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cdj
05-06-2012, 10:43 AM
http://thegamingtailgate.com/images/NCAA13/NCAAFB13%20SCRN%20Bottom%20Line%20Ticker2_656x369. jpg

The NCAA Football 13 Dynasty Mode Improvements have been revealed. Continue on to read the official blogs, view the Dynasty Mode trailer video, see the full list of improvements, and more.

Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.



http://youtu.be/1cy4010fRb8

Blogs:

Dynasty Improvements (http://www.easports.com/ncaa-football/news/article/dynasty-improvements) by Jordan Peterson
Dynasty Presentation (http://www.easports.com/ncaa-football/news/article/dynasty-presentation) by Christian McLeod
Operation Dynasty Deep Dive (http://www.easports.com/ncaa-football/news/article/operation-dynasty-deep-dive) by Dave Johnson



Media Articles

Game Informer: 'NCAA 13 Makes Its Dynasty Pitch (http://www.gameinformer.com/games/ncaa_football_13/b/ps3/archive/2012/05/07/ncaa-13-39-s-dynasty-features.aspx)' by Matthew Kato
ESPN Video Games: ''NCAA Football 13' retools recruiting (http://espn.go.com/blog/playbook/tech/post/_/id/500/ncaa-football-13-retools-recruiting)' by Jon Robinson
Kotaku: 'NCAA Football’s Dynasty is Back in Action—but First, Here’s Rece Davis with an Update (http://kotaku.com/5909126/ncaa-footballs-dynasty-is-back-in-actionbut-first-heres-rece-davis-with-an-update)' by Owen Good



NCAA Football 13 Dynasty Mode Improvements

Dynamic Pitches - Some pitches change on a weekly basis. (New pitch: Playing Style, based upon stats and on-field performance.)
Scouting - Actual ratings and overall revealed via scouting
Breaking into Top Ten - If other schools do not show interest, team can move onto board. Prospects start with fewer teams on board. Any team has a chance at every recruit.
Triple Threat Athletes
Phone Call
Search Improvements - Faster & optimized
New "My School" Screen - Showing current recruiting pitch ratings
Changes to Player Transfers - New reasons for leaving: Playing Time, Broken Promises, Coach Leaving, Homesick. Try and keep players from leaving by offering recruits. Broken promises can hurt Coach Prestige. Improved transfer logic and number of transfers.
Website Improvements: New Scouting on the Web, Complete offseason and preseason on the web
Online Dynasty Live Dashboard: Serverside ability to identify, address, and prevent Transfer Failed issues
ESPN Bottom Line Ticker (Priority Alerts, Upset Alerts, Final Alerts): Games happen in real-time, upcoming game preview
ESPN Studio Updates: Live updates in all four quarters, updates will show one to four games. Will highlight: General & Top 25, Upset alerts, BCS updates, big days for players. Hosted by ESPN's Rece Davis.
New game open will feature "live look-in" from Rece in-studio and then sending it out to Kirk and Brad.
Nessler will give 'game impact' discussion based on Studio Update from Rece



Archived Webcast:
<iframe width="560" height="340" src="http://cdn.livestream.com/embed/easports?layout=4&amp;height=340&amp;width=560&amp;autoplay=fa lse" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe><div style="font-size: 11px;padding-top:10px;text-align:center;width:560px"><a href="http://www.livestream.com/easports?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_ campaign=footerlinks" title="Watch easports">easports</a> on livestream.com. <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign =footerlinks" title="Broadcast Live Free">Broadcast Live Free</a></div>

****

You can view the page at http://www.thegamingtailgate.com/forums/content.php?569-NCAA-Football-13-Dynasty-Mode-Improvements

JeffHCross
05-06-2012, 12:17 PM
Yep, the wait to leave work, from 2 pm to ~6 pm, is going to be excruciating.

baseballplyrmvp
05-06-2012, 12:21 PM
Yep, the wait to leave work, from 2 pm to ~6 pm, is going to be excruciating.pfff. i dont get home til 7 pm pst. and i dont have a phone that can access the internet.

can someone just tell me today? :D

JeffHCross
05-06-2012, 12:35 PM
pfff. i dont get home til 7 pm pst. and i dont have a phone that can access the internet.Well, the only reason it's excruciating for me is because I have enough access that I can see the headlines posted by Pasta, TGT, etc, but I can't actually read the articles until I get home. If I couldn't see anything, it'd be much easier to be oblivious. Until the articles start going up around 2, I'll probably completely forget.

souljahbill
05-06-2012, 01:11 PM
We officially begin spring football tomorrow at my high school so I'll be home later then usual. I probably won't watch the webcast after the fact but if there's a sizzle video, I'll be content with that and reading comments/impressions.

Kansacity88
05-06-2012, 01:23 PM
Same here! Wont get back home until around 7ish because of track practice! Making it even worse is that I have internet and web access but our district web access does not include anything from EA or messageboards like this! All I get is a restricted access error message! Ugggh!!! My phone has wifi, but automatically connects to the district internet while on the campus! Either way, I am screwed UNTIL I leave the building and or surrounding HS campus area!

Rudy
05-07-2012, 04:30 AM
My web access is extremely limited at work. Sometimes I e-mail my brother who does have access to e-mail me sites and info at work lol.

Will today be the day we find out about in-game saves? I've already prepared myself to be disappointed. In-game saves would be the #1 dynasty addition for me. Nothing else would top that. Now off to play the Show and use the in-game save feature if my kids wake up early.

Dr Death
05-07-2012, 09:34 AM
Can someone provide a link to the webcast? Thank you!

gschwendt
05-07-2012, 09:41 AM
Can someone provide a link to the webcast? Thank you!
Here is where it will be:
http://www.livestream.com/easports

Dr Death
05-07-2012, 09:55 AM
Here is where it will be:
http://www.livestream.com/easports

Thank you!!!

souljahbill
05-07-2012, 10:37 AM
CD guys, do you know all the stuff that's going to be announced or will there be surprises for y'all as well?

gschwendt
05-07-2012, 10:39 AM
CD guys, do you know all the stuff that's going to be announced or will there be surprises for y'all as well?Pretty well know all of the stuff. Might be a thing or two that some of us missed or something but they certainly didn't hold anything back intentionally.

illwill10
05-07-2012, 11:48 AM
I just got out of class early today.:))

beartide06
05-07-2012, 12:44 PM
Well, dynasty features along with game play are huge deals for me. I am optimistic about what's in store for us today. Looking forward to some great info on recruiting and scouting.

SmoothPancakes
05-07-2012, 01:01 PM
Looking forward to some (hopeful) big announcements.

SmoothPancakes
05-07-2012, 01:03 PM
Scouting unlocks the actual numbers and overalls of players as you recruit them.

SmoothPancakes
05-07-2012, 01:06 PM
Nice, they actually tell you what you specifically have to do to improve your recruiting grades in dynamic grades.

SmoothPancakes
05-07-2012, 01:08 PM
Brand new pitch - Playing Style. Based on team stats (QBs scrambling, pass heavy/run heavy offenses, etc.)

SmoothPancakes
05-07-2012, 01:13 PM
Playing Time has changed somewhat. Proximity to home has also changed, if the player is in the city where your team is (Tuscaloosa for Alabama), it's an automatic A+.

SmoothPancakes
05-07-2012, 01:18 PM
It looks like just about every recruiting pitch has changed to varying degrees (some new areas that affect the grade, changes in how the grade is calculated, etc), but they have also changed it where everything is shown as to exactly what you have to do and have to try to do to improve your grade in each pitch, so there's no longer any uncertainty about what you have to do to actually change a pitch grade.

Kwizzy
05-07-2012, 01:20 PM
It looks like just about every recruiting pitch has changed to varying degrees (some new areas that affect the grade, changes in how the grade is calculated, etc), but they have also changed it where everything is shown as to exactly what you have to do and have to try to do to improve your grade in each pitch, so there's no longer any uncertainty about what you have to do to actually change a pitch grade.

I would add to that: These pitches are now just based on more realistic measures. Your school's ratings should make sense now.

SCClassof93
05-07-2012, 01:20 PM
It looks like just about every recruiting pitch has changed to varying degrees (some new areas that affect the grade, changes in how the grade is calculated, etc), but they have also changed it where everything is shown as to exactly what you have to do and have to try to do to improve your grade in each pitch, so there's no longer any uncertainty about what you have to do to actually change a pitch grade.

Kind of have this on in the background. Client comes in, hit mute, pretend interest in said client, and read smooth's posts! Thanks :popcorn:

SmoothPancakes
05-07-2012, 01:22 PM
There's integrity now with your promises. If you break too many promises, you'll have a harder time trying to keep guys from going pro, your promises may not or won't carry as much weight with future recruits when you try to make them promises. I love this change. No more mindlessly spamming promises and only the negative is that they might transfer after a couple years.

And transfers have been increased, so there will be more transfers this year than in past years.

SmoothPancakes
05-07-2012, 01:23 PM
I would add to that: These pitches are now just based on more realistic measures. Your school's ratings should make sense now.

Yep, everything they are showing, these grades now should make a lot of sense to us in recruiting and why we have certain ratings and grades. I love these changes they are making to recruiting.

SmoothPancakes
05-07-2012, 01:25 PM
Oh yeah, and be careful when recruiting someone from across the country. Players can now potentially transfer out if they are feeling homesick.

Also, to help calculate your pro grade, you can now see what players chose to go pro, and see exactly if and where (what round) they were drafted in the NFL draft.

SmoothPancakes
05-07-2012, 01:28 PM
Conference prestige is dynamic, will be based on the top 6 teams in the conference. So when people start doing custom conferences and change stuff around, conference ratings will change.

SCClassof93
05-07-2012, 01:31 PM
Conference prestige is dynamic, will be based on the top 6 teams in the conference. So when people start doing custom conferences and change stuff around, conference ratings will change.

HUGE :up:

Treadstone6700
05-07-2012, 01:37 PM
Academic based on team on the field performance?

Doesn't make sense if I understand that correctly.

So Vanderbilt (A+) will be a B in academics after losing football games?

SmoothPancakes
05-07-2012, 01:37 PM
HUGE :up:

Agreed. Now if I decide to do a "wacky world" dynasty with a load of conference changes or a geographical dynasty with teams in a conference based on their location and conferences designated to certain regions of the country, they'll finally reflect the team changes in their grades.

SmoothPancakes
05-07-2012, 01:41 PM
Nice, now you truly have a chance to break into the top 10 of a recruit. He'll start with a couple teams in his top ten for the preseason, if some teams don't recruit them but others do, they'll regenerate their top 10 and bump in the teams that are actually recruiting them and drop down the teams not showing any interest in them.

SCClassof93
05-07-2012, 01:41 PM
Academic based on team on the field performance?

Doesn't make sense if I understand that correctly.

So Vanderbilt (A+) will be a B in academics after losing football games?

That is the way I understood it. First thing I have heard that annoys me. Why not tie it to gpa or something?

Kwizzy
05-07-2012, 01:43 PM
That is the way I understood it. First thing I have heard that annoys me. Why not tie it to gpa or something?
I would guess this would be a really slow changing rating.

SmoothPancakes
05-07-2012, 01:50 PM
Yep, scouting will reveal their individual ratings and overall (the numbers will become more accurate/exact as you scout them more (so obviously 64% scouted, their numbers will be more accurate than say 20% scouted). Something you can probably do if you want, or if you like/prefer not knowing, skip the scouting all together.

Treadstone6700
05-07-2012, 01:50 PM
Did he confirm sleepers and busts?He said a 3 star could be rated higher than 5

SmoothPancakes
05-07-2012, 01:51 PM
You get 20 hours to scout in the preseason, 3 hours each week during the regular season to scout players.

SmoothPancakes
05-07-2012, 01:52 PM
Did he confirm sleepers and busts?He said a 3 star could be rated higher than 5

It sounded something sort of like that.

SmoothPancakes
05-07-2012, 01:54 PM
Athletes are now skilled at up to potentially 3 positions, so they're more useful when recruiting them.

SmoothPancakes
05-07-2012, 01:55 PM
Did he confirm sleepers and busts?He said a 3 star could be rated higher than 5

It's confirmed. If someone is scouted as 6 points OVR or lower then their projected rating, they are officially listed in the game as a bust. And there are sleepers/gems who may increase in OVR by a large amount (+11 in the video) who is way better than projected.

SmoothPancakes
05-07-2012, 01:57 PM
Triple threat athletes. In the example given, an athlete is 82, but if you move him to QB, he'd by 81, RB he'd be 79, WR he'd be 82. Some players could be RB, WR, DB, etc.

SmoothPancakes
05-07-2012, 01:57 PM
Roulette wheel is gone! Users select the topics.

SmoothPancakes
05-07-2012, 01:59 PM
There's a new option, Prospect's Choice, where they will choose the topic (so they should only pick the topic they are highly interested in). The phone call screen is much cleaner this year.

SmoothPancakes
05-07-2012, 02:01 PM
All promises are unlocked from day one, so you can (in Ben's words) promise the world, but the new coach integrity rating will take a hit if you make to the moon promises and fail them, where players may transfer out more, and you'll have a much harder time trying to convince players to not transfer or not go pro if your integrity rating is in the trash, so use those promises carefully or they may bite you in the butt.

beartide06
05-07-2012, 02:04 PM
I'm so glad the roulette wheel is terminated! Thank the heavens above!!

gschwendt
05-07-2012, 02:04 PM
I'll have more info about DW Site changes later today... I have a meeting at 3pm CT so it will be sometime early this evening.

SmoothPancakes
05-07-2012, 02:06 PM
They're taking a short break, then gonna talk about the presentation side.

cdj
05-07-2012, 02:07 PM
Dynasty Improvements Blog:http://www.easports.com/ncaa-football/news/article/dynasty-improvementsDynasty Presentation Blog:http://www.easports.com/ncaa-football/news/article/dynasty-presentationDynasty - Community Impressions Blog:http://www.easports.com/ncaa-football/news/article/operation-dynasty-deep-dive

gschwendt
05-07-2012, 02:07 PM
Blogs already up:
http://www.easports.com/ncaa-football/news/article/dynasty-improvements
(http://www.easports.com/ncaa-football/news/article/dynasty-improvements)http://www.easports.com/ncaa-football/news/article/dynasty-presentation
(http://www.easports.com/ncaa-football/news/article/dynasty-presentation)http://www.easports.com/ncaa-football/news/article/operation-dynasty-deep-dive

Spoiler for new announcer

I am very proud to publically announce the addition of Rece Davis to the NCAA Football commentary family.

Dr Death
05-07-2012, 02:11 PM
Thank God almighty we are free at last!!! The roulette wheel is gone!!!

SmoothPancakes
05-07-2012, 02:12 PM
A living ESPN Bottom Line ticker. Priority alerts, upset alerts, final alerts. Happening in real time along with your game. Previews for upcoming games. Has the score tick, with the score changing over like what is really on ESPN.

beartide06
05-07-2012, 02:15 PM
lost signal...

gschwendt
05-07-2012, 02:16 PM
lost signal...Same here... in fact now dead in the water. I assume "technical difficulties".

SmoothPancakes
05-07-2012, 02:17 PM
Yep. Looks like it's in the process of coming back up.

SmoothPancakes
05-07-2012, 02:19 PM
Still waiting to hear about changes made to coaching carousel, custom conferences, etc. I assuming changes have been made (they can't just add both last year and then not do anything with it this year), but not sure if they're gonna get to it in this webcast or release it as info in a blog.

cdj
05-07-2012, 02:20 PM
http://thegamingtailgate.com/images/NCAA13/NCAAFB13%20SCRN%20Bottom%20Line%20Ticker2_656x369. jpghttp://thegamingtailgate.com/images/NCAA13/NCAAFB13%20SCRN%20ESPN%20Studio%20Updates2_.jpghtt p://thegamingtailgate.com/images/NCAA13/NCAAFB13%20SCRN%20ESPN%20Studio%20Updates3_656x369 .jpg

JBHuskers
05-07-2012, 02:20 PM
I would add to that: These pitches are now just based on more realistic measures. Your school's ratings should make sense now.


There's integrity now with your promises. If you break too many promises, you'll have a harder time trying to keep guys from going pro, your promises may not or won't carry as much weight with future recruits when you try to make them promises. I love this change. No more mindlessly spamming promises and only the negative is that they might transfer after a couple years.

And transfers have been increased, so there will be more transfers this year than in past years.


Oh yeah, and be careful when recruiting someone from across the country. Players can now potentially transfer out if they are feeling homesick.

Also, to help calculate your pro grade, you can now see what players chose to go pro, and see exactly if and where (what round) they were drafted in the NFL draft.

I'm very stoked at these items. There are a couple new transfer reasons. I can't think of them off the top of my head here at work. But homesick was one of the main new ones.

gschwendt
05-07-2012, 02:21 PM
Rece Davis is the new voice of studio updates.

JBHuskers
05-07-2012, 02:22 PM
Academic based on team on the field performance?

Doesn't make sense if I understand that correctly.

So Vanderbilt (A+) will be a B in academics after losing football games?

I didn't get to watch the webcast because it was buffering horribly here at work, but IIRC this will remain static, maybe someone remembers better, or did they say it was tied to wins in the webcast?

xMrHitStickx904
05-07-2012, 02:23 PM
Dynasty Mode is actually worth playing again. Awesome.

JBHuskers
05-07-2012, 02:25 PM
Yep, scouting will reveal their individual ratings and overall (the numbers will become more accurate/exact as you scout them more (so obviously 64% scouted, their numbers will be more accurate than say 20% scouted). Something you can probably do if you want, or if you like/prefer not knowing, skip the scouting all together.

20% scouted vs. 64% scouted is just based on the # of ratings you have unveiled. For example, an ATH has a TON of ratings, you're not going to get every rating unlocked if you do the max on him as opposed to doing the max scouting on an OL.

And you're correct, you can just skip it if you don't want to do it.

SmoothPancakes
05-07-2012, 02:25 PM
I didn't get to watch the webcast because it was buffering horribly here at work, but IIRC this will remain static, maybe someone remembers better, or did they say it was tied to wins in the webcast?

From the dynasty blog EA released and that G linked to above.


Academic Prestige, Athletic Facilities, & Campus Life style

These three pitches have a small percent chance to change each season, depending on how well the team is playing and the number of victories.

JBHuskers
05-07-2012, 02:26 PM
Did he confirm sleepers and busts?He said a 3 star could be rated higher than 5

Sleepers will be called Gems in-game.

gschwendt
05-07-2012, 02:26 PM
BTW, they haven't really said it yet but all of this is also available in Online Dynasties.

JBHuskers
05-07-2012, 02:26 PM
Athletes are now skilled at up to potentially 3 positions, so they're more useful when recruiting them.

I absolutely LOVE this. Gonna make it more fun to recruit ATH's now.

SmoothPancakes
05-07-2012, 02:27 PM
20% scouted vs. 64% scouted is just based on the # of ratings you have unveiled. For example, an ATH has a TON of ratings, you're not going to get every rating unlocked if you do the max on him as opposed to doing the max scouting on an OL.

And you're correct, you can just skip it if you don't want to do it.

Ah, alright. Thanks for the correction/info fill in on that. Still something that I'm not sure if I'll use a whole lot (I like the feeling of unknown) but it's still a nice add to the game and one that I do like.

JBHuskers
05-07-2012, 02:28 PM
There's a new option, Prospect's Choice, where they will choose the topic (so they should only pick the topic they are highly interested in). The phone call screen is much cleaner this year.

Regardless of how good or bad the pitch they choose, you still will get a little bonus. But this year, if you have a poor grade, and they have a low interest, you won't get 30 or 40 points like in the past. You'll be lucky to get any, or you could lose points this year.

JBHuskers
05-07-2012, 02:29 PM
A living ESPN Bottom Line ticker. Priority alerts, upset alerts, final alerts. Happening in real time along with your game. Previews for upcoming games. Has the score tick, with the score changing over like what is really on ESPN.

Yeah this is sweet. This year, the way they got this to work was to sim all of the games ahead of time, so they can progress them throughout your game.

SmoothPancakes
05-07-2012, 02:29 PM
I absolutely LOVE this. Gonna make it more fun to recruit ATH's now.

Oh yeah. Athletes are now actually worthwhile going after. Before, based on their grades, you could tell what position he'd be used for. Now, with them being able to play up to 3 positions, and it being a mix of both offensive and defensive positions, athletes are now going to be a more valuable player to recruit.

JBHuskers
05-07-2012, 02:30 PM
From the dynasty blog EA released and that G linked to above.

Thanks :up:

Most likely it'll remain static. Or barely raise or drop. Nothing to really get upset about.

SmoothPancakes
05-07-2012, 02:32 PM
They just played a preview of the studio update with Rece Davis. Sounds good and looks good. That's gonna be a nice addition. I'm gonna have to keep my finger off the A button in between plays so I don't inadvertently skip these.

JBHuskers
05-07-2012, 02:33 PM
Ah, alright. Thanks for the correction/info fill in on that. Still something that I'm not sure if I'll use a whole lot (I like the feeling of unknown) but it's still a nice add to the game and one that I do like.

I like it somewhat because you can scout out 20 guys right away in the preseason (though it's hard to remember to do so. at CD in April there wasn't a reminder to do the preseason scouting yet, but they were going to work on getting it put in).

Originally you were going to get 5 hours to scout, but they dropped it to 3; which I like better because there is still going to be an unknown factor during the season as you most likely will only get maybe a quarter of the 20 guys you initially scout in the preseason. It'll still take 3-4 weeks to fully scout an ATH if you use the max (60 minutes) for scouting.

SmoothPancakes
05-07-2012, 02:34 PM
Oooh. I like the pregame clip they just played for Oklahoma-Oklahoma State. Pregames are gonna be much sweeter now from the presentation side.

JBHuskers
05-07-2012, 02:34 PM
They just played a preview of the studio update with Rece Davis. Sounds good and looks good. That's gonna be a nice addition. I'm gonna have to keep my finger off the A button in between plays so I don't inadvertently skip these.

IIRC they're going to work on something to where you don't accidentally do this. I.E. you have to hold down A to skip instead of just tapping it.

gschwendt
05-07-2012, 02:34 PM
They just played a preview of the studio update with Rece Davis. Sounds good and looks good. That's gonna be a nice addition. I'm gonna have to keep my finger off the A button in between plays so I don't inadvertently skip these.They made changes to where you essentially will intentionally have to press the A button in order to skip those quarter flashes and/or studio updates. They know how easy it was to accidentally skip them last year.

Kwizzy
05-07-2012, 02:36 PM
They just played a preview of the studio update with Rece Davis. Sounds good and looks good. That's gonna be a nice addition. I'm gonna have to keep my finger off the A button in between plays so I don't inadvertently skip these.

We gave feedback to make sure that shouldn't happen. Same with Game Tracks. I will shoot off an email to get confirmation on that.

SmoothPancakes
05-07-2012, 02:38 PM
Damn, no mentions at all about changes or additions made to custom conferences or coaching carousel. I really hope they did work on both this year and they just didn't mention it in the webcast, but are going to talk about it in blogs.

beartide06
05-07-2012, 02:39 PM
Will the in game updates update accordingly? For example, the in game updates won't occur in a situation where I'm trying to nu-huddle for a game winning drive will it? Also, did any CD guys get information on medical red shirts by chance? Just curious about these things. Thanks in advance.

SmoothPancakes
05-07-2012, 02:40 PM
IIRC they're going to work on something to where you don't accidentally do this. I.E. you have to hold down A to skip instead of just tapping it.


They made changes to where you essentially will intentionally have to press the A button in order to skip those quarter flashes and/or studio updates. They know how easy it was to accidentally skip them last year.


We gave feedback to make sure that shouldn't happen. Same with Game Tracks. I will shoot off an email to get confirmation on that.

Nice. :D 3 confirmations on them working to help that problem. Thank you gentlemen (all three of you) for your replies to that problem.

JBHuskers
05-07-2012, 02:41 PM
Nice. :D 3 confirmations on them working to help that problem. Thank you gentlemen (all three of you) for your replies to that problem.

Yeah ... pretty sure you won't be skipping them this year :D

Kwizzy
05-07-2012, 02:42 PM
Nice. :D 3 confirmations on them working to help that problem. Thank you gentlemen (all three of you) for your replies to that problem.

And here's a response directly from a dev to boot... :D

Yes, when one is cued up we’re ignoring input for a small amount of time so you can see it happen before deciding you’d like to skip out.

gschwendt
05-07-2012, 02:42 PM
Damn, no mentions at all about changes or additions made to custom conferences or coaching carousel. I really hope they did work on both this year and they just didn't mention it in the webcast, but are going to talk about it in blogs.Sorry to say, no changes to how coaching carousel functions. A little bit of tuning but no other changes.

Same for custom conferences... only change really in that area is dynamic conference prestige.

Treadstone6700
05-07-2012, 02:42 PM
Any updates/tweaks to coaching carousel?

Do coordinators matter at all?

SmoothPancakes
05-07-2012, 02:42 PM
Yeah ... pretty sure you won't be skipping them this year :D

:D Excellent. That was always my problem last year. I wanted to watch the new stuff, but I'd be so used to tapping A to skip through the replays and stuff and get back to the playcall screen, and I would blow right through all the extras.

JBHuskers
05-07-2012, 02:43 PM
Will the in game updates update accordingly? For example, the in game updates won't occur in a situation where I'm trying to nu-huddle for a game winning drive will it? Also, did any CD guys get information on medical red shirts by chance? Just curious about these things. Thanks in advance.

Will the in game updates update accordingly? For example, the in game updates won't occur in a situation where I'm trying to nu-huddle for a game winning drive will it? No, it won't interrupt a no-huddle. It'll just kinda be like a reply cutscene on a first down or big play if you are not triggering a no-huddle is when they'll occur.

Also, did any CD guys get information on medical red shirts by chance? Not in unfortunately.

JBHuskers
05-07-2012, 02:44 PM
Any updates/tweaks to coaching carousel?

Do coordinators matter at all?

Unfortunately Carousel if mainly untouched this year outside of the grading changes that will affect carousel somewhat. But as for any functional changes, there are not any this year, but I assume it will be near the top of the wishlist tourneys later this year.

JBHuskers
05-07-2012, 02:45 PM
:D Excellent. That was always my problem last year. I wanted to watch the new stuff, but I'd be so used to tapping A to skip through the replays and stuff and get back to the playcall screen, and I would blow right through all the extras.

Ditto, I don't remember the last time I saw a Game Track :D I can probably count on one hand the number of times I saw it in 12.

SmoothPancakes
05-07-2012, 02:46 PM
And here's a response directly from a dev to boot... :D

Excellent. A good move with that there. That will definitely keep me from skipping over them.


Sorry to say, no changes to how coaching carousel functions. A little bit of tuning but no other changes.

Same for custom conferences... only change really in that area is dynamic conference prestige.

Damn. :( That's a slight downer after all this great new stuff today. Hopefully they have plans to expand on it in the future and not just make it a "well, it's added, we're done" feature. There's so much potential with both modes (especially custom conferences with how conferences are changing so much and the WAC seemingly about to be on it's deathbed). I'm still very much looking forward to dynasty in NCAA 13 with these new additions and changes to recruiting, just wish they would have worked on the carousel and conferences some.

JBHuskers
05-07-2012, 02:47 PM
Excellent. A good move with that there. That will definitely keep me from skipping over them.



Damn. :( That's a slight downer after all this great new stuff today. Hopefully they have plans to expand on it in the future and not just make it a "well, it's added, we're done" feature. There's so much potential with both modes (especially custom conferences with how conferences are changing so much and the WAC seemingly about to be on it's deathbed). I'm still very much looking forward to dynasty in NCAA 13 with these new additions and changes to recruiting, just wish they would have worked on the carousel and conferences some.

We're definitely just as disappointed that it was untouched, but just the same we're going to make sure to push for it hard in the future.

SmoothPancakes
05-07-2012, 02:48 PM
Unfortunately Carousel if mainly untouched this year outside of the grading changes that will affect carousel somewhat. But as for any functional changes, there are not any this year, but I assume it will be near the top of the wishlist tourneys later this year.

Oh I know it's gonna be near the top of my wishlist this year (along with in-game saves). :D


Ditto, I don't remember the last time I saw a Game Track :D I can probably count on one hand the number of times I saw it in 12.

Yep, that was always my problem. I'd be pressing A immediately after the play and before I knew it was happening and could stop pressing A, I was skipping right through the beginning of a Game Track. Happened constantly every game.

gschwendt
05-07-2012, 02:49 PM
Damn. :( That's a slight downer after all this great new stuff today. Hopefully they have plans to expand on it in the future and not just make it a "well, it's added, we're done" feature. There's so much potential with both modes (especially custom conferences with how conferences are changing so much and the WAC seemingly about to be on it's deathbed). I'm still very much looking forward to dynasty in NCAA 13 with these new additions and changes to recruiting, just wish they would have worked on the carousel and conferences some.Trust me, we gave them hell that Coaching Carousel especially went untouched. They know that we want it to expand a great deal further.

cdj
05-07-2012, 02:49 PM
Trailer:
http://youtu.be/1cy4010fRb8



In case you guys missed it, 360 version of NCAA 13 now listed on Amazon for $44.99 (http://t.co/xUaTZbNS).

JBHuskers
05-07-2012, 02:49 PM
Oh I know it's gonna be near the top of my wishlist this year (along with in-game saves). :D



Yep, that was always my problem. I'd be pressing A immediately after the play and before I knew it was happening and could stop pressing A, I was skipping right through the beginning of a Game Track. Happened constantly every game.

Well 95% of my games I usually have the sound on the other TV I have on, and not in-game....so I don't even know when it's coming and I just always instinctually hit A or X.

JBHuskers
05-07-2012, 02:50 PM
Trust me, we gave them hell that Coaching Carousel especially went untouched. They know that we want it to expand a great deal further.

:+1:

SmoothPancakes
05-07-2012, 02:50 PM
We're definitely just as disappointed that it was untouched, but just the same we're going to make sure to push for it hard in the future.

Yeah, I know it was two of the top things I was looking forward to hearing about today. But I am also very much approving of the changes made to recruiting and addition of scouting and those alone are enough to make dynasty mode in NCAA '13 worth it for me. Recruiting has needed some work done to it for years now, so I am very happy about today's webcast. A little sad nothing was done with those modes, but the changes made to NCAA '13 will easily allow me to manage and deal with it, and hope for some big news about the modes next spring.

Kwizzy
05-07-2012, 02:52 PM
Excellent. A good move with that there. That will definitely keep me from skipping over them.



Damn. :( That's a slight downer after all this great new stuff today. Hopefully they have plans to expand on it in the future and not just make it a "well, it's added, we're done" feature. There's so much potential with both modes (especially custom conferences with how conferences are changing so much and the WAC seemingly about to be on it's deathbed). I'm still very much looking forward to dynasty in NCAA 13 with these new additions and changes to recruiting, just wish they would have worked on the carousel and conferences some.

While we were all fairly disappointed about this too, I can promise you they don't feel that it's in & that's good enough, end of story. As I've said with other things that have been announced, they simply chose to place their focus elsewhere for this dev cycle. Though it's not necessarily what we all would have chosen, there are some really impressive changes made here. Personally, I would rather have this feature set than coaching carousel changes. Now that's only my opinion as I personally never had coaching carousel all that high on my wishlist in the first place. I'm really excited about all of these additions.

gschwendt
05-07-2012, 02:52 PM
A handful of new images uploaded to Flickr/Info Central
http://www.flickr.com/photos/thegamingtailgate/

SmoothPancakes
05-07-2012, 02:54 PM
Trust me, we gave them hell that Coaching Carousel especially went untouched. They know that we want it to expand a great deal further.

Excellent to hear. Keep up the good work guys. One reason I love this community, you guys keep on the EA team about what features are wanted and try your damnedest to keep them from losing sight of that.


In case you guys missed it, 360 version of NCAA 13 now listed on Amazon for $44.99 (http://t.co/xUaTZbNS).

$44.99? Hello! Preordering that baby right now! Pay only $45, probably get $10 or $20 credit like Amazon usually puts on NCAA, plus their other preorder bonuses. It's automatic for me. Only thing that would keep me from preordering from Amazon with something like that is if the entire dynasty mode was a preorder for Gamestop or something. :D (don't get any goddamn ideas EA. :glare:)

JBHuskers
05-07-2012, 02:57 PM
I'm not sure they'd do BOTH the $45 and the credit. But it's hard telling with Amazon.

WolverineJay
05-07-2012, 02:58 PM
I like the small changes to recruiting(R.I.P. slot machine recruiting) and the addition of scouting (I would love to see an option to let the CPU scout for the players on your board(maybe have it set-up in your recruiting strategy section like what minutes you want to spend on each position and then let the CPU simulate it for me).

SmoothPancakes
05-07-2012, 02:58 PM
While we were all fairly disappointed about this too, I can promise you they don't feel that it's in & that's good enough, end of story. As I've said with other things that have been announced, they simply chose to place their focus elsewhere for this dev cycle. Though it's not necessarily what we all would have chosen, there are some really impressive changes made here. Personally, I would rather have this feature set than coaching carousel changes. Now that's only my opinion as I personally never had coaching carousel all that high on my wishlist in the first place. I'm really excited about all of these additions.

Oh yeah, I'm just as much loving these changes to recruiting and addition of scouting as any changes to conferences or carousel that we might have seen, so definitely don't get me wrong. EA has done a great job with these changes this cycle. I think it was more I was under the assumption/hope that carousel and conferences were going to be a yearly work for them on their cycles. But I can easily deal with waiting another year with the changes to recruiting that were made.

And thank you to you, Kwizzy, G, JB, cdj, and everyone else on the CD program who help pass along our wishes for the series and are the eyes and ears for us when with the developers, as well as the time you put in on here to answer everyone's questions day after day. I always value the time, effort and work you guys put in to help get our desires, wants and wishes passed along and help make this game better and better each year.

SmoothPancakes
05-07-2012, 02:59 PM
I'm not sure they'd do BOTH the $45 and the credit. But it's hard telling with Amazon.

Well, I'm assuming this $45 is temporary and it'll eventually go back up to $59.99. At that point, we could see a credit tagged on in late June or beginning of July. Hopefully. But I'm definitely locking in that $45 price.

Deuce
05-07-2012, 02:59 PM
Really impressed by all the news. I love the scouting aspect. That's probably my favorite addition this year. Trying to land a gem is going to be awesome and conversely getting that first 5star that ends up being a bust. Very cool.


Sent from my iPhone using Tapatalk

SCClassof93
05-07-2012, 03:02 PM
Oh yeah, I'm just as much loving these changes to recruiting and addition of scouting as any changes to conferences or carousel that we might have seen, so definitely don't get me wrong. EA has done a great job with these changes this cycle. I think it was more I was under the assumption/hope that carousel and conferences were going to be a yearly work for them on their cycles. But I can easily deal with waiting another year with the changes to recruiting that were made.

And thank you to you, Kwizzy, G, JB, cdj, and everyone else on the CD program who help pass along our wishes for the series and are the eyes and ears for us when with the developers, as well as the time you put in on here to answer everyone's questions day after day. I always value the time, effort and work you guys put in to help get our desires, wants and wishes passed along and help make this game better and better each year.

:up:

JBHuskers
05-07-2012, 03:05 PM
Well, I'm assuming this $45 is temporary and it'll eventually go back up to $59.99. At that point, we could see a credit tagged on in late June or beginning of July. Hopefully. But I'm definitely locking in that $45 price.

Yeah exactly. I figure they'll bump it to $59.99, add the credit, and you get the credit only after that date.

WolverineJay
05-07-2012, 03:07 PM
CD guys did the developer's go into any depth with you on the Gem or Bust prospect?

I know he said -6 in a recruits OVR will be labeled a Bust, but what is the Max negative amount on a Bust and Max Positive amount for a Gem?

Also do all Gem's have Excellent Potential and all Bust's have Poor Potential? I hope the hidden potential grades is huge in truly determining whether a guy is a Bust or a Gem. It doesn't make sense for a QB to have a pre-season projection as an 84 OVR only to be labeled a Bust as a 78 then have him progress like a regular 5* into a 95 by the time he is a SR. that isn't a Bust at all.

SmoothPancakes
05-07-2012, 03:08 PM
Yeah exactly. I figure they'll bump it to $59.99, add the credit, and you get the credit only after that date.

I don't know. They could do it that way, but I've seen credits applied retroactively to preorders I've made, even when preordered with a $55 price at the time. Obviously $45 is an already pretty hefty discount, so they may very well not apply a credit to those who preordered at that price, but from past practices, I'm not too sure one way or the other what they'll do, though I want to think and believe that the credit would still apply for everyone regardless of what price they preordered at.

cdj
05-07-2012, 03:13 PM
CD guys did the developer's go into any depth with you on the Gem or Bust prospect?

I know he said -6 in a recruits OVR will be labeled a Bust, but what is the Max negative amount on a Bust and Max Positive amount for a Gem?

Also do all Gem's have Excellent Potential and all Bust's have Poor Potential? I hope the hidden potential grades is huge in truly determining whether a guy is a Bust or a Gem. It doesn't make sense for a QB to have a pre-season projection as an 84 OVR only to be labeled a Bust as a 78 then have him progress like a regular 5* into a 95 by the time he is a SR. that isn't a Bust at all.

I don't know what the max +/- is, but I saw some that were as high as 12 either way. I believe one of the guys at the most recent event saw a bigger swing, but I will let them state info so I don't say something incorrect.

I am unsure on Potential, but I think that ties into your last point....Personally, I would have rather the word "Bust" be "Over-rated" as in 'over-rated by the recruiting service.' It doesn't mean he will be a "Bust" on the field, just like "Gem" means that the recruiting service (mythical being that assigned him his OVR) rated him too low for his abilities, but he still has to go out and perform. He's not a lock to be all-conference.

SmoothPancakes
05-07-2012, 03:17 PM
I don't know what the max +/- is, but I saw some that were as high as 12 either way. I believe one of the guys at the most recent event saw a bigger swing, but I will let them state info so I don't say something incorrect.

I am unsure on Potential, but I think that ties into your last point....Personally, I would have rather the word "Bust" be "Over-rated" as in 'over-rated by the recruiting service.' It doesn't mean he will be a "Bust" on the field, just like "Gem" means that the recruiting service (mythical being that assigned him his OVR) rated him too low for his abilities, but he still has to go out and perform. He's not a lock to be all-conference.

:+1: That would be a great way to do it. We're not talking busts like JaMarcus Russell in the NFL here. From what I heard and understood, a bust is gonna be someone obviously overrated(I agree cdj, a much better way to word it than "Bust"), but by no means someone who will be a waste of a roster space. Just someone who isn't as highly rated as they were made believed to be, but will still be a good and contributing player on many teams.

cdj
05-07-2012, 03:19 PM
:+1: That would be a great way to do it. We're not talking busts like JaMarcus Russell in the NFL here. From what I heard and understood, a bust is gonna be someone obviously overrated(I agree cdj, a much better way to word it than "Bust"), but by no means someone who will be a waste of a roster space. Just someone who isn't as highly rated as they were made believed to be, but will still be a good and contributing player on many teams.

At the March event I scouted a QB (#4 in the country) who was a "bust" who dropped 12 points. Trust me, I still recruited him hard even with the "Bust" tag!

WolverineJay
05-07-2012, 03:21 PM
Thanks cdj. I agree labeling a prospect as a Bust seems to be rather harsh unless it means he has poor potential and will not progress very well over the years. I agree that labeling a recruit as Over-rated by the scouting service would fit much better when it comes to scouting in NCAA 13.

More than 12 points either way, Wow! Did you guys see firsthand any 1* or 2* prospects that were in the 50's OVR in Pre-season but ended up being in the 70's? What about JUCO's can we search for them seperately now?

SmoothPancakes
05-07-2012, 03:26 PM
At the March event I scouted a QB (#4 in the country) who was a "bust" who dropped 12 points. Trust me, I still recruited him hard even with the "Bust" tag!

Yeah, that was what it looked like in the webcast to me. Busts will still be worth going after, they're just not going to be quite the future All-American you might be made to be believe they are based on their initial ratings. But they'll still be worth recruiting, especially if you're playing as a mid-major team.

Treadstone6700
05-07-2012, 03:31 PM
Honestly, this feature set has me sold. I just hope that it all works right away, that's the biggest thing for me. There's nothing worse than getting excited about new features or updates and having them not work.

Are they doing anything extra this year to confirm that the game ships at a higher level of functionality?

SCClassof93
05-07-2012, 03:35 PM
As someone that had many crashes and "transfer failed" issues it was great to hear they really worked on that area.

cdj
05-07-2012, 03:38 PM
Dynasty article from Game Informer's Matthew Kato (http://www.gameinformer.com/games/ncaa_football_13/b/ps3/archive/2012/05/07/ncaa-13-39-s-dynasty-features.aspx) Note that he covers the same info from today's blogs and webcast.

JPBD
05-07-2012, 03:45 PM
More than 12 points either way, Wow! Did you guys see firsthand any 1* or 2* prospects that were in the 50's OVR in Pre-season but ended up being in the 70's?

Yes this does occur.

SmoothPancakes
05-07-2012, 03:51 PM
Yeah this is sweet. This year, the way they got this to work was to sim all of the games ahead of time, so they can progress them throughout your game.

JB, I remember you mentioning this a couple pages back. How is that being done with everything this year? Are the other games that are being simmed, are they, for all intents and purposes, predetermined ahead of time via the sim when we reach the week, so say if we were to try to resim a certain game, it'd be the same each time, each reload of the dynasty? Or are they simmed once we start up and enter our game for that week to play it?

Just curious as to how the simming all games ahead of time for the ticker is going to work and when the simming of those games will actually take place from week to week.

cdj
05-07-2012, 03:54 PM
JB, I remember you mentioning this a couple pages back. How is that being done with everything this year? Are the other games that are being simmed, are they, for all intents and purposes, predetermined ahead of time via the sim when we reach the week, so say if we were to try to resim a certain game, it'd be the same each time, each reload of the dynasty? Or are they simmed once we start up and enter our game for that week to play it?

Just curious as to how the simming all games ahead of time for the ticker is going to work and when the simming of those games will actually take place from week to week.

It works the same as in the past, except instead of going from Sim Games, Recruit for CPU & Finish other tasks, etc. -> Week Advanced; it will be Recruit for CPU & Finish other tasks, etc. -> Week Advanced, Sim Games. I hope that makes sense.

I would guess you will see different sim results each time should you not save the week. I don't think it is predetermined. During the sim, the game places hash points which save the score, time, stats at the instance. They are what you end up seeing in the Studio Updates and Ticker.

GatorBait06NC
05-07-2012, 03:54 PM
A few things here...1) We finally get to be notified of other scores around the nation while in game? An NCAA Football 97 feature has finally arrived.2) Since home wins matter now, did they finally fix the glitch that gives you a home loss when you lose a neutral site game as the designated home team.Im glad that a lot of fans are very vocal on here, OS, FB, and Twitter letting EA know that they are not buying in to the BS hype anymore.If anything, all these "old but now new" features are is a pile of glitches waiting to happen. Write down that I said that.

gschwendt
05-07-2012, 03:58 PM
I know he said -6 in a recruits OVR will be labeled a Bust, but what is the Max negative amount on a Bust and Max Positive amount for a Gem?I never saw it personally but in talking with Jordan, he says he has seen a gem with as high as a +23 swing and busts as high as -17. That may not be reflected in the final game (obviously they'll continue to tune prior to release) but it definitely has a potential to be a huge swing for a player. It means those 1 & 2 star players now can have an impact.

Kwizzy
05-07-2012, 03:59 PM
JB, I remember you mentioning this a couple pages back. How is that being done with everything this year? Are the other games that are being simmed, are they, for all intents and purposes, predetermined ahead of time via the sim when we reach the week, so say if we were to try to resim a certain game, it'd be the same each time, each reload of the dynasty? Or are they simmed once we start up and enter our game for that week to play it?

Just curious as to how the simming all games ahead of time for the ticker is going to work and when the simming of those games will actually take place from week to week.

Yeah, just to clarify CDJ's post a bit... When you click to play your game, it will sim all of the games that happen before your game and those that will happen at the same time as your game. It will not reveal these results to you until you are in game (through the studio updates and ticker). So the game will know the results ahead of time but will reveal them to you as if they are happening during your game.

SmoothPancakes
05-07-2012, 04:04 PM
It works the same as in the past, except instead of going from Sim Games, Recruit for CPU & Finish other tasks, etc. -> Week Advanced; it will be Recruit for CPU & Finish other tasks, etc. -> Week Advanced, Sim Games. I hope that makes sense.

I would guess you will see different sim results each time should you not save the week. I don't think it is predetermined. During the sim, the game places hash points which save the score, time, stats at the instance. They are what you end up seeing in the Studio Updates and Ticker.


Yeah, just to clarify CDJ's post a bit... When you click to play your game, it will sim all of the games that happen before your game and those that will happen at the same time as your game. It will not reveal these results to you until you are in game (through the studio updates and ticker). So the game will know the results ahead of time but will reveal them to you as if they are happening during your game.

Sweet, thanks for the explanation guys. It makes perfect sense! :up:

On a non-related note, while they are allowed and entitled to their own opinions and thoughts and those thoughts and opinions are definitely welcome in a civilized manner, I knew it was only a matter of time before the EA haters, bashers and detractors started in on their bash campaign. :fp:

SmoothPancakes
05-07-2012, 04:06 PM
I never saw it personally but in talking with Jordan, he says he has seen a gem with as high as a +23 swing and busts as high as -17. That may not be reflected in the final game (obviously they'll continue to tune prior to release) but it definitely has a potential to be a huge swing for a player. It means those 1 & 2 star players now can have an impact.

This is definitely going to be a feature that may seem minor or "backgroundish" on the surface, but looking deeper, it's gonna have a huge positive on the game. 1 and 2 star players may and can finally become relevant in recruiting instead of constant 50 and low 60 OVR players that everyone just cuts to get under the roster limit.

ram29jackson
05-07-2012, 04:08 PM
Thank God almighty we are free at last!!! The roulette wheel is gone!!!


whats this mean ?

Kwizzy
05-07-2012, 04:09 PM
Sweet, thanks for the explanation guys. It makes perfect sense! :up:

On a non-related note, while they are allowed and entitled to their own opinions and thoughts and those thoughts and opinions are definitely welcome in a civilized manner, I knew it was only a matter of time before the EA haters, bashers and detractors started in on their bash campaign. :fp:

In fairness, I think it would be foolish to take EA at their word that there won't be any bugs as there have been in years past. They have earned themselves a bit of skepticism with the way the past few releases have gone. What bothers me is when people act like this is the result of laziness or people at EA not caring about their work. In reality, it's an even bigger inconvenience to them than than people give them credit for. It's time that could be spent with their families after a long haul of bringing the game to market. They have acknowledged these issues and have put in place things to try to prevent similar situations from happening again. What more can you ask for?

Kwizzy
05-07-2012, 04:11 PM
whats this mean ?
He's referring to how the game randomly decided what subject you were talking to a recruit about during phone calls.

cdj
05-07-2012, 04:11 PM
This is definitely going to be a feature that may seem minor or "backgroundish" on the surface, but looking deeper, it's gonna have a huge positive on the game. 1 and 2 star players may and can finally become relevant in recruiting instead of constant 50 and low 60 OVR players that everyone just cuts to get under the roster limit.

I agree and would add that Scouting will be very beneficial if you find a player that has two or three (or more) human users on his board. I'd bet each user invests 60 mins a week to find his exact OVR & ratings ASAP so they know whether or not to devote hours to recruiting or not. If the guy's OVR is significantly lower, one or more of the users might start looking elsewhere. Scouting will add another Dynamic in ODs between human users.

gschwendt
05-07-2012, 04:12 PM
I'm finding out if I can get some mock-ups of it but in regards to the Dynasty Wire... they're working to make the Dynasty Wire as close to 1:1 as what you get in the game. We'll still have the same layout that we see now, but we'll also get new tabs like player awards throughout the season (who's in the running for the Heisman, Nagurski, etc.). The coaching carousel & everything in the offseason is now there.

There's more to it but I can't remember it off the top of my head. I'll continue to share as I think of it but definitely remember it as all very good additions. As well, I have a direct line to give feedback to one of the guys that works solely on the website stuff. I've already given him a full list of bugs, issues, & feature requests from the current site so the bugs & issues should be fixed for launch and he was definitely receptive to feature ideas. He's not ever had a direct pipeline to the community so it will be a big help going forward.

cdj
05-07-2012, 04:13 PM
whats this mean ?

The recruiting system of the last few years where the players (CPU) decided which topics to discuss (aside from the random Coach's Choice). This year, the user gets to select the topic, unless they utilize the Prospect's Choice. They will get a slight boost in points for using Prospect's Choice, however.

razorback44
05-07-2012, 04:22 PM
Yeah, just to clarify CDJ's post a bit... When you click to play your game, it will sim all of the games that happen before your game and those that will happen at the same time as your game. It will not reveal these results to you until you are in game (through the studio updates and ticker). So the game will know the results ahead of time but will reveal them to you as if they are happening during your game.

Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?

SmoothPancakes
05-07-2012, 04:25 PM
Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?

Now that is a good question!

Kwizzy
05-07-2012, 04:25 PM
Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?

Unless they figured this out since January, If I remember correctly... It will still be true in ODs with the exception of user games. Perhaps someone who has been to a more recent event can clarify but I think USER games will not be included in these updates.

Kwizzy
05-07-2012, 04:28 PM
I would add to the Recruit pitch discussion. There is a definite advantage to letting the recruit decide what you talk about for each pitch in that, you know you will be talking about something he cares about. So for higher rated schools (with strong ratings in most areas), especially at first, it is to your benefit to let the recruit drive the direction of the phone call.

gschwendt
05-07-2012, 04:30 PM
Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?

To clarify how it works... when you advance each week, it will sim all of the games for that week (with the exception of user games). Those results will be hidden from you until you're in the games for that week and at that point, you'll only see results for games that were played prior to your kickoff or happening during your game time. Obviously when the week is advanced again, you'll then see the full results from the week you were just in.

For games that involve fellow users, you won't see any results unfortunately. They were hopeful that we might see games that were completed prior to the start of your game but unfortunately they weren't able to get it implemented.

gschwendt
05-07-2012, 04:32 PM
I would add to the Recruit pitch discussion. There is a definite advantage to letting the recruit decide what you talk about for each pitch in that, you know you will be talking about something he cares about. So for higher rated schools (with strong ratings in most areas), especially at first, it is to your benefit to let the recruit drive the direction of the phone call.Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of upto 60 or so for every A+ pitch.

razorback44
05-07-2012, 04:35 PM
To clarify how it works... when you advance each week, it will sim all of the games for that week (with the exception of user games). Those results will be hidden from you until you're in the games for that week and at that point, you'll only see results for games that were played prior to your kickoff or happening during your game time. Obviously when the week is advanced again, you'll then see the full results from the week you were just in.

For games that involve fellow users, you won't see any results unfortunately. They were hopeful that we might see games that were completed prior to the start of your game but unfortunately they weren't able to get it implemented.

Ok, I see what you're saying now. So say I'm in an all Big 10 OD. When we are all playing in our games we might see that USC beat Oregon 28-24 but it won't show up on the actual "scores/schedules" page until the next week.

I was assuming you would see the results in game but once your game was done and the results had been shown in game then they would be available to view in scores/schedules immediately before you even advanced.

morsdraconis
05-07-2012, 04:35 PM
Wow. Roulette wheel gone means recruiting actually might be fun again. THANK GOD!

Deuce
05-07-2012, 04:35 PM
Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of upto 60 or so for every A+ pitch.

That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?


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gschwendt
05-07-2012, 04:37 PM
That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?It absolutely should. I didn't get to dig in very deep with the Dynasty stuff but based on what I saw, it definitely should be tough if you're going up against one of the big boys.

WolverineJay
05-07-2012, 04:37 PM
Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of upto 60 or so for every A+ pitch.

That is a huge change that will be welcomed by me. I always wanted bigger gaps in the point totals between a Most Interested pitch and a Least Interested one.

Rudy
05-07-2012, 04:38 PM
Lots of nice stuff but as many of you know, in-game saves is wishlist #1 for me. Can that be confirmed as not being in the game this year? Any insight if it will ever make it in?

morsdraconis
05-07-2012, 04:39 PM
That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?


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Sounds like it's pretty much exactly what I outlined a while back. A mixture of the roulette wheel system (without the actual roulette wheel) and the previous system (without the cheating of pumping 3-4 hours into one guy pitching the same 2 things over and over again while the CPU spends 30 minutes on the dude and gets blown out of the water).

Deuce
05-07-2012, 04:39 PM
It absolutely should. I didn't get to dig in very deep with the Dynasty stuff but based on what I saw, it definitely should be tough if you're going up against one of the big boys.

:up:




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gschwendt
05-07-2012, 04:40 PM
Lots of nice stuff but as many of you know, in-game saves is wishlist #1 for me. Can that be confirmed as not being in the game this year? Any insight if it will ever make it in?It's not in this year.

No idea if/when it would be added but I know that there's more request for it since apparently NBA 2K has it in (not sure how long they've had it). That said, I could see them adding a "bookmark" feature for online user OD games so that if you lose connection, you wouldn't have to restart... if they ever do that, then I would assume they could piggy-back it to give some kind of in-game save function as well. This post is 100% speculation though.

gschwendt
05-07-2012, 04:45 PM
Oh, another big thing is that with these new athletes, you'll definitely finally see the Cam Newtons and Denard Robinsons. You can definitely find a mix of explosive athletes that can also throw the ball. Should be very interesting combined with the new option attack.

WolverineJay
05-07-2012, 04:56 PM
gschwendt I know I have seen you mention that the Spread Option game has seen a very nice upgrade with faster option meshes and quicker QB's when they decide to keep it, but what if any changes were done to the quicksand effect when running QB Powers or Blasts or Draws from Shotgun 5WR sets?

gschwendt
05-07-2012, 05:06 PM
gschwendt I know I have seen you mention that the Spread Option game has seen a very nice upgrade with faster option meshes and quicker QB's when they decide to keep it, but what if any changes were done to the quicksand effect when running QB Powers or Blasts or Draws from Shotgun 5WR sets?Yeah... those were quite a bit better. They sped-up pretty well all of those animations so you should be able to have a better running game attack with the QB. I didn't test out the Wildcat, but I imagine it will impact those plays as well.

SmoothPancakes
05-07-2012, 05:17 PM
In addition to the roulette wheel gone and the changes to the recruiting system, I also love that finally, we can take leaps on recruits who don't have us in their top 10 to start the season and try to legitimately recruit our way onto their list and gain their interest while those top programs that don't even spend 10 minutes on them all fall off the list as that recruits loses interest in those programs since they aren't showing any interest in him.

WolverineJay
05-07-2012, 05:17 PM
Thanks gschwendt that is very nice to hear since I always end up running a Dynasty with my 5WR Golden "O" offense and last year it was almost impossible to call any designed QB runs thanks to the slow-mo starts to QB run plays.

WolverineJay
05-07-2012, 05:22 PM
In addition to the roulette wheel gone and the changes to the recruiting system, I also love that finally, we can take leaps on recruits who don't have us in their top 10 to start the season and try to legitimately recruit our way onto their list and gain their interest while those top programs that don't even spend 10 minutes on them all fall off the list as that recruits loses interest in those programs since they aren't showing any interest in him.

I completely agree. I called for something similar in my wish for sending out letters to gain interest in new recruits and this seems to be along the same line of thinking that I had with being able to pop into guys top 10. I never liked that the game decided all of the recruits' interest in my school.

Kwizzy
05-07-2012, 05:22 PM
In addition to the roulette wheel gone and the changes to the recruiting system, I also love that finally, we can take leaps on recruits who don't have us in their top 10 to start the season and try to legitimately recruit our way onto their list and gain their interest while those top programs that don't even spend 10 minutes on them all fall off the list as that recruits loses interest in those programs since they aren't showing any interest in him.

An undersold aspect of this too should be increased CPU recruiting effectiveness. Now recruits will not sit around waiting for their top schools who aren't interested. They will start to pay more attention to the smaller schools that do have interest.

gschwendt
05-07-2012, 05:25 PM
Additionally, CPU chooses their targeted recruits more effectively. You should see less (possibly none) instances of the CPU having 8 QBs on their roster. Now they'll take into account needs for that season, recruits that really like them, and then will start looking at the junior class to determine needs for the future. That should be a big help in making sure that they build a solid roster so that when you take over for them in Year 5, you're not stuck with more QBs than total OL.

FoleyLions
05-07-2012, 05:27 PM
is it really only 19 minutes long??

gschwendt
05-07-2012, 05:28 PM
is it really only 19 minutes long??No... they had storms during the broadcast and for a brief period it was cut-out. You're probably only seeing the last portion of the broadcast. In all, it was around 1.5 hours or so.

I sent a note to the guy that produces these segments to give him a heads up. Hopefully they'll upload the full thing.

FoleyLions
05-07-2012, 05:30 PM
is there anywhere to see a replay of the show, the livestream plays the last 19 mins over and over agian and on youtube its only the last 19 mins.

morsdraconis
05-07-2012, 05:30 PM
Could I get a link to the archive for this? The link in the main post doesn't appear to have the video in the archive (or, at least, I'm an idiot and don't see it)?

FoleyLions
05-07-2012, 05:32 PM
http://www.livestream.com/easports at the bottom is the archive but it isnt archived yet

NatureBoy
05-07-2012, 05:57 PM
:up: I'm very excited on the things I saw today. Can't wait to fire this thing up on the 360.

gschwendt
05-07-2012, 06:08 PM
Going back through the thread, I saw discussion on whether or not you have to scout players. You don't have to scout players yourself, however like recruiting, if you have time remaining in your scouting bucket, the CPU will use it for you to scout the players on your board. So far as I'm aware, there's not a way to turn off the scouting function but I could be mistaken.

souljahbill
05-07-2012, 06:18 PM
So is it too late to get EA to change gem/bust to under/overrated?

gschwendt
05-07-2012, 06:21 PM
So is it too late to get EA to change gem/bust to under/overrated?Probably... we gave that suggestion in April but it didn't sound like it would be changed.

JBHuskers
05-07-2012, 06:32 PM
That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?


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It absolutely should. I didn't get to dig in very deep with the Dynasty stuff but based on what I saw, it definitely should be tough if you're going up against one of the big boys.

Yeah this is the case because if you're a small school with low ratings, you're not going to earn many points. That's where carefully selecting promises is going to be big because that is where your biggest points are going to lie in a call.

For example the pitch is a D+ and they have a low interest in that pitch, you're going to only get points in the single digit range, or even negative.

JBHuskers
05-07-2012, 06:34 PM
So is it too late to get EA to change gem/bust to under/overrated?

When I looked at things in April, it seemed like the bust overlay was removed (I believe CDJ saw it in March). I only saw gems. Tommy, did you see a bust overlay on the player card?

gschwendt
05-07-2012, 06:37 PM
When I looked at things in April, it seemed like the bust overlay was removed (I believe CDJ saw it in March). I only saw gems. Tommy, did you see a bust overlay on the player card?Yeah... I believe that was still there. It's only on ones that have +/- 6 or more though.

JoeyJojoShabadoo
05-07-2012, 06:48 PM
Yeah, just to clarify CDJ's post a bit... When you click to play your game, it will sim all of the games that happen before your game and those that will happen at the same time as your game. It will not reveal these results to you until you are in game (through the studio updates and ticker). So the game will know the results ahead of time but will reveal them to you as if they are happening during your game.

holy cow this is horrible? so it's no longer possible to simulate individual games?

WipeOut464
05-07-2012, 06:50 PM
Did any of the Gamechanger guys find out if the Tendency Bug with new recruits got fixed? I was hoping they'd address it in today's webcast, but it wasn't mentioned.

JoeyJojoShabadoo
05-07-2012, 06:57 PM
not going to lie, i'm pretty disappointed, a lot of fluff, and it's nice that they're getting rid of the roulette wheel they were so proud of just two years ago. The changes to team ratings is fantastic

but

no spring games
unable to add teams to dynasty (add, not replace)
no 85 man rosters (please don't talk about disc space that has nothing to do with it)
presumably not talk about conferences, so you're still stuck with 8 rival game schedule or 9 non rival schedule
no changes to coach carousel
can't edit bowl tie-ins
no neutral site games
no online recruit editor

EA Sports, if it's in the game, it's kinda sorta in the game, but hey Rece Davis!

souljahbill
05-07-2012, 07:03 PM
I've never been good at passing in NCAA so my offensive philosophy has always been run first. NCAA 12 was the first time I ever used option plays (out of the Pistol) and while I wasn't great at it, when I did get option plays to work and made the right reads, it was a thing of beauty. It's exciting that when looking for a QB in NCAA 13, I can either look for a scrambling QB or an ATH who can throw.

Deuce
05-07-2012, 07:06 PM
Yeah this is the case because if you're a small school with low ratings, you're not going to earn many points. That's where carefully selecting promises is going to be big because that is where your biggest points are going to lie in a call.

For example the pitch is a D+ and they have a low interest in that pitch, you're going to only get points in the single digit range, or even negative.

I really love the changes. Any change would have been nice...recruiting had gotten so stale. I felt like I could recruit with no thought or plan. I feel having a strategy is going to be a must to get a decent class if you're starting out as a 1star team.


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JBHuskers
05-07-2012, 07:06 PM
I've never been good at passing in NCAA so my offensive philosophy has always been run first. NCAA 12 was the first time I ever used option plays (out of the Pistol) and while I wasn't great at it, when I did get option plays to work and made the right reads, it was a thing of beauty. It's exciting that when looking for a QB in NCAA 13, I can either look for a scrambling QB or an ATH who can throw.

On top of that, the animations and everything will be sped up to where the option should work a lot better than it did in 12. I could not get the option to work whatsoever in 12 because the QB is so slow out of the gate.

JBHuskers
05-07-2012, 07:08 PM
I really love the changes. Any change would have been nice...recruiting had gotten so stale. I felt like I could recruit with no thought or plan. I feel having a strategy is going to be a must to get a decent class if you're starting out as a 1star team.


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Yeah the changes are nice. Hopefully once retail hits the menus and etc are slick so we can navigate through a lot better than we could in 12 because it will take you a little longer to recruit I think for 13.

souljahbill
05-07-2012, 07:09 PM
I know it's been talked about before and I agree with the guys who say that we don't need a spring game and that what we REALLY need is a better practice mode. If we could set up an intersquad scrimmage/game within practice mode, that would be a lot better then playing a game with a squad that doesn't include all your new recruits.

JBHuskers
05-07-2012, 07:10 PM
I know it's been talked about before and I agree with the guys who say that we don't need a spring game and that what we REALLY need is a better practice mode. If we could set up an intersquad scrimmage/game within practice mode, that would be a lot better then playing a game with a squad that doesn't include all your new recruits.

Though some people don't see the need for it, it's still a feature that we would like to see in the game, and definitely want to push for changes.

Deuce
05-07-2012, 07:14 PM
Yeah the changes are nice. Hopefully once retail hits the menus and etc are slick so we can navigate through a lot better than we could in 12 because it will take you a little longer to recruit I think for 13.

Ya, recruiting in 12 was a pain. I just rushed through it to get to my game b/c no thought was needed. I don't mind spending extra time to recruit if I feel it makes a difference.


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JBHuskers
05-07-2012, 07:15 PM
Ya, recruiting in 12 was a pain. I just rushed through it to get to my game b/c no thought was needed. I don't mind spending extra time to recruit if I feel it makes a difference.


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Yeah, you may feel the same way in 13. CDJ shared the same sentiment that it is kind of cumbersome still this year. The changes are great, but the navigation still needs work.

souljahbill
05-07-2012, 07:19 PM
Though some people don't see the need for it, it's still a feature that we would like to see in the game, and definitely want to push for changes.

I'm not against it. If it's there, I'll take it. Its just without your recruits in the mix, it's not a true reflection of your upcoming team and everyone's actually better off playing a "spring game" in the fall in practice mode before game 1 with some type of "scrimmage mode" or something.

cdj
05-07-2012, 07:19 PM
Yeah, you may feel the same way in 13. CDJ shared the same sentiment that it is kind of cumbersome still this year. The changes are great, but the navigation still needs work.

It improved quite a bit between January and the two March events (based largely on natural development and some from feedback), so I'm anxious to see the final version and what the community thinks.

JBHuskers
05-07-2012, 07:26 PM
It improved quite a bit between January and the two March events (based largely on natural development and some from feedback), so I'm anxious to see the final version and what the community thinks.

As long as the menu lag would get fixed, that would go a LONG ways to making things more efficient.

Deuce
05-07-2012, 07:30 PM
It improved quite a bit between January and the two March events (based largely on natural development and some from feedback), so I'm anxious to see the final version and what the community thinks.

I would like it to be user friendly but more than anything I just want recruiting to be different. Im ok if the menus are a little cumbersome as long as recruiting is fun and a challenge. ...and I think it will be. :D


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JBHuskers
05-07-2012, 07:31 PM
I would like it to be user friendly but more than anything I just want recruiting to be different. Im ok if the menus are a little cumbersome as long as recruiting is fun and a challenge. ...and I think it will be. :D


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Different it will be.

Deuce
05-07-2012, 07:48 PM
Will the in game updates and pre game intro's work the same for TB teams? Wanna make sure my TB dynasty gets some love. ;)


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souljahbill
05-07-2012, 07:49 PM
When scouting, what unlocks is random, correct or can we choose what we want to see unlocked?

JBHuskers
05-07-2012, 07:50 PM
When scouting, what unlocks is random, correct or can we choose what we want to see unlocked?

It's random.

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JBHuskers
05-07-2012, 07:50 PM
Will the in game updates and pre game intro's work the same for TB teams? Wanna make sure my TB dynasty gets some love. ;)


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That I'm not 100% sure of.

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FoleyLions
05-07-2012, 07:53 PM
LOL FAIL!!!!

From youtube:

"Tweet This: http://bit.ly/JQSMXN
Dynasty Blog: http://bit.ly/HPbNZ0
Check out this 1:30 hour live webcast where we showcase the new details in NCAA Football 13's Dynasty with a few huge announcements. This is a must watch for any dedicated NCAA Football fan."

Only 19 mins :fp: . Wow you would think someone would spot that, just wow. And the running loop of the last 19min on livestream is just hilarious.

JBHuskers
05-07-2012, 08:03 PM
LOL FAIL!!!!

From youtube:

"Tweet This: http://bit.ly/JQSMXN
Dynasty Blog: http://bit.ly/HPbNZ0
Check out this 1:30 hour live webcast where we showcase the new details in NCAA Football 13's Dynasty with a few huge announcements. This is a must watch for any dedicated NCAA Football fan."

Only 19 mins :fp: . Wow you would think someone would spot that, just wow. And the running loop of the last 19min on livestream is just hilarious.

That was already commented on earlier. They had technical difficulties during the webcast due to storms. So the replay (which is probably automatically posted from Livestream) isn't in full currently.

FoleyLions
05-07-2012, 08:11 PM
Still have to admit its pretty damn funny :D I need more :sf:

Deuce
05-07-2012, 08:20 PM
That I'm not 100% sure of.

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I'm hoping/assuming it would just be generic for the pregame but I would think the in game updates would at least have the logos. I can deal if the commentary is generic.


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jaymo76
05-07-2012, 08:24 PM
At the risk of sounding unpopular, I am actually a little dissapointed with dynasty. Don't get me wrong, I LOVE the in-game updates and the studio analyst info. We already knew scouting was in and in truth on that I am pretty much indefferent. Where I am most dissapointed is no updates/additions to coaching carousel, no FCS teams or import FCS teams into teambuilder, no spring game, no ingame saves or continue dynasty, and no feature such as a weekly wrap-up show. The stuff added will surely improve the game. I guess I just was hoping for a little more. Regardless, bring on July!

JBHuskers
05-07-2012, 08:27 PM
At the risk of sounding unpopular, I am actually a little dissapointed with dynasty. Don't get me wrong, I LOVE the in-game updates and the studio analyst info. We already knew scouting was in and in truth on that I am pretty much indefferent. Where I am most dissapointed is no updates/additions to couaching carousel, no FCS teams or import FCS teams into teambuilder, no spring game, no ingame saves or continue dynasty, and no feature such as a weekly wrap-up show. The stuff added will surely improve the game. I guess I just was hoping for a little more. Regardless, bring on July!

It's definitely not out of line for these, as they're items we'd all like to see.

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Tarhead10
05-07-2012, 08:32 PM
Good to see some nice new additions, especially the live break-ins during the game with Rece, thats sweet!!!... However I hope they will start showing some videos showcasing the improvements as we have now had 3 playbooks and nothing really in between...

gschwendt
05-07-2012, 08:40 PM
Did any of the Gamechanger guys find out if the Tendency Bug with new recruits got fixed? I was hoping they'd address it in today's webcast, but it wasn't mentioned.I believe it's fixed but can you give more details as to how the bug is triggered? I know a little about it but I'm not certain I know all.

To test it, I signed a blocking FB. Then during the next preseason, I edited his STR rating, his first name, and his visor and then saved changes. After saving, his tendency remained a Blocking FB.

If I tested this incorrectly, let me know any further details so I can make sure we're talking about the same thing.

beartide06
05-07-2012, 09:04 PM
Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?

JeffHCross
05-07-2012, 09:37 PM
Thanks to G, CDJ, JB, Kwizzy and everybody else for the great discussion about the webcast. Since the "technical difficulties" have temporarily killed the re-broadcast, this thread was very helpful in telling me what I missed :D


I've already given him a full list of bugs, issues, & feature requests from the current site so the bugs & issues should be fixed for launch and he was definitely receptive to feature ideas. He's not ever had a direct pipeline to the community so it will be a big help going forward.The restoration of being able to export every team would be huge for me. The addition of height/weight to the Roster export would be an added bonus.

JBHuskers
05-07-2012, 09:44 PM
Anytime man!

Dr Death
05-07-2012, 09:57 PM
Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?

This ^^^ I too am interested in knowing the answers to these questions...

baseballplyrmvp
05-07-2012, 10:07 PM
In addition to the roulette wheel gone and the changes to the recruiting system, I also love that finally, we can take leaps on recruits who don't have us in their top 10 to start the season and try to legitimately recruit our way onto their list and gain their interest while those top programs that don't even spend 10 minutes on them all fall off the list as that recruits loses interest in those programs since they aren't showing any interest in him.this wasnt that hard to begin with. you just had to pay attention to who you tried it on. in this site's 360 od, which we started as 1* coordinators, i've signed, i think, 5 5* recruits through 3 1/2 seasons, not to mention numerous 4*'s. even as the OC for 1* utah state, i was able to land a 5* and a couple 4*'s. there are a couple indicators that'll point out who's top 10 you'll be able to crack and who's you wont.

gschwendt
05-07-2012, 10:40 PM
Hey Tommy, I have a few quick questions in reference to game play, but it does have to do with dynasty in a sense. While you were down at Tiburon, how did the Heisman difficulty play while you were down there? Did it seem that the CPU actually played you tough, since the leaping LB's and psychic DB's are not in and passing trajectories are in? Also, what were some of your scores in games and what were the quarter lengths. Did you guys get to test and see how well recruiting difficulty is? Finally, did you get to test out different difficulty levels to see how they played compared to each other?Sorry to say but I didn't spend anytime with Heisman difficulty. I play on AA so I stuck to that. That said, the CPU was too easy in several of my games and I certainly noted it. I think it had to be a bug with CPU playcalling or something because it was far too easy.

I didn't spend much time doing any recruiting in dynasty so no clue on that, particularly on different difficulty levels.

For user vs user games, we were playing on all-american 5 minute quarters and were seeing a wide variety of scores. In one of my games, the final was something like 37-34 whereas in another game, it ended 9-6 I believe.

JBHuskers
05-07-2012, 10:59 PM
One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.

baseballplyrmvp
05-07-2012, 11:11 PM
One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.what if you have 3 qb's on your board? does the #3 qb know he's the third option or does he think he's the coach's first choice for the position?

Daywalker86
05-07-2012, 11:17 PM
One thing to note on recruiting. You can reorder your board like always, but beginning with 13, the order doesn't have any bearing like it did in the past.

I really like this. It makes it a lot easier to target positions without neglecting others. I HATE stacking the top with a given position liiiiike the ole MLB....and other needs suffering a great deal because of being lower on the board.

beartide06
05-07-2012, 11:19 PM
Sorry to say but I didn't spend anytime with Heisman difficulty. I play on AA so I stuck to that. That said, the CPU was too easy in several of my games and I certainly noted it. I think it had to be a bug with CPU playcalling or something because it was far too easy.

I didn't spend much time doing any recruiting in dynasty so no clue on that, particularly on different difficulty levels.

For user vs user games, we were playing on all-american 5 minute quarters and were seeing a wide variety of scores. In one of my games, the final was something like 37-34 whereas in another game, it ended 9-6 I believe.

Hmm that is interesting. It does worry me a bit. Did you let the developers know about that? User vs user games with scores like that does not surprise me because the user is going to generally be more intelligent. My fear is that the game will be too easy against the CPU. I surely hope that Heisman is a big step up from AA. Were you playing with default sliders by chance? Thanks for the replies by the way. I appreciate all of the CD guys efforts, and hard work working with EA. If any other CD guys have some input on these topics, they are welcome to chime in!

drlw322
05-07-2012, 11:28 PM
Love the interaction between the community leaders and community on here. It's 1st class. Just a quick question that's kinda off base. If you can tell me, is the edit player screen the same or does it have different option this year. Such as different player editor letting you pick the player body type or secondary color for equipment.Also has the body proportion silder been fixed. Before it would be al messed up for differnt body types.

gschwendt
05-07-2012, 11:35 PM
Hmm that is interesting. It does worry me a bit. Did you let the developers know about that? User vs user games with scores like that does not surprise me because the user is going to generally be more intelligent. My fear is that the game will be too easy against the CPU. I surely hope that Heisman is a big step up from AA. Were you playing with default sliders by chance? Thanks for the replies by the way. I appreciate all of the CD guys efforts, and hard work working with EA. If any other CD guys have some input on these topics, they are welcome to chime in!Yeah, I definitely made them aware of it. It could have been any number of factors for me to see it but I made sure to let them know.

As for sliders, yes, everything was default. We really don't touch sliders much while we're down there because there are going to be a million things changing just in the week that we're there that it doesn't make a whole lot of sense to tweak the sliders.

Love the interaction between the community leaders and community on here. It's 1st class. Just a quick question that's kinda off base. If you can tell me, is the edit player screen the same or does it have different option this year. Such as different player editor letting you pick the player body type or secondary color for equipment.Also has the body proportion silder been fixed. Before it would be al messed up for differnt body types.The player editor is the same as far as I'm aware. As for the body proportion sliders, I know exactly what you're talking about but honestly I didn't really look at that. It's never been a big enough concern of mine to put any focus to it but at the same time I know how annoying it is when you're trying to edit a player.

Remind me if/when we receive early copies and I'll take a look at that. If it's unchanged, then I can be sure to let a dev know to look at it. I imagine they've probably seen it/heard of it but I don't imagine they spend much time editing players in-game rather they edit all players in a spreadsheet/database.

JBHuskers
05-07-2012, 11:38 PM
what if you have 3 qb's on your board? does the #3 qb know he's the third option or does he think he's the coach's first choice for the position?

No. Order won't matter at all.

JBHuskers
05-07-2012, 11:38 PM
Love the interaction between the community leaders and community on here. It's 1st class.

Thanks man!

baseballplyrmvp
05-07-2012, 11:39 PM
k. thanks jb. i'll have more questions tomorrow :D

drlw322
05-07-2012, 11:48 PM
Yeah, I definitely made them aware of it. It could have been any number of factors for me to see it but I made sure to let them know.

As for sliders, yes, everything was default. We really don't touch sliders much while we're down there because there are going to be a million things changing just in the week that we're there that it doesn't make a whole lot of sense to tweak the sliders.
The player editor is the same as far as I'm aware. As for the body proportion sliders, I know exactly what you're talking about but honestly I didn't really look at that. It's never been a big enough concern of mine to put any focus to it but at the same time I know how annoying it is when you're trying to edit a player.

Remind me if/when we receive early copies and I'll take a look at that. If it's unchanged, then I can be sure to let a dev know to look at it. I imagine they've probably seen it/heard of it but I don't imagine they spend much time editing players in-game rather they edit all players in a spreadsheet/database.

Thx for the quick respond, I'll def hit you up again when you get a early copy. I edited over 700 players last year to match their real life counter part. It was really annoying when I had to swap a RB and WR to match their. Ody proportion.

Here are some of my work. http://www.operationsports.com/forums/ncaa-football-rosters/494678-equipment-edit-top-165-rated-players-patrick-mortys-roster-more-progress.html

will41
05-08-2012, 12:23 AM
where can i see a full replay of the dynasty show.

Rudy
05-08-2012, 04:24 AM
this wasnt that hard to begin with. you just had to pay attention to who you tried it on. in this site's 360 od, which we started as 1* coordinators, i've signed, i think, 5 5* recruits through 3 1/2 seasons, not to mention numerous 4*'s. even as the OC for 1* utah state, i was able to land a 5* and a couple 4*'s. there are a couple indicators that'll point out who's top 10 you'll be able to crack and who's you wont.

There is no way you guys did that on Heisman recruiting. I've read a few guys now post that recruiting was too easy and didn't require strategy. The only way those complaints are legitimate are if you were on the highest recruiting difficulty imo. It's like complaining it's too easy to beat the cpu when you are playing on Varsity. When the difficulty is high for recruiting you really had to pick your spots and be careful with your time.

The default difficulty in recruiting was Varsity and it's always been too easy and unrealistic to recruit at that level (which was default before NCAA 11). If people wanted more difficulty and strategy in recruiting you just had to boost this up to at least All-American. I found Heisman recruiting with the top schools to be near perfect and even then it was a tiny bit too easy.

Rudy
05-08-2012, 04:26 AM
Tommy, any word on recruit's weight and if they will be completely random like in the past or tied into to ratings/tendencies?

psusnoop
05-08-2012, 07:24 AM
I like the addition of R. Davis. It will certainly add flow the game and experience that is for sure.

The scouting I like, I know recruiting can be cumbersome like JB (cdj) mentioned but as long as it gets tweaks there are some pluses here as well that certainly can't or shouldn't get overlooked. The ability to crack a recruits top 10 by adding him to you board. The ability to lose interest from a recruit for ignoring them is a plus as well. I like that you can scout out the players (though I can foresee many people just allowing the CPU to do this after a few advances), I for one will not be one of them. I'll enjoy a little more depth here.

You know I read a few posts of disappointment about the lack thereof but honestly with the amount of bugs, and flaws in 2012 I really just wanted those things cleaned up and a new coat of paint for 2013 and I was going to be happy. Provided things are cleaned up it looks like I'm going to be really pleased with 2013.

souljahbill
05-08-2012, 07:33 AM
Tommy, any word on recruit's weight and if they will be completely random like in the past or tied into to ratings/tendencies?

I think you already know the answer to this one.

Deuce
05-08-2012, 07:34 AM
You know I read a few posts of disappointment about the lack thereof but honestly with the amount of bugs, and flaws in 2012 I really just wanted those things cleaned up and a new coat of paint for 2013 and I was going to be happy. Provided things are cleaned up it looks like I'm going to be really pleased with 2013.

:+1:

Could I ask a favor of one of the CD guys? Next time you are corresponding with one of the devs can you ask for a brief description of how TB teams will work with all the new presentation? Thx!


Sent from my iPhone using Tapatalk

psusnoop
05-08-2012, 07:40 AM
Tommy, I think I saw that you summarized that the CPU recruiting logic is better this year in 2013. Did anyone (CD Group) just recruit a whole year out to see how the CPU recruiting was for the year? Just wondering how the CPU fared in battles against the user? What has bothered me is that on a good percentage of my board like at SJST in SBCOL I'll secure about 7-10 recruits by going after them hard initially and after I have a lead started I can go from 60 minutes full call to 30 minutes quick call and put zero effort in signing those 7-10 guys because the CPU refuses to recruit them. So my question is did you notice these patterns still holding true or was the CPU more aggressive in targeting these types of situations? As users we are always lurking, waiting, hoping for another user to short a good recruit one week to get a jump on them which can turn the tide in the recruitment of said player.

cdj
05-08-2012, 07:55 AM
where can i see a full replay of the dynasty show.

There was an issue with the YouTube and LiveStream archives of the show. I expect we'll have full replays available later today and we will post a link at that point.


I like the addition of R. Davis. It will certainly add flow the game and experience that is for sure.

Me too! (Who or what is "R. Davis?") :confused:

texacotea
05-08-2012, 08:10 AM
Any chance we get to see decommits? It happens all the time.

psusnoop
05-08-2012, 08:13 AM
You know, while small it would be nice to see during visits that you could see a group of recruits standing on the sideline. I think I would enjoy scoring a TD in front of that group of recruits, not that it will add anything really to the game, but seeing a group of recruits in school attire on the sideline seems simple enough to add in without taking to much away from the game. It can even look generic (not sure there would be any other way :D) but something small. I wouldn't want it to misrepresent the true number of recruits visiting though. If I have 1 visiting then only show one but if I have 5 show me 5.

I don't know, just a thought.

Paakaa10
05-08-2012, 08:14 AM
Since most of the conversation so far has trended towards the nuts-and-bolts of recruiting and Dynasty/Online Dynasty workings, I figured I would begin my impressions of the NCAA Football 13 Dynasty Improvements on the presentation (ooh, dirty word!) side of things, since--as many of you who have been here a while know--I do spend a lot of time thinking about and working with that side of the game when I'm given the opportunity to head down to EA Tiburon for the Community Events.

Playing in Dynasty/Online Dynasty with the true, full-featured ESPN BottomLine seems like such a simple addition but it adds so much to the atmosphere. I'm sure that everybody here spends Saturdays glued to ESPN during the college football season, and now that experience of watching one game but being able to keep tabs on the other action is going to be available in NCAA Football 13. During my time with the game at the latest Community Event, I was able to see numerous "Upset Alerts" trigger in the BottomLine, and all the logic seemed to be sound as far as that was concerned. I found that when an "Upset Alert" was triggering, very often the "Studio Update" would focus on that game over the course of my play time as well.

At first I wondered whether or not having that persistent BottomLine would end up distracting me from playing the game I was actually a part of, but--as mentioned in the paragraph above--I've become so conditioned to experiencing the broadcast that way, so it really doesn't distract from the game I was playing. Time will tell whether this becomes an issue for some people, but I really do believe that most of us are so used to it that it doesn't become a distraction. After all, players are trained not to watch the out-of-town scoreboard, right? :D

On the subject of "Studio Updates," which are going to be a cool addition to the game this year, it's great to have the broadcast presentation using even more of the ESPN design package and incorporating Rece Davis from the commentary side of it. During the time I spent with the build at the last Community Event, I would say that on average I saw 4 or 5 "Studio Updates" trigger per game in the Dynasty/Online Dynasty games; no idea whether or not that is the frequency that they'll occur in the final game or if it'll be more or less frequent than that. The logic was pretty good about following up on the same game multiple times as well, so if there was a real shoot-out or an "Upset Alert" then there was a good amount of attention spent on it over the course of the game. As Tommy mentioned previously in this thread, it would also appear that the "button through" timing has been tweaked on the back end so that it is more difficult to "cancel" out of a "Studio Update" than it was to get out of a "Game Track" last year; I think this piece of feedback/criticism was one thing that every Community Event guy brought up regarding presentation when we were at the studio for the first event in January, so the team knew that something had to be done about it.

One thing that was still being tweaked with "Studio Updates" at the last Community Event was how games are selected for feature during the game you're playing. Oftentimes the "Studio Updates" would track rivalry games, conference games, or Top 25 clashes, but there was an oddball as well; I was playing a game as Oklahoma State against Kansas State and I got multiple "Studio Updates" from a game between Tulsa and UTEP. From a geographical standpoint, that makes sense--Tulsa and Stillwater being only about an hour away from each other--but it was hard for me to believe that if Oklahoma State was on ESPN, the real-life "Studio Updates" would be so focused on a C-USA clash during a Big XII game. I did note it in my feedback to the developers and was told that it was still very much a process that they were working on. That was really the only "head-scratcher" I encountered during my time with the game, so it didn't sound like something that will be an issue come launch.

That's what I have for "story time" this morning, since I'm off to work. I'll hit the thread again tonight to see if anybody has any questions and to try and contribute some of my thoughts on the more "nuts-and-bolts" pieces of Dynasty/Online Dynasty for NCAA Football 13.

psusnoop
05-08-2012, 08:18 AM
Me too! (Who or what is "R. Davis?") :confused:

The incorporation of Rece Davis in the game, those studio updates were really refreshing to see and hear. A big plus to the overall experience while playing your game.

cdj
05-08-2012, 08:28 AM
The incorporation of Rece Davis in the game, those studio updates were really refreshing to see and hear. A big plus to the overall experience while playing your game.

My bad. Your next point was on Scouting, so I was trying to connect the two points. The Davis stuff is pretty interesting. At each event you could see/hear more being added, so we're just as anxious as everyone else to hear the final version on July 10.

Kwizzy
05-08-2012, 08:55 AM
Deuce, I just sent off your question with regards to Teambuilder teams so don't worry you aren't being ignored, I just don't have the slightest clue what the answer is to your question is so I have to check.

Some other info I just received back:
-Now, when you search for a QB, you will only see recruits that are specifically QBs. You will no longer have to sort through tons of ATH prospects as well. ATHs have their own seperate query now. Obviously it'd be nice if ATHs that could play QB were included too but I personally think this is preffered to the clutter of having every ATH in the results.

-Also I inquired as to the different types of "double/triple threat ATHs" and the response was: There are several different types of Triple Threat ATH combinations, DE/LB, SS/WR/LB, etc

Kwizzy
05-08-2012, 09:08 AM
Deuce, directly from EA....


We’re going to go much more in depth about how the updates work with Teambuilder and in OD with user teams during our podcast tomorrow. We really want to discuss the design decisions that went into the feature so that there’s a better understanding of how the sims will work. We will make sure both these questions are addressed tomorrow.

So make sure you catch the podcast tomorrow.

drlw322
05-08-2012, 09:12 AM
Since most of the conversation so far has trended towards the nuts-and-bolts of recruiting and Dynasty/Online Dynasty workings, I figured I would begin my impressions of the NCAA Football 13 Dynasty Improvements on the presentation (ooh, dirty word!) side of things, since--as many of you who have been here a while know--I do spend a lot of time thinking about and working with that side of the game when I'm given the opportunity to head down to EA Tiburon for the Community Events.

Playing in Dynasty/Online Dynasty with the true, full-featured ESPN BottomLine seems like such a simple addition but it adds so much to the atmosphere. I'm sure that everybody here spends Saturdays glued to ESPN during the college football season, and now that experience of watching one game but being able to keep tabs on the other action is going to be available in NCAA Football 13. During my time with the game at the latest Community Event, I was able to see numerous "Upset Alerts" trigger in the BottomLine, and all the logic seemed to be sound as far as that was concerned. I found that when an "Upset Alert" was triggering, very often the "Studio Update" would focus on that game over the course of my play time as well.

At first I wondered whether or not having that persistent BottomLine would end up distracting me from playing the game I was actually a part of, but--as mentioned in the paragraph above--I've become so conditioned to experiencing the broadcast that way, so it really doesn't distract from the game I was playing. Time will tell whether this becomes an issue for some people, but I really do believe that most of us are so used to it that it doesn't become a distraction. After all, players are trained not to watch the out-of-town scoreboard, right? :D

On the subject of "Studio Updates," which are going to be a cool addition to the game this year, it's great to have the broadcast presentation using even more of the ESPN design package and incorporating Rece Davis from the commentary side of it. During the time I spent with the build at the last Community Event, I would say that on average I saw 4 or 5 "Studio Updates" trigger per game in the Dynasty/Online Dynasty games; no idea whether or not that is the frequency that they'll occur in the final game or if it'll be more or less frequent than that. The logic was pretty good about following up on the same game multiple times as well, so if there was a real shoot-out or an "Upset Alert" then there was a good amount of attention spent on it over the course of the game. As Tommy mentioned previously in this thread, it would also appear that the "button through" timing has been tweaked on the back end so that it is more difficult to "cancel" out of a "Studio Update" than it was to get out of a "Game Track" last year; I think this piece of feedback/criticism was one thing that every Community Event guy brought up regarding presentation when we were at the studio for the first event in January, so the team knew that something had to be done about it.

One thing that was still being tweaked with "Studio Updates" at the last Community Event was how games are selected for feature during the game you're playing. Oftentimes the "Studio Updates" would track rivalry games, conference games, or Top 25 clashes, but there was an oddball as well; I was playing a game as Oklahoma State against Kansas State and I got multiple "Studio Updates" from a game between Tulsa and UTEP. From a geographical standpoint, that makes sense--Tulsa and Stillwater being only about an hour away from each other--but it was hard for me to believe that if Oklahoma State was on ESPN, the real-life "Studio Updates" would be so focused on a C-USA clash during a Big XII game. I did note it in my feedback to the developers and was told that it was still very much a process that they were working on. That was really the only "head-scratcher" I encountered during my time with the game, so it didn't sound like something that will be an issue come launch.

That's what I have for "story time" this morning, since I'm off to work. I'll hit the thread again tonight to see if anybody has any questions and to try and contribute some of my thoughts on the more "nuts-and-bolts" pieces of Dynasty/Online Dynasty for NCAA Football 13.

Very cool, just a quick question is game track still done by brad or does rece Davis take over for that. Also do they have any plans to implement actual highlights in to the studio updates in the future.
Thank you

souljahbill
05-08-2012, 09:16 AM
I'm guessing GameTrack is still Brad and Kirk as it wouldn't make sense to cut out to Rece Davis talk about the game Brad and Kirk are covering.

Deuce
05-08-2012, 09:19 AM
Deuce, directly from EA....



So make sure you catch the podcast tomorrow.

Cool man. Thanks Kwizzy!

Not a big deal in the grand scheme of things but if for some reason the presentation doesn't work for TB I'd rather know now vs. being excited to see it in my TB dynasty and getting let down. Thanks again!


Sent from my iPhone using Tapatalk

baseballplyrmvp
05-08-2012, 09:19 AM
There is no way you guys did that on Heisman recruiting. I've read a few guys now post that recruiting was too easy and didn't require strategy. The only way those complaints are legitimate are if you were on the highest recruiting difficulty imo. It's like complaining it's too easy to beat the cpu when you are playing on Varsity. When the difficulty is high for recruiting you really had to pick your spots and be careful with your time.

The default difficulty in recruiting was Varsity and it's always been too easy and unrealistic to recruit at that level (which was default before NCAA 11). If people wanted more difficulty and strategy in recruiting you just had to boost this up to at least All-American. I found Heisman recruiting with the top schools to be near perfect and even then it was a tiny bit too easy.it was on all american recruiting difficulty.

psusnoop
05-08-2012, 09:23 AM
My bad. Your next point was on Scouting, so I was trying to connect the two points. The Davis stuff is pretty interesting. At each event you could see/hear more being added, so we're just as anxious as everyone else to hear the final version on July 10.

LOL no problem I could have separated the two points :D


Deuce, I just sent off your question with regards to Teambuilder teams so don't worry you aren't being ignored, I just don't have the slightest clue what the answer is to your question is so I have to check.

Some other info I just received back:
-Now, when you search for a QB, you will only see recruits that are specifically QBs. You will no longer have to sort through tons of ATH prospects as well. ATHs have their own seperate query now. Obviously it'd be nice if ATHs that could play QB were included too but I personally think this is preffered to the clutter of having every ATH in the results.

-Also I inquired as to the different types of "double/triple threat ATHs" and the response was: There are several different types of Triple Threat ATH combinations, DE/LB, SS/WR/LB, etc

Kwizzy good bit about the clutter and I fully agree. I think this will make things much better on that front that is for sure!

Kwizzy
05-08-2012, 09:25 AM
Also, just got confirmation that all Gametracks from last year are back this year so I assume they are the same from last year. I'm pretty sure they recieved the same treatment as far as not being able to accidentally skip them this year. If that's the case then those should feel like a brand new addition as well seeing as how I NEVER got to watch even ONE last year! :D

Jayrah
05-08-2012, 09:34 AM
So no Erin Andrews?

gschwendt
05-08-2012, 09:46 AM
So no Erin Andrews?No, she's back in the same role. Not sure whether or not she has any new lines but she's still there doing the same thing she was before.

gschwendt
05-08-2012, 09:48 AM
A couple of screencaps from the Dynasty trailer:

Coaching Carousel on Dynasty Wire
http://farm6.staticflickr.com/5337/7158407384_db4f9ac4f8_o.png

Scouting on Dynasty Wire:
http://farm8.staticflickr.com/7089/7158408708_d6426d8348_o.png

JBHuskers
05-08-2012, 10:11 AM
There was an issue with the YouTube and LiveStream archives of the show. I expect we'll have full replays available later today and we will post a link at that point.



Me too! (Who or what is "R. Davis?") :confused:

ANN #3 ;)

Sent from my DROIDX using Tapatalk 2

JerzeyReign
05-08-2012, 10:18 AM
No, she's back in the same role. Not sure whether or not she has any new lines but she's still there doing the same thing she was before.

Uh, what did she do before? lol

Going to link this thread on OS.

souljahbill
05-08-2012, 10:25 AM
Uh, what did she do before? lol

Going to link this thread on OS.

If joking: Good one.
If not joking: She was suppose to give injury updates and after halftime, give you a "Coming out of the locker room at halftime, the coaches said this....." speech.

psusnoop
05-08-2012, 10:59 AM
:D:D Soul

volstopfan14
05-08-2012, 12:58 PM
Was coaching carousel changed at all? I konw there isn't anything big, but did they tune it for better coaching progression and better hire/fire logic? Can we hire our OC/DC now?

gschwendt
05-08-2012, 12:59 PM
Was coaching carousel changed at all? I konw there isn't anything big, but did they tune it for better coaching progression and better hire/fire logic? Can we hire our OC/DC now?They did do some tuning, though I don't know any specifics. You cannot hire/fire coordinators.

CLW
05-08-2012, 01:24 PM
Missed the stream yesterday and the video from this morning was very short due to the apparent technical difficulties. From what I have read I like the in game updates from around the NCAA. Maybe I missed this but was there any word on how a game will impact a Conference Championship game for example.

Let's say I'm cruising along to an SEC East title but the SEC West is going to come down to the Alabama v. LSU game that week. Will Davis/the game "know" things like that and note that the teams are playing for a shot at the conference championship; regular season championship (in conferences that do not have a conference title game); etc....?


EDIT: Also they mentioned they would update scores. Where there be actual highlights from other games being played.

Let's say there is a #1 v. #2 showdown and #2 scores on a hail marry to end the game. Will I actually SEE the play as it unfolded or will Davis just tell me about it?

psuexv
05-08-2012, 01:47 PM
Absolutely love the fact that you can pitch playing style :up: and that the pro potential grade is based off of your actual kids that went to the draft. Would definitely be cool if they could expand on the pro potential even further in future releases to even down to putting certain positions in the pro draft. Say in the past 4 years I've put 5 WRs in the NFL but 0 LBs then my grade would be slightly higher for a WR that I'm talking to.

oweb26
05-08-2012, 01:49 PM
Missed the stream yesterday and the video from this morning was very short due to the apparent technical difficulties. From what I have read I like the in game updates from around the NCAA. Maybe I missed this but was there any word on how a game will impact a Conference Championship game for example.

Let's say I'm cruising along to an SEC East title but the SEC West is going to come down to the Alabama v. LSU game that week. Will Davis/the game "know" things like that and note that the teams are playing for a shot at the conference championship; regular season championship (in conferences that do not have a conference title game); etc....?


EDIT: Also they mentioned they would update scores. Where there be actual highlights from other games being played.

Let's say there is a #1 v. #2 showdown and #2 scores on a hail marry to end the game. Will I actually SEE the play as it unfolded or will Davis just tell me about it?


As cool as that would be I doubt it!

gschwendt
05-08-2012, 01:49 PM
Missed the stream yesterday and the video from this morning was very short due to the apparent technical difficulties. From what I have read I like the in game updates from around the NCAA. Maybe I missed this but was there any word on how a game will impact a Conference Championship game for example.

Let's say I'm cruising along to an SEC East title but the SEC West is going to come down to the Alabama v. LSU game that week. Will Davis/the game "know" things like that and note that the teams are playing for a shot at the conference championship; regular season championship (in conferences that do not have a conference title game); etc....?Yes, from my understanding, the break-ins will indeed know about that sort of thing specifically. One thing to keep in mind though, if your game kicks off at noon and the other game kicks off at 6pm, then you won't receive notifications about it.


EDIT: Also they mentioned they would update scores. Where there be actual highlights from other games being played.

Let's say there is a #1 v. #2 showdown and #2 scores on a hail marry to end the game. Will I actually SEE the play as it unfolded or will Davis just tell me about it?No, you won't see highlights. It has to do with building those and essentially to build it, they'd have to load all of the other game's assets (stadium, uniforms, rosters, etc.) in order to generate those. Currently, something like that would either require a huge load time during your game or would really slow down advancing week to week to generate that media.

psuexv
05-08-2012, 01:50 PM
One big disappointment for me - JB mentioned that if a recruit has something as low and my grade is low, I get no points or negative. :deadhorse: but this bothers me. If a kid has proximity to home as low and I'm far enough away that my proximity to home grade for him is low then I shouldn't get hit with negative points. We actually match up with that pitch so I should be able to pitch it to him and get points.

Hustleman
05-08-2012, 01:53 PM
Any news on medical redshirts??

gschwendt
05-08-2012, 01:53 PM
One big disappointment for me - JB mentioned that if a recruit has something as low and my grade is low, I get no points or negative. :deadhorse: but this bothers me. If a kid has proximity to home as low and I'm far enough away that my proximity to home grade for him is low then I shouldn't get hit with negative points. We actually match up with that pitch so I should be able to pitch it to him and get points.No... the kid says it's not important to him at all so when you mention it, it would be a "whatever man... that doesn't matter to me". He's not going to say "oh, your school sucks at academics? good because I don't want to go to class so I'll sign with you".

gschwendt
05-08-2012, 01:53 PM
Any news on medical redshirts??No medical redshirts.

steelerfan
05-08-2012, 01:55 PM
One big disappointment for me - JB mentioned that if a recruit has something as low and my grade is low, I get no points or negative. :deadhorse: but this bothers me. If a kid has proximity to home as low and I'm far enough away that my proximity to home grade for him is low then I shouldn't get hit with negative points. We actually match up with that pitch so I should be able to pitch it to him and get points.

I understand, and agree in some cases with what you're saying. However, "Low" for Proximity doesn't mean the kid necessarily wants to move far away, it means it doesn't matter one way or the other to him.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

cdj
05-08-2012, 01:59 PM
One big disappointment for me - JB mentioned that if a recruit has something as low and my grade is low, I get no points or negative. :deadhorse: but this bothers me. If a kid has proximity to home as low and I'm far enough away that my proximity to home grade for him is low then I shouldn't get hit with negative points. We actually match up with that pitch so I should be able to pitch it to him and get points.

I see your point, but I also think you may be viewing his low grade incorrectly. In that example, I don't think it means he wants a school far away - it's that he doesn't give a damn where your school is. Your coach (where the school is far away) is talking to a player who doesn't care about the grade at all. There could probably be a slight rework for the grade to reflect the player wanting to go to a school far away, but as-is I think it should be viewed as the topic at-large, not necessarily the exact location of the school. This is probably a good discussion to revisit on launch day when we post the feedback threads for 14 and get some discussion on some of the recruit pitches and points allocated.


Any news on medical redshirts??

I don't think they made it in. If so, it would be news to us.

CLW
05-08-2012, 02:00 PM
Yes, from my understanding, the break-ins will indeed know about that sort of thing specifically. One thing to keep in mind though, if your game kicks off at noon and the other game kicks off at 6pm, then you won't receive notifications about it.

No, you won't see highlights. It has to do with building those and essentially to build it, they'd have to load all of the other game's assets (stadium, uniforms, rosters, etc.) in order to generate those. Currently, something like that would either require a huge load time during your game or would really slow down advancing week to week to generate that media.

#1 Cool

#2 I figured that would be the answer but IMHO it would be worth the additional load time (unless we are talking hours each week). Perhaps, an answer could be found by requiring or adding an optional load to your hard drive. I believe The Show has 2 different options to load and 1 helps with load times for things.

gschwendt
05-08-2012, 02:06 PM
#2 I figured that would be the answer but IMHO it would be worth the additional load time (unless we are talking hours each week). Perhaps, an answer could be found by requiring or adding an optional load to your hard drive. I believe The Show has 2 different options to load and 1 helps with load times for things.My best guess is that for every game that it wanted to create a highlight from, it would add that a similar amount of time that you have when you're loading a game to play (let's say 60 seconds). The problem is that it also means that you could potentially be creating 12 different highlights (assuming you only show one during each user game) so that means roughly 12 extra minutes during each week's advance period. That's a lot of time compared to the current time of around 2 minutes or so I believe.

I'm sure there's other ways to go about doing it but that's the first idea that comes to mind for me.

CLW
05-08-2012, 02:10 PM
My best guess is that for every game that it wanted to create a highlight from, it would add that a similar amount of time that you have when you're loading a game to play (let's say 60 seconds). The problem is that it also means that you could potentially be creating 12 different highlights (assuming you only show one during each user game) so that means roughly 12 extra minutes during each week's advance period. That's a lot of time compared to the current time of around 2 minutes or so I believe.

I'm sure there's other ways to go about doing it but that's the first idea that comes to mind for me.

Yeah I'd be willing for one video highlight per game if it just added a minute to my 2 minute load time. Personally, 2-4 video highlights per game would be ideal just to keep a nice flow.

JBHuskers
05-08-2012, 02:18 PM
One big disappointment for me - JB mentioned that if a recruit has something as low and my grade is low, I get no points or negative. :deadhorse: but this bothers me. If a kid has proximity to home as low and I'm far enough away that my proximity to home grade for him is low then I shouldn't get hit with negative points. We actually match up with that pitch so I should be able to pitch it to him and get points.

It's pretty rare that you get negative points. More than likely you'll get somewhere from 0-6. If you keep talking about it though, you may get in the negative.