SmoothPancakes
10-18-2011, 10:45 PM
Anybody looking at getting this game? Ubisoft announced it back during E3, then I completely forgot about it. Just got an email today from Ubisoft about it being available in stores now. This was the game that you can play with any real guitar.
Introducing the next stage in the evolution of the guitar game. Rocksmith, the first and only game where your controller is any real guitar.
Nothing plastic. Nothing fake. Just the most authentic guitar experience in music gaming. By plugging into your console, you’ll develop real skills and real styles while playing absolutely real music.
Featuring gameplay that automatically adjusts to your personal ability and innovative game design that makes playing music visually intuitive, Rocksmith will engage experienced musicians as well as those who have never picked up a guitar in their life.
You’ll unlock mini games to hone specific skills. You’ll be able to choose from a large catalog of songs in different styles. And you’ll experience it all with an honest to goodness guitar. Nothing compares to playing a real guitar. Except playing Rocksmith.
http://www.amazon.com/Rocksmith-Xbox-360/dp/B004S5PBM0/ref=cm_cr_pr_product_top
I may look at getting this for Christmas, as soon as I find out about the support for bass guitar, which it sounds like may come in the future via DLC. Here's the song list on the game.
The Animals – House of the Rising Sun
Best Coast – When I'm With You
The Black Keys – I Got Mine
The Black Keys – Next Girl
Blur – Song 2
The Boxer Rebellion – Step Out Of The Car
David Bowie – Rebel Rebel
Cream – Sunshine Of Your Love
The Cribs – We Share The Same Skies
The Cure – Boys Don't Cry
Interpol – Slow Hands
Jenny O – Well OK Honey
Lynyrd Skynyrd – Sweet Home Alabama
Nirvana – Breed
Nirvana – In Bloom
Pixies – Where Is My Mind?
Radiohead – High and Dry
Red Fang – Number Thirteen
The Rolling Stones – (I Can't Get No) Satisfaction
The Rolling Stones – The Spider and the Fly
Silversun Pickups – Panic Switch
Soundgarden - Outshined
Spoon – Me And The Bean
Stone Temple Pilots – Vasoline
Taddy Porter – Mean Bitch
Titus Andronicus – A More Perfect Union
White Denim – Burnished
The White Stripes – Icky Thump
Yellow Moon Band - Chimney
And many more!
And a hands on preview I came across online:
September 12, 2011
ROCKSMITH HANDS ON PREVIEW
After writing about Rocksmith back in July, I was invited to the Ubisoft offices in San Fransisco for a hands-on preview of the game. How could I turn that down?
I took the opportunity to invite a friend of mine, Martín Marconcini, who happens to be a decent novice guitarist, far far beyond my meager guitar skills. Together we spent about an hour playing the Xbox 360 version of the game.
The official Rocksmith bundle guitar, the Epiphone Les Paul Junior ($129 MSRP) was the guitar we used to play the game — you can see Martín holding it in the picture. Remember, this is a 100% real guitar, no game elements whatsoever! (In fact, the game comes with fret number stickers to place on the top of the fretboard, and our guitar had them applied.)
I was a bit skeptical going in, but I have to admit: Rocksmith definitely works as advertised!
Rocksmith truly does reliably detect what you’re playing on an analog guitar, and in real time. Both Martín and I agreed on this; at no point did we think the game was screwing up, any time we made a mistake it was clearly us playing the wrong notes. There was no real compromise that we could see with the analog detection approach. Even subtle little mistakes like being off by one fret or one string were displayed correctly.
Because of the analog approach, you get a significantly different and arguably more musical experience compared to Rock Band 3 Pro Guitar mode:
You can’t even play the game without begging, borrowing, buying, or stealing a real electric guitar. Everything starts with putting that electric guitar in your hands and plugging it in to the provided USB interface. It feels good!
Every time you touch the guitar, you are making actual guitar sounds. This is in stark contrast to almost every other rhythm game where if you play correctly, you get the original audio track, and if you get it wrong, you hear generic guitar mistake noises. What really, really struck me when playing was that I was learning to hear when my notes sounded wrong. I wasn’t just learning about finger positioning, there was a very direct correlation between what my ears heard and what my hands were doing. Once I got a good basic pattern going, I could tell when I screwed up because I heard it before I saw it. That’s HUGE!
(Also, I was concerned that tuning the guitar, which is required before each new song, would be a tedious chore. But I was fascinated to discover that these pre-song tunings were kind of, dare I say, fun? Or more like … something I needed to learn to do properly because as a musician, of course you want your guitar to sound in tune!)
I was very worried about latency going in, and I’m happy to say that latency of note detection was not a problem. But there is a latency issue — it’s just not what I thought it was. When you play electric guitar in Rocksmith, the console is your amplifier. That is, the signals have to go from the guitar, to the console, and then back out through your sound system. It’s no different than the latency problem in vocals in Rock Band 3 which have to go through the same path: out of your mouth, into the mic, through the console, then back out of the speakers. This takes time, and you’ll notice a bit of lag between “playing a sound” and “hearing the sound you played”. But the advantage is that your console is in some ways the ultimate super flexible guitar amp in Rocksmith. You can apply effects, pedals, different guitar sounds, etcetera. It’s really cool and it even works during loading screens in the game, you can noodle around on the guitar while you’re waiting. Great stuff.
One permanent workaround for the audio latency is to get a real amplifier and hook it up, like for example the Roland Micro Cube Guitar Amplifier I have. Maybe not for everyone, but it’s definitely authentic, will solve the audio playback latency completely, and heck — shouldn’t you have a guitar amp anyway for your electric guitar?
Another thing I was very interested in is the automatic difficulty scaling in Rocksmith. That is, the more notes you play correctly on the guitar, the more notes it will give you — if you’re totally nailing the song on beginner mode, it will eventually scale you on up to medium and hard and beyond completely automatically. This also worked seamlessly for me, as I mastered the very simple beginner phrases they slowly got a tiny bit more complicated and more representative of the actual song. This did not last, because I truly suck at guitar, but the scaling up and down of difficulty was very gradual and smooth; not disruptive at all.
Now, not everything I saw in Rocksmith was great. For example the navigation UI in the game was pretty darn abysmal in my opinion, and the track list was solid, but can’t possibly compare with the hundreds of Rock Band 3 tracks available even if you just limit to the Pro Guitar capable tracks. There’s definitely enough room for improvement that I can see a Rocksmith 2 in there already. But the important bit is that Rocksmith does what it says it does and it is a very satisfying experience when playing the songs. For any music game, that’s really the only thing that matters in my book.
I also learned a few nuggets of news worth mentioning:
Two player guitar will be supported though I didn’t get to see it; it will be a splitscreen top/bottom sort of affair and will of course require two real guitars and two USB interface cables. Definitely looking forward to that.
An aggressive weekly DLC schedule is planned, though details on specifics were scarce. That’s very encouraging to hear.
The obvious where’s the bass guitar support? question came up. Apparently they have special plans to deliver bass guitar support through DLC and this may include unlocking bass guitar charts for the existing songs in the game.
I was already tentatively excited to play Rocksmith and had it pre-ordered before I got hands-on time with the game. But now that I have, I went back and pre-ordered the full guitar bundle, which is now available for $199. (That bundled Epiphone Les Paul Junior we got to try is a surprisingly solid axe, and the game is $79 alone … so I figured why not.)
Bottom line, Rocksmith rocks! It offers a uniquely musical, hands-and-ears-on approach to the rhythm genre that we haven’t seen before. It isn’t perfect, and it’s no party game, but it totally works as advertised for learning guitar and having fun while doing it, too. I have no problem recommending it highly to anyone who has an electric guitar gathering dust somewhere in their house — or anyone who is serious about learning electric guitar in general.
Rocksmith should be available later in October, and comes in either a $199 full guitar bundle, or a $79 game and USB adapter bundle for Xbox, PS3 and PC.
An FAQ from Ubisoft/the Rocksmith team
Rocksmith FAQ
* What consoles will Rocksmith be available on?
Rocksmith will be available on Xbox 360® and Playstation 3®.
* Can I use my guitar with Rocksmith?
Most likely, the answer is yes. If your guitar has a standard 1/4 inch input jack for you to plug in a cable, then yes, your guitar will work. If your guitar does not have a jack (for example, many acoustic guitars), you can go down to your local music store and buy a pickup, and your guitar will be ready to plug in and play.
* Will I need an amplifier to play the game?
Nope. All you need is a TV, a guitar, and our game. With Rocksmith, your TV or home theatre system becomes your amplifier. You plug your guitar directly into the console, and play. It's that easy.
* I've never played guitar, and it seems difficult and intimidating. How do you expect me to play this game with no prior guitar knowledge?
Unlike other music games with only 4 difficulty modes, our game adapts to your personal skill level in real time, making it possible for you to play and have fun. If you're a beginning guitar player, the game will treat you as such, and constantly challenge you to improve without overwhelming you.
* I'm an experienced guitar player, and am not interested in a game for beginners. Why should I own this game?
If you're an experienced guitar player, it will recognize this, and feed you the amount of notes that you're able to play. If that's 100% of what the actual guitar is playing in the recorded song, then good for you. You've just learned a new song while playing a video game. Plus, what other video game out there allows you to plug in your own guitar? None! This is a one of a kind experience that you are guaranteed to enjoy.
* Will Rocksmith have rhythm or lead guitar in the gameplay?
Both. You will be able to choose rhythm, lead, or a combination of the two before you begin playing a song. Basically, whatever guitar parts are featured in the actual recorded song, we will have available for you to play.
* Are there effects pedals in the game?
There are loads of effects pedals built into the game, and they are all the real deal. You'll get to tweak your sounds, and string them together with nearly infinite combinations until you're satisfied. Whether it's a crunchy distortion, a vintage tremolo, or a psychedelic reverb, we have the gamut covered to make sure you can achieve the sound you're looking for.
*Will there be multiplayer?
Absolutely. We will have split screen multiplayer where you and a friend will be able to rock side by side.
*What songs will you have in the game?
The intention of our song list is to capture a wide range of music, while concentrating on fun, guitar centric tracks. For the most up-to-date track list, visit the “Track List” section on Rocksmith.com.
*Will there be chord charts?
Yes! And they are interactive. Rocksmith includes over 1,000 chords in the game.
* What is this I'm hearing about mini-games?
There will be a wide variety of mini-games that will challenge you to hone in on specific skills. Whether its scales, or finger dexterity you want to improve on, our mini-games will have you covered, and addicted.
* What is the price of the game?
Rocksmith is $79.99, and includes the game, along with a 1/4 inch to USB cable that plugs any guitar into your Xbox 360, PS3, or PC.
* What is the price of the bundle?
The Rocksmith bundle is $199.99, and includes the game, the 1/4 inch to USB cable, and an Epiphone Les Paul Junior guitar.
* What’s the Rocksmith guitar cable?
Rocksmith will include a unique quarter-inch to USB cable that is the first of its kind, and will allow users to plug any real guitar with a quarter-inch jack directly into their Xbox 360, PlayStation 3, or PC. Developed exclusively for Rocksmith, this revolutionary 11.25' cable turns the guitar’s signal from analog to digital, allowing it to be recognized and played through video game consoles or PC for the first time.
* Will there be bass in the game?
Bass will not be included on the disk since our primary focus is on guitar. However, we realize that there is a high demand for bass guitar, and we are working to release this as downloadable content soon after launch.
* Will there be DLC for the game? If so, when?
Yes! We absolutely plan to have downloadable content for the game very soon after launch. But right now our current focus is making the game that ships in October as good as it can possibly be.
* Will there be alternate tunings?
Right now we have standard E tuning, and drop D tuning. More alternate tunings will be available post-launch through downloadable content on Xbox Live and PSN.
* Can I put my own music into the game?
Currently, no. The intended goal of Rocksmith is not to be recording software. We want people to focus on playing the guitar and having fun.
* Will there be latency issues with Rocksmith?
If you experience any noticeable latency with Rocksmith, then it’s more than likely due to the specific setup you’re using. Since everyone has a unique arrangement with their home entertainment systems, we’ve outlined steps you can take to avoid this issue.
If available on your TV, use the “Game” or “PC” mode setting. These modes bypass extra video processing filters to seriously reduce lag time.
If the TV does not have a Game or PC mode, you can diminish lag by turning off video processing filters. Refer to your TV manual for more information on how to turn off processing filters.
Check to see that the console is outputting video at the native resolution of your TV. If your TV’s native resolution is 1080p but your console is set to 720p, the TV must process the signal to scale the image up to fill the entire screen, which adds to the input lag.
On some TVs, HDMI connections can introduce more input lag than component or PC cables. If your TV has noticeable input lag using HDMI connection, you can diminish the lag by switching to component video cables or PC cables.
If you’re using external speakers, connecting the audio from the console to a stereo receiver or home theater system using analog audio cables can fix audio lag.
To match the on-screen note display to the audio, you can advance the notes using the “Note Advance” calibration.
Introducing the next stage in the evolution of the guitar game. Rocksmith, the first and only game where your controller is any real guitar.
Nothing plastic. Nothing fake. Just the most authentic guitar experience in music gaming. By plugging into your console, you’ll develop real skills and real styles while playing absolutely real music.
Featuring gameplay that automatically adjusts to your personal ability and innovative game design that makes playing music visually intuitive, Rocksmith will engage experienced musicians as well as those who have never picked up a guitar in their life.
You’ll unlock mini games to hone specific skills. You’ll be able to choose from a large catalog of songs in different styles. And you’ll experience it all with an honest to goodness guitar. Nothing compares to playing a real guitar. Except playing Rocksmith.
http://www.amazon.com/Rocksmith-Xbox-360/dp/B004S5PBM0/ref=cm_cr_pr_product_top
I may look at getting this for Christmas, as soon as I find out about the support for bass guitar, which it sounds like may come in the future via DLC. Here's the song list on the game.
The Animals – House of the Rising Sun
Best Coast – When I'm With You
The Black Keys – I Got Mine
The Black Keys – Next Girl
Blur – Song 2
The Boxer Rebellion – Step Out Of The Car
David Bowie – Rebel Rebel
Cream – Sunshine Of Your Love
The Cribs – We Share The Same Skies
The Cure – Boys Don't Cry
Interpol – Slow Hands
Jenny O – Well OK Honey
Lynyrd Skynyrd – Sweet Home Alabama
Nirvana – Breed
Nirvana – In Bloom
Pixies – Where Is My Mind?
Radiohead – High and Dry
Red Fang – Number Thirteen
The Rolling Stones – (I Can't Get No) Satisfaction
The Rolling Stones – The Spider and the Fly
Silversun Pickups – Panic Switch
Soundgarden - Outshined
Spoon – Me And The Bean
Stone Temple Pilots – Vasoline
Taddy Porter – Mean Bitch
Titus Andronicus – A More Perfect Union
White Denim – Burnished
The White Stripes – Icky Thump
Yellow Moon Band - Chimney
And many more!
And a hands on preview I came across online:
September 12, 2011
ROCKSMITH HANDS ON PREVIEW
After writing about Rocksmith back in July, I was invited to the Ubisoft offices in San Fransisco for a hands-on preview of the game. How could I turn that down?
I took the opportunity to invite a friend of mine, Martín Marconcini, who happens to be a decent novice guitarist, far far beyond my meager guitar skills. Together we spent about an hour playing the Xbox 360 version of the game.
The official Rocksmith bundle guitar, the Epiphone Les Paul Junior ($129 MSRP) was the guitar we used to play the game — you can see Martín holding it in the picture. Remember, this is a 100% real guitar, no game elements whatsoever! (In fact, the game comes with fret number stickers to place on the top of the fretboard, and our guitar had them applied.)
I was a bit skeptical going in, but I have to admit: Rocksmith definitely works as advertised!
Rocksmith truly does reliably detect what you’re playing on an analog guitar, and in real time. Both Martín and I agreed on this; at no point did we think the game was screwing up, any time we made a mistake it was clearly us playing the wrong notes. There was no real compromise that we could see with the analog detection approach. Even subtle little mistakes like being off by one fret or one string were displayed correctly.
Because of the analog approach, you get a significantly different and arguably more musical experience compared to Rock Band 3 Pro Guitar mode:
You can’t even play the game without begging, borrowing, buying, or stealing a real electric guitar. Everything starts with putting that electric guitar in your hands and plugging it in to the provided USB interface. It feels good!
Every time you touch the guitar, you are making actual guitar sounds. This is in stark contrast to almost every other rhythm game where if you play correctly, you get the original audio track, and if you get it wrong, you hear generic guitar mistake noises. What really, really struck me when playing was that I was learning to hear when my notes sounded wrong. I wasn’t just learning about finger positioning, there was a very direct correlation between what my ears heard and what my hands were doing. Once I got a good basic pattern going, I could tell when I screwed up because I heard it before I saw it. That’s HUGE!
(Also, I was concerned that tuning the guitar, which is required before each new song, would be a tedious chore. But I was fascinated to discover that these pre-song tunings were kind of, dare I say, fun? Or more like … something I needed to learn to do properly because as a musician, of course you want your guitar to sound in tune!)
I was very worried about latency going in, and I’m happy to say that latency of note detection was not a problem. But there is a latency issue — it’s just not what I thought it was. When you play electric guitar in Rocksmith, the console is your amplifier. That is, the signals have to go from the guitar, to the console, and then back out through your sound system. It’s no different than the latency problem in vocals in Rock Band 3 which have to go through the same path: out of your mouth, into the mic, through the console, then back out of the speakers. This takes time, and you’ll notice a bit of lag between “playing a sound” and “hearing the sound you played”. But the advantage is that your console is in some ways the ultimate super flexible guitar amp in Rocksmith. You can apply effects, pedals, different guitar sounds, etcetera. It’s really cool and it even works during loading screens in the game, you can noodle around on the guitar while you’re waiting. Great stuff.
One permanent workaround for the audio latency is to get a real amplifier and hook it up, like for example the Roland Micro Cube Guitar Amplifier I have. Maybe not for everyone, but it’s definitely authentic, will solve the audio playback latency completely, and heck — shouldn’t you have a guitar amp anyway for your electric guitar?
Another thing I was very interested in is the automatic difficulty scaling in Rocksmith. That is, the more notes you play correctly on the guitar, the more notes it will give you — if you’re totally nailing the song on beginner mode, it will eventually scale you on up to medium and hard and beyond completely automatically. This also worked seamlessly for me, as I mastered the very simple beginner phrases they slowly got a tiny bit more complicated and more representative of the actual song. This did not last, because I truly suck at guitar, but the scaling up and down of difficulty was very gradual and smooth; not disruptive at all.
Now, not everything I saw in Rocksmith was great. For example the navigation UI in the game was pretty darn abysmal in my opinion, and the track list was solid, but can’t possibly compare with the hundreds of Rock Band 3 tracks available even if you just limit to the Pro Guitar capable tracks. There’s definitely enough room for improvement that I can see a Rocksmith 2 in there already. But the important bit is that Rocksmith does what it says it does and it is a very satisfying experience when playing the songs. For any music game, that’s really the only thing that matters in my book.
I also learned a few nuggets of news worth mentioning:
Two player guitar will be supported though I didn’t get to see it; it will be a splitscreen top/bottom sort of affair and will of course require two real guitars and two USB interface cables. Definitely looking forward to that.
An aggressive weekly DLC schedule is planned, though details on specifics were scarce. That’s very encouraging to hear.
The obvious where’s the bass guitar support? question came up. Apparently they have special plans to deliver bass guitar support through DLC and this may include unlocking bass guitar charts for the existing songs in the game.
I was already tentatively excited to play Rocksmith and had it pre-ordered before I got hands-on time with the game. But now that I have, I went back and pre-ordered the full guitar bundle, which is now available for $199. (That bundled Epiphone Les Paul Junior we got to try is a surprisingly solid axe, and the game is $79 alone … so I figured why not.)
Bottom line, Rocksmith rocks! It offers a uniquely musical, hands-and-ears-on approach to the rhythm genre that we haven’t seen before. It isn’t perfect, and it’s no party game, but it totally works as advertised for learning guitar and having fun while doing it, too. I have no problem recommending it highly to anyone who has an electric guitar gathering dust somewhere in their house — or anyone who is serious about learning electric guitar in general.
Rocksmith should be available later in October, and comes in either a $199 full guitar bundle, or a $79 game and USB adapter bundle for Xbox, PS3 and PC.
An FAQ from Ubisoft/the Rocksmith team
Rocksmith FAQ
* What consoles will Rocksmith be available on?
Rocksmith will be available on Xbox 360® and Playstation 3®.
* Can I use my guitar with Rocksmith?
Most likely, the answer is yes. If your guitar has a standard 1/4 inch input jack for you to plug in a cable, then yes, your guitar will work. If your guitar does not have a jack (for example, many acoustic guitars), you can go down to your local music store and buy a pickup, and your guitar will be ready to plug in and play.
* Will I need an amplifier to play the game?
Nope. All you need is a TV, a guitar, and our game. With Rocksmith, your TV or home theatre system becomes your amplifier. You plug your guitar directly into the console, and play. It's that easy.
* I've never played guitar, and it seems difficult and intimidating. How do you expect me to play this game with no prior guitar knowledge?
Unlike other music games with only 4 difficulty modes, our game adapts to your personal skill level in real time, making it possible for you to play and have fun. If you're a beginning guitar player, the game will treat you as such, and constantly challenge you to improve without overwhelming you.
* I'm an experienced guitar player, and am not interested in a game for beginners. Why should I own this game?
If you're an experienced guitar player, it will recognize this, and feed you the amount of notes that you're able to play. If that's 100% of what the actual guitar is playing in the recorded song, then good for you. You've just learned a new song while playing a video game. Plus, what other video game out there allows you to plug in your own guitar? None! This is a one of a kind experience that you are guaranteed to enjoy.
* Will Rocksmith have rhythm or lead guitar in the gameplay?
Both. You will be able to choose rhythm, lead, or a combination of the two before you begin playing a song. Basically, whatever guitar parts are featured in the actual recorded song, we will have available for you to play.
* Are there effects pedals in the game?
There are loads of effects pedals built into the game, and they are all the real deal. You'll get to tweak your sounds, and string them together with nearly infinite combinations until you're satisfied. Whether it's a crunchy distortion, a vintage tremolo, or a psychedelic reverb, we have the gamut covered to make sure you can achieve the sound you're looking for.
*Will there be multiplayer?
Absolutely. We will have split screen multiplayer where you and a friend will be able to rock side by side.
*What songs will you have in the game?
The intention of our song list is to capture a wide range of music, while concentrating on fun, guitar centric tracks. For the most up-to-date track list, visit the “Track List” section on Rocksmith.com.
*Will there be chord charts?
Yes! And they are interactive. Rocksmith includes over 1,000 chords in the game.
* What is this I'm hearing about mini-games?
There will be a wide variety of mini-games that will challenge you to hone in on specific skills. Whether its scales, or finger dexterity you want to improve on, our mini-games will have you covered, and addicted.
* What is the price of the game?
Rocksmith is $79.99, and includes the game, along with a 1/4 inch to USB cable that plugs any guitar into your Xbox 360, PS3, or PC.
* What is the price of the bundle?
The Rocksmith bundle is $199.99, and includes the game, the 1/4 inch to USB cable, and an Epiphone Les Paul Junior guitar.
* What’s the Rocksmith guitar cable?
Rocksmith will include a unique quarter-inch to USB cable that is the first of its kind, and will allow users to plug any real guitar with a quarter-inch jack directly into their Xbox 360, PlayStation 3, or PC. Developed exclusively for Rocksmith, this revolutionary 11.25' cable turns the guitar’s signal from analog to digital, allowing it to be recognized and played through video game consoles or PC for the first time.
* Will there be bass in the game?
Bass will not be included on the disk since our primary focus is on guitar. However, we realize that there is a high demand for bass guitar, and we are working to release this as downloadable content soon after launch.
* Will there be DLC for the game? If so, when?
Yes! We absolutely plan to have downloadable content for the game very soon after launch. But right now our current focus is making the game that ships in October as good as it can possibly be.
* Will there be alternate tunings?
Right now we have standard E tuning, and drop D tuning. More alternate tunings will be available post-launch through downloadable content on Xbox Live and PSN.
* Can I put my own music into the game?
Currently, no. The intended goal of Rocksmith is not to be recording software. We want people to focus on playing the guitar and having fun.
* Will there be latency issues with Rocksmith?
If you experience any noticeable latency with Rocksmith, then it’s more than likely due to the specific setup you’re using. Since everyone has a unique arrangement with their home entertainment systems, we’ve outlined steps you can take to avoid this issue.
If available on your TV, use the “Game” or “PC” mode setting. These modes bypass extra video processing filters to seriously reduce lag time.
If the TV does not have a Game or PC mode, you can diminish lag by turning off video processing filters. Refer to your TV manual for more information on how to turn off processing filters.
Check to see that the console is outputting video at the native resolution of your TV. If your TV’s native resolution is 1080p but your console is set to 720p, the TV must process the signal to scale the image up to fill the entire screen, which adds to the input lag.
On some TVs, HDMI connections can introduce more input lag than component or PC cables. If your TV has noticeable input lag using HDMI connection, you can diminish the lag by switching to component video cables or PC cables.
If you’re using external speakers, connecting the audio from the console to a stereo receiver or home theater system using analog audio cables can fix audio lag.
To match the on-screen note display to the audio, you can advance the notes using the “Note Advance” calibration.