling from what was said about "Coach Integrity" that we would be "punished" for even getting to 59-17 at the start of the 4th.
Since nobody else has brought it up, I will, but I know that John Jenkins - who coached :Houston: - would routinely run the score up - hence some of his QB's and their "records" like 716 yards passing and 11 TD passes in a single game. They once won 95-21. I agree that those kind of games are not called for, but I don't play like that and I also don't like being "told" by SS that I'm a bad sport when the score is 28-7 and knowing how the CPU will behave at times, that lead could easily be erased quite quickly.
I also hate - and I mean absolutely detest - being "penalized" for passing the ball when that's what I do. What if I ran the ball all the time? SS would be perfectly fine w/ me running for 600 yards but I get told I'm a bad person for throwing for 400! Makes no sense and they'd better not start giving coaches "bad integrity" for playing their game. I will go on long drives - 16, 17, 20 play drives that cover 90 + yards and take 7:00 + minutes off the clock. And I do it using a very short, quick passing game. Yet that's wrong. But if I ran every time and accumulated the same amount of yards, it would be perfectly fine.
Am I the only who sees the stupidity in that??? :fp:i completely agree with this. i specifically remember back, when we were all at utopia and had the dev chats over there with greg, russ, and ben. i asked ben if pass heavy teams would be penalized late in the game if they had a lead, late in the game....and ben responded that you wouldnt be penalized for running your offense.
it doesnt make a difference if its a drag route or a go route, you get penalized the same amount for throwing on 3rd and short late in the game with a lead. that needs to be changed, imo.
baseballplyrmvp
06-30-2012, 04:16 PM
The point of SS was for morons online who go for it on 4th down all the time. ya, but it didnt work at all, as far as changing how those dumbfucks play the game.
Why anyone would be bothered by a pop-up from SS is beyond me. Just ignore it, it doesn't affect the game. Who cares?
Sent from my SAMSUNG-SGH-I997 using Tapatalk 2it has more of an effect than what you think.....what if you got a huge penalty for breaking off a big run late in the game, instead of taking a knee? i guess this is something that mostly affects the pass heavy guys, since there is no penalty for running the ball. but i dont think there should be a penalty if you're barely throwing it downfield late in the game with a lead.
SmoothPancakes
06-30-2012, 04:23 PM
ya, but it didnt work at all, as far as changing how those dumbfucks play the game.
Well that's because in the end they're still dumbfucks. You can try to change the game, but you can't change the dumbfucks. In the end, no matter what changes you make to the game to counter the dumbfucks, they're still the same old dumbfucks who are going to continue their dumbfuckery regardless of what the dev team does. Which is why no matter what, online in NCAA Football (and most all sports games for that matter), outside of ODs or games with a select group of people on here, is dead to me.
And for the record, I don't know if dumbfuckery is a real word, but if not, well, it is now. :D
baseballplyrmvp
06-30-2012, 04:25 PM
:D
steelerfan
06-30-2012, 04:39 PM
ya, but it didnt work at all, as far as changing how those dumbfucks play the game.
it has more of an effect than what you think.....what if you got a huge penalty for breaking off a big run late in the game, instead of taking a knee? i guess this is something that mostly affects the pass heavy guys, since there is no penalty for running the ball. but i dont think there should be a penalty if you're barely throwing it downfield late in the game with a lead.
I agree, it's dumb. But, IT DOES NOT AFFECT THE GAME. So you get fewer points in SS for getting those penalties. Who cares? Call the game the way you call the game and ignore your SS score.
To be "bothered" by this is silly.
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souljahbill
06-30-2012, 04:44 PM
I know I like being one of the top 10 :Southern_Miss: players in the world!
Dr Death
06-30-2012, 04:45 PM
The point of SS was for morons online who go for it on 4th down all the time.
Why anyone would be bothered by a pop-up from SS is beyond me. Just ignore it, it doesn't affect the game. Who cares?
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Okay, so if SS was created for On-Line... then why does it have to constantly be bothering me and others who play in our own dynasty by ourselves? It's technically on-line since you are signed into the EA Servers, but I play alone. It shouldn't be there at all for those who play this way. As to why it's annoying... when I pay $60.00 for a game, and want to play that game a certain way, I shouldn't be "told" I'm being a bad sport, particularly when I am not.
And there have been times - like I mentioned prior - when I throw a 4 yard completion on 3rd and 3 and get that "penalty" of -250 points and all that does is want to make me start going deep and really laying the points on. :D It's just another poorly executed "thing" that EA came up with and didn't think it all the way through. It is very annoying and I know I speak for a lot of people when I say that.
And Smooth... that word you created... perfectly exemplifies everything about SS! I wish I could send EA daily "pop-ups" about how they once again have the home jersey for :Washington: wrong, or the white helmet for :Arizona: wrong or the grey helmet for :Washington_State: wrong or all of the other plethora of things that have been wrong for three or four years. Unfortunately, we don't have that opportunity! :mad:
souljahbill
06-30-2012, 04:48 PM
I see Tommy is the #1 Arkansas St. player.
JeffHCross
06-30-2012, 05:48 PM
To be "bothered" by this is silly.Sillier than an argument over what is or is not "sim" play? Because that's effectively what SS does. It says "you are not playing the game the right way". Sure, we can all brush it off and whatever, but that's what it's doing.
steelerfan
06-30-2012, 06:02 PM
I guess I just don't get butt-hurt when a video game tells me I'm not being fair. Similarly, I don't get an erection when a video game gives me a virtual trophy for being good at it.
Now, if being penalized in SS affected what happens on the virtual gridiron (ie ratings penalties/boosts), I'd be mad as hell. Otherwise, fuck it - who cares?
$60 doesn't entitle anyone to anything. You buy the game they made, and you play it. Otherwise, you don't buy it. Not every facet of every game is going to make every user happy and/or be customizable to every user's wishes.
Don't get me wrong. SS is dumb. I don't support it, or care about it. I also don't pay any attention to it which solves the problem entirely for me.
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Bohica1010
06-30-2012, 08:10 PM
Have you seen some of the incredible comebacks in college football??? Why should a coach receive a negative integrity for continuing to score points??? I have never understood this. It is the opponents job to stop your offense, not your own coach's!
You totally missed my point. This has nothing to do with my personal thought on running up the score. I totally agree that when my Badgers are putting it on Purdue by 40 it is fine. However, we play a game that penalizes us HEAVILY for running it up for moronic things; down to the point that if you throw on 3rd and 8 in the 4th and you are up by 20 it will deduct 50 points for sportsmanship even though you are just trying to keep a drive alive. Because the game does this, I want to know if they are now going to incorporate these things in to recruiting and what have you in terms of how they view my coaching ratings. If they are adjusting things like Championship Capability with help of my record or things like that, I would think they would also add that type of thing where it takes those same scores for the College challenge and make put them in how they rank some of the coaching ratings.
This wasn't meant to start a debate on who like SS or who likes being run up on. I want to know if I am going to be penalized if the SS shows me running it up.
steelerfan
06-30-2012, 09:12 PM
SS has never tied into what happens in Dynasty Mode. I'm sure that it still does not.
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Dr Death
06-30-2012, 09:32 PM
You totally missed my point. This has nothing to do with my personal thought on running up the score. I totally agree that when my Badgers are putting it on Purdue by 40 it is fine. However, we play a game that penalizes us HEAVILY for running it up for moronic things; down to the point that if you throw on 3rd and 8 in the 4th and you are up by 20 it will deduct 50 points for sportsmanship even though you are just trying to keep a drive alive. Because the game does this, I want to know if they are now going to incorporate these things in to recruiting and what have you in terms of how they view my coaching ratings. If they are adjusting things like Championship Capability with help of my record or things like that, I would think they would also add that type of thing where it takes those same scores for the College challenge and make put them in how they rank some of the coaching ratings.
This wasn't meant to start a debate on who like SS or who likes being run up on. I want to know if I am going to be penalized if the SS shows me running it up.
Sorry if I read what you wrote wrong. I saw this:
Does anyone know if running up the score will be a negative for coach integrity? We have always thought that in our online league that should play more a part of who you are as a coach instead of just for the college school challenge. Kind of like I think it was NASCAR 08? was when you would be a good guy or a villain. Not that you would be a bad coach, but that you would be kind of rated as a winning is the only thing as opposed to being a coach that is more likable for being concerned for the game.
And that bolded part told me that you feel that our playing style should determine if we are a good guy or a bad guy - or that we would be viewed as a "Win at all costs" type of coach.
I was merely pointing out that the way EA has it set up is completely stupid. Let's penalize the teams that throw, even if it's only a 4 yard gain to keep a drive going, and NOT penalize team's that run the ball. I was also making a point about how team's who few - if any - gave a chance to win, were able to come back against all odds and win. But the way SS is set up, they are trying to tell us that a 21 point lead is too big to keep throwing the ball. And those of us who are pass-heavy teams get "penalized' or - as I see it - harassed by some stupid thing popping up telling us how bad we are.
If they wanted to install this stupid system to see who's a good sport and who isn't, they should use it only for on-line when playing head to head against another human, not when you're playing the CPU.
So again, sorry if I misread or misinterpreted what you meant...
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