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View Full Version : Gameplay - Final Four: Improved OL/DL Interaction vs. Special Teams Overhaul



cdj
11-17-2011, 04:58 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Improved OL/DL Interaction

In football, the contest between offensive lineman and defensive lineman is often referred to as “the trenches” essentially stating that like in warfare, this is where a game can be won or lost. Unfortunately that hasn’t really translated to the NCAA Football video game series which has largely had similar OL/DL interaction since last generation, though obviously some improvements have been made here in there.

However, with this item, it would be a near overhaul addressing a sundry of issues including (but not limited to): new/wider variety of animations, more/new DL pass rush moves, add actual bull rush, purer formation of a pocket, added focus on Shotgun run blocking, DL gap assignment, better AI for double-teams in the run game, double teams and 1.5 teams in passing game, more/varied movement including horizontal & vertical movement, chicken-fighting, offensive blockers should “attack” their open field block instead of running to spot and reacting, make ratings more impactful (have higher rated players make a bigger impact on either side of the ball).

Previous Match-ups:
BYE
def. Deeper Playbooks 32-4 (http://www.thegamingtailgate.com/forums/showthread.php?4087-Gameplay-2nd-Rd-Improved-OL-DL-Interaction-vs.-Deeper-Playbooks)



Special Teams Overhaul

In college football, strong special teams have been a staple of numerous programs, such as ‘Beamerball’ at Virginia Tech. A blocked kick can lead to a big play and a shift in momentum. In NCAA Football, special teams lack the big play potential as compared to real life and have received limited improvements over the years.

Potential areas of improvement could include (but not limited to):

Potential for blocked punts & field goals
More return formations (reverses, fakes, two-man punt return formation)
Improved ball physics
Rugby-style punting
Swinging gate formations
New kick meter/interaction
Potential for horrible kick (shank) on bad attempt, based on rating. Make Accuracy rating factor in.
Quick/Surprise Onside Kicks (As in Madden NFL, limited to one attempt per game)
More intelligent coverage & blocking logic on returns
Realistic kick trajectory (arrow on lowest point kicks longer but should be susceptible to being blocked)
Pooch punts from scrimmage & FGs
Improved CPU logic: on FG attempts, punting angles (angling towards corner), etc.
“Get Away From Ball” button on return attempts
Kickoff holder on windy days
Different punt styles: End over end, spiral.
New/creative fake FG & Punt Plays (EX: LSU ‘over the head’ FG fake, pitch to upback, etc.)
Special Teams Quick Audibles: Would allow quick change to kick or fake. (Key is no movement to tip off defense on audible.)
Bad snaps & slips in weather: Kicker attempts to fall on ball, near endzone may kick it out. In weather, may slip on approach. Block likelihood may increase and/or accuracy drops significantly.



Previous Match-ups:
def. More Pre-Play Options 44-7 (http://www.thegamingtailgate.com/forums/showthread.php?4070-Gameplay-First-Rd-Special-Teams-Overhaul-vs.-More-Pre-Play-Options)
def. Improved WR/DB Interaction 19-17 (http://www.thegamingtailgate.com/forums/showthread.php?4090-Gameplay-2nd-Rd-Special-Teams-Overhaul-vs.-Improved-WR-DB-Interaction)

bdoughty
11-17-2011, 05:06 PM
There should really be a both option for this one, alas he game is played in the trenches so it shall prevail.

illwill10
11-17-2011, 05:38 PM
With WR/DB getting knocked off, OL/DL is very easy choice to make

blkkrptnt819
11-18-2011, 08:02 AM
I think all player interaction need to addressed. LBs shed OL blocks way too easy. Recievers shed TE blocks like they have the higher ratings. And OL on DB blocks should result in so many more pancakes.

volstopfan14
11-18-2011, 05:30 PM
Special Teams

baseballplyrmvp
11-18-2011, 09:53 PM
the single biggest thing they need to do to o/d-line blocking is to make the line engagements moveable. o-linemen need to be able to drive the defense backwards and d-linemen need to be able to push the big uglies back into the qb. it would change how the WHOLE game is played! every aspect of the game would change because of that single addition! weight needs to be a factor in these shoving matches, and these battles need to stop being locked in a certain area of the field. its plain and simple

jaymo76
11-18-2011, 10:51 PM
Even though I would like more with special teams, it's all about the blocking and OL/DL interaction.

Prowler
11-19-2011, 12:37 AM
OL/DL interaction for all the reasons stated. But it would also bring the added bonus of increasing blocked punts and field goals since that has a lot to do with line interaction.

TheTruth43
11-19-2011, 02:02 AM
With WR/DB getting knocked off, OL/DL is very easy choice to make Couldn't agree more.

illwill10
11-19-2011, 02:43 AM
Seeing as Ol/DL Interaction and CPU Playing will make finals, I have to think about which one I really want to choose later on.