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View Full Version : CPU Impact Wide Receivers not being used properly



Rudy
07-16-2011, 07:26 AM
The cpu doesn't make enough of an effort to get their best WRs the ball. I know it's a delicate balance between not forcing the ball and getting INTs but they need to get their playmakers the ball more.

I played against Okie St (only 7 min quarters) and Justin Blackmon caught 2 passes for 21 yards. Weedon threw for about 240 yards. I played against Ryan Broyles and he caught 1 pass for 6 yards although Landry Jones only completed 10 passes for over 200 yards on some big plays.

This has always been an issue with the game and I'd like to know if the cpu QB decision making process includes knowing where their best WR is, especially if that player is an impact WR. Blackmon caught at least 100 yards in every game last year despite being keyed on so I'd like to see EA do a better job with this. Maybe they can highlight an impact WR more as the primary instead of using the default starting point. Or maybe they can flip the play more often to make sure an impact WR is the intended target more often. Not sure.

Gotmadskillzson
07-16-2011, 12:07 PM
Yeah this series needs a touches rating for players like NBA 2K11 has that determines how often certain players get the ball.

illwill10
07-16-2011, 12:17 PM
NCAA has a hidden rating called "Importance". I seen it a couple of times, but you cant edit it. My RTG QB has a 40 Importance. If Importance was a editable, I think that would solve it