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View Full Version : Named Roster and Game Play AI bug - Player Tendency Change



Gotmadskillzson
07-20-2011, 09:29 PM
Ok this bug seems to happen more with 360 users then PS3 users..

The bug is if you used named rosters or just edit equipment, it will change a players tendancy. It will change a scrambler to balanced and balanced to scrambler. Change a pass rusher to run stopper, hard hitter to coverage.

Therefore when you play the game, players don't play the way they should.

Some examples:

I played against Ohio St, non named rosters, he scrambled 21 times. Same 2 teams, played with named rosters and the QB scrambled twice.

Same thing with Michigan. Non named rosters QB scrambled 17 times, with names he didn't scramble at all.

Like I said this seems to be more of an issue with 360 owners then PS3 owners. But test it out yourself. Play with a named roster and play with a non named roster.

The game play is different and very noticeable.

Found this problem using Faridale Kings Roster, OS community roster and Pasta Padres roster files.

BaylorBearBryant
07-20-2011, 09:39 PM
I really don't want to link to the dark side, but I'm going to because this is the most significant glitch I've come across yet.

Here's some more info. (http://www.operationsports.com/forums/ncaa-football/496010-possible-roster-glitch.html)

JBHuskers
07-20-2011, 09:50 PM
I think that's kind of a stretch.

Sent from my DROIDX using Tapatalk

BaylorBearBryant
07-20-2011, 09:52 PM
I think that's kind of a stretch.

Sent from my DROIDX using Tapatalk

After doing some testing with specific players, this is the biggest issue I've found in the NCAA12 version. Go play against Andrew Luck post-edited rosters. The dude is 10x better than Tebow now.

cdj
07-20-2011, 10:25 PM
Yeah, this is weird.

On the View & Edit Rosters tab, Mich QB #16 (named Denard Robinson) is listed as Balanced. However, when you go to Edit Player and tab over as if you were going to edit ratings, he is listed as a Scrambler.

(I went in and moved Robinson's SPD up one notch and then back down one, saved changes - but still is shown as 'Balanced' on the roster front end.)

The key question appears to be: What does the game use to determine how a player performs? Individual numerical ratings? The 'player style' listed on the roster page; or the 'player style' shown when editing a player? I'd assume the individual numerical ratings, however based on what people are finding by playing with named vs. non-named, I am not so sure.

EDIT - I should clarify that I am using BigWY's names only roster file on PS3 to test this out.

BaylorBearBryant
07-20-2011, 10:30 PM
The key question appears to be: What does the game use to determine how a player performs? Individual numerical ratings? The 'player style' listed on the roster page?

It's a combination of these two, but the "player style" trumps all.

cdj
07-20-2011, 10:37 PM
It's a combination of these two, but the "player style" trumps all.

Reading through the thread at OS, it sure sounds like the case. Before I would have bet that was the last thing that would matter, but it's not sounding like it.

GatorBait06NC
07-20-2011, 10:41 PM
Yep, GAME BREAKING ISSUE. Ive tested it and its a big difference. A QB with 62 speed a scrambler???

Im putting a hold on editing anymore rosters until this is fixed, if it can be fixed. My thinking was what was on the rating screen would override, but its not the case. Where the hell is EA at on this one, this should have been patched like yesterday.

Looks like EA doesnt want you playing with named rosters and I wouldnt be suprised one bit if this was done on purpose.

To good to be true, another NCAA crapfest. Guess ill be waiting on Madden.....again.

GatorBait06NC
07-20-2011, 10:45 PM
Im testing it now playing New MExico, with a slow QB that is listed as a scrambler.

Badgersfan
07-21-2011, 12:19 AM
Great...EA should be fixing this now, but I doubt they are...just seeing these problems does not give me confidence in Madden anymore

MattUM2
07-21-2011, 12:57 AM
ANY ROSTER WITH NAMES INPUTTED BREAKS THE ROSTERS


Denard Robinson goes from a Scrambling QB to Balanced. In game he doesn't run anymore.

Landry Jones goes from Pocket Passer to Scrambling. He goes off and runs all over the field.


Speed backs turn into Balanced backs and don't do any jukes or moves. While Slow balanced backs juke and break off like crazy.

Pass Rushers and Run Stoppers Switch.

Coverage Backs turn into Hard Hitting and vice versa.


Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

http://www.operationsports.com/forums/ncaa-football/496010-possible-roster-glitch.html

Good players will be made weaker, weaker bad players will be made stronger.

morsdraconis
07-21-2011, 01:03 AM
I'm sorry, but you are seriously imagining things if you think naming a player (with no other changes, at all) results in some weird "glitch" with tendencies.

Lamar Miller
07-21-2011, 01:07 AM
It is true tho. But considering I don't play the cpu much unless it is vs a cpu in OD, it isn't really an issue to me. I can see people getting aggravated by this in offline dynasties.

MattUM2
07-21-2011, 01:07 AM
I'm sorry, but you are seriously imagining things if you think naming a player (with no other changes, at all) results in some weird "glitch" with tendencies.

from buckeye


First off, its Gator.

It seems that the ratings are what matter. If you make a QB with Denards ratings, he will be balanced. Im guessing that EA was able to overide the tendency and when you edit the player, it resets or goes away. Something that caught me was Denard having a 90 and 83 and pass strength and accuracy. Thats a little high for someone who scrambles that much, atleast the power part.

Editing a player doesnt automatically flip flop their tendency at every position. Quarterbacks are the biggest problem though.

Ive been one of the few to test the issue and it does matter and make a huge difference. I played one game vs Michigan where Denard had no rushing attempts.

Im wondering if this can be patched. And if it can be patched without having to have someone rename rosters. Im going to hold off on edits until something is found out or caught be EA most likely.

I wish there was a work around for the issue just so I dont have to download EAs first patch. The first patch usually makes the game worse. It always has been the opinion of the majority.

shadez
07-21-2011, 01:12 AM
I'm sorry, but you are seriously imagining things if you think naming a player (with no other changes, at all) results in some weird "glitch" with tendencies.

http://www.thegamingtailgate.com/forums/showthread.php?2980-Named-Roster-and-Game-Play-AI-bug-Player-Tendency-Change

morsdraconis
07-21-2011, 01:28 AM
You have like three people saying it's an issue. :smh:

It's not an issue. I just played against the CPU and had the QB from Rice run for something like 45 yards on something like 10 scrambles. All the scrambles were well timed, never resulted in sacks, and, in most cases, resulted in first downs. People are overreacting on something that's a non-issue. Good god people. How about playing more than 2 or 3 games before proclaiming that there's a definite issue? :fp:

morsdraconis
07-21-2011, 01:41 AM
It's definitely NOT an issue. People need to play more than 2 or 3 games before proclaiming an issue. It took me all of 5 plays for the CPU to scramble with Denard Robinson. People seriously need to actually PLAY the game instead of worrying about finding supposed bugs without actually TESTING it more than once or twice. The CPU isn't going to scramble with the QB if there's an open man and it's not going to try to scramble while being blitzed.

morsdraconis
07-21-2011, 01:42 AM
And, it just took me all of 4 or 5 plays from CPU Michigan for Denard Robinson to scramble for a first down. Give me a fuckin' break people. :fp:

Gotmadskillzson
07-21-2011, 01:45 AM
More then one game ? I have played 45 full 9 minute quarter games, so I don't know what you are talking about.

morsdraconis
07-21-2011, 02:02 AM
More then one game ? I have played 45 full 9 minute quarter games, so I don't know what you are talking about.

And I got more scrambles in one game by Denard Robinson than that entire thread proclaims that he had in their "test" games with named rosters. :fp:

Do more testing. Show actual results instead of proclaiming something after having played a few games to "test" your theory, especially when I easily debunked it in one play now game of CPU vs CPU.

Again, the CPU isn't going to scramble with the football unless it's one of three conditions:

1. Everyone down field is covered (or covered to the ability of the QB throwing the ball)
2. It's a called play
3. Pressure forces them to

Otherwise, the QB is going to stay in the pocket and try to complete a pass down field.

Yes, it is weird that tendencies changed for some reason, but, it doesn't appear to be causing any issues from what I can tell. The same QB that killed me on the ground in my dynasty game (QB from Rice), also threw quite a few balls away from pressure. He's listed as a "scrambling" QB and is quite good at doing it for a 69 overall player.

Show me quantitative proof that it's effecting the way the players are playing and I might actually give a damn, but, right now, I don't see anything at all that is being claimed in that thread, this thread, or the other thread on this forum about it.

It's really simple to test:

Use the same sliders for each game (me, personally, I'm using :sf:'s sliders cause they're fuckin' awesome)
Use the same two teams every game
Do CPU vs CPU so it's now of that user controlled bullshit to skew the results
Play like 4 or 5 full games

If no trend can be gotten from that, I'd say you have your answer on whether or not this is actually a bug.

Gotmadskillzson
07-21-2011, 02:18 AM
44 games played
Default All American
9 minute quarters

USER vs CPU

Michigan(CPU) vs Notre Dame(USER) 22 games 11 games with names, 11 without
Ohio St(CPU) vs Arkansas(USER) 22 games 11 games with names, 11 without

No switcg rule on defense, just controlled the SS

Clear as day difference between a named roster and non named roster in USER vs CPU games.

Is that enough proof for you ?????????? Or do you think me and the dozens of others on OS who see the same thing are lying ?

GatorBait06NC
07-21-2011, 03:11 AM
It's definitely NOT an issue. People need to play more than 2 or 3 games before proclaiming an issue. It took me all of 5 plays for the CPU to scramble with Denard Robinson. People seriously need to actually PLAY the game instead of worrying about finding supposed bugs without actually TESTING it more than once or twice. The CPU isn't going to scramble with the QB if there's an open man and it's not going to try to scramble while being blitzed.

You couldnt be farther from being right sir.

buckeye02
07-21-2011, 04:39 AM
Are you playing with named rosters?

cdj
07-21-2011, 07:15 AM
Great...EA should be fixing this now, but I doubt they are...just seeing these problems does not give me confidence in Madden anymore

Have some faith. They are aware of the issue.


There's definitely a bug where simply changing player names changes their Player Tendency shown on the Roster screen. However, it shows as correct when you go into the ratings tab editing players. At OS, some users have played with certain ratings (STR for example) and were able to get the Player Tendency to correct. Whether that is a fix, coincidence, or ties into the problem, no one knows. We already know there is an issue where something happens to the roster file and it causes users to get hung up when trying to start up the game. This implies there is something else goofy with the roster file. I would think the player ratings would trump Tendency (I thought that was there soley for users to get a one-second opportunity to see the type of player), but maybe not.

Pig Bomb
07-21-2011, 08:31 AM
i also noticed when i use a custom book and go to play the computer in play now, their team type matches whatever mine is...so if i am an option team and i play Bama...it will say they are an option team [vs pro or spread or whatever the team might really be]

Pig Bomb
07-21-2011, 08:31 AM
Have some faith. They are aware of the issue.


There's definitely a bug where simply changing player names changes their Player Tendency shown on the Roster screen. However, it shows as correct when you go into the ratings tab editing players. At OS, some users have played with certain ratings (STR for example) and were able to get the Player Tendency to correct. Whether that is a fix, coincidence, or ties into the problem, no one knows. We already know there is an issue where something happens to the roster file and it causes users to get hung up when trying to start up the game. This implies there is something else goofy with the roster file. I would think the player ratings would trump Tendency (I thought that was there soley for users to get a one-second opportunity to see the type of player), but maybe not.

our beta testing is almost done...now they can fix the game! :)

Badgersfan
07-21-2011, 08:32 AM
I'm sorry for jumping to conclusions about that.

Probably a stupid question, but what is STR?

Badgersfan
07-21-2011, 08:32 AM
our beta testing is almost done...now they can fix the game! :)

Who's beta testing?

cdj
07-21-2011, 08:39 AM
I'm sorry for jumping to conclusions about that.

Probably a stupid question, but what is STR?

Not a dumb question. Strength rating.

Badgersfan
07-21-2011, 08:44 AM
Not a dumb question. Strength rating.

ah thank you...should have known that but for sure do now.

Pig Bomb
07-21-2011, 09:02 AM
Who's beta testing?

you are! i am! we all are! every year they rush this game out to meet the dealine...it's a beta...then they patch and fix what they can to hopefully make it work... this has been their model for the past few years... most of the stuff we are finding they already knew about before launch...they just did not have time to fix it

i love this year's game...but it's obvious its super buggy and not finished

JBHuskers
07-21-2011, 09:22 AM
you are! i am! we all are! every year they rush this game out to meet the dealine...it's a beta...then they patch and fix what they can to hopefully make it work... this has been their model for the past few years... most of the stuff we are finding they already knew about before launch...they just did not have time to fix it

i love this year's game...but it's obvious its super buggy and not finished

Bingo. Well at least with the loving the game and it's super buggy. I personally wouldn't say it's not finished.

PDuncanOSU
07-21-2011, 10:54 AM
i also noticed when i use a custom book and go to play the computer in play now, their team type matches whatever mine is...so if i am an option team and i play Bama...it will say they are an option team [vs pro or spread or whatever the team might really be]

I think this is because in your settings, you have the default playbook set to your custom book. This makes it the default for all teams, cpu or user. If you set the default playbook to Air Raid or Option all teams would have that for their playbook as well. You need to make the default playbook option be "team specific" or however it is worded and this will fix this problem.
I know it seems like this makes the "default playbook" setting kind of pointless because it makes both teams have the same playbook if it is at anything other than the "team specific" option, but that is the issue.

Pig Bomb
07-21-2011, 11:25 AM
I think this is because in your settings, you have the default playbook set to your custom book. This makes it the default for all teams, cpu or user. If you set the default playbook to Air Raid or Option all teams would have that for their playbook as well. You need to make the default playbook option be "team specific" or however it is worded and this will fix this problem.
I know it seems like this makes the "default playbook" setting kind of pointless because it makes both teams have the same playbook if it is at anything other than the "team specific" option, but that is the issue.

cool thanks

Duc748s
07-21-2011, 12:43 PM
Have some faith. They are aware of the issue.


There's definitely a bug where simply changing player names changes their Player Tendency shown on the Roster screen. However, it shows as correct when you go into the ratings tab editing players. At OS, some users have played with certain ratings (STR for example) and were able to get the Player Tendency to correct. Whether that is a fix, coincidence, or ties into the problem, no one knows. We already know there is an issue where something happens to the roster file and it causes users to get hung up when trying to start up the game. This implies there is something else goofy with the roster file. I would think the player ratings would trump Tendency (I thought that was there soley for users to get a one-second opportunity to see the type of player), but maybe not.


cool thanks

I only hope that they also know that these changes are also affecting game play by reversing the tendencies and it's not just a visual swap.

BaylorBearBryant
07-21-2011, 12:55 PM
Here's a thread regarding the topic on EA's forum.

http://forum.ea.com/eaforum/posts/list/7441733.page

It's been reported that EA is now "aware" of this issue. Of course no timetable on a fix. To the guy claiming that only one or two people have tested this and it isn't a problem, SMH.

umhester04
07-21-2011, 02:45 PM
Why is the NCAA series always so damn buggy? I have never experienced these kinds of issues with the show or nba 2k. What happened to the concept of testing a game before it hits shelves? I want to love this game so bad and all I keep coming across are all these different kinds of bugs big or small, its annoying.

Pig Bomb
07-21-2011, 06:03 PM
Bingo. Well at least with the loving the game and it's super buggy. I personally wouldn't say it's not finished.

as much as i like the game i would still say this is an unfinished beta.... even in EA's "the making of NCAA 12" tv show one of the developers talks about reaching the point in the development cycle where they had a meeting to decide "what bugs they can get to and what bugs they can't." It's just like I said, they probably already know about 99% of the stuff we are finding but because they have to get the game out - the release it anyway and fix stuff later.

oweb26
07-21-2011, 06:33 PM
as much as i like the game i would still say this is an unfinished beta.... even in EA's "the making of NCAA 12" tv show one of the developers talks about reaching the point in the development cycle where they had a meeting to decide "what bugs they can get to and what bugs they can't." It's just like I said, they probably already know about 99% of the stuff we are finding but because they have to get the game out - the release it anyway and fix stuff later.

I wouldn't doubt this, it makes perfect business sense. Which is what most players forget about video games its a business for developers companies not enjoyment. That's why all games have quite a few bugs upon release, sports games aren't like shooters and RPG's where they can take YEARS to make a game they have to ride that wave every year. Now I don't think it should be total shit but I understand that sometimes you have to just put it out and fix it later. This might have something to do with my job also.

ram29jackson
07-21-2011, 08:10 PM
this is thinking too hard about nothing. There isnt enough logic/tech in the game for any of this to matter

cdj
07-21-2011, 09:37 PM
Per Operation Sports (http://www.operationsports.com/news/496010/ncaa-football-12-roster-glitch-confirmed-patch-to-address-concerns/):

Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch.

I OU a Beatn
07-21-2011, 09:56 PM
Does this affect online play as well if you have named rosters?

cdj
07-21-2011, 09:58 PM
Does this affect online play as well if you have named rosters?

I wouldn't think so since a user is controlling your foe, but I don't think anyone knows how deep the Tendency affects a player.

mjarz02
07-22-2011, 08:46 AM
Obviously there is a glitch where player tendency is messed up, however I played against Denard Robinson 5min qrtrs AA default sliders with gators roster set and he ran the ball 8 times for 50 yards which seemed reasonable to me. He has designed runs and scrambles mixed in. Just sayin...

Pig Bomb
07-22-2011, 08:49 AM
Obviously there is a glitch where player tendency is messed up, however I played against Denard Robinson 5min qrtrs AA default sliders with gators roster set and he ran the ball 8 times for 50 yards which seemed reasonable to me. He has designed runs and scrambles mixed in. Just sayin...

plus doesn't Michigan have a new offense which means he may not run as much?
this is a weird bug

mjarz02
07-22-2011, 08:55 AM
plus doesn't Michigan have a new offense which means he may not run as much?
this is a weird bug

Yeah, they are using a pro playbook instead of the spread, which may make a difference. Its definitely possible that before the edits he may of ran a few times more, but it doesn't seem to be game breaking to me at the moment. Others may disagree

Gotmadskillzson
07-22-2011, 10:47 AM
We aren't talking about designed runs, we are talking about SCRAMBLES. And a person playbook has nothing to do with SCRAMBLING. There is a difference between a designed run and scrambling. Besides there is more changed then just the QB and his scrambling.


Quote:
Originally Posted by Bumble14





Ok, I spent the majority of my night playing the game with unnamed rosters on default AA and the difference in gameplay is like night and day IMO. After playing my review copy for roughly 2 weeks before I downloaded the named rosters, I have been noticing something "off" regarding gameplay that I couldn't quite put my finger on. I simply chalked the different feel of the game up to slider tweaks I had made post named rosters. Specific issues I was noticing post named download that I did not see in my review time with the game were as follows:

-Scrambling QB's like Michigan #16 would sit in the pocket under pressure, ignore open lanes, and wait to be sacked
-CPU and Human linebackers were jumping to make ridiculous one handed INT's, and swats
-Special teams blocking for both user and CPU seemed poor
-CPU small "speed" backs were lowering the boom on my lineman and LB's
-User safeties could pick off the deep ball at will utilizing the over the shoulder catch
-It seemed as if every hit the CPU would put on my player would be a hit stick smash--gone was the tackle variety I was seeing pre roster (perhaps due to more player's being classified "hard hitters"?)

Erased named rosters, played roughly 6 games on default All American last night, and like magic the game plays like it did during my review process. It's hard to explain exactly what I was seeing, with the best description being that the CPU simply played a smarter, more realistic game.

-If a CPU QB was listed as a scrambler they would scramble at every opportunity, making split second decisions on whether or not to run from the pocket (See attached DRob video). This made playing against Michigan, Miami, and default roster Ohio State a blast--kept me on my toes.

- Linebackers no longer had 48" vertical leaps
- Special teams play had opened up. The CPU was able to break off some solid returns and I was able to do the same.
-Speed backs no longer lower the boom--the touted momentum tackling contact system looks to be back in place--if a big player hits a speed back they will react accordingly if they can not juke out of the tackle.
-User safeties were no longer able to maneuver behind CPU WR's to make the auto pick. Also this may be placebo but it seemed like DB's with their back turned toward a receiver could also no longer initiate an automatic jumping pick attempt by pressing the "Y" button. Awareness seemed to be tied to the player being able to see the ball--no more eyes in the back of their head.
-The variety of multiple hit tackle animations and broken tackle animations was greatly increased

I HIGHLY recommend deleting the rosters and waiting for the patch if you have been frustrated by any of the above issues. Very happy this issue was brought to my attention. As I said the game has felt off to me the past week, and I never thought to correlate that to the downloading of new rosters.

There has to be some issue with certain tendencies, coupled with certain players ratings, making them play a certain style that is flawed. Whether it be blocking, tackling, scrambling, route running, coverage, and INT's, the overall game simply does not play as smart as it did pre rosters.

Pig Bomb
07-22-2011, 10:58 AM
what in the world would explain players playing differently just because you edit their name? anyone have an idea?

Deuce
07-22-2011, 11:10 AM
That is crazy...does it occur if you auto generate names? I'm using BigWY's rosters but haven't really noticed. But I've been playing with these rosters for most my games so i wouldnt know any better. I'm interested to see what happens with default rosters. ...see if I can tell a difference.

mjarz02
07-22-2011, 12:59 PM
I guess I'm not seeing alot of the issues others are as far as game play. I played the roster with no names and the "scrambling" QB was not running every opportunity, but ran often, but it doesn't seem to be a dramatic difference with the edited rosters. When I pressured drob he took off, sometimes i got him behind the line and others he scrambled for good gains. Have not had any linebackers make one handed ints...yet. I see small rbs making juke moves. Do the RBs sometimes make poor decisions, yes, but its not a give in every time that a small back will try and run someone over.

I agree that there is a problem as I mentioned earlier but I feel as though people are claiming the problems that are worse than they actually are. I'm sure my perception could be off as well but I think everyone should try it out before they decide if its 'broken'

Deuce
07-22-2011, 01:03 PM
I guess I'm not seeing alot of the issues others are as far as game play. I played the roster with no names and the "scrambling" QB was not running every opportunity, but ran often, but it doesn't seem to be a dramatic difference with the edited rosters. When I pressured drob he took off, sometimes i got him behind the line and others he scrambled for good gains. Have not had any linebackers make one handed ints...yet. I see small rbs making juke moves. Do the RBs sometimes make poor decisions, yes, but its not a give in every time that a small back will try and run someone over.

I agree that there is a problem as I mentioned earlier but I feel as though people are claiming the problems that are worse than they actually are. I'm sure my perception could be off as well but I think everyone should try it out before they decide if its 'broken'

Ya man, I'm with you. I don't really see it either but I'm not a good judge as I've played most my games with named rosters.

Jayrah
07-22-2011, 02:40 PM
There's most definitely a difference, big time! Unnamed rosters had me 1-3 with wazzu and my brother 2-2 at Oregon before named rosters came out and we restarted. I'm 4-1 and he's 5-0 now, without so much as a challenge he's putting up 50+ a game...last game was 42 in first half vs ASU 7 min qtrs. He didn't put that up in a game vs unnamed rosters. It plays at Varsity level or something. Seriously not close to the same game I played on release.

Sent from my Nexus S 4G using Tapatalk

Jayrah
07-22-2011, 03:13 PM
Ya know, I bet everything was good until adding the full roster customization patch on day 1.....

Sent from my Nexus S 4G using Tapatalk

Deuce
07-22-2011, 03:18 PM
Ya know, I bet everything was good until adding the full roster customization patch on day 1.....

Sent from my Nexus S 4G using Tapatalk

Oh ya...hadn't thought of that.

Btw, who's roster file are you using?

coogrfan
07-22-2011, 04:05 PM
There's most definitely a difference, big time! Unnamed rosters had me 1-3 with wazzu and my brother 2-2 at Oregon before named rosters came out and we restarted. I'm 4-1 and he's 5-0 now, without so much as a challenge he's putting up 50+ a game...last game was 42 in first half vs ASU 7 min qtrs. He didn't put that up in a game vs unnamed rosters. It plays at Varsity level or something. Seriously not close to the same game I played on release.

Sent from my Nexus S 4G using Tapatalk

I don't suppose it's possible that you weren't good at first, but have gotten better with practice?

cdj
07-22-2011, 04:25 PM
That is crazy...does it occur if you auto generate names? I'm using BigWY's rosters but haven't really noticed. But I've been playing with these rosters for most my games so i wouldnt know any better. I'm interested to see what happens with default rosters. ...see if I can tell a difference.

Auto-generate does not, AFAIK.

Rudy
07-22-2011, 05:40 PM
I really hope this will fix dynasties without restarting. Most patches do but this one sounds like it could be messy. Any word on whether we might have to restart or not? It would totally suck if the named rosters were corrupt.

mjarz02
07-22-2011, 06:03 PM
I really hope this will fix dynasties without restarting. Most patches do but this one sounds like it could be messy. Any word on whether we might have to restart or not? It would totally suck if the named rosters were corrupt.

Have you noticed a significant difference in gameplay?

hawkeye1328
07-22-2011, 06:25 PM
Per Operation Sports (http://www.operationsports.com/news/496010/ncaa-football-12-roster-glitch-confirmed-patch-to-address-concerns/):

Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch.

Any word when the patch will be made available?

jwallace0317
07-22-2011, 06:57 PM
In Week 11 of my solo OD, Robinson and Griffin have piled up plenty of carries and rushing yards (750 yds, and 520 yds). And, in my game against Baylor, Griffin specifically tucked and ran 5 times on me during the game when under pressure. The correct player tendency is shown when you go into the individual player edit view. So, I don't see how this bug is anything more than a cosmetic bug that relates to which tendency is displayed on the general roster screen, as opposed to the correct ratings-driven tendency that is shown on the individual player edit screen. It's still a shitty bug, but I don't see the impact on gameplay or simmed stats, and it doesn't make sense that the tendency displayed on the general roster screen would somehow control over the "real" tendency shown on the very page where you can edit the ratings that drive the tendency.

This glitch is right up there with the biggies...you know, like how "Fourth Quarter" is still spelled "Forth Quarter" when you view scoring summaries for games on the online dynasty page. Yeah, it's stupid, but it's not the end of the world people are making it out to be.

Rudy
07-23-2011, 08:26 AM
Have you noticed a significant difference in gameplay?

It's not something I have noticed yet although I haven't played as much as some other guys. I wonder if some of Christian McLeod's thinking in that post is placebo and wishful thinking. I saw super leaping LBs both before and after named rosters. The one part that concerns me is the scrambling tendencies of cpu QBs.

sub9er
07-23-2011, 03:22 PM
does it get messed up if we use auto names?

GatorBait06NC
07-23-2011, 11:07 PM
It was also pointed out yesterday that players you sign during recruiting come in with flip-flopped tendencies.

Say you sign a Scrambling QB, he shows up on your roster as Balanced QB. Guess that doesnt matter for people who are playing the games, but for those coaching or simming games, it could be a problem.

Jayrah
07-24-2011, 04:16 AM
It was Hokie Effect from TSO.

Coach Jay via my phone.

Jayrah
07-24-2011, 04:18 AM
It was also pointed out yesterday that players you sign during recruiting come in with flip-flopped tendencies.

Say you sign a Scrambling QB, he shows up on your roster as Balanced QB. Guess that doesnt matter for people who are playing the games, but for those coaching or simming games, it could be a problem.

Well shoot does this affect cpu recruits?

Coach Jay via my phone.

mjarz02
07-24-2011, 08:42 AM
So that scrambling qb you recruited, who is now balanced, what does he play like and do his attributes resemble a scrambler??

morsdraconis
07-24-2011, 06:32 PM
So that scrambling qb you recruited, who is now balanced, what does he play like and do his attributes resemble a scrambler??

From my experience, everything I've seen points to it still working fine, even if they are labeled balanced instead of scrambler. They still play like a scrambling QB and they still have the same attributes as what they would have otherwise. I seriously don't see what the issue is.

IRaineZz
07-26-2011, 12:17 PM
Even worse than some AI bug are missing or wrong stadiums... after all the time EA has finally done it! san jose has its little spartan stadium but, GREAT but NOOOOO!!! after 2 weeks when im in my 12 team dynasty, and the first UAB game i didnt sim, i FINALLY noticed those *cough* nice people of EA, removed or forgot about legion field which is absolutely bs. yes the old grey lady isnt the best looking place around but its much better than this stupid generic stadium wich doesnt even look close to it... that needs a fix

hitman625
07-26-2011, 07:03 PM
I can say this is false as well...LSU's QB, Jordan Jefferson, scrambled on my for a 55 yrd TD in which he juked my CB and spinned off a hit stick attempt by my SS on the 10 before walking in for a TD.

On 360 btw and def named rosters

BaylorBearBryant
07-27-2011, 03:21 AM
Ignorance is bliss for some people. Why would EA admit they're working on a fix if it wasn't broken in the first place?

Deuce
07-27-2011, 08:28 AM
Ignorance is bliss for some people.

Yes it is...and I am one of those people. :). I don't discount the fact that this bug exist, I just haven't seen it nor have I tried to find it.

IRaineZz
07-29-2011, 01:42 PM
idk im not so far in my dynasty nut doesnt this wear off after at least the 4th year when all players of the named roster are gone??? i did noticed same differences between the DE on the demo and now in my dynasty, i had to tweak the sliders up and down to get a pass ruch etc. but as long as it works this way. cba though with all the DBs beeing finalists for every defensive trophy, nagurksi, lombardi and butkus award all went to DBs and Safetys

Bucknut216
08-06-2011, 04:44 PM
This is my first year not just naming my teams roster only and I dont know how to get patches. Do I have to download something, it would help alot if somebody points me in the right direction.