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View Full Version : Custom Playbook Discussion (TGT Coach Mode Dynasty)



morsdraconis
07-07-2011, 04:55 PM
I'm curious what the thoughts are of changing the offensive philosophy of a team by going a different direction with your team's playbook style.

I bring this up because of a known issue with the Flexbone offense and how easy it is to disrupt at least 50% of the plays because of a certain front and blitz combination and how much of a worry it is that it will mean completely nullifying my offense.

I'll be tempted to flesh out my offensive custom playbook with only 50% Flexbone formations and add in some more traditional I-formation and one-back formations because of my above worries and I'm curious what the thoughts are of those changes considering my team, Army, has always been almost completely exclusively a Flexbone offense.

Coach Kernzy
07-07-2011, 05:00 PM
Coach mode brotha, no holds barred, we can't control the players so we have to do everything we can as coaches to give our players and our teams the best chance to win.
I'm all for changing things up if necessary and I see no reason to restrict that.

morsdraconis
07-07-2011, 05:43 PM
How would you feel about me wanting to use my FB as my HB in a more traditional offense all the time? He's more of a HB than a FB anyway (and is listed as such by Army for the purposes of their offense). He's, by far, the most talented HB on the team.

Coach Kernzy
07-07-2011, 05:46 PM
Again I have no problem with that. IRL coaches move players around all the time to give them the best chance for success so go for it.

morsdraconis
07-07-2011, 06:50 PM
Sounds good man. I'm definitely going to try to stick with the triple option and will do some pretty extensive testing with it against the CPU and would really like to use it as my main offensive staple, but I just don't see it happening against a user because of how easy it is to shutdown with simple adjustments (and, from everything I've read, it's still very much easy to stop).

Cipher 8
07-07-2011, 07:07 PM
I'm a new coach and as a new coach I'm bringing in a new style of offense. I like to run the ball and not from spread. That being said I know Ark. St. has a lot of weapons and a good QB so I may have to bite the bullet and call more passes that fit my personnel. Use more open formations while I try to run a successful offense in year one and recruit the guys to fit the style of offense I like to run.

HawkFan
07-07-2011, 09:23 PM
My playbook will definately be custom and lean towards the run. But i will be running more I form and Ace than option looks. Probably some Pistol thrown in there too.

Archedemius
07-08-2011, 12:19 PM
I'm focusing on Pro-style 1 back or an I formation. I will also employ a 4-3 defense. My goal is to stick to that forever, but there could be adaptations due to certain skill players and teams that may hire me. I have no problem with doing any kind of changes to player positions as long as it's reasonable. But since it is coach mode, moving a pure speed guy to a a quarterback or whatever probably won't have the same effects as if we were using user mode. E. Michigan is going to need a lot of recruiting and that is my favorite part of the game.

Coach Kernzy
07-08-2011, 12:35 PM
:up:

morsdraconis
07-08-2011, 12:48 PM
I think I've decided to completely do away with the Flexbone at Army and bring in a more smashmouth style of downhill running to take advantage of my best assets with some Auburn style motioning/option based setup since my QB is better at running the ball than throwing it. Should be interesting to see how it works.

Coach Kernzy
07-08-2011, 12:55 PM
Cool, sounds like a good idea mors.
It'll be really interesting to see how we all shape and mold our teams to best fit the personnel this first season.
I for one am really flexible and I like to really form my offense around my best players so that will be ever changing for me. This year I have a good balanced offense with a good QB, WRs and RBs so balanced for sure, but let's say my QB goes pro early after this season and the backups I have suck I may really have to focus much more on the power run and mix in some WR runs as well to take the pressure off my QB or vice versa, if I have a gun slinger at QB with some good receivers you can bet I'll be throwing all over the field.
I'm not a one style type of guy that like to try to shoehorn his players into his style. And with the type of players you get in recruiting always a question you have to really adapt to what you have each year.

morsdraconis
07-08-2011, 01:18 PM
Me too man. I'm all about changing up my stuff. I REALLY want to bring a more pass based offense to Army and really start to sling the ball around.

As I said before, I'm gonna be REALLY tempted to stick with them and actually build them up instead of switching schools.

Coach Kernzy
07-08-2011, 01:23 PM
Certainly everyone can do as they wish, stay and build, move around every year, whatever. Part of the fun of it all.

JBHuskers
07-08-2011, 01:24 PM
I honestly have not thought about a custom playbook yet....I think I'd bulid around the Pistol and 4-2-5 if/when I make one.

morsdraconis
07-08-2011, 01:40 PM
Certainly everyone can do as they wish, stay and build, move around every year, whatever. Part of the fun of it all.

Well, for me personally, I end up getting really caught up in the history and such of the teams as well as falling in love with my players that I end up wanting to stay with them instead of going somewhere else. That, and I really enjoy building up a shitty team.

Coach Kernzy
07-08-2011, 01:42 PM
I agree, once I have a couple recruiting classes and guys start to progress you do get a little attached and want to see how they turn out but then other times I've had teams I just can't wait to get away from either because they never play to their potential or whatever.
It's always a fluid situation and I just want to get that situation started LOL

Archedemius
07-09-2011, 04:12 PM
Getting excited! Using the next few hours creating my Excel tables for recruiting!

Cipher 8
07-09-2011, 11:11 PM
Getting excited! Using the next few hours creating my Excel tables for recruiting!

What do you mean?
export a pdf and upload it maybe?

morsdraconis
07-09-2011, 11:29 PM
Many people have figured out what the general ratings are for players before actually seeing their actual ratings through plugging in the information provided from the 40 times, and various letter ratings provided in the overview of the recruit.

So, therefore, they have different templates for the various positions where they can plug in the numbers and get a general idea of what they're looking at when they see a recruit has a 40 time of 4.24 and what A- agility, B+ acceleration, and C- catching might look like (within a few points) on a WR recruit.

Cipher 8
07-10-2011, 08:59 AM
Many people have figured out what the general ratings are for players before actually seeing their actual ratings through plugging in the information provided from the 40 times, and various letter ratings provided in the overview of the recruit.

So, therefore, they have different templates for the various positions where they can plug in the numbers and get a general idea of what they're looking at when they see a recruit has a 40 time of 4.24 and what A- agility, B+ acceleration, and C- catching might look like (within a few points) on a WR recruit.

I still don't get it. Your talking about this (http://www.thegamingtailgate.com/forums/showthread.php?1793-JeffHCross-Project-1-How-is-OVR-determined) right? But what is Archedemius mean about Excel sheets? I'm just wondering as I sorta do some of that stuff myself but with a notebook or graph paper and pen. I list the recruits name on the left, the traits on the top and then go through and compare the recruits next to each other and highlight the good ratings. Is that what he's talking about or is there something more I can be doing that I'm not aware about yet?

morsdraconis
07-10-2011, 09:23 AM
I still don't get it. Your talking about this (http://www.thegamingtailgate.com/forums/showthread.php?1793-JeffHCross-Project-1-How-is-OVR-determined) right? But what is Archedemius mean about Excel sheets? I'm just wondering as I sorta do some of that stuff myself but with a notebook or graph paper and pen. I list the recruits name on the left, the traits on the top and then go through and compare the recruits next to each other and highlight the good ratings. Is that what he's talking about or is there something more I can be doing that I'm not aware about yet?

Using a Microsoft Excel spreadsheet with the formulas inputted in, you can input that a recruit has a 4.25 40, A- acceleration, and B+ agility and it'll spit out that they have a 94 speed, 90 acceleration, and 86 agility (all numbers pulled out of my ass).

There is information floating out there that has figured out what each 40 time translates to in speed rating as well as information floating out there that translates the range of ratings that different letter grades in attributes translates to (like B+ means anywhere from 84-87 in that attribute - again, completely pulling it out of my ass).

Cipher 8
07-10-2011, 09:30 AM
Using a Microsoft Excel spreadsheet with the formulas inputted in, you can input that a recruit has a 4.25 40, A- acceleration, and B+ agility and it'll spit out that they have a 94 speed, 90 acceleration, and 86 agility (all numbers pulled out of my ass).

There is information floating out there that has figured out what each 40 time translates to in speed rating as well as information floating out there that translates the range of ratings that different letter grades in attributes translates to (like B+ means anywhere from 84-87 in that attribute - again, completely pulling it out of my ass).
Okay... I didn't know about this... Archedemius can you, or will you, send me your excel doc through email? If not I understand but if you will just send it to wis88ant@yahoo.com I'de like to take my recruiting to the next step and I wasn't aware you could do this.

Archedemius
07-10-2011, 09:46 AM
I don't go that far actually. Now, the letters do mean approximate scores, but I am fine with just the letters themselves. Since the recruits star rating doesn't always mean something, you are always looking at their grades which translate to their scores. I create templates that show only the truly significant scores I need for each position. I do add a few other stats that are usually just used as tie-breakers. I can still show you what it looks like though. The main stats' columns are highlighted with a light shade of orange or yellow so I know I need to focus on those scores. I usually just print them out and fill them in with pencil so I can erase. But, it is pretty simple to set up excel so it will translate letters into numbers and then you can average or auto sum them to find whose best and to sort/rank. Doing any or all of this will save time.

Cipher 8
07-10-2011, 09:51 AM
I don't go that far actually. Now, the letters do mean approximate scores, but I am fine with just the letters themselves. Since the recruits star rating doesn't always mean something, you are always looking at their grades which translate to their scores. I create templates that show only the truly significant scores I need for each position. I do add a few other stats that are usually just used as tie-breakers. I can still show you what it looks like though. The main stats' columns are highlighted with a light shade of orange or yellow so I know I need to focus on those scores. I usually just print them out and fill them in with pencil so I can erase. But, it is pretty simple to set up excel so it will translate letters into numbers and then you can average or auto sum them to find whose best and to sort/rank. Doing any or all of this will save time.

I think I do something similar with graph paper and highlighters. If I had a scanner I'de show you but yeah if you want send me it so I can see what your talking about. I'm interested.

Archedemius
07-10-2011, 10:08 AM
I will try to tonight. I'm at the g/f's so all I have is a shitty mini-laptop. If I had a laptop instead of a massive bad ass gaming pc I'd probably do more things to the template so I could just punch in numbers instead of write. Then I could do avg and auto sums, and find who I think is best. But this template works fine. I usually just get the grades and circle highest in each category and rank the recruits. Right now it's tough because we all have bad teams, any recruit could be an upgrade, but once we have better teams we can nitpick more.