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View Full Version : NCAA Football 13 Q&A: Sights, Sounds & Gameplay



gschwendt
04-14-2012, 08:14 PM
Guys, this week, several members of TGT (among other sites) will be attending a community event for NCAA Football 13. Due to that, I thought I'd start a thread where you guys could ask questions relating to Sights, Sounds, and the upcoming Gameplay information on Tuesday.

Obviously you may not know what to ask for Gameplay until after Tuesday, but that will be fine as well. I assume most information has already been covered related to the Sights and Sounds but in case we didn't answer your question yet or you want further clarification, ask away.

I myself will be traveling Tuesday evening so I won't be able to answer very many questions for you on Tuesday but while I'm there, I can look for answers for you. That said, I likely wouldn't be able to provide answers to your questions until next weekend or after. As well, the version we'll be seeing will not be the final product so we wouldn't be able to give 100% specifics... rather generalized impressions of what we see.

Since they won't have covered Dynasty, Heisman Challenge, nor Road to Glory, those questions are obviously out. No questions about rosters. Questions about uniforms and stadiums likely won't be answered though if someone wants to spend the time to answer for you, they're welcome to do so.

All that said, each of us will have our own agendas of things in the game to look at while we're down there. I would suggest limiting your questions to the ones you feel most important. If you ask 20 questions, you almost certainly won't get 20 answers since we're limited on time as is. This is simply intended as a thank you for the regulars here at TGT.

WolverineJay
04-14-2012, 08:34 PM
The most important question for NCAA Football 13 is in regards to the NCAA Football 12 game killer in which CPU teams make adjustments to their zone D gameplan by switching to Aggressive Zones. The game did this glitch in NCAA 11 as well but since zones weren't very responsive in 11' it really didn't impact the game much at all. However, in 12' the zones were so amped up it made changing the zones to aggressive a game killer since all you had to do was throw to the open guys deep every pass play vs zone defense(safeties just took themselves out of their assignments instantly). PLEASE tell me EA fixed this for NCAA Football 13 or it will be fixed and demonstrated in the demo or this is a 100% no buy for me and my 3 brothers whom I play Dynasty against each year. We don't touch the gameplan feature and supposedly the CPU doesn't either, but they do and it ruined the game for us this year.


1. Pass rush? Does the front 3 or 4 put pressure on the QB within 4 seconds consistently without the need for blitzing?

From the real quick video from GTTV I didn't see any upfield pass rush actually I saw the QB having all the time in the world to throw. Last gen had good upfield pass rush for both the USER and the CPU. I would love to here about line play in 13' and how much time you and the CPU were getting in the pocket to pass using the new system.

2. Penalties? Do they have any new ones? Do they get called on default sliders or on maxed out sliders?

Mostly on default only holding, clipping, and facemask get called maybe once a game. While those 3 are the most sensitive to slider adjustments some others like Offsides, False Start, and Roughing The Passer can be manipulated to be called. However ones like the Pass Interferences and Intentional Grounding penalty never get called even on maxed out sliders. Penalties in football are a huge part of the game and by throwing them out of the equation you are making an arcade game for us to play rather than a simulation.

I mentioned this earlier but watching the CPU WR or my WR go out of bounds and then come back in to catch the pass is unacceptable especially since last gen had an illegal touching penalty.

3. Special Teams any significant changes to this important aspect of football? New plays or formations? More realistic FG attempts? Blocked kicks a possibility(mostly punts since I blocked some FG's on 11' and 12')?, Better blocking on punt returns, coffin corner kicks for CPU and more control of the Punt for the user(deadening the ball inside the 10 rather than always having it bounce into the endzone)?

I would love to see a game lost because of a bad special teams play or won because of a great game by your special teams. FG logic is messed up on Heisman and whether a FG attempt is warranted should be based solely on the weather conditions (wind, rain, snow, or fog) and the ability of the kicker. Play on Heisman and the game thinks every kicker can make a 60 yd FG regardless of the conditions or the FG kicker ability.

4. Non-option pro style running game improvements? Better blocking by lead blockers, pulling linemen, and WR's? Better power back animations(trucking, dragging defenders, and carry defender)? More effective stiff arms, jukes, spins, and trucking moves for USER and CPU?

Run blocking where the OL actually drives defenders away from the designed whole and lead blockers that don't dance around and look lost on blocking assignments is sorely needed in this series. In NCAA 06 I had fun running over smaller weaker defenders using the up motion on the right stick(Trucking) but that was the last year it was actually properly implemented because ever since there really is no difference in feel of a power back and a finesse back. In fact the running game is much easier if you have 1 attribute (SPEED) please tell me powerful guys like Rex Burkhead (Neb.) or Doug Martin (Boise) are properly represented and different on the field than scat back LaMichael James (Ore.).

Tarhead10
04-15-2012, 10:30 AM
Hey gschwendt can you or somebody possibly see how the crowd reacts now to in-game situations??... I know in the podcast they talked a little about sounds, but maybe somebody can look into this a little more.

Rudy
04-15-2012, 12:18 PM
1) I would love to know if they have added any new sliders. Like splitting pass coverage into zone vs. man, especially for those of us that found throwing into zone defense difficult. Splitting run blocking between conventional and shotgun would really let us fine-tune the spread option offenses better.

2) Will they add an option to change the player momentum of the game? We have the speed threshold, why not a momentum threshold to make this better. Does the EA team feel that a more realistic player momentum system would be a bad thing or why hasn't it been implemented?

3) Will the cpu ever be able to run the spread option effectively? Most cpu running QBs can be bottled up easily. Oregon should be deadly to stop and yet they are easy to stop. That's why I would love to see a separate slider for shotgun running.

4) Will they actually use game tuning files this year? For two straight years they have only been used to supplement a patch.

5) How have the juke, stiff arm and truck moves been treated? The r-stick juke was nerfed last year and the stiff arm and truck move have largely been nerfed for the last few years as well imo.

6) Any new animations to separate scat backs from power backs? Any new logic so RBs actually show some personality? Every cpu back seemed to use the same logic and that gets boring. Any new throwing animations or attributes for QBs? Quick release vs long release? Short vs deep accuracy? I want to see more personality in this game. Great players don't seem to stand out enough in the game.

7) Big time WRs - do they actually matter now for the cpu? The cpu never made any extra effort to get them the ball. Great players like Justin Blackmon in the game would do nothing against you. How has the double team WR option changed? I've always found it dumb that EA has treated that like two players boxing in a gunner on the punt team.

8) Does the game have personality against the cpu? A lot of guys hated the impact players in NCAA 06 but I loved them. They gave the game personality. There was no doubt who were the best players on either side and those guys made plays. When I played NCAA 12 last year the cpu just seemed the same no matter who the team was.

coogrfan
04-15-2012, 12:21 PM
Which (if any) of the following Houston Cougars items will be "in the game"?

New logos

http://img.photobucket.com/albums/v72/gocoogs/newuhwhite.gifhttp://img.photobucket.com/albums/v72/gocoogs/NEWUH2.jpg

New field art

http://img.photobucket.com/albums/v72/gocoogs/new1.jpg
http://img.photobucket.com/albums/v72/gocoogs/new2.jpg
http://img.photobucket.com/albums/v72/gocoogs/new3.jpg

New helmets

http://img.photobucket.com/albums/v72/gocoogs/coogdup.png
http://img.photobucket.com/albums/v72/gocoogs/ApWVrRWCEAAvhq-jpgsmall.jpg

New uni's

(no pics yet, scheduled to be unveiled sometime this summer.)

Jayrah
04-15-2012, 02:35 PM
LOL Coogrfan did you read G's post that specifically states no Uniform or Stadium questions? :D

coogrfan
04-15-2012, 02:39 PM
LOL Coogrfan did you read G's post that specifically states no Uniform or Stadium questions? :D

"Questions about uniforms and stadiums likely won't be answered though if someone wants to spend the time to answer for you, they're welcome to do so."

That doesn't sound like a prohibition to me; G merely stated that there were no guarantees that any such questions would be answered. At the very least there is a chance that my questions may make someone at EA aware of changes they may not have known about. Either way, I'm willing to take that chance.

Jayrah
04-16-2012, 09:47 AM
My initial questions:

1: Is this something that can be/has been looked at AND fixed before launch? - http://www.thegamingtailgate.com/forums/showthread.php?4884-GTTV-NCAA-Football-13-Gameplay-Reveal-Passing-Game-Improvements&p=133567&viewfull=1#post133567

2: Like I've said elsewhere, I'm an aesthetics guy as much as (if not even a little bit more than) I am a gameplay guy. Has the crowd movement been updated to match the crowd swells? Basically does the crowd reaction look better than years past, because I still don't get the euphoria of a big play from the 3D crowd. I love Nba 2k's crowd and although I know it will never be like that because of the sheer numbers, I would like a step in that direction from EA. Also, is there an "away crowd" cheering section that we can hear (I've always thought it would be cool to use the HS crowd sound for this since it was introduced), or is this just something that's difficult to mesh because it's too complicated to layer those sounds?

Thanks guys. Possibly more questions later

Jayrah
04-16-2012, 09:48 AM
"Questions about uniforms and stadiums likely won't be answered though if someone wants to spend the time to answer for you, they're welcome to do so."

That doesn't sound like a prohibition to me; G merely stated that there were no guarantees that any such questions would be answered. At the very least there is a chance that my questions may make someone at EA aware of changes they may not have known about. Either way, I'm willing to take that chance.Fair enough. :)

baseballplyrmvp
04-16-2012, 10:13 AM
are o/d-line battles still static or will i be able to see a 380 lb o-lineman drive a 180 lb safety playing d-end 10 yards downfield?

ram29jackson
04-17-2012, 03:24 AM
someone just be in depth about the passin trajectory and touch and stuff

illwill10
04-17-2012, 02:34 PM
Is there any changes to the Run game/Will ballcarriers actually use their special moves?
Any Changes to DLine play?

volstopfan14
04-17-2012, 05:28 PM
1. In the webcast they said there were new punt formations, but I never heard them explain that. Are the spread punt formations in the game or is it just some minor changes to the regular punt formation?

2. Will Tennessee run through the T this year?

Jayrah
04-17-2012, 08:44 PM
1: With the alignment fixes, will one corner be able to be up in coverage while the other is off? Also is there a "matchup" option to keep one cb on a specific receiver all game no matter where the wr lines up?

2: Do Safeties finally react appropriately to help over the top of man coverage or do they still turn late and allow the wr to get by them on a regular basis?

3: Do Defensive players still replace themselves if you move them presnap and then switch off of them?

4: "Man Align" was in the preplay adjustments in previous versions for the defense. Has that been removed due to the finally proper alignment on defense? If it has not been removed, what is it's purpose and how does it work?

5: With the new throwing system, is it still possible to overthrow receivers or do they always adjust to the throw?
(to be frank only the best/most aware wrs should be able to make an easy adjustment to on purpose overthrows. A lot of young receivers simply can't make this adjustment). Obviously it's not happening in this cycle but for '14 I would like to see the system taken a step further and add "offensive chemistry" and "defensive chemistry" ratings. With good Offense Chemistry Qb's and Wr's would be on the same page and rbs would be apt to pick up blitzes more often in these situations than those offenses with poor ratings. Defense would work the same way for zone coverages and S help, etc.

GatorBait06NC
04-19-2012, 10:55 PM
Does anyone know if the game will include alternate team colors? Just saw the new gameplay video and Florida is still wearing blue cleats. Wrong for the second year in a row after being right in NCAA 11.

Florida's team color needs to be changed to Orange, NOT blue.

EDIT: I see that questions about uniforms, equipment, and stadiums wont be answered? WHY NOT? I thought this was Sights and Sounds Q&A. Last time I checked, stadiums and uniforms were both sights.

ram29jackson
04-20-2012, 03:36 PM
Does anyone know if the game will include alternate team colors? Just saw the new gameplay video and Florida is still wearing blue cleats. Wrong for the second year in a row after being right in NCAA 11.

Florida's team color needs to be changed to Orange, NOT blue.

EDIT: I see that questions about uniforms, equipment, and stadiums wont be answered? WHY NOT? I thought this was Sights and Sounds Q&A. Last time I checked, stadiums and uniforms were both sights.

live with it dude.. I ask a million visual questions and get nothing back..just Steelerfan making fun of me and I move to the next question :D

..didnt you learn last year dude that an attitude like that will get you not much on a site like this?

JeffHCross
04-20-2012, 09:01 PM
EDIT: I see that questions about uniforms, equipment, and stadiums wont be answered? WHY NOT? I thought this was Sights and Sounds Q&A. Last time I checked, stadiums and uniforms were both sights.It says will likely not. Not an absolute.

steelerfan
04-21-2012, 01:28 AM
live with it dude.. I ask a million visual questions and get nothing back..just Steelerfan making fun of me and I move to the next question :D

..didnt you learn last year dude that an attitude like that will get you not much on a site like this?

http://img.tapatalk.com/62c401e2-53a1-8beb.jpg

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

GatorBait06NC
04-21-2012, 07:52 PM
live with it dude.. I ask a million visual questions and get nothing back..just Steelerfan making fun of me and I move to the next question :D

..didnt you learn last year dude that an attitude like that will get you not much on a site like this?

Who cares about Steelerfan making fun of you or me for asking questions.

The general answer I get from other consumers is a smart ass answer saying that EA doesn't care about small issues like shoe color. Thats not true though. EA just released that article over at OS about how they got Michigan State's green color right. So it does matter to them getting small details right. Isnt this why they go to all the stadiums and add all the alternate and pro combat uniforms??? So give me a break.

My thought is that why even include colored name brand cleats in the game, if they werent planning on getting them right. And why is NCAA Football the last sports game on the planet to include alternate team colors in equipment options. NBA 2k, MLB The Show, and even Madden has this. It seems like it would be a very common sense move seeing as how they are adding all the alternate and pro combat uniforms.

If they dont want to get it right, FINE. But dont come out preaching on how real your game is and how they focus so much on getting all the small details right. Its a simple fix for Florida, all they have to do is change the team color to Orange. Like it should be. Like it was in NCAA 2011.

It matters to me. So if it dont matter to you, then dont reply to my post or quote me. I like my game, and especially my team to be as real as possible. So when I am saving photo highlights after a game, Id like to see the right color shoes to make it more authentic. The shoes stick out like a sore thumb so they are highly noticeable. I dont think Im asking for much. Ive been shelling out money on NCAA and Madden for over 15 years. Its not too much to request a simple fix for my team.

steelerfan
04-21-2012, 08:22 PM
I don't think anybody had a problem with you asking about shoe color last year. The problem was that you mentioned in like 5 different threads and like 3 times per thread. The same thing some other guy is doing with socks this year.

If you're posting things a hundred times in the hopes that someone from EA will read it, why not spare the rest of us and send it directly to their feedback email?

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

GatorBait06NC
04-22-2012, 12:49 AM
I don't think anybody had a problem with you asking about shoe color last year. The problem was that you mentioned in like 5 different threads and like 3 times per thread. The same thing some other guy is doing with socks this year.

If you're posting things a hundred times in the hopes that someone from EA will read it, why not spare the rest of us and send it directly to their feedback email?

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

I asked if the game has alternate team colors this year.

steelerfan
04-22-2012, 12:52 AM
I asked if the game has alternate team colors this year.

I understand. And that is your right. No worries.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

Jayrah
04-22-2012, 08:44 AM
@gatorbait NCAA has 4 times the amount of teams to worry about, which is why they're the last to do such things as alt colors. I'm not making excuses for them on something that simple and I agree with you... just pointing out its not as simple with so much more code to sift through.

morsdraconis
04-22-2012, 08:47 AM
@gatorbait NCAA has 4 times the amount of teams to worry about, which is why they're the last to do such things as alt colors. I'm not making excuses for them on something that simple and I agree with you... just pointing out its not as simple with so much more code to sift through.

Not only that, but they have half the resources that the Madden team has monetarily so they have to pick and choose what they do with their presentation budget and I would think getting stadiums, normal jerseys, and lighting fixed would be WAY higher on the totem pole than alternate colors and silly shit like socks.

JeffHCross
04-22-2012, 11:55 AM
NCAA had the alternate team colors coded in in previous editions. I don't think it's a question of code or resources. The amount of memory consumed by the team list could be a problem, but that's about it. Time and design priority are the most likely reasons, with the latter being much more important than the former. An intern could easily be responsible for the alternate colors, so then it's just a question of putting in the hooks to use it.

gschwendt
04-22-2012, 02:06 PM
Just wanted to stop in and say that I'm back home now and going to be working on this this afternoon. I plan to have all of the questions answered by tonight and also post my own impressions.

gschwendt
04-22-2012, 05:25 PM
I'm going to start working on my full impressions write-up but wanted to get the Q&A out to you guys so you can start dissecting it. Continue to post questions as the week that we're down there is a major whirlwind so certainly easy that I might forget something I want to mention... questions can only help jog that.


Was the "Aggressive Zones" gameplay setting fixed, particularly for the CPU's use?
I didn't really test this... there were times where the deep coverage wasn't getting deep enough but generally just on one side of the field. Several of us noted this in our bug reports so I feel confident that it will be fixed by launch as similar bugs happen each year and are fixed. This could have been related to Aggressive Zones by the CPU.

Pass rush? Does the front 3 or 4 put pressure on the QB within 4 seconds consistently without the need for blitzing?
Not necessarily consistently but it does seem at least somewhat better in that regard. No longer are DTs able to get quick/instant pressure like last year but it certainly seems like DEs push upfield on the outside farther/faster.

Penalties? Do they have any new ones? Do they get called on default sliders or on maxed out sliders?
They did add the Illegal Touching penalty where a WR steps out of bounds, comes back in, and is the first to touch the ball. I know that was a complaint from last year. I didn't do any testing with penalty sliders but as a group we made sure they were aware that Pass Interference is not called enough. It sounded like it was something they were already looking at but no promises if it will be fixed for launch or not.

Special Teams any significant changes to this important aspect of football? New plays or formations? More realistic FG attempts? Blocked kicks a possibility(mostly punts since I blocked some FG's on 11' and 12')?, Better blocking on punt returns, coffin corner kicks for CPU and more control of the Punt for the user(deadening the ball inside the 10 rather than always having it bounce into the endzone)?
The major changes were to the punt return side of things. As shown in the video, the punt coverage team will stay in their lane. As well, the punt return team has new punt return plays... they scrapped all of the old ones and replaced them. Now on the max return you'll have two guys from the middle of the formation dropping deep to try to setup a wedge for the return. This seems to have improved the return somewhat allowing more 5-10 yard returns but also allowing the occasional 40 yard return or more.
As well, the ball physics on punts is different this year... if you let it hit, it will bounce higher instead of skidding low along the ground.

Non-option pro style running game improvements? Better blocking by lead blockers, pulling linemen, and WR's? Better power back animations(trucking, dragging defenders, and carry defender)? More effective stiff arms, jukes, spins, and trucking moves for USER and CPU?
There was not a lot of focus on that this year, though we certainly made them aware that it needs to improve greatly for the future. That said, it certainly seemed better this year, particularly the animations for trucking and stiff arms that have less loss of control time... if you succeed in stiff-arming someone, you'll be able to recover more quickly and expect to pick up additional yards in most cases.
As far as blocking, it seems largely the same this year up the middle, however outside blocking, particularly with WRs it seems greatly improved. Before, the DB would make a near instant move allowing him to play the ball too easily. This year though, he holds against the block later so that he can read where the play is actually going. This impacts not only the outside run game but also impacts greatly in the WR bubble screens and similar plays.

Can somebody possibly see how the crowd reacts now to in-game situations??
It seemed considerably improved... they would swell during big plays, etc. particularly when using a team that sells out a large stadium. I think it still needs some work and it's certainly possible we weren't seeing the final product (we were playing various builds that had various focuses throughout the week).

I would love to know if they have added any new sliders.
No new sliders. However I have a slider overhaul idea that I plan to detail later that would greatly improve that area. I plan to share it with them first and get a general idea on how likely something like that might happen in the future before posting it here.

Will they add an option to change the player momentum of the game?
No option to change it, however it is most certainly changed this year. It is now a lot like we saw in NCAA11 instead of NCAA12. Linebackers particularly are not able to recover and change directly as quickly. I think most will be satisfied with the changes in this area.

Will the cpu ever be able to run the spread option effectively?
This area is certainly improved. I played against Oregon and they weren't quite as deadly as they could/should be but they were much better than last year. Overall, the Shotgun Spread Option is greatly improved, due to A) the QB takes off much easier/much quicker and B) the defense is no longer instantly reacting once an option decision is made. In the past, as soon as you made your read option, the CPU defense would react to it but now you can certainly find space as I was having success with Michigan, Oregon, and Arkansas State running spread option.

Will they actually use game tuning files this year?
I talked with a couple of devs on this and the answer is that they hope to, however the difficulty in that is that in order to actually release a tuning file, they still have to have testing on it with 10-20 testers to see that the changes don't break something else. Unfortunately the only time they can really put that much attention to it is around the time that they're preparing for a patch which is why you see them released together.

Any new throwing animations or attributes for QBs?
As showcased in the video, the throwing animations were changed, particularly on the run. Otherwise though, not necessarily a ton done to standing still/pocket throwing animations. As for attributes, unfortunately the new ratings are not in. They are aware that we want to see them added for the future.

Big time WRs - do they actually matter now for the cpu?
It could be a placebo effect but in the games I was playing against the CPU, they did indeed target their primary WR more often. Part of this is likely due to the changes to coverage as more elite WRs should be able to get open just based on ratings, etc.

How has the double team WR option changed?
This has been changed to where if a CB and Safety are doubling a WR, the CB will generally play him short while the Safety will ensure that he keeps deep coverage behind him. It's much more realistic in that regard.

Which (if any) of the following Houston Cougars items will be "in the game"?
I saw the new UH logo is in the game. I didn't look nor really see the new Cougar logo so I can't say either way. I never used Houston myself so I can't comment on the field art changing. I did look at their uniforms and they appeared to the same as last year. Obviously depending on how they handle that post release, it potentially could be changed once Houston unveils their new uniforms.

Has the crowd movement been updated to match the crowd swells?
I really didn't pay much attention in this area so I can't really comment on it. However, they didn't really suggest that any changes have been made in that area. My best guess would be unchanged for this year.

are o/d-line battles still static or will i be able to see a 380 lb o-lineman drive a 180 lb safety playing d-end 10 yards downfield?
I didn't do any testing for scenarios like this. I do understand why you're interested but I was more concerned with looking at how the game played out of the box and as intended so I didn't test any scenarios like this.

Are the spread punt formations in the game or is it just some minor changes to the regular punt formation?
There weren't any changes to the punt formations themselves, rather just the punt return formations. The return formations do seem better in allowing you to generate a return but again, the punt formations themselves are the same.

Will Tennessee run through the T this year?
I didn't look at this so I can't say for certain but in all of my trips I've never heard it mentioned so I would be willing to say that no they will not run through the T this year.

With the alignment fixes, will one corner be able to be up in coverage while the other is off?
You will see CBs playing at varying depths, however I don't believe you have any control over this manually, rather it seems based on playcall and/or random. That said, if you put your DBs into press coverage, I believe that all will move into press except for your safeties who will stay deep (similar to last gen).

Is there a "matchup" option to keep one cb on a specific receiver all game no matter where the wr lines up?
No, unfortunately not. It's certainly something I'd like to see but is not used as prominently on the college level as it is at the pro level.

Do Safeties finally react appropriately to help over the top of man coverage or do they still turn late and allow the wr to get by them on a regular basis?
They seem improved for deep coverage however as I noted earlier, there was a bug that they weren't playing coverage properly all the time so we were seeing instances where a post might easily get behind a safety who is playing too shallow.

Do Defensive players still replace themselves if you move them presnap and then switch off of them?
Yes, I believe they do still replace themselves.

"Man Align" was in the preplay adjustments in previous versions for the defense. Has that been removed due to the finally proper alignment on defense? If it has not been removed, what is it's purpose and how does it work?
This year, it's called something like "Change Alignment"... essentially it gives a different look. For example, I was on defense and the offense came out in a 4WR Tight formation versus a Dime Cover 2 Zone look. Out of the huddle, based on this year's alignment changes, the CBs all lined up on their man (even though they were in zone). When I hit the button to change alignment, my DBs reoriented themselves to the alignment you would expect to see against a 4WR Spread. I didn't do any other specific testing on this but it could be interesting to see how this works in other scenarios.

With the new throwing system, is it still possible to overthrow receivers or do they always adjust to the throw?
Yes, you certainly can, even moreso this year. If you throw a post downfield and use the left stick to change the WR's direction with the pass, he may not be able to get to the ball in time or if your QBs THA rating is poor enough, he may just put it in the wrong spot.

Does anyone know if the game will include alternate team colors?
I didn't look for this specifically but they've not made any mention about it in the times that I've been down there so I would say that the answer is likely no.

question on the shovel pass.....does your rb have to have a certain route called or does it just happen if he's set to block?
I don't think he has to be in a certain route nor does it have to be on a certain play (I think misinformation was posted on that earlier)... it all has to do with the relationship to the QB/HB. If they're close then the QB will shovel it. As you saw in the sizzle video for gameplay, the HB ran a curl and the QB eventually ran towards the line and underhanded it to the HB. I think this is the type of relationship with the two that you'll have to see in order to trigger that pass animation.

They do anything on defense to stop the four vertical plays or the deep ball in general? In 12 you could run four verts every play and someone would always be open.
I really didn't test this. I remember there being a discussion about something like this but I don't remember what the end result is and whether any changes were made this year or not.

is the wr blocking logic fixed?
Particularly on WR screens, it seems like a change was made so that not only do WRs engage their counterpart but as well, the DBs no longer try to instantly release from the block. As in real life, the DB has to watch as the play develops and then choose which side to release to... that's what they seem to do this year, though of course you'll still see screens blown up from time to time but certainly more rare than you saw on NCAA12.

I'm sure this is the case but will wr's adjust when they look for the ball based on the QB's arm strength? When a weak armed QB throws a seam will the wr look for the ball sooner?
The "look" windows are all pre-programmed based on the route so the windows will essentially be the same regardless who the QB or WR is. However, they look early enough that even if a weaker QB throws it, they can be ready... unless of course you're talking about a 60THP then that could be a different story. Along the lines of receivers looking for the ball, there are situations where a receiver will look earlier for the ball, particularly when he takes off in his route and realizes not a single defender is around him he'll start looking much sooner than he would otherwise.

are you guys allowed to say anything regarding formation subs? did they bring the quick subs feature over from madden, that allows you to insert subs from the playcall screen? or do you still have to pause the game in order to use formation subs?
I don't believe anything was changed regarding formation subs.

did they work on kicking trajectories too?
I don't believe the trajectories were changed really, at least not in regards to see kicks blocked, etc.

what is meant by the option pitch being enhanced? whats different about it ?
The main change is the relationship with the QB and the pitch man. Last year you'd see examples where the pitch man was running nearly parallel to the QB which shouldn't happen. Additionally though, it at least seemed that as a user, the button to pitch the ball seemed to be more responsive.

I know things are still being tuned but how has the scoring been so far? Any low scoring games?
There were varying levels of scoring. I think it might have been a little on the high side in most cases but I know for a fact that one of the games in our annual tournament was won 9-6.

what about user controlled players on defense? do i need to try strafing at the last second to get my lb to see the ball and then swat it or does looking for the ball automatically happen depending on his awareness?
As a user, you'll still have the same capability for making plays manually. You won't need to "see" the ball as a user so you could technically switch to a defender and make a play that the CPU wouldn't be able to make on their own.

is the cpu flagged for intentional grounding and pass interference this year?
I think the intentional grounding is much the same as it was last year. However, in most cases it wasn't actually grounding that you were seeing. Grounding is only called if there is a defender making pressure on the QB forcing him to throw it away. If the QB is not under pressure and throws the ball away, he is not called which is what you saw the majority of the time on NCAA12. I don't know that anything was changed in this area for NCAA13.
As I mentioned previously, pass interference is something that they are looking into for this year. It wasn't happening really in the builds we were playing but we certainly made a case be known for it and they were already looking into it.

Did they fix the pistol? I know it has been asked about the shotgun running game, but as a guy who lovess the pistol, it was questionable at best on 12.
Personally, I didn't have too much trouble using the Pistol last year, though I only used it as a change-of-pace instead of a fulltime philosophy. Unfortunately you asked your question after I had already left so I didn't get to do any extensive testing with this. That said, in the limited use that I did have with the Pistol while I was down there, it seemed much of the same as last year, though again I had success with it last year.

Rudy
04-22-2012, 05:35 PM
Thanks a lot G.

Kwizzy
04-22-2012, 05:43 PM
Nice post G, looking forward to more of your general impressions. Quick question, what determines when defenders look for the ball?

Deuce
04-22-2012, 06:00 PM
Thanks G. Good stuff in there. :up:


Sent from my iPhone using Tapatalk

JBHuskers
04-22-2012, 06:18 PM
I was most pleased with the passing game overall. I felt like I had a lot of control, but it didn't always translate into always completing passes. There was one specific instance where the TE did a slant curl route to the middle of the field. He was double covered on the right, but everyone else was covered as well. I decided to throw a quick pass holding the left stick to the left and I was able to thread it in there. I thought that this was really cool in terms of having control on your passes. It doesn't always work though, I had a few instances where the defense would get a hand in there, whether it would be from the front, or coming around from the back.

In regards to penalties, I did see roughing the passer a few times in the two days I was down there (I had to leave early on Friday). I also did see a couple instances of offensive pass interference. These were two items I rarely saw in 12.

In regards to QB options and scrambling...that animation is MUCH faster and better. This is key in terms of being able to take off initially, which was way too slow in 12.

For throwing on the run, you are definitely not going to be able to have much accuracy if you are throwing it while running backwards to avoid a defender. I saw many instances where I was trying to avoid the sack and get the ball out and it would basically go straight into the ground five to ten yards out. It would be too low for a close receiver to catch, and if the WR was on an out route, it wouldn't even be close to him.

For shovel passes, I was initially told that it was only triggered on certain plays, but it apparently isn't. I was having a hard time triggering a shovel pass on a HB curl route as it was running towards the back. It would just do a soft overhand toss to the RB. I did tell the devs about this and hopefully that gets fixed.

Regarding 4-verts. It would always seem like the TE was open in 12, that was because the safety would always play the TE to the opposite side of the cut he would make 15-20 yards down field. This rate of success is definitely lowered in 13. There were times that the TE would get open, but there were also times where the safety would undercut the route and be in position to swat the pass. This play should not be as money was it was in 12.

Kicking trajectories were not touched.

NatureBoy
04-22-2012, 06:54 PM
Crap! I wish I had saw this thread last week. I had a few questions I would have liked to asked. Thanks for the info gschwendt and JB.

souljahbill
04-22-2012, 07:03 PM
Crap! I wish I had saw this thread last week. I had a few questions I would have liked to asked. Thanks for the info gschwendt and JB.

I'm sure you could still ask.

steelerfan
04-22-2012, 07:58 PM
Thanks Tommy, JB. Very good to see a few more details and your impressions. Nice work. :up:

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morsdraconis
04-22-2012, 08:35 PM
Thanks guys. :up:

Appreciate the insight.

shaunlmason
04-22-2012, 09:06 PM
Great job Tommy.

WolverineJay
04-22-2012, 09:08 PM
Thanks for answering all our questions, I definitely appreciate it.

I'm looking forward to the demo in June.

First test is whether or not the aggressive zones by the CPU is fixed(ruined 12'). Second test is the Penalties like Pass Interference by running into and impeding the receiver's route with the pass in the air(changes from arcade passing to more sim). Third test is using the stiff arm and right analog moves for RB's, especially trucking (would love to really punish smaller/weaker defenders).

Question 1: Any new run plays, pass plays, trick plays in NCAA 13'? I would love to see some like the double reverse, hook and ladder, shotgun flea-flicker, fake reverses, and have the ones already in the game actually work like they do in real life.

Question 2: Have the defensive playbooks been expanded at all(new formations or zone blitz plays that work and/or old plays that were removed for no good reason have been added back in)? It seems like over the years many plays are removed entirely with no suitable replacement or the new plays just don't work.

Little Steve
04-22-2012, 09:25 PM
what about the socks! I play high school football i won't even think of consider commiting to a collage unless they have good socks!

gschwendt
04-22-2012, 09:32 PM
Nice post G, looking forward to more of your general impressions. Quick question, what determines when defenders look for the ball?
I'm honestly not certain. I think it's a various amount of things like the WRs route, if the WR turns to look, etc. I never got a definitive answer to that but it seemed to have a pretty good feel for it. If you're asking what rating controls it, that I have no idea but would assume MCV/ZCV is going to be the largest factor.

what about the socks! I play high school football i won't even think of consider commiting to a collage unless they have good socks!
I never paid attention to the socks so I never really even asked about it. Personally, that is very low on my list of priorities so it's hard for me to hold them very accountable for it.

JeffHCross
04-22-2012, 09:46 PM
I'm honestly not certain. I think it's a various amount of things like the WRs route, if the WR turns to look, etc. I never got a definitive answer to that but it seemed to have a pretty good feel for it.Based on some things I saw last year, I believe repetition of a route/play will have a much more significant effect this year. Obviously that's just a guess because I haven't had hands-on anything, but I'm hoping I'm right.

WolverineJay
04-22-2012, 09:47 PM
Question 1: Any new run plays, pass plays, trick plays in NCAA 13'? I would love to see some like the double reverse, hook and ladder, shotgun flea-flicker, fake reverses, and have the ones already in the game actually work like they do in real life.

Question 2: Have the defensive playbooks been expanded at all(new formations or zone blitz plays that work and/or old plays that were removed for no good reason have been added back in)? It seems like over the years many plays are removed entirely with no suitable replacement or the new plays just don't work.

Just in case you've moved past my post that I recently edited. Thanks for any impressions regarding any new plays and formations inside the offensive and defensive playbooks.

SmoothPancakes
04-22-2012, 09:55 PM
what about the socks! I play high school football i won't even think of consider commiting to a collage unless they have good socks!

I really hope that's just you being a smartass. Not considering committing to a specific college (it's an e, not a, in college), unless they have good socks, is just stupid.

gschwendt
04-22-2012, 09:57 PM
Question 1: Any new run plays, pass plays, trick plays in NCAA 13'? I would love to see some like the double reverse, hook and ladder, shotgun flea-flicker, fake reverses, and have the ones already in the game actually work like they do in real life.

Question 2: Have the defensive playbooks been expanded at all(new formations or zone blitz plays that work and/or old plays that were removed for no good reason have been added back in)? It seems like over the years many plays are removed entirely with no suitable replacement or the new plays just don't work.

1) There certainly are some... I couldn't tell you how many but I definitely noticed some new ones. My favorite one at least in concept is a play out of one of Malzahn's styled formations with an offset HB and a TE/FB directly behind the OL. This particular one, in a look with two receivers to one side, one will motion across like he's running a jet, but at the snap of the ball the QB can read it and either hand it or keep it and then run an option to the outside with the HB. As well, be in case you missed it in my impressions, the Army Wingbone sets are in there and also a Pro Style set in Army's playbook that runs a triple option. As far as the specific ones you mentioned, I don't believe any of those are in the game.

2) As well, there are some new defensive plays and formations. Not sure if all of the plays that were in before made it back but there have been some added and also the 236 Dime formation which is similar to the Dime 326 but one of the DEs is replaced by an LB.

I didn't go extensively into the plays but we at least got the usual number of additions.

baseballplyrmvp
04-22-2012, 10:17 PM
i know you dont wanna hear sob storries G, but i'm really starting to get pissed at '12 because my shutdown corners cant press worth a shit, even though both have 95+ press ratings, and regularly face wr's with low 70's release ratings.. did you or anyone else try playing with an elite level defense and just completely dominate the cpu with it?

Little Steve
04-22-2012, 10:17 PM
I really hope that's just you being a smartass. Not considering committing to a specific college (it's an e, not a, in college), unless they have good socks, is just stupid.
The first one.
Trying to get steelerfan to post funny picture:popcorn:

gschwendt
04-22-2012, 10:20 PM
i know you dont wanna hear sob storries G, but i'm really starting to get pissed at '12 because my shutdown corners cant press worth a shit, even though both have 95+ press ratings, and regularly face wr's with low 70's release ratings.. did you or anyone else try playing with an elite level defense and just completely dominate the cpu with it?I really didn't spend much time with that at all... I usually don't press very often as like you, I get burned with it too often. I'm hopeful that we'll get the game early again this year so if I don't find an answer for you before then, keep the question in mind for when that time rolls around.

baseballplyrmvp
04-22-2012, 10:22 PM
will do, thanks for everything

Little Steve
04-22-2012, 10:25 PM
Anything That blows u away in gameplay this year? makes it fun?

SmoothPancakes
04-22-2012, 10:27 PM
The first one.
Trying to get steelerfan to post funny picture:popcorn:

:D Good man. I was gonna say, you haven't been part of the sock crowd, to the best of my knowledge, so I wasn't sure if it was just being a smartass or not. Carry on sir. :up:

baseballplyrmvp
04-22-2012, 10:29 PM
The first one.
Trying to get steelerfan to post funny picture:popcorn:


:D Good man. I was gonna say, you haven't been part of the sock crowd, to the best of my knowledge, so I wasn't sure if it was just being a smartass or not. Carry on sir. :up:

:whoa: you pulled one on smooth!?! it took me like 6 months to pull my first one on him. :o

SmoothPancakes
04-22-2012, 10:34 PM
:whoa: you pulled one on smooth!?! it took me like 6 months to pull my first one on him. :o

:D I gotta say, Little Steve has promise.

gschwendt
04-22-2012, 10:38 PM
Anything That blows u away in gameplay this year? makes it fun?The funnest aspects for me were the Total Control Passing (finding open holes to place the ball into) and the Shotgun Option... both make it almost a new game in those two regards.

On 12, I would run the Shotgun Option from time to time but you obviously couldn't run it as a full time philosophy because it would get blown up too easily. This year though, as long as you mix your playcall, you could potentially stay in the Shotgun Split all game long or in one of the Malzahn influenced formations (Normal Flex Wing, Slot F Wing, etc.)

As far as blown away, it's hard to really say anything puts me on my seat. In all honesty, in January I was quite disappointed just from what I was hearing but after actually getting to play with the near completed product, it's much better once you get your hands on it. The only thing I would say I was really blown away with from start to finish was the alignment changes... they essentially stripped out that logic completely and re-engineered it. Again though, that's been my pet project for several years running.

Little Steve
04-22-2012, 10:41 PM
What was the feedback you gave the devs, in terms of what u wanted to see?

steelerfan
04-22-2012, 11:48 PM
By popular demand...

http://img.tapatalk.com/62c401e2-de9a-51bb.jpg

http://img.tapatalk.com/62c401e2-dea6-8d4f.jpg

http://img.tapatalk.com/62c401e2-deb4-7a57.jpg

Personally, I think Oregon should use those Passport socks. With those, the "40-60%" of their players who are chronic weed smokers could carry their stash on gameday.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

hawk34
04-23-2012, 12:40 AM
Any new tackling animations? Gang tackling were defenders don't just fall off?

Dr Death
04-23-2012, 01:19 AM
:whoa: you pulled one on smooth!?! it took me like 6 months to pull my first one on him. :o

That's why he's SMOOTHPANCAKES!!! When you have a name like that... you are SMOOTH!!! :D

SmoothPancakes
04-23-2012, 01:59 AM
By popular demand...

Personally, I think Oregon should use those Passport socks. With those, the "40-60%" of their players who are chronic weed smokers could carry their stash on gameday.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

:D :D :D

:sf: with another touchdown strike!


That's why he's SMOOTHPANCAKES!!! When you have a name like that... you are SMOOTH!!! :D

:D You got that right Dr. D! :cool:

JerzeyReign
04-23-2012, 02:38 AM
Any updates to locomotion?

JerzeyReign
04-23-2012, 02:45 AM
And other thing, did y'all play on Heisman?

David
04-23-2012, 07:23 AM
I'm going to start working on my full impressions write-up

Very nice write-up Tommy. I just want everyone to know that I kicked Tommy's ass in our Army vs Navy Battle-Royale :))

Nah, actually he did me in pretty good with that new Army Wingbone set which I was highly impressed with.

I would also like to say Tommy really did a great job finding alot of misalignment issues in certain sets and I know he had the gameplay teams ears so I'm looking forward to seeing his hard work pay off.

Good seeing you Tommy, you're a cool SIM dude.

Oh and shoutout to JB who gave me some Saki

coogrfan
04-23-2012, 09:23 AM
Which (if any) of the following Houston Cougars items will be "in the game"?
I saw the new UH logo is in the game. I didn't look nor really see the new Cougar logo so I can't say either way. I never used Houston myself so I can't comment on the field art changing. I did look at their uniforms and they appeared to the same as last year. Obviously depending on how they handle that post release, it potentially could be changed once Houston unveils their new uniforms.

Pretty much what I expected. I've been playing this game since the Bill Walsh days, and in all that time my Coogs have never had a uni change "in the game" the same year it happened. Such is life as a mid-major...

Anyway, thanks for checking. :)

coachb31bh
04-23-2012, 03:54 PM
Beyond TeamBuilder, will duplicate #'s be allowed for rosters?

Jayrah
05-03-2012, 05:52 PM
Anybody from the community day: In the first sights and sounds playbook the guys mention and show several different "heads", including several with long hair, that have been added to the game. They do mention that during "heisman mode" you'll have more heads to choose from, but they never mention and I haven't seen a single player with "long hair" that wasn't dreads in any of the photos or videos. So the question is: Is long hair in the play now part of the game like dreads are or is it just a head to make the pregame menus and recruits look more diversified?

gschwendt
05-03-2012, 05:59 PM
Anybody from the community day: In the first sights and sounds playbook the guys mention and show several different "heads", including several with long hair, that have been added to the game. They do mention that during "heisman mode" you'll have more heads to choose from, but they never mention and I haven't seen a single player with "long hair" that wasn't dreads in any of the photos or videos. So the question is: Is long hair in the play now part of the game like dreads are or is it just a head to make the pregame menus and recruits look more diversified?My understanding in January was that we'd see those other hair styles in game, etc. but when we were there in April, I still only saw the same old predator dreads from 12.

ryby6969
05-03-2012, 06:01 PM
Question, has anything been done to the gameplan features? Have they been tuned so the cpu does not jump the snap every play at least?

gschwendt
05-03-2012, 06:07 PM
Question, has anything been done to the gameplan features? Have they been tuned so the cpu does not jump the snap every play at least?I don't know any specifics on that... personally I rarely touch the gameplan features.

ryby6969
05-03-2012, 06:36 PM
I am talking about when you play the cpu and they do jump the snap. No problem if you did not pay attention to it.

steelerfan
05-03-2012, 07:20 PM
I am talking about when you play the cpu and they do jump the snap. No problem if you did not pay attention to it.

If you're getting jumped all the time, it means you're not mixing up your snap count at all.

Not defending the game cheesing feature, I hate it. Just saying.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

ryby6969
05-03-2012, 07:31 PM
Well, when you use shitty teams and they decide to make your guys false start every time you fake snap it doesn't help.

baseballplyrmvp
05-03-2012, 09:29 PM
Well, when you use shitty teams and they decide to make your guys false start every time you fake snap it doesn't help.personally, i would love some little ticker that i could set my snap count. snapping before the intended count could result in a fumble between qb and center and snapping after the intended count leads to a false start. not a huge thing, but its an idea at least. they could offer it for the defense too, giving you a chance to anticipate a certain count.

Jayrah
05-06-2012, 11:47 PM
personally, i would love some little ticker that i could set my snap count. snapping before the intended count could result in a fumble between qb and center and snapping after the intended count leads to a false start. not a huge thing, but its an idea at least. they could offer it for the defense too, giving you a chance to anticipate a certain count.I said this awhile ago. Should be set until you change it. Missing the snap count by user always results in a false start. Love it!

Jayrah
05-06-2012, 11:48 PM
My understanding in January was that we'd see those other hair styles in game, etc. but when we were there in April, I still only saw the same old predator dreads from 12.That's exactly what I was hoping to hear. Thanks G.

Kwizzy
05-07-2012, 08:25 AM
That's exactly what I was hoping to hear. Thanks G.

I have gotten some clarification on this, they are still working on the way these heads interact with the helmets. Long story short: If they can get it figured out and have player models with different hair styles in the menu, then you will see that hair in game. Otherwise they will most likely remove the player models with hair that they can't get to show up correctly in game.

baseballplyrmvp
05-11-2012, 11:02 PM
i'm having a brain fart. i know it was talked about at one point, but cant remember where it was.....but why wasnt south alabama put in the game? i know they're going through the probationary transitioning stage, but the 3 other schools joining this year, are too.

ram29jackson
05-11-2012, 11:10 PM
i'm having a brain fart. i know it was talked about at one point, but cant remember where it was.....but why wasnt south alabama put in the game? i know they're going through the probationary transitioning stage, but the 3 other schools joining this year, are too.


..because..its South Alabama :P

Deuce
05-12-2012, 06:59 AM
Not sure where to ask this very important question but does anyone know if anything will be changed on the TB website for 13? ...besides to school info (school pitches).

Are Ram and I the only TB nerds here? I've really gotten into creating logos using Paint.


Sent from my iPhone using Tapatalk

SmoothPancakes
05-12-2012, 07:11 AM
i'm having a brain fart. i know it was talked about at one point, but cant remember where it was.....but why wasnt south alabama put in the game? i know they're going through the probationary transitioning stage, but the 3 other schools joining this year, are too.

Yeah, I remember seeing one of the CD guys make a post about that before, but I can't remember the reason anymore. I might have to do some searching to find it.


Not sure where to ask this very important question but does anyone know if anything will be changed on the TB website for 13? ...besides to school info (school pitches).

Are Ram and I the only TB nerds here? I've really gotten into creating logos using Paint.


Sent from my iPhone using Tapatalk

You two might quite possibly be. :D :P I haven't done too much with TB. I created an Alaska State team in NCAA 11 and 12, downloaded a couple of FCS teams created by others, but that was about it.

Most of the time for me, I try to keep my dynasties as accurate to real life as possible, even down to the conference changes from year to year, so I don't mess around too much with TB teams and bringing in TB teams to my dynasties.

But if they did actually make some changes this year, maybe I'll try some more stuff with it. Other than that, I've never really found it too useful other than to download already created teams, which I can do all from my console.

Deuce
05-12-2012, 07:32 AM
:D

Ya, I have one dynasty where I replace the MAC with TB and one where I start as a DC on the worst defense. I was thinking of using Texas State this year. Which bring up another question. Has EA mentioned which, if any, of the new teams have their real stadium in the game?


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SmoothPancakes
05-12-2012, 07:36 AM
:D

Ya, I have one dynasty where I replace the MAC with TB and one where I start as a DC on the worst defense. I was thinking of using Texas State this year. Which bring up another question. Has EA mentioned which, if any, of the new teams have their real stadium in the game?


Sent from my iPhone using Tapatalk

I don't think we've officially heard anything (at least not that I can remember), but I'd be willing to probably go ahead and say no. Not sure if EA would be able to get to all three (or four if they included Georgia State in their stadium road trip) scanned, in their computers back at EA, and implemented into the game in less than a year. Though I also don't know for a fact how long it actually takes them, so maybe they did. Unless the CD guys can say one way or the other, probably anyone's best guess. :D

JeffHCross
05-12-2012, 10:55 AM
i'm having a brain fart. i know it was talked about at one point, but cant remember where it was.....but why wasnt south alabama put in the game? i know they're going through the probationary transitioning stage, but the 3 other schools joining this year, are too.Tiburon was given incorrect information. They were led to believe that Texas State, UTSA and UMass would be full members of FBS in 2012, while South Alabama was still probationary. Once they were told that all four schools had the same status, it was too late to either remove the three or add South Alabama.


Are Ram and I the only TB nerds here?You do remember my 1995 Ohio State Buckeyes threads, right? ;)


Not sure where to ask this very important question but does anyone know if anything will be changed on the TB website for 13? ...besides to school info (school pitches). Last year there were changes made to Teambuilder (maybe not the website, but definitely to how TB teams were handled in game), yet it wasn't talked about at all. I mean to the point that nobody even mentioned it to us in Orlando. The dynasty changes were something I discovered while answering a Q&A here when I had the game in hand. Absolutely stunned me. So, even if changes are going to be made, I'm not sure anyone would know at this stage.

baseballplyrmvp
05-12-2012, 11:11 AM
oh ok. thanks for the answer jeff.

gschwendt
05-12-2012, 01:13 PM
Not sure where to ask this very important question but does anyone know if anything will be changed on the TB website for 13? ...besides to school info (school pitches).

Are Ram and I the only TB nerds here? I've really gotten into creating logos using Paint.

Sent from my iPhone using TapatalkMy understanding is nothing is changing with TeamBuilder... I'm not certain of that but there was never anything mentioned to us about new changes. That said, I have given them an idea for the ability to import roster information from a csv file. Particularly download your OD's team file, then import it to TeamBuilder so you can use it in other modes. It's feasible that they could create that sometime throughout the year, but nothing is planned for certain.




Tiburon was given incorrect information. They were led to believe that Texas State, UTSA and UMass would be full members of FBS in 2012, while South Alabama was still probationary. Once they were told that all four schools had the same status, it was too late to either remove the three or add South Alabama.Jeff is right. Technically none of them should be in the game based on how they've handled transitional teams in the past... when FAU, FIU, & WKU all joined, they weren't added until the year they were full members. However, for TSU & UTSA, they almost had to add them so that the WAC could function.

JeffHCross
05-12-2012, 01:52 PM
That said, I have given them an idea for the ability to import roster information from a csv file.There are no words for how much easier that would have made my 1995 team :D

ram29jackson
05-12-2012, 02:20 PM
does the game feel or move any different really ?

the last 2 years have been an over all improvement but it still feels very basic and very stick figure-ish.

In Madden, I trust the players to do what i expect to a degree,they seem more solid..linemen make tackles in madden...in NCAA, they all seem so paper thin and linemen feel useless.

NCAA just seems like cardboard while Madden is more of a hard plastic or rubber..if you get my meaning LOL

Deuce
05-12-2012, 04:27 PM
Thanks for the info guys.

Jeff, you mentioned TB was different last year within Dynasty. Do you remember what was changed b/c I didn't notice anything. :D

...says something about how observant I am!


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JeffHCross
05-12-2012, 07:32 PM
Do you remember what was changed b/c I didn't notice anything.Two things that I immediately recall. One was that numbers on helmets finally worked and the second was that rivalry games were being tracked within Dynasty mode for Teambuilder teams, so you could finally use the "Winning Record vs Rivals" promise.

At least, I'm 95% sure those were the two things fixed. I can't find the post where I answered that question, so I'm basing that totally off my memory (which isn't always good).

Deuce
05-12-2012, 07:41 PM
Two things that I immediately recall. One was that numbers on helmets finally worked and the second was that rivalry games were being tracked within Dynasty mode for Teambuilder teams, so you could finally use the "Winning Record vs Rivals" promise.

At least, I'm 95% sure those were the two things fixed. I can't find the post where I answered that question, so I'm basing that totally off my memory (which isn't always good).

Yep...you are right. Now that you mention it I do remember both of those working. Specifically the rivals. When I switched out Kent St. and Akron the rivalry actually 'worked'.


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Little Steve
05-12-2012, 11:54 PM
i was just messing around with madden and have a question for you guys. How does the deep ball work in 13. does the CB still run infront of the WR? is it still kinda impossible and a useless rouat? is it easyer to place the ball in spots like up and to the left on a streak. to keep the CB from picking it? Just tell me what you saw when you played the game?

Jayrah
05-13-2012, 12:23 PM
i was just messing around with madden and have a question for you guys. How does the deep ball work in 13. does the CB still run infront of the WR? is it still kinda impossible and a useless rouat? is it easyer to place the ball in spots like up and to the left on a streak. to keep the CB from picking it? Just tell me what you saw when you played the game?You and Avross are in a strong competition for "worst grammer and spelling". Seriously.

Jayrah
05-13-2012, 01:17 PM
I have gotten some clarification on this, they are still working on the way these heads interact with the helmets. Long story short: If they can get it figured out and have player models with different hair styles in the menu, then you will see that hair in game. Otherwise they will most likely remove the player models with hair that they can't get to show up correctly in game.Don't know why I missed this. I hope they can get this figured out. I know it's small and can be overlooked, but it's just one more thing that adds individuality between players and I spend a lot of time trying to individualize my guys. It helps me get longevity out of the dynasty. If every player feels the same I just have a tough time going from year to year and feeling a connection. :(

Rudy
05-14-2012, 04:56 AM
It puzzles me though about the hair. Not that it's a big deal to me but Madden 12 had long hair like Clay Matthews on Green Bay. Couldn't the NCAA guys just use the same tech to bring those hair models to their game?

JerzeyReign
05-14-2012, 05:55 AM
You and Avross are in a strong competition for "worst grammer and spelling". Seriously.

That was mean as hell:fp:

SmoothPancakes
05-14-2012, 01:49 PM
That was mean as hell:fp:

Plus, I don't think anyone is even able to compete with Avross. That dude has the title wrapped up without even trying.

JeffHCross
05-14-2012, 10:00 PM
It puzzles me though about the hair. Not that it's a big deal to me but Madden 12 had long hair like Clay Matthews on Green Bay. Couldn't the NCAA guys just use the same tech to bring those hair models to their game?Same tech, yes. But having the same tech doesn't mean it runs at the same frame rate, or looks the same. The engines are extremely similar, but there may be just enough differences that it wasn't as simple as copying and pasting code/resources. Frame rate in particular is a sticking point.

razorback44
05-15-2012, 10:18 AM
Tiburon was given incorrect information. They were led to believe that Texas State, UTSA and UMass would be full members of FBS in 2012, while South Alabama was still probationary. Once they were told that all four schools had the same status, it was too late to either remove the three or add South Alabama.

So to make sure I have this correct.....Texas State, UTSA and UMass WILL be in the game while South Alabama WILL NOT be in the game. Is that correct?

gschwendt
05-15-2012, 10:27 AM
So to make sure I have this correct.....Texas State, UTSA and UMass WILL be in the game while South Alabama WILL NOT be in the game. Is that correct?Correct.

souljahbill
05-15-2012, 10:31 AM
So, I hear GA State is supposed to be moving up too. Is this true and when is this suppose to happen?

gschwendt
05-15-2012, 10:36 AM
So, I hear GA State is supposed to be moving up too. Is this true and when is this suppose to happen?Yeah, they have until June 1st to official declare (not sure if they have yet or not) but if they do declare, they would be a probationary member in 2013 and a full member in 2014. Based on previous years, they wouldn't be included in NCAA14, however this year with TSU, UTSA, & UMass, it's possible they're included next year.

razorback44
05-15-2012, 10:58 AM
Correct.

Thank you sir.

ram29jackson
05-15-2012, 02:01 PM
does the game feel or move any different really ?

the last 2 years have been an over all improvement but it still feels very basic and very stick figure-ish.

In Madden, I trust the players to do what i expect to a degree,they seem more solid..linemen make tackles in madden...in NCAA, they all seem so paper thin and linemen feel useless.

NCAA just seems like cardboard while Madden is more of a hard plastic or rubber..if you get my meaning LOL

question for Gschwendt

souljahbill
05-22-2012, 02:52 PM
CD guys, who is the Teambuilder team? Art guys? Gameplay guys? A separate team? Milton down in the basement without his red stapler?

SmoothPancakes
05-22-2012, 03:14 PM
CD guys, who is the Teambuilder team? Art guys? Gameplay guys? A separate team? Milton down in the basement without his red stapler?

These guys.

http://www.pappasontaxes.com/wp-content/uploads/2009/04/revenge-of-the-nerds.jpg

Deuce
05-22-2012, 03:32 PM
Milton down in the basement without his red stapler?

:nod: :fdown:


Sent from my iPhone using Tapatalk

JeffHCross
05-22-2012, 08:44 PM
CD guys, who is the Teambuilder team?As far as I was aware, there is not a Teambuilder "team". The website is probably left to the guys who are in charge of other sites, like Dynasty Wire. Everything in game is probably done by whoever would otherwise be doing it ... dynasty integration of Teambuilder teams is done by the dynasty guys, etc, etc.

100% speculation on my part though.

Little Steve
05-23-2012, 08:41 PM
Wow you administrators just do not like my posts. Its not like im trolling, just having a bit of fun. Always picken on the little guy a? Just kidden.... It amuses me, because you seemed to do it so often. Even when there right on Q with the Thread...

Escobar
05-23-2012, 09:06 PM
I'm so glad I can't see ^ this guys posts anymore
:pw:

baseballplyrmvp
05-23-2012, 09:16 PM
I'm so glad I can't see ^ this guys posts anymore
:pw:

http://www.w54.biz/images/smilies/icon_rofl.gif

SmoothPancakes
05-23-2012, 09:34 PM
http://i766.photobucket.com/albums/xx305/SmoothPancakes/Smilies/spit.gif

:D

baseballplyrmvp
05-23-2012, 09:38 PM
how much are you guys allowed to talk about playbooks and things related to them? how many new plays and formations are there? any new packages? are packages able to be customized with formation subs?

SmoothPancakes
05-23-2012, 09:42 PM
how much are you guys allowed to talk about playbooks and things related to them? how many new plays and formations are there? any new packages? are packages able to be customized with formation subs?

This. Any new trick plays or team-specialized plays added this year?