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View Full Version : Does height matter at all in this game at all?



keyser soze
12-06-2011, 11:15 AM
What are your opinions on the following height issues:

1) does a 7' QB get less balls swatted then a 4' QB?
2) does a 7' DT swat more balls then a 4' DT?
3) can a 7' WR catch more balls then a 4' WR?
4) does a 7' CB get an advantage
5) is there ANY disadvantage at being tall for any reason in the entire game?
6) does WEIGHT matter at all in this game if the rest of the attributes are not changed?
7) does height or weight matter on the O-Line?
8) if you could have a 4' HB vs. a 7' HB which would you prefer and why?

General) What positions (if any) do you even look at height?

Pig Bomb
12-06-2011, 12:04 PM
What are your opinions on the following height issues:

1) does a 7' QB get less balls swatted then a 4' QB?
2) does a 7' DT swat more balls then a 4' DT?
3) can a 7' WR catch more balls then a 4' WR?
4) does a 7' CB get an advantage
5) is there ANY disadvantage at being tall for any reason in the entire game?
6) does WEIGHT matter at all in this game if the rest of the attributes are not changed?
7) does height or weight matter on the O-Line?
8) if you could have a 4' HB vs. a 7' HB which would you prefer and why?

General) What positions (if any) do you even look at height?

one for sure...
3) can a 7' WR catch more balls then a 4' WR? YES! my 6'6" WR gets up and catches balls like crazy just towering over the DB's

oweb26
12-06-2011, 12:11 PM
WR's, & DB's are the only two where you can see some sort of difference. The rest of the positions it does not matter, weight doesn't matter anywhere but for pure eye candy (if you will).

Height on either of those two positions tend to trigger the jump and reach/dive animation more than other for some reason. Bad thing is most tall position players are shitty SPC, so its kinda a mute point.

I always go for the tall WR's if they are any good. I go for tall FS, and especally tall SS. If you can score a good tall MLB than he will be an interception machine.

gschwendt
12-06-2011, 12:14 PM
Weight does matter starting this year... not a huge factor but it does factor.

steelerfan
12-06-2011, 12:35 PM
I don't want a 4' or 7' anything. ;)

Sent from my SAMSUNG-SGH-I997 using Tapatalk

illwill10
12-06-2011, 12:46 PM
WR's, & DB's are the only two where you can see some sort of difference. The rest of the positions it does not matter, weight doesn't matter anywhere but for pure eye candy (if you will).

Height on either of those two positions tend to trigger the jump and reach/dive animation more than other for some reason. Bad thing is most tall position players are shitty SPC, so its kinda a mute point.

I always go for the tall WR's if they are any good. I go for tall FS, and especally tall SS. If you can score a good tall MLB than he will be an interception machine.
I agree.
I just signed a 6'5 220 FS. His height alone makes plays. But he did give up a back of the endozone jumpball TD though.
DBs and WRs are the only position I really love having 6'+ CBs.
The one thing I really DONT LIKE is jumpball situations. I hate it when it comes to jumpball. Most of the time the CPU WR always comes down with it. Always CBs who are taller, should have different swat animations. I dont like missing out on swats on crucial downs because I push swat but the CBs react way too slowly.

keyser soze
12-06-2011, 03:35 PM
What are your opinions on the following height issues:

1) does a 7' QB get less balls swatted then a 4' QB? I don't think it matters
2) does a 7' DT swat more balls then a 4' DT? Not sure but leaning on NO
3) can a 7' WR catch more balls then a 4' WR?Leaning on NO unless you take manual control for jump balls. Most time WR tries to catch at waist level
4) does a 7' CB get an advantageHUUUUGE advantage as it triggers different animations automatically
5) is there ANY disadvantage at being tall for any reason in the entire game?only for DEFENDING the pass from what I can tell
6) does WEIGHT matter at all in this game if the rest of the attributes are not changed?If it does I would like to know how. I am pretty sure 180 OT is no different from 380 OT
7) does height or weight matter on the O-Line?I don't think so
8) if you could have a 4' HB vs. a 7' HB which would you prefer and why?I am guessing it is meaningless and a smaller back is no harder to tackle since its all animation driven

General) What positions (if any) do you even look at height?CB, SS, FS for me only

above

illwill10
12-06-2011, 04:11 PM
I just played against a 5'5 160 HB for just 1 play, beside not being able to really see him, I dont think so. I didnt know who had the ball.
I do think height matters for DBs. I dont know whether it was because of his low awareness, but in last few games my 5'8-5'9 slot CB was heavily targeted.
The only position I look for height is DB. Playing as a DC for Ball State, I take anything good I can get. but I make sure I get 5'11+ CBs. As a OC, height and weight never matters for me. Mainly because I rarely see Power Backs who are 220+.

keyser soze
12-06-2011, 04:36 PM
Does anyone know the "magical" height where the DB animations are triggered? Meaning is 6-1 the exact same as 7-0? Is 5-10 completely different then 5-11? Or is it a total gradual thing?

I TRY to recruit 6-1 and up CBs but its hard to pass on a TOP CB who is 5-11 and has me in his top 3.

illwill10
12-06-2011, 04:49 PM
Does anyone know the "magical" height where the DB animations are triggered? Meaning is 6-1 the exact same as 7-0? Is 5-10 completely different then 5-11? Or is it a total gradual thing?

I TRY to recruit 6-1 and up CBs but its hard to pass on a TOP CB who is 5-11 and has me in his top 3.
I recruit 6'0 and up, but I focus on Man Coverage ratings. If there is a 5'9 CB with B or higher Man COV, I wont hesitate to get him.
I have a 6'1 or 6'2 Starting CB for Ball State. I watched a Replay of him INTing a pass and looked he looked like a WR when it comes to size.

Rudy
12-06-2011, 05:07 PM
Weight does matter starting this year... not a huge factor but it does factor.

For NCAA 12 or 13?

gschwendt
12-06-2011, 05:23 PM
For NCAA 12 or 13?NCAA 12

morsdraconis
12-06-2011, 05:25 PM
For NCAA 12 or 13?

Nevermind, he answered it...

keyser soze
12-06-2011, 07:38 PM
NCAA 12

can you explain how? If I recruit a OT and change nothing but his weight to the minimum what will happen?

Oneback
12-06-2011, 07:59 PM
He's talking about the momentum engine that is used mostly for tackling, but is factored in blocking situations as well.

martywebb
12-08-2011, 12:55 AM
As already mentioned, for WR it has really helped. Of course, if his catching is crap, then probably not. I have a 6'7 guy at ECU that catches everything. He's not fast, but I can always throw to him down the field because he can go up and get it nearly every time. Hello Mr. Fade to the corner of the end zone.

illwill10
12-08-2011, 01:07 AM
Having a 6'+ CB is always a great thing, especially if he has good jump rating. I have seen some crazy INTs animations, I wouldnt see a 5'10 or smaller CB pull off. But if a WR has a angle on the CB while running a vertical, it doesnt matter how close the CB and how tall or good, he will not be able to swat it down because he will do a late-reacting and half-hearted swat animation. He will not try to jump at all.

keyser soze
12-08-2011, 07:03 AM
As already mentioned, for WR it has really helped. Of course, if his catching is crap, then probably not. I have a 6'7 guy at ECU that catches everything. He's not fast, but I can always throw to him down the field because he can go up and get it nearly every time. Hello Mr. Fade to the corner of the end zone.

Are you manually catching the passes and using the LT button to square up? Can some of you describe how you catch passes with taller receivers, exactly how you are doing this with the buttons. I typically allow the CPU to catch the pass for me. The crappy part is that they allow the ball to come down to their waist a lot of times before catching it.

keyser soze
12-08-2011, 07:03 AM
Having a 6'+ CB is always a great thing, especially if he has good jump rating. I have seen some crazy INTs animations, I wouldnt see a 5'10 or smaller CB pull off. But if a WR has a angle on the CB while running a vertical, it doesnt matter how close the CB and how tall or good, he will not be able to swat it down because he will do a late-reacting and half-hearted swat animation. He will not try to jump at all.

These cool animations, are they happening when the DBs are in MANUAL control or is the CPU doing it?

illwill10
12-08-2011, 09:06 AM
These cool animations, are they happening when the DBs are in MANUAL control or is the CPU doing it?
For the most part, maual control. As soon as the ball gets thrown in the air and is headed towards the intended WR, I usually take control of the DB and try to either INT or Swat the ball.

keyser soze
12-08-2011, 09:42 AM
For the most part, maual control. As soon as the ball gets thrown in the air and is headed towards the intended WR, I usually take control of the DB and try to either INT or Swat the ball.

Hmmmm, its probably because I am OLD but I have abandoned this because of how bad I am at getting in the right spot.... I let the CPU play it out typically.

Can you explain what buttons you use other then "Y" for jumping?

psusnoop
12-08-2011, 01:27 PM
Hmmmm, its probably because I am OLD but I have abandoned this because of how bad I am at getting in the right spot.... I let the CPU play it out typically.

Can you explain what buttons you use other then "Y" for jumping?

I use the L1 for the swat and rarely go for the pick by hitting triangle. The swat is a much safer play in my opinion and has resulted in giving up less and less big plays for my defense.

illwill10
12-08-2011, 01:33 PM
Hmmmm, its probably because I am OLD but I have abandoned this because of how bad I am at getting in the right spot.... I let the CPU play it out typically.

Can you explain what buttons you use other then "Y" for jumping?
Besides Y, I try to get my DBs into a close position to the WRs. I always try to manually control the DB and try to jump a route and try to get an INT. There is a good chance that I will mess up and give up an big play, but it is a risk I will take. I played alot of RTG mainly as a WR and a CB(favorite one), I try to figure out how the WRs run routes to try to jump it.

illwill10
12-08-2011, 01:37 PM
I use the L1 for the swat and rarely go for the pick by hitting triangle. The swat is a much safer play in my opinion and has resulted in giving up less and less big plays for my defense.
For the most part, I do the same. I really only go INTs that I know I am in the position to get. I mostly hit swats because if I miss a INT attempt it is almost a certain TD. I only go for INts on verticals, slants, combacks, and routes where my CB has a certain angle on receiver.

psusnoop
12-08-2011, 01:58 PM
For the most part, I do the same. I really only go INTs that I know I am in the position to get. I mostly hit swats because if I miss a INT attempt it is almost a certain TD. I only go for INts on verticals, slants, combacks, and routes where my CB has a certain angle on receiver.

Pretty much exactly what I do. I used to go all out for INT's but after getting burnt many times by doing so I have toned down my aggression towards INT's or attempts for INT's.

illwill10
12-08-2011, 02:20 PM
Pretty much exactly what I do. I used to go all out for INT's but after getting burnt many times by doing so I have toned down my aggression towards INT's or attempts for INT's.
I gave up so many TDs on missed INTs. So, I had to play more conserative. I used to put the INT/Swat in adjustments at aggressive had to many pissed plays, then put it at conserative not enough plays. So, I leave it at balance.

psusnoop
12-08-2011, 02:51 PM
I gave up so many TDs on missed INTs. So, I had to play more conserative. I used to put the INT/Swat in adjustments at aggressive had to many pissed plays, then put it at conserative not enough plays. So, I leave it at balance.

In 11 I really played with those settings more but after awhile I realized I was better off just leaving things set to balanced as well. For 12 I may change things based on a certain down or distance but for the majority of the plays I leave it at balanced.

keyser soze
12-08-2011, 04:06 PM
are you guys using the button that squares you up before you jump?

illwill10
12-08-2011, 04:47 PM
are you guys using the button that squares you up before you jump?
I use to, but no. IMO, it only hurts you unless it is a lob pass and you have the time to do it. I tried it a few times in RTG as a CB, and got burned for a TD each time. Only time I think I would use it is if the ball was tipped in the air and I get under it pass and press it.

psusnoop
12-08-2011, 05:31 PM
Yeah I dont really use that button to square up really either. I do though use it as a MLB, just not really for INT's or swats.

I've always felt that strafe is a great thing but I'd like to see more realistic movements. Roaming the middle switching directions should be punished more because right now you can go left right left without losing a step. Love to see a players Momentum become more involved with strafing.

keyser soze
12-09-2011, 07:50 AM
Yeah I dont really use that button to square up really either. I do though use it as a MLB, just not really for INT's or swats.

I've always felt that strafe is a great thing but I'd like to see more realistic movements. Roaming the middle switching directions should be punished more because right now you can go left right left without losing a step. Love to see a players Momentum become more involved with strafing.

problem with momentum is that when EA put that in the game last year it made the defense HORRIBLE and they had to remove it in the patch. they had a name for this momentum that was on the box that is slipping my mind right now but its a total FAIL because unlike real life the players do not pick up on tendencies so you can just crush momentum over and over.

psusnoop
12-09-2011, 08:13 AM
problem with momentum is that when EA put that in the game last year it made the defense HORRIBLE and they had to remove it in the patch. they had a name for this momentum that was on the box that is slipping my mind right now but its a total FAIL because unlike real life the players do not pick up on tendencies so you can just crush momentum over and over.

I'm with ya here just something from my view of playing MLB on defense that I'd like to see a little punishment for switching directions.

keyser soze
12-09-2011, 08:25 AM
I'm with ya here just something from my view of playing MLB on defense that I'd like to see a little punishment for switching directions.

And I agree a physics "engine" that makes size/height/quickness matter would be awesome in theory. However when EA implemented the "locomotion" or something like that, it was an epic fail as there were a number of plays where the defenders would get stuck far behind the play. I remember running something like a CLEAR OUT for my halfback against man defense. The LB who had to cover him would get stuck in his locomotion and end up doing a 360 spin before coming out to the flats. By that time my HB would have 10 yards on him and it was a clear out TD almost every time if I ran the WR on that side away from the play.

EA's answer to this in the patch was to simply remove it.... so my guess is that they are FAR from being able to use physics because the game has zero AI on the player level. It is simply animation driven.

keyser soze
12-09-2011, 08:28 AM
Oh, more of this is coming to me. Since EA has defenders "pass off" players who are in the backfield when in MAN DEFENSE, this caused all kinds of problems with the locomotion. If your HBs crossed eachother the defenders who are covering them "hand them off" to the other defender. Well with locomotion there was a penalty for having to switch and do a 180. This caused these types of plays to leave guys WIDE open for easy scores or HUGE gains.

illwill10
12-09-2011, 12:03 PM
I do want something done with the current momentum. I seen my FR CB covering a WR in the slot. The Qb thrown a pass to the Wr my starting CB was covering right behind him. The FR CB who was focus on the Wr he was covering, didnt even look to see if the ball was thrown, planted his foot and picked off a pass behind that was behind him that he shouldnt off picked, especially since he was a FR. He returned it for a TD. That is something where if that if it happened to me, I wouldve been picked. You see alot of plays happen because the of the poor momentum.
I would like to see the default jogging speed reduced, so the sprint would feel like you are planting and switching gears. When people change directions and cut, they lose their speed and have to regain it. Currently that change in direction results in little change of momentum.
Another thing I dont like is alot of the animations feel/look like the players are sliding, instead of actually running. Most of the INTs and Receptions look like the player is being slid into position. There is not much fluidity and smoothness. Most of the blocks ARE slides. You dont see OL, IRL, just chopping their feet waiting for a DL to shed a block to slide to a player.

keyser soze
12-09-2011, 01:14 PM
I hear you illwill10, but all I know is that the game is EASY right now on heisman with zero momentum... everything you describe here would make offense EASIER which in my opinion would be BAD. I have already had a couple of games go over 100+ in my dynasty on 7 minute quarters on heisman. momentum means 200+ might be in reach!

Oh, and I am a STINKY player who allows the CPU to catch all my passes and defend the pass for me!

illwill10
12-09-2011, 01:40 PM
I hear you illwill10, but all I know is that the game is EASY right now on heisman with zero momentum... everything you describe here would make offense EASIER which in my opinion would be BAD. I have already had a couple of games go over 100+ in my dynasty on 7 minute quarters on heisman. momentum means 200+ might be in reach!

Oh, and I am a STINKY player who allows the CPU to catch all my passes and defend the pass for me!
The OL part can really help the defense. There is so many sacks and hurries missed out due to sliding OL. Also, another part to help the defense is QBs throwing under pressure. I seen alot of times where the QB sheds a sack and throws a perfect spiral to a Wr without looking, most of the time on 1 leg. Also, allowing users to have more control. I hate having tall DBs and when I swat there is a delay in animation which causes a catch.