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View Full Version : Is anyone going to try a death penalty dynasty with Coaching Carousel?



JBHuskers
07-21-2011, 03:38 PM
Just was kinda curious as to if someone was going to try this out and how they would set it up. I, myself, have not tried to set up one before, but may be interested in doing so offline.

michstarfish
07-21-2011, 03:56 PM
Is a death penalty dynasty one that is only made up of SMU, O$U, U$C, & Auburn???? :D

JBHuskers
07-21-2011, 04:05 PM
Is a death penalty dynasty one that is only made up of SMU, O$U, U$C, & Auburn???? :D

:D no but it's a single player dynasty where strict rules are in place much like what happens when someone gets the death penalty.

michstarfish
07-21-2011, 04:08 PM
That actually does sound like an interesting idea. Maybe I will put rules in place for one of my 6 teams, and see what I can come up with.

SmoothPancakes
07-21-2011, 04:10 PM
:D no but it's a single player dynasty where strict rules are in place much like what happens when someone gets the death penalty.

Not after my Navy death penalty dynasty that I took WAAAY above and beyond what anyone had ever done. A Navy team with every single player edited to have every single rating 40 or less. 136-0 loss to Texas, 105-0 loss to Maryland, 97-0 loss to Stanford, 116-0 loss to Houston, 113-0 to Rutgers. And that was where I stopped. Getting blown out 100+ to 0 every week for 5 straight games wasn't anywhere near as fun as I made myself think it would be when I first thought up the idea. :fp:

michstarfish
07-21-2011, 04:10 PM
Off the top of my head, I might go really severe and cut 10 sholarships; and 3 hours per week of recruiting time.

AustinWolv
07-21-2011, 04:11 PM
Is a death penalty dynasty one that is only made up of SMU, O$U, U$C, & Auburn???? :D

You forgot LSU. ;)

michstarfish
07-21-2011, 04:11 PM
Not after my Navy death penalty dynasty that I took WAAAY above and beyond what anyone had ever done. A Navy team with every single player edited to have every single rating 40 or less. 136-0 loss to Texas, 105-0 loss to Maryland, 97-0 loss to Stanford, 116-0 loss to Houston, 113-0 to Rutgers. And that was where I stopped. Getting blown out 100+ to 0 every week for 5 straight games wasn't anywhere near as fun as I made myself think it would be when I first thought up the idea. :fp:

Wow, wouldn't have even thought of going that far.

JBHuskers
07-21-2011, 04:12 PM
Yeah I definitely would like some opinions on setups....especially from those who have set up many of them.

SmoothPancakes
07-21-2011, 04:15 PM
Wow, wouldn't have even thought of going that far.

:D Yeah, it sounded like a great idea at the time. It would take decades just to get a winning season. Then I actually started playing it, and yeah, it wasn't fun at all. Now that we have coaching carousel, and are no longer stuck with one team for the entire dynasty (besides quitting or getting fired and going to a different team like in past years), I'm not doing any death penalty dynasties. Just starting with a weak 1 star team, some SERIOUS self-imposed job advancement rules that will make it take a good 15 seasons before I could hope to be a head coach at a team like Alabama or Florida or Ohio State, and letting coaching carousel take me where it may.

trioptionGator
07-21-2011, 05:06 PM
This is a great idea. I've done a number of dynasties over the years where I place restrictions on myself, but I've never approached it from the standpoint of being under severe NCAA scrutiny.

A quick aside: The "death penalty" has only been given once and most people assume it will never be given again. Count me as one of those people. Even if TMZ cameras caught Lane Kiffin slipping Marc Tyler an envelope of cash, I just don't see them shutting down a program again. And since there's no way to properly Sim a team dropping out of a dynasty for a few years, I suggest the following:

Generally NCAA penalties arrive in the form of scholarship reductions, recruiting and practice-time restrictions, monetary fines, and a number of years of probation.

Number of scholarships: The NCAA docked USC 30 scholarships over a three-year period, meaning that USC an only sign 15 recruits a year instead of 25. In NCAA 12, you're obviously only allowed to have a maximum of 70 players on your roster, so signing just 15 a year wouldn't be much of a penalty. In fact, I try to sign about 15-18 a year as a general rule, depending on the number of redshirts I plan to use and how much NFL attrition I expect. So if we use that 15-18 range as a starting point, you could restrict yourself to signing 10 or 11 guys over a three-year period.

Recruiting restrictions: If the NCAA finds that recruiting violations occurred, a frequent response will be restricting how much time can be spent on recruiting and who can be out on the road at what time. These penalties can vary widely and I don't feel like conducting a full analysis to figure this out. So let's just use a suggestion from earlier in this thread and say you can only make 7 hours of phone calls. Additionally, recruiting time restrictions in real life would also limit how far a coach could travel to see recruits. As such, I would recommend only recruiting guys from your state and the state's immediately bordering yours. That last suggestion obviously wouldn't fly if you were, say, UConn, because there simply wouldn't be enough players, so tailor that to your liking.

Practice-time restrictions: The NCAA could cut practice time if a violation occurred with respect to going over allowable hours, ala Michigan and West Viriginia under Rodriguez. Generally these reductions are not drastic, but they would theoretically impact player development. So during your self-imposed probation period, you could use the new in-dynasty ability to edit a player to lower each of your players' overall rating by 1-2 points following offseason progression.

Anyway, these are just some starting suggestions, and looking at this post, I went full on Dr. Death style with my bolding. Good times.

trioptionGator
07-21-2011, 05:08 PM
Edit to above: That's signing 10-11 guys PER YEAR, not overall.

JBHuskers
07-21-2011, 05:09 PM
Great stuff!

NatureBoy
07-21-2011, 07:00 PM
Is a death penalty dynasty one that is only made up of SMU, O$U, U$C, & Auburn???? :D Don't forget to add :Clemson: to that list.

Dr Death
07-21-2011, 07:40 PM
Anyway, these are just some starting suggestions, and looking at this post, I went full on Dr. Death style with my bolding. Good times.

Yep! And your post is much the better for it! By the way, I own the copyright on bolding, so you owe .26 cents per word... I counted 41 words and two - , so 43 X .26... PM me for my Pay Pal addy! :D :D :D

As far as Death Penalty stuff... this has nothing to do w/ this thread, but I just have to gloat. I started a new dynasty as OC at :Idaho: and our first game was home against U$C... U$C goes up 21-0 in the first quarter and a half. I finally score to make it 7-21 at half. 3rd quarter they have 3rd and 4 from my 15 and they get 3 yards... instead of taking the chip-shot FG, the arrogant prick that is Lane Kiffin went for it and my D stopped them!

So I go down and score, cutting the lead to 14-21. Again they drive down and on 3rd and 3 from my 8, they get 2 yards and again forgo the easy 3 and go for it. My DE and OLB blow up their running back on a sweep and then I go down and tie it up 21-21 w/ just :33 left.

In OT I score, they score, then my D holds them to a FG. My first play, my QB gets sacked and fumbles, but the RT jumps on the ball. Three plays later I score a TD and beat cocky little Lane Kiffin and U$C 34-31 in double OT!

Woo Hoo!!! :D :D :D Take that Lane!!! :D

Iron Dragon
07-21-2011, 08:02 PM
I did a Death Penalty offline dynasty with Alabama, simmed ahead years, made prestige drop - and only accepted one-stars and walk-ons while simming and had a team of junk five years in.

baseballplyrmvp
07-21-2011, 08:22 PM
i think simming it like 5 years down the line is probably the easiest route to go. you completely sim the games, but turn all of the cpu recruiting help off. this basically eliminates any chance of you signing a recruit, filling your squad entirely with walkons- replicating the first year you've gotten a team back. additionally, you could limit yourself to only 50 total players the first year of control, then add 5 players per year until you hit 70. your first year, you're limited to signing 10 years, second year = 15 players, etc.... reduced recruiting time can also happen, as well as limiting visits.

i think if some kind of discipline was brought back into the game, these kind of ideas would really take off in online dynasties.

morsdraconis
07-21-2011, 09:02 PM
I'm in the process of doing this with my SAU dynasty. Haven't had much time to get it going though with everything, but I will be here soon with nothing but walkons, simmed to 5 seasons in the future and then started from there.

BoiseBronco
07-21-2011, 10:31 PM
Yeah, why did EA take the Discipline side out of these Next Gen games?? That was always good, recruiting, balancing discipline, all while trying to win and maintain all Eligibility for Bowls/Post Season play, games being able to be broadcast, etc.

PS2 had it perfected. I really miss the Menus and functionality of everything on the PS2. If you didn't run a tight ship, you paid for it, haha.

SmoothPancakes
07-21-2011, 10:36 PM
Yeah, why did EA take the Discipline side out of these Next Gen games?? That was always good, recruiting, balancing discipline, all while trying to win and maintain all Eligibility for Bowls/Post Season play, games being able to be broadcast, etc.

PS2 had it perfected. I really miss the Menus and functionality of everything on the PS2. If you didn't run a tight ship, you paid for it, haha.

Discipline was flawed. Way over done. You could put max points towards your discipline points, and you would still run out of points before the of the season and have the NCAA on your ass. Tons of people were ending up with sanctions after only the first year, no matter how many points they put towards discipline, because there were so many "issues" with players, even teams full of players with A+ discipline ratings.

If they do it right and correctly, I wouldn't mind seeing it return. If it's like it was the first time it was in, keep it out.

BoiseBronco
07-21-2011, 10:45 PM
Discipline was flawed. Way over done. You could put max points towards your discipline points, and you would still run out of points before the of the season and have the NCAA on your ass. Tons of people were ending up with sanctions after only the first year, no matter how many points they put towards discipline, because there were so many "issues" with players, even teams full of players with A+ discipline ratings.

If they do it right and correctly, I wouldn't mind seeing it return. If it's like it was the first time it was in, keep it out.

OK, thanks for explaining. 1st year on the Next Gen PS3...thanks.

holt4mvp
07-21-2011, 10:51 PM
Seems like a pretty cool idea. Definitely will add a challenge to dynasty. Anybody have some schools that they think would be good to start with? And would you start as a HC or a coordinator

ClemsonPoker
07-22-2011, 02:41 PM
Don't forget to add :Clemson: to that list.

And Clemson has done what, exactly, to get on that list? Obvious Gamecock ignorance.

As to the original idea, I like it, but with every other coach seemingly immediately becoming A or A+, I'm having a hard enough time advancing. Maybe once I start dominating every game I'll try reducing my scholarships and/or recruiting time.

JBHuskers
07-22-2011, 03:07 PM
Seems like a pretty cool idea. Definitely will add a challenge to dynasty. Anybody have some schools that they think would be good to start with? And would you start as a HC or a coordinator

With a death penalty dynasty, I'd probably go HC.