View Full Version : NCAA Football 13 - Dynasty Mode Improvements
beartide06
05-08-2012, 02:20 PM
For some CD guys who may know, I have a question referring to the in game updates in reference to the online dynasties with users involved. To my knowledge, we will still receive studio updates during our games, correct? If so, my next question is if my game is at 12:00pm, and another user has a game at 6:00pm, will the games played across the country during my time be updated accordingly? For example, if I am Alabama, and Auburn plays Florida at 12:00pm, will it update me of that game during that time, or other games similar to that? Then if the other user plays his game later or at the same time as me, will scores update based on what time his user game is played at?Does all that makes sense? I know it seems a bit confusing, but I'm interested in how games will update when different users have games at different times. What would happen if we had games at 12:00pm and 6:00pm?
JBHuskers
05-08-2012, 02:24 PM
Yes they should match up with the time accordingly.
Kwizzy
05-08-2012, 02:26 PM
For some CD guys who may know, I have a question referring to the in game updates in reference to the online dynasties with users involved. To my knowledge, we will still receive studio updates during our games, correct? If so, my next question is if my game is at 12:00pm, and another user has a game at 6:00pm, will the games played across the country during my time be updated accordingly? For example, if I am Alabama, and Auburn plays Florida at 12:00pm, will it update me of that game during that time, or other games similar to that? Then if the other user plays his game later or at the same time as me, will scores update based on what time his user game is played at?Does all that makes sense? I know it seems a bit confusing, but I'm interested in how games will update when different users have games at different times. What would happen if we had games at 12:00pm and 6:00pm?
I would say to make sure you listen to the EA podcast tomorrow. When I asked Deuce's question earlier, it was made clear to me that they plan to go into detail about how these presentation elements are handled for TB teams AND in ODs with USER games.
I think all of us can try to answer you but in the end, your best bet for understanding how it will all work and WHY things will work the way they will, is to listen to EA break it down for ya.
Deuce
05-08-2012, 02:29 PM
Kwizzy, do you know what time the podcast is tomorrow?
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Jayrah
05-08-2012, 02:33 PM
2 months is far too long now.... This new dynasty stuff has me chompin' at the bit. And I gotta say, to the couple of you that call this fluff and say you're "unimpressed", you are totally wrong. This is a huge undertaking by the team, not to mention will add a ridiculous amount of replay value amongst all dynasties. The recruiting changes and the progressive dynasty "storyline" has been on our wishlist (maybe not altogether formally but in most, if not all of our threads of things we want) for several years. Overhauling recruiting completely and adding scouting is a pure game changer for all dynasty players, whether or not you admit it ;).
CC and Custom Conference will certainly be upgraded in the future but the most important thing is that they work without TFs this season. The storyline aspect of the game will now make those 2 parts of the game much more dynamic.
Question: Is there any mention of coaches to tie in with CC even more with Rece and Brad or is it just teams and players?
Kwizzy
05-08-2012, 02:37 PM
Kwizzy, do you know what time the podcast is tomorrow?
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No idea man, CDJ is usually on top of that stuff though.
Jayrah
05-08-2012, 03:00 PM
For some CD guys who may know, I have a question referring to the in game updates in reference to the online dynasties with users involved. To my knowledge, we will still receive studio updates during our games, correct? If so, my next question is if my game is at 12:00pm, and another user has a game at 6:00pm, will the games played across the country during my time be updated accordingly? For example, if I am Alabama, and Auburn plays Florida at 12:00pm, will it update me of that game during that time, or other games similar to that? Then if the other user plays his game later or at the same time as me, will scores update based on what time his user game is played at?Does all that makes sense? I know it seems a bit confusing, but I'm interested in how games will update when different users have games at different times. What would happen if we had games at 12:00pm and 6:00pm?
I know it won't be "breaking" if 2 sets of games that are at the same time in game are being played at the same time IRL, that would be too sick. I would just hope that any user games that have already finished within your dynasty could upload the scores to your game and show it that way where appropriate. In other words if Kenny's game is before or at the same time as mine and he goes in and plays it before I start, I hope I can get those updates. If his game is after mine in game time than I hope I get the appropriate "to be played" ticker and if it's within 2 to 3 hr start time I hope I get the start of the updates, just like all other cpu games in that time span.
The only problem I forsee there is how the updates/ticker evaluates time in game. The game seems like it will evaluate based on the real time difference for cpu games in concordance with your game on a 15 minute quarter scale, but most user dynasties are only 7 or 8 minute qtrs. So I don't know how the cpu will account for that in the updates???
gschwendt
05-08-2012, 03:04 PM
I know it won't be "breaking" if 2 sets of games that are at the same time in game are being played at the same time IRL, that would be too sick. I would just hope that any user games that have already finished within your dynasty could upload the scores to your game and show it that way where appropriate. In other words if Kenny's game is before or at the same time as mine and he goes in and plays it before I start, I hope I can get those updates. If his game is after mine in game time than I hope I get the appropriate "to be played" ticker and if it's within 2 to 3 hr start time I hope I get the start of the updates, just like all other cpu games in that time span.
Unfortunately you won't see updates for user games regardless of when they are played. They had hoped they'd be able to implement it but the way that they store results from user OD games made it difficult to bring those into other games.
The only problem I forsee there is how the updates/ticker evaluates time in game. The game seems like it will evaluate based on the real time difference for cpu games in concordance with your game on a 15 minute quarter scale, but most user dynasties are only 7 or 8 minute qtrs. So I don't know how the cpu will account for that in the updates???I don't know for sure but I imagine it will be a semi-random timeframe that coordinates with yours. So if you've completed 60% of the 2nd quarter, you might see CPU games that are in the 50%-70% completion range of the second quarter. That's 100% a guess.
psuexv
05-08-2012, 03:08 PM
I see your point, but I also think you may be viewing his low grade incorrectly. In that example, I don't think it means he wants a school far away - it's that he doesn't give a damn where your school is. Your coach (where the school is far away) is talking to a player who doesn't care about the grade at all. There could probably be a slight rework for the grade to reflect the player wanting to go to a school far away, but as-is I think it should be viewed as the topic at-large, not necessarily the exact location of the school. This is probably a good discussion to revisit on launch day when we post the feedback threads for 14 and get some discussion on some of the recruit pitches and points allocated.
Yeah Chris, I understand and think that's the case. That's kind of the problem with recruiting IMO. It's all about the big ticket items so to speak, I want to play early, I want great academics, I want a high prestige conference, I want to be close to home. It's basically either they want these or the don't care what so ever. There is no "other side" to those pitches.
Deuce
05-08-2012, 03:27 PM
No idea man, CDJ is usually on top of that stuff though.
WTH? What am I paying you for. ;)
No worries...
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gschwendt
05-08-2012, 03:31 PM
Kwizzy, do you know what time the podcast is tomorrow?
Sent from my iPhone using TapatalkI think they're probably recording it tomorrow. They've been made available on Thursdays in the past and the one three weeks ago was released around 3pm CT. We'll be sure to make it available once they release it.
Jayrah
05-08-2012, 03:33 PM
Unfortunately you won't see updates for user games regardless of when they are played. They had hoped they'd be able to implement it but the way that they store results from user OD games made it difficult to bring those into other games. Oh well. Not a huge deal as I'll get the updates from my dynasty forums anyways. Would've been cool though. Maybe next year.
I don't know for sure but I imagine it will be a semi-random timeframe that coordinates with yours. So if you've completed 60% of the 2nd quarter, you might see CPU games that are in the 50%-70% completion range of the second quarter. That's 100% a guess.This is how I see it happening too. That's really the only way to simulate those games and start other games up during your game.
Another question relating to time range: Progressive lighting is play by play this year, so is that going to change by percentage based on what qtr length you're on as well? Hopefully that's the case because it brings more immersion to how fast you are moving along in the day.
Treadstone6700
05-08-2012, 03:41 PM
Has anyone asked why 85 man rosters can't get in the game and gotten a clear answer?
I understand it's not a big issue for some people, but it would make a HUGE difference when doing a rebuild of a small prestige school.
When I play as Miami it's not an issue to just bring a new 4 or 5 star kid in to replace transfers or guys leaving.
But 1-3 star schools stay competitive by grabbing the 2 star kids they can get, redshirting them and benching them until their junior or senior year until they are developed. Boise State is a great example of how they have grabbed 2-3 star kids and they redshirt almost all of them and have them sit on the roster until they are ready to play.
Right now you can't do that accurately because of roster size restrictions.
It's not an issue if you are playing with Alabama or one of the big schools, but the small tiered schools 85 man rosters are necessary especially for realism.
Just wondering if any of the guys have ever asked them why it's not in and gotten specific answers. Thanks
Deuce
05-08-2012, 03:50 PM
Has anyone asked why 85 man rosters can't get in the game and gotten a clear answer?
I understand it's not a big issue for some people, but it would make a HUGE difference when doing a rebuild of a small prestige school.
When I play as Miami it's not an issue to just bring a new 4 or 5 star kid in to replace transfers or guys leaving.
But 1-3 star schools stay competitive by grabbing the 2 star kids they can get, redshirting them and benching them until their junior or senior year until they are developed. Boise State is a great example of how they have grabbed 2-3 star kids and they redshirt almost all of them and have them sit on the roster until they are ready to play.
Right now you can't do that accurately because of roster size restrictions.
It's not an issue if you are playing with Alabama or one of the big schools, but the small tiered schools 85 man rosters are necessary especially for realism.
Just wondering if any of the guys have ever asked them why it's not in and gotten specific answers. Thanks
I wonder what issues it would create if only user teams were allowed to go over the 70 player limit? ...and the only players that could be over that limit would have to be red shirted. So 70 active players and 10 or so red shirts.
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JBHuskers
05-08-2012, 04:10 PM
It's not a snap of the fingers to add 2000 players to make an 85 man roster. Development cost is probably the #1 reason.
And as Deuce said. Uneven teams would just be a nightmare.
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JoeyJojoShabadoo
05-08-2012, 04:13 PM
I suspect the majority of the issue here is that NCAA is using a legacy DB (at least 2004, maybe older) for storing teams and rosters, and to be frank, the code is probably so brittle that making changes to this would probably have a cascading effect.
after that, you have to remember that they tend to work on back of the box bullet items, and "85 man rosters" is nowhere near as marketable as "RECE DAVIS OMG"
unfortunately, the direction the series has taken makes the core football experience secondary to marketing that can be sold to magazines
BigBob
05-08-2012, 04:17 PM
I looked around through the entire thread, used the search function as well for this specific thread.
I see that it's been stated that there have been no upgrades to "Custom Conference" then "Dynamic Conference Prestige". Is this confirmed or just speculation at the moment? I wonder because the only thing I had been hoping for was the ability to add a few extra teams, even if it's only 12 teams, to NCAA so that we could add teams such as Villanova whom we know is probably going to make the jump within the next few years.
gschwendt
05-08-2012, 04:25 PM
I looked around through the entire thread, used the search function as well for this specific thread.
I see that it's been stated that there have been no upgrades to "Custom Conference" then "Dynamic Conference Prestige". Is this confirmed or just speculation at the moment? I wonder because the only thing I had been hoping for was the ability to add a few extra teams, even if it's only 12 teams, to NCAA so that we could add teams such as Villanova whom we know is probably going to make the jump within the next few years.The only change related to custom conferences is indeed the dynamic conference prestige. You won't be able to add any teams to the current included 123.
Deuce
05-08-2012, 04:29 PM
unfortunately, the direction the series has taken makes the core football experience secondary to marketing that can be sold to magazines
I disagree. I think the addition of Rece Davis is the ONLY 'back of the box' feature that doesn't appeal to the hardcore football fan. ...and even that can be argued since presentation is very important to many hardcore gamers.
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JoeyJojoShabadoo
05-08-2012, 04:34 PM
fixing recruiting after they broke it 2 (3?) years ago isn't a feature
the team grade tuning is fantastic, but that's hardly a meaty feature
RTG is hardcore? Heisman Challenge?
they've been at this for years, presentation is fluff, after the first 5 or so games, most people will skip "the...big...matchup...in" videos
Treadstone6700
05-08-2012, 04:35 PM
It's not a snap of the fingers to add 2000 players to make an 85 man roster. Development cost is probably the #1 reason.
And as Deuce said. Uneven teams would just be a nightmare.
It's probably the #1 reason, but do we know that for a fact? Do we know how long it would take?
If we got a specific answer like: well it would take x amount of man hours so we chose to add x instead would be a lot better than all of us just saying "well the game would have to carry 2,000 more players in the database so it's not possible."
If it's not possible, then I want to know why it's not possible.
Essentially isn't the database comprised of rows (players) with values (appearance value, attribute value) as the columns. It's not adding new artwork it's adding 2,000 new rows and values to the database & the corresponding simluations to change those columns (progression).
If it is infinitely more complex than adding space to an existing database then I just want to know that.
It's not that I'm going to go nuts if the answer is "no" I just want to know why the answer is "no" for more of a reason than it would add 2,000 players so it must be hard.
JoeyJojoShabadoo
05-08-2012, 04:47 PM
well in a traditional DB (sql, mysql) you would have a schema like: FirstName varchar(15), LastName varchar(15), Number int, Height (int) , Weight(int), Speed (int), etc
so the rows would be like
Michael, Jackson, 4, 72, 210, 85,...
like i said the DB in NCAA is pretty legacy, i know it goes back at least to NCAA 2004 (that's a 9 year old implementation), maybe back to the PS1 days
so they don't actually storage "rows" as variant arrays, rather they store them as bit vectors
since you can only use alpha characters for a name, instead of using 8bits for a character, they use 6 bits (52 upper/lower case letters). Height/Weight aren't stored either, i think you can have guys be between 5'0" and 7'0", against they can store height in a 6 bit vector, so 5'0" is stored as 0, 7'0" is stored as 34. Attribute values are all from 0-100, so you wouldn't waste 8 bits, you'd only need 7
although once upon a time 40 was the low value, so they only needed 6 bits to store attributes
now with that out of the way, this sort of thing is great for storing data, i can pack a guy into in 120 bytes. there problem now arises from how i unpack each player, how efficient (or inefficient) that process is, how i store and perform calculations, etc
changing that to accomodate a 21% increase should be trivial, my guess is there is some concern about what the effects are
Treadstone6700
05-08-2012, 05:06 PM
now with that out of the way, this sort of thing is great for storing data, i can pack a guy into in 120 bytes. there problem now arises from how i unpack each player, how efficient (or inefficient) that process is, how i store and perform calculations, etc
changing that to accomodate a 21% increase should be trivial, my guess is there is some concern about what the effects are
I guess I'm just looking for some specifics and if someone could press about it at a community day or someone who has access to the EA devs.
It's a big deal to a lot of people who like to build up 1 & 2 star prestige schools, and I'm just trying to understand why the answer is no on the topic of 85 man rosters.
Kwizzy, do you know what time the podcast is tomorrow?
Unless I missed something, the podcast doesn't come out until Thursday. They may record it tomorrow and then edit and post on Thursday.
For some CD guys who may know, I have a question referring to the in game updates in reference to the online dynasties with users involved. To my knowledge, we will still receive studio updates during our games, correct? If so, my next question is if my game is at 12:00pm, and another user has a game at 6:00pm, will the games played across the country during my time be updated accordingly? For example, if I am Alabama, and Auburn plays Florida at 12:00pm, will it update me of that game during that time, or other games similar to that? Then if the other user plays his game later or at the same time as me, will scores update based on what time his user game is played at?Does all that makes sense? I know it seems a bit confusing, but I'm interested in how games will update when different users have games at different times. What would happen if we had games at 12:00pm and 6:00pm?
Like the other guys said, you won't get any updates or tickers from other user-games.
As for matching up, games in similar timeframes (kickoff times) will be in the ticker as in-progress games and (I'm not 100% sure) but I believe you will get more in-progress scores in Studio Updates than recap/update of a completed game. Though, I think the webcast did show one completed game in the two-panel screen, so it will happen. I think they are staggering (don't ask me how exactly) the games in your same timeframe so they won't all be at the same point for updates.
Question: [/B]Is there any mention of coaches to tie in with CC even more with Rece and Brad or is it just teams and players?
A lot of the Rece stuff was still being added, so we'll be hearing the vast majority of it for the first time on July 10 like everyone else. Overall, I don't think there's any major new commentary or overlays regarding coaches.
MM Boost
05-08-2012, 07:00 PM
Joined this site today from Operation Sports to see if you guys can answer a question of mine.
I am a HUGE stickler for dynasty, and one thing that has bothered me year in and year out is Neutral Site games. It is such a huge part of college football these days along with wild and new uniforms, and I am curious to see if they included them this year? If not, do you guys know why they can't do this? It is included in play now games, so how can they not do it in Dynasty? With the Dallas/Cowboy classic kickoff and the Chic Fil A kickoff, it adds so much more to the college football season and always starts the year off with a bang. Without having these neutral site games, it absolutely kills the dynasty mode in terms of keeping things fresh and seeing new environments. Having to play Alabama at Bryant Denny in 2013 with my Hokies will kill the excitement...playing them on a neutral field for the Chic Fil A kick off at the Georgia Dome would be so awesome.
Thanks!
souljahbill
05-08-2012, 07:21 PM
If they were in, I'm sure it would have been mentioned.
gschwendt
05-08-2012, 07:39 PM
Neutral Site Games are not in this year as far as I'm aware. Not sure why they haven't been added.
Jayrah
05-08-2012, 07:44 PM
@treastone and joey, I really don't think 85 man rosters will change as much as you think it will. You make it sound like players will get an extra year to progress or something which isn't the case. 1 and 2 stars are just not going to progress enough to play by your 4th 5th seasons of the dynasty when you're starting to pull in 3* recruits. And the fact is that there are always career backups on every team or guys that never end up playing for one reason or another. As much as a couple of you would like to believe it would help, it just wouldn't. I can see 5 extra guys but 15 is just completely unnecessary. Not trying to start an argument though. Just honestly there's no way you'd use all those spots.
beartide06
05-08-2012, 08:13 PM
I would say to make sure you listen to the EA podcast tomorrow. When I asked Deuce's question earlier, it was made clear to me that they plan to go into detail about how these presentation elements are handled for TB teams AND in ODs with USER games. I think all of us can try to answer you but in the end, your best bet for understanding how it will all work and WHY things will work the way they will, is to listen to EA break it down for ya.I appreciate it, man. I will definitely be looking out for the podcast and listening to it. I thought it was on Thursday?
I know it won't be "breaking" if 2 sets of games that are at the same time in game are being played at the same time IRL, that would be too sick. I would just hope that any user games that have already finished within your dynasty could upload the scores to your game and show it that way where appropriate. In other words if Kenny's game is before or at the same time as mine and he goes in and plays it before I start, I hope I can get those updates. If his game is after mine in game time than I hope I get the appropriate "to be played" ticker and if it's within 2 to 3 hr start time I hope I get the start of the updates, just like all other cpu games in that time span. The only problem I forsee there is how the updates/ticker evaluates time in game. The game seems like it will evaluate based on the real time difference for cpu games in concordance with your game on a 15 minute quarter scale, but most user dynasties are only 7 or 8 minute qtrs. So I don't know how the cpu will account for that in the updates???Well, I am sure they have a system for evaluating scores during user games. Yeah, that guess that Chris mentioned sounds like a good one. It sounds like that could be right.
Like the other guys said, you won't get any updates or tickers from other user-games.As for matching up, games in similar timeframes (kickoff times) will be in the ticker as in-progress games and (I'm not 100% sure) but I believe you will get more in-progress scores in Studio Updates than recap/update of a completed game. Though, I think the webcast did show one completed game in the two-panel screen, so it will happen. I think they are staggering (don't ask me how exactly) the games in your same timeframe so they won't all be at the same point for updates. Oh, I knew that the user games would not update in the ticker or during studio updates. Ok, here’s a question, when I complete my game and the scores are updated from the studio and ticker, when I finish my game and get back to the dynasty/schedule screen, will those games be completed with scores or will they still remain incomplete?
beartide06
05-08-2012, 08:35 PM
This post was in reference to the voting poll. I must have accidentally placed it in the wrong area. My apologies.
This was a tough choice for me, personally. I decided to go with dynamic recruiting pitches. It was between that, scouting, or studio updates. I feel they can elaborate on all three a great deal in the future.
Little Steve
05-08-2012, 09:03 PM
http://cfn.scout.com/2/1184157.html
Rankings for 2012-2013 season and projected records. might be the ranks in the game.
JeffHCross
05-08-2012, 09:30 PM
Yeah Chris, I understand and think that's the case. That's kind of the problem with recruiting IMO.Well, IMO, it's not a "problem", per se, but an ambiguity. We've talked about "Showstoppers" before, and this is a similar thing. There is a very big difference between "I'm not interested"/"I don't want that" and "I couldn't care less". The former would be a negative result if you pitched it, in real life, the latter is indifferent.
But I think we're also getting stuck in the weeds. There should be alternatives to pitching Low/Low combinations now. Unless it's during the initial unknown-importance stage, you're probably not going to have a Low pitch come up. If it does, I would think you'd still have options like doing a promise instead.
now with that out of the way, this sort of thing is great for storing data, i can pack a guy into in 120 bytes. there problem now arises from how i unpack each player, how efficient (or inefficient) that process is, how i store and perform calculations, etcAnd how to do that in a game console's ridiculously low amount of memory. Memory cost has been my working theory, though you're absolutely right about the risk of cascading effects (changes to recruiting, transfers, etc that would all come about because of 2000+ extra players)
baseballplyrmvp
05-08-2012, 09:37 PM
alright, long list of questions coming since i havent seen the podcast yet, and probably wont get to until sometime this weekend.
i saw earlier in the thread that the A+/Most combo can yield up to 200 points now. does this also apply to other green/green combos (ie: A+/Very High, A/High, etc)? obviously they wont get as much as the A+/Most combo, but do the other green/green combos get over 100 points as well?
when scouting a wr for instance....is there a logic to which ratings unlock or is it random? like am i gonna find out his run block strength or his pass block footwork ratings or does it focus on the strengths of the recruit's position(s)?
i'm assuming they allowed the given measurable ratings for recruits (speed, strength, etc) to be seen without scouting?
when scouting, what controls how many ratings are unlocked and how big of a range is given?
decommitments? if not, does the soft verbal stage at least last longer than 2 weeks?
i saw the roulette system was gone. did we return to the old spam away style or is it some kind of combo between the two sytems?
will conference logos on jerseys update with a conference move?
talked about in the recruiting in ncaa13 thread (http://www.thegamingtailgate.com/forums/showthread.php?3472-Recruiting-in-NCAA-13-What-would-you-like-to-see), are pipelines redone? bragging rights over another school in the recruit's top 10? dealbreakers?
does the recruit's hidden potential still have an impact on how he's rated? do you still see 5* receivers with B- speed?
are recruiting class rankings still WR and RB heavy?
ability to downplay a recruit's interest in a pitch?
school recruiting identities?
position minimums? will i be forced to carry a fullback if i'm playing as hawaii?
anything else in general?
thanks
JeffHCross
05-08-2012, 09:41 PM
when scouting a wr for instance....is there a logic to which ratings unlock or is it random? like am i gonna find out his run block strength or his pass block footwork ratings or does it focus on the strengths of the recruit's position(s)?I'll take a stab at this one.
Yes, it will be random.
But you'll only be unlocking the "primary" ratings for a player's position -- i.e. the ones that you would see on the recruit's Player Card or on the Dynasty Wire website. Not every rating.
Obviously, I don't know the answer, but I'm pretty confident I'll be right :D
i saw the roulette system was gone. did we return to the old spam away style or is it some kind of combo between the two sytems?Cross-breed. Coach has control over pitches, can give the recruit the ability to pick a pitch (reverse of the "Coach's Choice" moments), Recruit will only pick pitches average-or-above if given his choice. You can't repeat a pitch, so the old Spam system is not back. And I believe it's still hard limited to 10-60 minutes, so no return of the 3 hour phone calls.
baseballplyrmvp
05-08-2012, 09:51 PM
cool, thanks jeff! :up:
beartide06
05-08-2012, 09:59 PM
i saw the roulette system was gone. did we return to the old spam away style or is it some kind of combo between the two sytems? I believe it is some sort of combination of the two systems of this. It is not back to the old spam way from what I understood.
JBHuskers
05-08-2012, 11:00 PM
My vote came down between Dynamic Recruiting Pitches and Triple Threat Athletes, but in the end I went with ATH just because of the fun factor it is going to add to recruiting now. Granted the Dynamtic Pitches will do the same in terms of fun factor, but it's more of a realistic adjustment; where you are going to have a ton of possibilities and a ton of fights over ATH's this year.
gschwendt
05-08-2012, 11:19 PM
alright, long list of questions coming since i havent seen the podcast yet, and probably wont get to until sometime this weekend.
thanks
i saw earlier in the thread that the A+/Most combo can yield up to 200 points now. does this also apply to other green/green combos (ie: A+/Very High, A/High, etc)? obviously they wont get as much as the A+/Most combo, but do the other green/green combos get over 100 points as well?
Yeah, you should see other combos get you over 100 as well. Not sure of a range or where the cutoff is but they're definitely stretched higher this year.
when scouting a wr for instance....is there a logic to which ratings unlock or is it random? like am i gonna find out his run block strength or his pass block footwork ratings or does it focus on the strengths of the recruit's position(s)?
No, you'll only see ratings important to a WR for straight WRs. The ones that unlock are random, but still yet, they'll only be stuff like CTH, ACC, etc. For example, here is a HB (http://www.flickr.com/photos/thegamingtailgate/7153657645/sizes/o/in/photostream/).
i'm assuming they allowed the given measurable ratings for recruits (speed, strength, etc) to be seen without scouting?
Yes... those are still seen. However, I'm not sure if they change based on your scouting or not. For example, in the past, listing as a 4.35 was an A speed or something... not sure if you scout him and discover his speed is actually an 85 if his speed will then reflect that. I believe it does but I'm not certain.
when scouting, what controls how many ratings are unlocked and how big of a range is given?
You pick how much time, similar to recruiting, 10-60 minutes. The more time you give him, the more potential for attributes to be unlocked. I think roughly 60 minutes will unlock just about all of a players attributes however ATHs are different since they show a lot more attributes.
decommitments? if not, does the soft verbal stage at least last longer than 2 weeks?
No decommitments I don't believe, but not sure about the soft-verbal question.
i saw the roulette system was gone. did we return to the old spam away style or is it some kind of combo between the two sytems?
It's essentially a combo. You're still limited to only 60 minutes, you choose what you want to talk about and then move to the next pitch. However, similar to last year's system, there's now a "recruit's choice" to where if you let the recruit pick the pitch, it will give you a bonus.
will conference logos on jerseys update with a conference move?
I don't know a definitely answer but my best guess is no.
talked about in the recruiting in ncaa13 thread (http://www.thegamingtailgate.com/forums/showthread.php?3472-Recruiting-in-NCAA-13-What-would-you-like-to-see), are pipelines redone? bragging rights over another school in the recruit's top 10? dealbreakers?
I don't think they're redone complete but they're slightly better... not sure to what extent but during the webcast, Jordan was saying if the player happens to be from the same town as the school, you'll get an A+ for distance. Not sure if they measured that out to regions or if it's just your one city gives you a bonus. Honestly, hearing it in the webcast was the first I'd heard of it.
does the recruit's hidden potential still have an impact on how he's rated? do you still see 5* receivers with B- speed?
Yes to both I believe. However now, you won't be certain until you scout him and find out if he's just overrated for a 5-star.
are recruiting class rankings still WR and RB heavy?
Not sure... didn't spend enough time with it to give a definitive answer. Ask again when/if we get early copies.
ability to downplay a recruit's interest in a pitch?
No, I believe it's still only sway up.
school recruiting identities?
Not sure I understand what you're asking here. Do you mean like PSU is LB U?
position minimums? will i be forced to carry a fullback if i'm playing as hawaii?
Yeah, I think that's still the same as it was previously. At least I'm not aware of any changes.
anything else in general?
Umm... maybe?
beartide06
05-08-2012, 11:19 PM
My vote came down between Dynamic Recruiting Pitches and Triple Threat Athletes, but in the end I went with ATH just because of the fun factor it is going to add to recruiting now. Granted the Dynamtic Pitches will do the same in terms of fun factor, but it's more of a realistic adjustment; where you are going to have a ton of possibilities and a ton of fights over ATH's this year.
I also thought of this. I agree with you that ATH's will add such a huge fun factor and realistic factor to the game. I have been wanting TRUE athletes for such a long time. It will be pretty nice to see guys who can play both sides of the ball, and be able to switch positions. The recruiting is going to be a blast this year!
will41
05-08-2012, 11:36 PM
Any news on the full replay of the webcast
gschwendt
05-08-2012, 11:37 PM
Any news on the full replay of the webcastHaven't heard anything but I imagine no later than Thursday we'll know something definitive... I would assume they would at the very least apologize for it not being out there or give us a timeframe on when it will be.
jaymo76
05-08-2012, 11:40 PM
So could I get some more info on the mock draft ranking? What does this look like exactly? What do you get to see?
baseballplyrmvp
05-08-2012, 11:53 PM
thanks for the answers tommy.
gschwendt
05-08-2012, 11:56 PM
So could I get some more info on the mock draft ranking? What does this look like exactly? What do you get to see?
They showed a screenshot during the webcast so if it ever gets published you'll see it but it's part of the players leaving screen. It will show you what round they project to and then you can attempt to sway them to stay through promises (if they're eligible) . I believe one of those promises is that you will improve their draft stock or guarantee first round or something like that.
Not sure how draft stock is calculated but I imagine it's stats plus ratings.
illwill10
05-09-2012, 12:42 AM
They showed a screenshot during the webcast so if it ever gets published you'll see it but it's part of the players leaving screen. It will show you what round they project to and then you can attempt to sway them to stay through promises (if they're eligible) . I believe one of those promises is that you will improve their draft stock or guarantee first round or something like that.
Not sure how draft stock is calculated but I imagine it's stats plus ratings.
There is also Guarantee of Championship, I think awards, and higher rounds.
I hope it isnt mainly off of stats. I wouldnt want to see a AF/Army/Navy RB or a TTech/Air Raid QB be a 1st rd pick because they will put up huge stats.
Jayrah
05-09-2012, 09:26 AM
So do we have to lock in an ATH at a position like in the past or is there a new slot for them as ATH? If we have to lock it in as a position how will that affect a players' development among his other "best" positions as far as ratings increase? So if we lock in a Wr/Db/Qb at Wr how will the 2 positional attributes of Db/Qb be affected?
Kwizzy
05-09-2012, 09:30 AM
So do we have to lock in an ATH at a position like in the past or is there a new slot for them as ATH? If we have to lock it in as a position how will that affect a players' development among his other "best" positions as far as ratings increase? So if we lock in a Wr/Db/Qb at Wr how will the 2 positional attributes of Db/Qb be affected?
That's a good question that I don't know if we know the answer for sure. I know there is no ATH position for sure. I would imagine that once you choose their position they progress like any other player but that's just a guess.
Jayrah
05-09-2012, 09:31 AM
There is also Guarantee of Championship, I think awards, and higher rounds.
I hope it isnt mainly off of stats. I wouldnt want to see a AF/Army/Navy RB or a TTech/Air Raid QB be a 1st rd pick because they will put up huge stats.I would hope they accounted for stats plus ratings plus physical attributes and then locked in the "ideal" physical set for a Great/Good/Avg player in the NFL at each position. But I'm guessing they left off the attributes part of it, which means it won't be perfect projections, but the idea is awesome anyways.
Jayrah
05-09-2012, 09:34 AM
That's a good question that I don't know if we know the answer for sure. I know there is no ATH position for sure. I would imagine that once you choose their position they progress like any other player but that's just a guess.Ok, yeah I figure once he's at any given position he will progress normally from that position, but will he also progress at your other 2 so that I can use him all over the field? You just answered that you don't know, I was just clarifying more :)
Deuce
05-09-2012, 09:39 AM
I seem to remember a scheduling bug at certain times when making changes to conferences. Anyone know if this was fixed?
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Kwizzy
05-09-2012, 09:57 AM
Ok, yeah I figure once he's at any given position he will progress normally from that position, but will he also progress at your other 2 so that I can use him all over the field? You just answered that you don't know, I was just clarifying more :)
Yeah I definitely see what you're getting at & I will ask someone when I get a chance.
souljahbill
05-09-2012, 10:40 AM
Well, using the QB/WR/HB combo as an example, in real life, without giving that kid a position, they can never really develop into anything. Each position is so specialized (requiring film study and drills) that they can't be stay awesome at everything. To get good at something, something has to give way.
Tako 715
05-09-2012, 12:24 PM
Hopefully when you scout it doesn't effect every player. At some point why even put original ratings up if they are going to be misleading all the time. This could be a possible negative addition. Plus I'm not a fan of anything that takes more time.
Also, the ticker and studio updates aren't a big deal to me. Again, just takes more time. It reminds me of the chain gang coming out for measurements. The first time you see it, it's cool. Then it gets annoying and you wish it was gone.
Last, wish you could change the number of conferences, add a playoff, and medical redshirt. Everything else looks great.
EerRaid12
05-09-2012, 01:51 PM
Is the timing of the games affected at all? I noticed in one of the screenshots that the ticker indicated 12:47 remaining in a game between Vanderbilt and Northwestern. Does this mean that they have finally worked out a way to play 15:00 quarters with time elapsing realistically and turning out realistic stats, or does it just mean that no matter what game length you play at other games are going to be simmed using 15 minute quarters?Also, has SuperSim been fixed, so I can use it without my team running 200 plays per game and putting up crazy offensive stats? I'm really picky about statistics from my team and CPU teams being consistent and realistic.
Ok, yeah I figure once he's at any given position he will progress normally from that position, but will he also progress at your other 2 so that I can use him all over the field? You just answered that you don't know, I was just clarifying more :)
It would be great if you could play them all over and keep a good skill set for multiple positions. That young kid from Oregon with all kinds of speed was used at both RB and WR last year and was lighting wherever they put him.
I do find it funny that college players will bounce all around, sometimes from offense to defense and vice versa and NFL players are rarely asked to switch positions. If a guy isn't quick enough at DT or DE why not try him at OL? They don't spend much time trying to develop talent.
gschwendt
05-09-2012, 02:43 PM
It would be great if you could play them all over and keep a good skill set for multiple positions. That young kid from Oregon with all kinds of speed was used at both RB and WR last year and was lighting wherever they put him.
They'll still retain their other skills but most likely their progression will largely (only?) be tied to the position you set them to.
WipeOut464
05-09-2012, 03:19 PM
I believe it's fixed but can you give more details as to how the bug is triggered? I know a little about it but I'm not certain I know all.
To test it, I signed a blocking FB. Then during the next preseason, I edited his STR rating, his first name, and his visor and then saved changes. After saving, his tendency remained a Blocking FB.
If I tested this incorrectly, let me know any further details so I can make sure we're talking about the same thing.
gschwendt: Basically, after the final patch, new recruits at certain positions (QB was easiest to check) would have their tendencies reversed between the off-season and preseason.
For example: You (or the CPU) sign a "Scrambler" QB and he gets automatically switched to "Pocket Passer" before the season starts. The game would revert the player to his correct tendency if you went in and and edited his stats or equipment, however, so you could fix the problem yourself if you felt like spending countless hours combing through the entire roster database every season.
The primary problem is that you would get CPU rosters full of incorrectly tendency'd players once you were a couple years into a dynasty. CPU pocket passers would try to scramble constantly; generated Denard Robinson-types wouldn't leave the pocket; Heavy Hitter safeties would try to play like cover guys; power RBs would never try to truck, etc.
EA Tiburon last addressed it here: 12 Title Update #4 Details (http://www.operationsports.com/news/521290/ncaa-football-12-title-update-4-details-available-on-nov-8/) (quoted from EA's page which has now been 404'd). The relevant portion:
Due to additional gameplay risk involved to fix issues related to prospect tendencies in Dynasty mode, we’ve decided to forego addressing via a Title Update. To provide a little background on the tendencies issue, there are some portions of the game that convert a value to get the correct tendency, while other portions do not make this conversion. We were able to fix the tendency issue in the portions of the game that do the conversions through the Title Update, however fixing the other instances would require modification of database data, stored procedures, and code. Rather than risk the potential for this fix to cause other major data issues in Dynasty mode, the decision has been made to apply the proper fix in NCAA Football 13.
There's a pretty detailed discussion of the problem at OS here: Tendency Bug w/ New Recruits (http://www.operationsports.com/forums/ncaa-football/510881-tendency-bug-w-new-recruits.html)
TL;DR: To properly test it, sign a Scrambling QB and see if he's still listed as a scrambler during the start of the regular season. And maybe test it with a CPU roster or two if you get a sec.
Big Blue
05-09-2012, 03:31 PM
The only thing that I am disappointed about is that they left out a play-off option, other than that everything looks great! I am surprised the play-off option wasn't added in though because last year Ben said "Not in this year but definitely looking to get that in next year" Always seems like NEXT year. Haha
WolverineJay
05-09-2012, 04:21 PM
With all this talk about athletes it reminded me of the things I have asked for in past wishlists that I sent to EA years ago.
I always wanted a way to designate an ATH on the roster screens during the season(much like the way the game shows a guy is an Impact Player, All-American, or on a hot streak). Along with that wish I wanted an athlete to be given special treatment in terms of AWR meaning whenever I chose to put him at another of his skilled positions on my teams depth chart his AWR would remain the same. The designation of ATH on your roster screen would let you know he could be used at multiple positions without penalty. Plus on the roster breakdown screen (right analog) it shows ATH targeted and lists 0 for all classes currently on the team so with my suggestions the game would just show you the correct number of true athletes on your roster. After all the game has the capability already built in to show ATH already on your team but for some reason athletes disappear as if they never were one during recruiting.
ESPN's Jon Robinson has a new article discussing the Dynasty More improvement in NCAA Football 13 (http://espn.go.com/blog/playbook/tech/post/_/id/500/ncaa-football-13-retools-recruiting)
SmoothPancakes
05-09-2012, 06:21 PM
The only thing that I am disappointed about is that they left out a play-off option, other than that everything looks great! I am surprised the play-off option wasn't added in though because last year Ben said "Not in this year but definitely looking to get that in next year" Always seems like NEXT year. Haha
If you're talking about the BCS +1 model or something, they probably wouldn't add it until the NCAA/BCS officially change to a 4 team playoff. As for a full fledged customizable playoff instead of bowl games in the game, highly doubtful we're ever gonna see it. I doubt the NCAA would ever allow EA to add that to the game, even with the 4 team playoff discussions for the future of the BCS.
baseballplyrmvp
05-09-2012, 09:08 PM
is it some kind of tech limitation why the max number of people for online dynasties hasnt gone up?
JBHuskers
05-09-2012, 09:12 PM
4-way tie for favorite dynasty improvement....I like it :up:
SmoothPancakes
05-09-2012, 09:31 PM
4-way tie for favorite dynasty improvement....I like it :up:
Can we have an all of the above option, because they all bring their own thing to the game that I equally like, it's impossible for me to choose just one. :D
JeffHCross
05-09-2012, 09:59 PM
does it just mean that no matter what game length you play at other games are going to be simmed using 15 minute quarters?That's how it is now, and I have no reason to think it would change. Simulated games use 15:00 quarters in NCAA 12 et al.
The only thing that I am disappointed about is that they left out a play-off option, other than that everything looks great! I am surprised the play-off option wasn't added in though because last year Ben said "Not in this year but definitely looking to get that in next year" Always seems like NEXT year. HahaWe have been told in the past that the NCAA won't allow it. I'd imagine Ben said that because they're always wanting/trying to get it in, they just haven't been permitted (from my understanding).
JeffHCross
05-09-2012, 10:34 PM
So could I get some more info on the mock draft ranking? What does this look like exactly? What do you get to see?
They showed a screenshot during the webcast so if it ever gets published you'll see it but it's part of the players leaving screen.Wild guess, but maybe it looks like this?
http://i912.photobucket.com/albums/ac330/jeffhc/draft_picks.jpg
( from NCAA Football 2000)
SmoothPancakes
05-09-2012, 10:46 PM
Wild guess, but maybe it looks like this?
http://i912.photobucket.com/albums/ac330/jeffhc/draft_picks.jpg
( from NCAA Football 2000)
Based on memory from watching the webcast, somewhat similar.
steelerfan
05-09-2012, 11:34 PM
Wild guess, but maybe it looks like this?
http://i912.photobucket.com/albums/ac330/jeffhc/draft_picks.jpg
( from NCAA Football 2000)
Back then, Ohio State had first rounders. ;)
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Jayrah
05-10-2012, 12:15 AM
Well, using the QB/WR/HB combo as an example, in real life, without giving that kid a position, they can never really develop into anything. Each position is so specialized (requiring film study and drills) that they can't be stay awesome at everything. To get good at something, something has to give way.
They'll still retain their other skills but most likely their progression will largely (only?) be tied to the position you set them to.This is what I figure, just hoping that once you pick a position they don't lose their other skill sets, so you can still move them around at their original ratings.
It would be great if you could play them all over and keep a good skill set for multiple positions. That young kid from Oregon with all kinds of speed was used at both RB and WR last year and was lighting wherever they put him.
I do find it funny that college players will bounce all around, sometimes from offense to defense and vice versa and NFL players are rarely asked to switch positions. If a guy isn't quick enough at DT or DE why not try him at OL? They don't spend much time trying to develop talent.There are a couple though: Josh Cribbs, Devin Hester, Hines Ward, Randle El and a few others. The NFL is so specialized with 56 man rosters there's mostly not time to develop a guy that hasn't played the position. You're better off spending the $ to save 2 years and get someone who CAN play it already.
Hopefully when you scout it doesn't effect every player. At some point why even put original ratings up if they are going to be misleading all the time. This could be a possible negative addition. Plus I'm not a fan of anything that takes more time.It's the difference between hearing about a player (original rating) and then actually going and seeing a player play and knowing what he can do for yourself. It's probably not going to affect every player to a large degree, but at least some minor things will change on everybody and then a few will have medium to drastic swings. I don't see this being a negative rating in the least bit.
New media article added:
Kotaku - 'NCAA Football’s Dynasty is Back in Action—but First, Here’s Rece Davis with an Update (http://kotaku.com/5909126/ncaa-footballs-dynasty-is-back-in-actionbut-first-heres-rece-davis-with-an-update)' by Owen Good
Excerpt:
"The information was all sort of reactive and hidden," in previous versions, said designer Christian McLeod. "What we wanted to do was bring that to the surface, because the story of college football is much more than the story of a single team."
To tell the story, EA Sports brought in Rece Davis of ESPN, a widely liked studio host at a network where everyone gets nitpicked by the public. Davis will not appear on-screen, but his voice will play over a scoreboard fully rendered in ESPN's visual style. He'll introduce the result, comment on the outcome and hand the broadcast back to play-by-play man Brad Nessler, who has also recorded new audio so that he can react to what Davis is saying.
These studio updates will occur at natural points in the game. In a game I was playing, a Stanford-Notre Dame matchup that started at 4 p.m. Eastern, right after I kicked the extra point on my first touchdown Nessler turned it over to Davis, who informed us that Virginia Tech had survived an upset scare from Duke to stay on top of the ACC's Coastal Division.
baseballplyrmvp
05-11-2012, 09:42 AM
No, she's back in the same role. Not sure whether or not she has any new lines but she's still there doing the same thing she was before.man, there has to be something more that they can do with her, because as of now, she doesnt add anything to the game. i dont even notice the injury updates since i always pause the game to check out the injury immediately.
ryby6969
05-11-2012, 01:41 PM
I have not heard it mentioned so I am guessing it is not but are dynamic rivalries or the ability to edit rivalries in this year?
SmoothPancakes
05-11-2012, 01:44 PM
I have not heard it mentioned so I am guessing it is not but are dynamic rivalries or the ability to edit rivalries in this year?
I don't think so. I want to believe they would have mentioned that. That's definitely going to be up there in my wishlist for 14.
JBHuskers
05-11-2012, 02:25 PM
It'd be cool based on say a 3-year look at a yearly matchup, and if it is split 2-1 and each game has been within a TD....that could be a dynamic rivalry.
ryby6969
05-11-2012, 02:28 PM
I just think it is really one thing that really needs to be added to help take Custom Conferences to another level.
SmoothPancakes
05-11-2012, 02:40 PM
I just think it is really one thing that really needs to be added to help take Custom Conferences to another level.
I agree. Hopefully the developers will put a lot of focus on custom conferences and coaching carousel next year to flesh them out (which Kwizzy, G and the other CD guys have said they told the developers that the community wants to see more done with those features). There are dozens of things that can be done with each one, and hopefully a lot of those ideas that some of us have come up with will come to fruition.
Take for instance custom conferences. Dynamic/user created rivalries, conference deletion, conference creation, allow more than 123 (124 next year with Georgia State) teams, up to say maybe something like a max of 130 or 150 or something using teambuilder teams, which would then mean adding the ability to add teams without having to substitute them with a team already in the game.
Those are just the things I can think of/remember off the top of my head with only a minute or two of thinking. A whole hell of a lot more can be thought up for future implementation.
I love the changes and additions that the team have made for 13, recruiting definitely needed something done with it, scouting is a great addition, dynamic grades will finally allow you to use a crappy team and gradually improve them and know exactly what you have to do to improve them. The presentation updates are finally get us to the levels of immersion that we have on Saturdays in real life (ESPN ticker, studio updates, etc). But they definitely need to put a large focus of time into carousel and conferences next year and really expand on them from their initial/current states in the game. It was a great start as much as they did with both features last year and how much they were able to include in both features in the very first year in the game, but they need to keep pushing the envelope and expanding them both further and further with each new game.
gschwendt
05-11-2012, 02:51 PM
Quick question... for changing rivalries, would you prefer custom (user-controlled) or dynamic (game-controlled) rivalries? You only get one, not both.
Just curious because I could see the custom being much easier to implement and especially satisfy the user. The dynamic could require 3-4 years before a trend would be created and thus would not impact the majority of Online Dynasties.
ryby6969
05-11-2012, 02:52 PM
I would prefer custom, with the ability to edit in the offseason like you can the conferences.
morsdraconis
05-11-2012, 03:00 PM
I would prefer custom, with the ability to edit in the offseason like you can the conferences.
:+1:
Could be time consuming though...
steelerfan
05-11-2012, 03:03 PM
Custom. I'd be afraid that too many conference matchups would end up becoming rivalries if it were dynamic.
That said, it would be great if the game would give us an alert that a series has been close and ask if we wanted to make it a rivalry. This way, you could update rivalries around the country without knowing anything about what is going on with teams you never play with. That would allow you to step into newly-formed rivalries when you switch teams.
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SmoothPancakes
05-11-2012, 03:11 PM
Custom. I'd be afraid that too many conference matchups would end up becoming rivalries if it were dynamic.
That said, it would be great if the game would give us an alert that a series has been close and ask if we wanted to make it a rivalry. This way, you could update rivalries around the country without knowing anything about what is going on with teams you never play with. That would allow you to step into newly-formed rivalries when you switch teams.
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:+1:
And definitely agree with custom. As I play my dynasty, based on how games played out over the years, I start to get a feeling of rivalries with teams in my mind based on past games. If it was implemented as dynamic, the game might suggest or try to make a rivalry between me and someone who I don't consider a rival, while a team that I do have a personal feeling that we're starting to become rivals, nothing happens. So custom would definitely be the way to go.
souljahbill
05-11-2012, 04:48 PM
Custom. If I build up a 1*, initially, the games will be close with the other low schools but once my squad is good, those rivalry games be blowouts and the competition will be with the big dogs.
Custom is probably best. It would be really, really hard to get a naturally evolving automatic system to work well.
jaymo76
05-11-2012, 06:56 PM
Custom for user teams would be the way to go. I would picture doing it in the custom conference menu. This is something I have wanted for years and it would be awesome to see in the game. In NCAA 12 I have an absolutly massive rival in Arizona St. The games between us are so good but the broadcast doesn't recognize the history of our rivalry, etc. Imagine if it did!:)) I see it right now the Cal/ASU "Golden Devil" trophy.:D
Kotaku article: There’s a New Way to Pitch in NCAA Football (http://kotaku.com/5909138/theres-a-new-way-to-pitch-in-ncaa-football)
Excerpt:
That's one new wrinkle in a general overhaul of the "pitch system" in NCAA Football's Dynasty mode, whose recruiting mandate makes it the most intensive and interesting sports management simulation available on a console. Gone is the frustrating "roulette wheel" of past versions, where you'd simulate calling a player on the phone and having to discuss a random attribute of your program, whether it's a strength, a weakness, or even something the kid is interested.
The wild cards will now be manifested in scouting high school players, who may not be as good as their ranking suggests, and in managing the needs of your current roster, who may be looking turning professional early, or transferring to a school nearer to mom and dad.
But the underlying structure has become more transparent and less subject to whim. In the past, attracting talent depended upon a number of selling points beyond your control—your campus lifestyle, television exposure and the prestige of your conference . These were all graded and set throughout your career, even if you altered a conference's makeup. They were a source of considerable outrage from offended alumni, who would take to EA Sports forums to complain about being rated a B- in academic prestige or championship contender status. And an unduly driving factor was the team's Bowl Championship Series ranking.
"This year, we created the means to influence those pitches to recruits," said Jordan Peterson, "and the game exposes those conditions to the users." For example, the "conference prestige" grade. Meant to measure a recruit's desire to play in an elite league like, say, the Atlantic Coast Conference, it will now adjust for the performance of that conference's teams that year. This means a coach can sell into a spike, so to speak, if he's coaching a team in an up-and-comer conference whose programs are gathering a lot of attention at the time.
baseballplyrmvp
05-11-2012, 09:16 PM
Meant to measure a recruit's desire to play in an elite league like, say, the Atlantic Coast Conferencesince when did the ACC become an elite football conference?
since when did the ACC become an elite football conference?
Owen is an ACC guy (NC State) and is sarcastic/likes to joke around, so I am assuming he was hoping someone would make that same comment you did.
SmoothPancakes
05-11-2012, 09:45 PM
since when did the ACC become an elite football conference?
More elite than the Big East at least. :D
JeffHCross
05-12-2012, 10:44 AM
Quick question... for changing rivalries, would you prefer custom (user-controlled) or dynamic (game-controlled) rivalries? You only get one, not both.Since all conference changes are now custom, I'd go with custom rivalries. Dynamic would have been a blast when conference promotion/demotion happened, but would be out of place with the current system.
If you could have both, here's what I'd like to see: Custom Rivalries allowed to be setup pre-dynasty, when you're setting up the initial custom conferences. Then dynamic within the actual dynasty. But Custom is probably a safer option too.
Could be time consuming though...Beautiful thing about an option like that is that it's only time-consuming if you want it to be. People like me would go through game by game and see who should be new rivals, while others would just skip it.
More elite than the Big East at least. :DSetting the bar high there.
Little Steve
05-12-2012, 01:15 PM
More elite than the Big East at least. :D
Huh.... i was just checking the big east bowl games and i saw that wvu killed clemson.
and they lost to UL and only beat UC because thier star QB broke his foot. I also saw the big east players go higher in the draft. Maybe its the ACC overrated? u can say that NC ST. beat UL but cincy beat UL and NC STATE( blow out) o and they beat a SEC school. huh maybe the big east is.... dare i say it underrated??? you can also say that wvu is the best and that there leaving. but out of the past 4 years they one it 2 times(big east title). UC won it 3 times.... maybe you sould be stop talking huh?
JBHuskers
05-12-2012, 01:23 PM
I'm sure he's talking about the Big East of the future where there will be no West Virginia, no Pitt, etc.
SmoothPancakes
05-12-2012, 02:06 PM
Since all conference changes are now custom, I'd go with custom rivalries. Dynamic would have been a blast when conference promotion/demotion happened, but would be out of place with the current system.
If you could have both, here's what I'd like to see: Custom Rivalries allowed to be setup pre-dynasty, when you're setting up the initial custom conferences. Then dynamic within the actual dynasty. But Custom is probably a safer option too.
Beautiful thing about an option like that is that it's only time-consuming if you want it to be. People like me would go through game by game and see who should be new rivals, while others would just skip it.
Setting the bar high there.
Well, once you get outside of the SEC, Big Ten, Big 12 and Pac 12, the bar doesn't get all too high unfortunately.
Huh.... i was just checking the big east bowl games and i saw that wvu killed clemson.
and they lost to UL and only beat UC because thier star QB broke his foot. I also saw the big east players go higher in the draft. Maybe its the ACC overrated? u can say that NC ST. beat UL but cincy beat UL and NC STATE( blow out) o and they beat a SEC school. huh maybe the big east is.... dare i say it underrated??? you can also say that wvu is the best and that there leaving. but out of the past 4 years they one it 2 times(big east title). UC won it 3 times.... maybe you sould be stop talking huh?
:D Dude, take it easy, it was a joke. It's always fun to crack on the Big East and ACC a bit now and then (this time it just happened to be the Big East). I know you're a Cincinnati fan (at least I want to think that you are based on memory of previous posts), but I'm sure you've heard much much worse over the years.
I'm sure he's talking about the Big East of the future where there will be no West Virginia, no Pitt, etc.
Well, yeah, in that case it would probably be true. Boise State, maybe Houston and San Diego State will be decent additions to the Big East in the future, but not sure even with those three teams, that the Big East will be able to match the ACC with Virginia Tech, Pitt, Florida State, Maryland, and to an extent, Georgia Tech, NC State, Miami and Clemson.
Oh yeah, and don't think I'm a Big East hater Little Steve. I'm gonna be a Big East follower in a couple years when Navy joins in 2015. I just like cracking on the ACC and Big East from time to time, and can get away with it because I don't follow a conference as a Navy fan. I do follow the Sun Belt as a Florida International fan, but that's secondary, Navy is my primary team I root for, thus no conference affiliation for me as a fan of an Independent.
Little Steve
05-12-2012, 07:30 PM
:D Dude, take it easy, it was a joke. It's always fun to crack on the Big East and ACC a bit now and then (this time it just happened to be the Big East). I know you're a Cincinnati fan (at least I want to think that you are based on memory of previous posts), but I'm sure you've heard much much worse over the years.
Well, yeah, in that case it would probably be true. Boise State, maybe Houston and San Diego State will be decent additions to the Big East in the future, but not sure even with those three teams, that the Big East will be able to match the ACC with Virginia Tech, Pitt, Florida State, Maryland, and to an extent, Georgia Tech, NC State, Miami and Clemson.
Oh yeah, and don't think I'm a Big East hater Little Steve. I'm gonna be a Big East follower in a couple years when Navy joins in 2015. I just like cracking on the ACC and Big East from time to time, and can get away with it because I don't follow a conference as a Navy fan. I do follow the Sun Belt as a Florida International fan, but that's secondary, Navy is my primary team I root for, thus no conference affiliation for me as a fan of an Independent.
sorry, in a weight lifting class with a bunch of Ohio State, Bama, and Tenn Fans and they all make fun of the big east and hate on UC. the big east is falling apart i want uc out to but the big 12 wont take them but will take UL and cincy to dumb to go to the acc so.... im very protective because cincy is the Best TEAM in the big east now. so making fun of the big east is like making fun of Cincy and i guess......... UL(die). rutgers is well there good sometimes....
Navy? really why won't air force join they backed out?
( i have nothing to do to day i can't find my car keys!:bang::bang::bang::bang::bang::bang:)
Little Steve
05-12-2012, 07:40 PM
Will you still get their top 10 school choices for recuiting at the start of the year or do you just jump in to it blind? cause that will be really hard. has anyone ever got a 5 star with a 3 star school or lower is it possible?
JeffHCross
05-12-2012, 07:51 PM
Will you still get their top 10 school choices for recuiting at the start of the year or do you just jump in to it blind?Based on how it was described in the blogs, I think you still get the top X for each player, they just don't always have a full top 10.
baseballplyrmvp
05-12-2012, 07:53 PM
has anyone ever got a 5 star with a 3 star school or lower is it possible?i landed a 5* athlete as an OC with :Utah_State:, in the first season of this site's 360 od.
JBHuskers
05-13-2012, 12:53 AM
Will you still get their top 10 school choices for recuiting at the start of the year or do you just jump in to it blind? cause that will be really hard. has anyone ever got a 5 star with a 3 star school or lower is it possible?
I got one with a 1-star school. Got it this year with Army. At most they were a 2-star.
WolverineJay
05-16-2012, 01:00 AM
I have a question about scouting prospects for any of the CD guys that got to play around with it. Can you continue to scout players even after they have committed? Or is scouting players only allowed while a player is being actively recruited (no hard commit)?
In NCAA 12 I seem to get a good amount of instant commits during weeks 1 and 2 so I would like to keep scouting a player even after he has given his early hard commitment to my school. Mostly In order to see his true key attributes that I'm looking for and see if they are what I want if not I can go get somebody else on my board that has possibly better ratings in my key areas. I'm guessing the answer is no so I'm SOL if my week 1 4* instant commit WR with A Spd, B rated CTH, and B rated RR turns out to be only 85 Spd 70 Cth and 68 RR. If the answer is no (90% sure) then it looks like I'll probably hold off on offering scholarships till after I got each of my guys scouted a good amount I'm guessing probably after weeks 4 or 5. That also reminds me of another couple questions for anyone with experience scouting players in NCAA 13, how long does it take to scout a player to 100%? And a 100% scouted player has all his relevant attributes revealed right?
gschwendt
05-16-2012, 07:15 AM
I'm not sure whether you can scout after he's signed... I want to say yes but I'm not certain at all.
As for scouting, it depends on the player. Most positional players, if you give him 60 minutes of scouting per week, most if not all attributes will be unlocked in just a couple of weeks. So if you scout him during the preseason and in Week 1, you could unlock all of his attributes and still sign him Week 1. However, ATHs will require longer as you see just about every attribute (yes, you do now see THP AND THA).
WolverineJay
05-16-2012, 02:54 PM
Thanks gschwendt. I hope it is possible to keep scouting them since I routinely shuffle my recruiting board during the season. Heck usually only about 1/3 of my original board is there by week 10, lol. I know the pre-season board is going to be even bigger this year since you get 20 hours to scout compared to like 3 or 5 in-season. I like the ability to jump into guys top 10 and those are the guys I probably will be scouting each week as the season hits the later weeks (10-15) but I'm going to make sure I scout a player prior to offering a scholarship.
Is there anything hidden in the scouting feature? I mean in recruiting we get a hidden advisor who helps unlock pitches, finds hidden interest guys, gives heads up on instant commits, and the all important 2x recruiting points multiplier. I would think having a scouting advisor would possibly be in there as well to help give you some in depth bonuses like unlock an extra attribute on 3 guys, finds out if 1 guy on my board is a gem or a bust, and maybe bonus hour of scouting during the season.
I think scouting will let us allocate our recruiting point easier. On positions of need I will over recruit just hoping to get one of them. But if I can scout a position better I can go balls out on the one I really want. In the end it may save me some recruiting time when I can't decide which player to go after.
jaymo76
05-16-2012, 06:53 PM
I am loooking forward to scouting this year primarily because after all of these years I think I am going to change my base D from 4-3 to 4-2-5. I am going to need some pretty amazing DB's.
baseballplyrmvp
05-16-2012, 09:57 PM
when scouting with a smaller school, are you able to unlock the same amount of ratings as what you'd be able to if you were a larger school?
gschwendt
05-16-2012, 10:09 PM
when scouting with a smaller school, are you able to unlock the same amount of ratings as what you'd be able to if you were a larger school?To my knowledge, yes. I don't believe any ratings (school nor coach) effect how many attributes are unlocked... I believe it's essentially at random (60 minutes might get anywhere from 5-7 or something).
baseballplyrmvp
05-16-2012, 10:17 PM
To my knowledge, yes. I don't believe any ratings (school nor coach) effect how many attributes are unlocked... I believe it's essentially at random (60 minutes might get anywhere from 5-7 or something).meh....i'm not entirely in favor of that, if it is accurate. but oh well. *sigh*
Hustleman
05-17-2012, 12:22 PM
Question since we have multi-position athletes will we be able to create an athlete and add them to the recruiting database??
gschwendt
05-17-2012, 12:31 PM
Question since we have multi-position athletes will we be able to create an athlete and add them to the recruiting database??I didn't test that out but my speculation would be that it would be the same as it has in the past.
BTW, no need to start a new thread or post in multiple places to ask your questions. If you post it on the site, we'll get to them eventually.
illwill10
05-17-2012, 12:33 PM
How do you feel about the gem and busts in recruiting? Are there too much, too little, or just about right?
So far it is my favorite improvement along with playstyle pitch
ryby6969
05-17-2012, 03:36 PM
One thing I forgot to ask, has the top 100 in recruiting been reworked? What I mean is, in the dynasty I am simming for the Player Tracker thread, this newest season there were maybe 25 defensive players total in the top 100, compared to at least that many of just WR's. It really seems unbalanced. There were NO tackles, only like 4 guards and 2 centers in there also.
baseballplyrmvp
05-20-2012, 10:41 PM
One thing I forgot to ask, has the top 100 in recruiting been reworked? What I mean is, in the dynasty I am simming for the Player Tracker thread, this newest season there were maybe 25 defensive players total in the top 100, compared to at least that many of just WR's. It really seems unbalanced. There were NO tackles, only like 4 guards and 2 centers in there also.:+1:
kinda goes along with all of the tables i made of the recruiting database in the recruiting thread. there are WAY TOO MANY wide receivers and runningbacks generated every year.
psusnoop
05-24-2012, 08:42 AM
One thing I forgot to ask, has the top 100 in recruiting been reworked? What I mean is, in the dynasty I am simming for the Player Tracker thread, this newest season there were maybe 25 defensive players total in the top 100, compared to at least that many of just WR's. It really seems unbalanced. There were NO tackles, only like 4 guards and 2 centers in there also.
Completely agree and can't stress this enough. I'd really like to see more balance here.
baseballplyrmvp
05-24-2012, 09:43 AM
Completely agree and can't stress this enough. I'd really like to see more balance here.tommy said that the way the recruits are ranked wasnt worked on much, if at all. you're still gonna see players with no talent being ranked as a 5* because of their huge potential, as well as 5* wide receivers with B- speed.
psusnoop
05-24-2012, 09:46 AM
tommy said that the way the recruits are ranked wasnt worked on much, if at all. you're still gonna see players with no talent being ranked as a 5* because of their huge potential, as well as 5* wide receivers with B- speed.
Yeah, but that doesn't mean we shouldn't mention that we would like some attention given to this area heading forward.
baseballplyrmvp
05-24-2012, 09:55 AM
Yeah, but that doesn't mean we shouldn't mention that we would like some attention given to this area heading forward.completely agree. imo, its also a reason why the game is so easy on offense and much harder on defense every year.
psusnoop
05-24-2012, 10:21 AM
completely agree. imo, its also a reason why the game is so easy on offense and much harder on defense every year.
Good point, I think if we can as a community continue to hammer down on these small things the overall product will greatly benefit from it.
steelerfan
05-24-2012, 05:44 PM
Good point, I think if we can as a community continue to hammer down on these small things the overall product will greatly benefit from it.
:+1:
Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
Little Steve
05-25-2012, 03:05 PM
Hey, when playing with the ATH can you set them as like back up QB, 1st string wr and 3ed hb? or do we have to give them a position? Because in ncaa i think you can only use k and punters as back ups for the qb's
JeffHCross
05-26-2012, 09:29 AM
Because in ncaa i think you can only use k and punters as back ups for the qb'sI'm pretty sure you can put most positions as backups to QBs. I know I've definitely put HBs at QB before.
As for ATH, I'm pretty sure you'll still have to set them to a position ... they haven't said one way or the other AFAIK, but I'd expect that didn't change.
SmoothPancakes
05-26-2012, 10:16 AM
I'm pretty sure you can put most positions as backups to QBs. I know I've definitely put HBs at QB before.
As for ATH, I'm pretty sure you'll still have to set them to a position ... they haven't said one way or the other AFAIK, but I'd expect that didn't change.
Are you talking as far as when you get to the position changes portion of the off-season tasks? If you are, it's been confirmed by JB that yes, you will have to change your athlete to a specific position like we currently do. As for will they still be any good in other positions after you've assigned them an "official position", I have no idea.
If you had a QB, RB, LB triple threat athlete, theoretically it's conceivable that even after you would make that athlete's "official position" as say an LB, that he would still have the skills and still rate fairly highly if you tried to make him a backup in the QB and RB positions. Maybe JB, G or cdj can give us a definite answer as to what will be expected with the triple threat athletes and their capabilities in other positions after you've assigned them one or at least track one down from the devs.
I'd hate to think that a triple threat athlete would become just like any other athlete like we have now, where he might be good as a RB/WR, OLB/MLB, or CB/SS/FS, but after that he sucks in all other positions. If a guy comes in as QB, RB, LB triple threat athlete, if I make him officially a LB, he should still have his ratings and skills to at least still be a capable player at QB and RB.
JeffHCross
05-27-2012, 09:53 AM
It seemed like, from what I was reading in the blogs/podcasts/whatever, that what they've really tweaked is how applicable a triple threat athlete is to other positions. If you look at ATHs we have now, there are quite a few that really can only go to one position. Sure, if you really wanted to, they could do a second position, maybe third. But that's rare in the current set of ATHs.
I imagine they'll still "suck" at the other positions once we assign them to a single position, but there's a difference between "oh, his AWR just sucks" and "wow, he doesn't even have the skills".
Jayrah
05-28-2012, 12:25 AM
It seemed like, from what I was reading in the blogs/podcasts/whatever, that what they've really tweaked is how applicable a triple threat athlete is to other positions. If you look at ATHs we have now, there are quite a few that really can only go to one position. Sure, if you really wanted to, they could do a second position, maybe third. But that's rare in the current set of ATHs.
I imagine they'll still "suck" at the other positions once we assign them to a single position, but there's a difference between "oh, his AWR just sucks" and "wow, he doesn't even have the skills".If he has the talents to go to multiple positions, it would be a shame for him to lose those when you pick a position with him. He should still have the talents (ratings) to man the other positions after you've chosen. Otherwise it's a waste of a "feature" imo.
SmoothPancakes
05-28-2012, 01:38 AM
If he has the talents to go to multiple positions, it would be a shame for him to lose those when you pick a position with him. He should still have the talents (ratings) to man the other positions after you've chosen. Otherwise it's a waste of a "feature" imo.
Amen Jayrah. If I have a 71 OVR wide receiver, 73 OVR cornerback and a 74 OVR safety, if I were to make him a safety, while I would expect a small drop in OVR for the wide receiver and cornerback positions, he should still be good enough and retain his ratings and skills for the wide receiver and cornerback positions that would at least make him a viable backup or third stringer.
morsdraconis
05-28-2012, 07:00 AM
Amen Jayrah. If I have a 71 OVR wide receiver, 73 OVR cornerback and a 74 OVR safety, if I were to make him a safety, while I would expect a small drop in OVR for the wide receiver and cornerback positions, he should still be good enough and retain his ratings and skills for the wide receiver and cornerback positions that would at least make him a viable backup or third stringer.
:+1:
Would be disappointed if that wasn't the case, but, I would venture to guess that it will be the case. The attributes that make him good at WR as well as CB aren't going to magically change if you make him a FS instead. He'll still have good route running, man coverage, and catching, he'll just have lower awareness at those positions than he would at FS.
SmoothPancakes
05-28-2012, 07:11 AM
:+1:
Would be disappointed if that wasn't the case, but, I would venture to guess that it will be the case. The attributes that make him good at WR as well as CB aren't going to magically change if you make him a FS instead. He'll still have good route running, man coverage, and catching, he'll just have lower awareness at those positions than he would at FS.
Yep. I'm not looking for a triple threat athlete that would be able to start at two positions at the same time, just someone who will be REALLY good at his one assigned positions and decently good at his "secondary" two positions, where he could be a viable backup, a third stringer, or in the case of being a wide receiver, capable of being a part of formation subs and being a 3rd, 4th or 5th receiver on the field.
ram29jackson
05-28-2012, 02:37 PM
a triple threat athlete better be a lot of fun..like the ability to win a heisman with a old school 2 way player !
souljahbill
05-28-2012, 03:59 PM
When looking for an athlete, I won't need any real "triple threat" players. I just want to be able to run some read option so I just need someone fast who is serviceable at QB.
JeffHCross
05-28-2012, 04:08 PM
I'm hoping there are some defensive ATH players that might make serviceable 3-4 OLBs. Those have been difficult to find the last couple years.
illwill10
05-28-2012, 04:44 PM
I'm hoping there are some defensive ATH players that might make serviceable 3-4 OLBs. Those have been difficult to find the last couple years.
I think it could be a DE/LB ATH or HB/LB or DB/LB.
illwill10
05-28-2012, 05:01 PM
I am looking forward to recruit ATHs this year after not recruiting them in past years. I like that now they can play multiple positions rather than just one positions.
But, when I recruit a ATH I will be recruiting Athletes to play multiple positions. So, I will focus on scouting the ATHs to see if they can make a impact in multiple areas.
I want to find the Percy Havin's or D'Anthony Thomas's of the college world. I wont go after ATH QB's though. I also wont have my ATHs start. I will have them as backups who come in the game alot
WildBucFan13
06-02-2012, 08:09 PM
Not sure if this fits this thread, but will we be able to add teambuilder teams to conferences or still have to sub out another school. I thought they couldn't do that before because of the 120 game scheduling (I believe I read that somewhere). Now that there are more schools (124?) will this still be the case? Maybe they could have you serve the first year as an independent and replace FCS teams on the other teams schedules?
Not sure if this fits this thread, but will we be able to add teambuilder teams to conferences or still have to sub out another school. I thought they couldn't do that before because of the 120 game scheduling (I believe I read that somewhere). Now that there are more schools (124?) will this still be the case? Maybe they could have you serve the first year as an independent and replace FCS teams on the other teams schedules?
Unless they snuck it in (doubtful), you won't be able to add new teams without swapping.
baseballplyrmvp
06-06-2012, 07:56 PM
asking on behalf of someone else, but with the new coach stability pitch, it says in its description that there is a penalty for leaving a contract early if its not for a better job in the CC.
will this grade change if you have contracts turned off? or will it always stay at a D?
souljahbill
06-07-2012, 11:57 AM
asking on behalf of someone else, but with the new coach stability pitch, it says in its description that there is a penalty for leaving a contract early if its not for a better job in the CC.
will this grade change if you have contracts turned off? or will it always stay at a D?
Also, will coordinator at a big school still be considered a better job if you're the HC at another school. If you're not employed, it's a better job but if you are, that isn't.
KIDZER0918
06-08-2012, 09:49 AM
In Dynasty if you are an offensive coordinator do they still count wins and championships towards your overall win total? Are they still going to allow people to export your draft class into madden? Is there a way to coach your games with the broadcast camera angles similar to the play now mode?
JeffHCross
06-08-2012, 09:43 PM
Are they still going to allow people to export your draft class into madden?With Madden switching to "Connected Careers", they have removed the ability to import a draft class this year.
KIDZER0918
06-09-2012, 11:03 AM
Aww man that really sucks that was one of the best things about NCAA and madden. I still think that they can still implement it into connected careers... Just have the commissioner be the one hat imports the class or something. I guess that can be added to m wish list for next year
JeffHCross
06-09-2012, 11:12 AM
I would expect it to return in a year or two. It's probably just a situation where they wanted to work all the kinks out of Connected Careers without worrying about the extras.
jaymo76
06-09-2012, 01:04 PM
Not being to import draft classes to Madden gives me little need to wait for official rosters before beginning a dynasty this year. I will really miss watching those players develop and then importing them to Madden. This is a HUGE step back IMO.
KIDZER0918
06-09-2012, 08:05 PM
Not being to import draft classes to Madden gives me little need to wait for official rosters before beginning a dynasty this year. I will really miss watching those players develop and then importing them to Madden. This is a HUGE step back IMO.
I feel the same way as u do. If anything what is the point of buying madden at all that was one of the
Aim selling points for me
I'm still rocking the demo, and the new passing system (lead passing) is awsome!
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