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cdj
03-12-2012, 05:19 PM
http://thegamingtailgate.com/images/NCAA13/CoverSm.png

The official NCAA Football 13 product page has listed on the 'Playbook' page (http://www.ea.com/ncaa-football/1/playbook) the current schedule for release in-game information as well as brief descriptions for each game area.

April 2 - Sights & Sounds
April 17 - Gameplay
May 7 - Dynasty
May 28 - Heisman Challenge
June 11 - Road to Glory


Playbook #1 - Sights & Sounds (April 2)

Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.

Check back April 2 for further details, assets and insights from the development team.


Playbook #2: Gameplay (April 17)

With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.
Check back April 17 for further details, assets and insights from the development team.


Playbook #3: Dynasty (May 7)

Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.

Check back May 7 for further details, assets and insights from the development team.


Playbook #4: Heisman Challenge (May 28)

There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans have the ability to utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman trophy once again.

Check back May 28 for further details, assets and insights from the development team.


Playbook #5: Road to Glory (June 11)

The experience of being a college football superstar is now even more exciting with a new feature in Road to Glory that allows players to see and feel the game differently during key moments, increasing on-field awareness and creating amazing opportunities.

Check back June 11 for further details, assets and insights from the development team.


***

You can view the page at http://www.thegamingtailgate.com/forums/content.php?550-NCAA-13-Website-Details-Feature-Release-Schedule

SmoothPancakes
03-12-2012, 05:31 PM
Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.

Sweet.

ryby6969
03-12-2012, 05:32 PM
Come on April 17th and May 7th! I guess you guys would not be able to elaborate on what it says? :D


Edit: Better yet, when you guys are in town I can just come hang out at the studio. You won't even know I am there. I don't need a hotel and will bring my own refreshments. ;)

gschwendt
03-12-2012, 05:33 PM
Come on April 17th and May 7th! I guess you guys would not be able to elaborate on what it says? :DAfraid not... not until after those dates.

CLW
03-12-2012, 05:38 PM
With a new passing system that changes the way quarterbacks and receivers play and respond

I dunno why but this scares me. Visions of some [censored] up analog control system where you have to flick BOTH analog sticks at JUST THE RIGHT SPEED @ JUST THE RIGHT ANGLE to throw the ball or some other nonsense.

Seriously after the new putter fiasco in the TW demo I'm worried there are going to be literally ZERO games that I am able to play anymore. :(

OSUCowboyofMD
03-12-2012, 06:41 PM
:drool: :whoa: :clap: I wonder if :College_Gameday: is in the game... and these bowls ---> :GoDaddycom_Bowl: :Independence_Bowl: :Pinstripe_Bowl: should be in, i hope :cool:

morsdraconis
03-12-2012, 06:52 PM
I dunno why but this scares me. Visions of some [censored] up analog control system where you have to flick BOTH analog sticks at JUST THE RIGHT SPEED @ JUST THE RIGHT ANGLE to throw the ball or some other nonsense.

Seriously after the new putter fiasco in the TW demo I'm worried there are going to be literally ZERO games that I am able to play anymore. :(

I'm the complete opposite. ANYTHING to be done to make the passing game more difficult would be wonderful. Right now, it's so retarded easy, it's impossible for me to have any fun with the game.

CLW
03-12-2012, 07:15 PM
I'm the complete opposite. ANYTHING to be done to make the passing game more difficult would be wonderful. Right now, it's so retarded easy, it's impossible for me to have any fun with the game.

Oh I agree the passing game is way too easy but I don't think "a new passing system" is necessary. Rather, real defensive AI and ratings actually affecting the accuracy of throws so that the ball actually hits the ground instead of Tecmo Bowl (completion, interception, batted down are the only possible outcomes) is the way to go.

NatureBoy
03-12-2012, 07:23 PM
Good to know. Thanks for the info.

JeffHCross
03-12-2012, 08:13 PM
Times, they are a changin'. Specific dates is very nice!

Deuce
03-12-2012, 08:19 PM
I'm with you CLW...I like 12 a lot and would hate to see 13 ruined by a poorly implemented new feature. Obviously, I'll reserve judgement until July but it does worry me a bit.


Sent from my iPhone using Tapatalk

baseballplyrmvp
03-12-2012, 08:38 PM
Playbook #1 - Sights & Sounds (April 2)

Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.
that's a biggy for me. team entrances have lost their appeal. the only mascots that i'd like to see are tommy trojan and vili the warrior. other than that, i dont care about mascots.



Playbook #2: Gameplay (April 17)

With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.

no doubt the read and react defensive ai is a direct responce of all the bad feedback that defenders can still turn on a dime and make plays on the ball while having their backs to the qb the whole play. hopefully the passing system hasnt gone analog. i hated passing the ball on backbreaker. maybe its something where we control where we want the ball to land?


Playbook #3: Dynasty (May 7)

Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.
mid game updates? meh. whatever. enhanced commentary? probably means just some more new lines. if it was dynamic, imo, it would've said all new commentary system. oh well.
dynamic grades? for recruits or school pitches or both? this will make recruiting a lot more interesting. i take it that scouting players is referring to jr's and possibly underclassmen?



Playbook #4: Heisman Challenge (May 28)

There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans have the ability to utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman trophy once again.
probably wont play this a whole lot, but it could be a fun thing.


Playbook #5: Road to Glory (June 11)

The experience of being a college football superstar is now even more exciting with a new feature in Road to Glory that allows players to see and feel the game differently during key moments, increasing on-field awareness and creating amazing opportunities.maybe being able to watch the plays from a player's perspective on the sideline?

ram29jackson
03-12-2012, 08:58 PM
Playbook #4: Heisman Challenge (May 28)

There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans have the ability to utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman trophy once again.

Check back May 28 for further details, assets and insights from the development team.





will this be in addition to the other first person mode or take the place of it? nevermind, i didnt read the bottom of it till now

and is Cappelletti there or not ? LOL

JeffHCross
03-12-2012, 09:02 PM
mid game updates? meh. whatever. I don't need a "studio analyst", but I did enjoy back on the PS1 when you'd be playing a Dynasty game and see score updates from other Dynasty games that were "ongoing". It was a pretty neat touch. Though that was when I was competing solely with CPU teams. With today's ODs, I generally couldn't care less about the results of CPU games. In Dynasty though ...

illwill10
03-12-2012, 09:31 PM
I don't need a "studio analyst", but I did enjoy back on the PS1 when you'd be playing a Dynasty game and see score updates from other Dynasty games that were "ongoing". It was a pretty neat touch. Though that was when I was competing solely with CPU teams. With today's ODs, I generally couldn't care less about the results of CPU games. In Dynasty though ...
It actually sounds interesting. But, as long as it isnt frequent and doesnt have bugs. I dont want to hear "_____ is up _ to _ againt ______" or something similar every game. I would be good with just ticker.

Kingpin32
03-12-2012, 10:34 PM
I always hate waiting for new information. But these things sound promising.

baseballplyrmvp
03-12-2012, 10:37 PM
I don't need a "studio analyst", but I did enjoy back on the PS1 when you'd be playing a Dynasty game and see score updates from other Dynasty games that were "ongoing". It was a pretty neat touch. Though that was when I was competing solely with CPU teams. With today's ODs, I generally couldn't care less about the results of CPU games. In Dynasty though ...i can understand that. for some people, they're gonna welcome this feature back with open arms. if this feature comes in the form of some glorified halftime show, then i'm not looking forward to it, mostly because its not something i particularly care about.

BUT, if there was something along the lines of "BREAKING NEWS FROM Los Angeles, #2 ranked USC has just scored a touchdown to go up by 14 over #5 ranked Oregon, with just over 4 minutes left to go in the 3rd." i dont need some stupid little halftime show, that i'll watch one time before i skip over it...but like the example above, if the mid game updates came in the form of some 1 or 2 lines of commentary at a pivotal point of a highly ranked game, then i'll change my stance a little. but if the game update is of akron and western kentucky, my reaction will be along the lines of "why in the hell do i care about that game?" lol

jaymo76
03-12-2012, 10:49 PM
NEW trophy presentationS... hmmm, does this mean the Heisman ceremony is back and a bunch of other trophy ceremonies will be included? Also put me down for one of those people who really hopes that there is a GAMEDAYesque halftime show (though I still wish there was something with regards to a weekly wrap up show). The enhanced recruiting sounds very much like NCAA BASKETBALL 10... I'm not sure how I feel about that as I found the process time consuming and tedious. Lastly, the new passing game.... I really hope it's not analog joystick passing.

beartide06
03-12-2012, 11:06 PM
I am VERY pleased to hear about a passing game change. I feel like the trajectory of the ball, the WR/DB interactions, and animations need to be greatly improved. Hopefully, that is improved through this change. All of the other things mentioned are equally important, and I like the ideas mentioned. Hopefully, those ideas come to fruition in a well designed manner.

Jayrah
03-13-2012, 01:15 AM
Playbook #1 - Sights & Sounds (April 2)

Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.
I hope the Cougs finally make the run-out list :). Significantly enhanced I hope means that they took the "real game sound" from last year and took it 3 steps above what it was. Really integrating the rise and fall of big plays for each team is still a big issue for me. I still don't feel like the game reels you in at the right moments. Also hope that "away" teams have some sort of crowd now that reacts with their team. That means both regular season games, rivalry games and bowls have the correct amount of representation in the sound dept, not just the looks dept. That's the type of stuff where the "passion and excitement" come into play for me. Don't get me wrong, I love the extra pregame stuff, but when that's the highlight of the passion of the game, there's a problem to me.


Playbook #2: Gameplay (April 17)

With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.Greater realism is good. In fact, it's great. But I'm skeptical about a NEW system of any kind. I'm not against it, I'm totally FOR IT if done correctly. But I remain skeptical. We've been hollering for a new passing system for some time and there's 100 great ideas by this community alone that, if done correctly, would really be great. Hopefully it's done correctly (not the cone-system please god please), is semi-difficult but not stupid-difficult and doesn't break the game.
As for the read and react defense... If it gets rid of super lbs... bring it on!!!!! :) If not....:deadhorse:


Playbook #3: Dynasty (May 7)

Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.I LOVE MID GAME UPDATES as NBA 2K does them, so anything in that vein would rock! Far as commentary, it may not be "dynamic commentary" the same way we think of it, but any enhanced commentary is always good. I just hope it's more than a couple lines like they've done the past 4 or 5 years. Who could this new analyst be? The analysts that come to mind are Chris Fowler in the ESPN studio, or if it's not in the studio either Desmond Howard, Jesse Palmer or Todd Blackledge. Or is it possible Erin is being replaced? There is no mention of her here after all...NAAAAH! Any of them would be welcome additions to the team in my book. Anything to break up the monotony.

Recruiting goes deeper eh? Again. I don't know how to feel. Scouting players could be interesting, or very time consuming and straining in the offseason, especially to OD's already struggling to find time to do offseason stuff, so I'm cautiously optimistic about that. To be honest I don't think it's going to be a very welcome addition overall if recruiting is basically the same with additional scouting. Dynamic grades for recruits in any capacity is an AWESOME addition though imo. Very interested to see how this shakes out.

Hopefully these are not the ONLY blogs we get. Hopefully there are general blogs and then smaller detailed blogs in between. And oh yeah, is it April 2nd yet?

Rudy
03-13-2012, 06:55 AM
I'm interested in the new passing game mechanics. I really hope they do something for a timing based system.

Studio analysts in dynasty sounds cool. Better and more dynamic commentary for specific players would be good as well.

I will still be disappointed if there isn't an option for player momentum like the speed threshold the last couple years. I simply won't buy this game if the players move and feel the same as NCAA 12.

psusnoop
03-13-2012, 07:50 AM
Gotta admit, waiting on information and seeing the direction the team is taking NCAA each and every year is exciting. Can't wait!

Kwizzy
03-13-2012, 08:53 AM
Gotta admit, waiting on information and seeing the direction the team is taking NCAA each and every year is exciting. Can't wait!

I know what you mean man, we can't wait to be able to discuss all of this with you guys. One thing attending the events has done is to make Jan-July stretch WAY the hell out for me. I used to get by on the little snippets of info that would come out but now it's like: "C'mon already just gimme the damn game!" Not that I'm complaining even a little bit. :D

psusnoop
03-13-2012, 09:04 AM
I know what you mean man, we can't wait to be able to discuss all of this with you guys. One thing attending the events has done is to make Jan-July stretch WAY the hell out for me. I used to get by on the little snippets of info that would come out but now it's like: "C'mon already just gimme the damn game!" Not that I'm complaining even a little bit. :D

Kwizzy I may have to give you a kick in the shin when psuexv and I travel down for the PSU game this year :D

This is a fun time though like you said. Keep up the great work guys and continue to push this game for the betterment of all of us!

Kwizzy
03-13-2012, 09:18 AM
Kwizzy I may have to give you a kick in the shin when psuexv and I travel down for the PSU game this year :D

This is a fun time though like you said. Keep up the great work guys and continue to push this game for the betterment of all of us!

I probably deserve that. But in all seriousness, the schedule they have layed out looks like a good plan to me for revealing this year's game. Really excited to talk with you guys about it all and get your impressions once things are announced. Looking forward to seeing you guys for the Penn St game too.

psusnoop
03-13-2012, 09:58 AM
I gotta admit, the layout of the upcoming events is really nice. I think it is a good idea and keeps everyone up to speed and not constantly asking or wondering hey hey when is the next tidbit going to drop. Now we have a really good idea of when :up:

Looking forward to hearing from you all.

oweb26
03-13-2012, 11:28 AM
Read and React Defense kinda has me thinking....... :violin:

Seems like something that is virtually the same as psychic D (if you believe it exist). Just those words "read and react" giving the record of how the game sometimes operates i'm kinda iffy, but I'm a patient man no need for me to jump to any forgone conclusions.


Can't wait until you guys can say if it is making a difference for the better or worse of the game.

hawkeyeguy
03-13-2012, 12:07 PM
As long as superlinebackers are gone and the dynasty website actually works in NCAA13 (bug free please) I'm happy

SmoothPancakes
03-13-2012, 12:16 PM
I gotta admit, the layout of the upcoming events is really nice. I think it is a good idea and keeps everyone up to speed and not constantly asking or wondering hey hey when is the next tidbit going to drop. Now we have a really good idea of when :up:

Looking forward to hearing from you all.

Question is, will they be able to keep on that schedule or will dates get pushed around?

oweb26
03-13-2012, 12:24 PM
As long as superlinebackers are gone and the dynasty website actually works in NCAA13 (bug free please) I'm happy

For the most part I am right along there with you I am pretty easy to please as this game isn't exactly something I would tend to get worked up over. Just saying that short statement can go either way when dealing with an EA football product.

WolverineJay
03-13-2012, 02:12 PM
Will wait and see what in depth info we receive on April 17th and May 7th since that is when the mildly interesting info will drop. I really wanted to hear that height and weight matters in an attempt to bring physics into play for NCAA 13, but it doesn't look like EA Tiburon can accomplish that this gen which is sad. I also wanted to see some sort of play editor, better O-line/D-line interactions that actually look like real football players rather than 2 big guys playing patty cake, and a totally new recruiting interface that gets rid of the slot machine recruiting, ugh that is just stupid.

Hopefully EA Tiburon didn't mess up the passing game too much or at least give us the old system as an option.

beartide06
03-13-2012, 04:09 PM
Will wait and see what in depth info we receive on April 17th and May 7th since that is when the mildly interesting info will drop. I really wanted to hear that height and weight matters in an attempt to bring physics into play for NCAA 13, but it doesn't look like EA Tiburon can accomplish that this gen which is sad. I also wanted to see some sort of play editor, better O-line/D-line interactions that actually look like real football players rather than 2 big guys playing patty cake, and a totally new recruiting interface that gets rid of the slot machine recruiting, ugh that is just stupid.

Hopefully EA Tiburon didn't mess up the passing game too much or at least give us the old system as an option.

Some of the things you mentioned still are possibilities. I think the topics listed are just an outline, and they will go more in depth with them on those specific dates.

OSUCowboyofMD
03-13-2012, 07:24 PM
I dunno why but this scares me. Visions of some [censored] up analog control system where you have to flick BOTH analog sticks at JUST THE RIGHT SPEED @ JUST THE RIGHT ANGLE to throw the ball or some other nonsense.

Seriously after the new putter fiasco in the TW demo I'm worried there are going to be literally ZERO games that I am able to play anymore. :(

Agreed.

ram29jackson
03-13-2012, 08:07 PM
months away... big/fancy names for stuff weve either seen before or will not care about 5 to 10 games in.

I believe what ever they do with passing will be intuitive and not some funky button feature like the old cone....but things are still so choppy and robotic, I dont see how wr/db interactions will be be all that fascinating.....just thoughts, you know i'm amused by the game as a game/as is.. I just hope they dont botch it up like they did this/last year...?

and whats the oldest heisman guy on the game and how will they depict those uniforms ?

GatorBait06NC
03-13-2012, 08:40 PM
Will the game be playable in July? Or will we have to wait to November where they possibly fix all the game breaking glitches??The deeper recruiting sounds good as most of EAs early hype notes do. Im sure there will be some major flaw that makes recruiting even worse. Dont get excited people, I got $20 says that the tendency glitch will be in NCAA 13.

JeffHCross
03-13-2012, 09:47 PM
Question is, will they be able to keep on that schedule or will dates get pushed around?Based on the impression I got of the people who would have been in charge of making that schedule, they wouldn't have put dates down if they weren't comfortable with meeting them. That can always change, but that was my impression.

beartide06
03-13-2012, 09:52 PM
Will the game be playable in July? Or will we have to wait to November where they possibly fix all the game breaking glitches??The deeper recruiting sounds good as most of EAs early hype notes do. Im sure there will be some major flaw that makes recruiting even worse. Dont get excited people, I got $20 says that the tendency glitch will be in NCAA 13.

I must agree with you in some way here. For years now there has been some sort of glitch in some mode of this game to make it unplayable for SOME, and then when they try to fix it with a patch, the patch messes up another part of the game. I understand that patches are needed and no game is ever perfect, especially a game as complex as football, but before they release a patch or fix something I think they should thoroughly make sure it does not hinder another feature or aspect of the game.

ram29jackson
03-13-2012, 10:41 PM
I do believe they got greedy last year and bit off more than they could chew trying to wow everyone..hopefully they balance it out this time

razorback44
03-13-2012, 11:01 PM
I know we are just throwing out ideas here but I really hope that the new passing feature doesn't involve dual analog controls. That just seems to have bad idea written all over it in my opinion.

Although I was also pissed back in the 90's when they changed from the eligible receivers being in boxes across the top of the screen to having to actually scan the field to see everyone. :D

JBHuskers
03-13-2012, 11:07 PM
Question is, will they be able to keep on that schedule or will dates get pushed around?

That's a very fair question.

beartide06
03-13-2012, 11:15 PM
That's a very fair question.

If they are just discussing what is going to be in the game, I see no reason why they could not easily stay on schedule. EA does like to surprise us, though. Haha.

JeffHCross
03-13-2012, 11:35 PM
If they are just discussing what is going to be in the game, I see no reason why they could not easily stay on schedule.Because in any line of work with a schedule, this has a distinct possibility of happening:
http://dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/00000/6000/800/6825/6825.strip.gif

:D

beartide06
03-14-2012, 12:04 AM
Because in any line of work with a schedule, this has a distinct possibility of happening:
http://dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/00000/6000/800/6825/6825.strip.gif

:D

:D:D:D:D:D:D

Maybe the schedule idea will be a terrible thing. Let's hope they stay on their schedule. If they are jumping in ball pits all day, like they did on their TV show last year, then they probably will not be on schedule. Lol.

SmoothPancakes
03-14-2012, 01:18 AM
Based on the impression I got of the people who would have been in charge of making that schedule, they wouldn't have put dates down if they weren't comfortable with meeting them. That can always change, but that was my impression.


That's a very fair question.

That was my impression as well, but things can happen, and stranger things have happened before, so you never know. Hopefully they'll do everything it takes to stick exactly to those dates.

Unconquered
03-14-2012, 11:45 AM
I hope NCAA 13 won't resort to some kind of gimmick like a vision cone to make the passing game harder.

The #1 thing that would make the passing game challenging is to have QB Accuracy and pass pressure have a much greater effect. More passes that sail into dead space, etc. Also, if they could factor in head tracking so that a receiver or defender who has his back to the ball can't see it and adjust. That would make for a radically different passing game.

kindella2
03-14-2012, 02:39 PM
I really think that these proposed changes or upgrades are fluff. 1. Sights and Sounds - Most of us will quickly advance past these. The only one i actually listen to is the after halftime one cuz its funny.:D2. Gameplay - I think they realized that their QB ratings are meaningless. I play in 2 dyanstys and the only difference in my 2 QBs is the rating one is a 90, the other is a 76 and the lowed rated on throws better. Shouldnt happen.:mad:3. Dynasty - After messing up 11 recruiting, 12 is fixed (if its on varsity). I hope they make a step in the right direction with 13. NEW COMMENTARY is sorely needed and gladly appreciated. :))4. Heisman Challenge - another fluff mini game. Greatest moments kind of thing.:bang:5. Road to Glory will be funny to see what happens. This year was a step up. :easy:Just my opinion folks.

kindella2
03-14-2012, 02:46 PM
Can we get discipline and probation back in the game? Since they are such a part of todays game.Can they put in a random proposed change to the BCS that pops up only if you had several 1 loss teams?

SmoothPancakes
03-14-2012, 03:00 PM
Can we get discipline and probation back in the game? Since they are such a part of todays game.Can they put in a random proposed change to the BCS that pops up only if you had several 1 loss teams?

I will only agree to discipline and probation if it's done correctly. I like it, it adds to the realism and depth of coaching a team, but the first time they did it, it was horrible. You had to allocate all of your points to discipline (leaving nothing for recruiting or training) and even then, it wouldn't be enough because you'd have players get in trouble every single week, running out of points by week 10 and ending up on NCAA probation by end of season. The first time they put it in, it was horrendously broken and horrible. If they can do it so it works and is done well, I wouldn't have a problem with it being added back in.

ram29jackson
03-14-2012, 04:36 PM
dont worry, i'm sure they now realize people want a football game to look like a football game. They wont add any funny on screen things for what ever the new passing thing is or give some pointless ,stupid extra button push. It just better be a difference in AI

Rudy
03-14-2012, 07:00 PM
I must agree with you in some way here. For years now there has been some sort of glitch in some mode of this game to make it unplayable for SOME, and then when they try to fix it with a patch, the patch messes up another part of the game. I understand that patches are needed and no game is ever perfect, especially a game as complex as football, but before they release a patch or fix something I think they should thoroughly make sure it does not hinder another feature or aspect of the game.

The NCAA team does have a deserved reputation of significant flaws at release. They had the sliders screwed up two years in a row (09 and 10?). If they aren't going to do more with the tuning files then they might as well not bother with them. That should be a good tool to fix things quickly but they are always released in conjunction with a patch and that defeats the purpose.

Rudy
03-14-2012, 07:03 PM
I will only agree to discipline and probation if it's done correctly. I like it, it adds to the realism and depth of coaching a team, but the first time they did it, it was horrible. You had to allocate all of your points to discipline (leaving nothing for recruiting or training) and even then, it wouldn't be enough because you'd have players get in trouble every single week, running out of points by week 10 and ending up on NCAA probation by end of season. The first time they put it in, it was horrendously broken and horrible. If they can do it so it works and is done well, I wouldn't have a problem with it being added back in.

Yeah, there was no reason to put a limit on your discipline points. That made no sense.

jaymo76
03-14-2012, 07:36 PM
Count me in as well for a person who would love to see discipline return. However, I am 100% sure we will never see it again as the NCAA doesn't look kindly on anything that doesn't make them look good.

steelerfan
03-14-2012, 07:48 PM
Count me in as well for a person who would love to see discipline return. However, I am 100% sure we will never see it again as the NCAA doesn't look kindly on anything that doesn't make them look good.

I agree with this.

I don't remember ever directly asking the devs about this, but I'm guessing the NCAA would frown on it ever returning.

It could really add some spice to Coaching Carousel if they ever did get it back in though.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

NatureBoy
03-14-2012, 08:35 PM
I hope NCAA 13 won't resort to some kind of gimmick like a vision cone to make the passing game harder.

The #1 thing that would make the passing game challenging is to have QB Accuracy and pass pressure have a much greater effect. More passes that sail into dead space, etc. Also, if they could factor in head tracking so that a receiver or defender who has his back to the ball can't see it and adjust. That would make for a radically different passing game. I will be honest, I am worried about that. I hope and pray this isn't the case. I never will forget the first time I tried playing Madden 06 with that danged Vision Cone. I said, "what the heck is the crap?!!" I messed with it for two days before I took it back to Gamestop. I only got 30 bucks store credit for a game I had for a grand total of two days. I was pissed beyond words. I hope this isn't the case this year.

JeffHCross
03-14-2012, 09:09 PM
If they are jumping in ball pits all dayAh yes. Alex being Alex.

I can only imagine what that would be like at my work, jumping into a meeting with a TV camera following me. (Not that we'd ever have a ball pit. Or a camera.)


I really think that these proposed changes or upgrades are fluff.I don't think the changes themselves are fluff, but the listings that we're talking about are like the description of an upcoming TV show. "Stewie and Brian go back in time!" Tells you practically nothing about how it will actually be. For me, the only important piece of information was the dates.

It's also, based on past experience, probably not everything that's coming.

xMrHitStickx904
03-15-2012, 01:53 AM
I'm hopping NCAA 13 feels ... heavier. 12 just feels like a game where everyone is on roller skates. I can stop on a dime with just about anybody, & I don't even use the juke controls. There's no point when you can just cut back manually. I like the idea of a new passing concept though. While the "QB Vision" cone was something many people hated, it made passing harder. In fact, it separated the good players from the bad ones. I think at the end of it all, that's what I want. It's to a point that the less skilled players can beat anybody because there's so much handicapping. For example, Run/Pass commit, jump snap, auto strafe, auto sprint, & those "focuses" on taking away certain things. Get all of the fluff out of the game.

baseballplyrmvp
03-15-2012, 09:04 AM
i think the new passing system is something like the double tab button method. and it makes sense with the new "read and react" defensive ai too.

Deuce
03-15-2012, 12:36 PM
Double tab? Not sure I know what that is...


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gschwendt
03-15-2012, 12:53 PM
Double tab? Not sure I know what that is...


Sent from my iPhone using TapatalkI think it's one that Oneback originally proposed... essentially you hit the receiver icon once to look at them, then again to actually throw it. It's a way to incorporate the idea of where the QB is looking without having the true vision cone.

ryby6969
03-15-2012, 01:03 PM
Whatever happened to procedural awareness? I thought that was a big item a few years ago but now it is nowhere to be found.

WolverineJay
03-15-2012, 02:24 PM
i think the new passing system is something like the double tab button method. and it makes sense with the new "read and react" defensive ai too.

I'm feeling something along the lines of user interaction with the WR to help make the WR attack the pass more aggressively. I had a wishlist item years ago 2004 I think lol that would allow the game to auto switch the user to the WR once the button was pressed for that specific WR. This was something I really wanted years ago and thought it was easy to implement but it never came to fruition, maybe now it has arrived. Guessing at what might be in NCAA 13 I think is half the fun prior to release of actual info, but at the end of the day only those who get to see NCAA 13 in action know the truth.

baseballplyrmvp
03-15-2012, 07:57 PM
Double tab? Not sure I know what that is...meant double tap, not tab. sorry

JeffHCross
03-15-2012, 08:05 PM
Whatever happened to procedural awareness? I thought that was a big item a few years ago but now it is nowhere to be found.AFAIK, it still exists in the engine ...

ram29jackson
03-15-2012, 08:10 PM
I think it's one that Oneback originally proposed... essentially you hit the receiver icon once to look at them, then again to actually throw it. It's a way to incorporate the idea of where the QB is looking without having the true vision cone.

screw that..I dont want to worry about wearing out a controller depending on how hard or how often i might need to do something like that

JeffHCross
03-15-2012, 08:15 PM
screw that..I dont want to worry about wearing out a controller depending on how hard or how often i might need to do something like thatI would find it simply incredible if a double tab wore out a controller. If that was true, fighting games would be the death of controllers. Or shooters.

Do you also worry about double clicking icons on your computer? ;)

ram29jackson
03-15-2012, 08:16 PM
I agree with this.

I don't remember ever directly asking the devs about this, but I'm guessing the NCAA would frown on it ever returning.

It could really add some spice to Coaching Carousel if they ever did get it back in though.

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meanwhile, the NCAA keeps disciplining schools left and right...... theyve proven they dont have enough control of computer logic to make something like that work..i dont want the game to suck because i keep getting probation every 2 years because the game is constantly flawed

baseballplyrmvp
03-15-2012, 08:17 PM
Do you also worry about double clicking icons on your computer? ;)lol. nice :D

ram29jackson
03-15-2012, 08:19 PM
I'm feeling something along the lines of user interaction with the WR to help make the WR attack the pass more aggressively. I had a wishlist item years ago 2004 I think lol that would allow the game to auto switch the user to the WR once the button was pressed for that specific WR. This was something I really wanted years ago and thought it was easy to implement but it never came to fruition, maybe now it has arrived. Guessing at what might be in NCAA 13 I think is half the fun prior to release of actual info, but at the end of the day only those who get to see NCAA 13 in action know the truth.


too many problems can stem from that...and a majority wouldnt want to have that much work to do with a controller....user catching is one thing..but immediate transfer with your hands on the controller can cause too many frustrations..people want to pick up and play,not practice for 3 hours trying to figure out how to do a catch

SmoothPancakes
03-15-2012, 08:20 PM
I would find it simply incredible if a double tab wore out a controller. If that was true, fighting games would be the death of controllers. Or shooters.

Do you also worry about double clicking icons on your computer? ;)

:D

ram29jackson
03-15-2012, 08:26 PM
I would find it simply incredible if a double tab wore out a controller. If that was true, fighting games would be the death of controllers. Or shooters.

Do you also worry about double clicking icons on your computer? ;)

i'm being honest, stop screwing with controls and just work on what we see on the screen working well..EA should make an effort that the majority of football controls for both games are the same and stop moving them around

JeffHCross
03-15-2012, 08:33 PM
i'm being honest, stop screwing with controlsOf course, it's just speculation at this point.


I had a wishlist item years ago 2004 I think lol that would allow the game to auto switch the user to the WR once the button was pressed for that specific WR.Two issues with this (imo): 1) You can already manually switch and it does a pretty good job of switching to the right player. So no need to make something automatic that can be done for those who want it versus alienating those who don't. 2) It can be incredibly jarring to switch from a QB (especially when throwing on the run) to any other position, particularly if they're moving in a different direction. We have enough problems with this on defense. On offense it would be more likely to see a player take the WR away from the ball versus toward it.

steelerfan
03-15-2012, 09:00 PM
screw that..I dont want to worry about wearing out a controller depending on how hard or how often i might need to do something like that

TGT Nominee.

Dumbest Post of 2012.

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steelerfan
03-15-2012, 09:01 PM
I would find it simply incredible if a double tab wore out a controller. If that was true, fighting games would be the death of controllers. Or shooters.

Do you also worry about double clicking icons on your computer? ;)

:D :D :D

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ram29jackson
03-15-2012, 10:35 PM
TGT Nominee.

Dumbest Post of 2012.

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nope,its my consumer opinion-period...I already found out how to mess up a analog stick playing hockey. I dont want to test the buttons too and cough up more money just for that.

SmoothPancakes
03-15-2012, 10:44 PM
nope,its my consumer opinion-period...I already found out how to mess up a analog stick playing hockey. I dont want to test the buttons too and cough up more money just for that.

Maybe it's you? I play all sports games, hockey, soccer, basketball, baseball, football, tennis, never had a single problem with my controllers, analog sticks, buttons, etc.

ram29jackson
03-15-2012, 10:51 PM
Maybe it's you? I play all sports games, hockey, soccer, basketball, baseball, football, tennis, never had a single problem with my controllers, analog sticks, buttons, etc.

yep, youre just Mr. perfect...except when it comes to bracket picking :D j/k

steelerfan
03-15-2012, 10:56 PM
Maybe it's you? I play all sports games, hockey, soccer, basketball, baseball, football, tennis, never had a single problem with my controllers, analog sticks, buttons, etc.

But if he throws 25 passes in a game, that would be an astonishing 25 additional button presses. Can't you see? There is no way a controller could hold up to that kind of wear and tear. It's impossible.

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SmoothPancakes
03-15-2012, 11:10 PM
yep, youre just Mr. perfect...except when it comes to bracket picking :D j/k

Ok? Don't know what brackets have to do with this topic, and even then, I'm 11-3 so far today, while picking 4 11 seed or higher upsets, and if the last two games hold up with Colorado and Ohio State winning, will be 13-3 for day one, which is pretty damn good. Your point?

SmoothPancakes
03-15-2012, 11:11 PM
But if he throws 25 passes in a game, that would be an astonishing 25 additional button presses. Can't you see? There is no way a controller could hold up to that kind of wear and tear. It's impossible.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

:D

beartide06
03-15-2012, 11:36 PM
I'm hopping NCAA 13 feels ... heavier. 12 just feels like a game where everyone is on roller skates. I can stop on a dime with just about anybody, & I don't even use the juke controls. There's no point when you can just cut back manually. I like the idea of a new passing concept though. While the "QB Vision" cone was something many people hated, it made passing harder. In fact, it separated the good players from the bad ones. I think at the end of it all, that's what I want. It's to a point that the less skilled players can beat anybody because there's so much handicapping. For example, Run/Pass commit, jump snap, auto strafe, auto sprint, & those "focuses" on taking away certain things. Get all of the fluff out of the game.

Bingo. I feel as if though the juke and spin moves are almost irrelevant. When I can just use the left stick to stop, go, and cut I do not need a spin or juke that takes twice as long to perform, and also allows defenders to catch up to me and tackle me. They do seem to be ice-skating during jukes as well. Oh, and run commit is way too... gah, what is the word I am looking for... I don't know it seems like when you commit on runs every guy tries to go in the same gap. I think the run/pass commit they had in the game when it was post snap was better and more realistic.

ram29jackson
03-15-2012, 11:48 PM
But if he throws 25 passes in a game, that would be an astonishing 25 additional button presses. Can't you see? There is no way a controller could hold up to that kind of wear and tear. It's impossible.

Sent from my SAMSUNG-SGH-I997 using Tapatalk


youre very base in your in logic as usual and miss the point entirely..it can take nothing more than a couple really hard angry presses depending on the controller and situation to mess it up..sometimes you dont tap..you press and hold and push..while i understand these things are pretty sturdy..its still testing it more than I would want to..i'm pointing to an extreme possibility..but it still is a possibility :)

steelerfan
03-15-2012, 11:52 PM
youre very base in your in logic as usual and miss the point entirely..it can take nothing more than a couple really hard angry presses depending on the controller and situation to mess it up..sometimes you dont tap..you press and hold and push..while i understand these things are pretty sturdy..its still testing it more than I would want to..i'm pointing to an extreme possibility..but it still is a possibility :)

Damn! 2 Nominees in less than 4 hours!

Keep fighting the good fight, bro.

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Rudy
03-17-2012, 07:50 AM
Bingo. I feel as if though the juke and spin moves are almost irrelevant. When I can just use the left stick to stop, go, and cut I do not need a spin or juke that takes twice as long to perform, and also allows defenders to catch up to me and tackle me. They do seem to be ice-skating during jukes as well. Oh, and run commit is way too... gah, what is the word I am looking for... I don't know it seems like when you commit on runs every guy tries to go in the same gap. I think the run/pass commit they had in the game when it was post snap was better and more realistic.

I agree with both you and hitstick. I know we debated over how effective or useless the juke move was last year (I felt it was neutered far too much) but it was just a part of a bad physics engine. The over-stated juke move of the past wouldn't be necessary if players actually had momentum that could be used against them. A fresh and realistic approach to a physics engine (or at least an option to tweak it for some of us) would be absolutely huge for this series imo. And in game saves!

ram29jackson
03-17-2012, 01:44 PM
the juke move has been extreme and cartoony till now..I believe its more realistic looking now and does what its suppose to

Deuce
03-17-2012, 02:41 PM
I think it's one that Oneback originally proposed... essentially you hit the receiver icon once to look at them, then again to actually throw it. It's a way to incorporate the idea of where the QB is looking without having the true vision cone.

Sounds interesting. Thx G!


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xMrHitStickx904
03-18-2012, 05:27 PM
the juke move has been extreme and cartoony till now..I believe its more realistic looking now and does what its suppose to

It's at the point where it doesn't work though. Madden 12 it works sometimes, but on PS2 the NCAA/Madden jukes were sharp & effective. Sometimes too effective, but you get my point.

oweb26
03-19-2012, 06:00 AM
It's at the point where it doesn't work though. Madden 12 it works sometimes, but on PS2 the NCAA/Madden jukes were sharp & effective. Sometimes too effective, but you get my point.

I Cant say the Juke doesnt work, it doesn't work as well as it did in the older games but it does still work. The thing about it now is that you have to hit it at the perfect time, and your RB pretty much has to have a decent/good elusiveness, now the juke rating is pretty useless within itself because without the elusiveness the juke move rating is FUBAR.

I can agree with earlier post that it slows you down but shouldn't it? I mean only a handful of guys every season or "pick your interval" can actually juke and keep their speed, doesn't the move itself require some form of slow down because you have to plant your feet?

ryby6969
03-19-2012, 10:55 AM
The main problem with the juke move is the fact that you are better off using the left analog stick rather than using the "juke" move. You can change direction much easier using the left analog while not losing any speed.

xMrHitStickx904
03-19-2012, 03:29 PM
I Cant say the Juke doesnt work, it doesn't work as well as it did in the older games but it does still work. The thing about it now is that you have to hit it at the perfect time, and your RB pretty much has to have a decent/good elusiveness, now the juke rating is pretty useless within itself because without the elusiveness the juke move rating is FUBAR.

I can agree with earlier post that it slows you down but shouldn't it? I mean only a handful of guys every season or "pick your interval" can actually juke and keep their speed, doesn't the move itself require some form of slow down because you have to plant your feet?

I understand that. I think the juke should slow you down in some type of shape or fashion. But players like L. James, P. Harvin in the past should have been able to make one juke or cut & regain top speed quickly. The problem is that I think NCAA lacks the amount of type of runningbacks & receivers. That plays into your assessment of the elusiveness ratings. It's to the point now that players that should be able to juke defenders out can't because the jukes don't even work. The spin is useless too.


The main problem with the juke move is the fact that you are better off using the left analog stick rather than using the "juke" move. You can change direction much easier using the left analog while not losing any speed.

Yes. I mentioned this earlier. It's convenient, but still kind of dumb. You don't even make a cut, you literally change direction without any feeling of weight & momentum coming into play. Literally, the game looks and feels like you're playing on a ice rink instead of turf.

Rudy
03-20-2012, 04:43 PM
Whenever I watch a real football game I see players juke guys all the time. They aren't super jukes but single cuts that use the defenders weight against them as they go by. I felt that was impossible in NCAA 12. I really, really dislike the lack of weight and momentum in the game to the point I won't buy this game this year if it doesn't change. I felt ripped off last year. Won't blow my money this year.

jaymo76
03-20-2012, 06:59 PM
Over the last few days I have got back into playing NCAA 12 (after a ton of time with Madden and FIFA). After six games I am ready to scream. I completely forgot about how "broken" the defensive pass A.I. game actually is. Watching weight and momentum have no meaning as a LB switches direction with no rhyme or reason WHEN THE BALL IS IN THE AIR; watching DB's warp through your receiver to make an int.; the notorious eyes in the back of the head phenomenon... but for me the worst of the worst... WATCHING THE DB's run in FRONT of the receiver (running the actual receiver route). A new passing game means nothing if these defensive issues are not 100% fixed. Now some of these issues still plagued Madden 12 as well, but nowhere near as bad as in NCAA 12.

ram29jackson
03-21-2012, 03:58 PM
another thing....ya' know,it wouldnt be all that fun unless you could put the legends in Dynasty rosters and use them in online games too

Rudy
03-21-2012, 06:08 PM
I think a PC editor and a way to share rosters over PC and then transfer to either console would be awesome if possible. I know Adam Thompson had talked about this a couple years ago but it takes a lot of hours to do. I'll take in game saves over it though. :)

baseballplyrmvp
03-28-2012, 09:22 PM
hopefully monday wont be a disappointment.

illwill10
03-29-2012, 12:43 AM
hopefully monday wont be a disappointment.
I know what the blog is about, but I dont know what to expect. Last year, IGN had preview blogs either the Friday before blogs or a few days before.
Hopefully there isnt too much on team run-outs and mascots. I just want to know about the improved Atmosphere(non-commentary, since itll probably will be released with Dynasty blog).

Kansacity88
03-30-2012, 03:26 PM
It actually sounds interesting. But, as long as it isnt frequent and doesnt have bugs. I dont want to hear "_____ is up _ to _ againt ______" or something similar every game. I would be good with just ticker.

I'd like to see a ticker with an actual score change......or even a SCORE ALERT where the score pops up on the bottom of the screen: (Army 14 Navy 14) then one score changes: (Army 20 Navy 14) something like that would be cool and realistic.

JBHuskers
03-30-2012, 04:17 PM
I'd like to see a ticker with an actual score change......or even a SCORE ALERT where the score pops up on the bottom of the screen: (Army 14 Navy 14) then one score changes: (Army 20 Navy 14) something like that would be cool and realistic.

Kinda like that Priority Score Alert or Upset Watch Alert...doesn't ESPN kinda do those both now?

ram29jackson
03-30-2012, 04:38 PM
the present game has alot in it..at least externally. Dynasty mode allows you the freedom to do a ton of things.

but the on field play is fragmented in alot of ways,just kind of one dimensional..alot of the plays in the playbook..its been years and there is no point in them being there,they dont actually fuction as they should or in a very unrealistic way.

it seems silly to me that a simple dive/run play to left or right..I always cut to the opposite side as soon as the ball is handed off because thats where the hole always is...dont say"well,that happens in real life too"..thats not the point.There is never a hole in the designed direction in this video game.