CLW
07-10-2011, 09:34 PM
http://i7.photobucket.com/albums/y286/clw22580/gbnheader.jpg
Dynasty Description
The Good, The Bad & The 'Nasty (GBN) formed back at Madden Mania for NCAA 09. The GBN has always prided itself in "rebuilder" dynasties. For NCAA 09 and 10 the GBN had a B- or lower overall team requirement. However, we all came to the conclusion that it was/is simply too easy to build a powerhouse program when only one or two fellow dynasty members where in your conference. Therefore, in NCAA 11 we decided to go with a MAC only team dynasty. Now with NCAA 12 adding coaching contracts, we have decided to start out as an offensive or defensive coordinator at one of the worst offenses/defenses in the country and build our coaching careers from the ground up.
Taking advantage of the new coaching carousel in NCAA 12 allows us to keep to our rebuilding project mentality. Additionally, starting out at some of the worst positions in NCAA football gives all of our members fairly even teams to start out with. Additionally, several of these teams are in the same conferences which will lead to more head-to-head member games and possibly even a Conference Championship tilt at the end of each regular season. We are all looking forward to the challenge of building our coaching careers from essentially scratch and the inevitable recruiting wars between all of our programs that will undoubtedly become epic tails of "program savior" and/or "the one that got away".
Roster
Name|Team
CLW|
Roadhouse|
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Rules
A complete set of our rules can be found here:
http://www.thegamingtailgate.com/forums/showthread.php?2672-GBN-League-Rules
The rules are a fairly "standard" set of rules/guidelines for most if not all community online dynasties and leagues. For NCAA 11, we will be playing 8 minute quarter games on Heisman difficulty. We only allow true freshman to be redshirted and/or cut. We also have a hard 48 hour deadline per week.
Sliders & Settings
Difficulty:|Heisman
Quarters:| 8 mins Sliders | |
Offense|Human|CPU
QB Accuracy ||
Pass Block ||
WR Catching ||
RB Ability ||
Run Blocking ||
Defense|Human|CPU
Pass Coverage ||
Pass Rush ||
Interceptions||
Rush Defense ||
Tackling ||
Special Teams|Human|CPU
FG Power ||
FG Accuracy ||
P Power ||
P Accuracy ||
Kickoff Power||
Dynasty Description
The Good, The Bad & The 'Nasty (GBN) formed back at Madden Mania for NCAA 09. The GBN has always prided itself in "rebuilder" dynasties. For NCAA 09 and 10 the GBN had a B- or lower overall team requirement. However, we all came to the conclusion that it was/is simply too easy to build a powerhouse program when only one or two fellow dynasty members where in your conference. Therefore, in NCAA 11 we decided to go with a MAC only team dynasty. Now with NCAA 12 adding coaching contracts, we have decided to start out as an offensive or defensive coordinator at one of the worst offenses/defenses in the country and build our coaching careers from the ground up.
Taking advantage of the new coaching carousel in NCAA 12 allows us to keep to our rebuilding project mentality. Additionally, starting out at some of the worst positions in NCAA football gives all of our members fairly even teams to start out with. Additionally, several of these teams are in the same conferences which will lead to more head-to-head member games and possibly even a Conference Championship tilt at the end of each regular season. We are all looking forward to the challenge of building our coaching careers from essentially scratch and the inevitable recruiting wars between all of our programs that will undoubtedly become epic tails of "program savior" and/or "the one that got away".
Roster
Name|Team
CLW|
Roadhouse|
|
|
|
|
|
|
|
|
|
|
Rules
A complete set of our rules can be found here:
http://www.thegamingtailgate.com/forums/showthread.php?2672-GBN-League-Rules
The rules are a fairly "standard" set of rules/guidelines for most if not all community online dynasties and leagues. For NCAA 11, we will be playing 8 minute quarter games on Heisman difficulty. We only allow true freshman to be redshirted and/or cut. We also have a hard 48 hour deadline per week.
Sliders & Settings
Difficulty:|Heisman
Quarters:| 8 mins Sliders | |
Offense|Human|CPU
QB Accuracy ||
Pass Block ||
WR Catching ||
RB Ability ||
Run Blocking ||
Defense|Human|CPU
Pass Coverage ||
Pass Rush ||
Interceptions||
Rush Defense ||
Tackling ||
Special Teams|Human|CPU
FG Power ||
FG Accuracy ||
P Power ||
P Accuracy ||
Kickoff Power||